1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
438 int i
, dock_count
, j
, pane_count
;
439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
441 wxAuiDockInfo
& dock
= *docks
.Item(i
);
443 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
444 dock
.panes
.Item(j
)->dock_row
= i
;
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
452 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
455 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
457 wxAuiPaneInfo
& pane
= panes
.Item(i
);
458 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
459 if (pane
.window
== active_pane
)
460 pane
.state
|= wxAuiPaneInfo::optionActive
;
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
468 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
472 // -- wxAuiManager class implementation --
475 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
477 EVT_AUI_RENDER(wxAuiManager::OnRender
)
478 EVT_PAINT(wxAuiManager::OnPaint
)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
480 EVT_SIZE(wxAuiManager::OnSize
)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
484 EVT_MOTION(wxAuiManager::OnMotion
)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
503 m_dock_constraint_x
= 0.3;
504 m_dock_constraint_y
= 0.3;
509 SetManagedWindow(managed_wnd
);
513 wxAuiManager::~wxAuiManager()
515 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
518 if (pinfo
.window
&& !pinfo
.window
->GetParent())
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
541 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
544 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
547 if (p
.window
== window
)
550 return wxAuiNullPaneInfo
;
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
558 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
560 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
564 return wxAuiNullPaneInfo
;
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
578 wxAuiDockUIPart
* result
= NULL
;
581 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
583 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item
->type
== wxAuiDockUIPart::typeDock
)
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item
->type
== wxAuiDockUIPart::typePane
||
596 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
599 // if the point is inside the rectangle, we have a hit
600 if (item
->rect
.Contains(x
,y
))
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags
)
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd
= false;
614 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
615 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
616 wxAUI_MGR_RECTANGLE_HINT
;
617 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
618 update_hint_wnd
= true;
626 UpdateHintWindowConfig();
630 unsigned int wxAuiManager::GetFlags() const
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame
* frame
)
640 SetManagedWindow((wxWindow
*)frame
);
643 wxFrame
* wxAuiManager::GetFrame() const
645 return (wxFrame
*)m_frame
;
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
656 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
657 evt
.SetManager(NULL
);
658 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
659 if (!window
->ProcessEvent(evt
))
662 return evt
.GetManager();
666 void wxAuiManager::UpdateHintWindowConfig()
668 // find out if the the system can do transparent frames
669 bool can_do_transparent
= false;
671 wxWindow
* w
= m_frame
;
674 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
676 wxFrame
* f
= static_cast<wxFrame
*>(w
);
677 can_do_transparent
= f
->CanSetTransparent();
684 // if there is an existing hint window, delete it
687 m_hint_wnd
->Destroy();
694 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
699 wxDefaultPosition
, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW
|
701 wxFRAME_FLOAT_ON_PARENT
|
705 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
710 wxDefaultPosition
, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW
);
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel
* p
= new wxPanel(m_hint_wnd
);
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
721 p
->SetBackgroundColour(*wxBLUE
);
727 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
728 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
737 wxFRAME_TOOL_WINDOW
|
738 wxFRAME_FLOAT_ON_PARENT
|
741 m_hint_fademax
= 128;
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
752 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
755 m_frame
->PushEventHandler(this);
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
762 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
764 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
765 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
767 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
769 AddPane(client_window
,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
773 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
775 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
776 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
777 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
779 AddPane(client_window
,
780 wxAuiPaneInfo().Name(wxT("mdiclient")).
781 CenterPane().PaneBorder(false));
786 UpdateHintWindowConfig();
790 // UnInit() must be called, usually in the destructor
791 // of the frame class. If it is not called, usually this
792 // will result in a crash upon program exit
793 void wxAuiManager::UnInit()
797 m_frame
->RemoveEventHandler(this);
801 // GetManagedWindow() returns the window pointer being managed
802 wxWindow
* wxAuiManager::GetManagedWindow() const
807 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
812 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
814 // first, give the owner frame a chance to override
817 if (m_frame
->ProcessEvent(event
))
824 // SetArtProvider() instructs wxAuiManager to use the
825 // specified art provider for all drawing calls. This allows
826 // plugable look-and-feel features. The pointer that is
827 // passed to this method subsequently belongs to wxAuiManager,
828 // and is deleted in the frame manager destructor
829 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
831 // delete the last art provider, if any
834 // assign the new art provider
835 m_art
= art_provider
;
839 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
841 // check if the pane has a valid window
845 // check if the window is already managed by us
846 if (GetPane(pane_info
.window
).IsOk())
849 // check if the pane name already exists, this could reveal a
850 // bug in the library user's application
851 bool already_exists
= false;
852 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
854 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
855 already_exists
= true;
858 // if the new pane is docked then we should undo maximize
859 if (pane_info
.IsDocked())
860 RestoreMaximizedPane();
862 m_panes
.Add(pane_info
);
864 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
866 // set the pane window
867 pinfo
.window
= window
;
870 // if the pane's name identifier is blank, create a random string
871 if (pinfo
.name
.empty() || already_exists
)
873 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
874 ((unsigned long)pinfo
.window
) & 0xffffffff,
875 (unsigned int)time(NULL
),
877 (unsigned int)GetTickCount(),
879 (unsigned int)clock(),
881 (unsigned long)m_panes
.GetCount());
884 // set initial proportion (if not already set)
885 if (pinfo
.dock_proportion
== 0)
886 pinfo
.dock_proportion
= 100000;
888 if (pinfo
.HasMaximizeButton())
890 wxAuiPaneButton button
;
891 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
892 pinfo
.buttons
.Add(button
);
895 if (pinfo
.HasPinButton())
897 wxAuiPaneButton button
;
898 button
.button_id
= wxAUI_BUTTON_PIN
;
899 pinfo
.buttons
.Add(button
);
902 if (pinfo
.HasCloseButton())
904 wxAuiPaneButton button
;
905 button
.button_id
= wxAUI_BUTTON_CLOSE
;
906 pinfo
.buttons
.Add(button
);
909 if (pinfo
.best_size
== wxDefaultSize
&&
912 pinfo
.best_size
= pinfo
.window
->GetClientSize();
914 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
916 // GetClientSize() doesn't get the best size for
917 // a toolbar under some newer versions of wxWidgets,
918 // so use GetBestSize()
919 pinfo
.best_size
= pinfo
.window
->GetBestSize();
921 // for some reason, wxToolBar::GetBestSize() is returning
922 // a size that is a pixel shy of the correct amount.
923 // I believe this to be the correct action, until
924 // wxToolBar::GetBestSize() is fixed. Is this assumption
926 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
927 // pinfo.best_size.y++;
930 if (pinfo
.min_size
!= wxDefaultSize
)
932 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
933 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
934 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
935 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
942 bool wxAuiManager::AddPane(wxWindow
* window
,
944 const wxString
& caption
)
947 pinfo
.Caption(caption
);
950 case wxTOP
: pinfo
.Top(); break;
951 case wxBOTTOM
: pinfo
.Bottom(); break;
952 case wxLEFT
: pinfo
.Left(); break;
953 case wxRIGHT
: pinfo
.Right(); break;
954 case wxCENTER
: pinfo
.CenterPane(); break;
956 return AddPane(window
, pinfo
);
959 bool wxAuiManager::AddPane(wxWindow
* window
,
960 const wxAuiPaneInfo
& pane_info
,
961 const wxPoint
& drop_pos
)
963 if (!AddPane(window
, pane_info
))
966 wxAuiPaneInfo
& pane
= GetPane(window
);
968 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
973 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
976 // shift the panes around, depending on the insert level
977 switch (insert_level
)
979 case wxAUI_INSERT_PANE
:
980 DoInsertPane(m_panes
,
981 pane_info
.dock_direction
,
982 pane_info
.dock_layer
,
986 case wxAUI_INSERT_ROW
:
987 DoInsertDockRow(m_panes
,
988 pane_info
.dock_direction
,
989 pane_info
.dock_layer
,
992 case wxAUI_INSERT_DOCK
:
993 DoInsertDockLayer(m_panes
,
994 pane_info
.dock_direction
,
995 pane_info
.dock_layer
);
999 // if the window already exists, we are basically just moving/inserting the
1000 // existing window. If it doesn't exist, we need to add it and insert it
1001 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1002 if (!existing_pane
.IsOk())
1004 return AddPane(window
, pane_info
);
1008 if (pane_info
.IsFloating())
1010 existing_pane
.Float();
1011 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1012 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1013 if (pane_info
.floating_size
!= wxDefaultSize
)
1014 existing_pane
.FloatingSize(pane_info
.floating_size
);
1018 // if the new pane is docked then we should undo maximize
1019 RestoreMaximizedPane();
1021 existing_pane
.Direction(pane_info
.dock_direction
);
1022 existing_pane
.Layer(pane_info
.dock_layer
);
1023 existing_pane
.Row(pane_info
.dock_row
);
1024 existing_pane
.Position(pane_info
.dock_pos
);
1032 // DetachPane() removes a pane from the frame manager. This
1033 // method will not destroy the window that is removed.
