Slightly better GC pooling,
[wxWidgets.git] / samples / drawing / drawing.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: drawing.cpp
3 // Purpose: shows and tests wxDC features
4 // Author: Robert Roebling
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "drawing.cpp"
22 #pragma interface "drawing.cpp"
23 #endif
24
25 // For compilers that support precompilation, includes "wx/wx.h".
26 #include "wx/wxprec.h"
27
28 #ifdef __BORLANDC__
29 #pragma hdrstop
30 #endif
31
32 // for all others, include the necessary headers (this file is usually all you
33 // need because it includes almost all "standard" wxWindows headers
34 #ifndef WX_PRECOMP
35 #include "wx/wx.h"
36 #endif
37
38 #include "wx/colordlg.h"
39 #include "wx/image.h"
40
41 // ----------------------------------------------------------------------------
42 // ressources
43 // ----------------------------------------------------------------------------
44
45 // the application icon
46 #if defined(__WXGTK__) || defined(__WXMOTIF__)
47 #include "mondrian.xpm"
48 #endif
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 // what do we show on screen (there are too many shapes to put them all on
55 // screen simultaneously)
56 enum ScreenToShow
57 {
58 Show_Default,
59 Show_Text,
60 Show_Lines,
61 Show_Polygons,
62 Show_Mask,
63 Show_Ops
64 };
65
66 // ----------------------------------------------------------------------------
67 // global variables
68 // ----------------------------------------------------------------------------
69
70 static wxBitmap gs_bmpNoMask,
71 gs_bmpWithColMask,
72 gs_bmpMask,
73 gs_bmpWithMask,
74 gs_bmp4,
75 gs_bmp36;
76
77 // ----------------------------------------------------------------------------
78 // private classes
79 // ----------------------------------------------------------------------------
80
81 // Define a new application type, each program should derive a class from wxApp
82 class MyApp : public wxApp
83 {
84 public:
85 // override base class virtuals
86 // ----------------------------
87
88 // this one is called on application startup and is a good place for the app
89 // initialization (doing it here and not in the ctor allows to have an error
90 // return: if OnInit() returns false, the application terminates)
91 virtual bool OnInit();
92
93 protected:
94 bool LoadImages();
95 };
96
97 class MyCanvas;
98
99 // Define a new frame type: this is going to be our main frame
100 class MyFrame : public wxFrame
101 {
102 public:
103 // ctor(s)
104 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
105
106 // event handlers (these functions should _not_ be virtual)
107 void OnQuit(wxCommandEvent& event);
108 void OnAbout(wxCommandEvent& event);
109 void OnShow(wxCommandEvent &event);
110 void OnOption(wxCommandEvent &event);
111
112 wxColour SelectColour();
113 void PrepareDC(wxDC& dc);
114
115 int m_backgroundMode;
116 int m_textureBackground;
117 int m_mapMode;
118 double m_xUserScale;
119 double m_yUserScale;
120 int m_xLogicalOrigin;
121 int m_yLogicalOrigin;
122 bool m_xAxisReversed,
123 m_yAxisReversed;
124 wxColour m_colourForeground, // these are _text_ colours
125 m_colourBackground;
126 wxBrush m_backgroundBrush;
127 MyCanvas *m_canvas;
128
129 private:
130 // any class wishing to process wxWindows events must use this macro
131 DECLARE_EVENT_TABLE()
132 };
133
134 // define a scrollable canvas for drawing onto
135 class MyCanvas: public wxScrolledWindow
136 {
137 public:
138 MyCanvas( MyFrame *parent );
139
140 void OnPaint(wxPaintEvent &event);
141 void OnMouseMove(wxMouseEvent &event);
142
143 void Show(ScreenToShow show) { m_show = show; Refresh(); }
144
145 protected:
146 void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
147 void DrawTestLines( int x, int y, int width, wxDC &dc );
148 void DrawText(wxDC& dc);
149 void DrawImages(wxDC& dc);
150 void DrawWithLogicalOps(wxDC& dc);
151 void DrawDefault(wxDC& dc);
152
153 private:
154 MyFrame *m_owner;
155
156 ScreenToShow m_show;
157 wxBitmap m_smile_bmp;
158 wxIcon m_std_icon;
159
160 DECLARE_EVENT_TABLE()
161 };
162
163 // ----------------------------------------------------------------------------
164 // constants
165 // ----------------------------------------------------------------------------
166
167 // IDs for the controls and the menu commands
168 enum
169 {
170 // menu items
171 File_Quit = 1,
172 File_About,
173
174 MenuShow_First,
175 File_ShowDefault = MenuShow_First,
176 File_ShowText,
177 File_ShowLines,
178 File_ShowPolygons,
179 File_ShowMask,
180 File_ShowOps,
181 MenuShow_Last = File_ShowOps,
182
183 MenuOption_First,
184
185 MapMode_Text = MenuOption_First,
186 MapMode_Lometric,
187 MapMode_Twips,
188 MapMode_Points,
189 MapMode_Metric,
190
191 UserScale_StretchHoriz,
192 UserScale_ShrinkHoriz,
193 UserScale_StretchVertic,
194 UserScale_ShrinkVertic,
195 UserScale_Restore,
196
197 AxisMirror_Horiz,
198 AxisMirror_Vertic,
199
200 LogicalOrigin_MoveDown,
201 LogicalOrigin_MoveUp,
202 LogicalOrigin_MoveLeft,
203 LogicalOrigin_MoveRight,
204
205 Colour_TextForeground,
206 Colour_TextBackground,
207 Colour_Background,
208 Colour_BackgroundMode,
209 Colour_TextureBackgound,
210
