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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: eventhandling.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_events Events and Event Handling
12
13 @tableofcontents
14
15 Like with all the other GUI frameworks, the control of flow in wxWidgets
16 applications is event-based: the program normally performs most of its actions
17 in response to the events generated by the user. These events can be triggered
18 by using the input devices (such as keyboard, mouse, joystick) directly or,
19 more commonly, by a standard control which synthesizes such input events into
20 higher level events: for example, a wxButton can generate a click event when
21 the user presses the left mouse button on it and then releases it without
22 pressing @c Esc in the meanwhile. There are also events which don't directly
23 correspond to the user actions, such as wxTimerEvent or wxSocketEvent.
24
25 But in all cases wxWidgets represents these events in a uniform way and allows
26 you to handle them in the same way wherever they originate from. And while the
27 events are normally generated by wxWidgets itself, you can also do this, which
28 is especially useful when using custom events (see @ref overview_events_custom).
29
30 To be more precise, each event is described by:
31 - <em>Event type</em>: this is simply a value of type wxEventType which
32 uniquely identifies the type of the event. For example, clicking on a button,
33 selecting an item from a list box and pressing a key on the keyboard all
34 generate events with different event types.
35 - <em>Event class</em> carried by the event: each event has some information
36 associated with it and this data is represented by an object of a class
37 derived from wxEvent. Events of different types can use the same event class,
38 for example both button click and listbox selection events use wxCommandEvent
39 class (as do all the other simple control events), but the key press event
40 uses wxKeyEvent as the information associated with it is different.
41 - <em>Event source</em>: wxEvent stores the object which generated the event
42 and, for windows, its identifier (see @ref overview_events_winid). As it is
43 common to have more than one object generating events of the same type (e.g. a
44 typical window contains several buttons, all generating the same button click
45 event), checking the event source object or its id allows to distinguish
46 between them.
47
48 @see wxEvtHandler, wxWindow, wxEvent
49
50
51
52 @section overview_events_eventhandling Event Handling
53
54 There are two principal ways to handle events in wxWidgets. One of them uses
55 <em>event table</em> macros and allows you to define the binding between events
56 and their handlers only statically, i.e., during program compilation. The other
57 one uses wxEvtHandler::Bind<>() call and can be used to bind and
58 unbind, the handlers dynamically, i.e. during run-time depending on some
59 conditions. It also allows the direct binding of events to:
60 @li A handler method in another object.
61 @li An ordinary function like a static method or a global function.
62 @li An arbitrary functor like boost::function<>.
63
64 The static event tables can only handle events in the object where they are
65 defined so using Bind<>() is more flexible than using the event tables. On the
66 other hand, event tables are more succinct and centralize all event handler
67 bindings in one place. You can either choose a single approach that you find
68 preferable or freely combine both methods in your program in different classes
69 or even in one and the same class, although this is probably sufficiently
70 confusing to be a bad idea.
71
72 Also notice that most of the existing wxWidgets tutorials and discussions use
73 the event tables because they historically preceded the apparition of dynamic
74 event handling in wxWidgets. But this absolutely doesn't mean that using the
75 event tables is the preferred way: handling events dynamically is better in
76 several aspects and you should strongly consider doing it if you are just
77 starting with wxWidgets. On the other hand, you still need to know about the
78 event tables if only because you are going to see them in many samples and
79 examples.
80
81 So before you make the choice between static event tables and dynamically
82 connecting the event handlers, let us discuss these two ways in more detail. In
83 the next section we provide a short introduction to handling the events using
84 the event tables. Please see @ref overview_events_bind for the discussion of
85 Bind<>().
86
87 @subsection overview_events_eventtables Event Handling with Event Tables
88
89 To use an <em>event table</em> you must first decide in which class you wish to
90 handle the events. The only requirement imposed by wxWidgets is that this class
91 must derive from wxEvtHandler and so, considering that wxWindow derives from
92 it, any classes representing windows can handle events. Simple events such as
93 menu commands are usually processed at the level of a top-level window
94 containing the menu, so let's suppose that you need to handle some events in @c
95 MyFrame class deriving from wxFrame.
96
97 First define one or more <em>event handlers</em>. They
98 are just simple methods of the class that take as a parameter a
99 reference to an object of a wxEvent-derived class and have no return value (any
100 return information is passed via the argument, which is why it is non-const).
