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[wxWidgets.git] / samples / html / widget / widget.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: widget.cpp
3 // Purpose: wxHtml testing example
4 // Demonstrates embedded controls
5 /////////////////////////////////////////////////////////////////////////////
6
7 #if defined(__GNUG__) && !defined(__APPLE__)
8 #pragma implementation "test.cpp"
9 #pragma interface "test.cpp"
10 #endif
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWidgets headers
21 #ifndef WX_PRECOMP
22 #include "wx/wx.h"
23 #endif
24
25
26 #include "wx/html/htmlwin.h"
27
28 #include "../../sample.xpm"
29
30
31 /*
32
33
34 TAG HANDER FOR 'MYBIND' TAG
35
36
37 */
38
39 #include "wx/html/m_templ.h"
40
41
42 TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
43
44 TAG_HANDLER_PROC(tag)
45 {
46 wxWindow *wnd;
47 int ax, ay;
48 int fl = 0;
49
50 tag.ScanParam(wxT("X"), wxT("%i"), &ax);
51 tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
52
53 if (tag.HasParam(wxT("FLOAT"))) fl = ax;
54
55 wnd = new wxTextCtrl(m_WParser->GetWindow(), wxID_ANY, tag.GetParam(wxT("NAME")),
56 wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE);
57
58 wnd->Show(true);
59
60 m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
61
62 return false;
63 }
64
65 TAG_HANDLER_END(MYBIND)
66
67
68
69 TAGS_MODULE_BEGIN(MyBind)
70
71 TAGS_MODULE_ADD(MYBIND)
72
73 TAGS_MODULE_END(MyBind)
74
75
76 // ----------------------------------------------------------------------------
77 // private classes
78 // ----------------------------------------------------------------------------
79
80 // Define a new application type, each program should derive a class from wxApp
81 class MyApp : public wxApp
82 {
83 public:
84 // override base class virtuals
85 // ----------------------------
86
87 // this one is called on application startup and is a good place for the app
88 // initialization (doing it here and not in the ctor allows to have an error
89 // return: if OnInit() returns false, the application terminates)
90 virtual bool OnInit();
91 };
92
93 // Define a new frame type: this is going to be our main frame
94 class MyFrame : public wxFrame
95 {
96 public:
97 // ctor(s)
98 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
99
100 // event handlers (these functions should _not_ be virtual)
101 void OnQuit(wxCommandEvent& event);
102 void OnBack(wxCommandEvent& event);
103 void OnForward(wxCommandEvent& event);
104
105 private:
106 // any class wishing to process wxWidgets events must use this macro
107 DECLARE_EVENT_TABLE()
108 };
109
110 // ----------------------------------------------------------------------------
111 // constants
112 // ----------------------------------------------------------------------------
113
114 // IDs for the controls and the menu commands
115 enum
116 {
117 // menu items
118 Minimal_Quit = 1,
119 Minimal_Back,
120 Minimal_Forward,
121
122 // controls start here (the numbers are, of course, arbitrary)
123 Minimal_Text = 1000,
124 };
125
126 // ----------------------------------------------------------------------------
127 // event tables and other macros for wxWidgets
128 // ----------------------------------------------------------------------------
129
130 // the event tables connect the wxWidgets events with the functions (event
131 // handlers) which process them. It can be also done at run-time, but for the
132 // simple menu events like this the static method is much simpler.
133 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
134 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
135 EVT_MENU(Minimal_Back, MyFrame::OnBack)
136 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
137 END_EVENT_TABLE()
138
139 // Create a new application object: this macro will allow wxWidgets to create
140 // the application object during program execution (it's better than using a
141 // static object for many reasons) and also declares the accessor function
142 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
143 // not wxApp)
144 IMPLEMENT_APP(MyApp)
145
146 // ============================================================================
147 // implementation
148 // ============================================================================
149
150 // ----------------------------------------------------------------------------
151 // the application class
152 // ----------------------------------------------------------------------------
153
154 // `Main program' equivalent: the program execution "starts" here
155 bool MyApp::OnInit()
156 {
157 // Create the main application window
158 MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"),
159 wxDefaultPosition, wxSize(640, 480) );
160
161 // Show it and tell the application that it's our main window
162 // @@@ what does it do exactly, in fact? is it necessary here?
163 frame->Show(true);
164 SetTopWindow(frame);
165
166 // success: wxApp::OnRun() will be called which will enter the main message
167 // loop and the application will run. If we returned false here, the
168 // application would exit immediately.
169 return true;
170 }
171
172 // ----------------------------------------------------------------------------
173 // main frame
174 // ----------------------------------------------------------------------------
175
176 wxHtmlWindow *html;
177
178 // frame constructor
179 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
180 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
181 {
182 // create a menu bar
183 wxMenu *menuFile = new wxMenu;
184 wxMenu *menuNav = new wxMenu;
185
186 menuFile->Append(Minimal_Quit, _("E&xit"));
187 menuNav->Append(Minimal_Back, _("Go &BACK"));
188 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
189
190 // now append the freshly created menu to the menu bar...
191 wxMenuBar *menuBar = new wxMenuBar;
192 menuBar->Append(menuFile, _("&File"));
193 menuBar->Append(menuNav, _("&Navigate"));
194
195 // ... and attach this menu bar to the frame
196 SetMenuBar(menuBar);
197
198 SetIcon(wxIcon(sample_xpm));
199
200 #if wxUSE_STATUSBAR
201 CreateStatusBar(2);
202 #endif // wxUSE_STATUSBAR
203
204 html = new wxHtmlWindow(this);
205 html -> SetRelatedFrame(this, _("wxHTML Demo: '%s'"));
206 #if wxUSE_STATUSBAR
207 html -> SetRelatedStatusBar(1);
208 #endif // wxUSE_STATUSBAR
209 html -> LoadPage(wxT("start.htm"));
210
211 }
212
213
214 // event handlers
215
216 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
217 {
218 // true is to force the frame to close
219 Close(true);
220 }
221
222 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
223 {
224 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
225 }
226
227
228 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
229 {
230 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
231 }