trying to fix the generic tree appearance problems
[wxWidgets.git] / src / generic / renderg.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: generic/renderg.cpp
3 // Purpose: generic implementation of wxRendererNative (for any platform)
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/gdicmn.h"
32 #include "wx/dc.h"
33
34 #include "wx/settings.h"
35 #include "wx/splitter.h"
36 #include "wx/dcmirror.h"
37 #include "wx/module.h"
38 #include "wx/renderer.h"
39
40 // ----------------------------------------------------------------------------
41 // wxRendererGeneric: our wxRendererNative implementation
42 // ----------------------------------------------------------------------------
43
44 class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
45 {
46 public:
47 wxRendererGeneric();
48
49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
52 int flags = 0);
53
54 virtual void DrawTreeItemButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0);
58
59 virtual void DrawSplitterBorder(wxWindow *win,
60 wxDC& dc,
61 const wxRect& rect,
62 int flags = 0);
63
64 virtual void DrawSplitterSash(wxWindow *win,
65 wxDC& dc,
66 const wxSize& size,
67 wxCoord position,
68 wxOrientation orient,
69 int flags = 0);
70
71
72 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
73
74 virtual wxRendererVersion GetVersion() const
75 {
76 return wxRendererVersion(wxRendererVersion::Current_Version,
77 wxRendererVersion::Current_Age);
78 }
79
80
81 // Cleanup by deleting standard renderer
82 static void Cleanup();
83
84 // Get the generic object
85 static wxRendererGeneric* DoGetGeneric();
86
87 protected:
88 // draw the rectange using the first pen for the left and top sides and
89 // the second one for the bottom and right ones
90 void DrawShadedRect(wxDC& dc, wxRect *rect,
91 const wxPen& pen1, const wxPen& pen2);
92
93 // the standard pens
94 wxPen m_penBlack,
95 m_penDarkGrey,
96 m_penLightGrey,
97 m_penHighlight;
98
99 static wxRendererGeneric* sm_rendererGeneric;
100 };
101
102 // ============================================================================
103 // wxRendererGeneric implementation
104 // ============================================================================
105
106 // Get the generic object
107 wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
108 {
109 if (!sm_rendererGeneric)
110 sm_rendererGeneric = new wxRendererGeneric;
111 return sm_rendererGeneric;
112 }
113
114 // ----------------------------------------------------------------------------
115 // wxRendererGeneric creation
116 // ----------------------------------------------------------------------------
117
118 /* static */
119 wxRendererNative& wxRendererNative::GetGeneric()
120 {
121 return * wxRendererGeneric::DoGetGeneric();
122 }
123
124 void wxRendererGeneric::Cleanup()
125 {
126 if (sm_rendererGeneric)
127 delete sm_rendererGeneric;
128
129 sm_rendererGeneric = NULL;
130 }
131
132 wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
133
134 wxRendererGeneric::wxRendererGeneric()
135 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
136 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
137 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
138 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
139 {
140 }
141
142 // ----------------------------------------------------------------------------
143 // wxRendererGeneric helpers
144 // ----------------------------------------------------------------------------
145
146 void
147 wxRendererGeneric::DrawShadedRect(wxDC& dc,
148 wxRect *rect,
149 const wxPen& pen1,
150 const wxPen& pen2)
151 {
152 // draw the rectangle
153 dc.SetPen(pen1);
154 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
155 rect->GetLeft(), rect->GetBottom());
156 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
157 rect->GetRight(), rect->GetTop());
158 dc.SetPen(pen2);
159 dc.DrawLine(rect->GetRight(), rect->GetTop(),
160 rect->GetRight(), rect->GetBottom());
161 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
162 rect->GetRight() + 1, rect->GetBottom());
163
164 // adjust the rect
165 rect->Inflate(-1);
166 }
167
168 // ----------------------------------------------------------------------------
169 // tree/list ctrl drawing
170 // ----------------------------------------------------------------------------
171
172 void
173 wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
174 wxDC& dc,
175 const wxRect& rect,
176 int WXUNUSED(flags))
177 {
178 const int CORNER = 1;
179
180 const wxCoord x = rect.x,
181 y = rect.y,
182 w = rect.width,
