]>
git.saurik.com Git - wxWidgets.git/blob - src/univ/menu.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "univmenuitem.h"
22 #pragma implementation "univmenu.h"
25 #include "wx/wxprec.h"
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
35 #include "wx/settings.h"
42 #include "wx/popupwin.h"
43 #include "wx/evtloop.h"
44 #include "wx/dcclient.h"
47 #include "wx/univ/renderer.h"
50 #include "wx/msw/private.h"
53 // ----------------------------------------------------------------------------
54 // wxMenuInfo contains all extra information about top level menus we need
55 // ----------------------------------------------------------------------------
57 class WXDLLEXPORT wxMenuInfo
61 wxMenuInfo(const wxString
& text
)
69 void SetLabel(const wxString
& text
)
71 // remember the accel char (may be -1 if none)
72 m_indexAccel
= wxControl::FindAccelIndex(text
, &m_label
);
74 // calculate the width later, after the menu bar is created
78 void SetEnabled(bool enabled
= TRUE
) { m_isEnabled
= enabled
; }
82 const wxString
& GetLabel() const { return m_label
; }
83 bool IsEnabled() const { return m_isEnabled
; }
84 wxCoord
GetWidth(wxMenuBar
*menubar
) const
88 wxConstCast(this, wxMenuInfo
)->CalcWidth(menubar
);
94 int GetAccelIndex() const { return m_indexAccel
; }
97 void CalcWidth(wxMenuBar
*menubar
)
100 wxClientDC
dc(menubar
);
101 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
102 dc
.GetTextExtent(m_label
, &size
.x
, &size
.y
);
104 // adjust for the renderer we use and store the width
105 m_width
= menubar
->GetRenderer()->GetMenuBarItemSize(size
).x
;
114 #include "wx/arrimpl.cpp"
116 WX_DEFINE_OBJARRAY(wxMenuInfoArray
);
118 // ----------------------------------------------------------------------------
119 // wxPopupMenuWindow: a popup window showing a menu
120 // ----------------------------------------------------------------------------
122 class wxPopupMenuWindow
: public wxPopupTransientWindow
125 wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
);
127 // override the base class version to select the first item initially
128 virtual void Popup(wxWindow
*focus
= NULL
);
130 // override the base class version to dismiss any open submenus
131 virtual void Dismiss();
133 // notify the menu when the window disappears from screen
134 virtual void OnDismiss();
136 // called when a submenu is dismissed
137 void OnSubmenuDismiss() { m_hasOpenSubMenu
= FALSE
; }
139 // get the currently selected item (may be NULL)
140 wxMenuItem
*GetCurrentItem() const
142 return m_nodeCurrent
? m_nodeCurrent
->GetData() : NULL
;
145 // find the menu item at given position
146 wxMenuItemList::Node
*GetMenuItemFromPoint(const wxPoint
& pt
) const;
148 // refresh the given item
149 void RefreshItem(wxMenuItem
*item
);
151 // preselect the first item
152 void SelectFirst() { SetCurrent(m_menu
->GetMenuItems().GetFirst()); }
154 // process the key event, return TRUE if done
155 bool ProcessKeyDown(int key
);
157 // process mouse move event
158 void ProcessMouseMove(const wxPoint
& pt
);
160 // don't dismiss the popup window if the parent menu was clicked
161 virtual bool ProcessLeftDown(wxMouseEvent
& event
);
164 // how did we perform this operation?
171 // draw the menu inside this window
172 virtual void DoDraw(wxControlRenderer
*renderer
);
175 void OnLeftUp(wxMouseEvent
& event
);
176 void OnMouseMove(wxMouseEvent
& event
);
177 void OnMouseLeave(wxMouseEvent
& event
);
178 void OnKeyDown(wxKeyEvent
& event
);
180 // reset the current item and node
183 // set the current node and item withotu refreshing anything
184 void SetCurrent(wxMenuItemList::Node
*node
);
186 // change the current item refreshing the old and new items
187 void ChangeCurrent(wxMenuItemList::Node
*node
);
189 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
190 // on what it is, return TRUE if something was done (i.e. it's not a
192 bool ActivateItem(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
194 // send the event about the item click
195 void ClickItem(wxMenuItem
*item
);
197 // show the submenu for this item
198 void OpenSubmenu(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
200 // can this tiem be opened?
201 bool CanOpen(wxMenuItem
*item
)
203 return item
&& item
->IsEnabled() && item
->IsSubMenu();
206 // dismiss the menu and all parent menus too
207 void DismissAndNotify();
209 // react to dimissing this menu and also dismiss the parent if
211 void HandleDismiss(bool dismissParent
);
213 // do we have an open submenu?
214 bool HasOpenSubmenu() const { return m_hasOpenSubMenu
; }
216 // get previous node after the current one
217 wxMenuItemList::Node
*GetPrevNode() const;
219 // get previous node before the given one, wrapping if it's the first one
220 wxMenuItemList::Node
*GetPrevNode(wxMenuItemList::Node
*node
) const;
222 // get next node after the current one
223 wxMenuItemList::Node
*GetNextNode() const;
225 // get next node after the given one, wrapping if it's the last one
226 wxMenuItemList::Node
*GetNextNode(wxMenuItemList::Node
*node
) const;
232 // the menu node corresponding to the current item
233 wxMenuItemList::Node
*m_nodeCurrent
;
235 // do we currently have an opened submenu?