101 You also need to insert a macro
102
103 @code
104 wxDECLARE_EVENT_TABLE()
105 @endcode
106
107 somewhere in the class declaration. It doesn't matter where it appears but
108 it's customary to put it at the end because the macro changes the access
109 type internally so it's safest if nothing follows it. The
110 full class declaration might look like this:
111
112 @code
113 class MyFrame : public wxFrame
114 {
115 public:
116 MyFrame(...) : wxFrame(...) { }
117
118 ...
119
120 protected:
121 int m_whatever;
122
123 private:
124 // Notice that as the event handlers normally are not called from outside
125 // the class, they normally are private. In particular they don't need
126 // to be public.
127 void OnExit(wxCommandEvent& event);
128 void OnButton1(wxCommandEvent& event);
129 void OnSize(wxSizeEvent& event);
130
131 // it's common to call the event handlers OnSomething() but there is no
132 // obligation to do that; this one is an event handler too:
133 void DoTest(wxCommandEvent& event);
134
135 wxDECLARE_EVENT_TABLE()
136 };
137 @endcode
138
139 Next the event table must be defined and, as with any definition, it must be
140 placed in an implementation file. The event table tells wxWidgets how to map
141 events to member functions and in our example it could look like this:
142
143 @code
144 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
145 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
146 EVT_MENU(DO_TEST, MyFrame::DoTest)
147 EVT_SIZE(MyFrame::OnSize)
148 EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
149 wxEND_EVENT_TABLE()
150 @endcode
151
152 Notice that you must mention a method you want to use for the event handling in
153 the event table definition; just defining it in MyFrame class is @e not enough.
154
155 Let us now look at the details of this definition: the first line means that we
156 are defining the event table for MyFrame class and that its base class is
157 wxFrame, so events not processed by MyFrame will, by default, be handled by
158 wxFrame. The next four lines define bindings of individual events to their
159 handlers: the first two of them map menu commands from the items with the
160 identifiers specified as the first macro parameter to two different member
161 functions. In the next one, @c EVT_SIZE means that any changes in the size of
162 the frame will result in calling OnSize() method. Note that this macro doesn't
163 need a window identifier, since normally you are only interested in the current
164 window's size events.
165
166 The @c EVT_BUTTON macro demonstrates that the originating event does not have to
167 come from the window class implementing the event table -- if the event source
168 is a button within a panel within a frame, this will still work, because event
169 tables are searched up through the hierarchy of windows for the command events.
170 (But only command events, so you can't catch mouse move events in a child
171 control in the parent window in the same way because wxMouseEvent doesn't
172 derive from wxCommandEvent. See below for how you can do it.) In this case, the
173 button's event table will be searched, then the parent panel's, then the
174 frame's.
175
176 Finally, you need to implement the event handlers. As mentioned before, all
177 event handlers take a wxEvent-derived argument whose exact class differs
178 according to the type of event and the class of the originating window. For
179 size events, wxSizeEvent is used. For menu commands and most control commands
180 (such as button presses), wxCommandEvent is used. When controls get more
181 complicated, more specific wxCommandEvent-derived event classes providing
182 additional control-specific information can be used, such as wxTreeEvent for
183 events from wxTreeCtrl windows.
184
185 In the simplest possible case an event handler may not use the @c event
186 parameter at all. For example,
187
188 @code
189 void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
190 {
191 // when the user selects "Exit" from the menu we should close
192 Close(true);
193 }
194 @endcode
195
196 In other cases you may need some information carried by the @c event argument,
197 as in:
198
199 @code
200 void MyFrame::OnSize(wxSizeEvent& event)
201 {
202 wxSize size = event.GetSize();
203
204 ... update the frame using the new size ...
205 }
206 @endcode
207
208 You will find the details about the event table macros and the corresponding
209 wxEvent-derived classes in the discussion of each control generating these
210 events.