1034 bool wxAuiManager::DetachPane(wxWindow
* window
)
1037 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1039 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1040 if (p
.window
== window
)
1044 // we have a floating frame which is being detached. We need to
1045 // reparent it to m_frame and destroy the floating frame
1048 p
.window
->SetSize(1,1);
1050 if (p
.frame
->IsShown())
1051 p
.frame
->Show(false);
1053 // reparent to m_frame and destroy the pane
1054 if (m_action_window
== p
.frame
)
1056 m_action_window
= NULL
;
1059 p
.window
->Reparent(m_frame
);
1060 p
.frame
->SetSizer(NULL
);
1065 // make sure there are no references to this pane in our uiparts,
1066 // just in case the caller doesn't call Update() immediately after
1067 // the DetachPane() call. This prevets obscure crashes which would
1068 // happen at window repaint if the caller forgets to call Update()
1070 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1072 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1073 if (part
.pane
== &p
)
1075 m_uiparts
.RemoveAt(pi
);
1082 m_panes
.RemoveAt(i
);
1089 // ClosePane() destroys or hides the pane depending on its
1091 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1093 // if we were maximized, restore
1094 if (pane_info
.IsMaximized())
1096 RestorePane(pane_info
);
1099 // first, hide the window
1100 if (pane_info
.window
&& pane_info
.window
->IsShown())
1102 pane_info
.window
->Show(false);
1105 // make sure that we are the parent of this window
1106 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1108 pane_info
.window
->Reparent(m_frame
);
1111 // if we have a frame, destroy it
1112 if (pane_info
.frame
)
1114 pane_info
.frame
->Destroy();
1115 pane_info
.frame
= NULL
;
1118 // now we need to either destroy or hide the pane
1119 if (pane_info
.IsDestroyOnClose())
1121 wxWindow
* window
= pane_info
.window
;
1134 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1138 // un-maximize and hide all other panes
1139 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1141 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1146 // save hidden state
1147 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1148 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1150 // hide the pane, because only the newly
1151 // maximized pane should show
1156 // mark ourselves maximized
1157 pane_info
.Maximize();
1159 m_has_maximized
= true;
1161 // last, show the window
1162 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1164 pane_info
.window
->Show(true);
1168 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1172 // restore all the panes
1173 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1175 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1178 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1179 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1183 // mark ourselves non-maximized
1184 pane_info
.Restore();
1185 m_has_maximized
= false;
1187 // last, show the window
1188 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1190 pane_info
.window
->Show(true);
1194 void wxAuiManager::RestoreMaximizedPane()
1198 // restore all the panes
1199 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1201 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1202 if (p
.IsMaximized())
1210 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1211 // in the input string. This is an internal functions which is
1212 // used for saving perspectives
1213 static wxString
EscapeDelimiters(const wxString
& s
)
1216 result
.Alloc(s
.length());
1217 const wxChar
* ch
= s
.c_str();
1220 if (*ch
== wxT(';') || *ch
== wxT('|'))
1221 result
+= wxT('\\');
1228 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1230 wxString result
= wxT("name=");
1231 result
+= EscapeDelimiters(pane
.name
);
1234 result
+= wxT("caption=");
1235 result
+= EscapeDelimiters(pane
.caption
);
1238 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1239 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1240 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1241 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1242 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1243 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1244 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1245 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1246 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1247 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1248 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1249 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1250 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1251 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1252 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1253 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1258 // Load a "pane" with the pane infor settings in pane_part
1259 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1261 // replace escaped characters so we can
1262 // split up the string easily
1263 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1264 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1268 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1269 pane_part
= pane_part
.AfterFirst(wxT(';'));
1270 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1271 wxString value
= val_part
.AfterFirst(wxT('='));
1272 val_name
.MakeLower();
1273 val_name
.Trim(true);
1274 val_name
.Trim(false);
1278 if (val_name
.empty())
1281 if (val_name
== wxT("name"))
1283 else if (val_name
== wxT("caption"))
1284 pane
.caption
= value
;
1285 else if (val_name
== wxT("state"))
1286 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1287 else if (val_name
== wxT("dir"))
1288 pane
.dock_direction
= wxAtoi(value
.c_str());
1289 else if (val_name
== wxT("layer"))
1290 pane
.dock_layer
= wxAtoi(value
.c_str());
1291 else if (val_name
== wxT("row"))
1292 pane
.dock_row
= wxAtoi(value
.c_str());
1293 else if (val_name
== wxT("pos"))
1294 pane
.dock_pos
= wxAtoi(value
.c_str());
1295 else if (val_name
== wxT("prop"))
1296 pane
.dock_proportion
= wxAtoi(value
.c_str());
1297 else if (val_name
== wxT("bestw"))
1298 pane
.best_size
.x
= wxAtoi(value
.c_str());
1299 else if (val_name
== wxT("besth"))
1300 pane
.best_size
.y
= wxAtoi(value
.c_str());
1301 else if (val_name
== wxT("minw"))
1302 pane
.min_size
.x
= wxAtoi(value
.c_str());
1303 else if (val_name
== wxT("minh"))
1304 pane
.min_size
.y
= wxAtoi(value
.c_str());
1305 else if (val_name
== wxT("maxw"))
1306 pane
.max_size
.x
= wxAtoi(value
.c_str());
1307 else if (val_name
== wxT("maxh"))
1308 pane
.max_size
.y
= wxAtoi(value
.c_str());
1309 else if (val_name
== wxT("floatx"))
1310 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1311 else if (val_name
== wxT("floaty"))
1312 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1313 else if (val_name
== wxT("floatw"))
1314 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1315 else if (val_name
== wxT("floath"))
1316 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1318 wxFAIL_MSG(wxT("Bad Perspective String"));
1322 // replace escaped characters so we can
1323 // split up the string easily
1324 pane
.name
.Replace(wxT("\a"), wxT("|"));
1325 pane
.name
.Replace(wxT("\b"), wxT(";"));
1326 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1327 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1328 pane_part
.Replace(wxT("\a"), wxT("|"));
1329 pane_part
.Replace(wxT("\b"), wxT(";"));
1335 // SavePerspective() saves all pane information as a single string.
1336 // This string may later be fed into LoadPerspective() to restore
1337 // all pane settings. This save and load mechanism allows an
1338 // exact pane configuration to be saved and restored at a later time
1340 wxString
wxAuiManager::SavePerspective()
1344 result
= wxT("layout2|");
1346 int pane_i
, pane_count
= m_panes
.GetCount();
1347 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1349 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1350 result
+= SavePaneInfo(pane
)+wxT("|");
1353 int dock_i
, dock_count
= m_docks
.GetCount();
1354 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1356 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1358 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1359 dock
.dock_direction
, dock
.dock_layer
,
1360 dock
.dock_row
, dock
.size
);
1366 // LoadPerspective() loads a layout which was saved with SavePerspective()
1367 // If the "update" flag parameter is true, the GUI will immediately be updated
1369 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1371 wxString input
= layout
;
1374 // check layout string version
1375 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1376 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1377 part
= input
.BeforeFirst(wxT('|'));
1378 input
= input
.AfterFirst(wxT('|'));
1381 if (part
!= wxT("layout2"))
1384 // mark all panes currently managed as docked and hidden
1385 int pane_i
, pane_count
= m_panes
.GetCount();
1386 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1387 m_panes
.Item(pane_i
).Dock().Hide();
1389 // clear out the dock array; this will be reconstructed
1392 // replace escaped characters so we can
1393 // split up the string easily
1394 input
.Replace(wxT("\\|"), wxT("\a"));
1395 input
.Replace(wxT("\\;"), wxT("\b"));
1401 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1402 input
= input
.AfterFirst(wxT('|'));
1403 pane_part
.Trim(true);
1405 // if the string is empty, we're done parsing
1406 if (pane_part
.empty())
1409 if (pane_part
.Left(9) == wxT("dock_size"))
1411 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1412 wxString value
= pane_part
.AfterFirst(wxT('='));
1414 long dir
, layer
, row
, size
;
1415 wxString piece
= val_name
.AfterFirst(wxT('('));
1416 piece
= piece
.BeforeLast(wxT(')'));
1417 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1418 piece
= piece
.AfterFirst(wxT(','));
1419 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1420 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1421 value
.ToLong(&size
);
1424 dock
.dock_direction
= dir
;
1425 dock
.dock_layer
= layer
;
1426 dock
.dock_row
= row
;
1432 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1433 // name so it can be called by external callers
1434 pane_part
.Replace(wxT("\a"), wxT("|"));
1435 pane_part
.Replace(wxT("\b"), wxT(";"));
1437 LoadPaneInfo(pane_part
, pane
);
1439 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1442 // the pane window couldn't be found
1443 // in the existing layout
1457 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1458 wxArrayInt
& positions
,
1461 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1462 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1463 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1468 int offset
, action_pane
= -1;
1469 int pane_i
, pane_count
= dock
.panes
.GetCount();
1471 // find the pane marked as our action pane
1472 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1474 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1476 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1478 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1479 action_pane
= pane_i
;
1483 // set up each panes default position, and
1484 // determine the size (width or height, depending
1485 // on the dock's orientation) of each pane
1486 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1488 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1489 positions
.Add(pane
.dock_pos
);
1492 if (pane
.HasBorder())
1493 size
+= (pane_border_size
*2);
1495 if (dock
.IsHorizontal())
1497 if (pane
.HasGripper() && !pane
.HasGripperTop())
1498 size
+= gripper_size
;
1499 size
+= pane
.best_size
.x
;
1503 if (pane
.HasGripper() && pane
.HasGripperTop())
1504 size
+= gripper_size
;
1506 if (pane
.HasCaption())
1507 size
+= caption_size
;
1508 size
+= pane
.best_size
.y
;
1514 // if there is no action pane, just return the default
1515 // positions (as specified in pane.pane_pos)
1516 if (action_pane
== -1)
1520 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1522 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1527 positions
[pane_i
] -= -amount
;
1529 offset
+= sizes
[pane_i
];
1532 // if the dock mode is fixed, make sure none of the panes
1533 // overlap; we will bump panes that overlap
1535 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1537 int amount
= positions
[pane_i
] - offset
;
1541 positions
[pane_i
] += -amount
;
1543 offset
+= sizes
[pane_i
];
1548 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1549 wxAuiDockInfo
& dock
,
1550 wxAuiPaneInfo
& pane
,
1551 wxAuiDockUIPartArray
& uiparts
,
1554 wxAuiDockUIPart part
;
1555 wxSizerItem
* sizer_item
;
1557 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1558 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1559 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1560 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1562 // find out the orientation of the item (orientation for panes
1563 // is the same as the dock's orientation)
1565 if (dock
.IsHorizontal())
1566 orientation
= wxHORIZONTAL
;
1568 orientation
= wxVERTICAL
;
1570 // this variable will store the proportion
1571 // value that the pane will receive
1572 int pane_proportion
= pane
.dock_proportion
;
1574 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1575 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1577 if (pane
.HasGripper())
1579 if (pane
.HasGripperTop())
1580 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1582 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1584 part
.type
= wxAuiDockUIPart::typeGripper
;
1588 part
.orientation
= orientation
;
1589 part
.cont_sizer
= horz_pane_sizer
;
1590 part
.sizer_item
= sizer_item
;
1594 if (pane
.HasCaption())
1596 // create the caption sizer
1597 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1599 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1601 part
.type
= wxAuiDockUIPart::typeCaption
;
1605 part
.orientation
= orientation
;
1606 part
.cont_sizer
= vert_pane_sizer
;
1607 part
.sizer_item
= sizer_item
;
1608 int caption_part_idx
= uiparts
.GetCount();
1611 // add pane buttons to the caption
1612 int i
, button_count
;
1613 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1614 i
< button_count
; ++i
)
1616 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1618 sizer_item
= caption_sizer
->Add(pane_button_size
,
1622 part
.type
= wxAuiDockUIPart::typePaneButton
;
1625 part
.button
= &button
;
1626 part
.orientation
= orientation
;
1627 part
.cont_sizer
= caption_sizer
;
1628 part
.sizer_item
= sizer_item
;
1632 // if we have buttons, add a little space to the right
1633 // of them to ease visual crowding
1634 if (button_count
>= 1)
1636 caption_sizer
->Add(3,1);
1639 // add the caption sizer
1640 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1642 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1645 // add the pane window itself
1648 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1652 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1653 // Don't do this because it breaks the pane size in floating windows
1654 // BIW: Right now commenting this out is causing problems with
1655 // an mdi client window as the center pane.
