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1 \section{\class{wxEraseEvent}}\label{wxeraseevent}
2
3 An erase event is sent when a window's background needs to be repainted.
4
5 \wxheading{Derived from}
6
7 \helpref{wxEvent}{wxevent}\\
8 \helpref{wxObject}{wxobject}
9
10 \wxheading{Event table macros}
11
12 To process an erase event, use this event handler macro to direct input to a member
13 function that takes a wxEraseEvent argument.
14
15 \twocolwidtha{7cm}
16 \begin{twocollist}\itemsep=0pt
17 \twocolitem{{\bf EVT\_ERASE(func)}}{Process a wxEVT\_ERASE\_BACKGROUND event.}
18 \end{twocollist}%
19
20 \wxheading{Remarks}
21
22 If the {\bf m\_DC} member is non-NULL, draw into this device context.
23
24 \wxheading{See also}
25
26 \helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}, \helpref{Event handling overview}{eventhandlingoverview}
27
28 \latexignore{\rtfignore{\wxheading{Members}}}
29
30 \membersection{wxEraseEvent::wxEraseEvent}
31
32 \func{}{wxEraseEvent}{\param{int }{id = 0}, \param{wxDC* }{dc = NULL}}
33
34 Constructor.
35
36 \membersection{wxEraseEvent::m\_dc}
37
38 \member{wxDC*}{m\_dc}
39
40 The device context associated with the erase event (may be NULL).
41
42 \membersection{wxEraseEvent::GetDC}\label{wxeraseeventgetdc}
43
44 \constfunc{wxDC*}{GetDC}{\void}
45
46 Returns the device context to draw into. If this is non-NULL, you should draw
47 into it to perform the erase operation.
48