]>
git.saurik.com Git - wxWidgets.git/blob - src/univ/menu.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "univmenuitem.h"
22 #pragma implementation "univmenu.h"
25 #include "wx/wxprec.h"
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
35 #include "wx/settings.h"
42 #include "wx/popupwin.h"
43 #include "wx/evtloop.h"
44 #include "wx/dcclient.h"
47 #include "wx/univ/renderer.h"
50 #include "wx/msw/private.h"
53 // ----------------------------------------------------------------------------
54 // wxMenuInfo contains all extra information about top level menus we need
55 // ----------------------------------------------------------------------------
57 class WXDLLEXPORT wxMenuInfo
61 wxMenuInfo(const wxString
& text
)
69 void SetLabel(const wxString
& text
)
71 // remember the accel char (may be -1 if none)
72 m_indexAccel
= wxControl::FindAccelIndex(text
, &m_label
);
74 // calculate the width later, after the menu bar is created
78 void SetEnabled(bool enabled
= TRUE
) { m_isEnabled
= enabled
; }
82 const wxString
& GetLabel() const { return m_label
; }
83 bool IsEnabled() const { return m_isEnabled
; }
84 wxCoord
GetWidth(wxMenuBar
*menubar
) const
88 wxConstCast(this, wxMenuInfo
)->CalcWidth(menubar
);
94 int GetAccelIndex() const { return m_indexAccel
; }
97 void CalcWidth(wxMenuBar
*menubar
)
100 wxClientDC
dc(menubar
);
101 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
102 dc
.GetTextExtent(m_label
, &size
.x
, &size
.y
);
104 // adjust for the renderer we use and store the width
105 m_width
= menubar
->GetRenderer()->GetMenuBarItemSize(size
).x
;
114 #include "wx/arrimpl.cpp"
116 WX_DEFINE_OBJARRAY(wxMenuInfoArray
);
118 // ----------------------------------------------------------------------------
119 // wxPopupMenuWindow: a popup window showing a menu
120 // ----------------------------------------------------------------------------
122 class wxPopupMenuWindow
: public wxPopupTransientWindow
125 wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
);
127 ~wxPopupMenuWindow();
129 // override the base class version to select the first item initially
130 virtual void Popup(wxWindow
*focus
= NULL
);
132 // override the base class version to dismiss any open submenus
133 virtual void Dismiss();
135 // notify the menu when the window disappears from screen
136 virtual void OnDismiss();
138 // called when a submenu is dismissed
139 void OnSubmenuDismiss() { m_hasOpenSubMenu
= FALSE
; }
141 // get the currently selected item (may be NULL)
142 wxMenuItem
*GetCurrentItem() const
144 return m_nodeCurrent
? m_nodeCurrent
->GetData() : NULL
;
147 // find the menu item at given position
148 wxMenuItemList::Node
*GetMenuItemFromPoint(const wxPoint
& pt
) const;
150 // refresh the given item
151 void RefreshItem(wxMenuItem
*item
);
153 // preselect the first item
154 void SelectFirst() { SetCurrent(m_menu
->GetMenuItems().GetFirst()); }
156 // process the key event, return TRUE if done
157 bool ProcessKeyDown(int key
);
159 // process mouse move event
160 void ProcessMouseMove(const wxPoint
& pt
);
162 // don't dismiss the popup window if the parent menu was clicked
163 virtual bool ProcessLeftDown(wxMouseEvent
& event
);
166 // how did we perform this operation?
173 // draw the menu inside this window
174 virtual void DoDraw(wxControlRenderer
*renderer
);
177 void OnLeftUp(wxMouseEvent
& event
);
178 void OnMouseMove(wxMouseEvent
& event
);
179 void OnMouseLeave(wxMouseEvent
& event
);
180 void OnKeyDown(wxKeyEvent
& event
);
182 // reset the current item and node
185 // set the current node and item withotu refreshing anything
186 void SetCurrent(wxMenuItemList::Node
*node
);
188 // change the current item refreshing the old and new items
189 void ChangeCurrent(wxMenuItemList::Node
*node
);
191 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
192 // on what it is, return TRUE if something was done (i.e. it's not a
194 bool ActivateItem(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
196 // send the event about the item click
197 void ClickItem(wxMenuItem
*item
);
199 // show the submenu for this item
200 void OpenSubmenu(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
202 // can this tiem be opened?
203 bool CanOpen(wxMenuItem
*item
)
205 return item
&& item
->IsEnabled() && item
->IsSubMenu();
208 // dismiss the menu and all parent menus too
209 void DismissAndNotify();
211 // react to dimissing this menu and also dismiss the parent if
213 void HandleDismiss(bool dismissParent
);
215 // do we have an open submenu?
216 bool HasOpenSubmenu() const { return m_hasOpenSubMenu
; }
218 // get previous node after the current one
219 wxMenuItemList::Node
*GetPrevNode() const;
221 // get previous node before the given one, wrapping if it's the first one
222 wxMenuItemList::Node
*GetPrevNode(wxMenuItemList::Node
*node
) const;
224 // get next node after the current one
225 wxMenuItemList::Node
*GetNextNode() const;
227 // get next node after the given one, wrapping if it's the last one
228 wxMenuItemList::Node
*GetNextNode(wxMenuItemList::Node
*node
) const;
234 // the menu node corresponding to the current item
235 wxMenuItemList::Node
*m_nodeCurrent
;
237 // do we currently have an opened submenu?