1656 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1659 part
.type
= wxAuiDockUIPart::typePane
;
1663 part
.orientation
= orientation
;
1664 part
.cont_sizer
= vert_pane_sizer
;
1665 part
.sizer_item
= sizer_item
;
1669 // determine if the pane should have a minimum size; if the pane is
1670 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1671 // if the pane.min_size is set, we must use that value as well
1673 wxSize min_size
= pane
.min_size
;
1676 if (min_size
== wxDefaultSize
)
1678 min_size
= pane
.best_size
;
1679 pane_proportion
= 0;
1683 if (min_size
!= wxDefaultSize
)
1685 vert_pane_sizer
->SetItemMinSize(
1686 vert_pane_sizer
->GetChildren().GetCount()-1,
1687 min_size
.x
, min_size
.y
);
1691 // add the verticle sizer (caption, pane window) to the
1692 // horizontal sizer (gripper, verticle sizer)
1693 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1695 // finally, add the pane sizer to the dock sizer
1697 if (pane
.HasBorder())
1699 // allowing space for the pane's border
1700 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1701 wxEXPAND
| wxALL
, pane_border_size
);
1703 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1707 part
.orientation
= orientation
;
1708 part
.cont_sizer
= cont
;
1709 part
.sizer_item
= sizer_item
;
1714 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1718 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1719 wxAuiDockInfo
& dock
,
1720 wxAuiDockUIPartArray
& uiparts
,
1723 wxSizerItem
* sizer_item
;
1724 wxAuiDockUIPart part
;
1726 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1727 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1729 // resizable bottom and right docks have a sash before them
1730 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1731 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1733 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1735 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1736 part
.orientation
= orientation
;
1740 part
.cont_sizer
= cont
;
1741 part
.sizer_item
= sizer_item
;
1745 // create the sizer for the dock
1746 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1748 // add each pane to the dock
1749 bool has_maximized_pane
= false;
1750 int pane_i
, pane_count
= dock
.panes
.GetCount();
1754 wxArrayInt pane_positions
, pane_sizes
;
1756 // figure out the real pane positions we will
1757 // use, without modifying the each pane's pane_pos member
1758 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1761 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1763 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1764 int pane_pos
= pane_positions
.Item(pane_i
);
1766 if (pane
.IsMaximized())
1767 has_maximized_pane
= true;
1770 int amount
= pane_pos
- offset
;
1773 if (dock
.IsVertical())
1774 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1776 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1778 part
.type
= wxAuiDockUIPart::typeBackground
;
1782 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1783 part
.cont_sizer
= dock_sizer
;
1784 part
.sizer_item
= sizer_item
;
1790 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1792 offset
+= pane_sizes
.Item(pane_i
);
1795 // at the end add a very small stretchable background area
1796 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1798 part
.type
= wxAuiDockUIPart::typeBackground
;
1802 part
.orientation
= orientation
;
1803 part
.cont_sizer
= dock_sizer
;
1804 part
.sizer_item
= sizer_item
;
1809 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1811 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1813 if (pane
.IsMaximized())
1814 has_maximized_pane
= true;
1816 // if this is not the first pane being added,
1817 // we need to add a pane sizer
1818 if (!m_has_maximized
&& pane_i
> 0)
1820 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1822 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1824 part
.pane
= dock
.panes
.Item(pane_i
-1);
1826 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1827 part
.cont_sizer
= dock_sizer
;
1828 part
.sizer_item
= sizer_item
;
1832 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1836 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1837 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1839 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1841 part
.type
= wxAuiDockUIPart::typeDock
;
1845 part
.orientation
= orientation
;
1846 part
.cont_sizer
= cont
;
1847 part
.sizer_item
= sizer_item
;
1850 if (dock
.IsHorizontal())
1851 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1853 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1855 // top and left docks have a sash after them
1856 if (!m_has_maximized
&&
1858 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1859 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1861 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1863 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1867 part
.orientation
= orientation
;
1868 part
.cont_sizer
= cont
;
1869 part
.sizer_item
= sizer_item
;
1874 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1875 wxAuiDockInfoArray
& docks
,
1876 wxAuiDockUIPartArray
& uiparts
,
1879 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1881 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1882 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1883 wxSize cli_size
= m_frame
->GetClientSize();
1884 int i
, dock_count
, pane_count
;
1887 // empty all docks out
1888 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1890 wxAuiDockInfo
& dock
= docks
.Item(i
);
1892 // empty out all panes, as they will be readded below
1897 // always reset fixed docks' sizes, because
1898 // the contained windows may have been resized
1904 // iterate through all known panes, filing each
1905 // of them into the appropriate dock. If the
1906 // pane does not exist in the dock, add it
1907 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1909 wxAuiPaneInfo
& p
= panes
.Item(i
);
1911 // find any docks with the same dock direction, dock layer, and
1912 // dock row as the pane we are working on
1913 wxAuiDockInfo
* dock
;
1914 wxAuiDockInfoPtrArray arr
;
1915 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1917 if (arr
.GetCount() > 0)
1919 // found the right dock
1924 // dock was not found, so we need to create a new one
1926 d
.dock_direction
= p
.dock_direction
;
1927 d
.dock_layer
= p
.dock_layer
;
1928 d
.dock_row
= p
.dock_row
;
1930 dock
= &docks
.Last();
1934 if (p
.IsDocked() && p
.IsShown())
1936 // remove the pane from any existing docks except this one
1937 RemovePaneFromDocks(docks
, p
, dock
);
1939 // pane needs to be added to the dock,
1940 // if it doesn't already exist
1941 if (!FindPaneInDock(*dock
, p
.window
))
1942 dock
->panes
.Add(&p
);
1946 // remove the pane from any existing docks
1947 RemovePaneFromDocks(docks
, p
);
1952 // remove any empty docks
1953 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1955 if (docks
.Item(i
).panes
.GetCount() == 0)
1959 // configure the docks further
1960 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1962 wxAuiDockInfo
& dock
= docks
.Item(i
);
1963 int j
, dock_pane_count
= dock
.panes
.GetCount();
1965 // sort the dock pane array by the pane's
1966 // dock position (dock_pos), in ascending order
1967 dock
.panes
.Sort(PaneSortFunc
);
1969 // for newly created docks, set up their initial size
1974 for (j
= 0; j
< dock_pane_count
; ++j
)
1976 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1977 wxSize pane_size
= pane
.best_size
;
1978 if (pane_size
== wxDefaultSize
)
1979 pane_size
= pane
.min_size
;
1980 if (pane_size
== wxDefaultSize
)
1981 pane_size
= pane
.window
