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git.saurik.com Git - wxWidgets.git/blob - interface/dragimag.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxDragImage
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
13 This class is used when you wish to drag an object on the screen, and a
14 simple cursor is not enough.
16 On Windows, the Win32 API is used to achieve smooth dragging. On other
17 platforms, wxGenericDragImage is used. Applications may also prefer to use
18 wxGenericDragImage on Windows, too.
21 wxPython uses wxGenericDragImage on all platforms, but uses the wxDragImage
25 To use this class, when you wish to start dragging an image, create a
26 wxDragImage object and store it somewhere you can access it as the drag
27 progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To
28 move the image, initially call Show() and then Move(). If you wish to
29 update the screen contents during the drag (for example, highlight an item
30 as in the dragimag sample), first call Hide(), update the screen, call
31 Move(), and then call Show().
33 You can drag within one window, or you can use full-screen dragging either
34 across the whole screen, or just restricted to one area of the screen to
35 save resources. If you want the user to drag between two windows, then you
36 will need to use full-screen dragging.
38 If you wish to draw the image yourself, use wxGenericDragImage and override
39 DoDrawImage() and GetImageRect().
44 @see @ref page_samples_dragimag
46 class wxDragImage
: public wxObject
54 Constructs a drag image from a bitmap and optional cursor.
57 Bitmap to be used as the drag image. The bitmap can have a mask.
59 Optional cursor to combine with the image.
61 This parameter is deprecated.
63 wxDragImage(const wxBitmap
& image
, const wxCursor
& cursor
= wxNullCursor
,
64 const wxPoint
& cursorHotspot
= wxPoint(0, 0));
66 Constructs a drag image from an icon and optional cursor.
69 Icon to be used as the drag image.
71 Optional cursor to combine with the image.
73 This parameter is deprecated.
76 This constructor is called wxDragIcon in wxPython.
79 wxDragImage(const wxIcon
& image
, const wxCursor
& cursor
= wxNullCursor
,
80 const wxPoint
& cursorHotspot
= wxPoint(0, 0));
82 Constructs a drag image from a text string and optional cursor.
85 Text used to construct a drag image.
87 Optional cursor to combine with the image.
89 This parameter is deprecated.
92 This constructor is called wxDragString in wxPython.
95 wxDragImage(const wxString
& text
, const wxCursor
& cursor
= wxNullCursor
,
96 const wxPoint
& cursorHotspot
= wxPoint(0, 0));
98 Constructs a drag image from the text in the given tree control item,
102 Tree control for constructing a tree drag image.
104 Tree control item id.
107 This constructor is called wxDragTreeItem in wxPython.
110 wxDragImage(const wxTreeCtrl
& treeCtrl
, wxTreeItemId
& id
);
112 Constructs a drag image from the text in the given list control item,
116 List control for constructing a list drag image.
118 List control item id.
121 This constructor is called wxDragListItem in wxPython.
124 wxDragImage(const wxListCtrl
& listCtrl
, long id
);
126 Constructs a drag image an optional cursor. This constructor is only
127 available for wxGenericDragImage, and can be used when the application
128 supplies DoDrawImage() and GetImageRect().
131 Optional cursor to combine with the image.
133 This parameter is deprecated.
135 wxDragImage(const wxCursor
& cursor
= wxNullCursor
,
136 const wxPoint
& cursorHotspot
= wxPoint(0, 0));
139 Start dragging the image, in a window or full screen.
141 You need to then call Show() and Move() to show the image on the
142 screen. Call EndDrag() when the drag has finished.
144 Note that this call automatically calls CaptureMouse().
147 The location of the drag position relative to the upper-left corner
150 The window that captures the mouse, and within which the dragging
151 is limited unless fullScreen is @true.
153 If @true, specifies that the drag will be visible over the full
154 screen, or over as much of the screen as is specified by rect. Note
155 that the mouse will still be captured in window.
157 If non-@NULL, specifies the rectangle (in screen coordinates) that
158 bounds the dragging operation. Specifying this can make the
159 operation more efficient by cutting down on the area under
160 consideration, and it can also make a visual difference since the
161 drag is clipped to this area.
163 bool BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
,
164 bool fullScreen
= false, wxRect
* rect
= NULL
);
166 Start dragging the image, using the first window to capture the mouse
167 and the second to specify the bounding area. This form is equivalent to
168 using the first form, but more convenient than working out the bounding
169 rectangle explicitly.
171 You need to then call Show() and Move() to show the image on the
172 screen. Call EndDrag() when the drag has finished.
174 Note that this call automatically calls CaptureMouse().
177 The location of the drag position relative to the upper-left corner
180 The window that captures the mouse, and within which the dragging
182 @param boundingWindow
183 Specifies the area within which the drag occurs.
185 bool BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
,
186 wxWindow
* boundingWindow
);
189 Draws the image on the device context with top-left corner at the given
192 This function is only available with wxGenericDragImage, to allow
193 applications to draw their own image instead of using an actual bitmap.
194 If you override this function, you must also override GetImageRect().
196 virtual bool DoDrawImage(wxDC
& dc
, const wxPoint
& pos
);
199 Call this when the drag has finished.
201 @note This function automatically releases mouse capture.
206 Returns the rectangle enclosing the image, assuming that the image is
207 drawn with its top-left corner at the given point.
209 This function is available in wxGenericDragImage only, and may be
210 overridden (together with DoDrawImage()) to provide a virtual drawing
213 virtual wxRect
GetImageRect(const wxPoint
& pos
) const;
216 Hides the image. You may wish to call this before updating the window
217 contents (perhaps highlighting an item). Then call Move() and Show().
222 Call this to move the image to a new position. The image will only be
223 shown if Show() has been called previously (for example at the start of
227 The position in client coordinates (relative to the window
228 specified in BeginDrag()).
230 You can move the image either when the image is hidden or shown, but in
231 general dragging will be smoother if you move the image when it is
234 bool Move(const wxPoint
& pt
);
237 Shows the image. Call this at least once when dragging.
242 Override this if you wish to draw the window contents to the backing
243 bitmap yourself. This can be desirable if you wish to avoid flicker by
244 not having to redraw the updated window itself just before dragging,
245 which can cause a flicker just as the drag starts. Instead, paint the
246 drag image's backing bitmap to show the appropriate graphic @e minus
247 the objects to be dragged, and leave the window itself to be updated by
248 the drag image. This can provide eerily smooth, flicker-free drag
251 The default implementation copies the window contents to the backing
252 bitmap. A new implementation will normally copy information from
253 another source, such as from its own backing bitmap if it has one, or
254 directly from internal data structures.
256 This function is available in wxGenericDragImage only.
258 bool UpdateBackingFromWindow(wxDC
& windowDC
, wxMemoryDC
& destDC
,
259 const wxRect
& sourceRect
,
260 const wxRect
& destRect
) const;