238 bool m_hasOpenSubMenu
;
240 DECLARE_EVENT_TABLE()
243 // ----------------------------------------------------------------------------
244 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
245 // ----------------------------------------------------------------------------
247 class wxMenuKbdRedirector
: public wxEvtHandler
250 wxMenuKbdRedirector(wxMenu
*menu
) { m_menu
= menu
; }
252 virtual bool ProcessEvent(wxEvent
& event
)
254 if ( event
.GetEventType() == wxEVT_KEY_DOWN
)
256 return m_menu
->ProcessKeyDown(((wxKeyEvent
&)event
).GetKeyCode());
260 return wxEvtHandler::ProcessEvent(event
);
268 // ----------------------------------------------------------------------------
270 // ----------------------------------------------------------------------------
272 IMPLEMENT_DYNAMIC_CLASS(wxMenu
, wxEvtHandler
)
273 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar
, wxWindow
)
274 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem
, wxObject
)
276 BEGIN_EVENT_TABLE(wxPopupMenuWindow
, wxPopupTransientWindow
)
277 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown
)
279 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp
)
280 EVT_MOTION(wxPopupMenuWindow::OnMouseMove
)
281 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave
)
284 BEGIN_EVENT_TABLE(wxMenuBar
, wxMenuBarBase
)
285 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus
)
287 EVT_KEY_DOWN(wxMenuBar::OnKeyDown
)
289 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown
)
290 EVT_MOTION(wxMenuBar::OnMouseMove
)
293 // ============================================================================
295 // ============================================================================
297 // ----------------------------------------------------------------------------
299 // ----------------------------------------------------------------------------
301 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
)
304 m_hasOpenSubMenu
= FALSE
;
308 (void)Create(parent
, wxBORDER_RAISED
);
310 SetCursor(wxCURSOR_ARROW
);
313 wxPopupMenuWindow::~wxPopupMenuWindow()
317 // ----------------------------------------------------------------------------
318 // wxPopupMenuWindow current item/node handling
319 // ----------------------------------------------------------------------------
321 void wxPopupMenuWindow::ResetCurrent()
326 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::Node
*node
)
328 m_nodeCurrent
= node
;
331 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node
*node
)
333 if ( node
!= m_nodeCurrent
)
335 wxMenuItemList::Node
*nodeOldCurrent
= m_nodeCurrent
;
337 m_nodeCurrent
= node
;
339 if ( nodeOldCurrent
)
341 wxMenuItem
*item
= nodeOldCurrent
->GetData();
342 wxCHECK_RET( item
, _T("no current item?") );
344 // if it was the currently opened menu, close it
345 if ( item
->IsSubMenu() && item
->GetSubMenu()->IsShown() )
347 item
->GetSubMenu()->Dismiss();
355 RefreshItem(m_nodeCurrent
->GetData());
359 wxMenuItemList::Node
*wxPopupMenuWindow::GetPrevNode() const
361 // return the last node if there had been no previously selected one
362 return m_nodeCurrent
? GetPrevNode(m_nodeCurrent
)
363 : m_menu
->GetMenuItems().GetLast();
366 wxMenuItemList::Node
*
367 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node
*node
) const
371 node
= node
->GetPrevious();
374 node
= m_menu
->GetMenuItems().GetLast();
377 //else: the menu is empty
382 wxMenuItemList::Node
*wxPopupMenuWindow::GetNextNode() const
384 // return the first node if there had been no previously selected one
385 return m_nodeCurrent
? GetNextNode(m_nodeCurrent
)
386 : m_menu
->GetMenuItems().GetFirst();
389 wxMenuItemList::Node
*
390 wxPopupMenuWindow::GetNextNode(wxMenuItemList::Node
*node
) const
394 node
= node
->GetNext();
397 node
= m_menu
->GetMenuItems().GetFirst();
400 //else: the menu is empty
405 // ----------------------------------------------------------------------------
406 // wxPopupMenuWindow popup/dismiss
407 // ----------------------------------------------------------------------------
409 void wxPopupMenuWindow::Popup(wxWindow
*focus
)
411 // check that the current item had been properly reset before
412 wxASSERT_MSG( !m_nodeCurrent
||
413 m_nodeCurrent
== m_menu
->GetMenuItems().GetFirst(),
414 _T("menu current item preselected incorrectly") );
416 wxPopupTransientWindow::Popup(focus
);
419 // ensure that this window is really on top of everything: without using
420 // SetWindowPos() it can be covered by its parent menu which is not
421 // really what we want
422 wxMenu
*menuParent
= m_menu
->GetParent();
425 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
427 // if we're shown, the parent menu must be also shown
428 wxCHECK_RET( win
, _T("parent menu is not shown?") );
430 if ( !::SetWindowPos(GetHwndOf(win
), GetHwnd(),
432 SWP_NOMOVE
| SWP_NOSIZE
| SWP_NOREDRAW
) )
434 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
442 void wxPopupMenuWindow::Dismiss()
444 if ( HasOpenSubmenu() )
446 wxMenuItem
*item
= GetCurrentItem();
447 wxCHECK_RET( item
&& item
->IsSubMenu(), _T("where is our open submenu?") );
449 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
450 wxCHECK_RET( win
, _T("opened submenu is not opened?") );
456 wxPopupTransientWindow::Dismiss();
459 void wxPopupMenuWindow::OnDismiss()
461 // when we are dismissed because the user clicked elsewhere or we lost
462 // focus in any other way, hide the parent menu as well
466 void wxPopupMenuWindow::HandleDismiss(bool dismissParent
)
470 m_menu
->OnDismiss(dismissParent
);
473 void wxPopupMenuWindow::DismissAndNotify()
479 // ----------------------------------------------------------------------------
480 // wxPopupMenuWindow geometry
481 // ----------------------------------------------------------------------------
483 wxMenuItemList::Node
*
484 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint
& pt
) const
486 // we only use the y coord normally, but still check x in case the point is
487 // outside the window completely
488 if ( wxWindow::HitTest(pt
) == wxHT_WINDOW_INSIDE
)
491 for ( wxMenuItemList::Node
*node
= m_menu
->GetMenuItems().GetFirst();
493 node
= node
->GetNext() )
495 wxMenuItem
*item
= node
->GetData();
496 y
+= item
->GetHeight();
508 // ----------------------------------------------------------------------------
509 // wxPopupMenuWindow drawing
510 // ----------------------------------------------------------------------------
512 void wxPopupMenuWindow::RefreshItem(wxMenuItem
*item
)
514 wxCHECK_RET( item
, _T("can't refresh NULL item") );
516 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
518 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
519 RefreshRect(wxRect(0, item
->GetPosition() - 1,
520 m_menu
->GetGeometryInfo().GetSize().x
, item
->GetHeight()));
523 void wxPopupMenuWindow::DoDraw(wxControlRenderer
*renderer
)
525 // no clipping so far - do we need it? I don't think so as the menu is
526 // never partially covered as it is always on top of everything
528 wxDC
& dc
= renderer
->GetDC();
529 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
531 // FIXME: this should be done in the renderer, however when it is fixed
532 // wxPopupMenuWindow::RefreshItem() should be changed too!
