1 \section{\class{wxBitmap
}}\label{wxbitmap
}
3 %\overview{Overview}{wxbitmapoverview}
5 This class encapsulates the concept of a platform-dependent bitmap,
6 either monochrome or colour.
8 \wxheading{Derived from
}
10 \helpref{wxGDIObject
}{wxgdiobject
}\\
11 \helpref{wxObject
}{wxobject
}
13 \wxheading{Include file
}
17 \wxheading{Predefined objects
}
25 \helpref{wxBitmap overview
}{wxbitmapoverview
},
26 \helpref{supported bitmap file formats
}{supportedbitmapformats
},
27 \helpref{wxDC::Blit
}{wxdcblit
},
28 \helpref{wxIcon
}{wxicon
},
\helpref{wxCursor
}{wxcursor
},
\helpref{wxBitmap
}{wxbitmap
},
29 \helpref{wxMemoryDC
}{wxmemorydc
}
31 \latexignore{\rtfignore{\wxheading{Members
}}}
33 \membersection{wxBitmap::wxBitmap
}\label{wxbitmapctor
}
35 \func{}{wxBitmap
}{\void}
39 \func{}{wxBitmap
}{\param{const wxBitmap\&
}{bitmap
}}
41 Copy constructor. Note that this does not take a fresh copy of the data,
42 but instead makes the internal data point to
{\it bitmap
}'s data. So
43 changing one bitmap will change the other. To make a real copy, you can
47 wxBitmap newBitmap = oldBitmap.GetSubBitmap(
48 wxRect(
0,
0, oldBitmap.GetWidth(), oldBitmap.GetHeight()));
51 \func{}{wxBitmap
}{\param{void*
}{ data
},
\param{int
}{ type
},
\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
53 Creates a bitmap from the given data which is interpreted in platform-dependent
56 \func{}{wxBitmap
}{\param{const char
}{ bits
[]},
\param{int
}{ width
},
\param{int
}{ height
}\\
57 \param{int
}{ depth =
1}}
59 Creates a bitmap from an array of bits.
61 You should only use this function for monochrome bitmaps (
{\it depth
} 1) in
62 portable programs: in this case the
{\it bits
} parameter should contain an XBM
65 For other bit depths, the behaviour is platform dependent: under Windows, the
66 data is passed without any changes to the underlying
{\tt CreateBitmap()
} API.
67 Under other platforms, only monochrome bitmaps may be created using this
68 constructor and
\helpref{wxImage
}{wximage
} should be used for creating colour
69 bitmaps from static data.
71 \func{}{wxBitmap
}{\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
73 Creates a new bitmap. A depth of -
1 indicates the depth of the current screen
74 or visual. Some platforms only support
1 for monochrome and -
1 for the current
77 \func{}{wxBitmap
}{\param{const char**
}{ bits
}}
79 Creates a bitmap from XPM data.
81 \func{}{wxBitmap
}{\param{const wxString\&
}{name
},
\param{long
}{ type
}}
83 Loads a bitmap from a file or resource.
85 \func{}{wxBitmap
}{\param{const wxImage\&
}{ img
},
\param{int
}{ depth = -
1}}
87 Creates bitmap object from the image. This has to be done
88 to actually display an image as you cannot draw an image directly on a window.
89 The resulting bitmap will use the provided colour depth (or that of the
90 current system if depth is -
1) which entails that a colour reduction has
93 When in
8-bit mode (PseudoColour mode), the GTK port will use a
color cube created
94 on program start-up to look up colors. This ensures a very fast conversion, but
95 the image quality won't be perfect (and could be better for photo images using more
96 sophisticated dithering algorithms).
98 On Windows, if there is a palette present (set with SetPalette), it will be used when
99 creating the wxBitmap (most useful in
8-bit display mode). On other platforms,
100 the palette is currently ignored.
102 \wxheading{Parameters
}
104 \docparam{bits
}{Specifies an array of pixel values.
