3 <TITLE>wxWindows Programmer Style Guide
</TITLE>
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16 wxWindows Programmer Style Guide
24 by
<A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr
>Vadim Zeitlin
</A><P>
26 This guide is intended for people who are (or intending to start) writing code
27 for
<A HREF=
"http://web.ukonline.co.uk/julian.smart/wxwin/" target=_top
>wxWindows
</A> class library.
30 The guide is separated into two parts: the first one addresses the general
31 compatibility issues and is not wxWindows-specific. The advises in this part
32 will hopefully help you to write programs which compile and run on greater
33 variety of platforms. The second part details the wxWindows code organization and
34 its goal it to make wxWindows as uniform as possible without imposing too
35 many restrictions on the programmer.
37 Acknowledgements: This guide is partly based on
<A
38 HREF=http://www.mozilla.org/docs/tplist/catBuild/portable-cpp.html target=_top
>
39 C++ portability guide
</A> by David Williams.
42 <H3>General C++ Rules
</H3>
44 <LI>New or not widely supported C++ features
</LI>
46 <LI><A HREF=
"#no_templates">Don't use C++ templates
</A></LI>
47 <LI><A HREF=
"#no_exceptions">Don't use C++ exceptions
</A></LI>
48 <LI><A HREF=
"#no_rtti">Don't use RTTI
</A></LI>
49 <LI><A HREF=
"#no_namespaces">Don't use namespaces
</A></LI>
50 <LI><A HREF=
"#no_stl">Don't use STL
</A></LI>
51 <LI><A HREF=
"#no_fordecl">Don't declare variables inside
<TT>for()
</TT></A></LI>
52 <LI><A HREF=
"#no_nestedclasses">Don't use nested classes
</A></LI>
55 <LI>General recommendations
</LI>
57 <LI><A HREF=
"#no_globals">No global variables with constructor
</A></LI>
58 <LI><A HREF=
"#no_warnings">Turn on all warnings and eradicate them
</A></LI>
59 <LI><A HREF=
"#no_assume_sizeof">Don't rely on
<TT>sizeof(int) ==
2</TT>...
</A></LI>
60 <LI><A HREF=
"#no_assignment_in_if">No assignments in conditional expressions
</A></LI>
61 <LI><A HREF=
"#no_comment_code">Use
<TT>#if
0</TT> rather than comments to temporarily
62 disable blocks of code
</A></LI>
63 <LI><A HREF=
"#no_extra_semicolon">Don't use extra semi-colons on top level
</A></LI>
66 <LI>Unix/DOS differences
</LI>
68 <LI><A HREF=
"#use_cpp_ext">Use .cpp for C++ source file extension
</A></LI>
69 <LI><A HREF=
"#no_backslash">Don't use backslash ('\\') in
#includes
</A></LI>
70 <LI><A HREF=
"#no_carriagereturn">Avoid carriage returns in cross-platform code
</A></LI>
71 <LI><A HREF=
"#no_caps_in_filenames">Use only lower letter filenames
</A></LI>
72 <LI><A HREF=
"#no_incomplete_files">Terminate the files with a new-line
</A></LI>
75 <LI>Style choices
</LI>
77 <LI><A HREF=
"#naming_conv">Naming conventions: use
<TT>m_
</TT> for members
</A></LI>
78 <LI><A HREF=
"#no_void_param">Don't use
<TT>void
</TT> for functions without
80 <LI><A HREF=
"#no_const_int">Don't use
<TT>const
</TT> for non pointer/reference
87 <H3>wxWindows Rules
</H3>
89 <LI>Files location and naming conventions
</LI>
91 <LI><A HREF=
"#file_locations">File locations
</A></LI>
92 <LI><A HREF=
"#include_guards">Include guards
</A></LI>
93 <LI><A HREF=
"#pch">Precompiled headers
</A></LI>
97 <LI>File layout and indentation
</LI>
99 <LI><A HREF=
"#wxwin_header">wxWindows standard header
</A></LI>
100 <LI><A HREF=
"#indentation">Indent your code with
4 spaces (no tabs!)
