1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
55 wxAuiPaneInfo wxAuiNullPaneInfo
;
56 wxAuiDockInfo wxAuiNullDockInfo
;
57 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #include "wx/osx/private.h"
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
78 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
82 const int auiToolBarLayer
= 10;
87 class wxPseudoTransparentFrame
: public wxFrame
90 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
91 wxWindowID id
= wxID_ANY
,
92 const wxString
& title
= wxEmptyString
,
93 const wxPoint
& pos
= wxDefaultPosition
,
94 const wxSize
& size
= wxDefaultSize
,
95 long style
= wxDEFAULT_FRAME_STYLE
,
96 const wxString
&name
= wxT("frame"))
97 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
106 m_CanSetShape
= false; // have to wait for window create event on GTK
108 m_CanSetShape
= true;
110 m_Region
= wxRegion(0, 0, 0, 0);
114 virtual bool SetTransparent(wxByte alpha
)
118 int w
=100; // some defaults
120 GetClientSize(&w
, &h
);
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
129 for (int y
=0; y
<m_MaxHeight
; y
++)
131 // Reverse the order of the bottom 4 bits
132 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
133 if ((j
*16+8)<m_Amount
)
134 m_Region
.Union(0, y
, m_MaxWidth
, 1);
143 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
147 if (m_Region
.IsEmpty())
151 dc
.SetBrush(wxColour(128, 192, 255));
153 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
155 dc
.SetPen(*wxTRANSPARENT_PEN
);
157 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
161 wxRect
rect(upd
.GetRect());
162 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
169 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
176 void OnSize(wxSizeEvent
& event
)
178 // We sometimes get surplus size events
179 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
180 (event
.GetSize().GetHeight() == m_lastHeight
))
185 m_lastWidth
= event
.GetSize().GetWidth();
186 m_lastHeight
= event
.GetSize().GetHeight();
188 SetTransparent(m_Amount
);
189 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
190 event
.GetSize().GetHeight());
201 int m_lastWidth
,m_lastHeight
;
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
206 DECLARE_EVENT_TABLE()
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
229 wxSize disp
= wxGetDisplaySize();
232 for (int y
=0; y
<disp
.y
; y
++)
234 // Reverse the order of the bottom 4 bits
235 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
237 region
.Union(0, y
, disp
.x
, 1);
239 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
243 class wxPseudoTransparentFrame
: public wxFrame
246 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
247 wxWindowID id
= wxID_ANY
,
248 const wxString
& title
= wxEmptyString
,
249 const wxPoint
& pos
= wxDefaultPosition
,
250 const wxSize
& size
= wxDefaultSize
,
251 long style
= wxDEFAULT_FRAME_STYLE
,
252 const wxString
&name
= wxT("frame"))
254 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
259 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_object_ref(m_widget
);
262 if (parent
) parent
->AddChild(this);
264 g_signal_connect( m_widget
, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
269 col
.green
= 192 * 256;
270 col
.blue
= 255 * 256;
271 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
274 bool SetTransparent(wxByte
WXUNUSED(alpha
))
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
290 // -- static utility functions --
292 static wxBitmap
wxPaneCreateStippleBitmap()
294 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage
img(2,2,data
,true);
296 return wxBitmap(img
);
299 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
301 wxBitmap stipple
= wxPaneCreateStippleBitmap();
302 wxBrush
brush(stipple
);
305 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
306 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
308 dc
.SetPen(*wxTRANSPARENT_PEN
);
310 dc
.SetLogicalFunction(wxXOR
);
311 dc
.DrawRectangle(rect
);
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
322 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
323 wxAuiPaneInfoArray
& dest_panes
,
324 const wxAuiDockInfoArray
& src_docks
,
325 const wxAuiPaneInfoArray
& src_panes
)
327 dest_docks
= src_docks
;
328 dest_panes
= src_panes
;
329 int i
, j
, k
, dock_count
, pc1
, pc2
;
330 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
332 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
333 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
334 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
335 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
336 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
345 int i
, dock_count
, max_layer
= 0;
346 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
348 wxAuiDockInfo
& dock
= docks
.Item(i
);
349 if (dock
.dock_direction
== dock_direction
&&
350 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
351 max_layer
= dock
.dock_layer
;
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
361 int i
, pane_count
, max_row
= 0;
362 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
364 wxAuiPaneInfo
& pane
= panes
.Item(i
);
365 if (pane
.dock_direction
== direction
&&
366 pane
.dock_layer
== layer
&&
367 pane
.dock_row
> max_row
)
368 max_row
= pane
.dock_row
;
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
382 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
384 wxAuiPaneInfo
& pane
= panes
.Item(i
);
385 if (!pane
.IsFloating() &&
386 pane
.dock_direction
== dock_direction
&&
387 pane
.dock_layer
>= dock_layer
)
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
400 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
402 wxAuiPaneInfo
& pane
= panes
.Item(i
);
403 if (!pane
.IsFloating() &&
404 pane
.dock_direction
== dock_direction
&&
405 pane
.dock_layer
== dock_layer
&&
406 pane
.dock_row
>= dock_row
)
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
420 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
422 wxAuiPaneInfo
& pane
= panes
.Item(i
);
423 if (!pane
.IsFloating() &&
424 pane
.dock_direction
== dock_direction
&&
425 pane
.dock_layer
== dock_layer
&&
426 pane
.dock_row
== dock_row
&&
427 pane
.dock_pos
>= dock_pos
)
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray
& docks
,
439 wxAuiDockInfoPtrArray
& arr
)
441 int begin_layer
= dock_layer
;
442 int end_layer
= dock_layer
;
443 int begin_row
= dock_row
;
444 int end_row
= dock_row
;
445 int dock_count
= docks
.GetCount();
446 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
448 // discover the maximum dock layer and the max row
449 for (i
= 0; i
< dock_count
; ++i
)
451 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
452 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer
== -1)
459 end_layer
= max_layer
;
462 // if no dock row was specified, search all dock row
471 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
472 for (row
= begin_row
; row
<= end_row
; ++row
)
473 for (i
= 0; i
< dock_count
; ++i
)
475 wxAuiDockInfo
& d
= docks
.Item(i
);
476 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
478 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
488 int i
, count
= dock
.panes
.GetCount();
489 for (i
= 0; i
< count
; ++i
)
491 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
492 if (p
->window
== window
)
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
502 wxAuiDockInfo
* ex_cept
= NULL
)
505 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
507 wxAuiDockInfo
& d
= docks
.Item(i
);
510 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
517 // This function works fine, and may be used in the future
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 wxAuiDockInfo& dock = *docks.Item(i);
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
541 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
544 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& pane
= panes
.Item(i
);
547 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
548 if (pane
.window
== active_pane
)
549 pane
.state
|= wxAuiPaneInfo::optionActive
;
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
557 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
561 // -- wxAuiManager class implementation --
564 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
565 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
566 EVT_AUI_RENDER(wxAuiManager::OnRender
)
567 EVT_PAINT(wxAuiManager::OnPaint
)
568 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
569 EVT_SIZE(wxAuiManager::OnSize
)
570 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
571 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
572 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
573 EVT_MOTION(wxAuiManager::OnMotion
)
574 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
575 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
576 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
577 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
578 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
582 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
584 m_action
= actionNone
;
585 m_action_window
= NULL
;
586 m_last_mouse_move
= wxPoint();
587 m_hover_button
= NULL
;
588 m_art
= new wxAuiDefaultDockArt
;
592 m_has_maximized
= false;
594 m_dock_constraint_x
= 0.3;
595 m_dock_constraint_y
= 0.3;
597 m_currentDragItem
= -1;
601 SetManagedWindow(managed_wnd
);
605 wxAuiManager::~wxAuiManager()
607 // NOTE: It's possible that the windows have already been destroyed by the
608 // time this dtor is called, so this loop can result in memory access via
609 // invalid pointers, resulting in a crash. So it will be disabled while
610 // waiting for a better solution.
612 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
614 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
615 if (pinfo
.window
&& !pinfo
.window
->GetParent())
623 // creates a floating frame for the windows
624 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
625 const wxAuiPaneInfo
& pane_info
)
627 return new wxAuiFloatingFrame(parent
, this, pane_info
);
630 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
632 // if a key modifier is pressed while dragging the frame,
633 // don't dock the window
634 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
637 // GetPane() looks up a wxAuiPaneInfo structure based
638 // on the supplied window pointer. Upon failure, GetPane()
639 // returns an empty wxAuiPaneInfo, a condition which can be checked
640 // by calling wxAuiPaneInfo::IsOk().
642 // The pane info's structure may then be modified. Once a pane's
643 // info is modified, wxAuiManager::Update() must be called to
644 // realize the changes in the UI.
646 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
649 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
651 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
652 if (p
.window
== window
)
655 return wxAuiNullPaneInfo
;
658 // this version of GetPane() looks up a pane based on a
659 // 'pane name', see above comment for more info
660 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
663 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
665 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
669 return wxAuiNullPaneInfo
;
672 // GetAllPanes() returns a reference to all the pane info structures
673 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
678 // HitTest() is an internal function which determines
679 // which UI item the specified coordinates are over
680 // (x,y) specify a position in client coordinates
681 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
683 wxAuiDockUIPart
* result
= NULL
;
686 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
688 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
690 // we are not interested in typeDock, because this space
691 // isn't used to draw anything, just for measurements;
692 // besides, the entire dock area is covered with other
693 // rectangles, which we are interested in.
694 if (item
->type
== wxAuiDockUIPart::typeDock
)
697 // if we already have a hit on a more specific item, we are not
698 // interested in a pane hit. If, however, we don't already have
699 // a hit, returning a pane hit is necessary for some operations
700 if ((item
->type
== wxAuiDockUIPart::typePane
||
701 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
704 // if the point is inside the rectangle, we have a hit
705 if (item
->rect
.Contains(x
,y
))
713 // SetFlags() and GetFlags() allow the owner to set various
714 // options which are global to wxAuiManager
715 void wxAuiManager::SetFlags(unsigned int flags
)
717 // find out if we have to call UpdateHintWindowConfig()
718 bool update_hint_wnd
= false;
719 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
720 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
721 wxAUI_MGR_RECTANGLE_HINT
;
722 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
723 update_hint_wnd
= true;
731 UpdateHintWindowConfig();
735 unsigned int wxAuiManager::GetFlags() const
740 // Convenience function
741 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
743 // With Core Graphics on Mac, it's not possible to show sash feedback,
744 // so we'll always use live update instead.
745 #if defined(__WXMAC__)
748 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
752 // don't use these anymore as they are deprecated
753 // use Set/GetManagedFrame() instead
754 void wxAuiManager::SetFrame(wxFrame
* frame
)
756 SetManagedWindow((wxWindow
*)frame
);
759 wxFrame
* wxAuiManager::GetFrame() const
761 return (wxFrame
*)m_frame
;
765 // this function will return the aui manager for a given
766 // window. The |window| parameter should be any child window
767 // or grand-child window (and so on) of the frame/window
768 // managed by wxAuiManager. The |window| parameter does not
769 // need to be managed by the manager itself.
