1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
17 #if wxUSE_DYNLIB_CLASS
19 #include "wx/string.h"
20 #include "wx/dynarray.h"
22 #if defined(__OS2__) || defined(__EMX__)
23 #include "wx/os2/private.h"
27 #include "wx/msw/private.h"
30 // note that we have our own dlerror() implementation under Darwin
31 #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
32 #define wxHAVE_DYNLIB_ERROR
35 class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator
;
37 // ----------------------------------------------------------------------------
38 // conditional compilation
39 // ----------------------------------------------------------------------------
41 // Note: __OS2__/EMX has to be tested first, since we want to use
42 // native version, even if configure detected presence of DLOPEN.
43 #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
44 typedef HMODULE wxDllType
;
45 #elif defined(__DARWIN__)
46 // Don't include dlfcn.h on Darwin, we may be using our own replacements.
47 typedef void *wxDllType
;
48 #elif defined(HAVE_DLOPEN)
50 typedef void *wxDllType
;
51 #elif defined(HAVE_SHL_LOAD)
53 typedef shl_t wxDllType
;
54 #elif defined(__WXMAC__)
55 #include <CodeFragments.h>
56 typedef CFragConnectionID wxDllType
;
58 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
67 wxDL_LAZY
= 0x00000001, // resolve undefined symbols at first use
68 // (only works on some Unix versions)
69 wxDL_NOW
= 0x00000002, // resolve undefined symbols on load
70 // (default, always the case under Win32)
71 wxDL_GLOBAL
= 0x00000004, // export extern symbols to subsequently
73 wxDL_VERBATIM
= 0x00000008, // attempt to load the supplied library
74 // name without appending the usual dll
75 // filename extension.
77 // this flag is obsolete, don't use
78 wxDL_NOSHARE
= 0x00000010, // load new DLL, don't reuse already loaded
79 // (only for wxPluginManager)
81 wxDL_QUIET
= 0x00000020, // don't log an error if failed to load
83 // this flag is dangerous, for internal use of wxMSW only, don't use at all
84 // and especially don't use directly, use wxLoadedDLL instead if you really
86 wxDL_GET_LOADED
= 0x00000040, // Win32 only: return handle of already
87 // loaded DLL or NULL otherwise; Unload()
88 // should not be called so don't forget to
89 // Detach() if you use this function
91 wxDL_DEFAULT
= wxDL_NOW
// default flags correspond to Win32
94 enum wxDynamicLibraryCategory
96 wxDL_LIBRARY
, // standard library
97 wxDL_MODULE
// loadable module/plugin
100 enum wxPluginCategory
102 wxDL_PLUGIN_GUI
, // plugin that uses GUI classes
103 wxDL_PLUGIN_BASE
// wxBase-only plugin
106 // ----------------------------------------------------------------------------
108 // ----------------------------------------------------------------------------
110 // when loading a function from a DLL you always have to cast the returned
111 // "void *" pointer to the correct type and, even more annoyingly, you have to
112 // repeat this type twice if you want to declare and define a function pointer
115 // this macro makes this slightly less painful by allowing you to specify the
116 // type only once, as the first parameter, and creating a variable of this type
117 // called "pfn<name>" initialized with the "name" from the "dynlib"
118 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
119 type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
122 // a more convenient function replacing wxDYNLIB_FUNCTION above
124 // it uses the convention that the type of the function is its name suffixed
125 // with "_t" but it doesn't define a variable but just assigns the loaded value
126 // to it and also allows to pass it the prefix to be used instead of hardcoding
127 // "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
129 // notice that this function doesn't generate error messages if the symbol
130 // couldn't be loaded, the caller should generate the appropriate message
131 #define wxDL_INIT_FUNC(pfx, name, dynlib) \
132 pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
136 // same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
137 // wxDynamicLibrary::GetSymbolAorW()
138 #define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
139 pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
143 // the following macros can be used to redirect a whole library to a class and
144 // check at run-time if the library is present and contains all required
147 // notice that they are supposed to be used inside a class which has "m_ok"
148 // member variable indicating if the library had been successfully loaded
150 // helper macros constructing the name of the variable storing the function
151 // pointer and the name of its type from the function name
152 #define wxDL_METHOD_NAME(name) m_pfn ## name
153 #define wxDL_METHOD_TYPE(name) name ## _t
156 // - rettype: return type of the function, e.g. "int"
157 // - name: name of the function, e.g. "foo"
158 // - args: function signature in parentheses, e.g. "(int x, int y)"
159 // - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
160 // - defret: the value to return if the library wasn't successfully loaded
161 #define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
162 typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
163 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
165 { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
167 #define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
168 typedef void (* wxDL_METHOD_TYPE(name)) args ; \
169 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
171 { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
173 #define wxDL_METHOD_LOAD(lib, name) \
174 wxDL_METHOD_NAME(name) = \
175 (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
176 if ( !m_ok ) return false
178 // ----------------------------------------------------------------------------
179 // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
180 // ----------------------------------------------------------------------------
182 class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
185 // ctor, normally never used as these objects are only created by
186 // wxDynamicLibrary::ListLoaded()
187 wxDynamicLibraryDetails() { m_address
= NULL
; m_length
= 0; }
189 // get the (base) name
190 wxString
GetName() const { return m_name
; }
192 // get the full path of this object
193 wxString
GetPath() const { return m_path
; }
195 // get the load address and the extent, return true if this information is
197 bool GetAddress(void **addr
, size_t *len
) const
210 // return the version of the DLL (may be empty if no version info)
211 wxString
GetVersion() const
224 friend class wxDynamicLibraryDetailsCreator
;
227 WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails
,
228 wxDynamicLibraryDetailsArray
,
231 // ----------------------------------------------------------------------------
232 // wxDynamicLibrary: represents a handle to a DLL/shared object
233 // ----------------------------------------------------------------------------
235 class WXDLLIMPEXP_BASE wxDynamicLibrary
238 // return a valid handle for the main program itself or NULL if back
239 // linking is not supported by the current platform (e.g. Win32)
240 static wxDllType
GetProgramHandle();
242 // return the platform standard DLL extension (with leading dot)
243 static const wxString
& GetDllExt() { return ms_dllext
; }
245 wxDynamicLibrary() : m_handle(0) { }
246 wxDynamicLibrary(const wxString
& libname
, int flags
= wxDL_DEFAULT
)
249 Load(libname
, flags
);
252 // NOTE: this class is (deliberately) not virtual, do not attempt
253 // to use it polymorphically.
