1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: streaming runtime metadata information (extended class info)
4 // Author: Stefan Csomor
8 // Copyright: (c) 2003 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_XTISTRMH__
13 #define _WX_XTISTRMH__
17 #if wxUSE_EXTENDED_RTTI
19 const int wxInvalidObjectID
= -2 ;
20 const int wxNullObjectID
= -3 ;
22 // Filer contains the interfaces for streaming objects in and out of XML,
23 // rendering them either to objects in memory, or to code. Note: We
24 // consider the process of generating code to be one of *depersisting* the
25 // object from xml, *not* of persisting the object to code from an object
26 // in memory. This distincation can be confusing, and should be kept
27 // in mind when looking at the property streamers and callback interfaces
31 Main interfaces for streaming out objects.
34 // ----------------------------------------------------------------------------
37 // This class will be asked during the streaming-out process about every single
38 // property or object instance. It can veto streaming out by returning false
39 // or modify the value before it is streamed-out.
40 // ----------------------------------------------------------------------------
42 class WXDLLIMPEXP_FWD_BASE wxWriter
;
43 class WXDLLIMPEXP_FWD_BASE wxReader
;
45 class WXDLLIMPEXP_BASE wxPersister
48 virtual ~wxPersister() {}
50 // will be called before an object is written, may veto by returning false
51 virtual bool BeforeWriteObject( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
) , const wxClassInfo
*WXUNUSED(classInfo
) , wxxVariantArray
&WXUNUSED(metadata
)) { return true ; }
53 // will be called after this object has been written, may be needed for adjusting stacks
54 virtual void AfterWriteObject( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
) , const wxClassInfo
*WXUNUSED(classInfo
) ) {}
56 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
57 // writing that property at all by returning false
58 virtual bool BeforeWriteProperty( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
), const wxPropertyInfo
*WXUNUSED(propInfo
) , wxxVariant
&WXUNUSED(value
) ) { return true ; }
60 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
61 // writing that property at all by returning false
62 virtual bool BeforeWriteProperty( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
), const wxPropertyInfo
*WXUNUSED(propInfo
) , wxxVariantArray
&WXUNUSED(value
) ) { return true ; }
64 // will be called after a property has been written out, may be needed for adjusting stacks
65 virtual void AfterWriteProperty( wxWriter
*WXUNUSED(writer
) , const wxPropertyInfo
*WXUNUSED(propInfo
) ) {}
67 // will be called before this delegate gets written
68 virtual bool BeforeWriteDelegate( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
), const wxClassInfo
* WXUNUSED(classInfo
) , const wxPropertyInfo
*WXUNUSED(propInfo
) ,
69 const wxObject
*&WXUNUSED(eventSink
) , const wxHandlerInfo
* &WXUNUSED(handlerInfo
) ) { return true ; }
71 virtual void AfterWriteDelegate( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
), const wxClassInfo
* WXUNUSED(classInfo
) , const wxPropertyInfo
*WXUNUSED(propInfo
) ,
72 const wxObject
*&WXUNUSED(eventSink
) , const wxHandlerInfo
* &WXUNUSED(handlerInfo
) ) { }
75 class WXDLLIMPEXP_BASE wxWriter
: public wxObject
81 // with this call you start writing out a new top-level object
82 void WriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, wxPersister
*persister
, const wxString
&name
, wxxVariantArray
&WXUNUSED(metadata
)) ;
85 // Managing the object identity table a.k.a context
87 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
88 // made without wanting to have duplicate objects written, the object identity table will be reset manually
90 virtual void ClearObjectContext() ;
92 // gets the object Id for a passed in object in the context
93 int GetObjectID(const wxObject
*obj
) ;