211
212
213 @subsection overview_events_bind Dynamic Event Handling
214
215 @see @ref overview_cpp_rtti_disabled
216
217 The possibilities of handling events in this way are rather different.
218 Let us start by looking at the syntax: the first obvious difference is that you
219 need not use wxDECLARE_EVENT_TABLE() nor wxBEGIN_EVENT_TABLE() and the
220 associated macros. Instead, in any place in your code, but usually in
221 the code of the class defining the handler itself (and definitely not in the
222 global scope as with the event tables), call its Bind<>() method like this:
223
224 @code
225 MyFrame::MyFrame(...)
226 {
227 Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnExit, this, wxID_EXIT);
228 }
229 @endcode
230
231 Note that @c this pointer must be specified here.
232
233 Now let us describe the semantic differences:
234 <ul>
235 <li>
236 Event handlers can be bound at any moment. For example, it's possible
237 to do some initialization first and only bind the handlers if and when
238 it succeeds. This can avoid the need to test that the object was properly
239 initialized in the event handlers themselves. With Bind<>() they
240 simply won't be called if it wasn't correctly initialized.
241 </li>
242
243 <li>
244 As a slight extension of the above, the handlers can also be unbound at
245 any time with Unbind<>() (and maybe rebound later). Of course,
246 it's also possible to emulate this behaviour with the classic
247 static (i.e., bound via event tables) handlers by using an internal
248 flag indicating whether the handler is currently enabled and returning
249 from it if it isn't, but using dynamically bind handlers requires
250 less code and is also usually more clear.
251 </li>
252
253 <li>
254 Almost last but very, very far from least is the increased flexibility
255 which allows to bind an event to:
256 @li A method in another object.
257 @li An ordinary function like a static method or a global function.
258 @li An arbitrary functor like boost::function<>.
259
260 This is impossible to do with the event tables because it is not
261 possible to specify these handlers to dispatch the event to, so it
262 necessarily needs to be sent to the same object which generated the
263 event. Not so with Bind<>() which can be used to specify these handlers
264 which will handle the event. To give a quick example, a common question
265 is how to receive the mouse movement events happening when the mouse is
266 in one of the frame children in the frame itself. Doing it in a naive
267 way doesn't work:
268 <ul>
269 <li>
270 A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
271 event table has no effect as mouse move (including entering and
272 leaving) events are not propagated up to the parent window
273 (at least not by default).
274 </li>
275
276 <li>
277 Putting the same line in a child event table will crash during
278 run-time because the MyFrame method will be called on a wrong
279 object -- it's easy to convince oneself that the only object
280 that can be used here is the pointer to the child, as
281 wxWidgets has nothing else. But calling a frame method with the
282 child window pointer instead of the pointer to the frame is, of
283 course, disastrous.
284 </li>
285 </ul>
286
287 However writing
288 @code
289 MyFrame::MyFrame(...)
290 {
291 m_child->Bind(wxEVT_LEAVE_WINDOW, &MyFrame::OnMouseLeave, this);
292 }
293 @endcode
294 will work exactly as expected. Note that you can get the object that
295 generated the event -- and that is not the same as the frame -- via
296 wxEvent::GetEventObject() method of @c event argument passed to the
297 event handler.
298 </li>
299
300 <li>
301 Really last point is the consequence of the previous one: because of
302 increased flexibility of Bind(), it is also safer as it is impossible
303 to accidentally use a method of another class. Instead of run-time
304 crashes you will get compilation errors in this case when using Bind().
305 </li>
306 </ul>
307
308 Let us now look at more examples of how to use different event handlers using
309 the two overloads of Bind() function: first one for the object methods and the
310 other one for arbitrary functors (callable objects, including simple functions):
311
312 In addition to using a method of the object generating the event itself, you
313 can use a method from a completely different object as an event handler:
314
315 @code
316 void MyFrameHandler::OnFrameExit( wxCommandEvent & )
317 {
318 // Do something useful.
319 }
320
321 MyFrameHandler myFrameHandler;
322
323 MyFrame::MyFrame()
324 {
325 Bind( wxEVT_COMMAND_MENU_SELECTED, &MyFrameHandler::OnFrameExit,
326 &myFrameHandler, wxID_EXIT );
327 }
328 @endcode
329
330 Note that @c MyFrameHandler doesn't need to derive from wxEvtHandler. But
331 keep in mind that then the lifetime of @c myFrameHandler must be greater than
332 that of @c MyFrame object -- or at least it needs to be unbound before being
333 destroyed.