}
106 \docparam{width
}{Specifies the width of the bitmap.
}
108 \docparam{height
}{Specifies the height of the bitmap.
}
110 \docparam{depth
}{Specifies the depth of the bitmap. If this is omitted, the display depth of the
113 \docparam{name
}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
114 Its meaning is determined by the
{\it type
} parameter.
}
116 \docparam{type
}{May be one of the following:
120 \twocolitem{\indexit{wxBITMAP
\_TYPE\_BMP}}{Load a Windows bitmap file.
}
121 \twocolitem{\indexit{wxBITMAP
\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.
}
122 \twocolitem{\indexit{wxBITMAP
\_TYPE\_GIF}}{Load a GIF bitmap file.
}
123 \twocolitem{\indexit{wxBITMAP
\_TYPE\_XBM}}{Load an X bitmap file.
}
124 \twocolitem{\indexit{wxBITMAP
\_TYPE\_XPM}}{Load an XPM bitmap file.
}
125 \twocolitem{\indexit{wxBITMAP
\_TYPE\_RESOURCE}}{Load a Windows resource name.
}
128 The validity of these flags depends on the platform and wxWidgets configuration.
129 If all possible wxWidgets settings are used, the Windows platform supports BMP file, BMP resource,
130 XPM data, and XPM. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
131 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
133 In addition, wxBitmap can read all formats that
\helpref{wxImage
}{wximage
} can, which currently include
134 wxBITMAP
\_TYPE\_JPEG, wxBITMAP
\_TYPE\_TIF, wxBITMAP
\_TYPE\_PNG, wxBITMAP
\_TYPE\_GIF, wxBITMAP
\_TYPE\_PCX,
135 and wxBITMAP
\_TYPE\_PNM. Of course, you must have wxImage handlers loaded.
}
137 \docparam{img
}{Platform-independent wxImage object.
}
141 The first form constructs a bitmap object with no data; an assignment or another member function such as Create
142 or LoadFile must be called subsequently.
144 The second and third forms provide copy constructors. Note that these do not copy the
145 bitmap data, but instead a pointer to the data, keeping a reference count. They are therefore
146 very efficient operations.
148 The fourth form constructs a bitmap from data whose type and value depends on
149 the value of the
{\it type
} argument.
151 The fifth form constructs a (usually monochrome) bitmap from an array of pixel values, under both
154 The sixth form constructs a new bitmap.
156 The seventh form constructs a bitmap from pixmap (XPM) data, if wxWidgets has been configured
157 to incorporate this feature.
159 To use this constructor, you must first include an XPM file. For
160 example, assuming that the file
{\tt mybitmap.xpm
} contains an XPM array
161 of character pointers called mybitmap:
164 #include "mybitmap.xpm"
168 wxBitmap *bitmap = new wxBitmap(mybitmap);
171 The eighth form constructs a bitmap from a file or resource.
{\it name
} can refer
172 to a resource name under MS Windows, or a filename under MS Windows and X.
174 Under Windows,
{\it type
} defaults to wxBITMAP
\_TYPE\_BMP\_RESOURCE.
175 Under X,
{\it type
} defaults to wxBITMAP
\_TYPE\_XPM.
179 \helpref{wxBitmap::LoadFile
}{wxbitmaploadfile
}
181 \pythonnote{Constructors supported by wxPython are:
\par
182 \indented{2cm
}{\begin{twocollist
}
183 \twocolitem{{\bf wxBitmap(name, flag)
}}{Loads a bitmap from a file
}
184 \twocolitem{{\bf wxEmptyBitmap(width, height, depth = -
1)
}}{Creates an
185 empty bitmap with the given specifications
}
186 \twocolitem{{\bf wxBitmapFromXPMData(listOfStrings)
}}{Create a bitmap
187 from a Python list of strings whose contents are XPM data.