533 dc
.SetLogicalOrigin(1, 1);
535 wxRenderer
*rend
= renderer
->GetRenderer();
538 const wxMenuGeometryInfo
& gi
= m_menu
->GetGeometryInfo();
539 for ( wxMenuItemList::Node
*node
= m_menu
->GetMenuItems().GetFirst();
541 node
= node
->GetNext() )
543 wxMenuItem
*item
= node
->GetData();
545 if ( item
->IsSeparator() )
547 rend
->DrawMenuSeparator(dc
, y
, gi
);
549 else // not a separator
552 if ( item
->IsCheckable() )
554 flags
|= wxCONTROL_CHECKABLE
;
556 if ( item
->IsChecked() )
558 flags
|= wxCONTROL_CHECKED
;
562 if ( !item
->IsEnabled() )
563 flags
|= wxCONTROL_DISABLED
;
565 if ( item
->IsSubMenu() )
566 flags
|= wxCONTROL_ISSUBMENU
;
568 if ( item
== GetCurrentItem() )
569 flags
|= wxCONTROL_SELECTED
;
577 item
->GetAccelString(),
578 // strangely enough, for unchecked item we use the
579 // "checked" bitmap because this is the default one - this
580 // explains this strange boolean expression
581 item
->GetBitmap(!item
->IsCheckable() || item
->IsChecked()),
583 item
->GetAccelIndex()
587 y
+= item
->GetHeight();
591 // ----------------------------------------------------------------------------
592 // wxPopupMenuWindow actions
593 // ----------------------------------------------------------------------------
595 void wxPopupMenuWindow::ClickItem(wxMenuItem
*item
)
597 wxCHECK_RET( item
, _T("can't click NULL item") );
599 wxASSERT_MSG( !item
->IsSeparator() && !item
->IsSubMenu(),
600 _T("can't click this item") );
602 wxMenu
* menu
= m_menu
;
607 menu
->ClickItem(item
);
610 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem
*item
, InputMethod how
)
612 wxCHECK_RET( item
, _T("can't open NULL submenu") );
614 wxMenu
*submenu
= item
->GetSubMenu();
615 wxCHECK_RET( submenu
, _T("can only open submenus!") );
617 // FIXME: should take into account the border width
618 submenu
->Popup(ClientToScreen(wxPoint(0, item
->GetPosition())),
619 wxSize(m_menu
->GetGeometryInfo().GetSize().x
, 0),
620 how
== WithKeyboard
/* preselect first item then */);
622 m_hasOpenSubMenu
= TRUE
;
625 bool wxPopupMenuWindow::ActivateItem(wxMenuItem
*item
, InputMethod how
)
627 // don't activate disabled items
628 if ( !item
|| !item
->IsEnabled() )
633 // normal menu items generate commands, submenus can be opened and
634 // the separators don't do anything
635 if ( item
->IsSubMenu() )
637 OpenSubmenu(item
, how
);
639 else if ( !item
->IsSeparator() )
643 else // separator, can't activate
651 // ----------------------------------------------------------------------------
652 // wxPopupMenuWindow input handling
653 // ----------------------------------------------------------------------------
655 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent
& event
)
657 // wxPopupWindowHandler dismisses the window when the mouse is clicked
658 // outside it which is usually just fine, but there is one case when we
659 // don't want to do it: if the mouse was clicked on the parent submenu item
660 // which opens this menu, so check for it
662 wxPoint pos
= event
.GetPosition();
663 if ( HitTest(pos
.x
, pos
.y
) == wxHT_WINDOW_OUTSIDE
)
665 wxMenu
*menu
= m_menu
->GetParent();
668 wxPopupMenuWindow
*win
= menu
->m_popupMenu
;
670 wxCHECK_MSG( win
, FALSE
, _T("parent menu not shown?") );
672 pos
= ClientToScreen(pos
);
673 if ( win
->GetMenuItemFromPoint(win
->ScreenToClient(pos
)) )
678 //else: it is outside the parent menu as well, do dismiss this one
685 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent
& event
)
687 wxMenuItemList::Node
*node
= GetMenuItemFromPoint(event
.GetPosition());
690 ActivateItem(node
->GetData(), WithMouse
);
694 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent
& event
)
696 const wxPoint pt
= event
.GetPosition();
698 // we need to ignore extra mouse events: example when this happens is when
699 // the mouse is on the menu and we open a submenu from keyboard - Windows
700 // then sends us a dummy mouse move event, we (correctly) determine that it
701 // happens in the parent menu and so immediately close the just opened
704 static wxPoint s_ptLast
;
705 wxPoint ptCur
= ClientToScreen(pt
);
706 if ( ptCur
== s_ptLast
)
714 ProcessMouseMove(pt
);
719 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint
& pt
)
721 wxMenuItemList::Node
*node
= GetMenuItemFromPoint(pt
);
723 // don't reset current to NULL here, we only do it when the mouse leaves
724 // the window (see below)
727 if ( node
!= m_nodeCurrent
)
731 wxMenuItem
*item
= GetCurrentItem();
734 OpenSubmenu(item
, WithMouse
);
737 //else: same item, nothing to do
739 else // not on an item
741 // the last open submenu forwards the mouse move messages to its
742 // parent, so if the mouse moves to another item of the parent menu,
743 // this menu is closed and this other item is selected - in the similar
744 // manner, the top menu forwards the mouse moves to the menubar which
745 // allows to select another top level menu by just moving the mouse
747 // we need to translate our client coords to the client coords of the
748 // window we forward this event to
749 wxPoint ptScreen
= ClientToScreen(pt
);
751 // if the mouse is outside this menu, let the parent one to
753 wxMenu
*menuParent
= m_menu
->GetParent();
756 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
758 // if we're shown, the parent menu must be also shown
759 wxCHECK_RET( win
, _T("parent menu is not shown?") );
761 win
->ProcessMouseMove(win
->ScreenToClient(ptScreen
));
763 else // no parent menu
765 wxMenuBar
*menubar
= m_menu
->GetMenuBar();
768 if ( menubar
->ProcessMouseEvent(
769 menubar
->ScreenToClient(ptScreen
)) )
771 // menubar has closed this menu and opened another one, probably
776 //else: top level popup menu, no other processing to do
780 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent
& event
)
782 // due to the artefact of mouse events generation under MSW, we actually
783 // may get the mouse leave event after the menu had been already dismissed
784 // and calling ChangeCurrent() would then assert, so don't do it
787 // we shouldn't change the current them if our submenu is opened and
788 // mouse moved there, in this case the submenu is responsable for
791 if ( HasOpenSubmenu() )
793 wxMenuItem
*item
= GetCurrentItem();
794 wxCHECK_RET( CanOpen(item
), _T("where is our open submenu?") );
796 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
797 wxCHECK_RET( win
, _T("submenu is opened but not shown?") );
799 // only handle this event if the mouse is not inside the submenu
800 wxPoint pt
= ClientToScreen(event
.GetPosition());
802 win
->HitTest(win
->ScreenToClient(pt
)) == wxHT_WINDOW_OUTSIDE
;
806 // this menu is the last opened
819 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent
& event
)
821 if ( !ProcessKeyDown(event
.GetKeyCode()) )
827 bool wxPopupMenuWindow::ProcessKeyDown(int key
)
829 wxMenuItem
*item
= GetCurrentItem();
831 // first let the opened submenu to have it (no test for IsEnabled() here,
832 // the keys navigate even in a disabled submenu if we had somehow managed
833 // to open it inspit of this)
834 if ( HasOpenSubmenu() )
836 wxCHECK_MSG( CanOpen(item
), FALSE
,
837 _T("has open submenu but another item selected?") );
839 if ( item
->GetSubMenu()->ProcessKeyDown(key
) )
843 bool processed
= TRUE
;
845 // handle the up/down arrows, home, end, esc and return here, pass the
846 // left/right arrows to the menu bar except when the right arrow can be
847 // used to open a submenu
851 // if we're not a top level menu, close us, else leave this to the
853 if ( !m_menu
->GetParent() )
862 // close just this menu
864 HandleDismiss(FALSE
);
868 processed
= ActivateItem(item
);
872 ChangeCurrent(m_menu
->GetMenuItems().GetFirst());
876 ChangeCurrent(m_menu
->GetMenuItems().GetLast());
882 bool up
= key
== WXK_UP
;
884 wxMenuItemList::Node
*nodeStart
= up
? GetPrevNode()
887 while ( node
&& node
->GetData()->IsSeparator() )
889 node
= up
? GetPrevNode(node
) : GetNextNode(node
);
891 if ( node
== nodeStart
)
893 // nothing but separators and disabled items in this
911 // don't try to reopen an already opened menu
912 if ( !HasOpenSubmenu() && CanOpen(item
) )
923 // look for the menu item starting with this letter
924 if ( wxIsalnum(key
) )
926 // we want to start from the item after this one because
927 // if we're already on the item with the given accel we want to
928 // go to the next one, not to stay in place
929 wxMenuItemList::Node
*nodeStart
= GetNextNode();
931 // do we have more than one item with this accel?