->GetSize();
1983 if (dock
.IsHorizontal())
1984 size
= wxMax(pane_size
.y
, size
);
1986 size
= wxMax(pane_size
.x
, size
);
1989 // add space for the border (two times), but only
1990 // if at least one pane inside the dock has a pane border
1991 for (j
= 0; j
< dock_pane_count
; ++j
)
1993 if (dock
.panes
.Item(j
)->HasBorder())
1995 size
+= (pane_border_size
*2);
2000 // if pane is on the top or bottom, add the caption height,
2001 // but only if at least one pane inside the dock has a caption
2002 if (dock
.IsHorizontal())
2004 for (j
= 0; j
< dock_pane_count
; ++j
)
2006 if (dock
.panes
.Item(j
)->HasCaption())
2008 size
+= caption_size
;
2015 // new dock's size may not be more than the dock constraint
2016 // parameter specifies. See SetDockSizeConstraint()
2018 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2019 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2021 if (dock
.IsHorizontal())
2022 size
= wxMin(size
, max_dock_y_size
);
2024 size
= wxMin(size
, max_dock_x_size
);
2026 // absolute minimum size for a dock is 10 pixels
2034 // determine the dock's minimum size
2035 bool plus_border
= false;
2036 bool plus_caption
= false;
2037 int dock_min_size
= 0;
2038 for (j
= 0; j
< dock_pane_count
; ++j
)
2040 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2041 if (pane
.min_size
!= wxDefaultSize
)
2043 if (pane
.HasBorder())
2045 if (pane
.HasCaption())
2046 plus_caption
= true;
2047 if (dock
.IsHorizontal())
2049 if (pane
.min_size
.y
> dock_min_size
)
2050 dock_min_size
= pane
.min_size
.y
;
2054 if (pane
.min_size
.x
> dock_min_size
)
2055 dock_min_size
= pane
.min_size
.x
;
2061 dock_min_size
+= (pane_border_size
*2);
2062 if (plus_caption
&& dock
.IsHorizontal())
2063 dock_min_size
+= (caption_size
);
2065 dock
.min_size
= dock_min_size
;
2068 // if the pane's current size is less than it's
2069 // minimum, increase the dock's size to it's minimum
2070 if (dock
.size
< dock
.min_size
)
2071 dock
.size
= dock
.min_size
;
2074 // determine the dock's mode (fixed or proportional);
2075 // determine whether the dock has only toolbars
2076 bool action_pane_marked
= false;
2078 dock
.toolbar
= true;
2079 for (j
= 0; j
< dock_pane_count
; ++j
)
2081 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2082 if (!pane
.IsFixed())
2084 if (!pane
.IsToolbar())
2085 dock
.toolbar
= false;
2086 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2087 action_pane_marked
= true;
2091 // if the dock mode is proportional and not fixed-pixel,
2092 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2093 // e.g. remove gaps like 1, 2, 30, 500
2096 for (j
= 0; j
< dock_pane_count
; ++j
)
2098 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2103 // if the dock mode is fixed, and none of the panes
2104 // are being moved right now, make sure the panes
2105 // do not overlap each other. If they do, we will
2106 // adjust the positions of the panes
2107 if (dock
.fixed
&& !action_pane_marked
)
2109 wxArrayInt pane_positions
, pane_sizes
;
2110 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2113 for (j
= 0; j
< dock_pane_count
; ++j
)
2115 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2116 pane
.dock_pos
= pane_positions
[j
];
2118 int amount
= pane
.dock_pos
- offset
;
2122 pane
.dock_pos
+= -amount
;
2124 offset
+= pane_sizes
[j
];
2129 // discover the maximum dock layer
2131 for (i
= 0; i
< dock_count
; ++i
)
2132 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2135 // clear out uiparts
2138 // create a bunch of box sizers,
2139 // from the innermost level outwards.
2140 wxSizer
* cont
= NULL
;
2141 wxSizer
* middle
= NULL
;
2145 for (layer
= 0; layer
<= max_layer
; ++layer
)
2147 wxAuiDockInfoPtrArray arr
;
2149 // find any docks in this layer
2150 FindDocks(docks
, -1, layer
, -1, arr
);
2152 // if there aren't any, skip to the next layer
2156 wxSizer
* old_cont
= cont
;
2158 // create a container which will hold this layer's
2159 // docks (top, bottom, left, right)
2160 cont
= new wxBoxSizer(wxVERTICAL
);
2163 // find any top docks in this layer
2164 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2165 RenumberDockRows(arr
);
2168 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2169 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2173 // fill out the middle layer (which consists
2174 // of left docks, content area and right docks)
2176 middle
= new wxBoxSizer(wxHORIZONTAL
);
2178 // find any left docks in this layer
2179 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2180 RenumberDockRows(arr
);
2183 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2184 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2187 // add content dock (or previous layer's sizer
2191 // find any center docks
2192 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2195 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2196 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2198 else if (!m_has_maximized
)
2200 // there are no center docks, add a background area
2201 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2202 wxAuiDockUIPart part
;
2203 part
.type
= wxAuiDockUIPart::typeBackground
;
2207 part
.cont_sizer
= middle
;
2208 part
.sizer_item
= sizer_item
;
2214 middle
->Add(old_cont
, 1, wxEXPAND
);
2217 // find any right docks in this layer
2218 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2219 RenumberDockRows(arr
);
2222 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2223 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2226 cont
->Add(middle
, 1, wxEXPAND
);
2230 // find any bottom docks in this layer
2231 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2232 RenumberDockRows(arr
);
2235 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2236 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2243 // no sizer available, because there are no docks,
2244 // therefore we will create a simple background area
2245 cont
= new wxBoxSizer(wxVERTICAL
);
2246 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2247 wxAuiDockUIPart part
;
2248 part
.type
= wxAuiDockUIPart::typeBackground
;
2252 part
.cont_sizer
= middle
;
2253 part
.sizer_item
= sizer_item
;
2257 container
->Add(cont
, 1, wxEXPAND
);
2262 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2263 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2264 // not be larger than half of the window's size
2266 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2268 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2269 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2272 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2275 *width_pct
= m_dock_constraint_x
;
2278 *height_pct
= m_dock_constraint_y
;
2283 // Update() updates the layout. Whenever changes are made to
2284 // one or more panes, this function should be called. It is the
2285 // external entry point for running the layout engine.
2287 void wxAuiManager::Update()
2290 int i
, pane_count
= m_panes
.GetCount();
2293 // destroy floating panes which have been
2294 // redocked or are becoming non-floating
2295 for (i
= 0; i
< pane_count
; ++i
)
2297 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2299 if (!p
.IsFloating() && p
.frame
)
2301 // because the pane is no longer in a floating, we need to
2302 // reparent it to m_frame and destroy the floating frame
2305 p
.window
->SetSize(1,1);
2308 // the following block is a workaround for bug #1531361
2309 // (see wxWidgets sourceforge page). On wxGTK (only), when
2310 // a frame is shown/hidden, a move event unfortunately
2311 // also gets fired. Because we may be dragging around
2312 // a pane, we need to cancel that action here to prevent
2313 // a spurious crash.