211 MenuOption_Last = Colour_TextureBackgound
212 };
213
214 // ----------------------------------------------------------------------------
215 // event tables and other macros for wxWindows
216 // ----------------------------------------------------------------------------
217
218
219 // Create a new application object: this macro will allow wxWindows to create
220 // the application object during program execution (it's better than using a
221 // static object for many reasons) and also declares the accessor function
222 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
223 // not wxApp)
224 IMPLEMENT_APP(MyApp)
225
226 // ============================================================================
227 // implementation
228 // ============================================================================
229
230 // ----------------------------------------------------------------------------
231 // the application class
232 // ----------------------------------------------------------------------------
233
234 bool MyApp::LoadImages()
235 {
236 wxPathList pathList;
237 pathList.Add(".");
238 pathList.Add("..");
239
240 wxString path = pathList.FindValidPath("pat4.bmp");
241 if ( !path )
242 return FALSE;
243 gs_bmp4.LoadFile(path, wxBITMAP_TYPE_BMP);
244 wxMask* mask4 = new wxMask(gs_bmp4, *wxBLACK);
245 gs_bmp4.SetMask(mask4);
246
247 path = pathList.FindValidPath("pat36.bmp");
248 if ( !path )
249 return FALSE;
250 gs_bmp36.LoadFile(path, wxBITMAP_TYPE_BMP);
251 wxMask* mask36 = new wxMask(gs_bmp36, *wxBLACK);
252 gs_bmp36.SetMask(mask36);
253
254 path = pathList.FindValidPath("image.bmp");
255 if ( !path )
256 return FALSE;
257 gs_bmpNoMask.LoadFile(path, wxBITMAP_TYPE_BMP);
258 gs_bmpWithMask.LoadFile(path, wxBITMAP_TYPE_BMP);
259 gs_bmpWithColMask.LoadFile(path, wxBITMAP_TYPE_BMP);
260
261 path = pathList.FindValidPath("mask.bmp");
262 if ( !path )
263 return FALSE;
264 gs_bmpMask.LoadFile(path, wxBITMAP_TYPE_BMP);
265
266 // This is so wrong, it hurts.
267 // gs_bmpMask.SetDepth(1);
268 // wxMask *mask = new wxMask(gs_bmpMask);
269
270 wxMask *mask = new wxMask(gs_bmpMask, *wxBLACK);
271 gs_bmpWithMask.SetMask(mask);
272
273 mask = new wxMask(gs_bmpWithColMask, *wxWHITE);
274 gs_bmpWithColMask.SetMask(mask);
275
276 return TRUE;
277 }
278
279 // `Main program' equivalent: the program execution "starts" here
280 bool MyApp::OnInit()
281 {
282 // Create the main application window
283 MyFrame *frame = new MyFrame("Drawing sample",
284 wxPoint(50, 50), wxSize(550, 340));
285
286 // Show it and tell the application that it's our main window
287 frame->Show(TRUE);
288 SetTopWindow(frame);
289
290 if ( !LoadImages() )
291 {
292 wxLogError("Can't load one of the bitmap files needed for this sample "
293 "from the current or parent directory, please copy them "
294 "there.");
295
296 // stop here
297 return FALSE;
298 }
299
300 // ok, continue
301 return TRUE;
302 }
303
304 // ----------------------------------------------------------------------------
305 // MyCanvas
306 // ----------------------------------------------------------------------------
307
308 // the event tables connect the wxWindows events with the functions (event
309 // handlers) which process them.
310 BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
311 EVT_PAINT (MyCanvas::OnPaint)
312 EVT_MOTION (MyCanvas::OnMouseMove)
313 END_EVENT_TABLE()
314
315 #include "../image/smile.xpm"
316
317 MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent )
318 {
319 m_owner = parent;
320 m_show = Show_Default;
321 m_smile_bmp = wxBitmap(smile_xpm);
322 m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
323 }
324
325 //draw a polygon and an overlapping rectangle
326 //is transparent is 1, the fill pattern are made transparent
327 //is transparent is 2, the fill pattern are made transparent but inversed
328 //is transparent is 0 the text for and background color will be used to represent/map
329 //the colors of the monochrome bitmap pixels to the fillpattern
330 //
331 //i miss_used the the menu items for setting so called back and fore ground color
332 //just to show how the those colors do influence the fillpatterns
333 //just play with those,
334 //and with the code
335 //variations are endless using other logical functions
336 void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
337 {
338 wxBrush* brush4 = new wxBrush(gs_bmp4);
339 wxBrush* brush36 = new wxBrush(gs_bmp36);
340
341 wxPoint todraw[5];
342 todraw[0].x=(long)x+100;
343 todraw[0].y=(long)y+100;
344 todraw[1].x=(long)x+300;
345 todraw[1].y=(long)y+100;
346 todraw[2].x=(long)x+300;
347 todraw[2].y=(long)y+300;
348 todraw[3].x=(long)x+150;
349 todraw[3].y=(long)y+350;
350 todraw[4].x=(long)x+100;
351 todraw[4].y=(long)y+300;
352
353 wxPoint todraw2[5];
354 todraw2[0].x=100;
355 todraw2[0].y=100;
356 todraw2[1].x=300;
357 todraw2[1].y=100;
358 todraw2[2].x=300;
359 todraw2[2].y=300;
360 todraw2[3].x=150;
361 todraw2[3].y=350;
362 todraw2[4].x=100;
363 todraw2[4].y=300;
364
365 switch (transparent)
366 {
367 case 0:
368 {
369 dc.SetPen( wxPen( "black", 4, wxSOLID) );
370 dc.SetBrush( *brush4 );
371 dc.SetTextForeground(*wxGREEN);
372 dc.SetTextBackground(m_owner->m_colourForeground);
