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[wxWidgets.git] / src / generic / panelg.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: panelg.cpp
3 // Purpose: wxPanel
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "panelg.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/settings.h"
25 #endif
26
27 #include "wx/generic/panelg.h"
28
29 #if !USE_SHARED_LIBRARY
30 IMPLEMENT_DYNAMIC_CLASS(wxPanel, wxWindow)
31
32 BEGIN_EVENT_TABLE(wxPanel, wxWindow)
33 EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged)
34 EVT_NAVIGATION_KEY(wxPanel::OnNavigationKey)
35 END_EVENT_TABLE()
36
37 #endif
38
39 wxPanel::wxPanel()
40 {
41 }
42
43 bool wxPanel::Create(wxWindow *parent, wxWindowID id,
44 const wxPoint& pos,
45 const wxSize& size,
46 long style,
47 const wxString& name)
48 {
49 bool ret = wxWindow::Create(parent, id, pos, size, style, name);
50
51 if ( ret ) {
52 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
53 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
54 }
55
56 return ret;
57 }
58
59 void wxPanel::InitDialog(void)
60 {
61 wxInitDialogEvent event(GetId());
62 event.SetEventObject(this);
63 GetEventHandler()->ProcessEvent(event);
64 }
65
66 void wxPanel::SetFocus()
67 {
68 SetFocusToNextChild();
69 }
70
71 // Responds to colour changes, and passes event on to children.
72 void wxPanel::OnSysColourChanged(wxSysColourChangedEvent& event)
73 {
74 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
75 Refresh();
76
77 // Propagate the event to the non-top-level children
78 wxWindow::OnSysColourChanged(event);
79 }
80
81 void wxPanel::OnNavigationKey(wxNavigationKeyEvent& event)
82 {
83 // don't process these ones here
84 if ( event.IsWindowChange() ) {
85 event.Skip();
86 return;
87 }
88
89 // first of all, find the window which currently has the focus
90 wxNode *node = GetChildren()->First();
91 wxWindow *winFocus = event.GetCurrentFocus();
92
93 // @@@ no FindFocus() in wxGTK
94 #ifndef __WXGTK__
95 if ( winFocus == NULL )
96 winFocus = wxWindow::FindFocus();
97 #endif
98
99 while ( node != NULL ) {
100 if ( node->Data() == winFocus )
101 break;
102
103 node = node->Next();
104 }
105
106 if ( !SetFocusToNextChild(node, event.GetDirection()) )
107 event.Skip();
108 }
109
110 // set focus to the next child which accepts it (or first/last if node == NULL)
111 bool wxPanel::SetFocusToNextChild(wxNode *node, bool bForward)
112 {
113 // @@ using typed list would be better...
114 #define WIN(node) ((wxWindow *)(node->Data()))
115
116 bool bFound = FALSE; // have we found a window we will set focus to?
117
118 wxList *children = GetChildren();
119 if ( node == NULL ) {
120 // we've never had focus before
121 node = bForward ? children->First() : children->Last();
122 if ( node == NULL ) {
123 // no children
124 return FALSE;
125 }
126
127 bFound = WIN(node)->AcceptsFocus();
128 }
129 #if 0 // to restore when it will really work (now it's triggered all the time)
130 else {
131 // just to be sure it's the right one
132 wxASSERT( WIN(node)->AcceptsFocus() );
133 }
134 #endif // 0
135
136 // find the next child which accepts focus
137 bool bParentWantsIt = TRUE;
138 while ( !bFound ) {
139 node = bForward ? node->Next() : node->Previous();
140 if ( node == NULL ) {
141 if ( !bParentWantsIt ) {
142 // we've already been here which means that we've done a whole
143 // cycle without success - get out from the infinite loop
144 return FALSE;
145 }
146
147 // ask parent if he doesn't want to advance focus to the next panel
148 if ( GetParent() != NULL ) {
149 wxNavigationKeyEvent event;
150 event.SetDirection(bForward);
151 event.SetWindowChange(FALSE);
152 event.SetCurrentFocus(this);
153
154 if ( GetParent()->ProcessEvent(event) )
155 return TRUE;
156 }
157
158 // a sentinel to avoid infinite loops
159 bParentWantsIt = FALSE;
160
161 // wrap around
162 node = bForward ? children->First() : children->Last();
163 }
164
165 bFound = WIN(node)->AcceptsFocus();
166 }
167
168 WIN(node)->SetFocus();
169
170 #undef WIN
171
172 return TRUE;
173 }