236 bool m_hasOpenSubMenu
;
238 DECLARE_EVENT_TABLE()
241 // ----------------------------------------------------------------------------
242 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
243 // ----------------------------------------------------------------------------
245 class wxMenuKbdRedirector
: public wxEvtHandler
248 wxMenuKbdRedirector(wxMenu
*menu
) { m_menu
= menu
; }
250 virtual bool ProcessEvent(wxEvent
& event
)
252 if ( event
.GetEventType() == wxEVT_KEY_DOWN
)
254 return m_menu
->ProcessKeyDown(((wxKeyEvent
&)event
).GetKeyCode());
258 return wxEvtHandler::ProcessEvent(event
);
266 // ----------------------------------------------------------------------------
268 // ----------------------------------------------------------------------------
270 IMPLEMENT_DYNAMIC_CLASS(wxMenu
, wxEvtHandler
)
271 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar
, wxWindow
)
272 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem
, wxObject
)
274 BEGIN_EVENT_TABLE(wxPopupMenuWindow
, wxPopupTransientWindow
)
275 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown
)
277 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp
)
278 EVT_MOTION(wxPopupMenuWindow::OnMouseMove
)
279 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave
)
282 BEGIN_EVENT_TABLE(wxMenuBar
, wxMenuBarBase
)
283 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus
)
285 EVT_KEY_DOWN(wxMenuBar::OnKeyDown
)
287 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown
)
288 EVT_MOTION(wxMenuBar::OnMouseMove
)
291 // ============================================================================
293 // ============================================================================
295 // ----------------------------------------------------------------------------
297 // ----------------------------------------------------------------------------
299 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
)
302 m_hasOpenSubMenu
= FALSE
;
306 (void)Create(parent
, wxBORDER_RAISED
);
308 SetCursor(wxCURSOR_ARROW
);
311 // ----------------------------------------------------------------------------
312 // wxPopupMenuWindow current item/node handling
313 // ----------------------------------------------------------------------------
315 void wxPopupMenuWindow::ResetCurrent()
320 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::Node
*node
)
322 m_nodeCurrent
= node
;
325 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node
*node
)
327 if ( node
!= m_nodeCurrent
)
329 wxMenuItemList::Node
*nodeOldCurrent
= m_nodeCurrent
;
331 m_nodeCurrent
= node
;
333 if ( nodeOldCurrent
)
335 wxMenuItem
*item
= nodeOldCurrent
->GetData();
336 wxCHECK_RET( item
, _T("no current item?") );
338 // if it was the currently opened menu, close it
339 if ( item
->IsSubMenu() && item
->GetSubMenu()->IsShown() )
341 item
->GetSubMenu()->Dismiss();
349 RefreshItem(m_nodeCurrent
->GetData());
353 wxMenuItemList::Node
*wxPopupMenuWindow::GetPrevNode() const
355 // return the last node if there had been no previously selected one
356 return m_nodeCurrent
? GetPrevNode(m_nodeCurrent
)
357 : m_menu
->GetMenuItems().GetLast();
360 wxMenuItemList::Node
*
361 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node
*node
) const
365 node
= node
->GetPrevious();
368 node
= m_menu
->GetMenuItems().GetLast();
371 //else: the menu is empty
376 wxMenuItemList::Node
*wxPopupMenuWindow::GetNextNode() const
378 // return the first node if there had been no previously selected one
379 return m_nodeCurrent
? GetNextNode(m_nodeCurrent
)
380 : m_menu
->GetMenuItems().GetFirst();
383 wxMenuItemList::Node
*
384 wxPopupMenuWindow::GetNextNode(wxMenuItemList::Node
*node
) const
388 node
= node
->GetNext();
391 node
= m_menu
->GetMenuItems().GetFirst();
394 //else: the menu is empty
399 // ----------------------------------------------------------------------------
400 // wxPopupMenuWindow popup/dismiss
401 // ----------------------------------------------------------------------------
403 void wxPopupMenuWindow::Popup(wxWindow
*focus
)
405 // check that the current item had been properly reset before
406 wxASSERT_MSG( !m_nodeCurrent
||
407 m_nodeCurrent
== m_menu
->GetMenuItems().GetFirst(),
408 _T("menu current item preselected incorrectly") );
410 wxPopupTransientWindow::Popup(focus
);
413 // ensure that this window is really on top of everything: without using
414 // SetWindowPos() it can be covered by its parent menu which is not
415 // really what we want
416 wxMenu
*menuParent
= m_menu
->GetParent();
419 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
421 // if we're shown, the parent menu must be also shown
422 wxCHECK_RET( win
, _T("parent menu is not shown?") );
424 if ( !::SetWindowPos(GetHwndOf(win
), GetHwnd(),
426 SWP_NOMOVE
| SWP_NOSIZE
| SWP_NOREDRAW
) )
428 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
436 void wxPopupMenuWindow::Dismiss()
438 if ( HasOpenSubmenu() )
440 wxMenuItem
*item
= GetCurrentItem();
441 wxCHECK_RET( item
&& item
->IsSubMenu(), _T("where is our open submenu?") );
443 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
444 wxCHECK_RET( win
, _T("opened submenu is not opened?") );
450 wxPopupTransientWindow::Dismiss();
453 void wxPopupMenuWindow::OnDismiss()
455 // when we are dismissed because the user clicked elsewhere or we lost
456 // focus in any other way, hide the parent menu as well
460 void wxPopupMenuWindow::HandleDismiss(bool dismissParent
)
464 m_menu
->OnDismiss(dismissParent
);
467 void wxPopupMenuWindow::DismissAndNotify()
473 // ----------------------------------------------------------------------------
474 // wxPopupMenuWindow geometry
475 // ----------------------------------------------------------------------------
477 wxMenuItemList::Node
*
478 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint
& pt
) const
480 // we only use the y coord normally, but still check x in case the point is
481 // outside the window completely
482 if ( wxWindow::HitTest(pt
) == wxHT_WINDOW_INSIDE
)
485 for ( wxMenuItemList::Node
*node
= m_menu
->GetMenuItems().GetFirst();
487 node
= node
->GetNext() )
489 wxMenuItem
*item
= node
->GetData();
490 y
+= item
->GetHeight();
502 // ----------------------------------------------------------------------------
503 // wxPopupMenuWindow drawing
504 // ----------------------------------------------------------------------------
506 void wxPopupMenuWindow::RefreshItem(wxMenuItem
*item
)
508 wxCHECK_RET( item
, _T("can't refresh NULL item") );
510 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
512 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
513 RefreshRect(wxRect(0, item
->GetPosition() - 1,
514 m_menu
->GetGeometryInfo().GetSize().x
, item
->GetHeight()));
517 void wxPopupMenuWindow::DoDraw(wxControlRenderer
*renderer
)
519 // no clipping so far - do we need it? I don't think so as the menu is
520 // never partially covered as it is always on top of everything
522 wxDC
& dc
= renderer
->GetDC();
523 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
525 // FIXME: this should be done in the renderer, however when it is fixed
526 // wxPopupMenuWindow::RefreshItem() should be changed too!