</A></LI>
101 <LI><A HREF=
"#class_decl">Order of parts in a class declarations
</A></LI>
105 <LI>More about naming conventions
</LI>
107 <LI><A HREF=
"#wx_prefix">Use wx or WX prefix for all public symbols
</A></LI>
108 <LI><A HREF=
"#wxdllexport">Use WXDLLEXPORT with all classes/functions in
109 wxMSW/common code
</A></LI>
110 <LI><A HREF=
"#set_get">Use Set/Get prefixes for accessors
</A></LI>
114 <LI>Miscellaneous
</LI>
116 <LI><A HREF=
"#forward_decl">Use forward declarations whenever possible
</A></LI>
117 <LI><A HREF=
"#debug_macros">Use debugging macros
</A></LI>
123 <H3>General C++ Rules
</H3>
125 <LI>New or not widely supported C++ features
</LI>
127 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
128 supported by all compilers. Moreover, when they're supported, there are
129 differences between different vendor's implementations. It's understandable that
130 you might love one (or all) of these features, but you surely can write C++
131 programs without them. Where possible, workarounds to compensate for absence
132 of your favourite C++ abilities are indicated.
133 <P>Just to suppress any doubts that there are compilers which don't support
134 these new features, you can think about Win16 (a.k.a. Win
3.1) compilers,
135 <I>none
</I> of which supports
<I>any
</I> feature from the list below.
138 <P><LI><A NAME=
"no_templates"></A><B>Don't use C++ templates
</B></LI><P>
139 Besides the reasons mentioned above, template usage also makes the
140 program compile much slower (
200%-
300% is not uncommon) and their support
141 even in the compilers which have had it for a long time is far from perfect
142 (the best example is probably gcc).
143 <P><U>Workaround
</U>: The things you would like to use templates for are,
144 most commonly, polymorphic containers (in the sense that they can contain objects of
145 any type without compromising C++ type system, i.e. using
<TT>void *
</TT>
146 is out of question). wxWindows provides
<A HREF=
"TODO">dynamic
147 arrays and lists
</A> which are sufficient in
99% of cases - please don't hesitate
148 to use them. Lack of template is not a reason to use static arrays or
149 type-less (passing by
<TT>void *
</TT>) containers.
151 <P><LI><A NAME=
"no_exceptions"></A><B>Don't use C++ exceptions
</B></LI><P>
152 The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
153 besides portability, are the performance penalty it imposes (small, but, at least for
154 current compilers, non-zero), and subtle problems with
155 memory/resource deallocation it may create (the place where you'd like to use
156 C++ exceptions most of all are the constructors, but you need to be very
157 careful in order to be able to do it).
158 <P><U>Workaround
</U>: there is no real workaround, of course, or the exceptions
159 wouldn't have been added to the language. However, there are several rules which
163 <LI>Every function returns an integer (or at least boolean) error code.
164 <P>There is no such thing as a function that never fails - even if it can't
165 fail now, it might do it later, when modified to be more powerful/general.
166 Put the
<TT>int
</TT> or
<TT>bool
</TT> return type from the very beginning!
<P>
167 </LI><LI>Every function you call may fail - check the return code!
168 <P>Never rely on the function's success, always test for a possible error.
<P>
169 </LI><LI>Tell the user about the error, don't silently ignore them.
170 <P>Exceptions are always caught and, normally, processed when they're
171 caught. In the same manner, the error return code must always be processed
172 somehow. You may choose to ignore it, but at least tell the user that
173 something wrong happened using
<A HREF=
"TODO"><TT>wxLogError
</TT></A> or
174 <A HREF=
"TODO"><TT>wxLogWarning
</TT></A> functions. All wxWindows
175 functions (must) log the error messages on failure - this can be disabled
176 by using
<A HREF=
"TODO">wxLogNull
</A> object before calling it.
180 void ReadAddressBookFile(const wxString& strName)
184 if ( !file.Open(strFile) )
190 </LI><LI><I>Correct
</I>:
192 // returns false if the address book couldn't be read
193 bool ReadAddressBookFile(const wxString& strName)
197 if ( !file.Open(strFile) ) {
198 // wxFile logged an error because file couldn't be opened which
199 // contains the system error code, however it doesn't know what
200 // this file is for and an error message "can't open $GLCW.ADB"
201 // can be quite confusing for the user. Here we say what we mean.