183 h = rect.height;
184
185 dc.SetBrush(*wxTRANSPARENT_BRUSH);
186
187 dc.SetPen(m_penBlack);
188 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
189 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
190
191 dc.SetPen(m_penDarkGrey);
192 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
193 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
194
195 dc.SetPen(m_penHighlight);
196 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
197 dc.DrawRectangle( x, y, 1, h ); // left (outer)
198 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
199 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
200 }
201
202 // draw the plus or minus sign
203 void
204 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
205 wxDC& dc,
206 const wxRect& rect,
207 int flags)
208 {
209 // white background
210 dc.SetPen(*wxGREY_PEN);
211 dc.SetBrush(*wxWHITE_BRUSH);
212 dc.DrawRectangle(rect);
213
214 // black lines
215 const wxCoord xMiddle = rect.x + rect.width/2;
216 const wxCoord yMiddle = rect.y + rect.height/2;
217
218 // half of the length of the horz lines in "-" and "+"
219 const wxCoord halfWidth = rect.width/2 - 2;
220 dc.SetPen(*wxBLACK_PEN);
221 dc.DrawLine(xMiddle - halfWidth, yMiddle, xMiddle + halfWidth, yMiddle);
222 if ( !(flags & wxCONTROL_EXPANDED) )
223 {
224 // turn "-" into "+"
225 const wxCoord halfHeight = rect.height/2 - 2;
226 dc.DrawLine(xMiddle, yMiddle - halfHeight,
227 xMiddle, yMiddle + halfHeight);
228 }
229 }
230
231 // ----------------------------------------------------------------------------
232 // sash drawing
233 // ----------------------------------------------------------------------------
234
235 wxSplitterRenderParams
236 wxRendererGeneric::GetSplitterParams(const wxWindow *win)
237 {
238 // see below
239 wxCoord sashWidth,
240 border;
241
242 if ( win->HasFlag(wxSP_3D) )
243 {
244 sashWidth = 7;
245 border = 2;
246 }
247 else // no 3D effect
248 {
249 sashWidth = 3;
250 border = 0;
251 }
252
253 return wxSplitterRenderParams(sashWidth, border, false);
254 }
255
256 void
257 wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
258 wxDC& dc,
259 const wxRect& rectOrig,
260 int WXUNUSED(falgs))
261 {
262 if ( win->HasFlag(wxSP_3D) )
263 {
264 wxRect rect = rectOrig;
265 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
266 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
267 }
268 }
269
270 void
271 wxRendererGeneric::DrawSplitterSash(wxWindow *win,
272 wxDC& dcReal,
273 const wxSize& sizeReal,
274 wxCoord position,
275 wxOrientation orient,
276 int WXUNUSED(flags))
277 {
278 // to avoid duplicating the same code for horizontal and vertical sashes,
279 // simply mirror the DC instead if needed (i.e. if horz splitter)
280 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
281 wxSize size = dc.Reflect(sizeReal);
282
283
284 // we draw a Win32-like grey sash with possible 3D border here:
285 //
286 // ---- this is position
287 // /
288 // v
289 // dWGGGDd
290 // GWGGGDB
291 // GWGGGDB where G is light grey (face)
292 // GWGGGDB W white (light)
293 // GWGGGDB D dark grey (shadow)
294 // GWGGGDB B black (dark shadow)
295 // GWGGGDB
296 // GWGGGDB and lower letters are our border (already drawn)
297 // GWGGGDB
298 // wWGGGDd
299 //
300 // only the middle 3 columns are drawn unless wxSP_3D is specified
301
302 const wxCoord h = size.y;
303 wxCoord offset = 0;
304
305 // If we're not drawing the border, droppings will
306 // be left unless we make the sash shorter
307 if ( !win->HasFlag(wxSP_3DBORDER) )
308 {
309 offset = 3;
310 }
311
312 // from left to right
313 if ( win->HasFlag(wxSP_3D) )
314 {
315 dc.SetPen(m_penLightGrey);
316 dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
317
318 dc.SetPen(m_penHighlight);
319 dc.DrawLine(position + 1, offset, position + 1, h - offset);
320 }
321
322 dc.SetPen(*wxTRANSPARENT_PEN);
323 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
324 dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
325
326 if ( win->HasFlag(wxSP_3D) )
327 {
328 dc.SetPen(m_penDarkGrey);
329 dc.DrawLine(position + 5, offset, position + 5, h - offset);
330
331 dc.SetPen(m_penBlack);
332 dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
333 }
334 }
335
336 // A module to allow cleanup of generic renderer.
337 class wxGenericRendererModule: public wxModule
338 {
339 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
340 public:
341 wxGenericRendererModule() {}
342 bool OnInit() { return true; };
343 void OnExit() { wxRendererGeneric::Cleanup(); };
344 };
345
346 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
347