95 // returns true if this object has already been written in this context
96 bool IsObjectKnown( const wxObject
*obj
) ;
99 // streaming callbacks
101 // these callbacks really write out the values in the stream format
103 // begins writing out a new toplevel entry which has the indicated unique name
104 virtual void DoBeginWriteTopLevelEntry( const wxString
&name
) = 0 ;
106 // ends writing out a new toplevel entry which has the indicated unique name
107 virtual void DoEndWriteTopLevelEntry( const wxString
&name
) = 0 ;
109 // start of writing an object having the passed in ID
110 virtual void DoBeginWriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, int objectID
, wxxVariantArray
&metadata
) = 0 ;
112 // end of writing an toplevel object name param is used for unique identification within the container
113 virtual void DoEndWriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, int objectID
) = 0 ;
115 // writes a simple property in the stream format
116 virtual void DoWriteSimpleType( wxxVariant
&value
) = 0 ;
118 // start of writing a complex property into the stream (
119 virtual void DoBeginWriteProperty( const wxPropertyInfo
*propInfo
) = 0 ;
121 // end of writing a complex property into the stream
122 virtual void DoEndWriteProperty( const wxPropertyInfo
*propInfo
) = 0;
124 virtual void DoBeginWriteElement() = 0 ;
125 virtual void DoEndWriteElement() = 0 ;
126 // insert an object reference to an already written object
127 virtual void DoWriteRepeatedObject( int objectID
) = 0 ;
129 // insert a null reference
130 virtual void DoWriteNullObject() = 0 ;
132 // writes a delegate in the stream format
133 virtual void DoWriteDelegate( const wxObject
*object
, const wxClassInfo
* classInfo
, const wxPropertyInfo
*propInfo
,
134 const wxObject
*eventSink
, int sinkObjectID
, const wxClassInfo
* eventSinkClassInfo
, const wxHandlerInfo
* handlerIndo
) = 0;
137 struct wxWriterInternal
;
138 wxWriterInternal
* m_data
;
140 struct wxWriterInternalPropertiesData
;
142 void WriteAllProperties( const wxObject
* obj
, const wxClassInfo
* ci
, wxPersister
*persister
, wxWriterInternalPropertiesData
* data
) ;
143 void WriteOneProperty( const wxObject
*obj
, const wxClassInfo
* ci
, const wxPropertyInfo
* pi
, wxPersister
*persister
, wxWriterInternalPropertiesData
*data
) ;
144 void WriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, wxPersister
*persister
, bool isEmbedded
, wxxVariantArray
&metadata
) ;
145 void FindConnectEntry(const wxEvtHandler
* evSource
,const wxDelegateTypeInfo
* dti
, const wxObject
* &sink
, const wxHandlerInfo
*&handler
) ;
150 Streaming callbacks for depersisting XML to code, or running objects
153 class WXDLLIMPEXP_FWD_BASE wxDepersister
;
156 wxReader handles streaming in a class from a arbitrary format. While walking through
157 it issues calls out to interfaces to depersist the guts from the underlying storage format.
160 class WXDLLIMPEXP_BASE wxReader
: public wxObject
164 virtual ~wxReader() ;
166 // the only thing wxReader knows about is the class info by object ID
167 wxClassInfo
*GetObjectClassInfo(int objectID
) ;
168 bool HasObjectClassInfo( int objectID
) ;
169 void SetObjectClassInfo(int objectID
, wxClassInfo
* classInfo
);
171 // Reads the component the reader is pointed at from the underlying format.
172 // The return value is the root object ID, which can
173 // then be used to ask the depersister about that object
174 // if there was a problem you will get back wxInvalidObjectID and the current
175 // error log will carry the problems encoutered
176 virtual int ReadObject( const wxString
&name
, wxDepersister
*depersist
) = 0 ;
179 struct wxReaderInternal
;
180 wxReaderInternal
*m_data
;
183 // This abstract class matches the allocate-init/create model of creation of objects.
184 // At runtime, these will create actual instances, and manipulate them.
185 // When generating code, these will just create statements of C++
186 // code to create the objects.
