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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: interface of wxRegionIterator
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Types of results returned from a call to wxRegion::Contains().
11 */
12 enum wxRegionContain
13 {
14 /** The specified value is not contained within this region. */
15 wxOutRegion = 0,
16
17 /**
18 The specified value is partially contained within this region.
19
20 On Windows, this result is not supported. ::wxInRegion will be returned
21 instead.
22 */
23 wxPartRegion = 1,
24
25 /**
26 The specified value is fully contained within this region.
27
28 On Windows, this result will be returned even if only part of the specified
29 value is contained in this region.
30 */
31 wxInRegion = 2
32 };
33
34 /**
35 @class wxRegionIterator
36 @wxheader{region.h}
37
38 This class is used to iterate through the rectangles in a region,
39 typically when examining the damaged regions of a window within an OnPaint call.
40
41 To use it, construct an iterator object on the stack and loop through the
42 regions, testing the object and incrementing the iterator at the end of the
43 loop.
44
45 See wxPaintEvent for an example of use.
46
47 @library{wxcore}
48 @category{gdi}
49
50 @stdobjects
51 ::wxNullRegion
52
53 @see wxPaintEvent
54 */
55 class wxRegionIterator : public wxObject
56 {
57 public:
58 /**
59 Default constructor.
60 */
61 wxRegionIterator();
62 /**
63 Creates an iterator object given a region.
64 */
65 wxRegionIterator(const wxRegion& region);
66
67 /**
68 An alias for GetHeight().
69 */
70 wxCoord GetH() const;
71
72 /**
73 Returns the height value for the current region.
74 */
75 wxCoord GetHeight() const;
76
77 /**
78 Returns the current rectangle.
79 */
80 wxRect GetRect() const;
81
82 /**
83 An alias for GetWidth().
84 */
85 wxCoord GetW() const;
86
87 /**
88 Returns the width value for the current region.
89 */
90 wxCoord GetWidth() const;
91
92 /**
93 Returns the x value for the current region.
94 */
95 wxCoord GetX() const;
96
97 /**
98 Returns the y value for the current region.
99 */
100 wxCoord GetY() const;
101
102 /**
103 Returns @true if there are still some rectangles; otherwise returns @false.
104 */
105 bool HaveRects() const;
106
107 /**
108 Resets the iterator to the beginning of the rectangles.
109 */
110 void Reset();
111
112 /**
113 Resets the iterator to the given region.
114 */
115 void Reset(const wxRegion& region);
116
117 /**
118 Increment operator. Increments the iterator to the next region.
119
120 @beginWxPythonOnly
121 A wxPython alias for this operator is called Next.
122 @endWxPythonOnly
123 */
124 void operator ++();
125
126 /**
127 Returns @true if there are still some rectangles; otherwise returns @false.
128
129 You can use this to test the iterator object as if it were of type @c bool.
130 */
131 operator bool() const;
132 };
133
134
135
136 /**
137 @class wxRegion
138 @wxheader{region.h}
139
140 A wxRegion represents a simple or complex region on a device context or window.
141
142 This class uses @ref overview_refcount "reference counting and copy-on-write"
143 internally so that assignments between two instances of this class are very
144 cheap. You can therefore use actual objects instead of pointers without
145 efficiency problems. If an instance of this class is changed it will create
146 its own data internally so that other instances, which previously shared the
147 data using the reference counting, are not affected.
148
149 @stdobjects
150 - ::wxNullRegion
151
152 @library{wxcore}
153 @category{data,gdi}
154
155 @see wxRegionIterator
156 */
157 class wxRegion : public wxGDIObject
158 {
159 public:
160 /**
161 Default constructor.
162 */
163 wxRegion();
164 /**
165 Constructs a rectangular region with the given position and size.
166 */
167 wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
168 /**
169 Constructs a rectangular region from the top left point and the bottom right
170 point.
171 */
172 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
173 /**
174 Constructs a rectangular region a wxRect object.
175 */
176 wxRegion(const wxRect& rect);
177 /**
178 Copy constructor, uses @ref overview_refcount.
179 */
180 wxRegion(const wxRegion& region);
181 /**
182 Constructs a region corresponding to the polygon made of @a n points
183 in the provided array.
184 @a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
185 */
186 wxRegion(size_t n, const wxPoint* points, int fillStyle = wxWINDING_RULE);
187 /**
188 Constructs a region using a bitmap. See Union() for more details.
189 */
190 wxRegion(const wxBitmap& bmp);
191 /**
192 Constructs a region using the non-transparent pixels of a bitmap. See
193 Union() for more details.
194 */
195 wxRegion(const wxBitmap& bmp, const wxColour& transColour,
196 int tolerance = 0);
197
198 /**
199 Destructor.
200 See @ref overview_refcount_destruct "reference-counted object destruction" for
201 more info.
202 */
203 ~wxRegion();
204
205 /**
206 Clears the current region.
207 */
208 void Clear();
209
210 /**
211 Returns a value indicating whether the given point is contained within the region.
212
213 @return The return value is one of @c wxOutRegion and @c wxInRegion.
214 */
215 wxRegionContain Contains(long& x, long& y) const;
216 /**
217 Returns a value indicating whether the given point is contained within the region.
218
219 @return The return value is one of @c wxOutRegion and @c wxInRegion.
220 */
221 wxRegionContain Contains(const wxPoint& pt) const;
222 /**
223 Returns a value indicating whether the given rectangle is contained within the
224 region.
225
226 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
227
228 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
229 ::wxInRegion then indicates that all or some part of the region is
230 contained in this region.
231 */
232 wxRegionContain Contains(long& x, long& y, long& width, long& height) const;
233 /**
234 Returns a value indicating whether the given rectangle is contained within the
235 region.