373 dc.SetLogicalFunction(wxCOPY);
374 dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
375
376 //don't understand hwo but the outline is also depending on logicalfunction
377 dc.SetPen( wxPen( "red", 4, wxSOLID) );
378 dc.SetBrush( *brush36 );
379 dc.SetTextForeground(*wxCYAN);
380 dc.SetTextBackground(m_owner->m_colourBackground);
381 dc.SetLogicalFunction(wxCOPY);
382 dc.DrawRectangle( x+10, y+10, 200, 200 );
383 dc.SetBrush(wxNullBrush);
384 dc.SetPen(wxNullPen);
385 break;
386 }
387 case 1: //now with transparent fillpatterns
388 {
389
390 wxBitmap* bmpBlit = new wxBitmap(600,400);
391 wxMemoryDC* memDC= new wxMemoryDC();
392 // wxBrush _clearbrush(*wxGREEN,wxSOLID);
393 wxBrush _clearbrush(*wxBLACK,wxSOLID);
394 memDC->SelectObject(*bmpBlit);
395 memDC->BeginDrawing();
396 memDC->SetBackground(_clearbrush);
397 memDC->Clear();
398 memDC->SetBackground(wxNullBrush);
399
400 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
401 memDC->SetBrush( wxNullBrush);
402 memDC->SetBrush( *brush4 );
403 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
404 memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
405 memDC->SetLogicalFunction(wxAND_INVERT);
406
407 // BLACK OUT the opaque pixels and leave the rest as is
408 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
409
410 // Set background and foreground colors for fill pattern
411 //the previous blacked out pixels are now merged with the layer color
412 //while the non blacked out pixels stay as they are.
413 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
414
415 //now define what will be the color of the fillpattern parts that are not transparent
416 // memDC->SetTextBackground(*wxBLUE);
417 memDC->SetTextBackground(m_owner->m_colourForeground);
418 memDC->SetLogicalFunction(wxOR);
419
420
421 //don't understand how but the outline is also depending on logicalfunction
422 memDC->SetPen( wxPen( "red", 4, wxSOLID) );
423 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
424
425 memDC->SetLogicalFunction(wxCOPY);
426
427 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
428 memDC->SetBrush( wxNullBrush);
429 memDC->SetBrush( *brush36 );
430 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
431 memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
432 memDC->SetLogicalFunction(wxAND_INVERT);
433
434 memDC->DrawRectangle( 10, 10, 200, 200 );
435
436 // Set background and foreground colors for fill pattern
437 //the previous blacked out pixels are now merged with the layer color
438 //while the non blacked out pixels stay as they are.
439 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
440 //now define what will be the color of the fillpattern parts that are not transparent
441 // memDC->SetTextBackground(*wxRED);
442 memDC->SetTextBackground(m_owner->m_colourBackground);
443 memDC->SetLogicalFunction(wxOR);
444
445 //don't understand how but the outline is also depending on logicalfunction
446 memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
447 memDC->DrawRectangle( 10, 10, 200, 200 );
448
449 memDC->SetBrush(wxNullBrush);
450 memDC->SetPen(wxNullPen);
451
452 memDC->EndDrawing();
453 dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
454 delete bmpBlit;
455 delete memDC;
456 break;
457 }
458 case 2: //now with transparent inversed fillpatterns
459 {
460 wxBitmap* bmpBlit = new wxBitmap(600,400);
461 wxMemoryDC* memDC= new wxMemoryDC();
462 wxBrush _clearbrush(*wxWHITE,wxSOLID);
463 memDC->SelectObject(*bmpBlit);
464 memDC->BeginDrawing();
465 memDC->SetBackground(_clearbrush);
466 memDC->Clear();
467 memDC->SetBackground(wxNullBrush);
468
469 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
470 memDC->SetBrush( *brush4 );
471 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
472 memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
473 memDC->SetLogicalFunction(wxAND_INVERT);
474
475 // BLACK OUT the opaque pixels and leave the rest as is
476 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
477
478 // Set background and foreground colors for fill pattern
479 //the previous blacked out pixels are now merged with the layer color
480 //while the non blacked out pixels stay as they are.
481 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
482
483 //now define what will be the color of the fillpattern parts that are not transparent
484 memDC->SetTextForeground(m_owner->m_colourForeground);
485 memDC->SetLogicalFunction(wxOR);
486
487
488 //don't understand how but the outline is also depending on logicalfunction
489 memDC->SetPen( wxPen( "red", 4, wxSOLID) );
490 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
491
492 memDC->SetLogicalFunction(wxCOPY);
493
494 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
495 memDC->SetBrush( *brush36 );
496 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
497 memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
498 memDC->SetLogicalFunction(wxAND_INVERT);
499
500 memDC->DrawRectangle( 10,10, 200, 200 );
501
502 // Set background and foreground colors for fill pattern
503 //the previous blacked out pixels are now merged with the layer color
504 //while the non blacked out pixels stay as they are.
