Dispatch() must dispatch the real events and not only the pending ones accumulated...
[wxWidgets.git] / src / unix / evtloopunix.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/unix/evtloopunix.cpp
3 // Purpose: wxEventLoop implementation
4 // Author: Lukasz Michalski (lm@zork.pl)
5 // Created: 2007-05-07
6 // RCS-ID: $Id$
7 // Copyright: (c) 2006 Zork Lukasz Michalski
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ===========================================================================
12 // declarations
13 // ===========================================================================
14
15 // ---------------------------------------------------------------------------
16 // headers
17 // ---------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #if wxUSE_CONSOLE_EVENTLOOP
23
24 #ifndef WX_PRECOMP
25 #include "wx/app.h"
26 #include "wx/log.h"
27 #endif
28
29 #include <errno.h>
30 #include "wx/apptrait.h"
31 #include "wx/evtloop.h"
32 #include "wx/thread.h"
33 #include "wx/module.h"
34 #include "wx/unix/private/timer.h"
35 #include "wx/unix/private/epolldispatcher.h"
36 #include "wx/private/selectdispatcher.h"
37
38 #define TRACE_EVENTS _T("events")
39
40 // ===========================================================================
41 // wxEventLoop::PipeIOHandler implementation
42 // ===========================================================================
43
44 // ----------------------------------------------------------------------------
45 // initialization
46 // ----------------------------------------------------------------------------
47
48 bool wxConsoleEventLoop::PipeIOHandler::Create()
49 {
50 if ( !m_pipe.Create() )
51 {
52 wxLogError(_("Failed to create wake up pipe used by event loop."));
53 return false;
54 }
55
56 const int fdRead = GetReadFd();
57
58 int flags = fcntl(fdRead, F_GETFL, 0);
59 if ( flags == -1 || fcntl(fdRead, F_SETFL, flags | O_NONBLOCK) == -1 )
60 {
61 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
62 return false;
63 }
64
65 wxLogTrace(TRACE_EVENTS, wxT("Wake up pipe (%d, %d) created"),
66 fdRead, m_pipe[wxPipe::Write]);
67
68 return true;
69 }
70
71 // ----------------------------------------------------------------------------
72 // wakeup handling
73 // ----------------------------------------------------------------------------
74
75 void wxConsoleEventLoop::PipeIOHandler::WakeUp()
76 {
77 if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 )
78 {
79 // don't use wxLog here, we can be in another thread and this could
80 // result in dead locks
81 perror("write(wake up pipe)");
82 }
83 }
84
85 void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting()
86 {
87 // got wakeup from child thread: read all data available in pipe just to
88 // make it empty (evevn though we write one byte at a time from WakeUp(),
89 // it could have been called several times)
90 char buf[4];
91 for ( ;; )
92 {
93 const int size = read(GetReadFd(), buf, WXSIZEOF(buf));
94
95 if ( size == 0 || (size == -1 && errno == EAGAIN) )
96 {
97 // nothing left in the pipe (EAGAIN is expected for an FD with
98 // O_NONBLOCK)
99 break;
100 }
101
102 if ( size == -1 )
103 {
104 wxLogSysError(_("Failed to read from wake-up pipe"));
105
106 break;
107 }
108 }
109
110 wxTheApp->ProcessPendingEvents();
111 }
112
113 // ===========================================================================
114 // wxEventLoop implementation
115 // ===========================================================================
116
117 //-----------------------------------------------------------------------------
118 // initialization
119 //-----------------------------------------------------------------------------
120
121 wxConsoleEventLoop::wxConsoleEventLoop()
122 {
123 if ( !m_wakeupPipe.Create() )
124 {
125 m_dispatcher = NULL;
126 return;
127 }
128
129 m_dispatcher = wxFDIODispatcher::Get();
130 if ( !m_dispatcher )
131 return;
132
133 m_dispatcher->RegisterFD
134 (
135 m_wakeupPipe.GetReadFd(),
136 &m_wakeupPipe,
137 wxFDIO_INPUT
138 );
139 }
140
141 //-----------------------------------------------------------------------------
142 // events dispatch and loop handling
143 //-----------------------------------------------------------------------------
144
145 bool wxConsoleEventLoop::Pending() const
146 {
147 return wxTheApp->HasPendingEvents();
148 }
149
150 bool wxConsoleEventLoop::Dispatch()
151 {
152 m_dispatcher->Dispatch();
153 wxTheApp->ProcessPendingEvents();
154 return true;
155 }
156
157 void wxConsoleEventLoop::WakeUp()
158 {
159 m_wakeupPipe.WakeUp();
160 }
161
162 void wxConsoleEventLoop::OnNextIteration()
163 {
164 // calculate the timeout until the next timer expiration
165 int timeout;
166
167 #if wxUSE_TIMER
168 wxUsecClock_t nextTimer;
169 if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
170 {
171 // timeout is in ms
172 timeout = (nextTimer / 1000).ToLong();
173 }
174 else // no timers, we can block forever
175 #endif // wxUSE_TIMER
176 {
177 timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
178 }
179
180 m_dispatcher->Dispatch(timeout);
181
182 #if wxUSE_TIMER
183 wxTimerScheduler::Get().NotifyExpired();
184 #endif
185
186 // call the signal handlers for any signals we caught recently
187 wxTheApp->CheckSignal();
188 }
189
190
191 wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
192 {
193 return new wxEventLoop();
194 }
195
196 #endif // wxUSE_CONSOLE_EVENTLOOP