932 bool notUnique
= FALSE
;
934 // translate everything to lower case before comparing
935 wxChar chAccel
= wxTolower(key
);
937 // loop through all items searching for the item with this
939 wxMenuItemList::Node
*node
= nodeStart
,
943 item
= node
->GetData();
945 int idxAccel
= item
->GetAccelIndex();
946 if ( idxAccel
!= -1 &&
947 wxTolower(item
->GetLabel()[(size_t)idxAccel
])
950 // ok, found an item with this accel
953 // store it but continue searching as we need to
954 // know if it's the only item with this accel or if
958 else // we already had found such item
962 // no need to continue further, we won't find
963 // anything we don't already know
968 // we want to iterate over all items wrapping around if
970 node
= GetNextNode(node
);
971 if ( node
== nodeStart
)
973 // we've seen all nodes
980 item
= nodeFound
->GetData();
982 // go to this item anyhow
983 ChangeCurrent(nodeFound
);
985 if ( !notUnique
&& item
->IsEnabled() )
987 // unique item with this accel - activate it
988 processed
= ActivateItem(item
);
990 //else: just select it but don't activate as the user might
991 // have wanted to activate another item
993 // skip "processed = FALSE" below
1004 // ----------------------------------------------------------------------------
1006 // ----------------------------------------------------------------------------
1021 // ----------------------------------------------------------------------------
1022 // wxMenu and wxMenuGeometryInfo
1023 // ----------------------------------------------------------------------------
1025 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1029 const wxMenuGeometryInfo
& wxMenu::GetGeometryInfo() const
1035 wxConstCast(this, wxMenu
)->m_geometry
=
1036 m_popupMenu
->GetRenderer()->GetMenuGeometry(m_popupMenu
, *this);
1040 wxFAIL_MSG( _T("can't get geometry without window") );
1047 void wxMenu::InvalidateGeometryInfo()
1056 // ----------------------------------------------------------------------------
1057 // wxMenu adding/removing items
1058 // ----------------------------------------------------------------------------
1060 void wxMenu::OnItemAdded(wxMenuItem
*item
)
1062 InvalidateGeometryInfo();
1066 #endif // wxUSE_ACCEL
1068 // the submenus of a popup menu should have the same invoking window as it
1070 if ( m_invokingWindow
&& item
->IsSubMenu() )
1072 item
->GetSubMenu()->SetInvokingWindow(m_invokingWindow
);
1076 bool wxMenu::DoAppend(wxMenuItem
*item
)
1078 if ( !wxMenuBase::DoAppend(item
) )
1086 bool wxMenu::DoInsert(size_t pos
, wxMenuItem
*item
)
1088 if ( !wxMenuBase::DoInsert(pos
, item
) )
1096 wxMenuItem
*wxMenu::DoRemove(wxMenuItem
*item
)
1098 wxMenuItem
*itemOld
= wxMenuBase::DoRemove(item
);
1102 InvalidateGeometryInfo();
1105 RemoveAccelFor(item
);
1106 #endif // wxUSE_ACCEL
1112 // ----------------------------------------------------------------------------
1113 // wxMenu attaching/detaching
1114 // ----------------------------------------------------------------------------
1116 void wxMenu::Attach(wxMenuBarBase
*menubar
)
1118 wxMenuBase::Attach(menubar
);
1120 wxCHECK_RET( m_menuBar
, _T("menubar can't be NULL after attaching") );
1122 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1123 // if the menubar is currently showing a menu, its event handler is a
1124 // temporary one installed by wxPopupWindow and so will disappear soon any
1125 // any attempts to use it from the newly attached menu would result in a
1128 // so we use the menubar itself, even if it's a pity as it means we can't
1129 // redirect all menu events by changing the menubar handler (FIXME)
1130 SetNextHandler(m_menuBar
);
1133 void wxMenu::Detach()
1135 wxMenuBase::Detach();
1138 // ----------------------------------------------------------------------------
1139 // wxMenu misc functions
1140 // ----------------------------------------------------------------------------
1142 wxWindow
*wxMenu::GetRootWindow() const
1146 // simple case - a normal menu attached to the menubar
1150 // we're a popup menu but the trouble is that only the top level popup menu
1151 // has a pointer to the invoking window, so we must walk up the menu chain
1153 wxWindow
*win
= GetInvokingWindow();
1156 // we already have it
1160 wxMenu
*menu
= GetParent();
1163 // We are a submenu of a menu of a menubar
1164 if (menu
->GetMenuBar())
1165 return menu
->GetMenuBar();
1167 win
= menu
->GetInvokingWindow();
1171 menu
= menu
->GetParent();
1174 // we're probably going to crash in the caller anyhow, but try to detect
1175 // this error as soon as possible
1176 wxASSERT_MSG( win
, _T("menu without any associated window?") );
1178 // also remember it in this menu so that we don't have to search for it the
1180 wxConstCast(this, wxMenu
)->m_invokingWindow
= win
;
1185 wxRenderer
*wxMenu::GetRenderer() const
1187 // we're going to crash without renderer!
