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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #include "wx/button.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #include "wx/msw/wrapcctl.h"
41 #include "wx/msw/private.h"
42 #include "wx/msw/missing.h"
43 #endif
44
45 #include "wx/imaglist.h"
46 #include "wx/stockitem.h"
47 #include "wx/msw/private/button.h"
48 #include "wx/msw/private/dc.h"
49 #include "wx/private/window.h"
50
51 #if wxUSE_MARKUP
52 #include "wx/generic/private/markuptext.h"
53 #endif // wxUSE_MARKUP
54
55 // set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
56 // the header
57 #ifndef BCM_SETSHIELD
58 #define BCM_SETSHIELD 0x160c
59 #endif
60
61 // ----------------------------------------------------------------------------
62 // macros
63 // ----------------------------------------------------------------------------
64
65 // ============================================================================
66 // implementation
67 // ============================================================================
68
69 // ----------------------------------------------------------------------------
70 // creation/destruction
71 // ----------------------------------------------------------------------------
72
73 bool wxButton::Create(wxWindow *parent,
74 wxWindowID id,
75 const wxString& lbl,
76 const wxPoint& pos,
77 const wxSize& size,
78 long style,
79 const wxValidator& validator,
80 const wxString& name)
81 {
82 wxString label(lbl);
83 if (label.empty() && wxIsStockID(id))
84 {
85 // On Windows, some buttons aren't supposed to have mnemonics
86 label = wxGetStockLabel
87 (
88 id,
89 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
90 ? wxSTOCK_NOFLAGS
91 : wxSTOCK_WITH_MNEMONIC
92 );
93 }
94
95 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
96 return false;
97
98 WXDWORD exstyle;
99 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
100
101 // if the label contains several lines we must explicitly tell the button
102 // about it or it wouldn't draw it correctly ("\n"s would just appear as
103 // black boxes)
104 //
105 // NB: we do it here and not in MSWGetStyle() because we need the label
106 // value and the label is not set yet when MSWGetStyle() is called
107 msStyle |= wxMSWButton::GetMultilineStyle(label);
108
109 return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
110 }
111
112 wxButton::~wxButton()
113 {
114 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
115 if ( tlw && tlw->GetTmpDefaultItem() == this )
116 {
117 UnsetTmpDefault();
118 }
119 }
120
121 // ----------------------------------------------------------------------------
122 // flags
123 // ----------------------------------------------------------------------------
124
125 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
126 {
127 // buttons never have an external border, they draw their own one
128 WXDWORD msStyle = wxControl::MSWGetStyle
129 (
130 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
131 );
132
133 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
134 // each other in any resizable dialog which has more than one button in
135 // the bottom
136 msStyle |= WS_CLIPSIBLINGS;
137
138 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
139 // and wxBU_RIGHT to get BS_CENTER!
140 if ( style & wxBU_LEFT )
141 msStyle |= BS_LEFT;
142 if ( style & wxBU_RIGHT )
143 msStyle |= BS_RIGHT;
144 if ( style & wxBU_TOP )
145 msStyle |= BS_TOP;
146 if ( style & wxBU_BOTTOM )
147 msStyle |= BS_BOTTOM;
148 #ifndef __WXWINCE__
149 // flat 2d buttons
150 if ( style & wxNO_BORDER )
151 msStyle |= BS_FLAT;
152 #endif // __WXWINCE__
153
154 return msStyle;
155 }
156
157 /* static */
158 wxSize wxButtonBase::GetDefaultSize()
159 {
160 static wxSize s_sizeBtn;
161
162 if ( s_sizeBtn.x == 0 )
163 {
164 wxScreenDC dc;
165 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
166
167 // The size of a standard button in the dialog units is 50x14,
168 // translate this to pixels.
169 //
170 // Windows' computes dialog units using average character width over
171 // upper- and lower-case ASCII alphabet and not using the average
172 // character width metadata stored in the font; see
173 // http://support.microsoft.com/default.aspx/kb/145994 for detailed
174 // discussion.
175 //
176 // NB: wxMulDivInt32() is used, because it correctly rounds the result
177
178 const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
179 s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
180 s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
181 }
182
183 return s_sizeBtn;
184 }
185
186 // ----------------------------------------------------------------------------
187 // default button handling
188 // ----------------------------------------------------------------------------
189
190 /*
191 The comment below and all this code is probably due to not using WM_NEXTDLGCTL
192 message when changing focus (but just SetFocus() which is not enough), see
193 http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
194 full explanation.
195
196 TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
197
198
199 "Everything you ever wanted to know about the default buttons" or "Why do we
200 have to do all this?"
201
202 In MSW the default button should be activated when the user presses Enter
203 and the current control doesn't process Enter itself somehow. This is
204 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
205 Another aspect of "defaultness" is that the default button has different
206 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
207 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
208 be unset if our parent window is not active so it should be unset whenever
209 we lose activation and set back when we regain it.
210
211 Final complication is that when a button is active, it should be the default
212 one, i.e. pressing Enter on a button always activates it and not another
213 one.
214
215 We handle this by maintaining a permanent and a temporary default items in
216 wxControlContainer (both may be NULL). When a button becomes the current
217 control (i.e. gets focus) it sets itself as the temporary default which
218 ensures that it has the right appearance and that Enter will be redirected
219 to it. When the button loses focus, it unsets the temporary default and so
220 the default item will be the permanent default -- that is the default button
221 if any had been set or none otherwise, which is just what we want.
222
223 NB: all this is quite complicated by now and the worst is that normally
224 it shouldn't be necessary at all as for the normal Windows programs
225 DefWindowProc() and IsDialogMessage() take care of all this
226 automatically -- however in wxWidgets programs this doesn't work for
227 nested hierarchies (i.e. a notebook inside a notebook) for unknown
228 reason and so we have to reproduce all this code ourselves. It would be
229 very nice if we could avoid doing it.