334
335
336 To use an ordinary function or a static method as an event handler you would
337 write something like this:
338
339 @code
340 void HandleExit( wxCommandEvent & )
341 {
342 // Do something useful
343 }
344
345 MyFrame::MyFrame()
346 {
347 Bind( wxEVT_COMMAND_MENU_SELECTED, &HandleExit, wxID_EXIT );
348 }
349 @endcode
350
351 And finally you can bind to an arbitrary functor and use it as an event
352 handler:
353
354 @code
355
356 struct MyFunctor
357 {
358 void operator()( wxCommandEvent & )
359 {
360 // Do something useful
361 }
362 };
363
364 MyFunctor myFunctor;
365
366 MyFrame::MyFrame()
367 {
368 Bind( wxEVT_COMMAND_MENU_SELECTED, myFunctor, wxID_EXIT );
369 }
370 @endcode
371
372 A common example of a functor is boost::function<>:
373
374 @code
375 using namespace boost;
376
377 void MyHandler::OnExit( wxCommandEvent & )
378 {
379 // Do something useful
380 }
381
382 MyHandler myHandler;
383
384 MyFrame::MyFrame()
385 {
386 function< void ( wxCommandEvent & ) > exitHandler( bind( &MyHandler::OnExit, &myHandler, _1 ));
387
388 Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT );
389 }
390 @endcode
391
392
393 With the aid of boost::bind<>() you can even use methods or functions which
394 don't quite have the correct signature:
395
396 @code
397 void MyHandler::OnExit( int exitCode, wxCommandEvent &, wxString goodByeMessage )
398 {
399 // Do something useful
400 }
401
402 MyHandler myHandler;
403
404 MyFrame::MyFrame()
405 {
406 function< void ( wxCommandEvent & ) > exitHandler(
407 bind( &MyHandler::OnExit, &myHandler, EXIT_FAILURE, _1, "Bye" ));
408
409 Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT );
410 }
411 @endcode
412
413
414 To summarize, using Bind<>() requires slightly more typing but is much more
415 flexible than using static event tables so don't hesitate to use it when you
416 need this extra power. On the other hand, event tables are still perfectly fine
417 in simple situations where this extra flexibility is not needed.
418
419
420 @section overview_events_processing How Events are Processed
421
422 The previous sections explain how to define event handlers but don't address
423 the question of how exactly wxWidgets finds the handler to call for the
424 given event. This section describes the algorithm used in detail. Notice that
425 you may want to run the @ref page_samples_event while reading this section and
426 look at its code and the output when the button which can be used to test the
427 event handlers execution order is clicked to understand it better.
428
429 When an event is received from the windowing system, wxWidgets calls
430 wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
431 window generating the event. The normal order of event table searching by
432 ProcessEvent() is as follows, with the event processing stopping as soon as a
433 handler is found (unless the handler calls wxEvent::Skip() in which case it
434 doesn't count as having handled the event and the search continues):
435 <ol>
436 <li value="0">
437 Before anything else happens, wxApp::FilterEvent() is called. If it returns
438 anything but -1 (default), the event handling stops immediately.
439 </li>
440
441 <li value="1">
442 If this event handler is disabled via a call to
443 wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and
444 the event handler resumes at step (5).
445 </li>
446
447 <li value="2">
448 If the object is a wxWindow and has an associated validator, wxValidator
449 gets a chance to process the event.
450 </li>
451
452 <li value="3">
453 The list of dynamically bound event handlers, i.e., those for which
454 Bind<>() was called, is consulted. Notice that this is done before
455 checking the static event table entries, so if both a dynamic and a static
456 event handler match the same event, the static one is never going to be
457 used unless wxEvent::Skip() is called in the dynamic one.
458 </li>
459
460 <li value="4">
461 The event table containing all the handlers defined using the event table
462 macros in this class and its base classes is examined. Notice that this
463 means that any event handler defined in a base class will be executed at
464 this step.