202 wxLogError("Can't read address book from '%s'!",
212 or, if it's not an error if file doesn't exist (here we could just check
213 its existence, but let's suppose that there is no
<TT>wxFile::Exists()
</TT>)
216 // returns false if address book file doesn't exist
217 bool ReadAddressBookFile(const wxString& strName)
221 // start a block inside which all log messages are suppressed
224 if ( !file.Open(strFile) )
236 <P><LI><A NAME=
"no_rtti"></A><B>Don't use RTTI
</B></LI><P>
237 RTTI stands for Run-Time Type Information and there is probably no other
238 reason not to use it except the portability issue and the fact that it adds
239 <TT>sizeof(void *)
</TT> bytes to any class having virtual functions (at least,
240 in the implementations I'm aware of).
241 <P><U>Workaround
</U>: use wxWindows RTTI system which allows you to do almost
242 everything which the new C++ RTTI, except that, of course, you have to use
243 macros instead of the (horrible looking, BTW)
<TT>dynamic_cast
</TT>.
245 <P><LI><A NAME=
"no_namespaces"></A><B>Don't use namespaces
</B></LI><P>
246 This topic is subject to change with time, however for the moment all wxWindows
247 classes/functions live in the global namespace.
248 <P><U>Workaround
</U>: None.
250 <P><LI><A NAME=
"no_stl"></A><B>Don't use STL
</B></LI><P>
251 STL is the new C++ standard library, proposing all kinds of template containers
252 and generic algorithm implementations. Templates are the heart (and almost
253 everything else) of the library, so its usage is out of question. Besides, even
254 with the compilers which do support templates, STL has many of its own problems,
255 there are many "not
100% standard compatible" vendor implementations, none of existing debuggers understands its
256 complicated data structures, ... the list can go on (almost) forever.
257 <P><U>Workaround
</U>: Use wxString, dynamic arrays and lists and other wxWindows
258 classes. wxString has many of the most often used functions of std::string STL
259 class (typedef to be precise).
260 <P><LI><A NAME=
"no_fordecl"></A><B>Don't declare variables inside
<TT>for()
262 The scope of a variable declared inside
<TT>for()
</TT> statement changed several
263 years ago, however many compilers still will complain about second declaration
264 of
<TT>i
</TT> in the following code:
266 for ( int i =
0; i <
10; i++ ) {
272 for ( int i =
0; i <
10; i++ ) {
276 Even if it's perfectly legal now.
277 <P><U>Workaround
</U>: write this instead:
280 for ( i =
0; i <
10; i++ ) {
286 for ( i =
0; i <
10; i++ ) {
291 <P><LI><A NAME=
"no_nestedclasses"></A><B>Don't use nested classes
</B></LI><P>
292 Nested classes are, without doubt, a very good thing because they allow to hide
293 "private" (in the sense that they're used only inside the library) classes and,
294 generally, put the related things together.
295 <P>Unfortunately, some compilers have trouble understanding them, so we must
296 sacrifice the ideals of software design to get a working program in this case.
297 <P><U>Workaround
</U>: instead of
300 class PublicLibClass {
303 class PrivateLibClass { ... } m_object;
306 you can try the following:
309 class PrivateLibClass; // fwd decl
310 class PublicLibClass {
313 class PrivateLibClass *m_pObject;
317 class PrivateLibClass { ... };
319 PublicLibClass::PublicLibClass()
321 m_pObject = new PrivateLibClass;
326 PublicLibClass::~PublicLibClass()
331 <P>A nice side effect is that you don't need to recompile all the files
332 including the header if you change the PrivateLibClass declaration (it's
333 an example of a more general interface/implementation separation idea).