230 */
231
232 // set this button as the (permanently) default one in its panel
233 wxWindow *wxButton::SetDefault()
234 {
235 // set this one as the default button both for wxWidgets ...
236 wxWindow *winOldDefault = wxButtonBase::SetDefault();
237
238 // ... and Windows
239 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
240 SetDefaultStyle(this, true);
241
242 return winOldDefault;
243 }
244
245 // return the top level parent window if it's not being deleted yet, otherwise
246 // return NULL
247 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
248 {
249 for ( ;; )
250 {
251 // IsTopLevel() will return false for a wxTLW being deleted, so we also
252 // need the parent test for this case
253 wxWindow * const parent = win->GetParent();
254 if ( !parent || win->IsTopLevel() )
255 {
256 if ( win->IsBeingDeleted() )
257 return NULL;
258
259 break;
260 }
261
262 win = parent;
263 }
264
265 wxASSERT_MSG( win, wxT("button without top level parent?") );
266
267 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
268 wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
269
270 return tlw;
271 }
272
273 // set this button as being currently default
274 void wxButton::SetTmpDefault()
275 {
276 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
277 if ( !tlw )
278 return;
279
280 wxWindow *winOldDefault = tlw->GetDefaultItem();
281 tlw->SetTmpDefaultItem(this);
282
283 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
284 SetDefaultStyle(this, true);
285 }
286
287 // unset this button as currently default, it may still stay permanent default
288 void wxButton::UnsetTmpDefault()
289 {
290 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
291 if ( !tlw )
292 return;
293
294 tlw->SetTmpDefaultItem(NULL);
295
296 wxWindow *winOldDefault = tlw->GetDefaultItem();
297
298 SetDefaultStyle(this, false);
299 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
300 }
301
302 /* static */
303 void
304 wxButton::SetDefaultStyle(wxButton *btn, bool on)
305 {
306 // we may be called with NULL pointer -- simpler to do the check here than
307 // in the caller which does wxDynamicCast()
308 if ( !btn )
309 return;
310
311 // first, let DefDlgProc() know about the new default button
312 if ( on )
313 {
314 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
315 // focus at all any more
316 if ( !wxTheApp->IsActive() )
317 return;
318
319 wxWindow * const tlw = wxGetTopLevelParent(btn);
320 wxCHECK_RET( tlw, wxT("button without top level window?") );
321
322 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
323
324 // sending DM_SETDEFID also changes the button style to
325 // BS_DEFPUSHBUTTON so there is nothing more to do
326 }
327
328 // then also change the style as needed
329 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
330 if ( !(style & BS_DEFPUSHBUTTON) == on )
331 {
332 // don't do it with the owner drawn buttons because it will
333 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
334 // BS_DEFPUSHBUTTON != 0)!
335 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
336 {
337 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
338 on ? style | BS_DEFPUSHBUTTON
339 : style & ~BS_DEFPUSHBUTTON,
340 1L /* redraw */);
341 }
342 else // owner drawn
343 {
344 // redraw the button - it will notice itself that it's
345 // [not] the default one [any longer]
346 btn->Refresh();
347 }
348 }
349 //else: already has correct style
350 }
351
352 // ----------------------------------------------------------------------------
353 // helpers
354 // ----------------------------------------------------------------------------
355
356 bool wxButton::SendClickEvent()
357 {
358 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
359 event.SetEventObject(this);
360
361 return ProcessCommand(event);
362 }
363
364 void wxButton::Command(wxCommandEvent & event)
365 {
366 ProcessCommand(event);
367 }
368
369 // ----------------------------------------------------------------------------
370 // event/message handlers
371 // ----------------------------------------------------------------------------
372
373 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
374 {
375 bool processed = false;
376 switch ( param )
377 {
378 // NOTE: Apparently older versions (NT 4?) of the common controls send
379 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
380 // buttons, so in order to send two EVT_BUTTON events we should
381 // catch both types. Currently (Feb 2003) up-to-date versions of
382 // win98, win2k and winXP all send two BN_CLICKED messages for
383 // all button types, so we don't catch BN_DOUBLECLICKED anymore
384 // in order to not get 3 EVT_BUTTON events. If this is a problem
385 // then we need to figure out which version of the comctl32 changed
386 // this behaviour and test for it.
387
388 case 1: // message came from an accelerator
389 case BN_CLICKED: // normal buttons send this
390 processed = SendClickEvent();
391 break;
392 }
393
394 return processed;
395 }
396
397 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
398 {
399 // when we receive focus, we want to temporarily become the default button in
400 // our parent panel so that pressing "Enter" would activate us -- and when
401 // losing it we should restore the previous default button as well
402 if ( nMsg == WM_SETFOCUS )
403 {
404 SetTmpDefault();
405
406 // let the default processing take place too
407 }
408 else if ( nMsg == WM_KILLFOCUS )
409 {
410 UnsetTmpDefault();
411 }
412
413 // let the base class do all real processing
414 return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
415 }
416
417 // ----------------------------------------------------------------------------
418 // authentication needed handling
419 // ----------------------------------------------------------------------------
420
421 bool wxButton::DoGetAuthNeeded() const
422 {
423 return m_authNeeded;
424 }
425
426 void wxButton::DoSetAuthNeeded(bool show)
427 {
428 // show/hide UAC symbol on Windows Vista and later
429 if ( wxGetWinVersion() >= wxWinVersion_6 )
430 {
431 m_authNeeded = show;
432 ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
433 InvalidateBestSize();
434 }
435 }
436
437 #endif // wxUSE_BUTTON
438