}
188 \twocolitem{{\bf wxBitmapFromBits(bits, width, height,
189 depth=-
1)
}}{Create a bitmap from an array of bits contained in a
191 \twocolitem{{\bf wxBitmapFromImage(image, depth=-
1)
}}{Convert a
192 wxImage to a wxBitmap.
}
196 \perlnote{Constructors supported by wxPerl are:
\par
198 \item{Wx::Bitmap->new( width, height, depth = -
1 )
}
199 \item{Wx::Bitmap->new( name, type )
}
200 \item{Wx::Bitmap->new( icon )
}
201 \item{Wx::Bitmap->newFromBits( bits, width, height, depth =
1 )
}
202 \item{Wx::Bitmap->newFromXPM( data )
}
206 \membersection{wxBitmap::
\destruct{wxBitmap
}}\label{wxbitmapdtor
}
208 \func{}{\destruct{wxBitmap
}}{\void}
210 Destroys the wxBitmap object and possibly the underlying bitmap data.
211 Because reference counting is used, the bitmap may not actually be
212 destroyed at this point - only when the reference count is zero will the
215 If the application omits to delete the bitmap explicitly, the bitmap will be
216 destroyed automatically by wxWidgets when the application exits.
218 Do not delete a bitmap that is selected into a memory device context.
220 \membersection{wxBitmap::AddHandler
}\label{wxbitmapaddhandler
}
222 \func{static void
}{AddHandler
}{\param{wxBitmapHandler*
}{ handler
}}
224 Adds a handler to the end of the static list of format handlers.
226 \docparam{handler
}{A new bitmap format handler object. There is usually only one instance
227 of a given handler class in an application session.
}
231 \helpref{wxBitmapHandler
}{wxbitmaphandler
}
233 \membersection{wxBitmap::CleanUpHandlers
}\label{wxbitmapcleanuphandlers
}
235 \func{static void
}{CleanUpHandlers
}{\void}
237 Deletes all bitmap handlers.
239 This function is called by wxWidgets on exit.
241 \membersection{wxBitmap::ConvertToImage
}\label{wxbitmapconverttoimage
}
243 \func{wxImage
}{ConvertToImage
}{\void}
245 Creates an image from a platform-dependent bitmap. This preserves
246 mask information so that bitmaps and images can be converted back
247 and forth without loss in that respect.
249 \membersection{wxBitmap::CopyFromIcon
}\label{wxbitmapcopyfromicon
}
251 \func{bool
}{CopyFromIcon
}{\param{const wxIcon\&
}{ icon
}}
253 Creates the bitmap from an icon.
255 \membersection{wxBitmap::Create
}\label{wxbitmapcreate
}
257 \func{virtual bool
}{Create
}{\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
259 Creates a fresh bitmap. If the final argument is omitted, the display depth of
262 \func{virtual bool
}{Create
}{\param{void*
}{ data
},
\param{int
}{ type
},
\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
264 Creates a bitmap from the given data, which can be of arbitrary type.
266 \wxheading{Parameters
}
268 \docparam{width
}{The width of the bitmap in pixels.
}
270 \docparam{height
}{The height of the bitmap in pixels.
}
272 \docparam{depth
}{The depth of the bitmap in pixels. If this is -
1, the screen depth is used.
}
274 \docparam{data
}{Data whose type depends on the value of
{\it type
}.
}
276 \docparam{type
}{A bitmap type identifier - see
\helpref{wxBitmap::wxBitmap
}{wxbitmapctor
} for a list
279 \wxheading{Return value
}
281 true if the call succeeded, false otherwise.
285 The first form works on all platforms. The portability of the second form depends on the
290 \helpref{wxBitmap::wxBitmap
}{wxbitmapctor
}
292 \membersection{wxBitmap::FindHandler
}\label{wxbitmapfindhandler
}
294 \func{static wxBitmapHandler*
}{FindHandler
}{\param{const wxString\&
}{name
}}
296 Finds the handler with the given name.
298 \func{static wxBitmapHandler*
}{FindHandler
}{\param{const wxString\&
}{extension
},
\param{long
}{ bitmapType
}}
300 Finds the handler associated with the given extension and type.
302 \func{static wxBitmapHandler*
}{FindHandler
}{\param{long
}{bitmapType
}}
304 Finds the handler associated with the given bitmap type.
306 \docparam{name
}{The handler name.