770 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
772 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
773 evt
.SetManager(NULL
);
774 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
775 if (!window
->GetEventHandler()->ProcessEvent(evt
))
778 return evt
.GetManager();
782 void wxAuiManager::UpdateHintWindowConfig()
784 // find out if the the system can do transparent frames
785 bool can_do_transparent
= false;
787 wxWindow
* w
= m_frame
;
790 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
792 wxFrame
* f
= static_cast<wxFrame
*>(w
);
793 can_do_transparent
= f
->CanSetTransparent();
801 // if there is an existing hint window, delete it
804 m_hint_wnd
->Destroy();
811 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
813 // Make a window to use for a transparent hint
814 #if defined(__WXMSW__) || defined(__WXGTK__)
815 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
816 wxDefaultPosition
, wxSize(1,1),
817 wxFRAME_TOOL_WINDOW
|
818 wxFRAME_FLOAT_ON_PARENT
|
822 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
823 #elif defined(__WXMAC__)
824 // Using a miniframe with float and tool styles keeps the parent
825 // frame activated and highlighted as such...
826 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
827 wxDefaultPosition
, wxSize(1,1),
828 wxFRAME_FLOAT_ON_PARENT
829 | wxFRAME_TOOL_WINDOW
);
830 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
831 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
833 // Can't set the bg colour of a Frame in wxMac
834 wxPanel
* p
= new wxPanel(m_hint_wnd
);
836 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
837 // color that is really hard to see, especially transparent.
838 // Until a better system color is decided upon we'll just use
840 p
->SetBackgroundColour(*wxBLUE
);
846 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
847 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
849 // system can't support transparent fade, or the venetian
850 // blinds effect was explicitly requested
851 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
856 wxFRAME_TOOL_WINDOW
|
857 wxFRAME_FLOAT_ON_PARENT
|
860 m_hint_fademax
= 128;
866 // SetManagedWindow() is usually called once when the frame
867 // manager class is being initialized. "frame" specifies
868 // the frame which should be managed by the frame mananger
869 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
871 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
874 m_frame
->PushEventHandler(this);
877 // if the owner is going to manage an MDI parent frame,
878 // we need to add the MDI client window as the default
881 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
883 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
884 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
886 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
888 AddPane(client_window
,
889 wxAuiPaneInfo().Name(wxT("mdiclient")).
890 CenterPane().PaneBorder(false));
892 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
894 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
895 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
896 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
898 AddPane(client_window
,
899 wxAuiPaneInfo().Name(wxT("mdiclient")).
900 CenterPane().PaneBorder(false));
905 UpdateHintWindowConfig();
909 // UnInit() must be called, usually in the destructor
910 // of the frame class. If it is not called, usually this
911 // will result in a crash upon program exit
912 void wxAuiManager::UnInit()
916 m_frame
->RemoveEventHandler(this);
920 // GetManagedWindow() returns the window pointer being managed
921 wxWindow
* wxAuiManager::GetManagedWindow() const
926 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
931 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
933 // first, give the owner frame a chance to override
936 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
943 // SetArtProvider() instructs wxAuiManager to use the
944 // specified art provider for all drawing calls. This allows
945 // plugable look-and-feel features. The pointer that is
946 // passed to this method subsequently belongs to wxAuiManager,
947 // and is deleted in the frame manager destructor
948 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
950 // delete the last art provider, if any
953 // assign the new art provider
954 m_art
= art_provider
;
958 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
960 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
962 // check if the pane has a valid window
966 // check if the window is already managed by us
967 if (GetPane(pane_info
.window
).IsOk())
970 // check if the pane name already exists, this could reveal a
971 // bug in the library user's application
972 bool already_exists
= false;
973 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
975 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
976 already_exists
= true;
979 // if the new pane is docked then we should undo maximize
980 if (pane_info
.IsDocked())
981 RestoreMaximizedPane();
983 m_panes
.Add(pane_info
);
985 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
987 // set the pane window
988 pinfo
.window
= window
;
991 // if the pane's name identifier is blank, create a random string
992 if (pinfo
.name
.empty() || already_exists
)
994 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
995 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
996 (unsigned int)time(NULL
),
998 (unsigned int)GetTickCount(),
1000 (unsigned int)clock(),
1002 (unsigned long)m_panes
.GetCount());
1005 // set initial proportion (if not already set)
1006 if (pinfo
.dock_proportion
== 0)
1007 pinfo
.dock_proportion
= 100000;
1009 if (pinfo
.HasMaximizeButton())
1011 wxAuiPaneButton button
;
1012 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1013 pinfo
.buttons
.Add(button
);
1016 if (pinfo
.HasPinButton())
1018 wxAuiPaneButton button
;
1019 button
.button_id
= wxAUI_BUTTON_PIN
;
1020 pinfo
.buttons
.Add(button
);
1023 if (pinfo
.HasCloseButton())
1025 wxAuiPaneButton button
;
1026 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1027 pinfo
.buttons
.Add(button
);
1030 if (pinfo
.HasGripper())
1032 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1034 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1035 // have a gripper control. The toolbar's built-in gripper
1036 // meshes better with the look and feel of the control than ours,
1037 // so turn wxAuiManager's gripper off, and the toolbar's on.
1039 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1040 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1041 tb
->SetGripperVisible(true);
1046 if (pinfo
.best_size
== wxDefaultSize
&&
1049 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1051 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1053 // GetClientSize() doesn't get the best size for
1054 // a toolbar under some newer versions of wxWidgets,
1055 // so use GetBestSize()
1056 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1058 // for some reason, wxToolBar::GetBestSize() is returning
1059 // a size that is a pixel shy of the correct amount.
1060 // I believe this to be the correct action, until
1061 // wxToolBar::GetBestSize() is fixed. Is this assumption
1063 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1064 // pinfo.best_size.y++;
1067 if (pinfo
.min_size
!= wxDefaultSize
)
1069 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1070 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1071 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1072 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1081 bool wxAuiManager::AddPane(wxWindow
* window
,
1083 const wxString
& caption
)
1085 wxAuiPaneInfo pinfo
;
1086 pinfo
.Caption(caption
);
1089 case wxTOP
: pinfo
.Top(); break;
1090 case wxBOTTOM
: pinfo
.Bottom(); break;
1091 case wxLEFT
: pinfo
.Left(); break;
1092 case wxRIGHT
: pinfo
.Right(); break;
1093 case wxCENTER
: pinfo
.CenterPane(); break;
1095 return AddPane(window
, pinfo
);
1098 bool wxAuiManager::AddPane(wxWindow
* window
,
1099 const wxAuiPaneInfo
& pane_info
,
1100 const wxPoint
& drop_pos
)
1102 if (!AddPane(window
, pane_info
))
1105 wxAuiPaneInfo
& pane
= GetPane(window
);
1107 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1112 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1115 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1117 // shift the panes around, depending on the insert level
1118 switch (insert_level
)
1120 case wxAUI_INSERT_PANE
:
1121 DoInsertPane(m_panes
,
1122 pane_info
.dock_direction
,
1123 pane_info
.dock_layer
,
1125 pane_info
.dock_pos
);
1127 case wxAUI_INSERT_ROW
:
1128 DoInsertDockRow(m_panes
,
1129 pane_info
.dock_direction
,
1130 pane_info
.dock_layer
,
1131 pane_info
.dock_row
);
1133 case wxAUI_INSERT_DOCK
:
1134 DoInsertDockLayer(m_panes
,
1135 pane_info
.dock_direction
,
1136 pane_info
.dock_layer
);
1140 // if the window already exists, we are basically just moving/inserting the
1141 // existing window. If it doesn't exist, we need to add it and insert it
1142 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1143 if (!existing_pane
.IsOk())
1145 return AddPane(window
, pane_info
);
1149 if (pane_info
.IsFloating())
1151 existing_pane
.Float();
1152 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1153 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1154 if (pane_info
.floating_size
!= wxDefaultSize
)
1155 existing_pane
.FloatingSize(pane_info
.floating_size
);
1159 // if the new pane is docked then we should undo maximize
1160 RestoreMaximizedPane();
1162 existing_pane
.Direction(pane_info
.dock_direction
);
1163 existing_pane
.Layer(pane_info
.dock_layer
);
1164 existing_pane
.Row(pane_info
.dock_row
);
1165 existing_pane
.Position(pane_info
.dock_pos
);
1173 // DetachPane() removes a pane from the frame manager. This
1174 // method will not destroy the window that is removed.
