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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: _renderer.i
3 // Purpose: SWIG interface for wxRendererNative
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 9-June-2005
8 // RCS-ID: $Id$
9 // Copyright: (c) 2005 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 // Not a %module
14
15 //---------------------------------------------------------------------------
16 %newgroup
17
18 %{
19 #include "wx/renderer.h"
20 %}
21
22
23 // control state flags used in wxRenderer and wxColourScheme
24 enum
25 {
26 wxCONTROL_DISABLED = 0x00000001, // control is disabled
27 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
28 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
29 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
30 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
31 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
32 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
33 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
34 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
35 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
36 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
37
38 wxCONTROL_FLAGS_MASK = 0x000000ff,
39
40 // this is a pseudo flag not used directly by wxRenderer but rather by some
41 // controls internally
42 wxCONTROL_DIRTY = 0x80000000
43 };
44
45
46
47 DocStr(wxSplitterRenderParams,
48 "This is just a simple struct used as a return value of
49 `wx.RendererNative.GetSplitterParams` and contains some platform
50 specific metrics about splitters.
51
52 * widthSash: the width of the splitter sash.
53 * border: the width of the border of the splitter window.
54 * isHotSensitive: ``True`` if the splitter changes its
55 appearance when the mouse is over it.
56
57 ", "");
58
59 struct wxSplitterRenderParams
60 {
61 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_);
62 ~wxSplitterRenderParams();
63
64 // the width of the splitter sash
65 const wxCoord widthSash;
66
67 // the width of the border of the splitter window
68 const wxCoord border;
69
70 // true if the splitter changes its appearance when the mouse is over it
71 const bool isHotSensitive;
72 };
73
74
75
76
77 DocStr(wxRendererVersion,
78 "This simple struct represents the `wx.RendererNative` interface
79 version and is only used as the return value of
80 `wx.RendererNative.GetVersion`.", "");
81
82 struct wxRendererVersion
83 {
84 wxRendererVersion(int version_, int age_);
85 ~wxRendererVersion();
86
87 enum
88 {
89 Current_Version,
90 Current_Age
91 };
92
93
94 // check if the given version is compatible with the current one
95 static bool IsCompatible(const wxRendererVersion& ver);
96
97 const int version;
98 const int age;
99 };
100
101 //---------------------------------------------------------------------------
102
103
104 DocStr(wxRendererNative,
105 "One of the design principles of wxWidgets is to use the native widgets
106 on every platform in order to be as close to the native look and feel
107 on every platform. However there are still cases when some generic
108 widgets are needed for various reasons, but it can sometimes take a
109 lot of messy work to make them conform to the native LnF.
110
111 The wx.RendererNative class is a collection of functions that have
112 platform-specific implementations for drawing certain parts of
113 genereic controls in ways that are as close to the native look as
114 possible.
115 ", "");
116
117 class wxRendererNative
118 {
119 public:
120
121
122 DocDeclStr(
123 virtual void , DrawHeaderButton(wxWindow *win,
124 wxDC& dc,
125 const wxRect& rect,
126 int flags = 0),
127 "Draw the header control button (such as whar is used by `wx.ListCtrl`
128 in report mode.)", "");
129
130
131
132 DocDeclStr(
133 virtual void , DrawTreeItemButton(wxWindow *win,
134 wxDC& dc,
135 const wxRect& rect,
136 int flags = 0),
137 "Draw the expanded/collapsed icon for a tree control item.", "");
138
139
140 DocDeclStr(
141 virtual void , DrawSplitterBorder(wxWindow *win,
142 wxDC& dc,
143 const wxRect& rect,
144 int flags = 0),
145 "Draw the border for a sash window: this border must be such that the
146 sash drawn by `DrawSplitterSash` blends into it well.", "");
147
148
149 DocDeclStr(
150 virtual void , DrawSplitterSash(wxWindow *win,
151 wxDC& dc,
152 const wxSize& size,
153 wxCoord position,
154 wxOrientation orient,
155 int flags = 0),
156 "Draw a sash. The orient parameter defines whether the sash should be
157 vertical or horizontal and how the position should be interpreted.", "");
158
159
160 DocDeclStr(
161 virtual void , DrawComboBoxDropButton(wxWindow *win,
162 wxDC& dc,
163 const wxRect& rect,
164 int flags = 0),
165 "Draw a button like the one used by `wx.ComboBox` to show a drop down
166 window. The usual appearance is a downwards pointing arrow.
167
168 The ``flags`` parameter may have the ``wx.CONTROL_PRESSED`` or
169 ``wx.CONTROL_CURRENT`` bits set.", "");
170
171
172 DocDeclStr(
173 virtual void , DrawDropArrow(wxWindow *win,
174 wxDC& dc,
175 const wxRect& rect,
176 int flags = 0),
177 "Draw a drop down arrow that is suitable for use outside a combo
178 box. Arrow will have a transparent background.
179
180 ``rect`` is not entirely filled by the arrow. Instead, you should use
181 bounding rectangle of a drop down button which arrow matches the size
182 you need. ``flags`` may have the ``wx.CONTROL_PRESSED`` or
183 ``wx.CONTROL_CURRENT`` bit set.", "");
184
185
186
187 DocDeclStr(
188 virtual wxSplitterRenderParams , GetSplitterParams(const wxWindow *win),
189 "Get the splitter parameters, see `wx.SplitterRenderParams`.", "");
190
191
192
193
194 DocDeclStr(
195 static wxRendererNative& , Get(),
196 "Return the currently used renderer", "");
197
198
199 DocDeclStr(
200 static wxRendererNative& , GetGeneric(),
201 "Return the generic implementation of the renderer. Under some
202 platforms, this is the default renderer implementation, others have
203 platform-specific default renderer which can be retrieved by calling
204 `GetDefault`.", "");
205
206
207 DocDeclStr(
208 static wxRendererNative& , GetDefault(),
209 "Return the default (native) implementation for this platform -- this
210 is also the one used by default but this may be changed by calling `Set`
211 in which case the return value of this method may be different from
212 the return value of `Get`.", "");
213
214
215
216
217 // // load the renderer from the specified DLL, the returned pointer must be
218 // // deleted by caller if not NULL when it is not used any more
219 // static wxRendererNative *Load(const wxString& name);
220
221
222 DocDeclStr(
223 static wxRendererNative *, Set(wxRendererNative *renderer),
224 "Set the renderer to use, passing None reverts to using the default
225 renderer. Returns the previous renderer used with Set or None.", "");
226
227
228
229 DocDeclStr(
230 virtual wxRendererVersion , GetVersion() const,
231 "Returns the version of the renderer. Will be used for ensuring
232 compatibility of dynamically loaded renderers.", "");
233
234 };
235
236
237 //---------------------------------------------------------------------------