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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bitmap.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_bitmap Bitmaps and Icons
12
13 Classes:
14 @li wxBitmap
15 @li wxBitmapHandler
16 @li wxIcon
17 @li wxCursor
18
19 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
20 either monochrome or colour. Platform-specific methods for creating a wxBitmap
21 object from an existing file are catered for, and this is an occasion where
22 conditional compilation will sometimes be required.
23
24 A bitmap created dynamically or loaded from a file can be selected into a
25 memory device context (instance of wxMemoryDC). This enables the bitmap to be
26 copied to a window or memory device context using wxDC::Blit(), or to be used
27 as a drawing surface.
28
29 See wxMemoryDC for an example of drawing onto a bitmap.
30
31 All wxWidgets platforms support XPMs for small bitmaps and icons. You may
32 include the XPM inline as below, since it's C code, or you can load it at
33 run-time.
34
35 @code
36 #include "mondrian.xpm"
37 @endcode
38
39 Sometimes you wish to use a .ico resource on Windows, and XPMs on other
40 platforms (for example to take advantage of Windows' support for multiple icon
41 resolutions).
42
43 A macro, wxICON(), is available which creates an icon using an XPM on the
44 appropriate platform, or an icon resource on Windows:
45
46 @code
47 wxIcon icon(wxICON(mondrian));
48
49 // The above line is equivalent to this:
50
51 #if defined(__WXGTK__) || defined(__WXMOTIF__)
52 wxIcon icon(mondrian_xpm);
53 #endif
54
55 #if defined(__WXMSW__)
56 wxIcon icon("mondrian");
57 #endif
58 @endcode
59
60 There is also a corresponding wxBITMAP() macro which allows to create the
61 bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps
62 live in resources under Windows or OS2 and XPM files under all other platforms
63 (for XPMs, the corresponding file must be included before this macro is used,
64 of course, and the name of the bitmap should be the same as the resource name
65 under Windows with @c _xpm suffix). For example:
66
67 @code
68 // an easy and portable way to create a bitmap
69 wxBitmap bmp(wxBITMAP(bmpname));
70
71 // which is roughly equivalent to the following
72 #if defined(__WXMSW__) || defined(__WXPM__)
73 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
74 #else // Unix
75 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
76 #endif
77 @endcode
78
79 You should always use wxICON() and wxBITMAP() macros because they work for any
80 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
81 are shorter and more clear than versions with many @ifdef_ blocks. Even better,
82 use the same XPMs on all platforms.
83
84 @li @ref overview_bitmap_supportedformats
85 @li @ref overview_bitmap_handlers
86
87
88 <hr>
89
90
91 @section overview_bitmap_supportedformats Supported Bitmap File Formats
92
93 The following lists the formats handled on different platforms. Note that
94 missing or partially-implemented formats are automatically supplemented by
95 using wxImage to load the data, and then converting it to wxBitmap form. Note
96 that using wxImage is the preferred way to load images in wxWidgets, with the
97 exception of resources (XPM-files or native Windows resources).
98
99 Writing an image format handler for wxImage is also far easier than writing one
100 for wxBitmap, because wxImage has exactly one format on all platforms whereas
101 wxBitmap can store pixel data very differently, depending on colour depths and
102 platform.
103
104 @subsection overview_bitmap_supportedformats_bmp wxBitmap
105
106 Under Windows, wxBitmap may load the following formats:
107
108 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
109 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
110 @li XPM data and file (wxBITMAP_TYPE_XPM)
111 @li All formats that are supported by the wxImage class.
112
113 Under wxGTK, wxBitmap may load the following formats:
114
115 @li XPM data and file (wxBITMAP_TYPE_XPM)
116 @li All formats that are supported by the wxImage class.
117
118 Under wxMotif and wxX11, wxBitmap may load the following formats:
119
120 @li XBM data and file (wxBITMAP_TYPE_XBM)
121 @li XPM data and file (wxBITMAP_TYPE_XPM)
122 @li All formats that are supported by the wxImage class.
123
124 @subsection overview_bitmap_supportedformats_icon wxIcon
125
126 Under Windows, wxIcon may load the following formats:
127
128 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
129 @li Windows icon file (wxBITMAP_TYPE_ICO)
130 @li XPM data and file (wxBITMAP_TYPE_XPM)
131
132 Under wxGTK, wxIcon may load the following formats:
133
134 @li XPM data and file (wxBITMAP_TYPE_XPM)
135 @li All formats that are supported by the wxImage class.
136
137 Under wxMotif and wxX11, wxIcon may load the following formats:
138
139 @li XBM data and file (wxBITMAP_TYPE_XBM)
140 @li XPM data and file (wxBITMAP_TYPE_XPM)
141 @li All formats that are supported by the wxImage class.
142
143 @subsection overview_bitmap_supportedformats_cursor wxCursor
144
145 Under Windows, wxCursor may load the following formats:
146
147 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
148 @li Windows cursor file (wxBITMAP_TYPE_CUR)
149 @li Windows icon file (wxBITMAP_TYPE_ICO)
150 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
151
152 Under wxGTK, wxCursor may load the following formats (in addition to stock
153 cursors):
154
155 @li None (stock cursors only).
156
157 Under wxMotif and wxX11, wxCursor may load the following formats:
158
159 @li XBM data and file (wxBITMAP_TYPE_XBM)
160
161
162 @section overview_bitmap_handlers Bitmap Format Handlers
163
164 To provide extensibility, the functionality for loading and saving bitmap
165 formats is not implemented in the wxBitmap class, but in a number of handler
166 classes, derived from wxBitmapHandler. There is a static list of handlers which
167 wxBitmap examines when a file load/save operation is requested.
168
169 Some handlers are provided as standard, but if you have special requirements,
170 you may wish to initialise the wxBitmap class with some extra handlers which
171 you write yourself or receive from a third party.
172
173 To add a handler object to wxBitmap, your application needs to include the
174 header which implements it, and then call the static function
175 wxBitmap::AddHandler().
176
177 @note Bitmap handlers are not implemented on all platforms, and new ones rarely
178 need to be implemented since wxImage can be used for loading most formats, as
179 noted earlier.
180
181 */
182