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compilation fixes for wxUniv (moved wxDlgProc back to toplevel.cpp)
[wxWidgets.git] / src / mgl / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mgl/evtloop.cpp
3 // Purpose: implements wxEventLoop for MGL
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // License: wxWindows license
8 ///////////////////////////////////////////////////////////////////////////////
9
10 // ----------------------------------------------------------------------------
11 // headers
12 // ----------------------------------------------------------------------------
13
14 #ifdef __GNUG__
15 #pragma implementation "evtloop.h"
16 #endif
17
18 // For compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #ifndef WX_PRECOMP
26 #include "wx/window.h"
27 #include "wx/app.h"
28 #include "wx/thread.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/evtloop.h"
32 #include "wx/timer.h"
33 #include "wx/mgl/private.h"
34
35 // ----------------------------------------------------------------------------
36 // wxEventLoopImpl
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxEventLoopImpl
40 {
41 public:
42 // ctor
43 wxEventLoopImpl()
44 {
45 SetExitCode(0);
46 SetKeepLooping(TRUE);
47 }
48
49 // process an event
50 void Dispatch();
51
52 // generate an idle event, return TRUE if more idle time requested
53 bool SendIdleEvent();
54
55 // set/get the exit code
56 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
57 int GetExitCode() const { return m_exitcode; }
58
59 void SetKeepLooping(bool k) { m_keepLooping = k; }
60 bool GetKeepLooping() const { return m_keepLooping; }
61
62 private:
63
64 // the exit code of the event loop
65 int m_exitcode;
66 // FALSE if the loop should end
67 bool m_keepLooping;
68 };
69
70 // ============================================================================
71 // wxEventLoopImpl implementation
72 // ============================================================================
73
74 void wxEventLoopImpl::Dispatch()
75 {
76 event_t evt;
77
78 // VS: The code bellow is equal to MGL's EVT_halt implementation, with
79 // two things added: sleeping (busy waiting is stupid, lets make CPU's
80 // life a bit easier) and timers updating
81
82 // EVT_halt(&evt, EVT_EVERYEVT);
83 for (;;)
84 {
85 #if wxUSE_TIMER
86 wxTimer::NotifyTimers();
87 MGL_wmUpdateDC(g_winMng);
88 #endif
89 EVT_pollJoystick();
90 if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
91 PM_sleep(10);
92 }
93 // end of EVT_halt
94
95 MGL_wmProcessEvent(g_winMng, &evt);
96 }
97
98 bool wxEventLoopImpl::SendIdleEvent()
99 {
100 wxIdleEvent event;
101
102 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
103 }
104
105 // ============================================================================
106 // wxEventLoop implementation
107 // ============================================================================
108
109 // ----------------------------------------------------------------------------
110 // wxEventLoop running and exiting
111 // ----------------------------------------------------------------------------
112
113 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
114
115 wxEventLoop::~wxEventLoop()
116 {
117 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
118 }
119
120 bool wxEventLoop::IsRunning() const
121 {
122 return m_impl != NULL;
123 }
124
125 int wxEventLoop::Run()
126 {
127 // event loops are not recursive, you need to create another loop!
128 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
129
130 m_impl = new wxEventLoopImpl;
131
132 wxEventLoop *oldLoop = ms_activeLoop;
133 ms_activeLoop = this;
134
135 for ( ;; )
136 {
137 #if wxUSE_THREADS
138 //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
139 #endif // wxUSE_THREADS
140
141 // generate and process idle events for as long as we don't have
142 // anything else to do
143 while ( !Pending() && m_impl->SendIdleEvent() ) {}
144
145 // a message came or no more idle processing to do, sit in Dispatch()
146 // waiting for the next message
147 if ( !Dispatch() )
148 {
149 // app terminated
150 break;
151 }
152 }
153
154 int exitcode = m_impl->GetExitCode();
155 delete m_impl;
156 m_impl = NULL;
157
158 ms_activeLoop = oldLoop;
159
160 return exitcode;
161 }
162
163 void wxEventLoop::Exit(int rc)
164 {
165 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
166
167 m_impl->SetExitCode(rc);
168 m_impl->SetKeepLooping(FALSE);
169
170 // Send a dummy event so that the app won't block in EVT_halt if there
171 // are no user-generated events in the queue:
172 EVT_post(0, EVT_USEREVT, 0, 0);
173 }
174
175 // ----------------------------------------------------------------------------
176 // wxEventLoop message processing dispatching
177 // ----------------------------------------------------------------------------
178
179 bool wxEventLoop::Pending() const
180 {
181 // update the display here, so that wxYield refreshes display and
182 // changes take effect immediately, not after emptying events queue:
183 MGL_wmUpdateDC(g_winMng);
184
185 // is there an event in the queue?
186 event_t evt;
187 return EVT_peekNext(&evt, EVT_EVERYEVT);
188 }
189
190 bool wxEventLoop::Dispatch()
191 {
192 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
193
194 m_impl->Dispatch();
195 return m_impl->GetKeepLooping();
196 }