}
308 \docparam{extension
}{The file extension, such as ``bmp".
}
310 \docparam{bitmapType
}{The bitmap type, such as wxBITMAP
\_TYPE\_BMP.
}
312 \wxheading{Return value
}
314 A pointer to the handler if found, NULL otherwise.
318 \helpref{wxBitmapHandler
}{wxbitmaphandler
}
320 \membersection{wxBitmap::GetDepth
}\label{wxbitmapgetdepth
}
322 \constfunc{int
}{GetDepth
}{\void}
324 Gets the colour depth of the bitmap. A value of
1 indicates a
327 \membersection{wxBitmap::GetHandlers
}\label{wxbitmapgethandlers
}
329 \func{static wxList\&
}{GetHandlers
}{\void}
331 Returns the static list of bitmap format handlers.
335 \helpref{wxBitmapHandler
}{wxbitmaphandler
}
337 \membersection{wxBitmap::GetHeight
}\label{wxbitmapgetheight
}
339 \constfunc{int
}{GetHeight
}{\void}
341 Gets the height of the bitmap in pixels.
343 \membersection{wxBitmap::GetPalette
}\label{wxbitmapgetpalette
}
345 \constfunc{wxPalette*
}{GetPalette
}{\void}
347 Gets the associated palette (if any) which may have been loaded from a file
348 or set for the bitmap.
352 \helpref{wxPalette
}{wxpalette
}
354 \membersection{wxBitmap::GetMask
}\label{wxbitmapgetmask
}
356 \constfunc{wxMask*
}{GetMask
}{\void}
358 Gets the associated mask (if any) which may have been loaded from a file
359 or set for the bitmap.
363 \helpref{wxBitmap::SetMask
}{wxbitmapsetmask
},
\helpref{wxMask
}{wxmask
}
365 \membersection{wxBitmap::GetWidth
}\label{wxbitmapgetwidth
}
367 \constfunc{int
}{GetWidth
}{\void}
369 Gets the width of the bitmap in pixels.
373 \helpref{wxBitmap::GetHeight
}{wxbitmapgetheight
}
375 \membersection{wxBitmap::GetSubBitmap
}\label{wxbitmapgetsubbitmap
}
377 \constfunc{wxBitmap
}{GetSubBitmap
}{\param{const wxRect\&
}{rect
}}
379 Returns a sub bitmap of the current one as long as the rect belongs entirely to
380 the bitmap. This function preserves bit depth and mask information.
382 \membersection{wxBitmap::InitStandardHandlers
}\label{wxbitmapinitstandardhandlers
}
384 \func{static void
}{InitStandardHandlers
}{\void}
386 Adds the standard bitmap format handlers, which, depending on wxWidgets
387 configuration, can be handlers for Windows bitmap, Windows bitmap resource, and XPM.
389 This function is called by wxWidgets on startup.
393 \helpref{wxBitmapHandler
}{wxbitmaphandler
}
395 \membersection{wxBitmap::InsertHandler
}\label{wxbitmapinserthandler
}
397 \func{static void
}{InsertHandler
}{\param{wxBitmapHandler*
}{ handler
}}
399 Adds a handler at the start of the static list of format handlers.
401 \docparam{handler
}{A new bitmap format handler object. There is usually only one instance
402 of a given handler class in an application session.
}
406 \helpref{wxBitmapHandler
}{wxbitmaphandler
}
408 \membersection{wxBitmap::LoadFile
}\label{wxbitmaploadfile
}
410 \func{bool
}{LoadFile
}{\param{const wxString\&
}{ name
},
\param{long
}{ type
}}
412 Loads a bitmap from a file or resource.
414 \wxheading{Parameters
}
416 \docparam{name
}{Either a filename or a Windows resource name.
