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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: wxmsw.tex
3 %% Purpose: wxMSW and wxWinCE platform specific informations
4 %% Author: wxWidgets Team
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets Team
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{wxMSW port}\label{wxmswport}
13
14 wxMSW is a port of wxWidgets for the Windows platforms
15 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
16 Unicode mode (for Windows 95 through the MSLU extension
17 library). wxMSW ensures native look and feel for XP
18 as well when using wxWidgets version 2.3.3 or higher.
19 wxMSW can be compile with a great variety of compilers
20 including MS VC++, Borland 5.5, MinGW32, Cygwin and
21 Watcom as well as cross-compilation with a Linux hosted
22 MinGW32 tool chain.
23
24 For further information, please see the files in docs/msw
25 in the distribution.
26
27 \subsection{Themed borders on Windows}\label{wxmswthemedborders}
28
29 Starting with wxWidgets 2.8.5, you can specify the wxBORDER\_THEME style to have wxWidgets
30 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
31 with an extra 1-pixel border in the window client background colour (usually white) to
32 separate the client area's scrollbars from the border.
33
34 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
35 the control themed borders automatically, where previously they would take the Windows 95-style
36 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
37 already paint themed borders where appropriate. To use themed borders on other windows, such
38 as wxPanel, pass the wxBORDER\_THEME style, or pass no border style.
39
40 Note that in wxWidgets 2.9 and above, wxBORDER\_THEME is defined to be 0 and it is not necessary
41 to pass the border style explicitly: wxWidgets will deduce the correct border style itself if there
42 is none supplied. Because of the requirements of binary compatibility, this automatic border
43 capability could not be put into wxWidgets 2.8 except for built-in, native controls. So in 2.8, the border
44 must be specified for custom controls and windows.
45
46 Since specifying wxBORDER\_THEME is defined as 0 and is the equivalent of abstaining on the
47 border style decision, on non-Windows platforms a suitable border style will be chosen.
48 This is not to be confused with specifying wxBORDER\_NONE, which says that there should
49 definitely be {\it no} border.
50
51 \wxheading{More detail on border implementation}
52
53 The way that wxMSW decides whether to apply a themed border is as follows.
54 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
55 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
56 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
57 which is a virtual function that tells wxWidgets whether a control can have a theme
58 applied explicitly (some native controls already paint a theme in which case we should not
59 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
60 we wish to create a window with no border (for example, notebook pages). So wxPanel
61 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
62 returning wxBORDER\_NONE.
63
64 \subsection{wxWinCE}\label{wxwince}
65
66 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
67 most of wxMSW is common to Win32 and Windows CE but there are
68 some simplifications, enhancements, and differences in
69 behaviour.
70
71 For building instructions, see docs/msw/wince in the
72 distribution, also the section about Visual Studio 2005 project
73 files below. The rest of this section documents issues you
74 need to be aware of when programming for Windows CE devices.
75
76 \subsubsection{General issues for wxWinCE programming}
77
78 Mobile applications generally have fewer features and
79 simpler user interfaces. Simply omit whole sizers, static
80 lines and controls in your dialogs, and use comboboxes instead
81 of listboxes where appropriate. You also need to reduce
82 the amount of spacing used by sizers, for which you can
83 use a macro such as this:
84
85 \begin{verbatim}
86 #if defined(__WXWINCE__)
87 #define wxLARGESMALL(large,small) small
88 #else
89 #define wxLARGESMALL(large,small) large
90 #endif
91
92 // Usage
93 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
94 \end{verbatim}
95
96 There is only ever one instance of a Windows CE application running,
97 and wxWidgets will take care of showing the current instance and
98 shutting down the second instance if necessary.
99
100 You can test the return value of wxSystemSettings::GetScreenType()
101 for a qualitative assessment of what kind of display is available,
102 or use wxGetDisplaySize() if you need more information.
103
104 You can also use wxGetOsVersion to test for a version of Windows CE at
105 run-time (see the next section). However, because different builds
106 are currently required to target different kinds of device, these
107 values are hard-wired according to the build, and you cannot
108 dynamically adapt the same executable for different major Windows CE
109 platforms. This would require a different approach to the way
110 wxWidgets adapts its behaviour (such as for menubars) to suit the
111 style of device.
112
113 See the "Life!" example (demos/life) for an example of
114 an application that has been tailored for PocketPC and Smartphone use.
115
116 {\bf Note:} don't forget to have this line in your .rc file, as for
117 desktop Windows applications:
118
119 \begin{verbatim}
120 #include "wx/msw/wx.rc"
121 \end{verbatim}
122
123 \subsubsection{Testing for WinCE SDKs}
124
125 Use these preprocessor symbols to test for the different types of device or SDK:
126
127 \begin{twocollist}\itemsep=0pt
128 \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
129 \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
130 \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
131 \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
132 \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
133 \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
134 \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
135 \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
136 \end{twocollist}
137
138 wxGetOsVersion will return these values:
139
140 \begin{twocollist}\itemsep=0pt
141 \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
142 \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
143 \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
144 \end{twocollist}
145
146 \subsubsection{Window sizing in wxWinCE}
147
148 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
149 level windows but instead will scale window content.
