got rid of ugly WinCE #ifdef
[wxWidgets.git] / samples / minimal / minimal.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: minimal.cpp
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWindows headers)
29 #ifndef WX_PRECOMP
30 #include "wx/wx.h"
31 #endif
32
33 // ----------------------------------------------------------------------------
34 // resources
35 // ----------------------------------------------------------------------------
36
37 // the application icon (under Windows and OS/2 it is in resources)
38 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
39 #include "mondrian.xpm"
40 #endif
41
42 // ----------------------------------------------------------------------------
43 // private classes
44 // ----------------------------------------------------------------------------
45
46 // Define a new application type, each program should derive a class from wxApp
47 class MyApp : public wxApp
48 {
49 public:
50 // override base class virtuals
51 // ----------------------------
52
53 // this one is called on application startup and is a good place for the app
54 // initialization (doing it here and not in the ctor allows to have an error
55 // return: if OnInit() returns false, the application terminates)
56 virtual bool OnInit();
57 };
58
59 // Define a new frame type: this is going to be our main frame
60 class MyFrame : public wxFrame
61 {
62 public:
63 // ctor(s)
64 MyFrame(const wxString& title);
65
66 // event handlers (these functions should _not_ be virtual)
67 void OnQuit(wxCommandEvent& event);
68 void OnAbout(wxCommandEvent& event);
69
70 private:
71 // any class wishing to process wxWindows events must use this macro
72 DECLARE_EVENT_TABLE()
73 };
74
75 // ----------------------------------------------------------------------------
76 // constants
77 // ----------------------------------------------------------------------------
78
79 // IDs for the controls and the menu commands
80 enum
81 {
82 // menu items
83 Minimal_Quit = wxID_EXIT,
84
85 // it is important for the id corresponding to the "About" command to have
86 // this standard value as otherwise it won't be handled properly under Mac
87 // (where it is special and put into the "Apple" menu)
88 Minimal_About = wxID_ABOUT
89 };
90
91 // ----------------------------------------------------------------------------
92 // event tables and other macros for wxWindows
93 // ----------------------------------------------------------------------------
94
95 // the event tables connect the wxWindows events with the functions (event
96 // handlers) which process them. It can be also done at run-time, but for the
97 // simple menu events like this the static method is much simpler.
98 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
99 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
100 EVT_MENU(Minimal_About, MyFrame::OnAbout)
101 END_EVENT_TABLE()
102
103 // Create a new application object: this macro will allow wxWindows to create
104 // the application object during program execution (it's better than using a
105 // static object for many reasons) and also implements the accessor function
106 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
107 // not wxApp)
108 IMPLEMENT_APP(MyApp)
109
110 // ============================================================================
111 // implementation
112 // ============================================================================
113
114 // ----------------------------------------------------------------------------
115 // the application class
116 // ----------------------------------------------------------------------------
117
118 // 'Main program' equivalent: the program execution "starts" here
119 bool MyApp::OnInit()
120 {
121 // create the main application window
122 MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"));
123
124 // and show it (the frames, unlike simple controls, are not shown when
125 // created initially)
126 frame->Show(TRUE);
127
128 // success: wxApp::OnRun() will be called which will enter the main message
129 // loop and the application will run. If we returned FALSE here, the
130 // application would exit immediately.
131 return TRUE;
132 }
133
134 // ----------------------------------------------------------------------------
135 // main frame
136 // ----------------------------------------------------------------------------
137
138 // frame constructor
139 MyFrame::MyFrame(const wxString& title)
140 : wxFrame(NULL, -1, title)
141 {
142 // set the frame icon
143 SetIcon(wxICON(mondrian));
144
145 #if wxUSE_MENUS
146 // create a menu bar
147 wxMenu *menuFile = new wxMenu;
148
149 // the "About" item should be in the help menu
150 wxMenu *helpMenu = new wxMenu;
151 helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
152
153 menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
154
155 // now append the freshly created menu to the menu bar...
156 wxMenuBar *menuBar = new wxMenuBar();
157 menuBar->Append(menuFile, _T("&File"));
158 menuBar->Append(helpMenu, _T("&Help"));
159
160 // ... and attach this menu bar to the frame
161 SetMenuBar(menuBar);
162 #endif // wxUSE_MENUS
163
164 #if wxUSE_STATUSBAR && !defined(__WXWINCE__)
165 // create a status bar just for fun (by default with 1 pane only)
166 CreateStatusBar(2);
167 SetStatusText(_T("Welcome to wxWindows!"));
168 #endif // wxUSE_STATUSBAR
169 }
170
171
172 // event handlers
173
174 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
175 {
176 // TRUE is to force the frame to close
177 Close(TRUE);
178 }
179
180 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
181 {
182 wxString msg;
183 msg.Printf( _T("This is the About dialog of the minimal sample.\n")
184 _T("Welcome to %s"), wxVERSION_STRING);
185
186 wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
187 }