527 dc
.SetLogicalOrigin(1, 1);
529 wxRenderer
*rend
= renderer
->GetRenderer();
532 const wxMenuGeometryInfo
& gi
= m_menu
->GetGeometryInfo();
533 for ( wxMenuItemList::Node
*node
= m_menu
->GetMenuItems().GetFirst();
535 node
= node
->GetNext() )
537 wxMenuItem
*item
= node
->GetData();
539 if ( item
->IsSeparator() )
541 rend
->DrawMenuSeparator(dc
, y
, gi
);
543 else // not a separator
546 if ( item
->IsCheckable() )
548 flags
|= wxCONTROL_CHECKABLE
;
550 if ( item
->IsChecked() )
552 flags
|= wxCONTROL_CHECKED
;
556 if ( !item
->IsEnabled() )
557 flags
|= wxCONTROL_DISABLED
;
559 if ( item
->IsSubMenu() )
560 flags
|= wxCONTROL_ISSUBMENU
;
562 if ( item
== GetCurrentItem() )
563 flags
|= wxCONTROL_SELECTED
;
571 item
->GetAccelString(),
572 // strangely enough, for unchecked item we use the
573 // "checked" bitmap because this is the default one - this
574 // explains this strange boolean expression
575 item
->GetBitmap(!item
->IsCheckable() || item
->IsChecked()),
577 item
->GetAccelIndex()
581 y
+= item
->GetHeight();
585 // ----------------------------------------------------------------------------
586 // wxPopupMenuWindow actions
587 // ----------------------------------------------------------------------------
589 void wxPopupMenuWindow::ClickItem(wxMenuItem
*item
)
591 wxCHECK_RET( item
, _T("can't click NULL item") );
593 wxASSERT_MSG( !item
->IsSeparator() && !item
->IsSubMenu(),
594 _T("can't click this item") );
596 wxMenu
* menu
= m_menu
;
601 menu
->ClickItem(item
);
604 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem
*item
, InputMethod how
)
606 wxCHECK_RET( item
, _T("can't open NULL submenu") );
608 wxMenu
*submenu
= item
->GetSubMenu();
609 wxCHECK_RET( submenu
, _T("can only open submenus!") );
611 // FIXME: should take into account the border width
612 submenu
->Popup(ClientToScreen(wxPoint(0, item
->GetPosition())),
613 wxSize(m_menu
->GetGeometryInfo().GetSize().x
, 0),
614 how
== WithKeyboard
/* preselect first item then */);
616 m_hasOpenSubMenu
= TRUE
;
619 bool wxPopupMenuWindow::ActivateItem(wxMenuItem
*item
, InputMethod how
)
621 // don't activate disabled items
622 if ( !item
|| !item
->IsEnabled() )
627 // normal menu items generate commands, submenus can be opened and
628 // the separators don't do anything
629 if ( item
->IsSubMenu() )
631 OpenSubmenu(item
, how
);
633 else if ( !item
->IsSeparator() )
637 else // separator, can't activate
645 // ----------------------------------------------------------------------------
646 // wxPopupMenuWindow input handling
647 // ----------------------------------------------------------------------------
649 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent
& event
)
651 // wxPopupWindowHandler dismisses the window when the mouse is clicked
652 // outside it which is usually just fine, but there is one case when we
653 // don't want to do it: if the mouse was clicked on the parent submenu item
654 // which opens this menu, so check for it
656 wxPoint pos
= event
.GetPosition();
657 if ( HitTest(pos
.x
, pos
.y
) == wxHT_WINDOW_OUTSIDE
)
659 wxMenu
*menu
= m_menu
->GetParent();
662 wxPopupMenuWindow
*win
= menu
->m_popupMenu
;
664 wxCHECK_MSG( win
, FALSE
, _T("parent menu not shown?") );
666 pos
= ClientToScreen(pos
);
667 if ( win
->GetMenuItemFromPoint(win
->ScreenToClient(pos
)) )
672 //else: it is outside the parent menu as well, do dismiss this one
679 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent
& event
)
681 wxMenuItemList::Node
*node
= GetMenuItemFromPoint(event
.GetPosition());
684 ActivateItem(node
->GetData(), WithMouse
);
688 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent
& event
)
690 const wxPoint pt
= event
.GetPosition();
692 // we need to ignore extra mouse events: example when this happens is when
693 // the mouse is on the menu and we open a submenu from keyboard - Windows
694 // then sends us a dummy mouse move event, we (correctly) determine that it
695 // happens in the parent menu and so immediately close the just opened
698 static wxPoint s_ptLast
;
699 wxPoint ptCur
= ClientToScreen(pt
);
700 if ( ptCur
== s_ptLast
)
708 ProcessMouseMove(pt
);
713 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint
& pt
)
715 wxMenuItemList::Node
*node
= GetMenuItemFromPoint(pt
);
717 // don't reset current to NULL here, we only do it when the mouse leaves
718 // the window (see below)
721 if ( node
!= m_nodeCurrent
)
725 wxMenuItem
*item
= GetCurrentItem();
728 OpenSubmenu(item
, WithMouse
);
731 //else: same item, nothing to do
733 else // not on an item
735 // the last open submenu forwards the mouse move messages to its
736 // parent, so if the mouse moves to another item of the parent menu,
737 // this menu is closed and this other item is selected - in the similar
738 // manner, the top menu forwards the mouse moves to the menubar which
739 // allows to select another top level menu by just moving the mouse
741 // we need to translate our client coords to the client coords of the
742 // window we forward this event to
743 wxPoint ptScreen
= ClientToScreen(pt
);
745 // if the mouse is outside this menu, let the parent one to
747 wxMenu
*menuParent
= m_menu
->GetParent();
750 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
752 // if we're shown, the parent menu must be also shown
753 wxCHECK_RET( win
, _T("parent menu is not shown?") );
755 win
->ProcessMouseMove(win
->ScreenToClient(ptScreen
));
757 else // no parent menu
759 wxMenuBar
*menubar
= m_menu
->GetMenuBar();
762 if ( menubar
->ProcessMouseEvent(
763 menubar
->ScreenToClient(ptScreen
)) )
765 // menubar has closed this menu and opened another one, probably
770 //else: top level popup menu, no other processing to do
774 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent
& event
)
776 // due to the artefact of mouse events generation under MSW, we actually
777 // may get the mouse leave event after the menu had been already dismissed
778 // and calling ChangeCurrent() would then assert, so don't do it
781 // we shouldn't change the current them if our submenu is opened and
782 // mouse moved there, in this case the submenu is responsable for
785 if ( HasOpenSubmenu() )
787 wxMenuItem
*item
= GetCurrentItem();
788 wxCHECK_RET( CanOpen(item
), _T("where is our open submenu?") );
790 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
791 wxCHECK_RET( win
, _T("submenu is opened but not shown?") );
793 // only handle this event if the mouse is not inside the submenu
794 wxPoint pt
= ClientToScreen(event
.GetPosition());
796 win
->HitTest(win
->ScreenToClient(pt
)) == wxHT_WINDOW_OUTSIDE
;
800 // this menu is the last opened
813 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent
& event
)
815 if ( !ProcessKeyDown(event
.GetKeyCode()) )
821 bool wxPopupMenuWindow::ProcessKeyDown(int key
)
823 wxMenuItem
*item
= GetCurrentItem();
825 // first let the opened submenu to have it (no test for IsEnabled() here,
826 // the keys navigate even in a disabled submenu if we had somehow managed
827 // to open it inspit of this)
828 if ( HasOpenSubmenu() )
830 wxCHECK_MSG( CanOpen(item
), FALSE
,
831 _T("has open submenu but another item selected?") );
833 if ( item
->GetSubMenu()->ProcessKeyDown(key
) )
837 bool processed
= TRUE
;
839 // handle the up/down arrows, home, end, esc and return here, pass the
840 // left/right arrows to the menu bar except when the right arrow can be
841 // used to open a submenu
845 // if we're not a top level menu, close us, else leave this to the
847 if ( !m_menu
->GetParent() )
856 // close just this menu
858 HandleDismiss(FALSE
);
862 processed
= ActivateItem(item
);
866 ChangeCurrent(m_menu
->GetMenuItems().GetFirst());
870 ChangeCurrent(m_menu
->GetMenuItems().GetLast());
876 bool up
= key
== WXK_UP
;
878 wxMenuItemList::Node
*nodeStart
= up
? GetPrevNode()
881 while ( node
&& node
->GetData()->IsSeparator() )
883 node
= up
? GetPrevNode(node
) : GetNextNode(node
);
885 if ( node
== nodeStart
)
887 // nothing but separators and disabled items in this
905 // don't try to reopen an already opened menu
906 if ( !HasOpenSubmenu() && CanOpen(item
) )
917 // look for the menu item starting with this letter
918 if ( wxIsalnum(key
) )
920 // we want to start from the item after this one because
921 // if we're already on the item with the given accel we want to
922 // go to the next one, not to stay in place
923 wxMenuItemList::Node
*nodeStart
= GetNextNode();
925 // do we have more than one item with this accel?