505 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
506 //now define what will be the color of the fillpattern parts that are not transparent
507 memDC->SetTextForeground(m_owner->m_colourBackground);
508 memDC->SetLogicalFunction(wxOR);
509
510 //don't understand how but the outline is also depending on logicalfunction
511 memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
512 memDC->DrawRectangle( 10, 10, 200, 200 );
513
514 memDC->SetBrush(wxNullBrush);
515 memDC->SetPen(wxNullPen);
516 dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
517 delete bmpBlit;
518 delete memDC;
519 }
520 }
521
522 delete brush4;
523 delete brush36;
524 }
525
526 void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
527 {
528 dc.SetPen( wxPen( "black", width, wxSOLID) );
529 dc.SetBrush( *wxRED_BRUSH );
530 dc.DrawRectangle( x+10, y+10, 100, 190 );
531
532 dc.SetPen( wxPen( "black", width, wxSOLID) );
533 dc.DrawLine( x+20, y+20, 100, y+20 );
534 dc.SetPen( wxPen( "black", width, wxDOT) );
535 dc.DrawLine( x+20, y+30, 100, y+30 );
536 dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
537 dc.DrawLine( x+20, y+40, 100, y+40 );
538 dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
539 dc.DrawLine( x+20, y+50, 100, y+50 );
540 dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
541 dc.DrawLine( x+20, y+60, 100, y+60 );
542
543 dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
544 dc.DrawLine( x+20, y+70, 100, y+70 );
545 dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
546 dc.DrawLine( x+20, y+80, 100, y+80 );
547 dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
548 dc.DrawLine( x+20, y+90, 100, y+90 );
549 dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
550 dc.DrawLine( x+20, y+100, 100, y+100 );
551 dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
552 dc.DrawLine( x+20, y+110, 100, y+110 );
553 dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
554 dc.DrawLine( x+20, y+120, 100, y+120 );
555
556 wxPen ud( "black", width, wxUSER_DASH );
557 wxDash dash1[1];
558 dash1[0] = 0;
559 ud.SetDashes( 1, dash1 );
560 dc.DrawLine( x+20, y+140, 100, y+140 );
561 dash1[0] = 1;
562 ud.SetDashes( 1, dash1 );
563 dc.DrawLine( x+20, y+150, 100, y+150 );
564 dash1[0] = 2;
565 ud.SetDashes( 1, dash1 );
566 dc.DrawLine( x+20, y+160, 100, y+160 );
567 dash1[0] = 0xFF;
568 ud.SetDashes( 1, dash1 );
569 dc.DrawLine( x+20, y+170, 100, y+170 );
570 }
571
572 void MyCanvas::DrawDefault(wxDC& dc)
573 {
574 // mark the origin
575 dc.DrawCircle(0, 0, 10);
576 #if !(defined __WXGTK__) && !(defined __WXMOTIF__)
577 // not implemented in wxGTK or wxMOTIF :-(
578 dc.FloodFill(0, 0, wxColour(255, 0, 0));
579 #endif //
580
581 dc.DrawIcon( wxICON(mondrian), 40, 40 );
582
583 dc.DrawCheckMark(5, 80, 15, 15);
584 dc.DrawCheckMark(25, 80, 30, 30);
585 dc.DrawCheckMark(60, 80, 60, 60);
586
587 // this is the test for "blitting bitmap into DC damages selected brush" bug
588 wxIcon m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
589 wxCoord rectSize = m_std_icon.GetWidth() + 10;
590 wxCoord x = 100;
591 dc.SetPen(*wxTRANSPARENT_PEN);
592 dc.SetBrush( *wxGREEN_BRUSH );
593 dc.DrawRectangle(x, 10, rectSize, rectSize);
594 dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
595 x += rectSize + 10;
596 dc.DrawRectangle(x, 10, rectSize, rectSize);
597 dc.DrawIcon(m_std_icon, x + 5, 15);
598 x += rectSize + 10;
599 dc.DrawRectangle(x, 10, rectSize, rectSize);
600
601 // test for "transparent" bitmap drawing (it intersects with the last
602 // rectangle above)
603 //dc.SetBrush( *wxTRANSPARENT_BRUSH );
604
605 if (m_smile_bmp.Ok())
606 dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
607
608 dc.SetBrush( *wxBLACK_BRUSH );
609 dc.DrawRectangle( 0, 160, 1000, 300 );
610
611 // draw lines
612 wxBitmap bitmap(20,70);
613 wxMemoryDC memdc;
614 memdc.SelectObject( bitmap );
615 memdc.SetBrush( *wxBLACK_BRUSH );