465 </li>
466
467 <li value="5">
468 The event is passed to the next event handler, if any, in the event handler
469 chain, i.e., the steps (1) to (4) are done for it. Usually there is no next
470 event handler so the control passes to the next step but see @ref
471 overview_events_nexthandler for how the next handler may be defined.
472 </li>
473
474 <li value="6">
475 If the object is a wxWindow and the event is set to propagate (by default
476 only wxCommandEvent-derived events are set to propagate), then the
477 processing restarts from the step (1) (and excluding the step (7)) for the
478 parent window. If this object is not a window but the next handler exists,
479 the event is passed to its parent if it is a window. This ensures that in a
480 common case of (possibly several) non-window event handlers pushed on top
481 of a window, the event eventually reaches the window parent.
482 </li>
483
484 <li value="7">
485 Finally, i.e., if the event is still not processed, the wxApp object itself
486 (which derives from wxEvtHandler) gets a last chance to process it.
487 </li>
488 </ol>
489
490 <em>Please pay close attention to step 6!</em> People often overlook or get
491 confused by this powerful feature of the wxWidgets event processing system. The
492 details of event propagation up the window hierarchy are described in the
493 next section.
494
495 Also please notice that there are additional steps in the event handling for
496 the windows-making part of wxWidgets document-view framework, i.e.,
497 wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame
498 and wxDocMDIChildFrame. The parent frame classes modify step (2) above to
499 send the events received by them to wxDocManager object first. This object, in
500 turn, sends the event to the current view and the view itself lets its
501 associated document process the event first. The child frame classes send
502 the event directly to the associated view which still forwards it to its
503 document object. Notice that to avoid remembering the exact order in which the
504 events are processed in the document-view frame, the simplest, and recommended,
505 solution is to only handle the events at the view classes level, and not in the
506 document or document manager classes
507
508
509 @subsection overview_events_propagation How Events Propagate Upwards
510
511 As mentioned above, the events of the classes deriving from wxCommandEvent are
512 propagated by default to the parent window if they are not processed in this
513 window itself. But although by default only the command events are propagated
514 like this, other events can be propagated as well because the event handling
515 code uses wxEvent::ShouldPropagate() to check whether an event should be
516 propagated. It is also possible to propagate the event only a limited number of
517 times and not until it is processed (or a top level parent window is reached).
518
519 Finally, there is another additional complication (which, in fact, simplifies
520 life of wxWidgets programmers significantly): when propagating the command
521 events up to the parent window, the event propagation stops when it
522 reaches the parent dialog, if any. This means that you don't risk getting
523 unexpected events from the dialog controls (which might be left unprocessed by
524 the dialog itself because it doesn't care about them) when a modal dialog is
525 popped up. The events do propagate beyond the frames, however. The rationale
526 for this choice is that there are only a few frames in a typical application
527 and their parent-child relation are well understood by the programmer while it
528 may be difficult, if not impossible, to track down all the dialogs that
529 may be popped up in a complex program (remember that some are created
530 automatically by wxWidgets). If you need to specify a different behaviour for
531 some reason, you can use <tt>wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)</tt>
532 explicitly to prevent the events from being propagated beyond the given window
533 or unset this flag for the dialogs that have it on by default.
534
535 Typically events that deal with a window as a window (size, motion,
536 paint, mouse, keyboard, etc.) are sent only to the window. Events
537 that have a higher level of meaning or are generated by the window
538 itself (button click, menu select, tree expand, etc.) are command
539 events and are sent up to the parent to see if it is interested in the event.
540 More precisely, as said above, all event classes @b not deriving from wxCommandEvent
541 (see the wxEvent inheritance map) do @b not propagate upward.
542
543 In some cases, it might be desired by the programmer to get a certain number
544 of system events in a parent window, for example all key events sent to, but not
545 used by, the native controls in a dialog. In this case, a special event handler
546 will have to be written that will override ProcessEvent() in order to pass
547 all events (or any selection of them) to the parent window.