1175 bool wxAuiManager::DetachPane(wxWindow
* window
)
1177 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1180 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1182 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1183 if (p
.window
== window
)
1187 // we have a floating frame which is being detached. We need to
1188 // reparent it to m_frame and destroy the floating frame
1191 p
.window
->SetSize(1,1);
1193 if (p
.frame
->IsShown())
1194 p
.frame
->Show(false);
1196 // reparent to m_frame and destroy the pane
1197 if (m_action_window
== p
.frame
)
1199 m_action_window
= NULL
;
1202 p
.window
->Reparent(m_frame
);
1203 p
.frame
->SetSizer(NULL
);
1208 // make sure there are no references to this pane in our uiparts,
1209 // just in case the caller doesn't call Update() immediately after
1210 // the DetachPane() call. This prevets obscure crashes which would
1211 // happen at window repaint if the caller forgets to call Update()
1213 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1215 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1216 if (part
.pane
== &p
)
1218 m_uiparts
.RemoveAt(pi
);
1225 m_panes
.RemoveAt(i
);
1232 // ClosePane() destroys or hides the pane depending on its flags
1233 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1235 // if we were maximized, restore
1236 if (pane_info
.IsMaximized())
1238 RestorePane(pane_info
);
1241 // first, hide the window
1242 if (pane_info
.window
&& pane_info
.window
->IsShown())
1244 pane_info
.window
->Show(false);
1247 // make sure that we are the parent of this window
1248 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1250 pane_info
.window
->Reparent(m_frame
);
1253 // if we have a frame, destroy it
1254 if (pane_info
.frame
)
1256 pane_info
.frame
->Destroy();
1257 pane_info
.frame
= NULL
;
1260 // now we need to either destroy or hide the pane
1261 if (pane_info
.IsDestroyOnClose())
1263 wxWindow
* window
= pane_info
.window
;
1276 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1280 // un-maximize and hide all other panes
1281 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1283 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1284 if (!p
.IsToolbar() && !p
.IsFloating())
1288 // save hidden state
1289 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1290 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1292 // hide the pane, because only the newly
1293 // maximized pane should show
1298 // mark ourselves maximized
1299 pane_info
.Maximize();
1301 m_has_maximized
= true;
1303 // last, show the window
1304 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1306 pane_info
.window
->Show(true);
1310 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1314 // restore all the panes
1315 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1317 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1320 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1321 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1325 // mark ourselves non-maximized
1326 pane_info
.Restore();
1327 m_has_maximized
= false;
1329 // last, show the window
1330 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1332 pane_info
.window
->Show(true);
1336 void wxAuiManager::RestoreMaximizedPane()
1340 // restore all the panes
1341 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1343 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1344 if (p
.IsMaximized())
1352 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1353 // in the input string. This is an internal functions which is
1354 // used for saving perspectives
1355 static wxString
EscapeDelimiters(const wxString
& s
)
1358 result
.Alloc(s
.length());
1359 const wxChar
* ch
= s
.c_str();
1362 if (*ch
== wxT(';') || *ch
== wxT('|'))
1363 result
+= wxT('\\');
1370 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1372 wxString result
= wxT("name=");
1373 result
+= EscapeDelimiters(pane
.name
);
1376 result
+= wxT("caption=");
1377 result
+= EscapeDelimiters(pane
.caption
);
1380 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1381 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1382 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1383 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1384 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1385 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1386 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1387 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1388 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1389 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1390 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1391 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1392 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1393 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1394 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1395 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1400 // Load a "pane" with the pane infor settings in pane_part
1401 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1403 // replace escaped characters so we can
1404 // split up the string easily
1405 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1406 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1410 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1411 pane_part
= pane_part
.AfterFirst(wxT(';'));
1412 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1413 wxString value
= val_part
.AfterFirst(wxT('='));
1414 val_name
.MakeLower();
1415 val_name
.Trim(true);
1416 val_name
.Trim(false);
1420 if (val_name
.empty())
1423 if (val_name
== wxT("name"))
1425 else if (val_name
== wxT("caption"))
1426 pane
.caption
= value
;
1427 else if (val_name
== wxT("state"))
1428 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1429 else if (val_name
== wxT("dir"))
1430 pane
.dock_direction
= wxAtoi(value
.c_str());
1431 else if (val_name
== wxT("layer"))
1432 pane
.dock_layer
= wxAtoi(value
.c_str());
1433 else if (val_name
== wxT("row"))
1434 pane
.dock_row
= wxAtoi(value
.c_str());
1435 else if (val_name
== wxT("pos"))
1436 pane
.dock_pos
= wxAtoi(value
.c_str());
1437 else if (val_name
== wxT("prop"))
1438 pane
.dock_proportion
= wxAtoi(value
.c_str());
1439 else if (val_name
== wxT("bestw"))
1440 pane
.best_size
.x
= wxAtoi(value
.c_str());
1441 else if (val_name
== wxT("besth"))
1442 pane
.best_size
.y
= wxAtoi(value
.c_str());
1443 else if (val_name
== wxT("minw"))
1444 pane
.min_size
.x
= wxAtoi(value
.c_str());
1445 else if (val_name
== wxT("minh"))
1446 pane
.min_size
.y
= wxAtoi(value
.c_str());
1447 else if (val_name
== wxT("maxw"))
1448 pane
.max_size
.x
= wxAtoi(value
.c_str());
1449 else if (val_name
== wxT("maxh"))
1450 pane
.max_size
.y
= wxAtoi(value
.c_str());
1451 else if (val_name
== wxT("floatx"))
1452 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1453 else if (val_name
== wxT("floaty"))
1454 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1455 else if (val_name
== wxT("floatw"))
1456 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1457 else if (val_name
== wxT("floath"))
1458 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1460 wxFAIL_MSG(wxT("Bad Perspective String"));
1464 // replace escaped characters so we can
1465 // split up the string easily
1466 pane
.name
.Replace(wxT("\a"), wxT("|"));
1467 pane
.name
.Replace(wxT("\b"), wxT(";"));
1468 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1469 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1470 pane_part
.Replace(wxT("\a"), wxT("|"));
1471 pane_part
.Replace(wxT("\b"), wxT(";"));
1477 // SavePerspective() saves all pane information as a single string.
1478 // This string may later be fed into LoadPerspective() to restore
1479 // all pane settings. This save and load mechanism allows an
1480 // exact pane configuration to be saved and restored at a later time
1482 wxString
wxAuiManager::SavePerspective()
1486 result
= wxT("layout2|");
1488 int pane_i
, pane_count
= m_panes
.GetCount();
1489 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1491 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1492 result
+= SavePaneInfo(pane
)+wxT("|");
1495 int dock_i
, dock_count
= m_docks
.GetCount();
1496 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1498 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1500 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1501 dock
.dock_direction
, dock
.dock_layer
,
1502 dock
.dock_row
, dock
.size
);
1508 // LoadPerspective() loads a layout which was saved with SavePerspective()
1509 // If the "update" flag parameter is true, the GUI will immediately be updated
1511 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1513 wxString input
= layout
;
1516 // check layout string version
1517 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1518 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1519 part
= input
.BeforeFirst(wxT('|'));
1520 input
= input
.AfterFirst(wxT('|'));
1523 if (part
!= wxT("layout2"))
1526 // mark all panes currently managed as docked and hidden
1527 int pane_i
, pane_count
= m_panes
.GetCount();
1528 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1529 m_panes
.Item(pane_i
).Dock().Hide();
1531 // clear out the dock array; this will be reconstructed
1534 // replace escaped characters so we can
1535 // split up the string easily
1536 input
.Replace(wxT("\\|"), wxT("\a"));
1537 input
.Replace(wxT("\\;"), wxT("\b"));
1543 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1544 input
= input
.AfterFirst(wxT('|'));
1545 pane_part
.Trim(true);
1547 // if the string is empty, we're done parsing
1548 if (pane_part
.empty())
1551 if (pane_part
.Left(9) == wxT("dock_size"))
1553 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1554 wxString value
= pane_part
.AfterFirst(wxT('='));
1556 long dir
, layer
, row
, size
;
1557 wxString piece
= val_name
.AfterFirst(wxT('('));
1558 piece
= piece
.BeforeLast(wxT(')'));
1559 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1560 piece
= piece
.AfterFirst(wxT(','));
1561 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1562 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1563 value
.ToLong(&size
);
1566 dock
.dock_direction
= dir
;
1567 dock
.dock_layer
= layer
;
1568 dock
.dock_row
= row
;
1574 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1575 // name so it can be called by external callers
1576 pane_part
.Replace(wxT("\a"), wxT("|"));
1577 pane_part
.Replace(wxT("\b"), wxT(";"));
1579 LoadPaneInfo(pane_part
, pane
);
1581 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1584 // the pane window couldn't be found
1585 // in the existing layout -- skip it
1598 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1599 wxArrayInt
& positions
,
1602 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1603 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1604 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1609 int offset
, action_pane
= -1;
1610 int pane_i
, pane_count
= dock
.panes
.GetCount();
1612 // find the pane marked as our action pane
1613 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1615 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1617 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1619 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1620 action_pane
= pane_i
;
1624 // set up each panes default position, and
1625 // determine the size (width or height, depending
1626 // on the dock's orientation) of each pane
1627 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1629 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1630 positions
.Add(pane
.dock_pos
);
1633 if (pane
.HasBorder())
1634 size
+= (pane_border_size
*2);
1636 if (dock
.IsHorizontal())
1638 if (pane
.HasGripper() && !pane
.HasGripperTop())
1639 size
+= gripper_size
;
1640 size
+= pane
.best_size
.x
;
1644 if (pane
.HasGripper() && pane
.HasGripperTop())
1645 size
+= gripper_size
;
1647 if (pane
.HasCaption())
1648 size
+= caption_size
;
1649 size
+= pane
.best_size
.y
;
1655 // if there is no action pane, just return the default
1656 // positions (as specified in pane.pane_pos)
1657 if (action_pane
== -1)
1661 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1663 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1668 positions
[pane_i
] -= -amount
;
1670 offset
+= sizes
[pane_i
];
1673 // if the dock mode is fixed, make sure none of the panes
1674 // overlap; we will bump panes that overlap
1676 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1678 int amount
= positions
[pane_i
] - offset
;
1682 positions
[pane_i
] += -amount
;
1684 offset
+= sizes
[pane_i
];
1689 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1690 wxAuiDockInfo
& dock
,
1691 wxAuiPaneInfo
& pane
,
1692 wxAuiDockUIPartArray
& uiparts
,
1695 wxAuiDockUIPart part
;
1696 wxSizerItem
* sizer_item
;
1698 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1699 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1700 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1701 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1703 // find out the orientation of the item (orientation for panes
1704 // is the same as the dock's orientation)
1706 if (dock
.IsHorizontal())
1707 orientation
= wxHORIZONTAL
;
1709 orientation
= wxVERTICAL
;
1711 // this variable will store the proportion
1712 // value that the pane will receive
1713 int pane_proportion
= pane
.dock_proportion
;
1715 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1716 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1718 if (pane
.HasGripper())
1720 if (pane
.HasGripperTop())
1721 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1723 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1725 part
.type
= wxAuiDockUIPart::typeGripper
;
1729 part
.orientation
= orientation
;
1730 part
.cont_sizer
= horz_pane_sizer
;
1731 part
.sizer_item
= sizer_item
;
1735 if (pane
.HasCaption())
1737 // create the caption sizer
1738 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1740 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1742 part
.type
= wxAuiDockUIPart::typeCaption
;
1746 part
.orientation
= orientation
;
1747 part
.cont_sizer
= vert_pane_sizer
;
1748 part
.sizer_item
= sizer_item
;
1749 int caption_part_idx
= uiparts
.GetCount();
1752 // add pane buttons to the caption
1753 int i
, button_count
;
1754 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1755 i
< button_count
; ++i
)
1757 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1759 sizer_item
= caption_sizer
->Add(pane_button_size
,
1763 part
.type
= wxAuiDockUIPart::typePaneButton
;
1766 part
.button
= &button
;
1767 part
.orientation
= orientation
;
1768 part
.cont_sizer
= caption_sizer
;
1769 part
.sizer_item
= sizer_item
;
1773 // if we have buttons, add a little space to the right
1774 // of them to ease visual crowding
1775 if (button_count
>= 1)
1777 caption_sizer
->Add(3,1);
1780 // add the caption sizer
1781 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1783 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1786 // add the pane window itself
1789 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1793 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1794 // Don't do this because it breaks the pane size in floating windows
1795 // BIW: Right now commenting this out is causing problems with
1796 // an mdi client window as the center pane.