150
151 If the screen orientation changes, the windows will automatically be resized
152 so no further action needs to be taken (unless you want to change the layout
153 according to the orientation, which you could detect in idle time, for example).
154 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
155 accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}).
156
157 \subsubsection{Closing top-level windows in wxWinCE}
158
159 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
160 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
161 event to force the application to close down.
162
163 \subsubsection{Hibernation in wxWinCE}
164
165 Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
166 memory conditions. Your application should release memory and close dialogs,
167 and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
168 (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
169 in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
170
171 \subsubsection{Hardware buttons in wxWinCE}
172
173 Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
174 under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
175 and unregister the button when you're done with it. For example:
176
177 \begin{verbatim}
178 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
179 win->UnregisterHotKey(0);
180 \end{verbatim}
181
182 You may have to register the buttons in a wxEVT\_ACTIVATE event handler
183 since other applications will grab the buttons.
184
185 There is currently no method of finding out the names of the special
186 buttons or how many there are.
187
188 \subsubsection{Dialogs in wxWinCE}
189
190 PocketPC dialogs have an OK button on the caption, and so you should generally
191 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
192 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
193 to make up for it). When the user clicks on the OK button, your dialog will receive
194 a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid}
195 with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to
196 have wxWidgets simply call Close to dismiss the dialog).
197
198 Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
199 using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu}
200 and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example:
201
202 \begin{verbatim}
203 #ifdef __SMARTPHONE__
204 SetLeftMenu(wxID_OK);
205 SetRightMenu(wxID_CANCEL, _("Cancel"));
206 #elif defined(__POCKETPC__)
207 // No OK/Cancel buttons on PocketPC, OK on caption will close
208 #else
209 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
210 #endif
211 \end{verbatim}
212
213 For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM
214 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
215 to eliminate spurious borders. You can do this by using a negative spacing in your
216 sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
217 provided, to show settings in the correct style on PocketPC and on other platforms.
218
219 Notifications (bubble HTML text with optional buttons and links) will also be
220 implemented in the future for PocketPC.
221
222 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
223 frames and dialogs are normally full-screen, and a modeless dialog is normally
224 intended to co-exist with the main application frame.
225
226 \subsubsection{Menubars and toolbars in wxWinCE}
227
228 \wxheading{Menubars and toolbars in PocketPC}
229
230 On PocketPC, a frame must always have a menubar, even if it's empty.
231 An empty menubar/toolbar is automatically provided for dialogs, to hide
232 any existing menubar for the duration of the dialog.
233
234 Menubars and toolbars are implemented using a combined control,
235 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
236 and toolbar. However, there are some restrictions:
237
238 \itemsep=0pt
239 \begin{itemize}
240 \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
241 because this uses the special wxToolMenuBar class (derived from wxToolBar)
242 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
243 using the wxToolBar class as usual, for example to implement an optional
244 formatting toolbar above the menubar as Pocket Word does. But don't assign
245 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
246 for the main frame toolbar.
247 \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
248 \item For speed, colours are not remapped to the system colours as they are
249 in wxMSW. Provide the tool bitmaps either with the correct system button background,
250 or with transparency (for example, using XPMs).
251 \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
252 controls.
253 \end{itemize}
254
255 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
256 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
257 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
258 the toolbar.
259
260 \wxheading{Menubars and toolbars in Smartphone}
261
262 On Smartphone, there are only two menu buttons, so a menubar is simulated
263 using a nested menu on the right menu button. Any toolbars are simply ignored on
264 Smartphone.
265
266 \subsubsection{Closing windows in wxWinCE}
267
268 The guidelines state that applications should not have a Quit menu item,
269 since the user should not have to know whether an application is in memory
270 or not. The close button on a window does not call the window's
271 close handler; it simply hides the window. However, the guidelines say that
272 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
273 defines this accelerator by default and if your application handles
274 wxID\_EXIT, it will do the right thing.
275
276 \subsubsection{Context menus in wxWinCE}
277
278 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
279 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
280 never be sent. This API is subject to change.
281
282 Context menus are not supported in Smartphone.
283
284 \subsubsection{Control differences on wxWinCE}
285
286 These controls and styles are specific to wxWinCE:
287
288 \itemsep=0pt
289 \begin{itemize}
290 \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
291 be created, which capitalizes the first letter.
292 \end{itemize}
293
294 These controls are missing from wxWinCE:
295
296 \itemsep=0pt
297 \begin{itemize}
298 \item {\bf MDI classes} MDI is not supported under Windows CE.
299 \item {\bf wxMiniFrame} Not supported under Windows CE.
300 \end{itemize}
301
302 Tooltips are not currently supported for controls, since on PocketPC controls with
303 tooltips are distinct controls, and it will be hard to add dynamic
304 tooltip support.