417 The meaning of
{\it name
} is determined by the
{\it type
} parameter.
}
419 \docparam{type
}{One of the following values:
423 \twocolitem{{\bf wxBITMAP
\_TYPE\_BMP}}{Load a Windows bitmap file.
}
424 \twocolitem{{\bf wxBITMAP
\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.
}
425 \twocolitem{{\bf wxBITMAP
\_TYPE\_GIF}}{Load a GIF bitmap file.
}
426 \twocolitem{{\bf wxBITMAP
\_TYPE\_XBM}}{Load an X bitmap file.
}
427 \twocolitem{{\bf wxBITMAP
\_TYPE\_XPM}}{Load an XPM bitmap file.
}
430 The validity of these flags depends on the platform and wxWidgets configuration.
432 In addition, wxBitmap can read all formats that
\helpref{wxImage
}{wximage
} can
433 (wxBITMAP
\_TYPE\_JPEG, wxBITMAP
\_TYPE\_PNG, wxBITMAP
\_TYPE\_GIF, wxBITMAP
\_TYPE\_PCX, wxBITMAP
\_TYPE\_PNM).
434 (Of course you must have wxImage handlers loaded.)
}
436 \wxheading{Return value
}
438 true if the operation succeeded, false otherwise.
442 A palette may be associated with the bitmap if one exists (especially for
443 colour Windows bitmaps), and if the code supports it. You can check
444 if one has been created by using the
\helpref{GetPalette
}{wxbitmapgetpalette
} member.
448 \helpref{wxBitmap::SaveFile
}{wxbitmapsavefile
}
450 \membersection{wxBitmap::Ok
}\label{wxbitmapok
}
452 \constfunc{bool
}{Ok
}{\void}
454 Returns true if bitmap data is present.
456 \membersection{wxBitmap::RemoveHandler
}\label{wxbitmapremovehandler
}
458 \func{static bool
}{RemoveHandler
}{\param{const wxString\&
}{name
}}
460 Finds the handler with the given name, and removes it. The handler
463 \docparam{name
}{The handler name.
}
465 \wxheading{Return value
}
467 true if the handler was found and removed, false otherwise.
471 \helpref{wxBitmapHandler
}{wxbitmaphandler
}
473 \membersection{wxBitmap::SaveFile
}\label{wxbitmapsavefile
}
475 \func{bool
}{SaveFile
}{\param{const wxString\&
}{name
},
\param{int
}{ type
},
\param{wxPalette*
}{palette = NULL
}}
477 Saves a bitmap in the named file.
479 \wxheading{Parameters
}
481 \docparam{name
}{A filename. The meaning of
{\it name
} is determined by the
{\it type
} parameter.
}
483 \docparam{type
}{One of the following values:
487 \twocolitem{{\bf wxBITMAP
\_TYPE\_BMP}}{Save a Windows bitmap file.
}
488 \twocolitem{{\bf wxBITMAP
\_TYPE\_GIF}}{Save a GIF bitmap file.
}
489 \twocolitem{{\bf wxBITMAP
\_TYPE\_XBM}}{Save an X bitmap file.
}
490 \twocolitem{{\bf wxBITMAP
\_TYPE\_XPM}}{Save an XPM bitmap file.
}
493 The validity of these flags depends on the platform and wxWidgets configuration.
495 In addition, wxBitmap can save all formats that
\helpref{wxImage
}{wximage
} can
496 (wxBITMAP
\_TYPE\_JPEG, wxBITMAP
\_TYPE\_PNG).
497 (Of course you must have wxImage handlers loaded.)
}
499 \docparam{palette
}{An optional palette used for saving the bitmap.
}
500 % TODO: this parameter should
501 %probably be eliminated; instead the app should set the palette before saving.