1797 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1800 part
.type
= wxAuiDockUIPart::typePane
;
1804 part
.orientation
= orientation
;
1805 part
.cont_sizer
= vert_pane_sizer
;
1806 part
.sizer_item
= sizer_item
;
1810 // determine if the pane should have a minimum size; if the pane is
1811 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1812 // if the pane.min_size is set, we must use that value as well
1814 wxSize min_size
= pane
.min_size
;
1817 if (min_size
== wxDefaultSize
)
1819 min_size
= pane
.best_size
;
1820 pane_proportion
= 0;
1824 if (min_size
!= wxDefaultSize
)
1826 vert_pane_sizer
->SetItemMinSize(
1827 vert_pane_sizer
->GetChildren().GetCount()-1,
1828 min_size
.x
, min_size
.y
);
1832 // add the verticle sizer (caption, pane window) to the
1833 // horizontal sizer (gripper, verticle sizer)
1834 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1836 // finally, add the pane sizer to the dock sizer
1838 if (pane
.HasBorder())
1840 // allowing space for the pane's border
1841 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1842 wxEXPAND
| wxALL
, pane_border_size
);
1844 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1848 part
.orientation
= orientation
;
1849 part
.cont_sizer
= cont
;
1850 part
.sizer_item
= sizer_item
;
1855 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1859 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1860 wxAuiDockInfo
& dock
,
1861 wxAuiDockUIPartArray
& uiparts
,
1864 wxSizerItem
* sizer_item
;
1865 wxAuiDockUIPart part
;
1867 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1868 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1870 // resizable bottom and right docks have a sash before them
1871 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1872 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1874 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1876 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1877 part
.orientation
= orientation
;
1881 part
.cont_sizer
= cont
;
1882 part
.sizer_item
= sizer_item
;
1886 // create the sizer for the dock
1887 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1889 // add each pane to the dock
1890 bool has_maximized_pane
= false;
1891 int pane_i
, pane_count
= dock
.panes
.GetCount();
1895 wxArrayInt pane_positions
, pane_sizes
;
1897 // figure out the real pane positions we will
1898 // use, without modifying the each pane's pane_pos member
1899 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1902 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1904 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1905 int pane_pos
= pane_positions
.Item(pane_i
);
1907 if (pane
.IsMaximized())
1908 has_maximized_pane
= true;
1911 int amount
= pane_pos
- offset
;
1914 if (dock
.IsVertical())
1915 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1917 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1919 part
.type
= wxAuiDockUIPart::typeBackground
;
1923 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1924 part
.cont_sizer
= dock_sizer
;
1925 part
.sizer_item
= sizer_item
;
1931 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1933 offset
+= pane_sizes
.Item(pane_i
);
1936 // at the end add a very small stretchable background area
1937 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1939 part
.type
= wxAuiDockUIPart::typeBackground
;
1943 part
.orientation
= orientation
;
1944 part
.cont_sizer
= dock_sizer
;
1945 part
.sizer_item
= sizer_item
;
1950 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1952 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1954 if (pane
.IsMaximized())
1955 has_maximized_pane
= true;
1957 // if this is not the first pane being added,
1958 // we need to add a pane sizer
1959 if (!m_has_maximized
&& pane_i
> 0)
1961 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1963 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1965 part
.pane
= dock
.panes
.Item(pane_i
-1);
1967 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1968 part
.cont_sizer
= dock_sizer
;
1969 part
.sizer_item
= sizer_item
;
1973 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1977 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1978 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1980 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1982 part
.type
= wxAuiDockUIPart::typeDock
;
1986 part
.orientation
= orientation
;
1987 part
.cont_sizer
= cont
;
1988 part
.sizer_item
= sizer_item
;
1991 if (dock
.IsHorizontal())
1992 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1994 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1996 // top and left docks have a sash after them
1997 if (!m_has_maximized
&&
1999 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2000 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2002 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2004 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2008 part
.orientation
= orientation
;
2009 part
.cont_sizer
= cont
;
2010 part
.sizer_item
= sizer_item
;
2015 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2016 wxAuiDockInfoArray
& docks
,
2017 wxAuiDockUIPartArray
& uiparts
,
2020 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2022 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2023 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2024 wxSize cli_size
= m_frame
->GetClientSize();
2025 int i
, dock_count
, pane_count
;
2028 // empty all docks out
2029 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2031 wxAuiDockInfo
& dock
= docks
.Item(i
);
2033 // empty out all panes, as they will be readded below
2038 // always reset fixed docks' sizes, because
2039 // the contained windows may have been resized
2045 // iterate through all known panes, filing each
2046 // of them into the appropriate dock. If the
2047 // pane does not exist in the dock, add it
2048 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2050 wxAuiPaneInfo
& p
= panes
.Item(i
);
2052 // find any docks with the same dock direction, dock layer, and
2053 // dock row as the pane we are working on
2054 wxAuiDockInfo
* dock
;
2055 wxAuiDockInfoPtrArray arr
;
2056 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2058 if (arr
.GetCount() > 0)
2060 // found the right dock
2065 // dock was not found, so we need to create a new one
2067 d
.dock_direction
= p
.dock_direction
;
2068 d
.dock_layer
= p
.dock_layer
;
2069 d
.dock_row
= p
.dock_row
;
2071 dock
= &docks
.Last();
2075 if (p
.IsDocked() && p
.IsShown())
2077 // remove the pane from any existing docks except this one
2078 RemovePaneFromDocks(docks
, p
, dock
);
2080 // pane needs to be added to the dock,
2081 // if it doesn't already exist
2082 if (!FindPaneInDock(*dock
, p
.window
))
2083 dock
->panes
.Add(&p
);
2087 // remove the pane from any existing docks
2088 RemovePaneFromDocks(docks
, p
);
2093 // remove any empty docks
2094 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2096 if (docks
.Item(i
).panes
.GetCount() == 0)
2100 // configure the docks further
2101 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2103 wxAuiDockInfo
& dock
= docks
.Item(i
);
2104 int j
, dock_pane_count
= dock
.panes
.GetCount();
2106 // sort the dock pane array by the pane's
2107 // dock position (dock_pos), in ascending order
2108 dock
.panes
.Sort(PaneSortFunc
);
2110 // for newly created docks, set up their initial size
2115 for (j
= 0; j
< dock_pane_count
; ++j
)
2117 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2118 wxSize pane_size
= pane
.best_size
;
2119 if (pane_size
== wxDefaultSize
)
2120 pane_size
= pane
.min_size
;
2121 if (pane_size
== wxDefaultSize
)
2122 pane_size
= pane
.window
->GetSize();
2124 if (dock
.IsHorizontal())
2125 size
= wxMax(pane_size
.y
, size
);
2127 size
= wxMax(pane_size
.x
, size
);
2130 // add space for the border (two times), but only
2131 // if at least one pane inside the dock has a pane border
2132 for (j
= 0; j
< dock_pane_count
; ++j
)
2134 if (dock
.panes
.Item(j
)->HasBorder())
2136 size
+= (pane_border_size
*2);
2141 // if pane is on the top or bottom, add the caption height,
2142 // but only if at least one pane inside the dock has a caption
2143 if (dock
.IsHorizontal())
2145 for (j
= 0; j
< dock_pane_count
; ++j
)
2147 if (dock
.panes
.Item(j
)->HasCaption())
2149 size
+= caption_size
;
2156 // new dock's size may not be more than the dock constraint
2157 // parameter specifies. See SetDockSizeConstraint()
2159 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2160 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2162 if (dock
.IsHorizontal())
2163 size
= wxMin(size
, max_dock_y_size
);
2165 size
= wxMin(size
, max_dock_x_size
);
2167 // absolute minimum size for a dock is 10 pixels
2175 // determine the dock's minimum size
2176 bool plus_border
= false;
2177 bool plus_caption
= false;
2178 int dock_min_size
= 0;
2179 for (j
= 0; j
< dock_pane_count
; ++j
)
2181 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2182 if (pane
.min_size
!= wxDefaultSize
)
2184 if (pane
.HasBorder())
2186 if (pane
.HasCaption())
2187 plus_caption
= true;
2188 if (dock
.IsHorizontal())
2190 if (pane
.min_size
.y
> dock_min_size
)
2191 dock_min_size
= pane
.min_size
.y
;
2195 if (pane
.min_size
.x
> dock_min_size
)
2196 dock_min_size
= pane
.min_size
.x
;
2202 dock_min_size
+= (pane_border_size
*2);
2203 if (plus_caption
&& dock
.IsHorizontal())
2204 dock_min_size
+= (caption_size
);
2206 dock
.min_size
= dock_min_size
;
2209 // if the pane's current size is less than it's
2210 // minimum, increase the dock's size to it's minimum
2211 if (dock
.size
< dock
.min_size
)
2212 dock
.size
= dock
.min_size
;
2215 // determine the dock's mode (fixed or proportional);
2216 // determine whether the dock has only toolbars
2217 bool action_pane_marked
= false;
2219 dock
.toolbar
= true;
2220 for (j
= 0; j
< dock_pane_count
; ++j
)
2222 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2223 if (!pane
.IsFixed())
2225 if (!pane
.IsToolbar())
2226 dock
.toolbar
= false;
2227 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2229 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2230 action_pane_marked
= true;
2234 // if the dock mode is proportional and not fixed-pixel,
2235 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2236 // e.g. remove gaps like 1, 2, 30, 500
2239 for (j
= 0; j
< dock_pane_count
; ++j
)
2241 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2246 // if the dock mode is fixed, and none of the panes
2247 // are being moved right now, make sure the panes
2248 // do not overlap each other. If they do, we will
2249 // adjust the positions of the panes
2250 if (dock
.fixed
&& !action_pane_marked
)
2252 wxArrayInt pane_positions
, pane_sizes
;
2253 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2256 for (j
= 0; j
< dock_pane_count
; ++j
)
2258 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2259 pane
.dock_pos
= pane_positions
[j
];
2261 int amount
= pane
.dock_pos
- offset
;
2265 pane
.dock_pos
+= -amount
;
2267 offset
+= pane_sizes
[j
];
2272 // discover the maximum dock layer
2274 for (i
= 0; i
< dock_count
; ++i
)
2275 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2278 // clear out uiparts
2281 // create a bunch of box sizers,
2282 // from the innermost level outwards.
2283 wxSizer
* cont
= NULL
;
2284 wxSizer
* middle
= NULL
;
2288 for (layer
= 0; layer
<= max_layer
; ++layer
)
2290 wxAuiDockInfoPtrArray arr
;
2292 // find any docks in this layer
2293 FindDocks(docks
, -1, layer
, -1, arr
);
2295 // if there aren't any, skip to the next layer
2299 wxSizer
* old_cont
= cont
;
2301 // create a container which will hold this layer's
2302 // docks (top, bottom, left, right)
2303 cont
= new wxBoxSizer(wxVERTICAL
);
2306 // find any top docks in this layer
2307 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2310 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2311 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2315 // fill out the middle layer (which consists
2316 // of left docks, content area and right docks)
2318 middle
= new wxBoxSizer(wxHORIZONTAL
);
2320 // find any left docks in this layer
2321 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2324 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2325 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2328 // add content dock (or previous layer's sizer
2332 // find any center docks
2333 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2336 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2337 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2339 else if (!m_has_maximized
)
2341 // there are no center docks, add a background area
2342 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2343 wxAuiDockUIPart part
;
2344 part
.type
= wxAuiDockUIPart::typeBackground
;
2348 part
.cont_sizer
= middle
;
2349 part
.sizer_item
= sizer_item
;
2355 middle
->Add(old_cont
, 1, wxEXPAND
);
2358 // find any right docks in this layer
2359 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2362 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2363 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2366 if (middle
->GetChildren().GetCount() > 0)
2367 cont
->Add(middle
, 1, wxEXPAND
);
2373 // find any bottom docks in this layer
2374 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2377 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2378 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2385 // no sizer available, because there are no docks,
2386 // therefore we will create a simple background area
2387 cont
= new wxBoxSizer(wxVERTICAL
);
2388 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2389 wxAuiDockUIPart part
;
2390 part
.type
= wxAuiDockUIPart::typeBackground
;
2394 part
.cont_sizer
= middle
;
2395 part
.sizer_item
= sizer_item
;
2399 container
->Add(cont
, 1, wxEXPAND
);
2404 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2405 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2406 // not be larger than half of the window's size
2408 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2410 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2411 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2414 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2417 *width_pct
= m_dock_constraint_x
;
2420 *height_pct
= m_dock_constraint_y
;
2425 // Update() updates the layout. Whenever changes are made to
2426 // one or more panes, this function should be called. It is the
2427 // external entry point for running the layout engine.
