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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: renderer.tex
3 %% Purpose: wxRenderer and wxRendererNative documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 06.08.03
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxRendererNative}}\label{wxrenderernative}
13
14 First, a brief introduction to wxRenderer and why it is needed.
15
16 Usually wxWidgets uses the underlying low level GUI system to draw all the
17 controls - this is what we mean when we say that it is a ``native'' framework.
18 However not all controls exist under all (or even any) platforms and in this
19 case wxWidgets provides a default, generic, implementation of them written in
20 wxWidgets itself.
21
22 These controls don't have the native appearance if only the standard
23 line drawing and other graphics primitives are used, because the native
24 appearance is different under different platforms while the lines are always
25 drawn in the same way.
26
27 This is why we have renderers: wxRenderer is a class which virtualizes the
28 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29 button, without caring about exactly how this is done. Of course, as we
30 can draw the button differently in different renderers, this also allows us to
31 emulate the native look and feel.
32
33 So the renderers work by exposing a large set of high-level drawing functions
34 which are used by the generic controls. There is always a default global
35 renderer but it may be changed or extended by the user, see
36 \helpref{Render sample}{samplerender}.
37
38 All drawing functions take some standard parameters:
39 \begin{itemize}
40 \item \arg{win} is the window being drawn. It is normally not used and when
41 it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42 (in order to get its low level handle, for example), but you should
43 \emph{not} assume that it is of some given type as the same renderer
44 function may be reused for drawing different kinds of control.
45 \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46 context should be used for drawing. It is not necessary to restore
47 pens and brushes for it on function exit but, on the other hand, you
48 shouldn't assume that it is in any specific state on function entry:
49 the rendering functions should always prepare it.
50 \item \arg{rect} the bounding rectangle for the element to be drawn.
51 \item \arg{flags} the optional flags (none by default) which can be a
52 combination of the \texttt{wxCONTROL\_XXX} constants below.
53 \end{itemize}
54
55 Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56 it changes them, so it is safe to assume that the same pen, brush and colours
57 that were active before the call to this function are still in effect after it.
58
59
60 \wxheading{Constants}
61
62 The following rendering flags are defined:
63
64 \begin{verbatim}
65 enum
66 {
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
71 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
72 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
73 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
74 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
75 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
76 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
77 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
78 wxCONTROL_UPICON = 0x00000100, // header button has an up arrow icon
79 wxCONTROL_DOWNICON = 0x00000200, // header button has a down arrow icon
80
81 };
82 \end{verbatim}
83
84 \wxheading{Derived from}
85
86 No base class
87
88 \wxheading{Include files}
89
90 <wx/renderer.h>
91
92
93 \latexignore{\rtfignore{\wxheading{Members}}}
94
95
96 \membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
97
98 \func{}{\destruct{wxRendererNative}}{\void}
99
100 Virtual destructor as for any base class.
101
102
103 \membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
104
105 \func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
106
107 Draw a check box (used by wxDataViewCtrl).
108
109 \arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
110 \texttt{wxCONTROL\_UNDETERMINED} bit set.
111
112
113 \membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
114
115 \func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
116
117 Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
118 drop down window. The usual appearance is a downwards pointing arrow.
119
120 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
121
122
123 \membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
124
125 \func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
126
127 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
128 transparent background.
129
130 \arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
131 rectangle of a drop down button which arrow matches the size you need.
132 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
133
134
135 \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
136
137 \func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderButtonParams* }{params = NULL}}
138
139 Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
140
141
142 \membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
143
144 \func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
145
146 Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
147
148 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
149 \texttt{wxCONTROL\_ISDEFAULT} bit set.
150
151
152 \membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
153
154 \func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
155
156 Draw the border for sash window: this border must be such that the sash
157 drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
158 well.
159
160
161 \membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
162
163 \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
164
165 Draw a sash. The \arg{orient} parameter defines whether the sash should be
166 vertical or horizontal and how the \arg{position} should be interpreted.
167
168
169 \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
170
171 \func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
172
173 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
174 button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
175
176
177 \membersection{wxRendererNative::Get}\label{wxrenderernativeget}
178
179 \func{wxRendererNative\&}{Get}{\void}
180
181 Return the currently used renderer.
182
183
184 \membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
185
186 \func{wxRendererNative\&}{GetDefault}{\void}
187
188 Return the default (native) implementation for this platform -- this is also
189 the one used by default but this may be changed by calling
190 \helpref{Set}{wxrenderernativeset} in which case the return value of this
191 method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
192
193
194 \membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
195
196 \func{wxRendererNative\&}{GetGeneric}{\void}
197
198 Return the generic implementation of the renderer. Under some platforms, this
199 is the default renderer implementation, others have platform-specific default
200 renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
201
202
203 \membersection{wxRendererNative::GetHeaderButtonHeight}\label{wxrenderernativegetheaderbuttonheight}
204
205 \func{int}{GetHeaderButtonHeight}{\param{const wxWindow* }{win}}
206
207 Returns the height of a header button, either a fixed platform height if available, or a
208 generic height based on the window's font.
209
210
211 \membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
212
213 \func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
214
215 Get the splitter parameters, see
216 \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
217
218
219 \membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
220
221 \constfunc{wxRendererVersion}{GetVersion}{\void}
222
223 This function is used for version checking: \helpref{Load}{wxrenderernativeload}
224 refuses to load any shared libraries implementing an older or incompatible
225 version.
226
227 The implementation of this method is always the same in all renderers (simply
228 construct \helpref{wxRendererVersion}{wxrendererversion} using the
229 {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
230 not base, class, to detect mismatches between the renderers versions and so you
231 have to implement it anew in all renderers.
232
233
234 \membersection{wxRendererNative::Load}\label{wxrenderernativeload}
235
236 \func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
237
238 Load the renderer from the specified DLL, the returned pointer must be
239 deleted by caller if not {\tt NULL} when it is not used any more.
240
241 The \arg{name} should be just the base name of the renderer and not the full
242 name of the DLL file which is constructed differently (using
243 \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
244 on different systems.
245
246
247 \membersection{wxRendererNative::Set}\label{wxrenderernativeset}
248
249 \func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
250
251 Set the renderer to use, passing {\tt NULL} reverts to using the default
252 renderer (the global renderer must always exist).
253
254 Return the previous renderer used with Set() or {\tt NULL} if none.