1188 wxCHECK_MSG( m_popupMenu
, NULL
, _T("neither popup nor menubar menu?") );
1190 return m_popupMenu
->GetRenderer();
1193 void wxMenu::RefreshItem(wxMenuItem
*item
)
1195 // the item geometry changed, so our might have changed as well
1196 InvalidateGeometryInfo();
1200 // this would be a bug in IsShown()
1201 wxCHECK_RET( m_popupMenu
, _T("must have popup window if shown!") );
1203 // recalc geometry to update the item height and such
1204 (void)GetGeometryInfo();
1206 m_popupMenu
->RefreshItem(item
);
1210 // ----------------------------------------------------------------------------
1211 // wxMenu showing and hiding
1212 // ----------------------------------------------------------------------------
1214 bool wxMenu::IsShown() const
1216 return m_popupMenu
&& m_popupMenu
->IsShown();
1219 void wxMenu::OnDismiss(bool dismissParent
)
1223 // always notify the parent about submenu disappearance
1224 wxPopupMenuWindow
*win
= m_menuParent
->m_popupMenu
;
1227 win
->OnSubmenuDismiss();
1231 wxFAIL_MSG( _T("parent menu not shown?") );
1234 // and if we dismiss everything, propagate to parent
1235 if ( dismissParent
)
1237 // dismissParent is recursive
1238 m_menuParent
->Dismiss();
1239 m_menuParent
->OnDismiss(TRUE
);
1242 else // no parent menu
1244 // notify the menu bar if we're a top level menu
1247 m_menuBar
->OnDismissMenu(dismissParent
);
1251 wxCHECK_RET( m_invokingWindow
, _T("what kind of menu is this?") );
1253 m_invokingWindow
->DismissPopupMenu();
1254 SetInvokingWindow(NULL
);
1259 void wxMenu::Popup(const wxPoint
& pos
, const wxSize
& size
, bool selectFirst
)
1261 // create the popup window if not done yet
1264 m_popupMenu
= new wxPopupMenuWindow(GetRootWindow(), this);
1267 // select the first item unless disabled
1270 m_popupMenu
->SelectFirst();
1273 // the geometry might have changed since the last time we were shown, so
1275 m_popupMenu
->SetClientSize(GetGeometryInfo().GetSize());
1277 // position it as specified
1278 m_popupMenu
->Position(pos
, size
);
1280 // the menu can't have the focus itself (it is a Windows limitation), so
1281 // always keep the focus at the originating window
1282 wxWindow
*focus
= GetRootWindow();
1284 wxASSERT_MSG( focus
, _T("no window to keep focus on?") );
1287 m_popupMenu
->Popup(focus
);
1290 void wxMenu::Dismiss()
1292 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1294 m_popupMenu
->Dismiss();
1297 // ----------------------------------------------------------------------------
1298 // wxMenu event processing
1299 // ----------------------------------------------------------------------------
1301 bool wxMenu::ProcessKeyDown(int key
)
1303 wxCHECK_MSG( m_popupMenu
, FALSE
,
1304 _T("can't process key events if not shown") );
1306 return m_popupMenu
->ProcessKeyDown(key
);
1309 bool wxMenu::ClickItem(wxMenuItem
*item
)
1312 if ( item
->IsCheckable() )
1314 // update the item state
1315 isChecked
= !item
->IsChecked();
1317 item
->Check(isChecked
!= 0);
1325 return SendEvent(item
->GetId(), isChecked
);
1328 // ----------------------------------------------------------------------------
1329 // wxMenu accel support
1330 // ----------------------------------------------------------------------------
1334 bool wxMenu::ProcessAccelEvent(const wxKeyEvent
& event
)
1336 // do we have an item for this accel?
1337 wxMenuItem
*item
= m_accelTable
.GetMenuItem(event
);
1338 if ( item
&& item
->IsEnabled() )
1340 return ClickItem(item
);
1344 for ( wxMenuItemList::Node
*node
= GetMenuItems().GetFirst();
1346 node
= node
->GetNext() )
1348 const wxMenuItem
*item
= node
->GetData();
1349 if ( item
->IsSubMenu() && item
->IsEnabled() )
1352 if ( item
->GetSubMenu()->ProcessAccelEvent(event
) )
1362 void wxMenu::AddAccelFor(wxMenuItem
*item
)
1364 wxAcceleratorEntry
*accel
= item
->GetAccel();
1367 accel
->SetMenuItem(item
);
1369 m_accelTable
.Add(*accel
);
1375 void wxMenu::RemoveAccelFor(wxMenuItem
*item
)
1377 wxAcceleratorEntry
*accel
= item
->GetAccel();
1380 m_accelTable
.Remove(*accel
);
1386 #endif // wxUSE_ACCEL
1388 // ----------------------------------------------------------------------------
1389 // wxMenuItem construction
1390 // ----------------------------------------------------------------------------
1392 wxMenuItem::wxMenuItem(wxMenu
*parentMenu
,
1394 const wxString
& text
,
1395 const wxString
& help
,
1400 m_parentMenu
= parentMenu
;
1401 m_subMenu
= subMenu
;
1406 m_isCheckable
= isCheckable
;
1408 m_isChecked
= FALSE
;
1416 wxMenuItem::~wxMenuItem()
1420 // ----------------------------------------------------------------------------
1421 // wxMenuItemBase methods implemented here
1422 // ----------------------------------------------------------------------------
1425 wxMenuItem
*wxMenuItemBase::New(wxMenu
*parentMenu
,
1427 const wxString
& name
,
1428 const wxString
& help
,
1432 return new wxMenuItem(parentMenu
, id
, name
, help
, isCheckable
, subMenu
);
1436 wxString
wxMenuItemBase::GetLabelFromText(const wxString
& text
)
1438 return wxStripMenuCodes(text
);
1441 // ----------------------------------------------------------------------------
1442 // wxMenuItem operations
1443 // ----------------------------------------------------------------------------
1445 void wxMenuItem::NotifyMenu()
1447 m_parentMenu
->RefreshItem(this);
1450 void wxMenuItem::UpdateAccelInfo()
1452 m_indexAccel
= wxControl::FindAccelIndex(m_text
);
1454 // will be empty if the text contains no TABs - ok
1455 m_strAccel
= m_text
.AfterFirst(_T('\t'));
1458 void wxMenuItem::SetText(const wxString
& text
)
1460 if ( text
!= m_text
)
1462 // first call the base class version to change m_text
1463 wxMenuItemBase::SetText(text
);
1471 void wxMenuItem::SetCheckable(bool checkable
)
1473 if ( checkable
!= m_isCheckable
)
1475 wxMenuItemBase::SetCheckable(checkable
);
1481 void wxMenuItem::SetBitmaps(const wxBitmap
& bmpChecked
,
1482 const wxBitmap
& bmpUnchecked
)
1484 m_bmpChecked
= bmpChecked
;
1485 m_bmpUnchecked
= bmpUnchecked
;
1490 void wxMenuItem::Enable(bool enable
)
1492 if ( enable
!= m_isEnabled
)
1494 wxMenuItemBase::Enable(enable
);
1500 void wxMenuItem::Check(bool check
)
1502 if ( check
!= m_isChecked
)
1504 wxMenuItemBase::Check(check
);
1510 // ----------------------------------------------------------------------------
1511 // wxMenuBar creation
1512 // ----------------------------------------------------------------------------
1514 void wxMenuBar::Init()
1522 m_shouldShowMenu
= FALSE
;
1525 void wxMenuBar::Attach(wxFrame
*frame
)
1527 // maybe you really wanted to call Detach()?
