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[wxWidgets.git] / src / os2 / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: os2/evtloop.cpp
3 // Purpose: implements wxEventLoop for PM
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/evtloop.h"
37 #include "wx/tooltip.h"
38
39 #include "wx/os2/private.h"
40
41 #if wxUSE_THREADS
42 // define the array of QMSG strutures
43 WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
46 // defined in app.cpp).
47 #endif
48
49 extern HAB vHabMain;
50
51 // ----------------------------------------------------------------------------
52 // wxEventLoopImpl
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxEventLoopImpl
56 {
57 public:
58 // ctor
59 wxEventLoopImpl() { SetExitCode(0); }
60
61 // process a message
62 void ProcessMessage(QMSG *msg);
63
64 // generate an idle message, return TRUE if more idle time requested
65 bool SendIdleMessage();
66
67 // set/get the exit code
68 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
69 int GetExitCode() const { return m_exitcode; }
70
71 private:
72 // preprocess a message, return TRUE if processed (i.e. no further
73 // dispatching required)
74 bool PreProcessMessage(QMSG *msg);
75
76 // the exit code of the event loop
77 int m_exitcode;
78 };
79
80 // ============================================================================
81 // wxEventLoopImpl implementation
82 // ============================================================================
83
84 // ----------------------------------------------------------------------------
85 // wxEventLoopImpl message processing
86 // ----------------------------------------------------------------------------
87
88 void wxEventLoopImpl::ProcessMessage(QMSG *msg)
89 {
90 // give us the chance to preprocess the message first
91 if ( !PreProcessMessage(msg) )
92 {
93 // if it wasn't done, dispatch it to the corresponding window
94 ::WinDispatchMsg(vHabMain, msg);
95 }
96 }
97
98 bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
99 {
100 HWND hWnd = msg->hwnd;
101 wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
102
103 #if wxUSE_TOOLTIPS
104 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
105 // popup the tooltip bubbles
106 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
107 {
108 wxToolTip *tt = wndThis->GetToolTip();
109 if ( tt )
110 {
111 tt->RelayEvent((WXMSG *)msg);
112 }
113 }
114 #endif // wxUSE_TOOLTIPS
115
116 // try translations first; find the youngest window with a translation
117 // table.
118 wxWindow *wnd;
119 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
120 {
121 if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
122 return TRUE;
123 }
124
125 // Anyone for a non-translation message? Try youngest descendants first.
126 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
127 {
128 if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
129 return TRUE;
130 }
131
132 return FALSE;
133 }
134
135 // ----------------------------------------------------------------------------
136 // wxEventLoopImpl idle event processing
137 // ----------------------------------------------------------------------------
138
139 bool wxEventLoopImpl::SendIdleMessage()
140 {
141 wxIdleEvent event;
142
143 bool processed = wxTheApp->ProcessEvent(event) ;
144
145 wxUpdateUIEvent::ResetUpdateTime();
146
147 return processed && event.MoreRequested();
148 }
149
150 // ============================================================================
151 // wxEventLoop implementation
152 // ============================================================================
153
154 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
155
156 // ----------------------------------------------------------------------------
157 // wxEventLoop running and exiting
158 // ----------------------------------------------------------------------------
159
160 wxEventLoop::~wxEventLoop()
161 {
162 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
163 }
164
165 bool wxEventLoop::IsRunning() const
166 {
167 return m_impl != NULL;
168 }
169
170 int wxEventLoop::Run()
171 {
172 // event loops are not recursive, you need to create another loop!
173 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
174
175 m_impl = new wxEventLoopImpl;
176
177 wxEventLoop *oldLoop = ms_activeLoop;
178 ms_activeLoop = this;
179
180 for ( ;; )
181 {
182 #if wxUSE_THREADS
183 wxMutexGuiLeaveOrEnter();
184 #endif // wxUSE_THREADS
185
186 // generate and process idle events for as long as we don't have
187 // anything else to do
188 while ( !Pending() && m_impl->SendIdleMessage() )
189 ;
190
191 // a message came or no more idle processing to do, sit in Dispatch()
192 // waiting for the next message
193 if ( !Dispatch() )
194 {
195 // we got WM_QUIT
196 break;
197 }
198 }
199
200 int exitcode = m_impl->GetExitCode();
201 delete m_impl;
202 m_impl = NULL;
203
204 ms_activeLoop = oldLoop;
205
206 return exitcode;
207 }
208
209 void wxEventLoop::Exit(int rc)
210 {
211 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
212
213 m_impl->SetExitCode(rc);
214
215 ::WinPostMsg(NULL, WM_QUIT, 0, 0);
216 }
217
218 // ----------------------------------------------------------------------------
219 // wxEventLoop message processing dispatching
220 // ----------------------------------------------------------------------------
221
222 bool wxEventLoop::Pending() const
223 {
224 QMSG msg;
225 return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
226 }
227
228 bool wxEventLoop::Dispatch()
229 {
230 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
231
232 QMSG msg;
233 BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
234
235 if ( rc == 0 )
236 {
237 // got WM_QUIT
238 return FALSE;
239 }
240
241 if ( rc == -1 )
242 {
243 // should never happen, but let's test for it nevertheless
244 wxLogLastError(wxT("GetMessage"));
245
246 // still break from the loop
247 return FALSE;
248 }
249
250 #if wxUSE_THREADS
251 wxASSERT_MSG( wxThread::IsMain(),
252 wxT("only the main thread can process Windows messages") );
253
254 static bool s_hadGuiLock = TRUE;
255 static wxMsgArray s_aSavedMessages;
256
257 // if a secondary thread owning the mutex is doing GUI calls, save all
258 // messages for later processing - we can't process them right now because
259 // it will lead to recursive library calls (and we're not reentrant)
260 if ( !wxGuiOwnedByMainThread() )
261 {
262 s_hadGuiLock = FALSE;
263
264 // leave out WM_COMMAND messages: too dangerous, sometimes
265 // the message will be processed twice
266 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
267 {
268 s_aSavedMessages.Add(msg);
269 }
270
271 return TRUE;
272 }
273 else
274 {
275 // have we just regained the GUI lock? if so, post all of the saved
276 // messages
277 //
278 // FIXME of course, it's not _exactly_ the same as processing the
279 // messages normally - expect some things to break...
280 if ( !s_hadGuiLock )
281 {
282 s_hadGuiLock = TRUE;
283
284 size_t count = s_aSavedMessages.Count();
285 for ( size_t n = 0; n < count; n++ )
286 {
287 MSG& msg = s_aSavedMessages[n];
288 m_impl->ProcessMessage(&msg);
289 }
290
291 s_aSavedMessages.Empty();
292 }
293 }
294 #endif // wxUSE_THREADS
295
296 m_impl->ProcessMessage(&msg);
297
298 return TRUE;
299 }
300