616 memdc.SetPen( *wxWHITE_PEN );
617 memdc.DrawRectangle(0,0,20,70);
618 memdc.DrawLine( 10,0,10,70 );
619
620 // to the right
621 wxPen pen = *wxRED_PEN;
622 memdc.SetPen(pen);
623 memdc.DrawLine( 10, 5,10, 5 );
624 memdc.DrawLine( 10,10,11,10 );
625 memdc.DrawLine( 10,15,12,15 );
626 memdc.DrawLine( 10,20,13,20 );
627
628 /*
629 memdc.SetPen(*wxRED_PEN);
630 memdc.DrawLine( 12, 5,12, 5 );
631 memdc.DrawLine( 12,10,13,10 );
632 memdc.DrawLine( 12,15,14,15 );
633 memdc.DrawLine( 12,20,15,20 );
634 */
635
636 // same to the left
637 memdc.DrawLine( 10,25,10,25 );
638 memdc.DrawLine( 10,30, 9,30 );
639 memdc.DrawLine( 10,35, 8,35 );
640 memdc.DrawLine( 10,40, 7,40 );
641
642 // XOR draw lines
643 dc.SetPen(*wxWHITE_PEN);
644 memdc.SetLogicalFunction( wxINVERT );
645 memdc.SetPen( *wxWHITE_PEN );
646 memdc.DrawLine( 10,50,10,50 );
647 memdc.DrawLine( 10,55,11,55 );
648 memdc.DrawLine( 10,60,12,60 );
649 memdc.DrawLine( 10,65,13,65 );
650
651 memdc.DrawLine( 12,50,12,50 );
652 memdc.DrawLine( 12,55,13,55 );
653 memdc.DrawLine( 12,60,14,60 );
654 memdc.DrawLine( 12,65,15,65 );
655
656 memdc.SelectObject( wxNullBitmap );
657 dc.DrawBitmap( bitmap, 10, 170 );
658 wxImage image( bitmap );
659 image.Rescale( 60,210 );
660 bitmap = image.ConvertToBitmap();
661 dc.DrawBitmap( bitmap, 50, 170 );
662
663 // test the rectangle outline drawing - there should be one pixel between
664 // the rect and the lines
665 dc.SetPen(*wxWHITE_PEN);
666 dc.SetBrush( *wxTRANSPARENT_BRUSH );
667 dc.DrawRectangle(150, 170, 49, 29);
668 dc.DrawRectangle(200, 170, 49, 29);
669 dc.SetPen(*wxWHITE_PEN);
670 dc.DrawLine(250, 210, 250, 170);
671 dc.DrawLine(260, 200, 150, 200);
672
673 // test the rectangle filled drawing - there should be one pixel between
674 // the rect and the lines
675 dc.SetPen(*wxTRANSPARENT_PEN);
676 dc.SetBrush( *wxWHITE_BRUSH );
677 dc.DrawRectangle(300, 170, 49, 29);
678 dc.DrawRectangle(350, 170, 49, 29);
679 dc.SetPen(*wxWHITE_PEN);
680 dc.DrawLine(400, 170, 400, 210);
681 dc.DrawLine(300, 200, 410, 200);
682
683 // a few more tests of this kind
684 dc.SetPen(*wxRED_PEN);
685 dc.SetBrush( *wxWHITE_BRUSH );
686 dc.DrawRectangle(300, 220, 1, 1);
687 dc.DrawRectangle(310, 220, 2, 2);
688 dc.DrawRectangle(320, 220, 3, 3);
689 dc.DrawRectangle(330, 220, 4, 4);
690
691 dc.SetPen(*wxTRANSPARENT_PEN);
692 dc.SetBrush( *wxWHITE_BRUSH );
693 dc.DrawRectangle(300, 230, 1, 1);
694 dc.DrawRectangle(310, 230, 2, 2);
695 dc.DrawRectangle(320, 230, 3, 3);
696 dc.DrawRectangle(330, 230, 4, 4);
697
698 // and now for filled rect with outline
699 dc.SetPen(*wxRED_PEN);
700 dc.SetBrush( *wxWHITE_BRUSH );
701 dc.DrawRectangle(500, 170, 49, 29);
702 dc.DrawRectangle(550, 170, 49, 29);
703 dc.SetPen(*wxWHITE_PEN);
704 dc.DrawLine(600, 170, 600, 210);
705 dc.DrawLine(500, 200, 610, 200);
706
707 // test the rectangle outline drawing - there should be one pixel between
708 // the rect and the lines
709 dc.SetPen(*wxWHITE_PEN);
710 dc.SetBrush( *wxTRANSPARENT_BRUSH );
711 dc.DrawRoundedRectangle(150, 270, 49, 29, 6);
712 dc.DrawRoundedRectangle(200, 270, 49, 29, 6);
713 dc.SetPen(*wxWHITE_PEN);
714 dc.DrawLine(250, 270, 250, 310);
715 dc.DrawLine(150, 300, 260, 300);
716
717 // test the rectangle filled drawing - there should be one pixel between
718 // the rect and the lines
719 dc.SetPen(*wxTRANSPARENT_PEN);
720 dc.SetBrush( *wxWHITE_BRUSH );
721 dc.DrawRoundedRectangle(300, 270, 49, 29, 6);
722 dc.DrawRoundedRectangle(350, 270, 49, 29, 6);
723 dc.SetPen(*wxWHITE_PEN);
724 dc.DrawLine(400, 270, 400, 310);
725 dc.DrawLine(300, 300, 410, 300);
726
727 // Added by JACS to demonstrate bizarre behaviour.
728 // With a size of 70, we get a missing red RHS,
729 // and the hight is too small, so we get yellow
730 // showing. With a size of 40, it draws as expected:
731 // it just shows a white rectangle with red outline.