337 <LI>General recommendations
</B></LI><P>
338 While the recommendations in the previous section may not apply to you if you're
339 only working with perfect compilers which implement the very newest directives of
340 C++ standard, this section contains compiler- (and language-) independent advice
341 which
<B>must
</B> be followed if you wish to write correct, i.e. working, programs. It
342 also contains some C/C++ specific remarks in the end which are less
345 <P><LI><A NAME=
"no_globals"></A><B>No global variables with constructors
</B></LI><P>
346 In C++, the constructors of global variables are called before the
347 <TT>main()
</TT> function (or
<TT>WinMain()
</TT> or any other program entry point)
348 starts executing. Thus, there is no possibility to initialize
<I>anything
</I>
349 before the constructor call. The order of construction is largely
350 implementation-defined, meaning that there is no guarantee that one global
351 object will be initialized before another one (except if they are both defined
352 in the same translation unit, i.e. .cpp file). Most importantly, no custom
353 memory allocation operators are installed at the moment of execution of global
354 variables constructors, so a (less restrictive) rule is that you should have
355 no global variables which allocate memory (or do anything else non-trivial) in
356 the constructor. Of course, if an object doesn't allocate memory in its constructor
357 right now, it may start making it later, so you can only be sure about this if
358 you don't use
<I>any
</I> variables of object (as opposed to simple:
359 <TT>int
</TT>, ...) types. Example: currently, wxString doesn't allocate memory
360 in its default constructor, so you might think that having a global (initially)
361 empty wxString is safe. However, if wxString starts allocating some minimal
362 amount of memory in its default constructor (which doesn't look unreasonable),
363 you would have all kinds of problems with
<TT>new
</TT>
364 and
<TT>delete
</TT> operators (overloaded in wxWindows), especially because the first
<TT>new
</TT> called
365 is the standard one (before wxWindows overloads them) and
<TT>delete
</TT> will
366 be the overloaded operator.
368 <P><LI><A NAME=
"no_warnings"></A><B>Turn on all warnings and eradicate them
</B></LI><P>
369 Give the compiler a chance to help you - turn on all warnings! You should always
370 use the maximum available warning level of your compiler and understand and
371 correct each of them. If, for whatever reasons, a compiler gives a warning on
372 some perfectly legal line of code and you can't change it, please insert a
373 comment indicating it in the code. Most oftenly, however, all compiler warnings
374 may be avoided (not suppressed!) with minimal changes to your code.
376 <P><LI><A NAME=
"no_assume_sizeof"></A><B>Don't rely on
<TT>sizeof(int) ==
2</TT>...
</B></LI><P>
377 You should never assume any absolute constraints on data type sizes. Currently,
378 we have
16-bit,
32-bit and
64-bit machines and even inside each class data type
379 sizes are different. A small table illustrates it quite well:
380 <TABLE BORDER COLS=
5 WIDTH=
"100%" NOSAVE
>
382 <TD>Architecture/OS
</TD>
383 <TD>sizeof(short)
</TD>
385 <TD>sizeof(long)
</TD>
386 <TD>sizeof(void *)
</TD>
390 <TD>i386/Windows
3.1</TD>
398 <TD>i386/Windows
95</TD>
406 <TD>Merced/Win64
</TD>
422 <P><LI><A NAME=
"no_assignment_in_if"></A><B>No assignments in conditional expressions
</B></LI><P>
423 Although close to the heart of many C programmers (I plead guilty), code like
424 classical
<TT>if ( (c = getchar()) != EOF )
</TT> is bad because it prevents you
425 from enabling "assignment in conditional expression" warning (see also
426 <A HREF=
"#no_warnings">above
</A>) warning which is helpful to detect common
427 mistypes like
<TT>if ( x =
2 )
</TT> instead of
<TT>if ( x ==
2 )
</TT>.
429 <P><LI><A NAME=
"no_comment_code"></A><B>Use
<TT>#if
0</TT> rather than comments to temporarily
430 disable blocks of code
</B></LI><P>
431 If you have to temporarily disable some code, use
433 #if
0 // VZ: I think this code is unneeded, it probably must be removed
443 The reason is simple: if there are any
<TT>/* ... */
</TT> comments inside
444 <TT>...
</TT> the second version will, of course, miserably fail.
