1 \section{\class{wxThread
}}\label{wxthread
}
3 A thread is basically a path of execution through a program. Threads are
4 sometimes called
{\it light-weight processes
}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as
\helpref{mutexes
}{wxmutex
} and/or
\helpref{critical sections
}{wxcriticalsection
} is recommended.
11 There are two types of threads in wxWindows:
{\it detached
} and
{\it joinable
}
12 ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinable threads
14 can return a return code -- this is returned by the Wait() function. Detached
15 threads (the default type) cannot be waited for.
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you
{\bf must
} Wait() for a joinable thread or the
19 system resources used by it will never be freed, and you also must delete the
20 corresponding wxThread object yourself. In contrast, detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
24 This means, of course, that all detached threads
{\bf must
} be created on the
25 heap because the thread will call
{\tt delete this;
} upon termination. Joinable
26 threads may be created on the stack although more usually they will be created
27 on the heap as well. Don't create global thread objects because they allocate
28 memory in their constructor, which will cause problems for the memory checking
31 \wxheading{Derived from
}
35 \wxheading{Include files
}
41 \helpref{wxMutex
}{wxmutex
},
\helpref{wxCondition
}{wxcondition
},
\helpref{wxCriticalSection
}{wxcriticalsection
}
43 \latexignore{\rtfignore{\wxheading{Members
}}}
45 \membersection{wxThread::wxThread
}\label{wxthreadctor
}
47 \func{}{wxThread
}{\param{wxThreadKind
}{kind = wxTHREAD
\_DETACHED}}
49 This constructor creates a new detached (default) or joinable C++ thread object. It
50 does not create or start execution of the real thread -- for this you should
51 use the
\helpref{Create
}{wxthreadcreate
} and
\helpref{Run
}{wxthreadrun
} methods.
53 The possible values for
{\it kind
} parameters are:
56 \begin{twocollist
}\itemsep=
0pt
57 \twocolitem{{\bf wxTHREAD
\_DETACHED}}{Create a detached thread.
}
58 \twocolitem{{\bf wxTHREAD
\_JOINABLE}}{Create a joinable thread
}
61 \membersection{wxThread::
\destruct{wxThread
}}
63 \func{}{\destruct{wxThread
}}{\void}
65 The destructor frees the resources associated with the thread. Notice that you
66 should never delete a detached thread -- you may only call
67 \helpref{Delete
}{wxthreaddelete
} on it or wait until it terminates (and auto
68 destructs) itself. Because the detached threads delete themselves, they can
69 only be allocated on the heap.
71 Joinable threads should be deleted explicitly. The
\helpref{Delete
}{wxthreaddelete
} and
\helpref{Kill
}{wxthreadkill
} functions
72 will not delete the C++ thread object. It is also safe to allocate them on
75 \membersection{wxThread::Create
}\label{wxthreadcreate
}
77 \func{wxThreadError
}{Create
}{\param{unsigned int
}{stackSize =
0}}
79 Creates a new thread. The thread object is created in the suspended state, and you
80 should call
\helpref{Run
}{wxthreadrun
} to start running it. You may optionally
81 specify the stack size to be allocated to it (Ignored on platforms that don't
82 support setting it explicitly, eg. Unix).
84 \wxheading{Return value
}
89 \begin{twocollist
}\itemsep=
0pt
90 \twocolitem{{\bf wxTHREAD
\_NO\_ERROR}}{There was no error.
}
91 \twocolitem{{\bf wxTHREAD
\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.
}
92 \twocolitem{{\bf wxTHREAD
\_RUNNING}}{The thread is already running.
}
95 \membersection{wxThread::Delete
}\label{wxthreaddelete
}
97 \func{void
}{Delete
}{\void}
99 Calling
\helpref{Delete
}{wxthreaddelete
} is a graceful way to terminate the
100 thread. It asks the thread to terminate and, if the thread code is well
101 written, the thread will terminate after the next call to
102 \helpref{TestDestroy
}{wxthreadtestdestroy
} which should happen quite soon.
104 However, if the thread doesn't call
\helpref{TestDestroy
}{wxthreadtestdestroy
}
105 often enough (or at all), the function will not return immediately, but wait
106 until the thread terminates. As it may take a long time, and the message processing
107 is not stopped during this function execution, message handlers may be
108 called from inside it!
110 Delete() may be called for a thread in any state: running, paused or even not
111 yet created. Moreover, it must be called if
\helpref{Create
}{wxthreadcreate
} or
112 \helpref{Run
}{wxthreadrun
} fail in order to free the memory occupied by the
113 thread object. However, you should not call Delete() on a detached thread which
114 already terminated -- doing so will probably result in a crash because the
115 thread object doesn't exist any more.