305
306 Control borders on PocketPC and Smartphone should normally be specified with
307 wxBORDER\_SIMPLE instead of wxBORDER\_SUNKEN. Controls will usually adapt
308 appropriately by virtue of their GetDefaultBorder() function, but if you
309 wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER
310 which will give a simple border on PocketPC and Smartphone, and the sunken border on
311 other platforms.
312
313 \subsubsection{Online help in wxWinCE}
314
315 You can use the help controller wxWinceHelpController which controls
316 simple {\tt .htm} files, usually installed in the Windows directory.
317 See the Windows CE reference for how to format the HTML files.
318
319 \subsubsection{Installing your PocketPC and Smartphone applications}
320
321 To install your application, you need to build a CAB file using
322 the parameters defined in a special .inf file. The CabWiz program
323 in your SDK will compile the CAB file from the .inf file and
324 files that it specifies.
325
326 For delivery, you can simply ask the user to copy the CAB file to the
327 device and execute the CAB file using File Explorer. Or, you can
328 write a program for the desktop PC that will find the ActiveSync
329 Application Manager and install the CAB file on the device,
330 which is obviously much easier for the user.
331
332 Here are some links that may help.
333
334 \itemsep=0pt
335 \begin{itemize}
336 \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
337 \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
338 \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
339 \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
340 \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
341 \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
342 \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
343 \end{itemize}
344
345 You may also check out {\tt demos/life/setup/wince} which contains
346 scripts to create a PocketPC installation for ARM-based
347 devices. In particular, {\tt build.bat} builds the distribution and
348 copies it to a directory called {\tt Deliver}.
349
350 \subsubsection{wxFileDialog in PocketPC}
351
352 Allowing the user to access files on memory cards, or on arbitrary
353 parts of the filesystem, is a pain; the standard file dialog only
354 shows folders under My Documents or folders on memory cards
355 (not the system or card root directory, for example). This is
356 a known problem for PocketPC developers.
357
358 If you need a file dialog that allows access to all folders,
359 you can use wxGenericFileDialog instead. You will need to include
360 {\tt wx/generic/filedlgg.h}.
361
362 \subsubsection{Embedded Visual C++ Issues}
363
364 \wxheading{Run-time type information}
365
366 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
367 an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of
368 writing you can get it from here:
369
370 \begin{verbatim}
371 http://support.microsoft.com/kb/830482/en-us
372 \end{verbatim}
373
374 Otherwise you will get linker errors similar to this:
375
376 \begin{verbatim}
377 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
378 \end{verbatim}
379
380 \wxheading{Windows Mobile 5.0 emulator}
381
382 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
383 emulator runs the ARM code directly.
384
385 \wxheading{Visual Studio 2005 project files}
386
387 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
388 doesn't do a perfect job of converting the project files from eVC++ format.
389
390 When you have converted the wxWidgets workspace, edit the configuration properties
391 for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to
392 each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}.
393
394 Then, for a sample you want to compile, edit the configuration properties
395 and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional
396 Library Directories property. Also change the Linker/Input/Additional Dependencies
397 property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp
398 (since the library names in the wxWidgets workspace were changed by VS 2005).
399
400 Alternately, you could could edit all the names to be identical to the original eVC++
401 names, but this will probably be more fiddly.
402
403 \subsubsection{Remaining issues}
404
405 These are some of the remaining problems to be sorted out, and features
406 to be supported.
407
408 \itemsep=0pt
409 \begin{itemize}
410 \item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for
411 the command bar on Mobile 5, so the menubar functions need to be rewritten
412 to get the individual menus without use of a menubar handle. Also the
413 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
414 considered.
415 \item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
416 layout seems slow. Some analysis is required.
417 \item {\bf Notification boxes.} The balloon-like notification messages, and their
418 icons, should be implemented. This will be quite straightforward.
419 \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
420 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
421 the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
422 the {\it Programming Windows CE} guide for more on this, and how to have dialogs
423 show the SIP automatically using the WC\_SIPREF control.
424 \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
425 the correct size on the emulator, but too small on a VGA Pocket Loox device.
426 \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
427 missing styles are implemented with WM\_PAINT.
428 \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
429 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
430 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
431 \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
432 tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
433 (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
434 be required.)
435 \item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
436 between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp,
437 and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog.
438 \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
439 by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
440 \item {\bf Dynamic adaptation.} We should probably be using run-time tests more
441 than preprocessor tests, so that the same WinCE application can run on different
442 versions of the operating system.
443 \item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the
444 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
445 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
446 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
447 on deactivation and activation.
448 \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
449 applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
450 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
451 a generic plugin that takes registry information from a given application, with
452 options to display information in a particular way using icons and text from
453 a specified location.
454 \item {\bf Further abstraction.} We should be able to abstract away more of the differences
455 between desktop and mobile applications, in particular for sizer layout.
456 \item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button -
457 should be catered for, either by hard-wiring the capability into all dialogs and panels,
458 or by providing a standard component and sizer.
459 \end{itemize}
460