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storing current event for dnd support, adding default data-drag image, fixes #12065
[wxWidgets.git] / src / osx / fontutil.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/fontutil.cpp
3 // Purpose: font-related helper functions for OS X
4 // Author: Vadim Zeitlin, Stefan Csomor
5 // Modified by:
6 // Created: 05.11.99
7 // RCS-ID: $Id$
8 // Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 #ifndef WX_PRECOMP
19 #include "wx/string.h"
20 #include "wx/wxcrtvararg.h"
21 #include "wx/log.h"
22 #include "wx/intl.h"
23 #endif
24
25 #include "wx/fontutil.h"
26 #include "wx/fontmap.h"
27 #include "wx/encinfo.h"
28 #include "wx/tokenzr.h"
29
30
31 // convert to/from the string representation:
32 // format is facename[;charset]
33 //
34 bool wxNativeEncodingInfo::FromString( const wxString& s )
35 {
36 wxStringTokenizer tokenizer(s, wxT(";"));
37
38 facename = tokenizer.GetNextToken();
39 if ( !facename )
40 return false;
41
42 wxString tmp = tokenizer.GetNextToken();
43 if ( !tmp )
44 {
45 // default charset (don't use DEFAULT_CHARSET though because of subtle
46 // Windows 9x/NT differences in handling it)
47 charset = 0;
48 }
49 else
50 {
51 if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )
52 // should be a number!
53 return false;
54 }
55
56 return true;
57 }
58
59 wxString wxNativeEncodingInfo::ToString() const
60 {
61 wxString s(facename);
62 if ( charset != 0 )
63 s << wxT(';') << charset;
64
65 return s;
66 }
67
68 // ----------------------------------------------------------------------------
69 // helper functions
70 // ----------------------------------------------------------------------------
71
72 bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info )
73 {
74 wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
75
76 if ( encoding == wxFONTENCODING_DEFAULT )
77 encoding = wxFont::GetDefaultEncoding();
78
79 info->encoding = encoding;
80
81 return true;
82 }
83
84 bool wxTestFontEncoding( const wxNativeEncodingInfo& WXUNUSED(info) )
85 {
86 // basically we should be able to support every encoding via the OS
87 return true;
88 }