117 For detached threads Delete() will also delete the C++ thread object, but it
118 will not do this for joinable ones.
120 This function can only be called from another thread context.
122 \membersection{wxThread::Entry
}\label{wxthreadentry
}
124 \func{virtual ExitCode
}{Entry
}{\void}
126 This is the entry point of the thread. This function is pure virtual and must
127 be implemented by any derived class. The thread execution will start here.
129 The returned value is the thread exit code which is only useful for
130 joinable threads and is the value returned by
\helpref{Wait
}{wxthreadwait
}.
132 This function is called by wxWindows itself and should never be called
135 \membersection{wxThread::Exit
}\label{wxthreadexit
}
137 \func{void
}{Exit
}{\param{ExitCode
}{exitcode =
0}}
139 This is a protected function of the wxThread class and thus can only be called
140 from a derived class. It also can only be called in the context of this
141 thread, i.e. a thread can only exit from itself, not from another thread.
143 This function will terminate the OS thread (i.e. stop the associated path of
144 execution) and also delete the associated C++ object for detached threads.
145 \helpref{wxThread::OnExit
}{wxthreadonexit
} will be called just before exiting.
147 \membersection{wxThread::GetCPUCount
}\label{wxthreadgetcpucount
}
149 \func{static int
}{GetCPUCount
}{\void}
151 Returns the number of system CPUs or -
1 if the value is unknown.
155 \helpref{SetConcurrency
}{wxthreadsetconcurrency
}
157 \membersection{wxThread::GetCurrentId
}\label{wxthreadgetcurrentid
}
159 \func{static unsigned long
}{GetCurrentId
}{\void}
161 Returns the platform specific thread ID of the current thread as a
162 long. This can be used to uniquely identify threads, even if they are
165 \membersection{wxThread::GetId
}\label{wxthreadgetid
}
167 \constfunc{unsigned long
}{GetId
}{\void}
169 Gets the thread identifier: this is a platform dependent number that uniquely identifies the
170 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
172 \membersection{wxThread::GetPriority
}\label{wxthreadgetpriority
}
174 \constfunc{int
}{GetPriority
}{\void}
176 Gets the priority of the thread, between zero and
100.
178 The following priorities are defined:
181 \begin{twocollist
}\itemsep=
0pt
182 \twocolitem{{\bf WXTHREAD
\_MIN\_PRIORITY}}{0}
183 \twocolitem{{\bf WXTHREAD
\_DEFAULT\_PRIORITY}}{50}
184 \twocolitem{{\bf WXTHREAD
\_MAX\_PRIORITY}}{100}
187 \membersection{wxThread::IsAlive
}\label{wxthreadisalive
}
189 \constfunc{bool
}{IsAlive
}{\void}
191 Returns true if the thread is alive (i.e. started and not terminating).
193 \membersection{wxThread::IsDetached
}\label{wxthreadisdetached
}
195 \constfunc{bool
}{IsDetached
}{\void}
197 Returns true if the thread is of the detached kind, false if it is a joinable one.
199 \membersection{wxThread::IsMain
}\label{wxthreadismain
}
201 \func{static bool
}{IsMain
}{\void}
203 Returns true if the calling thread is the main application thread.
205 \membersection{wxThread::IsPaused
}\label{wxthreadispaused
}
207 \constfunc{bool
}{IsPaused
}{\void}
209 Returns true if the thread is paused.
211 \membersection{wxThread::IsRunning
}\label{wxthreadisrunning
}
213 \constfunc{bool
}{IsRunning
}{\void}
215 Returns true if the thread is running.
217 \membersection{wxThread::Kill
}\label{wxthreadkill
}
219 \func{wxThreadError
}{Kill
}{\void}
221 Immediately terminates the target thread.
{\bf This function is dangerous and should
222 be used with extreme care (and not used at all whenever possible)!
} The resources
223 allocated to the thread will not be freed and the state of the C runtime library
224 may become inconsistent. Use
\helpref{Delete()
}{wxthreaddelete
} instead.
226 For detached threads Kill() will also delete the associated C++ object.
227 However this will not happen for joinable threads and this means that you will
228 still have to delete the wxThread object yourself to avoid memory leaks.
229 In neither case
\helpref{OnExit
}{wxthreadonexit
} of the dying thread will be
230 called, so no thread-specific cleanup will be performed.
