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Add standard art providers at the bottom of the art providers stack.
[wxWidgets.git] / src / msw / basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/event.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/apptrait.h"
32 #include "wx/evtloop.h"
33 #include "wx/msw/private/timer.h"
34 // MBN: this is a workaround for MSVC 5: if it is not #included in
35 // some wxBase file, wxRecursionGuard methods won't be exported from
36 // wxBase.dll, and MSVC 5 will give linker errors
37 #include "wx/recguard.h"
38
39 #include "wx/crt.h"
40 #include "wx/msw/private.h"
41
42 // ============================================================================
43 // wxAppTraits implementation
44 // ============================================================================
45
46 #if wxUSE_THREADS
47 WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
48 {
49 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
50 }
51 #endif // wxUSE_THREADS
52
53 // ============================================================================
54 // wxConsoleAppTraits implementation
55 // ============================================================================
56
57 void *wxConsoleAppTraits::BeforeChildWaitLoop()
58 {
59 // nothing to do here
60 return NULL;
61 }
62
63 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
64 {
65 // nothing to do here
66 }
67
68 #if wxUSE_THREADS
69 bool wxConsoleAppTraits::DoMessageFromThreadWait()
70 {
71 // nothing to process here
72 return true;
73 }
74
75 WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread, int WXUNUSED(flags))
76 {
77 return DoSimpleWaitForThread(hThread);
78 }
79 #endif // wxUSE_THREADS
80
81 #if wxUSE_TIMER
82
83 wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
84 {
85 return new wxMSWTimerImpl(timer);
86 }
87
88 #endif // wxUSE_TIMER
89
90 wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
91 {
92 #if wxUSE_CONSOLE_EVENTLOOP
93 return new wxEventLoop();
94 #else // !wxUSE_CONSOLE_EVENTLOOP
95 return NULL;
96 #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
97 }
98
99
100 bool wxConsoleAppTraits::WriteToStderr(const wxString& text)
101 {
102 return wxFprintf(stderr, "%s", text) != -1;
103 }