926 bool notUnique
= FALSE
;
928 // translate everything to lower case before comparing
929 wxChar chAccel
= wxTolower(key
);
931 // loop through all items searching for the item with this
933 wxMenuItemList::Node
*node
= nodeStart
,
937 item
= node
->GetData();
939 int idxAccel
= item
->GetAccelIndex();
940 if ( idxAccel
!= -1 &&
941 wxTolower(item
->GetLabel()[(size_t)idxAccel
])
944 // ok, found an item with this accel
947 // store it but continue searching as we need to
948 // know if it's the only item with this accel or if
952 else // we already had found such item
956 // no need to continue further, we won't find
957 // anything we don't already know
962 // we want to iterate over all items wrapping around if
964 node
= GetNextNode(node
);
965 if ( node
== nodeStart
)
967 // we've seen all nodes
974 item
= nodeFound
->GetData();
976 // go to this item anyhow
977 ChangeCurrent(nodeFound
);
979 if ( !notUnique
&& item
->IsEnabled() )
981 // unique item with this accel - activate it
982 processed
= ActivateItem(item
);
984 //else: just select it but don't activate as the user might
985 // have wanted to activate another item
987 // skip "processed = FALSE" below
998 // ----------------------------------------------------------------------------
1000 // ----------------------------------------------------------------------------
1015 // ----------------------------------------------------------------------------
1016 // wxMenu and wxMenuGeometryInfo
1017 // ----------------------------------------------------------------------------
1019 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1023 const wxMenuGeometryInfo
& wxMenu::GetGeometryInfo() const
1029 wxConstCast(this, wxMenu
)->m_geometry
=
1030 m_popupMenu
->GetRenderer()->GetMenuGeometry(m_popupMenu
, *this);
1034 wxFAIL_MSG( _T("can't get geometry without window") );
1041 void wxMenu::InvalidateGeometryInfo()
1050 // ----------------------------------------------------------------------------
1051 // wxMenu adding/removing items
1052 // ----------------------------------------------------------------------------
1054 void wxMenu::OnItemAdded(wxMenuItem
*item
)
1056 InvalidateGeometryInfo();
1060 #endif // wxUSE_ACCEL
1062 // the submenus of a popup menu should have the same invoking window as it
1064 if ( m_invokingWindow
&& item
->IsSubMenu() )
1066 item
->GetSubMenu()->SetInvokingWindow(m_invokingWindow
);
1070 bool wxMenu::DoAppend(wxMenuItem
*item
)
1072 if ( !wxMenuBase::DoAppend(item
) )
1080 bool wxMenu::DoInsert(size_t pos
, wxMenuItem
*item
)
1082 if ( !wxMenuBase::DoInsert(pos
, item
) )
1090 wxMenuItem
*wxMenu::DoRemove(wxMenuItem
*item
)
1092 wxMenuItem
*itemOld
= wxMenuBase::DoRemove(item
);
1096 InvalidateGeometryInfo();
1099 RemoveAccelFor(item
);
1100 #endif // wxUSE_ACCEL
1106 // ----------------------------------------------------------------------------
1107 // wxMenu attaching/detaching
1108 // ----------------------------------------------------------------------------
1110 void wxMenu::Attach(wxMenuBarBase
*menubar
)
1112 wxMenuBase::Attach(menubar
);
1114 wxCHECK_RET( m_menuBar
, _T("menubar can't be NULL after attaching") );
1116 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1117 // if the menubar is currently showing a menu, its event handler is a
1118 // temporary one installed by wxPopupWindow and so will disappear soon any
1119 // any attempts to use it from the newly attached menu would result in a
1122 // so we use the menubar itself, even if it's a pity as it means we can't
1123 // redirect all menu events by changing the menubar handler (FIXME)
1124 SetNextHandler(m_menuBar
);
1127 void wxMenu::Detach()
1129 wxMenuBase::Detach();
1132 // ----------------------------------------------------------------------------
1133 // wxMenu misc functions
1134 // ----------------------------------------------------------------------------
1136 wxWindow
*wxMenu::GetRootWindow() const
1140 // simple case - a normal menu attached to the menubar
1144 // we're a popup menu but the trouble is that only the top level popup menu
1145 // has a pointer to the invoking window, so we must walk up the menu chain
1147 wxWindow
*win
= GetInvokingWindow();
1150 // we already have it
1154 wxMenu
*menu
= GetParent();
1157 win
= menu
->GetInvokingWindow();
1161 menu
= menu
->GetParent();
1164 // we're probably going to crash in the caller anyhow, but try to detect
1165 // this error as soon as possible
1166 wxASSERT_MSG( win
, _T("menu without any associated window?") );
1168 // also remember it in this menu so that we don't have to search for it the
1170 wxConstCast(this, wxMenu
)->m_invokingWindow
= win
;
1175 wxRenderer
*wxMenu::GetRenderer() const
1177 // we're going to crash without renderer!