548
549
550 @subsection overview_events_nexthandler Event Handlers Chain
551
552 The step 4 of the event propagation algorithm checks for the next handler in
553 the event handler chain. This chain can be formed using
554 wxEvtHandler::SetNextHandler():
555 @image html overview_events_chain.png
556 (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
557 the event, @c B->ProcessEvent will be called and so on...).
558
559 Additionally, in the case of wxWindow you can build a stack (implemented using
560 wxEvtHandler double-linked list) using wxWindow::PushEventHandler():
561 @image html overview_events_winstack.png
562 (referring to the image, if @c W->ProcessEvent is called, it immediately calls
563 @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow
564 itself is used -- i.e. the dynamically bind event handlers and static event
565 table entries of wxWindow are looked as the last possibility, after all pushed
566 event handlers were tested).
567
568 By default the chain is empty, i.e. there is no next handler.
569
570
571 @section overview_events_custom Custom Event Summary
572
573 @subsection overview_events_custom_general General approach
574
575 As each event is uniquely defined by its event type, defining a custom event
576 starts with defining a new event type for it. This is done using
577 wxDEFINE_EVENT() macro. As an event type is a variable, it can also be
578 declared using wxDECLARE_EVENT() if necessary.
579
580 The next thing to do is to decide whether you need to define a custom event
581 class for events of this type or if you can reuse an existing class, typically
582 either wxEvent (which doesn't provide any extra information) or wxCommandEvent
583 (which contains several extra fields and also propagates upwards by default).
584 Both strategies are described in details below. See also the @ref
585 page_samples_event for a complete example of code defining and working with the
586 custom event types.
587
588 Finally, you will need to generate and post your custom events.
589 Generation is as simple as instancing your custom event class and initializing
590 its internal fields.
591 For posting events to a certain event handler there are two possibilities:
592 using wxEvtHandler::AddPendingEvent or using wxEvtHandler::QueueEvent.
593 Basically you will need to use the latter when doing inter-thread communication;
594 when you use only the main thread you can also safely use the former.
595 Last, note that there are also two simple global wrapper functions associated
596 to the two wxEvtHandler mentioned functions: wxPostEvent() and wxQueueEvent().
597
598
599 @subsection overview_events_custom_existing Using Existing Event Classes
600
601 If you just want to use a wxCommandEvent with a new event type, use one of the
602 generic event table macros listed below, without having to define a new event
603 class yourself.
604
605 Example:
606
607 @code
608 // this is typically in a header: it just declares MY_EVENT event type
609 wxDECLARE_EVENT(MY_EVENT, wxCommandEvent);
610
611 // this is a definition so can't be in a header
612 wxDEFINE_EVENT(MY_EVENT, wxCommandEvent);
613
614 // example of code handling the event with event tables
615 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
616 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
617 ...
618 EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent)
619 wxEND_EVENT_TABLE()
620
621 void MyFrame::OnMyEvent(wxCommandEvent& event)
622 {
623 // do something
624 wxString text = event.GetString();
625 }
626
627 // example of code handling the event with Bind<>():
628 MyFrame::MyFrame()
629 {
630 Bind(MY_EVENT, &MyFrame::OnMyEvent, this, ID_MY_WINDOW);
631 }
632
633 // example of code generating the event
634 void MyWindow::SendEvent()
635 {
636 wxCommandEvent event(MY_EVENT, GetId());
637 event.SetEventObject(this);
638
639 // Give it some contents
640 event.SetString("Hello");
641
642 // Do send it
643 ProcessWindowEvent(event);
644 }
645 @endcode
646
647
648 @subsection overview_events_custom_ownclass Defining Your Own Event Class
649
650 Under certain circumstances, you must define your own event class e.g., for
651 sending more complex data from one place to another. Apart from defining your
652 event class, you also need to define your own event table macro if you want to
653 use event tables for handling events of this type.