2429 void wxAuiManager::Update()
2431 m_hover_button
= NULL
;
2432 m_action_part
= NULL
;
2435 int i
, pane_count
= m_panes
.GetCount();
2438 // destroy floating panes which have been
2439 // redocked or are becoming non-floating
2440 for (i
= 0; i
< pane_count
; ++i
)
2442 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2444 if (!p
.IsFloating() && p
.frame
)
2446 // because the pane is no longer in a floating, we need to
2447 // reparent it to m_frame and destroy the floating frame
2450 p
.window
->SetSize(1,1);
2453 // the following block is a workaround for bug #1531361
2454 // (see wxWidgets sourceforge page). On wxGTK (only), when
2455 // a frame is shown/hidden, a move event unfortunately
2456 // also gets fired. Because we may be dragging around
2457 // a pane, we need to cancel that action here to prevent
2458 // a spurious crash.
2459 if (m_action_window
== p
.frame
)
2461 if (wxWindow::GetCapture() == m_frame
)
2462 m_frame
->ReleaseMouse();
2463 m_action
= actionNone
;
2464 m_action_window
= NULL
;
2468 if (p
.frame
->IsShown())
2469 p
.frame
->Show(false);
2471 // reparent to m_frame and destroy the pane
2472 if (m_action_window
== p
.frame
)
2474 m_action_window
= NULL
;
2477 p
.window
->Reparent(m_frame
);
2478 p
.frame
->SetSizer(NULL
);
2485 // delete old sizer first
2486 m_frame
->SetSizer(NULL
);
2488 // create a layout for all of the panes
2489 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2491 // hide or show panes as necessary,
2492 // and float panes as necessary
2493 for (i
= 0; i
< pane_count
; ++i
)
2495 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2499 if (p
.frame
== NULL
)
2501 // we need to create a frame for this
2502 // pane, which has recently been floated
2503 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2505 // on MSW and Mac, if the owner desires transparent dragging, and
2506 // the dragging is happening right now, then the floating
2507 // window should have this style by default
2508 if (m_action
== actionDragFloatingPane
&&
2509 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2510 frame
->SetTransparent(150);
2512 frame
->SetPaneWindow(p
);
2515 if (p
.IsShown() && !frame
->IsShown())
2520 // frame already exists, make sure it's position
2521 // and size reflect the information in wxAuiPaneInfo
2522 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2524 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2525 p
.floating_size
.x
, p
.floating_size
.y
,
2526 wxSIZE_USE_EXISTING
);
2528 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2529 wxDefaultCoord, wxDefaultCoord,
2530 wxSIZE_USE_EXISTING);
2531 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2535 if (p
.frame
->IsShown() != p
.IsShown())
2536 p
.frame
->Show(p
.IsShown());
2541 if (p
.window
->IsShown() != p
.IsShown())
2542 p
.window
->Show(p
.IsShown());
2545 // if "active panes" are no longer allowed, clear
2546 // any optionActive values from the pane states
2547 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2549 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2554 // keep track of the old window rectangles so we can
2555 // refresh those windows whose rect has changed
2556 wxAuiRectArray old_pane_rects
;
2557 for (i
= 0; i
< pane_count
; ++i
)
2560 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2562 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2565 old_pane_rects
.Add(r
);
2571 // apply the new sizer
2572 m_frame
->SetSizer(sizer
);
2573 m_frame
->SetAutoLayout(false);
2578 // now that the frame layout is done, we need to check
2579 // the new pane rectangles against the old rectangles that
2580 // we saved a few lines above here. If the rectangles have
2581 // changed, the corresponding panes must also be updated
2582 for (i
= 0; i
< pane_count
; ++i
)
2584 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2585 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2587 if (p
.rect
!= old_pane_rects
[i
])
2589 p
.window
->Refresh();
2598 // set frame's minimum size
2601 // N.B. More work needs to be done on frame minimum sizes;
2602 // this is some intresting code that imposes the minimum size,
2603 // but we may want to include a more flexible mechanism or
2604 // options for multiple minimum-size modes, e.g. strict or lax
2605 wxSize min_size = sizer->GetMinSize();
2606 wxSize frame_size = m_frame->GetSize();
2607 wxSize client_size = m_frame->GetClientSize();
2609 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2610 min_size.y+frame_size.y-client_size.y );
2612 m_frame->SetMinSize(minframe_size);
2614 if (frame_size.x < minframe_size.x ||
2615 frame_size.y < minframe_size.y)
2616 sizer->Fit(m_frame);
2621 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2622 // on the frame's main sizer, then measures all the various UI items
2623 // and updates their internal rectangles. This should always be called
2624 // instead of calling m_frame->Layout() directly
2626 void wxAuiManager::DoFrameLayout()
2631 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2633 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2635 // get the rectangle of the UI part
2636 // originally, this code looked like this:
2637 // part.rect = wxRect(part.sizer_item->GetPosition(),
2638 // part.sizer_item->GetSize());
2639 // this worked quite well, with one exception: the mdi
2640 // client window had a "deferred" size variable
2641 // that returned the wrong size. It looks like
2642 // a bug in wx, because the former size of the window
2643 // was being returned. So, we will retrieve the part's
2644 // rectangle via other means
2647 part
.rect
= part
.sizer_item
->GetRect();
2648 int flag
= part
.sizer_item
->GetFlag();
2649 int border
= part
.sizer_item
->GetBorder();
2652 part
.rect
.y
-= border
;
2653 part
.rect
.height
+= border
;
2657 part
.rect
.x
-= border
;
2658 part
.rect
.width
+= border
;
2660 if (flag
& wxBOTTOM
)
2661 part
.rect
.height
+= border
;
2663 part
.rect
.width
+= border
;
2666 if (part
.type
== wxAuiDockUIPart::typeDock
)
2667 part
.dock
->rect
= part
.rect
;
2668 if (part
.type
== wxAuiDockUIPart::typePane
)
2669 part
.pane
->rect
= part
.rect
;
2673 // GetPanePart() looks up the pane the pane border UI part (or the regular
2674 // pane part if there is no border). This allows the caller to get the exact
2675 // rectangle of the pane in question, including decorations like
2676 // caption and border (if any).
2678 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2681 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2683 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2684 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2685 part
.pane
&& part
.pane
->window
== wnd
)
2688 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2690 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2691 if (part
.type
== wxAuiDockUIPart::typePane
&&
2692 part
.pane
&& part
.pane
->window
== wnd
)
2700 // GetDockPixelOffset() is an internal function which returns
2701 // a dock's offset in pixels from the left side of the window
2702 // (for horizontal docks) or from the top of the window (for
2703 // vertical docks). This value is necessary for calculating
2704 // fixel-pane/toolbar offsets when they are dragged.
2706 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2708 // the only way to accurately calculate the dock's
2709 // offset is to actually run a theoretical layout
2711 int i
, part_count
, dock_count
;
2712 wxAuiDockInfoArray docks
;
2713 wxAuiPaneInfoArray panes
;
2714 wxAuiDockUIPartArray uiparts
;
2715 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2718 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2719 wxSize client_size
= m_frame
->GetClientSize();
2720 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2723 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2725 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2726 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2727 part
.sizer_item
->GetSize());
2728 if (part
.type
== wxAuiDockUIPart::typeDock
)
2729 part
.dock
->rect
= part
.rect
;
2734 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2736 wxAuiDockInfo
& dock
= docks
.Item(i
);
2737 if (test
.dock_direction
== dock
.dock_direction
&&
2738 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2740 if (dock
.IsVertical())
2752 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2753 // if a dock operation is allowed, the new dock position is copied into
2754 // the target info. If the operation was allowed, the function returns true.
2756 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2757 const wxAuiPaneInfo
& new_pos
)
2759 bool allowed
= false;
2760 switch (new_pos
.dock_direction
)
2762 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2763 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2764 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2765 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2775 // DoDrop() is an important function. It basically takes a mouse position,
2776 // and determines where the pane's new position would be. If the pane is to be
2777 // dropped, it performs the drop operation using the specified dock and pane
2778 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2779 // scenario can be performed, giving precise coordinates for drop hints.
2780 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2781 // as parameters, the changes will be made to the main state arrays
2783 const int auiInsertRowPixels
= 10;
2784 const int auiNewRowPixels
= 40;
2785 const int auiLayerInsertPixels
= 40;
2786 const int auiLayerInsertOffset
= 5;
2788 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2789 wxAuiPaneInfoArray
& panes
,
2790 wxAuiPaneInfo
& target
,
2792 const wxPoint
& offset
)
2794 wxSize cli_size
= m_frame
->GetClientSize();
2796 wxAuiPaneInfo drop
= target
;
2799 // The result should always be shown
2803 // Check to see if the pane has been dragged outside of the window
2804 // (or near to the outside of the window), if so, dock it along the edge
2807 int layer_insert_offset
= auiLayerInsertOffset
;
2808 if (drop
.IsToolbar())
2809 layer_insert_offset
= 0;
2812 if (pt
.x
< layer_insert_offset
&&
2813 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2815 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2816 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2817 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2819 if (drop
.IsToolbar())
2820 new_layer
= auiToolBarLayer
;
2825 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2826 return ProcessDockResult(target
, drop
);
2828 else if (pt
.y
< layer_insert_offset
&&
2829 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2831 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2832 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2833 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2835 if (drop
.IsToolbar())
2836 new_layer
= auiToolBarLayer
;
2841 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2842 return ProcessDockResult(target
, drop
);
2844 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2845 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2847 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2848 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2849 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2851 if (drop
.IsToolbar())
2852 new_layer
= auiToolBarLayer
;
2854 drop
.Dock().Right().
2857 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2858 return ProcessDockResult(target
, drop
);
2860 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2861 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2863 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2864 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2865 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2867 if (drop
.IsToolbar())
2868 new_layer
= auiToolBarLayer
;
2870 drop
.Dock().Bottom().
