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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msgqueue.h
3 // Purpose: interface of wxMessageQueue<T>
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxMessageQueueT
11 @wxheader{msgqueue.h}
12
13 wxMessageQueue allows passing messages between threads.
14
15 This class should be typically used to communicate between the main and worker
16 threads. The main thread calls wxMessageQueue::Post and
17 the worker thread calls wxMessageQueue::Receive.
18
19 For this class a message is an object of arbitrary type T. Notice that
20 often there is a some special message indicating that the thread
21 should terminate as there is no other way to gracefully shutdown a thread
22 waiting on the message queue.
23
24 @nolibrary
25 @category{FIXME}
26
27 @see wxThread
28 */
29 class wxMessageQueue<T>
30 {
31 public:
32 /**
33 Returns @true if the object had been initialized successfully, @false
34 if an error occurred.
35 */
36 bool IsOk() const;
37
38 /**
39 Add a message to this queue and signal the threads waiting for messages
40 (i.e. the threads which called wxMessageQueue::Receive or
41 wxMessageQueue::ReceiveTimeout).
42 This method is safe to call from multiple threads in parallel.
43 */
44 wxMessageQueueError Post(T const& msg);
45
46 /**
47 Block until a message becomes available in the queue. Waits indefinitely long
48 or until an error occurs.
49 The message is returned in @e msg.
50 */
51 wxMessageQueueError Receive(T& msg);
52
53 /**
54 Block until a message becomes available in the queue, but no more than
55 @a timeout milliseconds has elapsed.
56 If no message is available after @a timeout milliseconds then returns
57 @b wxMSGQUEUE_TIMEOUT.
58 If @a timeout is 0 then checks for any messages present in the queue
59 and returns immediately without waiting.
60 The message is returned in @e msg.
61 */
62 wxMessageQueueError ReceiveTimeout(long timeout, T& msg);
63
64 /**
65 Default and only constructor. Use wxMessageQueue::IsOk to check
66 if the object was successfully initialized.
67 */
68 wxMessageQueue();
69 };
70