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added fix for MSL under Win32 (by Steve Hartwell)
[wxWidgets.git] / include / wx / sound.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/sound.h
3 // Purpose: wxSoundBase class
4 // Author: Vaclav Slavik
5 // Modified by:
6 // Created: 2004/02/01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004, Vaclav Slavik
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SOUND_H_BASE_
13 #define _WX_SOUND_H_BASE_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "soundbase.h"
17 #endif
18
19 #include "wx/defs.h"
20
21 #if wxUSE_SOUND
22
23 #include "wx/object.h"
24
25 // ----------------------------------------------------------------------------
26 // wxSoundBase: common wxSound code and interface
27 // ----------------------------------------------------------------------------
28
29 // Flags for wxSound::Play
30 #if WXWIN_COMPATIBILITY_2_4
31 // NB: we can't use enum because there would be ambiguity between the
32 // two Play() prototypes when called without explicit parameters
33 #define wxSOUND_SYNC ((unsigned)0)
34 #define wxSOUND_ASYNC ((unsigned)1)
35 #define wxSOUND_LOOP ((unsigned)2)
36 #else
37 enum wxSoundFlags
38 {
39 wxSOUND_SYNC = 0,
40 wxSOUND_ASYNC = 1,
41 wxSOUND_LOOP = 2
42 };
43 #endif
44
45 // Base class for wxSound implementations
46 class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
47 {
48 public:
49 // Play the sound:
50 bool Play(unsigned flags = wxSOUND_ASYNC) const
51 {
52 wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
53 (flags & wxSOUND_ASYNC) != 0,
54 _T("sound can only be looped asynchronously") );
55 return DoPlay(flags);
56 }
57 #if WXWIN_COMPATIBILITY_2_4
58 wxDEPRECATED( bool Play(bool async, bool looped = false) const );
59 #endif
60
61 // Plays sound from filename:
62 static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
63
64 protected:
65 virtual bool DoPlay(unsigned flags) const = 0;
66 };
67
68 // ----------------------------------------------------------------------------
69 // wxSound class implementation
70 // ----------------------------------------------------------------------------
71
72 #if defined(__WXMSW__)
73 #include "wx/msw/sound.h"
74 #elif defined(__WXMAC__)
75 #include "wx/mac/sound.h"
76 #elif defined(__WXPM__)
77 #include "wx/os2/sound.h"
78 #elif defined(__UNIX__)
79 #include "wx/unix/sound.h"
80 #endif
81
82 // ----------------------------------------------------------------------------
83 // wxSoundBase methods
84 // ----------------------------------------------------------------------------
85
86 inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
87 {
88 wxSound snd(filename);
89 return snd.IsOk() ? snd.Play(flags) : false;
90 }
91
92 #if WXWIN_COMPATIBILITY_2_4
93 inline bool wxSoundBase::Play(bool async, bool looped) const
94 {
95 unsigned flags = 0;
96 if (async) flags |= wxSOUND_ASYNC;
97 if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC;
98 return DoPlay(flags);
99 }
100 #endif
101
102 #endif // wxUSE_SOUND
103
104 #endif // _WX_SOUND_H_BASE_