2873 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2874 return ProcessDockResult(target
, drop
);
2878 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2881 if (drop
.IsToolbar())
2883 if (!part
|| !part
->dock
)
2886 // calculate the offset from where the dock begins
2887 // to the point where the user dropped the pane
2888 int dock_drop_offset
= 0;
2889 if (part
->dock
->IsHorizontal())
2890 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2892 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2895 // toolbars may only be moved in and to fixed-pane docks,
2896 // otherwise we will try to float the pane. Also, the pane
2897 // should float if being dragged over center pane windows
2898 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2900 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2906 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2907 (drop
.IsFloatable() ||
2908 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2909 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2911 if (drop
.IsFloatable())
2917 return ProcessDockResult(target
, drop
);
2920 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2922 return ProcessDockResult(target
, drop
);
2927 m_last_rect
= part
->dock
->rect
;
2928 m_last_rect
.Inflate( 15, 15 );
2931 Direction(part
->dock
->dock_direction
).
2932 Layer(part
->dock
->dock_layer
).
2933 Row(part
->dock
->dock_row
).
2934 Position(dock_drop_offset
);
2937 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2938 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2939 ) && part
->dock
->panes
.GetCount() > 1)
2941 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2942 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2944 int row
= drop
.dock_row
;
2945 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2946 part
->dock
->dock_layer
,
2947 part
->dock
->dock_row
);
2948 drop
.dock_row
= row
;
2952 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2953 part
->dock
->dock_layer
,
2954 part
->dock
->dock_row
+1);
2955 drop
.dock_row
= part
->dock
->dock_row
+1;
2960 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2961 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2962 ) && part
->dock
->panes
.GetCount() > 1)
2964 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2965 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2967 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2968 part
->dock
->dock_layer
,
2969 part
->dock
->dock_row
+1);
2970 drop
.dock_row
= part
->dock
->dock_row
+1;
2974 int row
= drop
.dock_row
;
2975 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2976 part
->dock
->dock_layer
,
2977 part
->dock
->dock_row
);
2978 drop
.dock_row
= row
;
2982 return ProcessDockResult(target
, drop
);
2991 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2992 part
->type
== wxAuiDockUIPart::typeCaption
||
2993 part
->type
== wxAuiDockUIPart::typeGripper
||
2994 part
->type
== wxAuiDockUIPart::typePaneButton
||
2995 part
->type
== wxAuiDockUIPart::typePane
||
2996 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2997 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2998 part
->type
== wxAuiDockUIPart::typeBackground
)
3000 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3002 if (part
->dock
->panes
.GetCount() != 1)
3004 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3011 // If a normal frame is being dragged over a toolbar, insert it
3012 // along the edge under the toolbar, but over all other panes.
3013 // (this could be done much better, but somehow factoring this
3014 // calculation with the one at the beginning of this function)
3015 if (part
->dock
&& part
->dock
->toolbar
)
3019 switch (part
->dock
->dock_direction
)
3021 case wxAUI_DOCK_LEFT
:
3022 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3023 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3024 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3026 case wxAUI_DOCK_TOP
:
3027 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3028 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3029 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3031 case wxAUI_DOCK_RIGHT
:
3032 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3033 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3034 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3036 case wxAUI_DOCK_BOTTOM
:
3037 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3038 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3039 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3043 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3046 Direction(part
->dock
->dock_direction
).
3047 Layer(layer
).Row(0).Position(0);
3048 return ProcessDockResult(target
, drop
);
3055 part
= GetPanePart(part
->pane
->window
);
3059 bool insert_dock_row
= false;
3060 int insert_row
= part
->pane
->dock_row
;
3061 int insert_dir
= part
->pane
->dock_direction
;
3062 int insert_layer
= part
->pane
->dock_layer
;
3064 switch (part
->pane
->dock_direction
)
3066 case wxAUI_DOCK_TOP
:
3067 if (pt
.y
>= part
->rect
.y
&&
3068 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3069 insert_dock_row
= true;
3071 case wxAUI_DOCK_BOTTOM
:
3072 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3073 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3074 insert_dock_row
= true;
3076 case wxAUI_DOCK_LEFT
:
3077 if (pt
.x
>= part
->rect
.x
&&
3078 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3079 insert_dock_row
= true;
3081 case wxAUI_DOCK_RIGHT
:
3082 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3083 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3084 insert_dock_row
= true;
3086 case wxAUI_DOCK_CENTER
:
3088 // "new row pixels" will be set to the default, but
3089 // must never exceed 20% of the window size
3090 int new_row_pixels_x
= auiNewRowPixels
;
3091 int new_row_pixels_y
= auiNewRowPixels
;
3093 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3094 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3096 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3097 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3100 // determine if the mouse pointer is in a location that
3101 // will cause a new row to be inserted. The hot spot positions
3102 // are along the borders of the center pane
3105 insert_dock_row
= true;
3106 const wxRect
& pr
= part
->rect
;
3107 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3108 insert_dir
= wxAUI_DOCK_LEFT
;
3109 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3110 insert_dir
= wxAUI_DOCK_TOP
;
3111 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3112 pt
.x
< pr
.x
+ pr
.width
)
3113 insert_dir
= wxAUI_DOCK_RIGHT
;
3114 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3115 pt
.y
< pr
.y
+ pr
.height
)
3116 insert_dir
= wxAUI_DOCK_BOTTOM
;
3120 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3124 if (insert_dock_row
)
3126 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3127 drop
.Dock().Direction(insert_dir
).
3128 Layer(insert_layer
).
3131 return ProcessDockResult(target
, drop
);
3134 // determine the mouse offset and the pane size, both in the
3135 // direction of the dock itself, and perpendicular to the dock
3139 if (part
->orientation
== wxVERTICAL
)
3141 offset
= pt
.y
- part
->rect
.y
;
3142 size
= part
->rect
.GetHeight();
3146 offset
= pt
.x
- part
->rect
.x
;
3147 size
= part
->rect
.GetWidth();
3150 int drop_position
= part
->pane
->dock_pos
;
3152 // if we are in the top/left part of the pane,
3153 // insert the pane before the pane being hovered over
3154 if (offset
<= size
/2)
3156 drop_position
= part
->pane
->dock_pos
;
3158 part
->pane
->dock_direction
,
3159 part
->pane
->dock_layer
,
3160 part
->pane
->dock_row
,
3161 part
->pane
->dock_pos
);
3164 // if we are in the bottom/right part of the pane,
3165 // insert the pane before the pane being hovered over
3166 if (offset
> size
/2)
3168 drop_position
= part
->pane
->dock_pos
+1;
3170 part
->pane
->dock_direction
,
3171 part
->pane
->dock_layer
,
3172 part
->pane
->dock_row
,
3173 part
->pane
->dock_pos
+1);
3177 Direction(part
->dock
->dock_direction
).
3178 Layer(part
->dock
->dock_layer
).
3179 Row(part
->dock
->dock_row
).
3180 Position(drop_position
);
3181 return ProcessDockResult(target
, drop
);
3188 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3190 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3192 m_hint_fadetimer
.Stop();
3196 m_hint_fadeamt
+= 4;
3197 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3200 void wxAuiManager::ShowHint(const wxRect
& rect
)
3204 // if the hint rect is the same as last time, don't do anything
3205 if (m_last_hint
== rect
)
3209 m_hint_fadeamt
= m_hint_fademax
;
3211 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3212 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3213 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3217 m_hint_wnd
->SetSize(rect
);
3218 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3220 if (!m_hint_wnd
->IsShown())
3223 // if we are dragging a floating pane, set the focus
3224 // back to that floating pane (otherwise it becomes unfocused)
3225 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3226 m_action_window
->SetFocus();
3228 m_hint_wnd
->Raise();
3231 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3233 // start fade in timer
3234 m_hint_fadetimer
.SetOwner(this, 101);
3235 m_hint_fadetimer
.Start(5);
3238 else // Not using a transparent hint window...
3240 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3243 if (m_last_hint
!= rect
)
3245 // remove the last hint rectangle
3251 wxScreenDC screendc
;
3252 wxRegion
clip(1, 1, 10000, 10000);
3254 // clip all floating windows, so we don't draw over them
3256 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3258 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3260 if (pane
.IsFloating() &&
3261 pane
.frame
->IsShown())
3263 wxRect rect
= pane
.frame
->GetRect();
3265 // wxGTK returns the client size, not the whole frame size
3271 clip
.Subtract(rect
);
3275 // As we can only hide the hint by redrawing the managed window, we
3276 // need to clip the region to the managed window too or we get
3277 // nasty redrawn problems.
3278 clip
.Intersect(m_frame
->GetRect());
3280 screendc
.SetDeviceClippingRegion(clip
);
3282 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3283 wxBrush
brush(stipple
);
3284 screendc
.SetBrush(brush
);
3285 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3287 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3288 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3289 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3290 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3294 void wxAuiManager::HideHint()
3296 // hides a transparent window hint, if there is one
3299 if (m_hint_wnd
->IsShown())
3300 m_hint_wnd
->Show(false);
3301 m_hint_wnd
->SetTransparent(0);
3302 m_hint_fadetimer
.Stop();
3303 m_last_hint
= wxRect();
3307 // hides a painted hint by redrawing the frame window
3308 if (!m_last_hint
.IsEmpty())
3312 m_last_hint
= wxRect();
3316 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3318 // Do nothing so this event isn't handled in the base handlers.
3320 // Letting the hint window activate without this handler can lead to
3321 // weird behavior on Mac where the menu is switched out to the top
3322 // window's menu in MDI applications when it shouldn't be. So since
3323 // we don't want user interaction with the hint window anyway, we just
3324 // prevent it from activating here.
3329 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3330 const wxPoint
& offset
)
3332 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3336 if (pane
.IsToolbar())
3338 m_action
= actionDragToolbarPane
;
3342 m_action
= actionDragFloatingPane
;
3345 m_action_window
= pane_window
;
3346 m_action_offset
= offset
;
3347 m_frame
->CaptureMouse();
3351 // CalculateHintRect() calculates the drop hint rectangle. The method
3352 // first calls DoDrop() to determine the exact position the pane would
3353 // be at were if dropped. If the pane would indeed become docked at the
3354 // specified drop point, the the rectangle hint will be returned in
3355 // screen coordinates. Otherwise, an empty rectangle is returned.