2314 if (m_action_window
== p
.frame
)
2316 if (wxWindow::GetCapture() == m_frame
)
2317 m_frame
->ReleaseMouse();
2318 m_action
= actionNone
;
2319 m_action_window
= NULL
;
2323 if (p
.frame
->IsShown())
2324 p
.frame
->Show(false);
2326 // reparent to m_frame and destroy the pane
2327 if (m_action_window
== p
.frame
)
2329 m_action_window
= NULL
;
2332 p
.window
->Reparent(m_frame
);
2333 p
.frame
->SetSizer(NULL
);
2340 // delete old sizer first
2341 m_frame
->SetSizer(NULL
);
2343 // create a layout for all of the panes
2344 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2346 // hide or show panes as necessary,
2347 // and float panes as necessary
2348 for (i
= 0; i
< pane_count
; ++i
)
2350 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2354 if (p
.frame
== NULL
)
2356 // we need to create a frame for this
2357 // pane, which has recently been floated
2358 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2360 // on MSW and Mac, if the owner desires transparent dragging, and
2361 // the dragging is happening right now, then the floating
2362 // window should have this style by default
2363 if (m_action
== actionDragFloatingPane
&&
2364 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2365 frame
->SetTransparent(150);
2367 frame
->SetPaneWindow(p
);
2370 if (p
.IsShown() && !frame
->IsShown())
2375 // frame already exists, make sure it's position
2376 // and size reflect the information in wxAuiPaneInfo
2377 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2379 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2380 p
.floating_size
.x
, p
.floating_size
.y
,
2381 wxSIZE_USE_EXISTING
);
2383 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2384 wxDefaultCoord, wxDefaultCoord,
2385 wxSIZE_USE_EXISTING);
2386 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2390 if (p
.frame
->IsShown() != p
.IsShown())
2391 p
.frame
->Show(p
.IsShown());
2396 if (p
.window
->IsShown() != p
.IsShown())
2397 p
.window
->Show(p
.IsShown());
2400 // if "active panes" are no longer allowed, clear
2401 // any optionActive values from the pane states
2402 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2404 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2409 // keep track of the old window rectangles so we can
2410 // refresh those windows whose rect has changed
2411 wxAuiRectArray old_pane_rects
;
2412 for (i
= 0; i
< pane_count
; ++i
)
2415 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2417 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2420 old_pane_rects
.Add(r
);
2426 // apply the new sizer
2427 m_frame
->SetSizer(sizer
);
2428 m_frame
->SetAutoLayout(false);
2433 // now that the frame layout is done, we need to check
2434 // the new pane rectangles against the old rectangles that
2435 // we saved a few lines above here. If the rectangles have
2436 // changed, the corresponding panes must also be updated
2437 for (i
= 0; i
< pane_count
; ++i
)
2439 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2440 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2442 if (p
.rect
!= old_pane_rects
[i
])
2444 p
.window
->Refresh();
2453 // set frame's minimum size
2456 // N.B. More work needs to be done on frame minimum sizes;
2457 // this is some intresting code that imposes the minimum size,
2458 // but we may want to include a more flexible mechanism or
2459 // options for multiple minimum-size modes, e.g. strict or lax
2460 wxSize min_size = sizer->GetMinSize();
2461 wxSize frame_size = m_frame->GetSize();
2462 wxSize client_size = m_frame->GetClientSize();
2464 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2465 min_size.y+frame_size.y-client_size.y );
2467 m_frame->SetMinSize(minframe_size);
2469 if (frame_size.x < minframe_size.x ||
2470 frame_size.y < minframe_size.y)
2471 sizer->Fit(m_frame);
2476 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2477 // on the frame's main sizer, then measures all the various UI items
2478 // and updates their internal rectangles. This should always be called
2479 // instead of calling m_frame->Layout() directly
2481 void wxAuiManager::DoFrameLayout()
2486 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2488 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2490 // get the rectangle of the UI part
2491 // originally, this code looked like this:
2492 // part.rect = wxRect(part.sizer_item->GetPosition(),
2493 // part.sizer_item->GetSize());
2494 // this worked quite well, with one exception: the mdi
2495 // client window had a "deferred" size variable
2496 // that returned the wrong size. It looks like
2497 // a bug in wx, because the former size of the window
2498 // was being returned. So, we will retrieve the part's
2499 // rectangle via other means
2502 part
.rect
= part
.sizer_item
->GetRect();
2503 int flag
= part
.sizer_item
->GetFlag();
2504 int border
= part
.sizer_item
->GetBorder();
2507 part
.rect
.y
-= border
;
2508 part
.rect
.height
+= border
;
2512 part
.rect
.x
-= border
;
2513 part
.rect
.width
+= border
;
2515 if (flag
& wxBOTTOM
)
2516 part
.rect
.height
+= border
;
2518 part
.rect
.width
+= border
;
2521 if (part
.type
== wxAuiDockUIPart::typeDock
)
2522 part
.dock
->rect
= part
.rect
;
2523 if (part
.type
== wxAuiDockUIPart::typePane
)
2524 part
.pane
->rect
= part
.rect
;
2528 // GetPanePart() looks up the pane the pane border UI part (or the regular
2529 // pane part if there is no border). This allows the caller to get the exact
2530 // rectangle of the pane in question, including decorations like
2531 // caption and border (if any).
2533 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2536 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2538 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2539 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2540 part
.pane
&& part
.pane
->window
== wnd
)
2543 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2545 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2546 if (part
.type
== wxAuiDockUIPart::typePane
&&
2547 part
.pane
&& part
.pane
->window
== wnd
)
2555 // GetDockPixelOffset() is an internal function which returns
2556 // a dock's offset in pixels from the left side of the window
2557 // (for horizontal docks) or from the top of the window (for
2558 // vertical docks). This value is necessary for calculating
2559 // fixel-pane/toolbar offsets when they are dragged.
2561 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2563 // the only way to accurately calculate the dock's
2564 // offset is to actually run a theoretical layout
2566 int i
, part_count
, dock_count
;
2567 wxAuiDockInfoArray docks
;
2568 wxAuiPaneInfoArray panes
;
2569 wxAuiDockUIPartArray uiparts
;
2570 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2573 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2574 wxSize client_size
= m_frame
->GetClientSize();
2575 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2578 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2580 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2581 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2582 part
.sizer_item
->GetSize());
2583 if (part
.type
== wxAuiDockUIPart::typeDock
)
2584 part
.dock
->rect
= part
.rect
;
2589 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2591 wxAuiDockInfo
& dock
= docks
.Item(i
);
2592 if (test
.dock_direction
== dock
.dock_direction
&&
2593 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2595 if (dock
.IsVertical())
2607 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2608 // if a dock operation is allowed, the new dock position is copied into
2609 // the target info. If the operation was allowed, the function returns true.
2611 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2612 const wxAuiPaneInfo
& new_pos
)
2614 bool allowed
= false;
2615 switch (new_pos
.dock_direction
)
2617 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2618 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2619 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2620 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2630 // DoDrop() is an important function. It basically takes a mouse position,
2631 // and determines where the pane's new position would be. If the pane is to be
2632 // dropped, it performs the drop operation using the specified dock and pane
2633 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2634 // scenario can be performed, giving precise coordinates for drop hints.
2635 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2636 // as parameters, the changes will be made to the main state arrays
2638 const int auiInsertRowPixels
= 10;
2639 const int auiNewRowPixels
= 40;
2640 const int auiLayerInsertPixels
= 40;
2641 const int auiLayerInsertOffset
= 5;
2643 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2644 wxAuiPaneInfoArray
& panes
,
2645 wxAuiPaneInfo
& target
,
2647 const wxPoint
& offset
)
2649 wxSize cli_size
= m_frame
->GetClientSize();
2651 wxAuiPaneInfo drop
= target
;
2654 // The result should always be shown
2658 // Check to see if the pane has been dragged outside of the window
2659 // (or near to the outside of the window), if so, dock it along the edge
2662 int layer_insert_offset
= auiLayerInsertOffset
;
2663 if (drop
.IsToolbar())
2664 layer_insert_offset
= 0;
2667 if (pt
.x
< layer_insert_offset
&&
2668 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2670 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2671 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2672 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2674 if (drop
.IsToolbar())
2675 new_layer
= auiToolBarLayer
;
2680 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2681 return ProcessDockResult(target
, drop
);
2683 else if (pt
.y
< layer_insert_offset
&&
2684 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2686 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2687 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2688 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2690 if (drop
.IsToolbar())
2691 new_layer
= auiToolBarLayer
;
2696 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2697 return ProcessDockResult(target
, drop
);
2699 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2700 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2702 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2703 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2704 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2706 if (drop
.IsToolbar())
2707 new_layer
= auiToolBarLayer
;
2709 drop
.Dock().Right().
2712 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2713 return ProcessDockResult(target
, drop
);
2715 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2716 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2718 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2719 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2720 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2722 if (drop
.IsToolbar())
2723 new_layer
= auiToolBarLayer
;
2725 drop
.Dock().Bottom().
2728 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2729 return ProcessDockResult(target
, drop
);
2733 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2736 if (drop
.IsToolbar())
2738 if (!part
|| !part
->dock
)
2741 // calculate the offset from where the dock begins
2742 // to the point where the user dropped the pane
2743 int dock_drop_offset
= 0;
2744 if (part
->dock
->IsHorizontal())
2745 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2747 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2750 // toolbars may only be moved in and to fixed-pane docks,
2751 // otherwise we will try to float the pane. Also, the pane
2752 // should float if being dragged over center pane windows
2753 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2755 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2761 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2762 (drop
.IsFloatable() ||
2763 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2764 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2771 return ProcessDockResult(target
, drop
);
2774 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2776 return ProcessDockResult(target
, drop
);
2781 m_last_rect
= part
->dock
->rect
;
2782 m_last_rect
.Inflate( 15, 15 );
2785 Direction(part
->dock
->dock_direction
).
2786 Layer(part
->dock
->dock_layer
).
2787 Row(part
->dock
->dock_row
).
2788 Position(dock_drop_offset
);
2791 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2792 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2793 ) && part
->dock
->panes
.GetCount() > 1)
2795 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2796 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2798 int row
= drop
.dock_row
;
2799 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2800 part
->dock
->dock_layer
,
2801 part
->dock
->dock_row
);
2802 drop
.dock_row
= row
;
2806 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2807 part
->dock
->dock_layer
,
2808 part
->dock
->dock_row
+1);
2809 drop
.dock_row
= part
->dock
->dock_row
+1;
2814 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2815 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2816 ) && part
->dock
->panes
.GetCount() > 1)
2818 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2819 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2821 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2822 part
->dock
->dock_layer
,
2823 part
->dock
->dock_row
+1);
2824 drop
.dock_row
= part
->dock
->dock_row
+1;
2828 int row
= drop
.dock_row
;
2829 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2830 part
->dock
->dock_layer
,
2831 part
->dock
->dock_row
);
2832 drop
.dock_row
= row
;
2836 return ProcessDockResult(target
, drop
);
2845 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2846 part
->type
== wxAuiDockUIPart::typeCaption
||
2847 part
->type
== wxAuiDockUIPart::typeGripper
||
2848 part
->type
== wxAuiDockUIPart::typePaneButton
||
2849 part
->type
== wxAuiDockUIPart::typePane
||
2850 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2851 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2852 part
->type
== wxAuiDockUIPart::typeBackground
)
2854 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2856 if (part
->dock
->panes
.GetCount() != 1)
2858 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2865 // If a normal frame is being dragged over a toolbar, insert it
2866 // along the edge under the toolbar, but over all other panes.
2867 // (this could be done much better, but somehow factoring this
2868 // calculation with the one at the beginning of this function)
2869 if (part
->dock
&& part
->dock
->toolbar
)
2873 switch (part
->dock
->dock_direction
)
2875 case wxAUI_DOCK_LEFT
:
2876 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2877 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2878 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2880 case wxAUI_DOCK_TOP
:
2881 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2882 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2883 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2885 case wxAUI_DOCK_RIGHT
:
2886 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2887 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2888 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2890 case wxAUI_DOCK_BOTTOM
:
2891 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2892 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2893 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2897 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2900 Direction(part
->dock
->dock_direction
).