1178 wxCHECK_MSG( m_popupMenu
, NULL
, _T("neither popup nor menubar menu?") );
1180 return m_popupMenu
->GetRenderer();
1183 void wxMenu::RefreshItem(wxMenuItem
*item
)
1185 // the item geometry changed, so our might have changed as well
1186 InvalidateGeometryInfo();
1190 // this would be a bug in IsShown()
1191 wxCHECK_RET( m_popupMenu
, _T("must have popup window if shown!") );
1193 // recalc geometry to update the item height and such
1194 (void)GetGeometryInfo();
1196 m_popupMenu
->RefreshItem(item
);
1200 // ----------------------------------------------------------------------------
1201 // wxMenu showing and hiding
1202 // ----------------------------------------------------------------------------
1204 bool wxMenu::IsShown() const
1206 return m_popupMenu
&& m_popupMenu
->IsShown();
1209 void wxMenu::OnDismiss(bool dismissParent
)
1213 // always notify the parent about submenu disappearance
1214 wxPopupMenuWindow
*win
= m_menuParent
->m_popupMenu
;
1217 win
->OnSubmenuDismiss();
1221 wxFAIL_MSG( _T("parent menu not shown?") );
1224 // and if we dismiss everything, propagate to parent
1225 if ( dismissParent
)
1227 // dismissParent is recursive
1228 m_menuParent
->Dismiss();
1229 m_menuParent
->OnDismiss(TRUE
);
1232 else // no parent menu
1234 // notify the menu bar if we're a top level menu
1237 m_menuBar
->OnDismissMenu(dismissParent
);
1241 wxCHECK_RET( m_invokingWindow
, _T("what kind of menu is this?") );
1243 m_invokingWindow
->DismissPopupMenu();
1244 SetInvokingWindow(NULL
);
1249 void wxMenu::Popup(const wxPoint
& pos
, const wxSize
& size
, bool selectFirst
)
1251 // create the popup window if not done yet
1254 m_popupMenu
= new wxPopupMenuWindow(GetRootWindow(), this);
1257 // select the first item unless disabled
1260 m_popupMenu
->SelectFirst();
1263 // the geometry might have changed since the last time we were shown, so
1265 m_popupMenu
->SetClientSize(GetGeometryInfo().GetSize());
1267 // position it as specified
1268 m_popupMenu
->Position(pos
, size
);
1270 // the menu can't have the focus itself (it is a Windows limitation), so
1271 // always keep the focus at the originating window
1272 wxWindow
*focus
= GetRootWindow();
1274 wxASSERT_MSG( focus
, _T("no window to keep focus on?") );
1277 m_popupMenu
->Popup(focus
);
1280 void wxMenu::Dismiss()
1282 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1284 m_popupMenu
->Dismiss();
1287 // ----------------------------------------------------------------------------
1288 // wxMenu event processing
1289 // ----------------------------------------------------------------------------
1291 bool wxMenu::ProcessKeyDown(int key
)
1293 wxCHECK_MSG( m_popupMenu
, FALSE
,
1294 _T("can't process key events if not shown") );
1296 return m_popupMenu
->ProcessKeyDown(key
);
1299 bool wxMenu::ClickItem(wxMenuItem
*item
)
1302 if ( item
->IsCheckable() )
1304 // update the item state
1305 isChecked
= !item
->IsChecked();
1307 item
->Check(isChecked
!= 0);
1315 return SendEvent(item
->GetId(), isChecked
);
1318 // ----------------------------------------------------------------------------
1319 // wxMenu accel support
1320 // ----------------------------------------------------------------------------
1324 bool wxMenu::ProcessAccelEvent(const wxKeyEvent
& event
)
1326 // do we have an item for this accel?
1327 wxMenuItem
*item
= m_accelTable
.GetMenuItem(event
);
1328 if ( item
&& item
->IsEnabled() )
1330 return ClickItem(item
);
1334 for ( wxMenuItemList::Node
*node
= GetMenuItems().GetFirst();
1336 node
= node
->GetNext() )
1338 const wxMenuItem
*item
= node
->GetData();
1339 if ( item
->IsSubMenu() && item
->IsEnabled() )
1342 if ( item
->GetSubMenu()->ProcessAccelEvent(event
) )
1352 void wxMenu::AddAccelFor(wxMenuItem
*item
)
1354 wxAcceleratorEntry
*accel
= item
->GetAccel();
1357 accel
->SetMenuItem(item
);
1359 m_accelTable
.Add(*accel
);
1365 void wxMenu::RemoveAccelFor(wxMenuItem
*item
)
1367 wxAcceleratorEntry
*accel
= item
->GetAccel();
1370 m_accelTable
.Remove(*accel
);
1376 #endif // wxUSE_ACCEL
1378 // ----------------------------------------------------------------------------
1379 // wxMenuItem construction
1380 // ----------------------------------------------------------------------------
1382 wxMenuItem::wxMenuItem(wxMenu
*parentMenu
,
1384 const wxString
& text
,
1385 const wxString
& help
,
1390 m_parentMenu
= parentMenu
;
1391 m_subMenu
= subMenu
;
1396 m_isCheckable
= isCheckable
;
1398 m_isChecked
= FALSE
;
1406 wxMenuItem::~wxMenuItem()
1410 // ----------------------------------------------------------------------------
1411 // wxMenuItemBase methods implemented here
1412 // ----------------------------------------------------------------------------
1415 wxMenuItem
*wxMenuItemBase::New(wxMenu
*parentMenu
,
1417 const wxString
& name
,
1418 const wxString
& help
,
1422 return new wxMenuItem(parentMenu
, id
, name
, help
, isCheckable
, subMenu
);
1426 wxString
wxMenuItemBase::GetLabelFromText(const wxString
& text
)
1428 return wxStripMenuCodes(text
);
1431 // ----------------------------------------------------------------------------
1432 // wxMenuItem operations
1433 // ----------------------------------------------------------------------------
1435 void wxMenuItem::NotifyMenu()
1437 m_parentMenu
->RefreshItem(this);
1440 void wxMenuItem::UpdateAccelInfo()
1442 m_indexAccel
= wxControl::FindAccelIndex(m_text
);
1444 // will be empty if the text contains no TABs - ok
1445 m_strAccel
= m_text
.AfterFirst(_T('\t'));
1448 void wxMenuItem::SetText(const wxString
& text
)
1450 if ( text
!= m_text
)
1452 // first call the base class version to change m_text
1453 wxMenuItemBase::SetText(text
);
1461 void wxMenuItem::SetCheckable(bool checkable
)
1463 if ( checkable
!= m_isCheckable
)
1465 wxMenuItemBase::SetCheckable(checkable
);
1471 void wxMenuItem::SetBitmaps(const wxBitmap
& bmpChecked
,
1472 const wxBitmap
& bmpUnchecked
)
1474 m_bmpChecked
= bmpChecked
;
1475 m_bmpUnchecked
= bmpUnchecked
;
1480 void wxMenuItem::Enable(bool enable
)
1482 if ( enable
!= m_isEnabled
)
1484 wxMenuItemBase::Enable(enable
);
1490 void wxMenuItem::Check(bool check
)
1492 if ( check
!= m_isChecked
)
1494 wxMenuItemBase::Check(check
);
1500 // ----------------------------------------------------------------------------
1501 // wxMenuBar creation
1502 // ----------------------------------------------------------------------------
1504 void wxMenuBar::Init()
1512 m_shouldShowMenu
= FALSE
;
1515 void wxMenuBar::Attach(wxFrame
*frame
)
1517 // maybe you really wanted to call Detach()?