236
237 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
238
239 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
240 ::wxInRegion then indicates that all or some part of the region is
241 contained in this region.
242 */
243 wxRegionContain Contains(const wxRect& rect) const;
244
245 /**
246 Convert the region to a black and white bitmap with the white pixels
247 being inside the region.
248 */
249 wxBitmap ConvertToBitmap() const;
250
251 //@{
252 /**
253 Returns the outer bounds of the region.
254 */
255 void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
256 wxCoord& height) const;
257 const wxRect GetBox() const;
258 //@}
259
260 /**
261 Finds the intersection of this region and another, rectangular region,
262 specified using position and size.
263
264 @return @true if successful, @false otherwise.
265
266 @remarks Creates the intersection of the two regions, that is, the parts
267 which are in both regions. The result is stored in this
268 region.
269 */
270 bool Intersect(wxCoord x, wxCoord y, wxCoord width,
271 wxCoord height);
272 /**
273 Finds the intersection of this region and another, rectangular region.
274
275 @return @true if successful, @false otherwise.
276
277 @remarks Creates the intersection of the two regions, that is, the parts
278 which are in both regions. The result is stored in this
279 region.
280 */
281 bool Intersect(const wxRect& rect);
282 /**
283 Finds the intersection of this region and another region.
284
285 @return @true if successful, @false otherwise.
286
287 @remarks Creates the intersection of the two regions, that is, the parts
288 which are in both regions. The result is stored in this
289 region.
290 */
291 bool Intersect(const wxRegion& region);
292
293 /**
294 Returns @true if the region is empty, @false otherwise.
295 */
296 bool IsEmpty() const;
297
298 /**
299 Returns @true if the region is equal to, i.e. covers the same area as,
300 another one.
301
302 @note If both this region and @a region are invalid, they are
303 considered to be equal.
304 */
305 bool IsEqual(const wxRegion& region) const;
306
307 //@{
308 /**
309 Moves the region by the specified offsets in horizontal and vertical
310 directions.
311
312 @return @true if successful, @false otherwise (the region is unchanged
313 then).
314 */
315 bool Offset(wxCoord x, wxCoord y);
316 bool Offset(const wxPoint& pt);
317 //@}
318
319 /**
320 Subtracts a rectangular region from this region.
321
322 @return @true if successful, @false otherwise.
323
324 @remarks This operation combines the parts of 'this' region that are not
325 part of the second region. The result is stored in this
326 region.
327 */
328 bool Subtract(const wxRect& rect);
329 /**
330 Subtracts a region from this region.
331
332 @return @true if successful, @false otherwise.
333
334 @remarks This operation combines the parts of 'this' region that are not
335 part of the second region. The result is stored in this
336 region.
337 */
338 bool Subtract(const wxRegion& region);
339
340 /**
341 Finds the union of this region and another, rectangular region, specified using
342 position and size.
343
344 @return @true if successful, @false otherwise.
345
346 @remarks This operation creates a region that combines all of this region
347 and the second region. The result is stored in this
348 region.
349 */
350 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
351 /**
352 Finds the union of this region and another, rectangular region.
353
354 @return @true if successful, @false otherwise.
355
356 @remarks This operation creates a region that combines all of this region
357 and the second region. The result is stored in this
358 region.
359 */
360 bool Union(const wxRect& rect);
361 /**
362 Finds the union of this region and another region.
363
364 @return @true if successful, @false otherwise.
365
366 @remarks This operation creates a region that combines all of this region
367 and the second region. The result is stored in this
368 region.
369 */
370 bool Union(const wxRegion& region);
371 /**
372 Finds the union of this region and the non-transparent pixels of a
373 bitmap. The bitmap's mask is used to determine transparency. If the
374 bitmap doesn't have a mask, the bitmap's full dimensions are used.
375
376 @return @true if successful, @false otherwise.
377
378 @remarks This operation creates a region that combines all of this region
379 and the second region. The result is stored in this
380 region.
381 */
382 bool Union(const wxBitmap& bmp);
383 /**
384 Finds the union of this region and the non-transparent pixels of a
385 bitmap. Colour to be treated as transparent is specified in the
386 @a transColour argument, along with an optional colour tolerance value.
387
388 @return @true if successful, @false otherwise.
389
390 @remarks This operation creates a region that combines all of this region
391 and the second region. The result is stored in this
392 region.
393 */
394 bool Union(const wxBitmap& bmp, const wxColour& transColour,
395 int tolerance = 0);
396
397 /**
398 Finds the Xor of this region and another, rectangular region, specified using
399 position and size.
400
401 @return @true if successful, @false otherwise.
402
403 @remarks This operation creates a region that combines all of this region
404 and the second region, except for any overlapping
405 areas. The result is stored in this region.
406 */
407 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
408 /**
409 Finds the Xor of this region and another, rectangular region.
410
411 @return @true if successful, @false otherwise.
412
413 @remarks This operation creates a region that combines all of this region
414 and the second region, except for any overlapping
415 areas. The result is stored in this region.
416 */
417 bool Xor(const wxRect& rect);
418 /**
419 Finds the Xor of this region and another region.
420
421 @return @true if successful, @false otherwise.
422
423 @remarks This operation creates a region that combines all of this region
424 and the second region, except for any overlapping
425 areas. The result is stored in this region.
426 */
427 bool Xor(const wxRegion& region);
428
429 /**
430 Assignment operator, using @ref overview_refcount.
431 */
432 void operator =(const wxRegion& region);
433 };
434
435 /**
436 An empty region.
437 */
438 wxRegion wxNullRegion;