446 <P><LI><A NAME=
"no_extra_semicolon"></A><B>Don't use extra semi-colons on top level
</B></LI><P>
447 Some compilers don't pay any attention to extra semicolons on top level, as in
451 while others complain loudly about it. Of course, you would rarely put
2
452 semicolons yourself, but it may happen if you're using a macro
453 (
<TT>IMPLEMENT_something
</TT>, for example) which already has a ';' inside and
454 put another one after it.
458 <LI>Unix/DOS differences
</B></LI><P>
459 Two operating systems supported by wxWindows right now are (different flavours
460 of) Unix and Windows
3.1/
95/NT (although Mac, OS/
2 and other ports exist/are
461 being developed as well). The main differences between them are summarized
465 <P><LI><A NAME=
"use_cpp_ext"></A><B>Use .cpp for C++ source file extension
</B></LI><P>
466 There is, unfortunately, no standard exceptions for C++ source files. Different
467 people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
468 compilers don't care about extension, but there are also other ones which can't
469 be made to compile any file with "wrong" extension. Such compilers are very
470 common in DOS/Windows land, that's why the .cpp extension is the least likely to
471 cause any problems - it's the standard one under DOS and will probably be
472 accepted by any Unix compiler as well (any counter examples?). The extension
473 for the header files is .h.
475 <P><LI><A NAME=
"no_backslash"></A><B>Don't use backslash ('\\') in
#includes
</B></LI><P>
476 Although it's too silly to mention, please don't use backslashes in
477 <TT>#include
</TT> preprocessor statement. Even not all Windows compilers accept
478 it, without speaking about all other ones.
480 <P><LI><A NAME=
"no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code
</B></LI><P>
481 This problem will hopefully not arise at all, with CVS taking care of this
482 stuff, however it's perhaps not useless to remember that many Unix compilers
483 (including, but not limited to, gcc) don't accept carriage returns
484 (=
<Ctrl-M> = '\r') in C/C++ code.
486 <P><LI><A NAME=
"no_caps_in_filenames"></A><B>Use only lower case filenames
</B></LI><P>
487 DOS/Windows
3.1 isn't case sensitive, Windows
95/NT are case preserving, but not
488 case sensitive. To avoid all kinds of problems with compiling under Unix (or
489 any other fully case-sensitive OS), please use only lower case letters in the
492 <P><LI><A NAME=
"no_incomplete_files"></A><B>Terminate the files with a new-line
</B></LI><P>
493 While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
494 like files without terminating new-line. Such files also give a warning message
495 when loaded to vim (the Unix programmer's editor of choice :-)), so please think
496 about terminating the last line.
500 <LI>Style choices
</B></LI><P>
501 All wxWindows specific style guidelines are specified in the next
502 section, here are the choices which are not completely arbitrary,
503 but have some deeper and not wxWindows-specific meaning.
506 <P><LI><A NAME=
"naming_conv"></A><B>Naming conventions: use
<TT>m_
</TT> for members
</B></LI><P>
507 It's extremely important to write readable code. One of the first steps in this
508 direction is the choice of naming convention. It may be quite vague or strictly
509 define the names of all the variables and function in the program, however it
510 surely must somehow allow the reader to distinguish between variable and
511 functions and local variables and member variables from the first glance.
512 <P>The first requirement is commonly respected, but for some strange reasons, the
513 second isn't, even if it's much more important because, after all, the immediate
514 context usually allows you to distinguish a variable from a function in
515 C/C++ code. On the other hand, you
<I>cannot
</I> say what
<TT>x
</TT> in the
516 following code fragment is:
518 void Foo::Bar(int x_)
527 It might be either a local variable (unluckily the function is too long so you
528 don't see the variable declarations when you look at
<TT>x = x_
</TT> line), a
529 member variable or a global variable - you have no way of knowing.
530 <P>The wxWindows naming convention gives you, the reader of the code, much more
531 information about
<TT>x
</TT>. In the code above you know that it's a local
534 <LI>global variables are always prefixed with
<TT>g_
</TT></LI>
535 <LI>member variables are always prefixed with
<TT>m_
</TT></LI>
536 <LI>static variables are always prefixed with
<TT>s_
</TT></LI>
540 extern int g_x; // of course, 'x' is not the best name for a global...
