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1 //-----------------------------------------------------------------------------
2 // Name: derivdlg.cpp
3 // Purpose: XML resources sample: A derived dialog
4 // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) Robert O'Connor and Vaclav Slavik
7 // Licence: wxWindows licence
8 //-----------------------------------------------------------------------------
9
10 //-----------------------------------------------------------------------------
11 // GCC implementation
12 //-----------------------------------------------------------------------------
13
14 #ifdef __GNUG__
15 #pragma implementation "derivdlg.h"
16 #endif
17
18 //-----------------------------------------------------------------------------
19 // Standard wxWindows headers
20 //-----------------------------------------------------------------------------
21
22 // For compilers that support precompilation, includes "wx/wx.h".
23 #include "wx/wxprec.h"
24
25 #ifdef __BORLANDC__
26 #pragma hdrstop
27 #endif
28
29 // For all others, include the necessary headers (this file is usually all you
30 // need because it includes almost all "standard" wxWindows headers)
31 #ifndef WX_PRECOMP
32 #include "wx/wx.h"
33 #endif
34
35 //-----------------------------------------------------------------------------
36 // Header of this .cpp file
37 //-----------------------------------------------------------------------------
38
39 #include "derivdlg.h"
40
41 //-----------------------------------------------------------------------------
42 // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
43 //-----------------------------------------------------------------------------
44
45 #include "wx/xrc/xmlres.h" // XRC XML resouces
46
47 //-----------------------------------------------------------------------------
48 // Event table: connect the events to the handler functions to process them
49 //-----------------------------------------------------------------------------
50
51 BEGIN_EVENT_TABLE(PreferencesDialog, wxDialog)
52 EVT_BUTTON( XRCID( "my_button" ), PreferencesDialog::OnMyButtonClicked )
53 EVT_UPDATE_UI(XRCID( "my_checkbox" ), PreferencesDialog::OuUpdateUIMyCheckbox )
54 // Note that the ID here isn't a XRCID, it is one of the standard wx ID's.
55 EVT_BUTTON( wxID_OK, PreferencesDialog::OnOK )
56 END_EVENT_TABLE()
57
58 //-----------------------------------------------------------------------------
59 // Public members
60 //-----------------------------------------------------------------------------
61 // Constructor (Notice how small and easy it is)
62 PreferencesDialog::PreferencesDialog(wxWindow* parent)
63 {
64 wxXmlResource::Get()->LoadDialog(this, parent, wxT("derived_dialog"));
65 }
66
67 // Destructor. (Empty, as I don't need anything special done when destructing).
68 PreferencesDialog::~PreferencesDialog()
69 {
70 }
71
72 //-----------------------------------------------------------------------------
73 // Private members (including the event handlers)
74 //-----------------------------------------------------------------------------
75
76 void PreferencesDialog::OnMyButtonClicked( wxCommandEvent &WXUNUSED(event) )
77 {
78 // Construct a message dialog.
79 wxMessageDialog msgDlg(this, _("You clicked on My Button"));
80
81 // Show it modally.
82 msgDlg.ShowModal();
83 }
84
85
86 // Update the enabled/disabled state of the edit/delete buttons depending on
87 // whether a row (item) is selected in the listctrl
88 void PreferencesDialog::OuUpdateUIMyCheckbox( wxUpdateUIEvent &WXUNUSED(event) )
89 {
90 // Get a boolean value of whether the checkbox is checked
91 bool myCheckBoxIsChecked;
92 // You could just write:
93 // myCheckBoxIsChecked = event.IsChecked();
94 // since the event that was passed into this function already has the
95 // is a pointer to the right control. However,
96 // this is the XRCCTRL way (which is more obvious as to what is going on).
97 myCheckBoxIsChecked = XRCCTRL(*this, "my_checkbox", wxCheckBox)->IsChecked();
98
99 // Now call either Enable(TRUE) or Enable(FALSE) on the textctrl, depending
100 // on the value of that boolean.
101 XRCCTRL(*this, "my_textctrl", wxTextCtrl)->Enable(myCheckBoxIsChecked);
102 }
103
104
105 void PreferencesDialog::OnOK( wxCommandEvent& WXUNUSED(event) )
106 {
107 // Construct a message dialog (An extra parameters to put a cancel button on).
108 wxMessageDialog msgDlg2(this, _("Press OK to close Derived dialog, or Cancel to abort"),
109 _("Overriding base class OK button handler"),
110 wxOK | wxCANCEL | wxCENTER );
111
112 // Show the message dialog, and if it returns wxID_OK (ie they clicked on OK button)...
113 if (msgDlg2.ShowModal() == wxID_OK)
114 {
115 // ...then end this Preferences dialog.
116 EndModal( wxID_OK );
117 // You could also have used event.Skip() which would then skip up
118 // to the wxDialog's event table and see if there was a EVT_BUTTON
119 // handler for wxID_OK and if there was, then execute that code.
120 }
121
122 // Otherwise do nothing.
123 }