1528 wxCHECK_RET( frame
, _T("wxMenuBar::Attach(NULL) called") );
1530 wxMenuBarBase::Attach(frame
);
1534 // reparent if necessary
1535 if ( m_frameLast
!= frame
)
1540 // show it back - was hidden by Detach()
1543 else // not created yet, do it now
1545 // we have no way to return the error from here anyhow :-(
1546 (void)Create(frame
, -1);
1548 SetCursor(wxCURSOR_ARROW
);
1550 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT
));
1552 // calculate and set our height (it won't be changed any more)
1553 SetSize(-1, GetBestSize().y
);
1556 // remember the last frame which had us to avoid unnecessarily reparenting
1558 m_frameLast
= frame
;
1561 void wxMenuBar::Detach()
1563 // don't delete the window because we may be reattached later, just hide it
1569 wxMenuBarBase::Detach();
1572 wxMenuBar::~wxMenuBar()
1576 // ----------------------------------------------------------------------------
1577 // wxMenuBar adding/removing items
1578 // ----------------------------------------------------------------------------
1580 bool wxMenuBar::Append(wxMenu
*menu
, const wxString
& title
)
1582 return Insert(GetCount(), menu
, title
);
1585 bool wxMenuBar::Insert(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1587 if ( !wxMenuBarBase::Insert(pos
, menu
, title
) )
1590 wxMenuInfo
*info
= new wxMenuInfo(title
);
1591 m_menuInfos
.Insert(info
, pos
);
1593 RefreshAllItemsAfter(pos
);
1598 wxMenu
*wxMenuBar::Replace(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1600 wxMenu
*menuOld
= wxMenuBarBase::Replace(pos
, menu
, title
);
1604 wxMenuInfo
& info
= m_menuInfos
[pos
];
1606 info
.SetLabel(title
);
1608 // even if the old menu was disabled, the new one is not any more
1611 // even if we change only this one, the new label has different width,
1612 // so we need to refresh everything beyond this item as well
1613 RefreshAllItemsAfter(pos
);
1619 wxMenu
*wxMenuBar::Remove(size_t pos
)
1621 wxMenu
*menuOld
= wxMenuBarBase::Remove(pos
);
1625 m_menuInfos
.RemoveAt(pos
);
1627 // this doesn't happen too often, so don't try to be too smart - just
1628 // refresh everything
1635 // ----------------------------------------------------------------------------
1636 // wxMenuBar top level menus access
1637 // ----------------------------------------------------------------------------
1639 wxCoord
wxMenuBar::GetItemWidth(size_t pos
) const
1641 return m_menuInfos
[pos
].GetWidth(wxConstCast(this, wxMenuBar
));
1644 void wxMenuBar::EnableTop(size_t pos
, bool enable
)
1646 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1648 if ( enable
!= m_menuInfos
[pos
].IsEnabled() )
1650 m_menuInfos
[pos
].SetEnabled(enable
);
1654 //else: nothing to do
1657 bool wxMenuBar::IsEnabledTop(size_t pos
) const
1659 wxCHECK_MSG( pos
< GetCount(), FALSE
, _T("invalid index in IsEnabledTop") );
1661 return m_menuInfos
[pos
].IsEnabled();
1664 void wxMenuBar::SetLabelTop(size_t pos
, const wxString
& label
)
1666 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1668 if ( label
!= m_menuInfos
[pos
].GetLabel() )
1670 m_menuInfos
[pos
].SetLabel(label
);
1674 //else: nothing to do
1677 wxString
wxMenuBar::GetLabelTop(size_t pos
) const
1679 wxCHECK_MSG( pos
< GetCount(), _T(""), _T("invalid index in GetLabelTop") );
1681 return m_menuInfos
[pos
].GetLabel();
1684 // ----------------------------------------------------------------------------
1685 // wxMenuBar drawing
1686 // ----------------------------------------------------------------------------
1688 void wxMenuBar::RefreshAllItemsAfter(size_t pos
)
1692 // no need to refresh if nothing is shown yet
1696 wxRect rect
= GetItemRect(pos
);
1697 rect
.width
= GetClientSize().x
- rect
.x
;
1701 void wxMenuBar::RefreshItem(size_t pos
)
1703 wxCHECK_RET( pos
!= (size_t)-1,
1704 _T("invalid item in wxMenuBar::RefreshItem") );
1708 // no need to refresh if nothing is shown yet
1712 RefreshRect(GetItemRect(pos
));
1715 void wxMenuBar::DoDraw(wxControlRenderer
*renderer
)
1717 wxDC
& dc
= renderer
->GetDC();
1718 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1720 // redraw only the items which must be redrawn
1722 // we don't have to use GetUpdateClientRect() here because our client rect
1723 // is the same as total one
1724 wxRect rectUpdate
= GetUpdateRegion().GetBox();
1726 int flagsMenubar
= GetStateFlags();
1730 rect
.height
= GetClientSize().y
;
1733 size_t count
= GetCount();
1734 for ( size_t n
= 0; n
< count
; n
++ )
1736 if ( x
> rectUpdate
.GetRight() )
1738 // all remaining items are to the right of rectUpdate
1743 rect
.width
= GetItemWidth(n
);
1745 if ( x
< rectUpdate
.x
)
1747 // this item is still to the left of rectUpdate
1751 int flags
= flagsMenubar
;
1752 if ( m_current
!= -1 && n
== (size_t)m_current
)
1754 flags
|= wxCONTROL_SELECTED
;
1757 if ( !IsEnabledTop(n
) )
1759 flags
|= wxCONTROL_DISABLED
;
1762 GetRenderer()->DrawMenuBarItem
1766 m_menuInfos
[n
].GetLabel(),
1768 m_menuInfos
[n
].GetAccelIndex()
1773 // ----------------------------------------------------------------------------
1774 // wxMenuBar geometry
1775 // ----------------------------------------------------------------------------
1777 wxRect
wxMenuBar::GetItemRect(size_t pos
) const
1779 wxASSERT_MSG( pos
< GetCount(), _T("invalid menu bar item index") );
1780 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1785 rect
.height
= GetClientSize().y
;
1787 for ( size_t n
= 0; n
< pos
; n
++ )
1789 rect
.x
+= GetItemWidth(n
);
1792 rect
.width
= GetItemWidth(pos
);
1797 wxSize
wxMenuBar::DoGetBestClientSize() const
1800 if ( GetMenuCount() > 0 )
1802 wxClientDC
dc(wxConstCast(this, wxMenuBar
));
1803 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1804 dc
.GetTextExtent(GetLabelTop(0), &size
.x
, &size
.y
);
1806 // adjust for the renderer we use
1807 size
= GetRenderer()->GetMenuBarItemSize(size
);
1809 else // empty menubar
