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Added revamped Object Graphics Library (for node/arc diagrams).
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1 \chapter{OGLEdit: a sample OGL application}\label{ogledit}%
2 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
3 \setfooter{\thepage}{}{}{}{}{\thepage}
4
5 OGLEdit is a sample OGL application that allows the user to draw, edit,
6 save and load a few shapes. It should clarify aspects of OGL usage, and
7 can act as a template for similar applications. OGLEdit can be found in\rtfsp
8 {\tt samples/ogledit} in the OGL distribution.
9
10 $$\image{10cm;0cm}{ogledit.eps}$$\par
11
12 The wxWindows document/view model has been used in OGL, to reduce the amount of
13 housekeeping logic required to get it up and running. OGLEdit also provides
14 a demonstration of the Undo/Redo capability supported by the document/view classes,
15 and how a typical application might implement this feature.
16
17 {\it Note:} A bug in the wxWindows document/view implementation before
18 version 1.66C may cause Do/Undo to misbehave and get out of sync. If this is the case,
19 please replace wxCommandProcessor::Submit with the following in wx\_doc.cpp.
20
21 {\small
22 \begin{verbatim}
23 Bool wxCommandProcessor::Submit(wxCommand *command, Bool storeIt)
24 {
25 Bool success = command->Do();
26 if (success && storeIt)
27 {
28 if (commands.Number() == maxNoCommands)
29 {
30 wxNode *firstNode = commands.First();
31 wxCommand *firstCommand = (wxCommand *)firstNode->Data();
32 delete firstCommand;
33 delete firstNode;
34 }
35
36 // Correct a bug: we must chop off the current 'branch'
37 // so that we're at the end of the command list.
38 if (currentCommand)
39 {
40 wxNode *node = currentCommand->Next();
41 while (node)
42 {
43 wxNode *next = node->Next();
44 delete node;
45 node = next;
46 }
47 }
48
49 commands.Append(command);
50 currentCommand = commands.Last();
51 SetMenuStrings();
52 }
53 return success;
54 }
55 \end{verbatim}
56 }
57
58 \section{OGLEdit files}
59
60 OGLEdit comprises the following source files.
61
62 \begin{itemize}\itemsep=0pt
63 \item doc.h, doc.cpp: MyDiagram, DiagramDocument, DiagramCommand, MyEvtHandler
64 classes related to diagram functionality and documents.
65 \item view.h, view.cpp: MyCanvas, DiagramView classes related to visualisation of
66 the diagram.
67 \item ogledit.h, ogledit.cpp: MyFrame, MyApp classes related to the overall application.
68 \item palette.h, palette.cpp: EditorToolPalette implementing the shape palette.
69 \end{itemize}
70
71 \section{How OGLEdit works}
72
73 OGLEdit defines a DiagramDocument class, each of instance of which holds a MyDiagram
74 member which itself contains the shapes.
75
76 In order to implement specific mouse behaviour for shapes, a class MyEvtHandler is
77 defined which is `plugged into' each shape when it is created, instead of overriding each shape class
78 individually. This event handler class also holds a label string.
79
80 The DiagramCommand class is the key to implementing Undo/Redo. Each instance of DiagramCommand
81 stores enough information about an operation (create, delete, change colour etc.) to allow
82 it to carry out (or undo) its command. In DiagramView::OnMenuCommand, when the user initiates the
83 command, a new DiagramCommand instance is created which is then sent to the document's
84 command processor (see wxWindows manual for more information about doc/view and command
85 processing).
86
87 Apart from menu commands, another way commands are initiated is by the user left-clicking on
88 the canvas or right-dragging on a node. MyCanvas::OnLeftClick in view.cpp shows how
89 the appropriate wxClassInfo is passed to a DiagramCommand, to allow DiagramCommand::Do
90 to create a new shape given the wxClassInfo.
91
92 The MyEvtHandler right-drag methods in doc.cpp implement drawing a line between
93 two shapes, detecting where the right mouse button was released and looking for a second
94 shape. Again, a new DiagramCommand instance is created and passed to the command
95 processor to carry out the command.
96
97 DiagramCommand::Do and DiagramCommand::Undo embody much of the
98 interesting interaction with the OGL library. A complication of note
99 when implementing undo is the problem of deleting a node shape which has
100 one or more arcs attached to it. If you delete the node, the arc(s)
101 should be deleted too. But multiple arc deletion represents more information
102 that can be incorporated in the existing DiagramCommand scheme. OGLEdit
103 copes with this by treating each arc deletion as a separate command, and
104 sending Cut commands recursively, providing an undo path. Undoing such a
105 Cut will only undo one command at a time - not a one to one
106 correspondence with the original command - but it's a reasonable
107 compromise and preserves Do/Undo whilst keeping our DiagramCommand class
108 simple.
109
110 \section{Possible enhancements}
111
112 OGLEdit is very simplistic and does not employ the more advanced features
113 of OGL, such as:
114
115 \begin{itemize}\itemsep=0pt
116 \item attachment points (arcs are drawn to particular points on a shape)
117 \item metafile and bitmaps shapes
118 \item divided rectangles
119 \item composite shapes, and constraints
120 \item creating labels in shape regions
121 \item arc labels (OGL has support for three movable labels per arc)
122 \item spline and multiple-segment line arcs
123 \item adding annotations to node and arc shapes
124 \item line-straightening (supported by OGL) and alignment (not supported directly by OGL)
125 \end{itemize}
126
127 These could be added to OGLEdit, at the risk of making it a less
128 useful example for beginners.