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Fixed wxscintilla compilation for wxDFB.
[wxWidgets.git] / src / univ / inpcons.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/inpcons.cpp
3 // Purpose: wxInputConsumer: mix-in class for input handling
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/window.h"
28 #endif // WX_PRECOMP
29
30 #include "wx/univ/renderer.h"
31 #include "wx/univ/inphand.h"
32 #include "wx/univ/theme.h"
33
34 // ============================================================================
35 // implementation
36 // ============================================================================
37
38 // ----------------------------------------------------------------------------
39 // focus/activation handling
40 // ----------------------------------------------------------------------------
41
42 void wxInputConsumer::OnFocus(wxFocusEvent& event)
43 {
44 if ( m_inputHandler && m_inputHandler->HandleFocus(this, event) )
45 GetInputWindow()->Refresh();
46 else
47 event.Skip();
48 }
49
50 void wxInputConsumer::OnActivate(wxActivateEvent& event)
51 {
52 if ( m_inputHandler && m_inputHandler->HandleActivation(this, event.GetActive()) )
53 GetInputWindow()->Refresh();
54 else
55 event.Skip();
56 }
57
58 // ----------------------------------------------------------------------------
59 // input processing
60 // ----------------------------------------------------------------------------
61
62 wxInputHandler *
63 wxInputConsumer::DoGetStdInputHandler(wxInputHandler * WXUNUSED(handlerDef))
64 {
65 return NULL;
66 }
67
68 void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
69 {
70 m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler, this);
71 }
72
73 void wxInputConsumer::OnKeyDown(wxKeyEvent& event)
74 {
75 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, true) )
76 event.Skip();
77 }
78
79 void wxInputConsumer::OnKeyUp(wxKeyEvent& event)
80 {
81 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, false) )
82 event.Skip();
83 }
84
85 void wxInputConsumer::OnMouse(wxMouseEvent& event)
86 {
87 if ( m_inputHandler )
88 {
89 if ( event.Moving() || event.Dragging() ||
90 event.Entering() || event.Leaving() )
91 {
92 if ( m_inputHandler->HandleMouseMove(this, event) )
93 return;
94 }
95 else // a click action
96 {
97 if ( m_inputHandler->HandleMouse(this, event) )
98 return;
99 }
100 }
101
102 event.Skip();
103 }
104
105 // ----------------------------------------------------------------------------
106 // the actions
107 // ----------------------------------------------------------------------------
108
109 bool wxInputConsumer::PerformAction(const wxControlAction& WXUNUSED(action),
110 long WXUNUSED(numArg),
111 const wxString& WXUNUSED(strArg))
112 {
113 return false;
114 }