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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: propsize.cpp
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "propsize.cpp"
21 #pragma interface "propsize.cpp"
22 #endif
23
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
33 #ifndef WX_PRECOMP
34 #include "wx/wx.h"
35 #endif
36
37 #include "wx/statline.h"
38
39 // ----------------------------------------------------------------------------
40 // ressources
41 // ----------------------------------------------------------------------------
42 // the application icon
43 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
44 #include "mondrian.xpm"
45 #endif
46
47 // ----------------------------------------------------------------------------
48 // private classes
49 // ----------------------------------------------------------------------------
50
51 // Define a new application type, each program should derive a class from wxApp
52 class MyApp : public wxApp
53 {
54 public:
55 // override base class virtuals
56 // ----------------------------
57
58 // this one is called on application startup and is a good place for the app
59 // initialization (doing it here and not in the ctor allows to have an error
60 // return: if OnInit() returns false, the application terminates)
61 virtual bool OnInit();
62 };
63
64 // Define a new frame type: this is going to be our main frame
65 class MyFrame : public wxFrame
66 {
67 public:
68 // ctor(s)
69 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
70
71 // event handlers (these functions should _not_ be virtual)
72 void OnQuit(wxCommandEvent& event);
73 void OnAbout(wxCommandEvent& event);
74
75 private:
76 // any class wishing to process wxWindows events must use this macro
77 DECLARE_EVENT_TABLE()
78 };
79
80 // ----------------------------------------------------------------------------
81 // constants
82 // ----------------------------------------------------------------------------
83
84 // IDs for the controls and the menu commands
85 enum
86 {
87 // menu items
88 Minimal_Quit = 1,
89 Minimal_About
90 };
91
92 // ----------------------------------------------------------------------------
93 // event tables and other macros for wxWindows
94 // ----------------------------------------------------------------------------
95
96 // the event tables connect the wxWindows events with the functions (event
97 // handlers) which process them. It can be also done at run-time, but for the
98 // simple menu events like this the static method is much simpler.
99 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
100 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
101 EVT_MENU(Minimal_About, MyFrame::OnAbout)
102 END_EVENT_TABLE()
103
104 // Create a new application object: this macro will allow wxWindows to create
105 // the application object during program execution (it's better than using a
106 // static object for many reasons) and also declares the accessor function
107 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
108 // not wxApp)
109 IMPLEMENT_APP(MyApp)
110
111 // ============================================================================
112 // implementation
113 // ============================================================================
114
115 // ----------------------------------------------------------------------------
116 // the application class
117 // ----------------------------------------------------------------------------
118
119 // `Main program' equivalent: the program execution "starts" here
120 bool MyApp::OnInit()
121 {
122 // Create the main application window
123 MyFrame *frame = new MyFrame("Proportional resize",
124 wxPoint(50, 50), wxSize(450, 340));
125
126 // Show it and tell the application that it's our main window
127 // @@@ what does it do exactly, in fact? is it necessary here?
128 frame->Show(TRUE);
129 SetTopWindow(frame);
130
131 // success: wxApp::OnRun() will be called which will enter the main message
132 // loop and the application will run. If we returned FALSE here, the
133 // application would exit immediately.
134 return TRUE;
135 }
136
137 // ----------------------------------------------------------------------------
138 // main frame
139 // ----------------------------------------------------------------------------
140
141 // frame constructor
142 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
143 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
144 {
145 // set the frame icon
146 SetIcon(wxICON(mondrian));
147
148 // create a menu bar
149 wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
150
151 menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
152 menuFile->AppendSeparator();
153 menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
154
155 // now append the freshly created menu to the menu bar...
156 wxMenuBar *menuBar = new wxMenuBar();
157 menuBar->Append(menuFile, "&File");
158
159 // ... and attach this menu bar to the frame
160 SetMenuBar(menuBar);
161
162 #if wxUSE_STATUSBAR
163 // create a status bar just for fun (by default with 1 pane only)
164 CreateStatusBar(1);
165 SetStatusText("Resize the frame to see how controls react");
166 #endif // wxUSE_STATUSBAR
167
168 #define AddLine(orient) \
169 Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
170 0, wxEXPAND)
171 #define AddButton(label,align) Add( \
172 new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
173 1, wxSHAPED | align)
174
175 wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
176 // top row -- top-aligned
177 wxBoxSizer *hsizer1 = new wxBoxSizer( wxHORIZONTAL );
178 hsizer1->AddButton( "one", wxALIGN_LEFT | wxALIGN_TOP);
179 hsizer1->AddLine(wxVERTICAL);
180 hsizer1->AddButton( "two", wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP);
181 hsizer1->AddLine(wxVERTICAL);
182 hsizer1->AddButton( "three", wxALIGN_RIGHT | wxALIGN_TOP);
183
184 topsizer->Add(hsizer1, 1, wxEXPAND);
185 topsizer->AddLine(wxHORIZONTAL);
186
187 wxBoxSizer *hsizer2 = new wxBoxSizer( wxHORIZONTAL );
188 hsizer2->AddButton( "four", wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
189 hsizer2->AddLine(wxVERTICAL);
190 // sizer that preserves it's shape
191 wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
192 vsizer->Add(
193 new wxButton( this, -1, "up", wxDefaultPosition, wxSize(100,25)), \
194 1, wxEXPAND);
195 vsizer->Add(
196 new wxButton( this, -1, "down", wxDefaultPosition, wxSize(100,25)), \
197 1, wxEXPAND);
198 hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
199 hsizer2->AddLine(wxVERTICAL);
200 hsizer2->AddButton( "six", wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL);
201
202 topsizer->Add(hsizer2, 1, wxEXPAND);
203 topsizer->AddLine(wxHORIZONTAL);
204
205 wxBoxSizer *hsizer3 = new wxBoxSizer( wxHORIZONTAL );
206 hsizer3->AddButton( "seven", wxALIGN_LEFT | wxALIGN_BOTTOM);
207 hsizer3->AddLine(wxVERTICAL);
208 hsizer3->AddButton( "eight", wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
209 hsizer3->AddLine(wxVERTICAL);
210 // wxEXPAND should have no effect
211 hsizer3->AddButton( "nine", wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM);
212
213 topsizer->Add(hsizer3, 1, wxEXPAND);
214
215 // set frame to minimum size
216 topsizer->Fit( this );
217
218 // don't allow frame to get smaller than what the sizers tell ye
219 // topsizer->SetSizeHints( this );
220
221 SetSizer( topsizer );
222 SetAutoLayout( TRUE );
223 }
224
225
226 // event handlers
227
228 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
229 {
230 // TRUE is to force the frame to close
231 Close(TRUE);
232 }
233
234 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
235 {
236 wxString msg;
237 msg.Printf( _T("This is the about dialog of proportional sizer test.\n")
238 _T("Welcome to %s")
239 #ifdef wxBETA_NUMBER
240 _T(" (beta %d)!")
241 #endif // wxBETA_NUMBER
242 , wxVERSION_STRING
243 #ifdef wxBETA_NUMBER
244 , wxBETA_NUMBER
245 #endif // wxBETA_NUMBER
246 );
247
248 wxMessageBox(msg, "About Shaped Sizer", wxOK | wxICON_INFORMATION, this);
249 }