Added wxFrameBase::OnMenuOpen, and wxUSE_IDLEMENUUPDATES in platform.h
[wxWidgets.git] / src / msw / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/evtloop.h"
37 #include "wx/tooltip.h"
38
39 #include "wx/msw/private.h"
40
41 #if wxUSE_THREADS
42 // define the array of MSG strutures
43 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
46 // defined in app.cpp).
47 #endif
48
49 // ----------------------------------------------------------------------------
50 // wxEventLoopImpl
51 // ----------------------------------------------------------------------------
52
53 class WXDLLEXPORT wxEventLoopImpl
54 {
55 public:
56 // ctor
57 wxEventLoopImpl() { SetExitCode(0); }
58
59 // process a message
60 void ProcessMessage(MSG *msg);
61
62 // generate an idle message, return TRUE if more idle time requested
63 bool SendIdleMessage();
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69 private:
70 // preprocess a message, return TRUE if processed (i.e. no further
71 // dispatching required)
72 bool PreProcessMessage(MSG *msg);
73
74 // the exit code of the event loop
75 int m_exitcode;
76 };
77
78 // ============================================================================
79 // wxEventLoopImpl implementation
80 // ============================================================================
81
82 // ----------------------------------------------------------------------------
83 // wxEventLoopImpl message processing
84 // ----------------------------------------------------------------------------
85
86 void wxEventLoopImpl::ProcessMessage(MSG *msg)
87 {
88 // give us the chance to preprocess the message first
89 if ( !PreProcessMessage(msg) )
90 {
91 // if it wasn't done, dispatch it to the corresponding window
92 ::TranslateMessage(msg);
93 ::DispatchMessage(msg);
94 }
95 }
96
97 bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
98 {
99 HWND hWnd = msg->hwnd;
100 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
101
102 #if wxUSE_TOOLTIPS
103 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
104 // popup the tooltip bubbles
105 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
106 {
107 wxToolTip *tt = wndThis->GetToolTip();
108 if ( tt )
109 {
110 tt->RelayEvent((WXMSG *)msg);
111 }
112 }
113 #endif // wxUSE_TOOLTIPS
114
115 // try translations first; find the youngest window with a translation
116 // table.
117 wxWindow *wnd;
118 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
119 {
120 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
121 return TRUE;
122 }
123
124 // Anyone for a non-translation message? Try youngest descendants first.
125 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
126 {
127 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
128 return TRUE;
129 }
130
131 return FALSE;
132 }
133
134 // ----------------------------------------------------------------------------
135 // wxEventLoopImpl idle event processing
136 // ----------------------------------------------------------------------------
137
138 bool wxEventLoopImpl::SendIdleMessage()
139 {
140 wxIdleEvent event;
141
142 bool processed = wxTheApp->ProcessEvent(event) ;
143
144 wxUpdateUIEvent::ResetUpdateTime();
145
146 return processed && event.MoreRequested();
147 }
148
149 // ============================================================================
150 // wxEventLoop implementation
151 // ============================================================================
152
153 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
154
155 // ----------------------------------------------------------------------------
156 // wxEventLoop running and exiting
157 // ----------------------------------------------------------------------------
158
159 wxEventLoop::~wxEventLoop()
160 {
161 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
162 }
163
164 bool wxEventLoop::IsRunning() const
165 {
166 return m_impl != NULL;
167 }
168
169 int wxEventLoop::Run()
170 {
171 // event loops are not recursive, you need to create another loop!
172 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
173
174 m_impl = new wxEventLoopImpl;
175
176 wxEventLoop *oldLoop = ms_activeLoop;
177 ms_activeLoop = this;
178
179 for ( ;; )
180 {
181 #if wxUSE_THREADS
182 wxMutexGuiLeaveOrEnter();
183 #endif // wxUSE_THREADS
184
185 // generate and process idle events for as long as we don't have
186 // anything else to do
187 while ( !Pending() && m_impl->SendIdleMessage() )
188 ;
189
190 // a message came or no more idle processing to do, sit in Dispatch()
191 // waiting for the next message
192 if ( !Dispatch() )
193 {
194 // we got WM_QUIT
195 break;
196 }
197 }
198
199 int exitcode = m_impl->GetExitCode();
200 delete m_impl;
201 m_impl = NULL;
202
203 ms_activeLoop = oldLoop;
204
205 return exitcode;
206 }
207
208 void wxEventLoop::Exit(int rc)
209 {
210 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
211
212 m_impl->SetExitCode(rc);
213
214 ::PostQuitMessage(rc);
215 }
216
217 // ----------------------------------------------------------------------------
218 // wxEventLoop message processing dispatching
219 // ----------------------------------------------------------------------------
220
221 bool wxEventLoop::Pending() const
222 {
223 MSG msg;
224 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
225 }
226
227 bool wxEventLoop::Dispatch()
228 {
229 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
230
231 MSG msg;
232 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
233
234 if ( rc == 0 )
235 {
236 // got WM_QUIT
237 return FALSE;
238 }
239
240 if ( rc == -1 )
241 {
242 // should never happen, but let's test for it nevertheless
243 wxLogLastError(wxT("GetMessage"));
244
245 // still break from the loop
246 return FALSE;
247 }
248
249 #if wxUSE_THREADS
250 wxASSERT_MSG( wxThread::IsMain(),
251 wxT("only the main thread can process Windows messages") );
252
253 static bool s_hadGuiLock = TRUE;
254 static wxMsgArray s_aSavedMessages;
255
256 // if a secondary thread owning the mutex is doing GUI calls, save all
257 // messages for later processing - we can't process them right now because
258 // it will lead to recursive library calls (and we're not reentrant)
259 if ( !wxGuiOwnedByMainThread() )
260 {
261 s_hadGuiLock = FALSE;
262
263 // leave out WM_COMMAND messages: too dangerous, sometimes
264 // the message will be processed twice
265 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
266 {
267 s_aSavedMessages.Add(msg);
268 }
269
270 return TRUE;
271 }
272 else
273 {
274 // have we just regained the GUI lock? if so, post all of the saved
275 // messages
276 //
277 // FIXME of course, it's not _exactly_ the same as processing the
278 // messages normally - expect some things to break...
279 if ( !s_hadGuiLock )
280 {
281 s_hadGuiLock = TRUE;
282
283 size_t count = s_aSavedMessages.Count();
284 for ( size_t n = 0; n < count; n++ )
285 {
286 MSG& msg = s_aSavedMessages[n];
287 m_impl->ProcessMessage(&msg);
288 }
289
290 s_aSavedMessages.Empty();
291 }
292 }
293 #endif // wxUSE_THREADS
294
295 m_impl->ProcessMessage(&msg);
296
297 return TRUE;
298 }
299