3356 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3357 // the mouse position, in client coordinates. |offset| describes the offset
3358 // that the mouse is from the upper-left corner of the item being dragged
3360 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3362 const wxPoint
& offset
)
3366 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3367 // we will create a new temporary layout and then measure the resulting
3368 // rectangle; we will create a copy of the docking structures (m_dock)
3369 // so that we don't modify the real thing on screen
3371 int i
, pane_count
, part_count
;
3372 wxAuiDockInfoArray docks
;
3373 wxAuiPaneInfoArray panes
;
3374 wxAuiDockUIPartArray uiparts
;
3375 wxAuiPaneInfo hint
= GetPane(pane_window
);
3376 hint
.name
= wxT("__HINT__");
3377 hint
.PaneBorder(true);
3383 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3385 // remove any pane already there which bears the same window;
3386 // this happens when you are moving a pane around in a dock
3387 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3389 if (panes
.Item(i
).window
== pane_window
)
3391 RemovePaneFromDocks(docks
, panes
.Item(i
));
3397 // find out where the new pane would be
3398 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3405 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3406 wxSize client_size
= m_frame
->GetClientSize();
3407 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3410 for (i
= 0, part_count
= uiparts
.GetCount();
3411 i
< part_count
; ++i
)
3413 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3415 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3416 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3418 rect
= wxRect(part
.sizer_item
->GetPosition(),
3419 part
.sizer_item
->GetSize());
3431 // actually show the hint rectangle on the screen
3432 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3434 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3436 // Mirror rectangle in RTL mode
3437 rect
.x
-= rect
.GetWidth();
3443 // DrawHintRect() calculates the hint rectangle by calling
3444 // CalculateHintRect(). If there is a rectangle, it shows it
3445 // by calling ShowHint(), otherwise it hides any hint
3446 // rectangle currently shown
3447 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3449 const wxPoint
& offset
)
3451 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3463 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3465 // try to find the pane
3466 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3467 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3469 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3470 pane
.frame
->SetTransparent(150);
3473 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3475 // try to find the pane
3476 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3477 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3479 wxPoint pt
= ::wxGetMousePosition();
3482 // Adapt pt to direction
3485 // move to pane's upper border
3487 pos
= wnd
->ClientToScreen( pos
);
3489 // and some more pixels for the title bar
3492 else if (dir
== wxWEST
)
3494 // move to pane's left border
3496 pos
= wnd
->ClientToScreen( pos
);
3499 else if (dir
== wxEAST
)
3501 // move to pane's right border
3502 wxPoint
pos( wnd
->GetSize().x
, 0 );
3503 pos
= wnd
->ClientToScreen( pos
);
3506 else if (dir
== wxSOUTH
)
3508 // move to pane's bottom border
3509 wxPoint
pos( 0, wnd
->GetSize().y
);
3510 pos
= wnd
->ClientToScreen( pos
);
3517 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3519 // calculate the offset from the upper left-hand corner
3520 // of the frame to the mouse pointer
3521 wxPoint frame_pos
= pane
.frame
->GetPosition();
3522 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3524 // no hint for toolbar floating windows
3525 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3527 wxAuiDockInfoArray docks
;
3528 wxAuiPaneInfoArray panes
;
3529 wxAuiDockUIPartArray uiparts
;
3530 wxAuiPaneInfo hint
= pane
;
3532 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3534 // find out where the new pane would be
3535 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3537 if (hint
.IsFloating())
3541 m_action
= actionDragToolbarPane
;
3542 m_action_window
= pane
.window
;
3550 // if a key modifier is pressed while dragging the frame,
3551 // don't dock the window
3552 if (!CanDockPanel(pane
))
3559 DrawHintRect(wnd
, client_pt
, action_offset
);
3562 // this cleans up some screen artifacts that are caused on GTK because
3563 // we aren't getting the exact size of the window (see comment
3573 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3575 // try to find the pane
3576 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3577 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3579 wxPoint pt
= ::wxGetMousePosition();
3582 // Adapt pt to direction
3585 // move to pane's upper border
3587 pos
= wnd
->ClientToScreen( pos
);
3589 // and some more pixels for the title bar
3592 else if (dir
== wxWEST
)
3594 // move to pane's left border
3596 pos
= wnd
->ClientToScreen( pos
);
3599 else if (dir
== wxEAST
)
3601 // move to pane's right border
3602 wxPoint
pos( wnd
->GetSize().x
, 0 );
3603 pos
= wnd
->ClientToScreen( pos
);
3606 else if (dir
== wxSOUTH
)
3608 // move to pane's bottom border
3609 wxPoint
pos( 0, wnd
->GetSize().y
);
3610 pos
= wnd
->ClientToScreen( pos
);
3617 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3619 // calculate the offset from the upper left-hand corner
3620 // of the frame to the mouse pointer
3621 wxPoint frame_pos
= pane
.frame
->GetPosition();
3622 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3624 // if a key modifier is pressed while dragging the frame,
3625 // don't dock the window
3626 if (CanDockPanel(pane
))
3628 // do the drop calculation
3629 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3632 // if the pane is still floating, update it's floating
3633 // position (that we store)
3634 if (pane
.IsFloating())
3636 pane
.floating_pos
= pane
.frame
->GetPosition();
3638 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3639 pane
.frame
->SetTransparent(255);
3641 else if (m_has_maximized
)
3643 RestoreMaximizedPane();
3651 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3653 // try to find the pane
3654 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3655 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3657 pane
.floating_size
= size
;
3661 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3663 // try to find the pane
3664 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3665 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3668 // fire pane close event
3669 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3671 e
.SetCanVeto(evt
.CanVeto());
3681 // close the pane, but check that it
3682 // still exists in our pane array first
3683 // (the event handler above might have removed it)
3685 wxAuiPaneInfo
& check
= GetPane(wnd
);
3695 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3697 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3699 SetActivePane(m_panes
, wnd
);
3704 // OnRender() draws all of the pane captions, sashes,
3705 // backgrounds, captions, grippers, pane borders and buttons.
3706 // It renders the entire user interface.
3708 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3710 // if the frame is about to be deleted, don't bother
3711 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3714 wxDC
* dc
= evt
.GetDC();
3720 for (i
= 0, part_count
= m_uiparts
.GetCount();
3721 i
< part_count
; ++i
)
3723 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3725 // don't draw hidden pane items or items that aren't windows
3726 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3731 case wxAuiDockUIPart::typeDockSizer
:
3732 case wxAuiDockUIPart::typePaneSizer
:
3733 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3735 case wxAuiDockUIPart::typeBackground
:
3736 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3738 case wxAuiDockUIPart::typeCaption
:
3739 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3741 case wxAuiDockUIPart::typeGripper
:
3742 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3744 case wxAuiDockUIPart::typePaneBorder
:
3745 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3747 case wxAuiDockUIPart::typePaneButton
:
3748 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3749 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3756 // Render() fire a render event, which is normally handled by
3757 // wxAuiManager::OnRender(). This allows the render function to
3758 // be overridden via the render event. This can be useful for paintin
3759 // custom graphics in the main window. Default behavior can be
3760 // invoked in the overridden function by calling OnRender()
3762 void wxAuiManager::Render(wxDC
* dc
)
3764 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3770 void wxAuiManager::Repaint(wxDC
* dc
)
3775 m_frame
->Refresh() ;
3781 m_frame
->GetClientSize(&w
, &h
);
3783 // figure out which dc to use; if one
3784 // has been specified, use it, otherwise
3786 wxClientDC
* client_dc
= NULL
;
3789 client_dc
= new wxClientDC(m_frame
);
3793 // if the frame has a toolbar, the client area
3794 // origin will not be (0,0).
3795 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3796 if (pt
.x
!= 0 || pt
.y
!= 0)
3797 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3799 // render all the items
3802 // if we created a client_dc, delete it
3807 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3809 wxPaintDC
dc(m_frame
);
3813 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3822 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3830 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3832 // for MDI parent frames, this event must not
3833 // be "skipped". In other words, the parent frame
3834 // must not be allowed to resize the client window
3835 // after we are finished processing sizing changes
3843 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3845 // get the window we are managing, if none, return NULL
3846 wxWindow
* window
= GetManagedWindow();
3849 evt
.SetManager(NULL
);
3853 // if we are managing a child frame, get the 'real' manager
3854 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3856 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3857 evt
.SetManager(float_frame
->GetOwnerManager());
3861 // return pointer to ourself
3862 evt
.SetManager(this);
3865 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3868 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3869 wxCursor cursor
= wxNullCursor
;
3873 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3874 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3876 // a dock may not be resized if it has a single
3877 // pane which is not resizable
3878 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3879 part
->dock
->panes
.GetCount() == 1 &&
3880 part
->dock
->panes
.Item(0)->IsFixed())
3883 // panes that may not be resized do not get a sizing cursor
3884 if (part
->pane
&& part
->pane
->IsFixed())
3887 if (part
->orientation
== wxVERTICAL
)
3888 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3890 cursor
= wxCursor(wxCURSOR_SIZENS
);
3892 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3894 cursor
= wxCursor(wxCURSOR_SIZING
);
3898 event
.SetCursor(cursor
);
3903 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3904 const wxMouseEvent
& event
)
3906 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3907 if (!hit_test
|| !button_ui_part
)
3910 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3912 if (hit_test
== button_ui_part
)
3914 if (event
.LeftDown())
3915 state
= wxAUI_BUTTON_STATE_PRESSED
;
3917 state
= wxAUI_BUTTON_STATE_HOVER
;
3921 if (event
.LeftDown())
3922 state
= wxAUI_BUTTON_STATE_HOVER
;
3925 // now repaint the button with hover state
3926 wxClientDC
cdc(m_frame
);
3928 // if the frame has a toolbar, the client area
3929 // origin will not be (0,0).