232 This function can only be called from another thread context, i.e. a thread
235 It is also an error to call this function for a thread which is not running or
236 paused (in the latter case, the thread will be resumed first) -- if you do it,
237 a
{\tt wxTHREAD
\_NOT\_RUNNING} error will be returned.
239 \membersection{wxThread::OnExit
}\label{wxthreadonexit
}
241 \func{void
}{OnExit
}{\void}
243 Called when the thread exits. This function is called in the context of the
244 thread associated with the wxThread object, not in the context of the main
245 thread. This function will not be called if the thread was
246 \helpref{killed
}{wxthreadkill
}.
248 This function should never be called directly.
250 \membersection{wxThread::Pause
}\label{wxthreadpause
}
252 \func{wxThreadError
}{Pause
}{\void}
254 Suspends the thread. Under some implementations (Win32), the thread is
255 suspended immediately, under others it will only be suspended when it calls
256 \helpref{TestDestroy
}{wxthreadtestdestroy
} for the next time (hence, if the
257 thread doesn't call it at all, it won't be suspended).
259 This function can only be called from another thread context.
261 \membersection{wxThread::Run
}\label{wxthreadrun
}
263 \func{wxThreadError
}{Run
}{\void}
265 Starts the thread execution. Should be called after
266 \helpref{Create
}{wxthreadcreate
}.
268 This function can only be called from another thread context.
270 \membersection{wxThread::SetPriority
}\label{wxthreadsetpriority
}
272 \func{void
}{SetPriority
}{\param{int
}{ priority
}}
274 Sets the priority of the thread, between $
0$ and $
100$. It can only be set
275 after calling
\helpref{Create()
}{wxthreadcreate
} but before calling
276 \helpref{Run()
}{wxthreadrun
}.
278 The following priorities are already defined:
281 \begin{twocollist
}\itemsep=
0pt
282 \twocolitem{{\bf WXTHREAD
\_MIN\_PRIORITY}}{0}
283 \twocolitem{{\bf WXTHREAD
\_DEFAULT\_PRIORITY}}{50}
284 \twocolitem{{\bf WXTHREAD
\_MAX\_PRIORITY}}{100}
287 \membersection{wxThread::Sleep
}\label{wxthreadsleep
}
289 \func{static void
}{Sleep
}{\param{unsigned long
}{milliseconds
}}
291 Pauses the thread execution for the given amount of time.
293 This function should be used instead of
\helpref{wxSleep
}{wxsleep
} by all worker
294 threads (i.e. all except the main one).
296 \membersection{wxThread::Resume
}\label{wxthreadresume
}
298 \func{wxThreadError
}{Resume
}{\void}
300 Resumes a thread suspended by the call to
\helpref{Pause
}{wxthreadpause
}.
302 This function can only be called from another thread context.
304 \membersection{wxThread::SetConcurrency
}\label{wxthreadsetconcurrency
}
306 \func{static bool
}{SetConcurrency
}{\param{size
\_t }{level
}}
308 Sets the thread concurrency level for this process. This is, roughly, the
309 number of threads that the system tries to schedule to run in parallel.
310 The value of $
0$ for
{\it level
} may be used to set the default one.
312 Returns true on success or false otherwise (for example, if this function is
313 not implemented for this platform -- currently everything except Solaris).
315 \membersection{wxThread::TestDestroy
}\label{wxthreadtestdestroy
}
317 \func{bool
}{TestDestroy
}{\void}
319 This function should be called periodically by the thread to ensure that calls
320 to
\helpref{Pause
}{wxthreadpause
} and
\helpref{Delete
}{wxthreaddelete
} will
321 work. If it returns true, the thread should exit as soon as possible.
323 \membersection{wxThread::This
}\label{wxthreadthis
}
325 \func{static wxThread *
}{This
}{\void}
327 Return the thread object for the calling thread. NULL is returned if the calling thread
328 is the main (GUI) thread, but
\helpref{IsMain
}{wxthreadismain
} should be used to test
329 whether the thread is really the main one because NULL may also be returned for the thread
330 not created with wxThread class. Generally speaking, the return value for such a thread
333 \membersection{wxThread::Yield
}\label{wxthreadyield
}
335 \func{void
}{Yield
}{\void}
337 Give the rest of the thread time slice to the system allowing the other threads to run.
338 See also
\helpref{Sleep()
}{wxthreadsleep
}.
340 \membersection{wxThread::Wait
}\label{wxthreadwait
}
342 \constfunc{ExitCode
}{Wait
}{\void}
344 Waits until the thread terminates and returns its exit code or
{\tt (ExitCode)-
1} on error.
346 You can only Wait() for joinable (not detached) threads.
348 This function can only be called from another thread context.