732 int totalWidth = 70;
733 int totalHeight = 70;
734 wxBitmap bitmap2(totalWidth, totalHeight);
735
736 wxMemoryDC memdc2;
737 memdc2.SelectObject(bitmap2);
738
739 wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID);
740 memdc2.SetBackground(yellowBrush);
741 memdc2.Clear();
742
743 wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID);
744
745 // Now draw a white rectangle with red outline. It should
746 // entirely eclipse the yellow background.
747 memdc2.SetPen(*wxRED_PEN);
748 memdc2.SetBrush(*wxWHITE_BRUSH);
749
750 memdc2.DrawRectangle(0, 0, totalWidth, totalHeight);
751
752 memdc2.SetPen(wxNullPen);
753 memdc2.SetBrush(wxNullBrush);
754 memdc2.SelectObject(wxNullBitmap);
755
756 dc.DrawBitmap(bitmap2, 500, 270);
757
758 // Repeat, but draw directly on dc
759 // Draw a yellow rectangle filling the bitmap
760
761 x = 600; int y = 270;
762 dc.SetPen(yellowPen);
763 dc.SetBrush(yellowBrush);
764 dc.DrawRectangle(x, y, totalWidth, totalHeight);
765
766 // Now draw a white rectangle with red outline. It should
767 // entirely eclipse the yellow background.
768 dc.SetPen(*wxRED_PEN);
769 dc.SetBrush(*wxWHITE_BRUSH);
770
771 dc.DrawRectangle(x, y, totalWidth, totalHeight);
772 }
773
774 void MyCanvas::DrawText(wxDC& dc)
775 {
776 // set underlined font for testing
777 dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
778 dc.DrawText( "This is text", 110, 10 );
779 dc.DrawRotatedText( "That is text", 20, 10, -45 );
780
781 dc.SetFont( *wxNORMAL_FONT );
782
783 wxString text;
784 dc. SetBackgroundMode(wxTRANSPARENT);
785
786 for ( int n = -180; n < 180; n += 30 )
787 {
788 text.Printf(" %d rotated text", n);
789 dc.DrawRotatedText(text , 400, 400, n);
790 }
791
792 dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
793
794 dc.DrawText( "This is Swiss 18pt text.", 110, 40 );
795
796 long length;
797 long height;
798 long descent;
799 dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent );
800 text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent );
801 dc.DrawText( text, 110, 80 );
802
803 text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() );
804 dc.DrawText( text, 110, 120 );
805
806 dc.DrawRectangle( 100, 40, 4, height );
807 }
808
809 static const struct
810 {
811 const wxChar *name;
812 int rop;
813 } rasterOperations[] =
814 {
815 { "wxAND", wxAND },
816 { "wxAND_INVERT", wxAND_INVERT },
817 { "wxAND_REVERSE", wxAND_REVERSE },
818 { "wxCLEAR", wxCLEAR },
819 { "wxCOPY", wxCOPY },
820 { "wxEQUIV", wxEQUIV },
821 { "wxINVERT", wxINVERT },
822 { "wxNAND", wxNAND },
823 { "wxNO_OP", wxNO_OP },
824 { "wxOR", wxOR },
825 { "wxOR_INVERT", wxOR_INVERT },
826 { "wxOR_REVERSE", wxOR_REVERSE },
827 { "wxSET", wxSET },
828 { "wxSRC_INVERT", wxSRC_INVERT },
829 { "wxXOR", wxXOR },
830 };
831
832 void MyCanvas::DrawImages(wxDC& dc)
833 {
834 dc.DrawText("original image", 0, 0);
835 dc.DrawBitmap(gs_bmpNoMask, 0, 20, 0);
836 dc.DrawText("with colour mask", 0, 100);
837 dc.DrawBitmap(gs_bmpWithColMask, 0, 120, TRUE);
838 dc.DrawText("the mask image", 0, 200);
839 dc.DrawBitmap(gs_bmpMask, 0, 220, 0);
840 dc.DrawText("masked image", 0, 300);
841 dc.DrawBitmap(gs_bmpWithMask, 0, 320, TRUE);
842
843 int cx = gs_bmpWithColMask.GetWidth(),
844 cy = gs_bmpWithColMask.GetHeight();
845
846 wxMemoryDC memDC;
847 for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
848 {
849 wxCoord x = 120 + 150*(n%4),
850 y = 20 + 100*(n/4);
851
852 dc.DrawText(rasterOperations[n].name, x, y - 20);
853 memDC.SelectObject(gs_bmpWithColMask);
854 dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
855 }
856 }
857
858 void MyCanvas::DrawWithLogicalOps(wxDC& dc)
859 {
860 static const wxCoord w = 60;
861 static const wxCoord h = 60;
862
863 // reuse the text colour here
864 dc.SetPen(wxPen(m_owner->m_colourForeground, 1, wxSOLID));
865 dc.SetBrush(*wxTRANSPARENT_BRUSH);
866
867 size_t n;
868 for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
869 {
870 wxCoord x = 20 + 150*(n%4),
871 y = 20 + 100*(n/4);
872
873 dc.DrawText(rasterOperations[n].name, x, y - 20);
874 dc.SetLogicalFunction(rasterOperations[n].rop);
875 dc.DrawRectangle(x, y, w, h);
876 dc.DrawLine(x, y, x + w, y + h);
877 dc.DrawLine(x + w, y, x, y + h);
878 }
879
880 // now some filled rectangles
881 dc.SetBrush(wxBrush(m_owner->m_colourForeground, wxSOLID));
882
883 for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
884 {
885 wxCoord x = 20 + 150*(n%4),
886 y = 500 + 100*(n/4);
887
888 dc.DrawText(rasterOperations[n].name, x, y - 20);
889 dc.SetLogicalFunction(rasterOperations[n].rop);
890 dc.DrawRectangle(x, y, w, h);
891 }
892 }
893
894 void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
895 {
896 wxPaintDC dc(this);
897 PrepareDC(dc);
898 m_owner->PrepareDC(dc);
899
900 dc.SetBackgroundMode( m_owner->m_backgroundMode );