503 \wxheading{Return value
}
505 true if the operation succeeded, false otherwise.
509 Depending on how wxWidgets has been configured, not all formats may be available.
513 \helpref{wxBitmap::LoadFile
}{wxbitmaploadfile
}
515 \membersection{wxBitmap::SetDepth
}\label{wxbitmapsetdepth
}
517 \func{void
}{SetDepth
}{\param{int
}{depth
}}
519 Sets the depth member (does not affect the bitmap data).
521 \wxheading{Parameters
}
523 \docparam{depth
}{Bitmap depth.
}
525 \membersection{wxBitmap::SetHeight
}\label{wxbitmapsetheight
}
527 \func{void
}{SetHeight
}{\param{int
}{height
}}
529 Sets the height member (does not affect the bitmap data).
531 \wxheading{Parameters
}
533 \docparam{height
}{Bitmap height in pixels.
}
535 \membersection{wxBitmap::SetMask
}\label{wxbitmapsetmask
}
537 \func{void
}{SetMask
}{\param{wxMask*
}{mask
}}
539 Sets the mask for this bitmap.
543 The bitmap object owns the mask once this has been called.
547 \helpref{wxBitmap::GetMask
}{wxbitmapgetmask
},
\helpref{wxMask
}{wxmask
}
549 %% VZ: this function is an implementation detail and shouldn't be documented
550 %%\membersection{wxBitmap::SetOk}\label{wxbitmapsetok}
552 %%\func{void}{SetOk}{\param{int }{isOk}}
554 %%Sets the validity member (does not affect the bitmap data).
556 %%\wxheading{Parameters}
558 %%\docparam{isOk}{Validity flag.}
560 \membersection{wxBitmap::SetPalette
}\label{wxbitmapsetpalette
}
562 \func{void
}{SetPalette
}{\param{const wxPalette\&
}{palette
}}
564 Sets the associated palette.
566 \wxheading{Parameters
}
568 \docparam{palette
}{The palette to set.
}
572 \helpref{wxPalette
}{wxpalette
}
574 \membersection{wxBitmap::SetWidth
}\label{wxbitmapsetwidth
}
576 \func{void
}{SetWidth
}{\param{int
}{width
}}
578 Sets the width member (does not affect the bitmap data).
580 \wxheading{Parameters
}
582 \docparam{width
}{Bitmap width in pixels.
}
584 \membersection{wxBitmap::operator $=$
}\label{wxbitmapassign
}
586 \func{wxBitmap\&
}{operator $=$
}{\param{const wxBitmap\&
}{bitmap
}}
588 Assignment operator. This operator does not copy any data, but instead
589 passes a pointer to the data in
{\it bitmap
} and increments a reference
590 counter. It is a fast operation.
592 \wxheading{Parameters
}
594 \docparam{bitmap
}{Bitmap to assign.
}
596 \wxheading{Return value
}
598 Returns 'this' object.
600 \membersection{wxBitmap::operator $==$
}\label{wxbitmapequal
}
602 \func{bool
}{operator $==$
}{\param{const wxBitmap\&
}{bitmap
}}
604 Equality operator. This operator tests whether the internal data pointers are
607 \wxheading{Parameters
}
609 \docparam{bitmap
}{Bitmap to compare with 'this'
}
611 \wxheading{Return value
}
613 Returns true if the bitmaps were effectively equal, false otherwise.
615 \membersection{wxBitmap::operator $!=$
}\label{wxbitmapnotequal
}
617 \func{bool
}{operator $!=$
}{\param{const wxBitmap\&
}{bitmap
}}
619 Inequality operator. This operator tests whether the internal data pointers are
620 unequal (a fast test).
622 \wxheading{Parameters
}
624 \docparam{bitmap
}{Bitmap to compare with 'this'
}
626 \wxheading{Return value
}
628 Returns true if the bitmaps were unequal, false otherwise.