2901 Layer(layer
).Row(0).Position(0);
2902 return ProcessDockResult(target
, drop
);
2909 part
= GetPanePart(part
->pane
->window
);
2913 bool insert_dock_row
= false;
2914 int insert_row
= part
->pane
->dock_row
;
2915 int insert_dir
= part
->pane
->dock_direction
;
2916 int insert_layer
= part
->pane
->dock_layer
;
2918 switch (part
->pane
->dock_direction
)
2920 case wxAUI_DOCK_TOP
:
2921 if (pt
.y
>= part
->rect
.y
&&
2922 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2923 insert_dock_row
= true;
2925 case wxAUI_DOCK_BOTTOM
:
2926 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2927 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2928 insert_dock_row
= true;
2930 case wxAUI_DOCK_LEFT
:
2931 if (pt
.x
>= part
->rect
.x
&&
2932 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2933 insert_dock_row
= true;
2935 case wxAUI_DOCK_RIGHT
:
2936 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2937 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2938 insert_dock_row
= true;
2940 case wxAUI_DOCK_CENTER
:
2942 // "new row pixels" will be set to the default, but
2943 // must never exceed 20% of the window size
2944 int new_row_pixels_x
= auiNewRowPixels
;
2945 int new_row_pixels_y
= auiNewRowPixels
;
2947 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2948 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2950 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2951 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2954 // determine if the mouse pointer is in a location that
2955 // will cause a new row to be inserted. The hot spot positions
2956 // are along the borders of the center pane
2959 insert_dock_row
= true;
2960 const wxRect
& pr
= part
->rect
;
2961 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2962 insert_dir
= wxAUI_DOCK_LEFT
;
2963 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2964 insert_dir
= wxAUI_DOCK_TOP
;
2965 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2966 pt
.x
< pr
.x
+ pr
.width
)
2967 insert_dir
= wxAUI_DOCK_RIGHT
;
2968 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2969 pt
.y
< pr
.y
+ pr
.height
)
2970 insert_dir
= wxAUI_DOCK_BOTTOM
;
2974 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2978 if (insert_dock_row
)
2980 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2981 drop
.Dock().Direction(insert_dir
).
2982 Layer(insert_layer
).
2985 return ProcessDockResult(target
, drop
);
2988 // determine the mouse offset and the pane size, both in the
2989 // direction of the dock itself, and perpendicular to the dock
2993 if (part
->orientation
== wxVERTICAL
)
2995 offset
= pt
.y
- part
->rect
.y
;
2996 size
= part
->rect
.GetHeight();
3000 offset
= pt
.x
- part
->rect
.x
;
3001 size
= part
->rect
.GetWidth();
3004 int drop_position
= part
->pane
->dock_pos
;
3006 // if we are in the top/left part of the pane,
3007 // insert the pane before the pane being hovered over
3008 if (offset
<= size
/2)
3010 drop_position
= part
->pane
->dock_pos
;
3012 part
->pane
->dock_direction
,
3013 part
->pane
->dock_layer
,
3014 part
->pane
->dock_row
,
3015 part
->pane
->dock_pos
);
3018 // if we are in the bottom/right part of the pane,
3019 // insert the pane before the pane being hovered over
3020 if (offset
> size
/2)
3022 drop_position
= part
->pane
->dock_pos
+1;
3024 part
->pane
->dock_direction
,
3025 part
->pane
->dock_layer
,
3026 part
->pane
->dock_row
,
3027 part
->pane
->dock_pos
+1);
3031 Direction(part
->dock
->dock_direction
).
3032 Layer(part
->dock
->dock_layer
).
3033 Row(part
->dock
->dock_row
).
3034 Position(drop_position
);
3035 return ProcessDockResult(target
, drop
);
3042 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3044 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3046 m_hint_fadetimer
.Stop();
3050 m_hint_fadeamt
+= 4;
3051 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3054 void wxAuiManager::ShowHint(const wxRect
& rect
)
3058 // if the hint rect is the same as last time, don't do anything
3059 if (m_last_hint
== rect
)
3063 m_hint_fadeamt
= m_hint_fademax
;
3065 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3066 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3067 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3071 m_hint_wnd
->SetSize(rect
);
3072 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3074 if (!m_hint_wnd
->IsShown())
3077 // if we are dragging a floating pane, set the focus
3078 // back to that floating pane (otherwise it becomes unfocused)
3079 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3080 m_action_window
->SetFocus();
3082 m_hint_wnd
->Raise();
3085 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3087 // start fade in timer
3088 m_hint_fadetimer
.SetOwner(this, 101);
3089 m_hint_fadetimer
.Start(5);
3092 else // Not using a transparent hint window...
3094 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3097 if (m_last_hint
!= rect
)
3099 // remove the last hint rectangle
3105 wxScreenDC screendc
;
3106 wxRegion
clip(1, 1, 10000, 10000);
3108 // clip all floating windows, so we don't draw over them
3110 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3112 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3114 if (pane
.IsFloating() &&
3115 pane
.frame
->IsShown())
3117 wxRect rect
= pane
.frame
->GetRect();
3119 // wxGTK returns the client size, not the whole frame size
3125 clip
.Subtract(rect
);
3129 // As we can only hide the hint by redrawing the managed window, we
3130 // need to clip the region to the managed window too or we get
3131 // nasty redrawn problems.
3132 clip
.Intersect(m_frame
->GetRect());
3134 screendc
.SetClippingRegion(clip
);
3136 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3137 wxBrush
brush(stipple
);
3138 screendc
.SetBrush(brush
);
3139 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3141 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3142 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3143 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3144 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3148 void wxAuiManager::HideHint()
3150 // hides a transparent window hint, if there is one
3153 if (m_hint_wnd
->IsShown())
3154 m_hint_wnd
->Show(false);
3155 m_hint_wnd
->SetTransparent(0);
3156 m_hint_fadetimer
.Stop();
3157 m_last_hint
= wxRect();
3161 // hides a painted hint by redrawing the frame window
3162 if (!m_last_hint
.IsEmpty())
3166 m_last_hint
= wxRect();
3172 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3173 const wxPoint
& offset
)
3175 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3179 if (pane
.IsToolbar())
3181 m_action
= actionDragToolbarPane
;
3185 m_action
= actionDragFloatingPane
;
3188 m_action_window
= pane_window
;
3189 m_action_offset
= offset
;
3190 m_frame
->CaptureMouse();
3194 // CalculateHintRect() calculates the drop hint rectangle. The method
3195 // first calls DoDrop() to determine the exact position the pane would
3196 // be at were if dropped. If the pane would indeed become docked at the
3197 // specified drop point, the the rectangle hint will be returned in
3198 // screen coordinates. Otherwise, an empty rectangle is returned.