1518 wxCHECK_RET( frame
, _T("wxMenuBar::Attach(NULL) called") );
1520 wxMenuBarBase::Attach(frame
);
1524 // reparent if necessary
1525 if ( m_frameLast
!= frame
)
1530 // show it back - was hidden by Detach()
1533 else // not created yet, do it now
1535 // we have no way to return the error from here anyhow :-(
1536 (void)Create(frame
, -1);
1538 SetCursor(wxCURSOR_ARROW
);
1540 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT
));
1542 // calculate and set our height (it won't be changed any more)
1543 SetSize(-1, GetBestSize().y
);
1546 // remember the last frame which had us to avoid unnecessarily reparenting
1548 m_frameLast
= frame
;
1551 void wxMenuBar::Detach()
1553 // don't delete the window because we may be reattached later, just hide it
1559 wxMenuBarBase::Detach();
1562 wxMenuBar::~wxMenuBar()
1566 // ----------------------------------------------------------------------------
1567 // wxMenuBar adding/removing items
1568 // ----------------------------------------------------------------------------
1570 bool wxMenuBar::Append(wxMenu
*menu
, const wxString
& title
)
1572 return Insert(GetCount(), menu
, title
);
1575 bool wxMenuBar::Insert(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1577 if ( !wxMenuBarBase::Insert(pos
, menu
, title
) )
1580 wxMenuInfo
*info
= new wxMenuInfo(title
);
1581 m_menuInfos
.Insert(info
, pos
);
1583 RefreshAllItemsAfter(pos
);
1588 wxMenu
*wxMenuBar::Replace(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1590 wxMenu
*menuOld
= wxMenuBarBase::Replace(pos
, menu
, title
);
1594 wxMenuInfo
& info
= m_menuInfos
[pos
];
1596 info
.SetLabel(title
);
1598 // even if the old menu was disabled, the new one is not any more
1601 // even if we change only this one, the new label has different width,
1602 // so we need to refresh everything beyond this item as well
1603 RefreshAllItemsAfter(pos
);
1609 wxMenu
*wxMenuBar::Remove(size_t pos
)
1611 wxMenu
*menuOld
= wxMenuBarBase::Remove(pos
);
1615 m_menuInfos
.RemoveAt(pos
);
1617 // this doesn't happen too often, so don't try to be too smart - just
1618 // refresh everything
1625 // ----------------------------------------------------------------------------
1626 // wxMenuBar top level menus access
1627 // ----------------------------------------------------------------------------
1629 wxCoord
wxMenuBar::GetItemWidth(size_t pos
) const
1631 return m_menuInfos
[pos
].GetWidth(wxConstCast(this, wxMenuBar
));
1634 void wxMenuBar::EnableTop(size_t pos
, bool enable
)
1636 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1638 if ( enable
!= m_menuInfos
[pos
].IsEnabled() )
1640 m_menuInfos
[pos
].SetEnabled(enable
);
1644 //else: nothing to do
1647 bool wxMenuBar::IsEnabledTop(size_t pos
) const
1649 wxCHECK_MSG( pos
< GetCount(), FALSE
, _T("invalid index in IsEnabledTop") );
1651 return m_menuInfos
[pos
].IsEnabled();
1654 void wxMenuBar::SetLabelTop(size_t pos
, const wxString
& label
)
1656 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1658 if ( label
!= m_menuInfos
[pos
].GetLabel() )
1660 m_menuInfos
[pos
].SetLabel(label
);
1664 //else: nothing to do
1667 wxString
wxMenuBar::GetLabelTop(size_t pos
) const
1669 wxCHECK_MSG( pos
< GetCount(), _T(""), _T("invalid index in GetLabelTop") );
1671 return m_menuInfos
[pos
].GetLabel();
1674 // ----------------------------------------------------------------------------
1675 // wxMenuBar drawing
1676 // ----------------------------------------------------------------------------
1678 void wxMenuBar::RefreshAllItemsAfter(size_t pos
)
1682 // no need to refresh if nothing is shown yet
1686 wxRect rect
= GetItemRect(pos
);
1687 rect
.width
= GetClientSize().x
- rect
.x
;
1691 void wxMenuBar::RefreshItem(size_t pos
)
1693 wxCHECK_RET( pos
!= (size_t)-1,
1694 _T("invalid item in wxMenuBar::RefreshItem") );
1698 // no need to refresh if nothing is shown yet
1702 RefreshRect(GetItemRect(pos
));
1705 void wxMenuBar::DoDraw(wxControlRenderer
*renderer
)
1707 wxDC
& dc
= renderer
->GetDC();
1708 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1710 // redraw only the items which must be redrawn
1712 // we don't have to use GetUpdateClientRect() here because our client rect
1713 // is the same as total one
1714 wxRect rectUpdate
= GetUpdateRegion().GetBox();
1716 int flagsMenubar
= GetStateFlags();
1720 rect
.height
= GetClientSize().y
;
1723 size_t count
= GetCount();
1724 for ( size_t n
= 0; n
< count
; n
++ )
1726 if ( x
> rectUpdate
.GetRight() )
1728 // all remaining items are to the right of rectUpdate
1733 rect
.width
= GetItemWidth(n
);
1735 if ( x
< rectUpdate
.x
)
1737 // this item is still to the left of rectUpdate
1741 int flags
= flagsMenubar
;
1742 if ( m_current
!= -1 && n
== (size_t)m_current
)
1744 flags
|= wxCONTROL_SELECTED
;
1747 if ( !IsEnabledTop(n
) )
1749 flags
|= wxCONTROL_DISABLED
;
1752 GetRenderer()->DrawMenuBarItem
1756 m_menuInfos
[n
].GetLabel(),
1758 m_menuInfos
[n
].GetAccelIndex()
1763 // ----------------------------------------------------------------------------
1764 // wxMenuBar geometry
1765 // ----------------------------------------------------------------------------
1767 wxRect
wxMenuBar::GetItemRect(size_t pos
) const
1769 wxASSERT_MSG( pos
< GetCount(), _T("invalid menu bar item index") );
1770 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1775 rect
.height
= GetClientSize().y
;
1777 for ( size_t n
= 0; n
< pos
; n
++ )
1779 rect
.x
+= GetItemWidth(n
);
1782 rect
.width
= GetItemWidth(pos
);
1787 wxSize
wxMenuBar::DoGetBestClientSize() const
1790 if ( GetMenuCount() > 0 )
1792 wxClientDC
dc(wxConstCast(this, wxMenuBar
));
1793 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1794 dc
.GetTextExtent(GetLabelTop(0), &size
.x
, &size
.y
);
1796 // adjust for the renderer we use
1797 size
= GetRenderer()->GetMenuBarItemSize(size
);
1799 else // empty menubar