901 if ( m_owner->m_backgroundBrush.Ok() )
902 dc.SetBackground( m_owner->m_backgroundBrush );
903 if ( m_owner->m_colourForeground.Ok() )
904 dc.SetTextForeground( m_owner->m_colourForeground );
905 if ( m_owner->m_colourBackground.Ok() )
906 dc.SetTextBackground( m_owner->m_colourBackground );
907
908 if ( m_owner->m_textureBackground) {
909 if ( ! m_owner->m_backgroundBrush.Ok() ) {
910 wxBrush b(wxColour(0,128,0), wxSOLID);
911 dc.SetBackground(b);
912 }
913 }
914
915 dc.Clear();
916
917 if ( m_owner->m_textureBackground) {
918 dc.SetPen(*wxMEDIUM_GREY_PEN);
919 for (int i=0; i<200; i++)
920 dc.DrawLine(0, i*10, i*10, 0);
921 }
922
923 switch ( m_show )
924 {
925 case Show_Default:
926 DrawDefault(dc);
927 break;
928
929 case Show_Text:
930 DrawText(dc);
931 break;
932
933 case Show_Lines:
934 DrawTestLines( 0, 100, 0, dc );
935 DrawTestLines( 0, 300, 1, dc );
936 DrawTestLines( 0, 500, 2, dc );
937 DrawTestLines( 0, 700, 6, dc );
938 break;
939
940 case Show_Polygons:
941 DrawTestPoly( 0, 100, dc, 0 );
942 DrawTestPoly( 33, 500, dc, 1 );
943 DrawTestPoly( 43, 1000, dc, 2 );
944 break;
945
946 case Show_Mask:
947 DrawImages(dc);
948 break;
949
950 case Show_Ops:
951 DrawWithLogicalOps(dc);
952 break;
953 }
954 }
955
956 void MyCanvas::OnMouseMove(wxMouseEvent &event)
957 {
958 wxClientDC dc(this);
959 PrepareDC(dc);
960 m_owner->PrepareDC(dc);
961
962 wxPoint pos = event.GetPosition();
963 long x = dc.DeviceToLogicalX( pos.x );
964 long y = dc.DeviceToLogicalY( pos.y );
965 wxString str;
966 str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
967 m_owner->SetStatusText( str );
968 }
969
970 // ----------------------------------------------------------------------------
971 // MyFrame
972 // ----------------------------------------------------------------------------
973
974 // the event tables connect the wxWindows events with the functions (event
975 // handlers) which process them. It can be also done at run-time, but for the
976 // simple menu events like this the static method is much simpler.
977 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
978 EVT_MENU (File_Quit, MyFrame::OnQuit)
979 EVT_MENU (File_About, MyFrame::OnAbout)
980
981 EVT_MENU_RANGE(MenuShow_First, MenuShow_Last, MyFrame::OnShow)
982
983 EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
984 END_EVENT_TABLE()
985
986 // frame constructor
987 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
988 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
989 {
990 // set the frame icon
991 SetIcon(wxICON(mondrian));
992
993 wxMenu *menuFile = new wxMenu;
994 menuFile->Append(File_ShowDefault, "&Default screen\tF1");
995 menuFile->Append(File_ShowText, "&Text screen\tF2");
996 menuFile->Append(File_ShowLines, "&Lines screen\tF3");
997 menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
998 menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
999 menuFile->Append(File_ShowOps, "&ROP screen\tF6");
1000 menuFile->AppendSeparator();
1001 menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
1002 menuFile->AppendSeparator();
1003 menuFile->Append(File_Quit, "E&xit\tAlt-X", "Quit this program");
1004
1005 wxMenu *menuMapMode = new wxMenu;
1006 menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
1007 menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
1008 menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
1009 menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
1010 menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
1011
1012 wxMenu *menuUserScale = new wxMenu;
1013 menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
1014 menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" );
1015 menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
1016 menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
1017 menuUserScale->AppendSeparator();
1018 menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
1019
1020 wxMenu *menuAxis = new wxMenu;
1021 menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
1022 menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE );
1023
1024 wxMenu *menuLogical = new wxMenu;
1025 menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
1026 menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
1027 menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
1028 menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
1029
1030 wxMenu *menuColour = new wxMenu;
1031 menuColour->Append( Colour_TextForeground, "Text foreground..." );
1032 menuColour->Append( Colour_TextBackground, "Text background..." );
1033 menuColour->Append( Colour_Background, "Background colour..." );
1034 menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
1035 menuColour->Append( Colour_TextureBackgound, "Draw textured background\tCtrl-T", "", TRUE);
1036
1037 // now append the freshly created menu to the menu bar...