3199 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3200 // the mouse position, in client coordinates. |offset| describes the offset
3201 // that the mouse is from the upper-left corner of the item being dragged
3203 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3205 const wxPoint
& offset
)
3209 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3210 // we will create a new temporary layout and then measure the resulting
3211 // rectangle; we will create a copy of the docking structures (m_dock)
3212 // so that we don't modify the real thing on screen
3214 int i
, pane_count
, part_count
;
3215 wxAuiDockInfoArray docks
;
3216 wxAuiPaneInfoArray panes
;
3217 wxAuiDockUIPartArray uiparts
;
3218 wxAuiPaneInfo hint
= GetPane(pane_window
);
3219 hint
.name
= wxT("__HINT__");
3220 hint
.PaneBorder(true);
3226 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3228 // remove any pane already there which bears the same window;
3229 // this happens when you are moving a pane around in a dock
3230 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3232 if (panes
.Item(i
).window
== pane_window
)
3234 RemovePaneFromDocks(docks
, panes
.Item(i
));
3240 // find out where the new pane would be
3241 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3248 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3249 wxSize client_size
= m_frame
->GetClientSize();
3250 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3253 for (i
= 0, part_count
= uiparts
.GetCount();
3254 i
< part_count
; ++i
)
3256 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3258 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3259 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3261 rect
= wxRect(part
.sizer_item
->GetPosition(),
3262 part
.sizer_item
->GetSize());
3274 // actually show the hint rectangle on the screen
3275 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3277 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3279 // Mirror rectangle in RTL mode
3280 rect
.x
-= rect
.GetWidth();
3286 // DrawHintRect() calculates the hint rectangle by calling
3287 // CalculateHintRect(). If there is a rectangle, it shows it
3288 // by calling ShowHint(), otherwise it hides any hint
3289 // rectangle currently shown
3290 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3292 const wxPoint
& offset
)
3294 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3306 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3308 // try to find the pane
3309 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3310 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3312 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3313 pane
.frame
->SetTransparent(150);
3316 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3318 // try to find the pane
3319 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3320 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3322 wxPoint pt
= ::wxGetMousePosition();
3325 // Adapt pt to direction
3328 // move to pane's upper border
3330 pos
= wnd
->ClientToScreen( pos
);
3332 // and some more pixels for the title bar
3335 else if (dir
== wxWEST
)
3337 // move to pane's left border
3339 pos
= wnd
->ClientToScreen( pos
);
3342 else if (dir
== wxEAST
)
3344 // move to pane's right border
3345 wxPoint
pos( wnd
->GetSize().x
, 0 );
3346 pos
= wnd
->ClientToScreen( pos
);
3349 else if (dir
== wxSOUTH
)
3351 // move to pane's bottom border
3352 wxPoint
pos( 0, wnd
->GetSize().y
);
3353 pos
= wnd
->ClientToScreen( pos
);
3360 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3362 // calculate the offset from the upper left-hand corner
3363 // of the frame to the mouse pointer
3364 wxPoint frame_pos
= pane
.frame
->GetPosition();
3365 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3367 // no hint for toolbar floating windows
3368 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3370 wxAuiDockInfoArray docks
;
3371 wxAuiPaneInfoArray panes
;
3372 wxAuiDockUIPartArray uiparts
;
3373 wxAuiPaneInfo hint
= pane
;
3375 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3377 // find out where the new pane would be
3378 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3380 if (hint
.IsFloating())
3384 m_action
= actionDragToolbarPane
;
3385 m_action_window
= pane
.window
;
3393 // if a key modifier is pressed while dragging the frame,
3394 // don't dock the window
3395 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3402 DrawHintRect(wnd
, client_pt
, action_offset
);
3405 // this cleans up some screen artifacts that are caused on GTK because
3406 // we aren't getting the exact size of the window (see comment
3416 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3418 // try to find the pane
3419 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3420 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3422 wxPoint pt
= ::wxGetMousePosition();
3425 // Adapt pt to direction
3428 // move to pane's upper border
3430 pos
= wnd
->ClientToScreen( pos
);
3432 // and some more pixels for the title bar
3435 else if (dir
== wxWEST
)
3437 // move to pane's left border
3439 pos
= wnd
->ClientToScreen( pos
);
3442 else if (dir
== wxEAST
)
3444 // move to pane's right border
3445 wxPoint
pos( wnd
->GetSize().x
, 0 );
3446 pos
= wnd
->ClientToScreen( pos
);
3449 else if (dir
== wxSOUTH
)
3451 // move to pane's bottom border
3452 wxPoint
pos( 0, wnd
->GetSize().y
);
3453 pos
= wnd
->ClientToScreen( pos
);
3460 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3462 // calculate the offset from the upper left-hand corner
3463 // of the frame to the mouse pointer
3464 wxPoint frame_pos
= pane
.frame
->GetPosition();
3465 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3468 // if a key modifier is pressed while dragging the frame,
3469 // don't dock the window
3470 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3472 // do the drop calculation
3473 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3476 // if the pane is still floating, update it's floating
3477 // position (that we store)
3478 if (pane
.IsFloating())
3480 pane
.floating_pos
= pane
.frame
->GetPosition();
3482 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3483 pane
.frame
->SetTransparent(255);
3485 else if (m_has_maximized
)
3487 RestoreMaximizedPane();
3495 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3497 // try to find the pane
3498 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3499 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3501 pane
.floating_size
= size
;
3505 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3507 // try to find the pane
3508 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3509 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3512 // fire pane close event
3513 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3515 e
.SetCanVeto(evt
.CanVeto());
3531 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3533 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3535 SetActivePane(m_panes
, wnd
);
3540 // OnRender() draws all of the pane captions, sashes,
3541 // backgrounds, captions, grippers, pane borders and buttons.
3542 // It renders the entire user interface.
3544 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3546 // if the frame is about to be deleted, don't bother
3547 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3550 wxDC
* dc
= evt
.GetDC();
3556 for (i
= 0, part_count
= m_uiparts
.GetCount();
3557 i
< part_count
; ++i
)
3559 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3561 // don't draw hidden pane items or items that aren't windows
3562 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3567 case wxAuiDockUIPart::typeDockSizer
:
3568 case wxAuiDockUIPart::typePaneSizer
:
3569 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3571 case wxAuiDockUIPart::typeBackground
:
3572 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3574 case wxAuiDockUIPart::typeCaption
:
3575 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3577 case wxAuiDockUIPart::typeGripper
:
3578 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3580 case wxAuiDockUIPart::typePaneBorder
:
3581 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3583 case wxAuiDockUIPart::typePaneButton
:
3584 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3585 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3592 // Render() fire a render event, which is normally handled by
3593 // wxAuiManager::OnRender(). This allows the render function to
3594 // be overridden via the render event. This can be useful for paintin
3595 // custom graphics in the main window. Default behavior can be
3596 // invoked in the overridden function by calling OnRender()
3598 void wxAuiManager::Render(wxDC
* dc
)
3600 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3606 void wxAuiManager::Repaint(wxDC
* dc
)
3611 m_frame
->Refresh() ;
3617 m_frame
->GetClientSize(&w
, &h
);
3619 // figure out which dc to use; if one
3620 // has been specified, use it, otherwise
3622 wxClientDC
* client_dc
= NULL
;
3625 client_dc
= new wxClientDC(m_frame
);
3629 // if the frame has a toolbar, the client area
3630 // origin will not be (0,0).
3631 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3632 if (pt
.x
!= 0 || pt
.y
!= 0)
3633 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3635 // render all the items
3638 // if we created a client_dc, delete it
3643 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3645 wxPaintDC
dc(m_frame
);
3649 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3658 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3666 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3668 // for MDI parent frames, this event must not
3669 // be "skipped". In other words, the parent frame
3670 // must not be allowed to resize the client window
3671 // after we are finished processing sizing changes
3679 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3681 // get the window we are managing, if none, return NULL
3682 wxWindow
* window
= GetManagedWindow();
3685 evt
.SetManager(NULL
);
3689 // if we are managing a child frame, get the 'real' manager
3690 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3692 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3693 evt
.SetManager(float_frame
->GetOwnerManager());
3697 // return pointer to ourself
3698 evt
.SetManager(this);
3701 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3704 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3705 wxCursor cursor
= wxNullCursor
;
3709 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3710 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3712 // a dock may not be resized if it has a single
3713 // pane which is not resizable
3714 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3715 part
->dock
->panes
.GetCount() == 1 &&
3716 part
->dock
->panes
.Item(0)->IsFixed())
3719 // panes that may not be resized do not get a sizing cursor
3720 if (part
->pane
&& part
->pane
->IsFixed())
3723 if (part
->orientation
== wxVERTICAL
)
3724 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3726 cursor
= wxCursor(wxCURSOR_SIZENS
);
3728 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3730 cursor
= wxCursor(wxCURSOR_SIZING
);
3734 event
.SetCursor(cursor
);
3739 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3740 const wxMouseEvent
& event
)
3742 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3743 if (!hit_test
|| !button_ui_part
)
3746 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3748 if (hit_test
== button_ui_part
)
3750 if (event
.LeftDown())
3751 state
= wxAUI_BUTTON_STATE_PRESSED
;
3753 state
= wxAUI_BUTTON_STATE_HOVER
;
3757 if (event
.LeftDown())
3758 state
= wxAUI_BUTTON_STATE_HOVER
;
3761 // now repaint the button with hover state
3762 wxClientDC
cdc(m_frame
);
3764 // if the frame has a toolbar, the client area
3765 // origin will not be (0,0).