1805 // the width is arbitrary, of course, for horizontal menubar
1811 int wxMenuBar::GetMenuFromPoint(const wxPoint
& pos
) const
1813 if ( pos
.x
< 0 || pos
.y
< 0 || pos
.y
> GetClientSize().y
)
1818 size_t count
= GetCount();
1819 for ( size_t item
= 0; item
< count
; item
++ )
1821 x
+= GetItemWidth(item
);
1829 // to the right of the last menu item
1833 // ----------------------------------------------------------------------------
1834 // wxMenuBar menu operations
1835 // ----------------------------------------------------------------------------
1837 void wxMenuBar::SelectMenu(size_t pos
)
1840 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
1846 void wxMenuBar::DoSelectMenu(size_t pos
)
1848 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in DoSelectMenu") );
1850 int posOld
= m_current
;
1856 // close the previous menu
1857 if ( IsShowingMenu() )
1859 // restore m_shouldShowMenu flag after DismissMenu() which resets
1861 bool old
= m_shouldShowMenu
;
1865 m_shouldShowMenu
= old
;
1868 RefreshItem((size_t)posOld
);
1874 void wxMenuBar::PopupMenu(size_t pos
)
1876 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in PopupCurrentMenu") );
1883 // ----------------------------------------------------------------------------
1884 // wxMenuBar input handing
1885 // ----------------------------------------------------------------------------
1888 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
1889 mouse in the same way under all platforms. This is because it doesn't derive
1890 from wxControl (which works with input handlers) but directly from wxWindow.
1892 Also, menu bar input handling is rather simple, so maybe it's not really
1893 worth making it themeable - at least I've decided against doing it now as it
1894 would merging the changes back into trunk more difficult. But it still could
1895 be done later if really needed.
1898 void wxMenuBar::OnKillFocus(wxFocusEvent
& event
)
1900 if ( m_current
!= -1 )
1902 RefreshItem((size_t)m_current
);
1910 void wxMenuBar::OnLeftDown(wxMouseEvent
& event
)
1918 else // we didn't have mouse capture, capture it now
1920 m_current
= GetMenuFromPoint(event
.GetPosition());
1921 if ( m_current
== -1 )
1923 // unfortunately, we can't prevent wxMSW from giving us the focus,
1924 // so we can only give it back
1929 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
1932 // show it as selected
1933 RefreshItem((size_t)m_current
);
1936 PopupCurrentMenu(FALSE
/* don't select first item - as Windows does */);
1941 void wxMenuBar::OnMouseMove(wxMouseEvent
& event
)
1945 (void)ProcessMouseEvent(event
.GetPosition());
1953 bool wxMenuBar::ProcessMouseEvent(const wxPoint
& pt
)
1955 // a hack to ignore the extra mouse events MSW sends us: this is similar to
1956 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
1957 // we get the messages from different windows (old and new popup menus for
1960 static wxPoint s_ptLast
;
1961 if ( pt
== s_ptLast
)
1969 int currentNew
= GetMenuFromPoint(pt
);
1970 if ( (currentNew
== -1) || (currentNew
== m_current
) )
1975 // select the new active item
1976 DoSelectMenu(currentNew
);
1978 // show the menu if we know that we should, even if we hadn't been showing
1979 // it before (this may happen if the previous menu was disabled)
1980 if ( m_shouldShowMenu
&& !m_menuShown
)
1982 // open the new menu if the old one we closed had been opened
1983 PopupCurrentMenu(FALSE
/* don't select first item - as Windows does */);
1989 void wxMenuBar::OnKeyDown(wxKeyEvent
& event
)
1991 // ensure that we have a current item - we might not have it if we're
1992 // given the focus with Alt or F10 press (and under GTK+ the menubar
1993 // somehow gets the keyboard events even when it doesn't have focus...)
1994 if ( m_current
== -1 )
1996 if ( !HasCapture() )
2000 else // we do have capture
2002 // we always maintain a valid current item while we're in modal
2003 // state (i.e. have the capture)
2004 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2010 int key
= event
.GetKeyCode();
2012 // first let the menu have it
2013 if ( IsShowingMenu() && m_menuShown
->ProcessKeyDown(key
) )
2018 // cycle through the menu items when left/right arrows are pressed and open
2019 // the menu when up/down one is
2023 // Alt must be processed at wxWindow level too
2028 // remove the selection and give the focus away
2029 if ( m_current
!= -1 )
2031 if ( IsShowingMenu() )
2043 size_t count
= GetCount();
2046 // the item won't change anyhow
2049 //else: otherwise, it will
2051 // remember if we were showing a menu - if we did, we should
2052 // show the new menu after changing the item
2053 bool wasMenuOpened
= IsShowingMenu();
2054 if ( wasMenuOpened
)
2059 // cast is safe as we tested for -1 above
2060 size_t currentNew
= (size_t)m_current
;
2062 if ( key
== WXK_LEFT
)
2064 if ( currentNew
-- == 0 )
2065 currentNew
= count
- 1;
2069 if ( ++currentNew
== count
)
2073 DoSelectMenu(currentNew
);
2075 if ( wasMenuOpened
)
2090 // letters open the corresponding menu
2093 int idxFound
= FindNextItemForAccel(m_current
, key
, &unique
);
2095 if ( idxFound
!= -1 )
2097 if ( IsShowingMenu() )
2102 DoSelectMenu((size_t)idxFound
);
2104 // if the item is not unique, just select it but don't
2105 // activate as the user might have wanted to activate
2108 // also, don't try to open a disabled menu
2109 if ( unique
&& IsEnabledTop((size_t)idxFound
) )
2115 // skip the "event.Skip()" below
2124 // ----------------------------------------------------------------------------
2125 // wxMenuBar accel handling
2126 // ----------------------------------------------------------------------------
2128 int wxMenuBar::FindNextItemForAccel(int idxStart
, int key
, bool *unique
) const
2130 if ( !wxIsalnum(key
) )
2132 // we only support letters/digits as accels
2136 // do we have more than one item with this accel?