1038 wxMenuBar *menuBar = new wxMenuBar;
1039 menuBar->Append(menuFile, "&File");
1040 menuBar->Append(menuMapMode, "&MapMode");
1041 menuBar->Append(menuUserScale, "&UserScale");
1042 menuBar->Append(menuAxis, "&Axis");
1043 menuBar->Append(menuLogical, "&LogicalOrigin");
1044 menuBar->Append(menuColour, "&Colours");
1045
1046 // ... and attach this menu bar to the frame
1047 SetMenuBar(menuBar);
1048
1049 // create a status bar just for fun (by default with 1 pane only)
1050 CreateStatusBar(2);
1051 SetStatusText("Welcome to wxWindows!");
1052
1053 m_mapMode = wxMM_TEXT;
1054 m_xUserScale = 1.0;
1055 m_yUserScale = 1.0;
1056 m_xLogicalOrigin = 0;
1057 m_yLogicalOrigin = 0;
1058 m_xAxisReversed =
1059 m_yAxisReversed = FALSE;
1060 m_backgroundMode = wxSOLID;
1061 m_colourForeground = *wxRED;
1062 m_colourBackground = *wxBLUE;
1063 m_textureBackground = FALSE;
1064
1065 m_canvas = new MyCanvas( this );
1066 m_canvas->SetScrollbars( 10, 10, 100, 240 );
1067 }
1068
1069 // event handlers
1070
1071 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
1072 {
1073 // TRUE is to force the frame to close
1074 Close(TRUE);
1075 }
1076
1077 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
1078 {
1079 wxString msg;
1080 msg.Printf( wxT("This is the about dialog of the drawing sample.\n")
1081 wxT("This sample tests various primitive drawing functions\n")
1082 wxT("without any tests to prevent flicker.\n")
1083 wxT("Copyright (c) Robert Roebling 1999")
1084 );
1085
1086 wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
1087 }
1088
1089 void MyFrame::OnShow(wxCommandEvent& event)
1090 {
1091 m_canvas->Show((ScreenToShow)(event.GetInt() - MenuShow_First));
1092 }
1093
1094 void MyFrame::OnOption(wxCommandEvent& event)
1095 {
1096 switch (event.GetInt())
1097 {
1098 case MapMode_Text:
1099 m_mapMode = wxMM_TEXT;
1100 break;
1101 case MapMode_Lometric:
1102 m_mapMode = wxMM_LOMETRIC;
1103 break;
1104 case MapMode_Twips:
1105 m_mapMode = wxMM_TWIPS;
1106 break;
1107 case MapMode_Points:
1108 m_mapMode = wxMM_POINTS;
1109 break;
1110 case MapMode_Metric:
1111 m_mapMode = wxMM_METRIC;
1112 break;
1113
1114 case LogicalOrigin_MoveDown:
1115 m_yLogicalOrigin += 10;
1116 break;
1117 case LogicalOrigin_MoveUp:
1118 m_yLogicalOrigin -= 10;
1119 break;
1120 case LogicalOrigin_MoveLeft:
1121 m_xLogicalOrigin += 10;
1122 break;
1123 case LogicalOrigin_MoveRight:
1124 m_xLogicalOrigin -= 10;
1125 break;
1126
1127 case UserScale_StretchHoriz:
1128 m_xUserScale *= 1.10;
1129 break;
1130 case UserScale_ShrinkHoriz:
1131 m_xUserScale /= 1.10;
1132 break;
1133 case UserScale_StretchVertic:
1134 m_yUserScale *= 1.10;
1135 break;
1136 case UserScale_ShrinkVertic:
1137 m_yUserScale /= 1.10;
1138 break;
1139 case UserScale_Restore:
1140 m_xUserScale =
1141 m_yUserScale = 1.0;
1142 break;
1143
1144 case AxisMirror_Vertic:
1145 m_yAxisReversed = !m_yAxisReversed;
1146 break;
1147 case AxisMirror_Horiz:
1148 m_xAxisReversed = !m_xAxisReversed;
1149 break;
1150
1151 case Colour_TextForeground:
1152 m_colourForeground = SelectColour();
1153 break;
1154 case Colour_TextBackground:
1155 m_colourBackground = SelectColour();
1156 break;
1157 case Colour_Background:
1158 {
1159 wxColour col = SelectColour();
1160 if ( col.Ok() )
1161 {
1162 m_backgroundBrush.SetColour(col);
1163 }
1164 }
1165 break;
1166 case Colour_BackgroundMode:
1167 m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
1168 : wxSOLID;
1169 break;
1170
1171 case Colour_TextureBackgound:
1172 m_textureBackground = ! m_textureBackground;
1173 break;
1174
1175 default:
1176 // skip Refresh()
1177 return;
1178 }
1179
1180 m_canvas->Refresh();
1181 }
1182
1183 void MyFrame::PrepareDC(wxDC& dc)
1184 {
1185 dc.SetMapMode( m_mapMode );
1186 dc.SetUserScale( m_xUserScale, m_yUserScale );
1187 dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
1188 dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
1189 }
1190
1191 wxColour MyFrame::SelectColour()
1192 {
1193 wxColour col;
1194 wxColourData data;
1195 wxColourDialog dialog(this, &data);
1196
1197 if ( dialog.ShowModal() == wxID_OK )
1198 {
1199 col = dialog.GetColourData().GetColour();
1200 }
1201
1202 return col;
1203 }