654
655 Here is an example:
656
657 @code
658 // define a new event class
659 class MyPlotEvent: public wxEvent
660 {
661 public:
662 MyPlotEvent(wxEventType eventType, int winid, const wxPoint& pos)
663 : wxEvent(winid, eventType),
664 m_pos(pos)
665 {
666 }
667
668 // accessors
669 wxPoint GetPoint() const { return m_pos; }
670
671 // implement the base class pure virtual
672 virtual wxEvent *Clone() const { return new MyPlotEvent(*this); }
673
674 private:
675 const wxPoint m_pos;
676 };
677
678 // we define a single MY_PLOT_CLICKED event type associated with the class
679 // above but typically you are going to have more than one event type, e.g. you
680 // could also have MY_PLOT_ZOOMED or MY_PLOT_PANNED &c -- in which case you
681 // would just add more similar lines here
682 wxDEFINE_EVENT(MY_PLOT_CLICKED, MyPlotEvent);
683
684
685 // if you want to support old compilers you need to use some ugly macros:
686 typedef void (wxEvtHandler::*MyPlotEventFunction)(MyPlotEvent&);
687 #define MyPlotEventHandler(func) wxEVENT_HANDLER_CAST(MyPlotEventFunction, func)
688
689 // if your code is only built using reasonably modern compilers, you could just
690 // do this instead:
691 #define MyPlotEventHandler(func) (&func)
692
693 // finally define a macro for creating the event table entries for the new
694 // event type
695 //
696 // remember that you don't need this at all if you only use Bind<>() and that
697 // you can replace MyPlotEventHandler(func) with just &func unless you use a
698 // really old compiler
699 #define MY_EVT_PLOT_CLICK(id, func) \
700 wx__DECLARE_EVT1(MY_PLOT_CLICKED, id, MyPlotEventHandler(func))
701
702
703 // example of code handling the event (you will use one of these methods, not
704 // both, of course):
705 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
706 EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot)
707 wxEND_EVENT_TABLE()
708
709 MyFrame::MyFrame()
710 {
711 Bind(MY_PLOT_CLICKED, &MyFrame::OnPlot, this, ID_MY_WINDOW);
712 }
713
714 void MyFrame::OnPlot(MyPlotEvent& event)
715 {
716 ... do something with event.GetPoint() ...
717 }
718
719
720 // example of code generating the event:
721 void MyWindow::SendEvent()
722 {
723 MyPlotEvent event(MY_PLOT_CLICKED, GetId(), wxPoint(...));
724 event.SetEventObject(this);
725 ProcessWindowEvent(event);
726 }
727 @endcode
728
729
730
731 @section overview_events_misc Miscellaneous Notes
732
733 @subsection overview_events_virtual Event Handlers vs Virtual Methods
734
735 It may be noted that wxWidgets' event processing system implements something
736 close to virtual methods in normal C++ in spirit: both of these mechanisms
737 allow you to alter the behaviour of the base class by defining the event handling
738 functions in the derived classes.
739
740 There is however an important difference between the two mechanisms when you
741 want to invoke the default behaviour, as implemented by the base class, from a
742 derived class handler. With the virtual functions, you need to call the base
743 class function directly and you can do it either in the beginning of the
744 derived class handler function (to post-process the event) or at its end (to
745 pre-process the event). With the event handlers, you only have the option of
746 pre-processing the events and in order to still let the default behaviour
747 happen you must call wxEvent::Skip() and @em not call the base class event
748 handler directly. In fact, the event handler probably doesn't even exist in the
749 base class as the default behaviour is often implemented in platform-specific
750 code by the underlying toolkit or OS itself. But even if it does exist at
751 wxWidgets level, it should never be called directly as the event handlers are
752 not part of wxWidgets API and should never be called directly.
753
754
755
756 @subsection overview_events_prog User Generated Events vs Programmatically Generated Events
757
758 While generically wxEvents can be generated both by user
759 actions (e.g., resize of a wxWindow) and by calls to functions
760 (e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
761 events only for the user-generated events. The only @b exceptions to this rule are:
762
763 @li wxNotebook::AddPage: No event-free alternatives
764 @li wxNotebook::AdvanceSelection: No event-free alternatives
765 @li wxNotebook::DeletePage: No event-free alternatives
766 @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
767 wxNotebook::SetSelection is deprecated
768 @li wxTreeCtrl::Delete: No event-free alternatives
769 @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
770 @li wxTreeCtrl::EditLabel: No event-free alternatives
771 @li All wxTextCtrl methods
772
773 wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
774 functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
775 equivalents.