3930 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3931 if (pt
.x
!= 0 || pt
.y
!= 0)
3932 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3936 m_art
->DrawPaneButton(cdc
, m_frame
,
3937 button_ui_part
->button
->button_id
,
3939 button_ui_part
->rect
,
3944 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3946 m_currentDragItem
= -1;
3948 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3951 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3952 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3954 // Removing this restriction so that a centre pane can be resized
3955 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3958 // a dock may not be resized if it has a single
3959 // pane which is not resizable
3960 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3961 part
->dock
->panes
.GetCount() == 1 &&
3962 part
->dock
->panes
.Item(0)->IsFixed())
3965 // panes that may not be resized should be ignored here
3966 if (part
->pane
&& part
->pane
->IsFixed())
3969 m_action
= actionResize
;
3970 m_action_part
= part
;
3971 m_action_hintrect
= wxRect();
3972 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3973 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3974 event
.m_y
- part
->rect
.y
);
3975 m_frame
->CaptureMouse();
3977 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3979 m_action
= actionClickButton
;
3980 m_action_part
= part
;
3981 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3982 m_frame
->CaptureMouse();
3984 UpdateButtonOnScreen(part
, event
);
3986 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3987 part
->type
== wxAuiDockUIPart::typeGripper
)
3989 // if we are managing a wxAuiFloatingFrame window, then
3990 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3991 // We want to initiate a toolbar drag in our owner manager
3992 wxWindow
* managed_wnd
= GetManagedWindow();
3995 part
->pane
->window
&&
3997 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3999 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4000 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4001 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4002 wxPoint(event
.m_x
- part
->rect
.x
,
4003 event
.m_y
- part
->rect
.y
));
4009 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4011 // set the caption as active
4012 SetActivePane(m_panes
, part
->pane
->window
);
4016 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4019 m_action
= actionClickCaption
;
4020 m_action_part
= part
;
4021 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4022 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4023 event
.m_y
- part
->rect
.y
);
4024 m_frame
->CaptureMouse();
4043 /// Ends a resize action, or for live update, resizes the sash
4044 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4046 // resize the dock or the pane
4047 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4049 wxRect
& rect
= m_action_part
->dock
->rect
;
4051 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4052 event
.m_y
- m_action_offset
.y
);
4054 switch (m_action_part
->dock
->dock_direction
)
4056 case wxAUI_DOCK_LEFT
:
4057 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4059 case wxAUI_DOCK_TOP
:
4060 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4062 case wxAUI_DOCK_RIGHT
:
4063 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4064 new_pos
.x
- m_action_part
->rect
.GetWidth();
4066 case wxAUI_DOCK_BOTTOM
:
4067 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4068 new_pos
.y
- m_action_part
->rect
.GetHeight();
4075 else if (m_action_part
&&
4076 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4078 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4079 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4081 int total_proportion
= 0;
4082 int dock_pixels
= 0;
4083 int new_pixsize
= 0;
4085 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4086 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4087 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4089 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4090 event
.m_y
- m_action_offset
.y
);
4092 // determine the pane rectangle by getting the pane part
4093 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4094 wxASSERT_MSG(pane_part
,
4095 wxT("Pane border part not found -- shouldn't happen"));
4097 // determine the new pixel size that the user wants;
4098 // this will help us recalculate the pane's proportion
4099 if (dock
.IsHorizontal())
4100 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4102 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4104 // determine the size of the dock, based on orientation
4105 if (dock
.IsHorizontal())
4106 dock_pixels
= dock
.rect
.GetWidth();
4108 dock_pixels
= dock
.rect
.GetHeight();
4110 // determine the total proportion of all resizable panes,
4111 // and the total size of the dock minus the size of all
4113 int i
, dock_pane_count
= dock
.panes
.GetCount();
4114 int pane_position
= -1;
4115 for (i
= 0; i
< dock_pane_count
; ++i
)
4117 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4118 if (p
.window
== pane
.window
)
4121 // while we're at it, subtract the pane sash
4122 // width from the dock width, because this would
4123 // skew our proportion calculations
4125 dock_pixels
-= sash_size
;
4127 // also, the whole size (including decorations) of
4128 // all fixed panes must also be subtracted, because they
4129 // are not part of the proportion calculation
4132 if (dock
.IsHorizontal())
4133 dock_pixels
-= p
.best_size
.x
;
4135 dock_pixels
-= p
.best_size
.y
;
4139 total_proportion
+= p
.dock_proportion
;
4143 // find a pane in our dock to 'steal' space from or to 'give'
4144 // space to -- this is essentially what is done when a pane is
4145 // resized; the pane should usually be the first non-fixed pane
4146 // to the right of the action pane
4147 int borrow_pane
= -1;
4148 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4150 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4159 // demand that the pane being resized is found in this dock
4160 // (this assert really never should be raised)
4161 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4163 // prevent division by zero
4164 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4166 m_action
= actionNone
;
4170 // calculate the new proportion of the pane
4171 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4173 // default minimum size
4176 // check against the pane's minimum size, if specified. please note
4177 // that this is not enough to ensure that the minimum size will
4178 // not be violated, because the whole frame might later be shrunk,
4179 // causing the size of the pane to violate it's minimum size
4180 if (pane
.min_size
.IsFullySpecified())
4184 if (pane
.HasBorder())
4185 min_size
+= (pane_border_size
*2);
4187 // calculate minimum size with decorations (border,caption)
4188 if (pane_part
->orientation
== wxVERTICAL
)
4190 min_size
+= pane
.min_size
.y
;
4191 if (pane
.HasCaption())
4192 min_size
+= caption_size
;
4196 min_size
+= pane
.min_size
.x
;
4201 // for some reason, an arithmatic error somewhere is causing
4202 // the proportion calculations to always be off by 1 pixel;
4203 // for now we will add the 1 pixel on, but we really should
4204 // determine what's causing this.
4207 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4209 if (new_proportion
< min_proportion
)
4210 new_proportion
= min_proportion
;
4214 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4216 // borrow the space from our neighbor pane to the
4217 // right or bottom (depending on orientation)
4218 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4219 pane
.dock_proportion
= new_proportion
;
4229 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4231 if (m_action
== actionResize
)
4233 m_frame
->ReleaseMouse();
4235 if (!wxAuiManager_HasLiveResize(*this))
4237 // get rid of the hint rectangle
4239 DrawResizeHint(dc
, m_action_hintrect
);
4241 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4242 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4244 DoEndResizeAction(event
);
4246 m_currentDragItem
= -1;
4249 else if (m_action
== actionClickButton
)
4251 m_hover_button
= NULL
;
4252 m_frame
->ReleaseMouse();
4256 UpdateButtonOnScreen(m_action_part
, event
);
4258 // make sure we're still over the item that was originally clicked
4259 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4261 // fire button-click event
4262 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4264 e
.SetPane(m_action_part
->pane
);
4265 e
.SetButton(m_action_part
->button
->button_id
);
4270 else if (m_action
== actionClickCaption
)
4272 m_frame
->ReleaseMouse();
4274 else if (m_action
== actionDragFloatingPane
)
4276 m_frame
->ReleaseMouse();
4278 else if (m_action
== actionDragToolbarPane
)
4280 m_frame
->ReleaseMouse();
4282 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4283 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4285 // save the new positions
4286 wxAuiDockInfoPtrArray docks
;
4287 FindDocks(m_docks
, pane
.dock_direction
,
4288 pane
.dock_layer
, pane
.dock_row
, docks
);
4289 if (docks
.GetCount() == 1)
4291 wxAuiDockInfo
& dock
= *docks
.Item(0);
4293 wxArrayInt pane_positions
, pane_sizes
;
4294 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4296 int i
, dock_pane_count
= dock
.panes
.GetCount();
4297 for (i
= 0; i
< dock_pane_count
; ++i
)
4298 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4301 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4309 m_action
= actionNone
;
4310 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4314 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4316 // sometimes when Update() is called from inside this method,
4317 // a spurious mouse move event is generated; this check will make
4318 // sure that only real mouse moves will get anywhere in this method;
4319 // this appears to be a bug somewhere, and I don't know where the
4320 // mouse move event is being generated. only verified on MSW
4322 wxPoint mouse_pos
= event
.GetPosition();
4323 if (m_last_mouse_move
== mouse_pos
)
4325 m_last_mouse_move
= mouse_pos
;
4328 if (m_action
== actionResize
)
4330 // It's necessary to reset m_action_part since it destroyed
4331 // by the Update within DoEndResizeAction.
4332 if (m_currentDragItem
!= -1)
4333 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4335 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4339 wxPoint pos
= m_action_part
->rect
.GetPosition();
4340 if (m_action_part
->orientation
== wxHORIZONTAL
)
4341 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4343 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4345 if (wxAuiManager_HasLiveResize(*this))
4347 m_frame
->ReleaseMouse();
4348 DoEndResizeAction(event
);
4349 m_frame
->CaptureMouse();
4353 wxRect
rect(m_frame
->ClientToScreen(pos
),
4354 m_action_part
->rect
.GetSize());
4357 if (!m_action_hintrect
.IsEmpty())
4358 DrawResizeHint(dc
, m_action_hintrect
);
4359 DrawResizeHint(dc
, rect
);
4360 m_action_hintrect
= rect
;
4364 else if (m_action
== actionClickCaption
)
4366 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4367 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4369 // caption has been clicked. we need to check if the mouse
4370 // is now being dragged. if it is, we need to change the
4371 // mouse action to 'drag'
4372 if (m_action_part
&&
4373 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4374 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4376 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4378 if (!pane_info
->IsToolbar())
4380 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4381 pane_info
->IsFloatable())
4383 m_action
= actionDragFloatingPane
;
4385 // set initial float position
4386 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4387 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4388 pt
.y
- m_action_offset
.y
);
4391 if (pane_info
->IsMaximized())
4392 RestorePane(*pane_info
);
4396 m_action_window
= pane_info
->frame
;
4398 // action offset is used here to make it feel "natural" to the user
4399 // to drag a docked pane and suddenly have it become a floating frame.
4400 // Sometimes, however, the offset where the user clicked on the docked
4401 // caption is bigger than the width of the floating frame itself, so
4402 // in that case we need to set the action offset to a sensible value
4403 wxSize frame_size
= m_action_window
->GetSize();
4404 if (frame_size
.x
<= m_action_offset
.x
)
4405 m_action_offset
.x
= 30;
4410 m_action
= actionDragToolbarPane
;
4411 m_action_window
= pane_info
->window
;
4415 else if (m_action
== actionDragFloatingPane
)
4417 if (m_action_window
)
4419 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4420 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4421 pt
.y
- m_action_offset
.y
);
4424 else if (m_action
== actionDragToolbarPane
)
4426 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4427 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4429 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4431 wxPoint pt
= event
.GetPosition();
4432 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4434 // if DoDrop() decided to float the pane, set up
4435 // the floating pane's initial position
4436 if (pane
.IsFloating())
4438 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4439 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4440 pt
.y
- m_action_offset
.y
);
4443 // this will do the actiual move operation;
4444 // in the case that the pane has been floated,
4445 // this call will create the floating pane
4446 // and do the reparenting
4449 // if the pane has been floated, change the mouse
4450 // action actionDragFloatingPane so that subsequent
4451 // EVT_MOTION() events will move the floating pane
4452 if (pane
.IsFloating())
4454 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4455 m_action
= actionDragFloatingPane
;
4456 m_action_window
= pane
.frame
;
4461 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4462 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4464 if (part
!= m_hover_button
)
4466 // make the old button normal
4469 UpdateButtonOnScreen(m_hover_button
, event
);
4473 // mouse is over a button, so repaint the
4474 // button in hover mode
4475 UpdateButtonOnScreen(part
, event
);
4476 m_hover_button
= part
;
4484 m_hover_button
= NULL
;
4495 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4499 m_hover_button
= NULL
;
4504 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4506 // cancel the operation in progress, if any
4507 if ( m_action
!= actionNone
)
4509 m_action
= actionNone
;
4514 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4516 // when a child pane has it's focus set, we should change the
4517 // pane's active state to reflect this. (this is only true if
4518 // active panes are allowed by the owner)
4519 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4521 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4522 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4524 SetActivePane(m_panes
, event
.GetWindow());
4533 // OnPaneButton() is an event handler that is called
4534 // when a pane button has been pressed.
4535 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4537 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4539 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4541 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4543 // fire pane close event
4544 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4546 e
.SetPane(evt
.pane
);
4551 // close the pane, but check that it
4552 // still exists in our pane array first
4553 // (the event handler above might have removed it)
4555 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4564 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4566 // fire pane close event
4567 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4569 e
.SetPane(evt
.pane
);
4578 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4580 // fire pane close event
4581 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4583 e
.SetPane(evt
.pane
);
4592 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4594 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&