3766 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3767 if (pt
.x
!= 0 || pt
.y
!= 0)
3768 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3772 m_art
->DrawPaneButton(cdc
, m_frame
,
3773 button_ui_part
->button
->button_id
,
3775 button_ui_part
->rect
,
3780 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3782 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3785 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3786 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3788 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3791 // a dock may not be resized if it has a single
3792 // pane which is not resizable
3793 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3794 part
->dock
->panes
.GetCount() == 1 &&
3795 part
->dock
->panes
.Item(0)->IsFixed())
3798 // panes that may not be resized should be ignored here
3799 if (part
->pane
&& part
->pane
->IsFixed())
3802 m_action
= actionResize
;
3803 m_action_part
= part
;
3804 m_action_hintrect
= wxRect();
3805 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3806 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3807 event
.m_y
- part
->rect
.y
);
3808 m_frame
->CaptureMouse();
3810 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3812 m_action
= actionClickButton
;
3813 m_action_part
= part
;
3814 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3815 m_frame
->CaptureMouse();
3817 UpdateButtonOnScreen(part
, event
);
3819 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3820 part
->type
== wxAuiDockUIPart::typeGripper
)
3822 // if we are managing a wxAuiFloatingFrame window, then
3823 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3824 // We want to initiate a toolbar drag in our owner manager
3825 wxWindow
* managed_wnd
= GetManagedWindow();
3828 part
->pane
->window
&&
3830 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3832 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3833 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3834 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3835 wxPoint(event
.m_x
- part
->rect
.x
,
3836 event
.m_y
- part
->rect
.y
));
3842 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3845 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3847 // set the caption as active
3848 SetActivePane(m_panes
, part
->pane
->window
);
3852 m_action
= actionClickCaption
;
3853 m_action_part
= part
;
3854 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3855 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3856 event
.m_y
- part
->rect
.y
);
3857 m_frame
->CaptureMouse();
3877 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3879 if (m_action
== actionResize
)
3881 m_frame
->ReleaseMouse();
3883 // get rid of the hint rectangle
3885 DrawResizeHint(dc
, m_action_hintrect
);
3887 // resize the dock or the pane
3888 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3890 wxRect
& rect
= m_action_part
->dock
->rect
;
3892 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3893 event
.m_y
- m_action_offset
.y
);
3895 switch (m_action_part
->dock
->dock_direction
)
3897 case wxAUI_DOCK_LEFT
:
3898 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3900 case wxAUI_DOCK_TOP
:
3901 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3903 case wxAUI_DOCK_RIGHT
:
3904 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3905 new_pos
.x
- m_action_part
->rect
.GetWidth();
3907 case wxAUI_DOCK_BOTTOM
:
3908 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3909 new_pos
.y
- m_action_part
->rect
.GetHeight();
3916 else if (m_action_part
&&
3917 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3919 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3920 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3922 int total_proportion
= 0;
3923 int dock_pixels
= 0;
3924 int new_pixsize
= 0;
3926 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3927 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3928 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3930 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3931 event
.m_y
- m_action_offset
.y
);
3933 // determine the pane rectangle by getting the pane part
3934 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3935 wxASSERT_MSG(pane_part
,
3936 wxT("Pane border part not found -- shouldn't happen"));
3938 // determine the new pixel size that the user wants;
3939 // this will help us recalculate the pane's proportion
3940 if (dock
.IsHorizontal())
3941 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3943 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3945 // determine the size of the dock, based on orientation
3946 if (dock
.IsHorizontal())
3947 dock_pixels
= dock
.rect
.GetWidth();
3949 dock_pixels
= dock
.rect
.GetHeight();
3951 // determine the total proportion of all resizable panes,
3952 // and the total size of the dock minus the size of all
3954 int i
, dock_pane_count
= dock
.panes
.GetCount();
3955 int pane_position
= -1;
3956 for (i
= 0; i
< dock_pane_count
; ++i
)
3958 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3959 if (p
.window
== pane
.window
)
3962 // while we're at it, subtract the pane sash
3963 // width from the dock width, because this would
3964 // skew our proportion calculations
3966 dock_pixels
-= sash_size
;
3968 // also, the whole size (including decorations) of
3969 // all fixed panes must also be subtracted, because they
3970 // are not part of the proportion calculation
3973 if (dock
.IsHorizontal())
3974 dock_pixels
-= p
.best_size
.x
;
3976 dock_pixels
-= p
.best_size
.y
;
3980 total_proportion
+= p
.dock_proportion
;
3984 // find a pane in our dock to 'steal' space from or to 'give'
3985 // space to -- this is essentially what is done when a pane is
3986 // resized; the pane should usually be the first non-fixed pane
3987 // to the right of the action pane
3988 int borrow_pane
= -1;
3989 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3991 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4000 // demand that the pane being resized is found in this dock
4001 // (this assert really never should be raised)
4002 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4004 // prevent division by zero
4005 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4007 m_action
= actionNone
;
4011 // calculate the new proportion of the pane
4012 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4014 // default minimum size
4017 // check against the pane's minimum size, if specified. please note
4018 // that this is not enough to ensure that the minimum size will
4019 // not be violated, because the whole frame might later be shrunk,
4020 // causing the size of the pane to violate it's minimum size
4021 if (pane
.min_size
.IsFullySpecified())
4025 if (pane
.HasBorder())
4026 min_size
+= (pane_border_size
*2);
4028 // calculate minimum size with decorations (border,caption)
4029 if (pane_part
->orientation
== wxVERTICAL
)
4031 min_size
+= pane
.min_size
.y
;
4032 if (pane
.HasCaption())
4033 min_size
+= caption_size
;
4037 min_size
+= pane
.min_size
.x
;
4042 // for some reason, an arithmatic error somewhere is causing
4043 // the proportion calculations to always be off by 1 pixel;
4044 // for now we will add the 1 pixel on, but we really should
4045 // determine what's causing this.
4048 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4050 if (new_proportion
< min_proportion
)
4051 new_proportion
= min_proportion
;
4055 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4057 // borrow the space from our neighbor pane to the
4058 // right or bottom (depending on orientation)
4059 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4060 pane
.dock_proportion
= new_proportion
;
4067 else if (m_action
== actionClickButton
)
4069 m_hover_button
= NULL
;
4070 m_frame
->ReleaseMouse();
4071 UpdateButtonOnScreen(m_action_part
, event
);
4073 // make sure we're still over the item that was originally clicked
4074 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4076 // fire button-click event
4077 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4079 e
.SetPane(m_action_part
->pane
);
4080 e
.SetButton(m_action_part
->button
->button_id
);
4084 else if (m_action
== actionClickCaption
)
4086 m_frame
->ReleaseMouse();
4088 else if (m_action
== actionDragFloatingPane
)
4090 m_frame
->ReleaseMouse();
4092 else if (m_action
== actionDragToolbarPane
)
4094 m_frame
->ReleaseMouse();
4096 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4097 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4099 // save the new positions
4100 wxAuiDockInfoPtrArray docks
;
4101 FindDocks(m_docks
, pane
.dock_direction
,
4102 pane
.dock_layer
, pane
.dock_row
, docks
);
4103 if (docks
.GetCount() == 1)
4105 wxAuiDockInfo
& dock
= *docks
.Item(0);
4107 wxArrayInt pane_positions
, pane_sizes
;
4108 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4110 int i
, dock_pane_count
= dock
.panes
.GetCount();
4111 for (i
= 0; i
< dock_pane_count
; ++i
)
4112 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4115 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4123 m_action
= actionNone
;
4124 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4128 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4130 // sometimes when Update() is called from inside this method,
4131 // a spurious mouse move event is generated; this check will make
4132 // sure that only real mouse moves will get anywhere in this method;
4133 // this appears to be a bug somewhere, and I don't know where the
4134 // mouse move event is being generated. only verified on MSW
4136 wxPoint mouse_pos
= event
.GetPosition();
4137 if (m_last_mouse_move
== mouse_pos
)
4139 m_last_mouse_move
= mouse_pos
;
4142 if (m_action
== actionResize
)
4144 wxPoint pos
= m_action_part
->rect
.GetPosition();
4145 if (m_action_part
->orientation
== wxHORIZONTAL
)
4146 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4148 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4150 wxRect
rect(m_frame
->ClientToScreen(pos
),
4151 m_action_part
->rect
.GetSize());
4154 if (!m_action_hintrect
.IsEmpty())
4155 DrawResizeHint(dc
, m_action_hintrect
);
4156 DrawResizeHint(dc
, rect
);
4157 m_action_hintrect
= rect
;
4159 else if (m_action
== actionClickCaption
)
4161 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4162 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4164 // caption has been clicked. we need to check if the mouse
4165 // is now being dragged. if it is, we need to change the
4166 // mouse action to 'drag'
4167 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4168 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4170 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4172 if (!pane_info
->IsToolbar())
4174 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4175 pane_info
->IsFloatable())
4177 m_action
= actionDragFloatingPane
;
4179 // set initial float position
4180 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4181 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4182 pt
.y
- m_action_offset
.y
);
4185 if (pane_info
->IsMaximized())
4186 RestorePane(*pane_info
);
4190 m_action_window
= pane_info
->frame
;
4192 // action offset is used here to make it feel "natural" to the user
4193 // to drag a docked pane and suddenly have it become a floating frame.
4194 // Sometimes, however, the offset where the user clicked on the docked
4195 // caption is bigger than the width of the floating frame itself, so
4196 // in that case we need to set the action offset to a sensible value
4197 wxSize frame_size
= m_action_window
->GetSize();
4198 if (frame_size
.x
<= m_action_offset
.x
)
4199 m_action_offset
.x
= 30;
4204 m_action
= actionDragToolbarPane
;
4205 m_action_window
= pane_info
->window
;
4209 else if (m_action
== actionDragFloatingPane
)
4211 if (m_action_window
)
4213 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4214 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4215 pt
.y
- m_action_offset
.y
);
4218 else if (m_action
== actionDragToolbarPane
)
4220 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4221 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4223 pane
.state
|= wxAuiPaneInfo::actionPane
;
4225 wxPoint pt
= event
.GetPosition();
4226 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4228 // if DoDrop() decided to float the pane, set up
4229 // the floating pane's initial position
4230 if (pane
.IsFloating())
4232 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4233 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4234 pt
.y
- m_action_offset
.y
);
4237 // this will do the actiual move operation;
4238 // in the case that the pane has been floated,
4239 // this call will create the floating pane
4240 // and do the reparenting
4243 // if the pane has been floated, change the mouse
4244 // action actionDragFloatingPane so that subsequent
4245 // EVT_MOTION() events will move the floating pane
4246 if (pane
.IsFloating())
4248 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4249 m_action
= actionDragFloatingPane
;
4250 m_action_window
= pane
.frame
;
4255 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4256 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4258 if (part
!= m_hover_button
)
4260 // make the old button normal
4263 UpdateButtonOnScreen(m_hover_button
, event
);
4267 // mouse is over a button, so repaint the
4268 // button in hover mode
4269 UpdateButtonOnScreen(part
, event
);
4270 m_hover_button
= part
;
4278 m_hover_button
= NULL
;
4289 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4293 m_hover_button
= NULL
;
4298 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4300 // when a child pane has it's focus set, we should change the
4301 // pane's active state to reflect this. (this is only true if
4302 // active panes are allowed by the owner)
4303 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4305 if (GetPane(event
.GetWindow()).IsOk())
4307 SetActivePane(m_panes
, event
.GetWindow());
4316 // OnPaneButton() is an event handler that is called
4317 // when a pane button has been pressed.
4318 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4320 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4322 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4324 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4326 // fire pane close event
4327 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4329 e
.SetPane(evt
.pane
);
4338 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4340 // fire pane close event
4341 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4343 e
.SetPane(evt
.pane
);
4352 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4354 // fire pane close event
4355 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4357 e
.SetPane(evt
.pane
);
4366 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4368 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&