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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/gdiobj.h
3 // Purpose: wxGDIObject class: base class for other GDI classes
4 // Author: Marco Cavallini
5 // Modified by:
6 // Created: 11/11/2002
7 // RCS-ID:
8 // Copyright: (c) KOAN SAS ( www.koansoftware.com )
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GDIOBJ_H_
13 #define _WX_GDIOBJ_H_
14
15
16 #include "wx/object.h" // base class
17
18 // ----------------------------------------------------------------------------
19 // wxGDIRefData is the base class for wxXXXData structures which contain the
20 // real data for the GDI object and are shared among all wxWin objects sharing
21 // the same native GDI object
22 // ----------------------------------------------------------------------------
23
24 class WXDLLEXPORT wxGDIRefData : public wxObjectRefData
25 {
26 // this class is intentionally left blank
27 };
28
29 // ----------------------------------------------------------------------------
30 // wxGDIObject
31 // ----------------------------------------------------------------------------
32
33 class WXDLLEXPORT wxGDIObject : public wxObject
34 {
35 public:
36 wxGDIObject() { m_visible = FALSE; };
37
38 // Creates the resource
39 virtual bool RealizeResource() { return FALSE; };
40
41 // Frees the resource
42 virtual bool FreeResource(bool WXUNUSED(force) = FALSE) { return FALSE; }
43
44 virtual bool IsFree() const { return FALSE; }
45
46 bool IsNull() const { return (m_refData == 0); }
47
48 // Returns handle.
49 // virtual WXHANDLE GetResourceHandle() { return 0; }
50 WXHANDLE GetResourceHandle() { return 0; }
51
52 virtual bool GetVisible() { return m_visible; }
53 virtual void SetVisible(bool v) { m_visible = v; }
54
55 protected:
56 bool m_visible; // TRUE only if we should delete this object ourselves
57
58 private:
59 DECLARE_DYNAMIC_CLASS(wxGDIObject)
60 };
61
62 #endif
63 // _WX_GDIOBJ_H_