254 ~wxDynamicLibrary() { Unload(); }
256 // return true if the library was loaded successfully
257 bool IsLoaded() const { return m_handle
!= 0; }
259 // load the library with the given name (full or not), return true if ok
260 bool Load(const wxString
& libname
, int flags
= wxDL_DEFAULT
);
262 // raw function for loading dynamic libs: always behaves as if
263 // wxDL_VERBATIM were specified and doesn't log error message if the
264 // library couldn't be loaded but simply returns NULL
265 static wxDllType
RawLoad(const wxString
& libname
, int flags
= wxDL_DEFAULT
);
267 // detach the library object from its handle, i.e. prevent the object from
268 // unloading the library in its dtor -- the caller is now responsible for
270 wxDllType
Detach() { wxDllType h
= m_handle
; m_handle
= 0; return h
; }
272 // unload the given library handle (presumably returned by Detach() before)
273 static void Unload(wxDllType handle
);
275 // unload the library, also done automatically in dtor
276 void Unload() { if ( IsLoaded() ) { Unload(m_handle
); m_handle
= 0; } }
278 // Return the raw handle from dlopen and friends.
279 wxDllType
GetLibHandle() const { return m_handle
; }
281 // check if the given symbol is present in the library, useful to verify if
282 // a loadable module is our plugin, for example, without provoking error
283 // messages from GetSymbol()
284 bool HasSymbol(const wxString
& name
) const
287 DoGetSymbol(name
, &ok
);
291 // resolve a symbol in a loaded DLL, such as a variable or function name.
292 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
293 // export unmangled names)
295 // Since it is perfectly valid for the returned symbol to actually be NULL,
296 // that is not always indication of an error. Pass and test the parameter
297 // 'success' for a true indication of success or failure to load the
300 // Returns a pointer to the symbol on success, or NULL if an error occurred
301 // or the symbol wasn't found.
302 void *GetSymbol(const wxString
& name
, bool *success
= NULL
) const;
304 // low-level version of GetSymbol()
305 static void *RawGetSymbol(wxDllType handle
, const wxString
& name
);
306 void *RawGetSymbol(const wxString
& name
) const
308 #if defined (__WXPM__) || defined(__EMX__)
309 return GetSymbol(name
);
311 return RawGetSymbol(m_handle
, name
);
316 // this function is useful for loading functions from the standard Windows
317 // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
318 // wide character build) suffix if they take string parameters
319 static void *RawGetSymbolAorW(wxDllType handle
, const wxString
& name
)
333 void *GetSymbolAorW(const wxString
& name
) const
335 return RawGetSymbolAorW(m_handle
, name
);
339 // return all modules/shared libraries in the address space of this process
341 // returns an empty array if not implemented or an error occurred
342 static wxDynamicLibraryDetailsArray
ListLoaded();
344 // return platform-specific name of dynamic library with proper extension
345 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
346 static wxString
CanonicalizeName(const wxString
& name
,
347 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
349 // return name of wxWidgets plugin (adds compiler and version info
352 CanonicalizePluginName(const wxString
& name
,
353 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
355 // return plugin directory on platforms where it makes sense and empty
357 static wxString
GetPluginsDirectory();
361 // common part of GetSymbol() and HasSymbol()
362 void *DoGetSymbol(const wxString
& name
, bool *success
= 0) const;
364 #ifdef wxHAVE_DYNLIB_ERROR
365 // log the error after a dlxxx() function failure
367 #endif // wxHAVE_DYNLIB_ERROR
370 // platform specific shared lib suffix.
371 static const wxString ms_dllext
;
373 // the handle to DLL or NULL
376 // no copy ctor/assignment operators (or we'd try to unload the library
378 wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary
);
383 // ----------------------------------------------------------------------------
384 // wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
385 // to a DLL already loaded into the project address space
386 // ----------------------------------------------------------------------------
388 class wxLoadedDLL
: public wxDynamicLibrary
391 wxLoadedDLL(const wxString
& dllname
)
392 : wxDynamicLibrary(dllname
, wxDL_GET_LOADED
| wxDL_VERBATIM
| wxDL_QUIET
)
404 // ----------------------------------------------------------------------------
405 // Interesting defines
406 // ----------------------------------------------------------------------------
408 #define WXDLL_ENTRY_FUNCTION() \
409 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
410 const wxClassInfo *wxGetClassFirst() { \
411 return wxClassInfo::GetFirst(); \
414 #endif // wxUSE_DYNLIB_CLASS
416 #endif // _WX_DYNLIB_H__