1815 // the width is arbitrary, of course, for horizontal menubar
1821 int wxMenuBar::GetMenuFromPoint(const wxPoint
& pos
) const
1823 if ( pos
.x
< 0 || pos
.y
< 0 || pos
.y
> GetClientSize().y
)
1828 size_t count
= GetCount();
1829 for ( size_t item
= 0; item
< count
; item
++ )
1831 x
+= GetItemWidth(item
);
1839 // to the right of the last menu item
1843 // ----------------------------------------------------------------------------
1844 // wxMenuBar menu operations
1845 // ----------------------------------------------------------------------------
1847 void wxMenuBar::SelectMenu(size_t pos
)
1850 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
1856 void wxMenuBar::DoSelectMenu(size_t pos
)
1858 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in DoSelectMenu") );
1860 int posOld
= m_current
;
1866 // close the previous menu
1867 if ( IsShowingMenu() )
1869 // restore m_shouldShowMenu flag after DismissMenu() which resets
1871 bool old
= m_shouldShowMenu
;
1875 m_shouldShowMenu
= old
;
1878 RefreshItem((size_t)posOld
);
1884 void wxMenuBar::PopupMenu(size_t pos
)
1886 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in PopupCurrentMenu") );
1893 // ----------------------------------------------------------------------------
1894 // wxMenuBar input handing
1895 // ----------------------------------------------------------------------------
1898 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
1899 mouse in the same way under all platforms. This is because it doesn't derive
1900 from wxControl (which works with input handlers) but directly from wxWindow.
1902 Also, menu bar input handling is rather simple, so maybe it's not really
1903 worth making it themeable - at least I've decided against doing it now as it
1904 would merging the changes back into trunk more difficult. But it still could
1905 be done later if really needed.
1908 void wxMenuBar::OnKillFocus(wxFocusEvent
& event
)
1910 if ( m_current
!= -1 )
1912 RefreshItem((size_t)m_current
);
1920 void wxMenuBar::OnLeftDown(wxMouseEvent
& event
)
1928 else // we didn't have mouse capture, capture it now
1930 m_current
= GetMenuFromPoint(event
.GetPosition());
1931 if ( m_current
== -1 )
1933 // unfortunately, we can't prevent wxMSW from giving us the focus,
1934 // so we can only give it back
1939 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
1942 // show it as selected
1943 RefreshItem((size_t)m_current
);
1946 PopupCurrentMenu(FALSE
/* don't select first item - as Windows does */);
1951 void wxMenuBar::OnMouseMove(wxMouseEvent
& event
)
1955 (void)ProcessMouseEvent(event
.GetPosition());
1963 bool wxMenuBar::ProcessMouseEvent(const wxPoint
& pt
)
1965 // a hack to ignore the extra mouse events MSW sends us: this is similar to
1966 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
1967 // we get the messages from different windows (old and new popup menus for
1970 static wxPoint s_ptLast
;
1971 if ( pt
== s_ptLast
)
1979 int currentNew
= GetMenuFromPoint(pt
);
1980 if ( (currentNew
== -1) || (currentNew
== m_current
) )
1985 // select the new active item
1986 DoSelectMenu(currentNew
);
1988 // show the menu if we know that we should, even if we hadn't been showing
1989 // it before (this may happen if the previous menu was disabled)
1990 if ( m_shouldShowMenu
&& !m_menuShown
)
1992 // open the new menu if the old one we closed had been opened
1993 PopupCurrentMenu(FALSE
/* don't select first item - as Windows does */);
1999 void wxMenuBar::OnKeyDown(wxKeyEvent
& event
)
2001 // ensure that we have a current item - we might not have it if we're
2002 // given the focus with Alt or F10 press (and under GTK+ the menubar
2003 // somehow gets the keyboard events even when it doesn't have focus...)
2004 if ( m_current
== -1 )
2006 if ( !HasCapture() )
2010 else // we do have capture
2012 // we always maintain a valid current item while we're in modal
2013 // state (i.e. have the capture)
2014 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2020 int key
= event
.GetKeyCode();
2022 // first let the menu have it
2023 if ( IsShowingMenu() && m_menuShown
->ProcessKeyDown(key
) )
2028 // cycle through the menu items when left/right arrows are pressed and open
2029 // the menu when up/down one is
2033 // Alt must be processed at wxWindow level too
2038 // remove the selection and give the focus away
2039 if ( m_current
!= -1 )
2041 if ( IsShowingMenu() )
2053 size_t count
= GetCount();
2056 // the item won't change anyhow
2059 //else: otherwise, it will
2061 // remember if we were showing a menu - if we did, we should
2062 // show the new menu after changing the item
2063 bool wasMenuOpened
= IsShowingMenu();
2064 if ( wasMenuOpened
)
2069 // cast is safe as we tested for -1 above
2070 size_t currentNew
= (size_t)m_current
;
2072 if ( key
== WXK_LEFT
)
2074 if ( currentNew
-- == 0 )
2075 currentNew
= count
- 1;
2079 if ( ++currentNew
== count
)
2083 DoSelectMenu(currentNew
);
2085 if ( wasMenuOpened
)
2100 // letters open the corresponding menu
2103 int idxFound
= FindNextItemForAccel(m_current
, key
, &unique
);
2105 if ( idxFound
!= -1 )
2107 if ( IsShowingMenu() )
2112 DoSelectMenu((size_t)idxFound
);
2114 // if the item is not unique, just select it but don't
2115 // activate as the user might have wanted to activate
2118 // also, don't try to open a disabled menu
2119 if ( unique
&& IsEnabledTop((size_t)idxFound
) )
2125 // skip the "event.Skip()" below
2134 // ----------------------------------------------------------------------------
2135 // wxMenuBar accel handling
2136 // ----------------------------------------------------------------------------
2138 int wxMenuBar::FindNextItemForAccel(int idxStart
, int key
, bool *unique
) const
2140 if ( !wxIsalnum(key
) )
2142 // we only support letters/digits as accels
2146 // do we have more than one item with this accel?