188 class WXDLLIMPEXP_BASE wxDepersister
191 virtual ~wxDepersister() {}
193 // allocate the new object on the heap, that object will have the passed in ID
194 virtual void AllocateObject(int objectID
, wxClassInfo
*classInfo
, wxxVariantArray
&metadata
) = 0;
196 // initialize the already allocated object having the ID objectID with the Create method
197 // creation parameters which are objects are having their Ids passed in objectIDValues
198 // having objectId <> wxInvalidObjectID
200 virtual void CreateObject(int objectID
,
201 const wxClassInfo
*classInfo
,
203 wxxVariant
*VariantValues
,
204 int *objectIDValues
,
205 const wxClassInfo
**objectClassInfos
,
206 wxxVariantArray
&metadata
) = 0;
208 // construct the new object on the heap, that object will have the passed in ID (for objects that
209 // don't support allocate-create type of creation)
210 // creation parameters which are objects are having their Ids passed in objectIDValues
211 // having objectId <> wxInvalidObjectID
213 virtual void ConstructObject(int objectID
,
214 const wxClassInfo
*classInfo
,
216 wxxVariant
*VariantValues
,
217 int *objectIDValues
,
218 const wxClassInfo
**objectClassInfos
,
219 wxxVariantArray
&metadata
) = 0;
221 // destroy the heap-allocated object having the ID objectID, this may be used if an object
222 // is embedded in another object and set via value semantics, so the intermediate
223 // object can be destroyed after safely
224 virtual void DestroyObject(int objectID
, wxClassInfo
*classInfo
) = 0;
226 // set the corresponding property
227 virtual void SetProperty(int objectID
,
228 const wxClassInfo
*classInfo
,
229 const wxPropertyInfo
* propertyInfo
,
230 const wxxVariant
&VariantValue
) = 0;
232 // sets the corresponding property (value is an object)
233 virtual void SetPropertyAsObject(int objectID
,
234 const wxClassInfo
*classInfo
,
235 const wxPropertyInfo
* propertyInfo
,
236 int valueObjectId
) = 0;
238 // adds an element to a property collection
239 virtual void AddToPropertyCollection( int objectID
,
240 const wxClassInfo
*classInfo
,
241 const wxPropertyInfo
* propertyInfo
,
242 const wxxVariant
&VariantValue
) = 0;
244 // sets the corresponding property (value is an object)
245 virtual void AddToPropertyCollectionAsObject(int objectID
,
246 const wxClassInfo
*classInfo
,
247 const wxPropertyInfo
* propertyInfo
,
248 int valueObjectId
) = 0;
250 // sets the corresponding event handler
251 virtual void SetConnect(int EventSourceObjectID
,
252 const wxClassInfo
*EventSourceClassInfo
,
253 const wxPropertyInfo
*delegateInfo
,
254 const wxClassInfo
*EventSinkClassInfo
,
255 const wxHandlerInfo
* handlerInfo
,
256 int EventSinkObjectID
) = 0;
260 wxRuntimeDepersister implements the callbacks that will depersist
261 an object into a running memory image, as opposed to writing
262 C++ initialization code to bring the object to life.
265 class WXDLLIMPEXP_BASE wxRuntimeDepersister
: public wxDepersister
267 struct wxRuntimeDepersisterInternal
;
268 wxRuntimeDepersisterInternal
* m_data
;
270 wxRuntimeDepersister();
271 virtual ~wxRuntimeDepersister();
273 // returns the object having the corresponding ID fully constructed
274 wxObject
*GetObject(int objectID
) ;
276 // allocate the new object on the heap, that object will have the passed in ID
277 virtual void AllocateObject(int objectID
, wxClassInfo
*classInfo
,
278 wxxVariantArray
&metadata
) ;
280 // initialize the already allocated object having the ID objectID with the Create method
281 // creation parameters which are objects are having their Ids passed in objectIDValues
282 // having objectId <> wxInvalidObjectID
284 virtual void CreateObject(int objectID
,
285 const wxClassInfo
*classInfo
,
287 wxxVariant
*VariantValues
,
289 const wxClassInfo
**objectClassInfos
,
290 wxxVariantArray
&metadata
293 // construct the new object on the heap, that object will have the passed in ID (for objects that
294 // don't support allocate-create type of creation)
295 // creation parameters which are objects are having their Ids passed in objectIDValues
296 // having objectId <> wxInvalidObjectID
298 virtual void ConstructObject(int objectID
,
299 const wxClassInfo
*classInfo
,
301 wxxVariant
*VariantValues
,
302 int *objectIDValues
,
303 const wxClassInfo
**objectClassInfos
,
304 wxxVariantArray
&metadata
) ;
306 // destroy the heap-allocated object having the ID objectID, this may be used if an object