2140 // translate everything to lower case before comparing
2141 wxChar chAccel
= wxTolower(key
);
2143 // the index of the item with this accel
2146 // loop through all items searching for the item with this
2147 // accel starting at the item after the current one
2148 int count
= GetCount();
2149 int n
= idxStart
== -1 ? 0 : idxStart
+ 1;
2160 const wxMenuInfo
& info
= m_menuInfos
[n
];
2162 int idxAccel
= info
.GetAccelIndex();
2163 if ( idxAccel
!= -1 &&
2164 wxTolower(info
.GetLabel()[(size_t)idxAccel
])
2167 // ok, found an item with this accel
2168 if ( idxFound
== -1 )
2170 // store it but continue searching as we need to
2171 // know if it's the only item with this accel or if
2175 else // we already had found such item
2180 // no need to continue further, we won't find
2181 // anything we don't already know
2186 // we want to iterate over all items wrapping around if
2194 if ( n
== idxStart
)
2196 // we've seen all items
2206 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent
& event
)
2209 for ( wxMenuList::Node
*node
= m_menus
.GetFirst();
2211 node
= node
->GetNext(), n
++ )
2213 // accels of the items in the disabled menus shouldn't work
2214 if ( m_menuInfos
[n
].IsEnabled() )
2216 if ( node
->GetData()->ProcessAccelEvent(event
) )
2218 // menu processed it
2228 #endif // wxUSE_ACCEL
2230 // ----------------------------------------------------------------------------
2231 // wxMenuBar menus showing
2232 // ----------------------------------------------------------------------------
2234 void wxMenuBar::PopupCurrentMenu(bool selectFirst
)
2236 wxCHECK_RET( m_current
!= -1, _T("no menu to popup") );
2238 // forgot to call DismissMenu()?
2239 wxASSERT_MSG( !m_menuShown
, _T("shouldn't show two menu at once!") );
2241 // in any case, we should show it - even if we won't
2242 m_shouldShowMenu
= TRUE
;
2244 if ( IsEnabledTop(m_current
) )
2246 // remember the menu we show
2247 m_menuShown
= GetMenu(m_current
);
2249 // we don't show the menu at all if it has no items
2250 if ( !m_menuShown
->IsEmpty() )
2252 // position it correctly: note that we must use screen coords and
2253 // that we pass 0 as width to position the menu exactly below the
2254 // item, not to the right of it
2255 wxRect rectItem
= GetItemRect(m_current
);
2257 m_menuShown
->Popup(ClientToScreen(rectItem
.GetPosition()),
2258 wxSize(0, rectItem
.GetHeight()),
2263 // reset it back as no menu is shown
2267 //else: don't show disabled menu
2270 void wxMenuBar::DismissMenu()
2272 wxCHECK_RET( m_menuShown
, _T("can't dismiss menu if none is shown") );
2274 m_menuShown
->Dismiss();
2278 void wxMenuBar::OnDismissMenu(bool dismissMenuBar
)
2280 m_shouldShowMenu
= FALSE
;
2282 if ( dismissMenuBar
)
2288 void wxMenuBar::OnDismiss()
2292 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2293 GetCapture()->ReleaseMouse();
2296 if ( m_current
!= -1 )
2298 size_t current
= m_current
;
2301 RefreshItem(current
);
2307 void wxMenuBar::GiveAwayFocus()
2309 GetFrame()->SetFocus();
2312 // ----------------------------------------------------------------------------
2313 // popup menu support
2314 // ----------------------------------------------------------------------------
2316 wxEventLoop
*wxWindow::ms_evtLoopPopup
= NULL
;
2318 bool wxWindow::DoPopupMenu(wxMenu
*menu
, int x
, int y
)
2320 wxCHECK_MSG( !ms_evtLoopPopup
, FALSE
,
2321 _T("can't show more than one popup menu at a time") );
2324 // we need to change the cursor before showing the menu as, apparently, no
2325 // cursor changes took place while the mouse is captured
2326 wxCursor cursorOld
= GetCursor();
2327 SetCursor(wxCURSOR_ARROW
);
2331 // flash any delayed log messages before showing the menu, otherwise it
2332 // could be dismissed (because it would lose focus) immediately after being
2334 wxLog::FlushActive();
2336 // some controls update themselves from OnIdle() call - let them do it
2338 wxTheApp
->ProcessEvent(event
);
2340 // if the window hadn't been refreshed yet, the menu can adversely affect
2341 // its next OnPaint() handler execution - i.e. scrolled window refresh
2342 // logic breaks then as it scrolls part of the menu which hadn't been there
2343 // when the update event was generated into view
2347 menu
->SetInvokingWindow(this);
2348 menu
->Popup(ClientToScreen(wxPoint(x
, y
)), wxSize(0, 0));
2350 // this is not very useful if the menu was popped up because of the mouse
2351 // click but I think it is nice to do when it appears because of a key
2352 // press (i.e. Windows menu key)
2354 // Windows itself doesn't do it, but IMHO this is nice
2357 // we have to redirect all keyboard input to the menu temporarily
2358 PushEventHandler(new wxMenuKbdRedirector(menu
));
2360 // enter the local modal loop
2361 ms_evtLoopPopup
= new wxEventLoop
;
2362 ms_evtLoopPopup
->Run();
2364 delete ms_evtLoopPopup
;
2365 ms_evtLoopPopup
= NULL
;
2367 // remove the handler
2368 PopEventHandler(TRUE
/* delete it */);
2370 menu
->SetInvokingWindow(NULL
);
2373 SetCursor(cursorOld
);
2379 void wxWindow::DismissPopupMenu()
2381 wxCHECK_RET( ms_evtLoopPopup
, _T("no popup menu shown") );
2383 ms_evtLoopPopup
->Exit();
2386 #endif // wxUSE_MENUS