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added virtual destructor (for Mac OS X)
[wxWidgets.git] / contrib / include / wx / fl / gcupdatesmgr.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: No names yet.
3 // Purpose: Contrib. demo
4 // Author: Aleksandras Gluchovas
5 // Modified by:
6 // Created: 19/10/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Aleksandras Gluchovas
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __GCUPDATESMGR_G__
13 #define __GCUPDATESMGR_G__
14
15 #ifdef __GNUG__
16 #pragma interface "gcupdatesmgr.h"
17 #endif
18
19 #include "wx/fl/controlbar.h"
20 #include "wx/fl/updatesmgr.h"
21
22 #include "wx/fl/garbagec.h"
23
24 /*
25 * class implements optimized logic for refreshing
26 * areas of frame layout - which actually need to be updated.
27 * Is used as default updates-manager by wxFrameLayout.
28 *
29 * it is called "Garbage Collecting" u.mgr for it's implementation
30 * tries to find out dependencies between bars, and to order
31 * them ito "hierarchy", this hierarchical sorting resembles
32 * implemenation of heap-garbage collectors, which resolve
33 * dependencies between references.
34 *
35 * Example: there are situations where the order of moving
36 * the windows does matter:
37 *
38 * case 1)
39 * ------ ---
40 * | A | |B|
41 * ------ ---> | |
42 * --- --- ------
43 * |B| | A |
44 * | | ------
45 * ---
46 * (future)
47 * (past)
48 *
49 * past/future positions of A and B windows completely overlapp, i.e.
50 * depend on each other, and there is not solution for
51 * moving the windows witout refreshing both of them,
52 * -- we have cyclic dependency here. The gc. alg will
53 * find this cyclic dependecy and will force "refresh"
54 * after movement.
55 *
56 * case 2)
57 *
58 * ------
59 * | A |
60 * ------ --->
61 * ---
62 * |B| ------
63 * | | | A |
64 * --- ------
65 * ---
66 * |B|
67 * | |
68 * ---
69 *
70 * (future)
71 * (past)
72 *
73 * in this case past/future positions do not overlapp, thus
74 * it's enough only to move windows, without refreshing them.
75 * GC will "notice" it.
76 *
77 * there is also third case, when overlapping is partial
78 * in this case the refershing can be also avoided by
79 * moving windows in the order of "most-dependant" towards the
80 * "least-dependent". GC handles this automatically, by
81 * sorting windows by their dependency-level (or "hierarchy")
82 *
83 * See garbagec.h for more details of this method, garbagec.h/cpp
84 * implement sorting of generic-dependencies (does not deal
85 * with graphical objects directly)
86 *
87 * Summary: improves performance when complex/large windows are
88 * moved around, by reducing number of repaints. Also helps
89 * to avoid dirty non-client areas of moved windows
90 * in some special cases of "overlapping anomalies"
91 */
92
93 class cbGCUpdatesMgr : public cbSimpleUpdatesMgr
94 {
95 DECLARE_DYNAMIC_CLASS( cbGCUpdatesMgr )
96 protected:
97
98 GarbageCollector mGC;
99
100 void DoRepositionItems( wxList& items );
101
102 void AddItem( wxList& itemList,
103 cbBarInfo* pBar,
104 cbDockPane* pPane,
105 wxRect& curBounds,
106 wxRect& prevBounds );
107
108 public:
109
110 cbGCUpdatesMgr(void) {}
111
112 cbGCUpdatesMgr( wxFrameLayout* pPanel );
113
114 // notificiactions received from Frame Layout :
115
116 virtual void OnStartChanges();
117
118 // refreshes parts of the frame layout, which need an update
119 virtual void UpdateNow();
120 };
121
122 #endif /* __GCUPDATESMGR_G__ */
123