2150 // translate everything to lower case before comparing
2151 wxChar chAccel
= wxTolower(key
);
2153 // the index of the item with this accel
2156 // loop through all items searching for the item with this
2157 // accel starting at the item after the current one
2158 int count
= GetCount();
2159 int n
= idxStart
== -1 ? 0 : idxStart
+ 1;
2170 const wxMenuInfo
& info
= m_menuInfos
[n
];
2172 int idxAccel
= info
.GetAccelIndex();
2173 if ( idxAccel
!= -1 &&
2174 wxTolower(info
.GetLabel()[(size_t)idxAccel
])
2177 // ok, found an item with this accel
2178 if ( idxFound
== -1 )
2180 // store it but continue searching as we need to
2181 // know if it's the only item with this accel or if
2185 else // we already had found such item
2190 // no need to continue further, we won't find
2191 // anything we don't already know
2196 // we want to iterate over all items wrapping around if
2204 if ( n
== idxStart
)
2206 // we've seen all items
2216 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent
& event
)
2219 for ( wxMenuList::Node
*node
= m_menus
.GetFirst();
2221 node
= node
->GetNext(), n
++ )
2223 // accels of the items in the disabled menus shouldn't work
2224 if ( m_menuInfos
[n
].IsEnabled() )
2226 if ( node
->GetData()->ProcessAccelEvent(event
) )
2228 // menu processed it
2238 #endif // wxUSE_ACCEL
2240 // ----------------------------------------------------------------------------
2241 // wxMenuBar menus showing
2242 // ----------------------------------------------------------------------------
2244 void wxMenuBar::PopupCurrentMenu(bool selectFirst
)
2246 wxCHECK_RET( m_current
!= -1, _T("no menu to popup") );
2248 // forgot to call DismissMenu()?
2249 wxASSERT_MSG( !m_menuShown
, _T("shouldn't show two menu at once!") );
2251 // in any case, we should show it - even if we won't
2252 m_shouldShowMenu
= TRUE
;
2254 if ( IsEnabledTop(m_current
) )
2256 // remember the menu we show
2257 m_menuShown
= GetMenu(m_current
);
2259 // we don't show the menu at all if it has no items
2260 if ( !m_menuShown
->IsEmpty() )
2262 // position it correctly: note that we must use screen coords and
2263 // that we pass 0 as width to position the menu exactly below the
2264 // item, not to the right of it
2265 wxRect rectItem
= GetItemRect(m_current
);
2267 m_menuShown
->Popup(ClientToScreen(rectItem
.GetPosition()),
2268 wxSize(0, rectItem
.GetHeight()),
2273 // reset it back as no menu is shown
2277 //else: don't show disabled menu
2280 void wxMenuBar::DismissMenu()
2282 wxCHECK_RET( m_menuShown
, _T("can't dismiss menu if none is shown") );
2284 m_menuShown
->Dismiss();
2288 void wxMenuBar::OnDismissMenu(bool dismissMenuBar
)
2290 m_shouldShowMenu
= FALSE
;
2292 if ( dismissMenuBar
)
2298 void wxMenuBar::OnDismiss()
2302 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2303 GetCapture()->ReleaseMouse();
2306 if ( m_current
!= -1 )
2308 size_t current
= m_current
;
2311 RefreshItem(current
);
2317 void wxMenuBar::GiveAwayFocus()
2319 GetFrame()->SetFocus();
2322 // ----------------------------------------------------------------------------
2323 // popup menu support
2324 // ----------------------------------------------------------------------------
2326 wxEventLoop
*wxWindow::ms_evtLoopPopup
= NULL
;
2328 bool wxWindow::DoPopupMenu(wxMenu
*menu
, int x
, int y
)
2330 wxCHECK_MSG( !ms_evtLoopPopup
, FALSE
,
2331 _T("can't show more than one popup menu at a time") );
2334 // we need to change the cursor before showing the menu as, apparently, no
2335 // cursor changes took place while the mouse is captured
2336 wxCursor cursorOld
= GetCursor();
2337 SetCursor(wxCURSOR_ARROW
);
2341 // flash any delayed log messages before showing the menu, otherwise it
2342 // could be dismissed (because it would lose focus) immediately after being
2344 wxLog::FlushActive();
2346 // some controls update themselves from OnIdle() call - let them do it
2348 wxTheApp
->ProcessEvent(event
);
2350 // if the window hadn't been refreshed yet, the menu can adversely affect
2351 // its next OnPaint() handler execution - i.e. scrolled window refresh
2352 // logic breaks then as it scrolls part of the menu which hadn't been there
2353 // when the update event was generated into view
2357 menu
->SetInvokingWindow(this);
2358 menu
->Popup(ClientToScreen(wxPoint(x
, y
)), wxSize(0, 0));
2360 // this is not very useful if the menu was popped up because of the mouse
2361 // click but I think it is nice to do when it appears because of a key
2362 // press (i.e. Windows menu key)
2364 // Windows itself doesn't do it, but IMHO this is nice
2367 // we have to redirect all keyboard input to the menu temporarily
2368 PushEventHandler(new wxMenuKbdRedirector(menu
));
2370 // enter the local modal loop
2371 ms_evtLoopPopup
= new wxEventLoop
;
2372 ms_evtLoopPopup
->Run();
2374 delete ms_evtLoopPopup
;
2375 ms_evtLoopPopup
= NULL
;
2377 // remove the handler
2378 PopEventHandler(TRUE
/* delete it */);
2380 menu
->SetInvokingWindow(NULL
);
2383 SetCursor(cursorOld
);
2389 void wxWindow::DismissPopupMenu()
2391 wxCHECK_RET( ms_evtLoopPopup
, _T("no popup menu shown") );
2396 ms_evtLoopPopup
->Exit();
2399 #endif // wxUSE_MENUS