307 // is embedded in another object and set via value semantics, so the intermediate
308 // object can be destroyed after safely
309 virtual void DestroyObject(int objectID
, wxClassInfo
*classInfo
) ;
311 // set the corresponding property
312 virtual void SetProperty(int objectID
,
313 const wxClassInfo
*classInfo
,
314 const wxPropertyInfo
* propertyInfo
,
315 const wxxVariant
&variantValue
);
317 // sets the corresponding property (value is an object)
318 virtual void SetPropertyAsObject(int objectId
,
319 const wxClassInfo
*classInfo
,
320 const wxPropertyInfo
* propertyInfo
,
323 // adds an element to a property collection
324 virtual void AddToPropertyCollection( int objectID
,
325 const wxClassInfo
*classInfo
,
326 const wxPropertyInfo
* propertyInfo
,
327 const wxxVariant
&VariantValue
) ;
329 // sets the corresponding property (value is an object)
330 virtual void AddToPropertyCollectionAsObject(int objectID
,
331 const wxClassInfo
*classInfo
,
332 const wxPropertyInfo
* propertyInfo
,
335 // sets the corresponding event handler
336 virtual void SetConnect(int eventSourceObjectID
,
337 const wxClassInfo
*eventSourceClassInfo
,
338 const wxPropertyInfo
*delegateInfo
,
339 const wxClassInfo
*eventSinkClassInfo
,
340 const wxHandlerInfo
* handlerInfo
,
341 int eventSinkObjectID
) ;
345 wxDepersisterCode implements the callbacks that will depersist
346 an object into a C++ initialization function. this will move to
350 class WXDLLIMPEXP_FWD_BASE wxTextOutputStream
;
352 class WXDLLIMPEXP_BASE wxCodeDepersister
: public wxDepersister
355 struct wxCodeDepersisterInternal
;
356 wxCodeDepersisterInternal
* m_data
;
357 wxTextOutputStream
*m_fp
;
358 wxString
ValueAsCode( const wxxVariant
¶m
) ;
360 wxCodeDepersister(wxTextOutputStream
*out
);
361 virtual ~wxCodeDepersister();
363 // allocate the new object on the heap, that object will have the passed in ID
364 virtual void AllocateObject(int objectID
, wxClassInfo
*classInfo
,
365 wxxVariantArray
&metadata
) ;
367 // initialize the already allocated object having the ID objectID with the Create method
368 // creation parameters which are objects are having their Ids passed in objectIDValues
369 // having objectId <> wxInvalidObjectID
371 virtual void CreateObject(int objectID
,
372 const wxClassInfo
*classInfo
,
374 wxxVariant
*variantValues
,
376 const wxClassInfo
**objectClassInfos
,
377 wxxVariantArray
&metadata
380 // construct the new object on the heap, that object will have the passed in ID (for objects that
381 // don't support allocate-create type of creation)
382 // creation parameters which are objects are having their Ids passed in objectIDValues
383 // having objectId <> wxInvalidObjectID
385 virtual void ConstructObject(int objectID
,
386 const wxClassInfo
*classInfo
,
388 wxxVariant
*VariantValues
,
389 int *objectIDValues
,
390 const wxClassInfo
**objectClassInfos
,
391 wxxVariantArray
&metadata
) ;
393 // destroy the heap-allocated object having the ID objectID, this may be used if an object
394 // is embedded in another object and set via value semantics, so the intermediate
395 // object can be destroyed after safely
396 virtual void DestroyObject(int objectID
, wxClassInfo
*classInfo
) ;
398 // set the corresponding property
399 virtual void SetProperty(int objectID
,
400 const wxClassInfo
*classInfo
,
401 const wxPropertyInfo
* propertyInfo
,
402 const wxxVariant
&variantValue
);
404 // sets the corresponding property (value is an object)
405 virtual void SetPropertyAsObject(int objectId
,
406 const wxClassInfo
*classInfo
,
407 const wxPropertyInfo
* propertyInfo
,
410 // adds an element to a property collection
411 virtual void AddToPropertyCollection( int objectID
,
412 const wxClassInfo
*classInfo
,
413 const wxPropertyInfo
* propertyInfo
,
414 const wxxVariant
&VariantValue
) ;
416 // sets the corresponding property (value is an object)
417 virtual void AddToPropertyCollectionAsObject(int objectID
,
418 const wxClassInfo
*classInfo
,
419 const wxPropertyInfo
* propertyInfo
,
422 // sets the corresponding event handler
423 virtual void SetConnect(int eventSourceObjectID
,
424 const wxClassInfo
*eventSourceClassInfo
,
425 const wxPropertyInfo
*delegateInfo
,
426 const wxClassInfo
*eventSinkClassInfo
,
427 const wxHandlerInfo
* handlerInfo
,
428 int eventSinkObjectID
) ;
431 #endif // wxUSE_EXTENDED_RTTI