776
777
778
779 @subsection overview_events_pluggable Pluggable Event Handlers
780
781 <em>TODO: Probably deprecated, Bind() provides a better way to do this</em>
782
783 In fact, you don't have to derive a new class from a window class
784 if you don't want to. You can derive a new class from wxEvtHandler instead,
785 defining the appropriate event table, and then call wxWindow::SetEventHandler
786 (or, preferably, wxWindow::PushEventHandler) to make this
787 event handler the object that responds to events. This way, you can avoid
788 a lot of class derivation, and use instances of the same event handler class (but different
789 objects as the same event handler object shouldn't be used more than once) to
790 handle events from instances of different widget classes.
791
792 If you ever have to call a window's event handler
793 manually, use the GetEventHandler function to retrieve the window's event handler and use that
794 to call the member function. By default, GetEventHandler returns a pointer to the window itself
795 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
796
797 One use of PushEventHandler is to temporarily or permanently change the
798 behaviour of the GUI. For example, you might want to invoke a dialog editor
799 in your application that changes aspects of dialog boxes. You can
800 grab all the input for an existing dialog box, and edit it 'in situ',
801 before restoring its behaviour to normal. So even if the application
802 has derived new classes to customize behaviour, your utility can indulge
803 in a spot of body-snatching. It could be a useful technique for on-line
804 tutorials, too, where you take a user through a serious of steps and
805 don't want them to diverge from the lesson. Here, you can examine the events
806 coming from buttons and windows, and if acceptable, pass them through to
807 the original event handler. Use PushEventHandler/PopEventHandler
808 to form a chain of event handlers, where each handler processes a different
809 range of events independently from the other handlers.
810
811
812
813 @subsection overview_events_winid Window Identifiers
814
815 Window identifiers are integers, and are used to
816 uniquely determine window identity in the event system (though you can use it
817 for other purposes). In fact, identifiers do not need to be unique
818 across your entire application as long they are unique within the
819 particular context you're interested in, such as a frame and its children. You
820 may use the @c wxID_OK identifier, for example, on any number of dialogs
821 as long as you don't have several within the same dialog.
822
823 If you pass @c wxID_ANY to a window constructor, an identifier will be
824 generated for you automatically by wxWidgets. This is useful when you don't
825 care about the exact identifier either because you're not going to process the
826 events from the control being created or because you process the events
827 from all controls in one place (in which case you should specify @c wxID_ANY
828 in the event table or wxEvtHandler::Bind call
829 as well). The automatically generated identifiers are always negative and so
830 will never conflict with the user-specified identifiers which must be always
831 positive.
832
833 See @ref page_stdevtid for the list of standard identifiers available.
834 You can use wxID_HIGHEST to determine the number above which it is safe to
835 define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
836 Finally, you can allocate identifiers dynamically using wxNewId() function too.
837 If you use wxNewId() consistently in your application, you can be sure that
838 your identifiers don't conflict accidentally.
839
840
841 @subsection overview_events_custom_generic Generic Event Table Macros
842
843 @beginTable
844 @row2col{EVT_CUSTOM(event\, id\, func),
845 Allows you to add a custom event table
846 entry by specifying the event identifier (such as wxEVT_SIZE),
847 the window identifier, and a member function to call.}
848 @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
849 The same as EVT_CUSTOM, but responds to a range of window identifiers.}
850 @row2col{EVT_COMMAND(id\, event\, func),
851 The same as EVT_CUSTOM, but expects a member function with a
852 wxCommandEvent argument.}
853 @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
854 The same as EVT_CUSTOM_RANGE, but
855 expects a member function with a wxCommandEvent argument.}
856 @row2col{EVT_NOTIFY(event\, id\, func),
857 The same as EVT_CUSTOM, but
858 expects a member function with a wxNotifyEvent argument.}
859 @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
860 The same as EVT_CUSTOM_RANGE, but
861 expects a member function with a wxNotifyEvent argument.}
862 @endTable
863
864
865
866 @subsection overview_events_list List of wxWidgets Events
867
868 For the full list of event classes, please see the
869 @ref group_class_events "event classes group page".
870
871
872 */