549 void SetX(int x) { m_x = x; }
554 As you see, it also solves once and for all the old C++ programmer's question:
555 how to call
<TT>SetX()
</TT> parameter? The answer is simple: just call it
556 <TT>x
</TT> because there is no ambiguity with
<TT>Foo::m_x
</TT>.
557 <P>The prefixes can be combined to give
<TT>ms_
</TT> and
<TT>gs_
</TT> for static
558 member (a.k.a. class) variables and static global variables.
559 <P>The convention is, of course, completely worthless if it is not followed:
560 nothing like being sure that
<TT>x
</TT> is a local variable in the code fragment
561 above and discovering later the following lines in the header:
565 int x; // I don't like wxWindows naming convention
568 Please do use these prefixes, they make your code much easier to read. Also
569 please notice that it has nothing to do with the so-called
<I>Hungarian notation
</I>
570 which is used in wxMSW part of wxWindows code and which encodes the
<I>type
</I>
571 of the variable in its name - it is actually quite useful in C, but has little
574 <P><LI><A NAME=
"no_void_param"></A><B>Don't use
<TT>void
</TT> for functions without
575 arguments
</B></LI><P>
576 In ANSI C,
<TT>void Foo()
</TT> takes an arbitrary number of arbitrarily typed
577 arguments (although the form
<TT>void Foo(...)
</TT> is preferred) and
<TT>void
578 Foo(void)
</TT> doesn't take any arguments. In C++, however, the situation is
579 different and both declarations are completely equivalent. As there is no need
580 to write
<TT>void
</TT> in this situation, let's not write it - it can only be
581 confusing and create an impression that it really means something when it's not
584 <P><LI><A NAME=
"no_const_int"></A><B>Don't use
<TT>const
</TT> for non pointer/reference
585 arguments
</B></LI><P>
586 In both C and C++ an argument passed by value cannot be modified - or, more
587 precisely, if it is modified in the called function, only the local copy is
588 really changed, not the caller's variable. So, semantically speaking, there is
589 no difference between
<TT>void Foo(int)
</TT> and
<TT>void Foo(const int)
</TT>.
590 However, the
<TT>const
</TT> keyword is confusing here, adds nothing to the code
591 and even cannot be removed if
<TT>Foo()
</TT> is virtual and overridden (because
592 the names are mangled differently). So,
<I>for arguments passed by value
</I>
593 you shouldn't use
<TT>const
</TT>.
594 <P>Of course, it doesn't apply to functions such as
595 <TT>void PrintMessage(const char *text)
</TT> where
<TT>const
</TT> is mandatory.
601 <H3>wxWindows rules
</H3>
603 <P><LI>File location and naming conventions
</LI><P>
605 <P><LI><A NAME=
"file_locations"></LI><B>File locations
</B><P>
606 The wxWindows files for each supported platform have their own subdirectories
607 in "include" and "src". So, for example, there is "src/msw", "include/gtk"
608 etc. There are also two special subdirectories called "common" and
609 "generic". The common subdirectory contains the files which are platform
610 independent (wxObject, wxString, ...) and the generic one the generic
611 implementations of GUI widgets, i.e. those which use only other wxWindows
612 classes to implement them. For the platforms where the given functionality
613 cannot be implemented natively, the generic implementation is used and the native
614 one is used for the others. As I feel that it becomes a bit too confusing,
615 here is an example: wxMessageBox function is implemented natively under
616 Windows (where it just calls MessageBox API), but there is also a generic
617 implementation which is used under, for example, GTK. A generic class should
618 normally have a name that distinguishes it from any platform-specific implementation.
619 A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
620 platforms, for example.
622 <P>This scheme applies not only for the .cpp files, but also for the headers.
623 However, as the program using wxWindows should (ideally) not use any
624 "
<TT>#ifdef
<platform
></TT>" at all, the headers are always included with
625 "<TT>#include
<wx/msgdlg.h
></TT>" (for example). This file, in turn, includes
626 the right header for given platform. Any new headers should conform to this
627 setup as well to allow including <TT><wx/foo.h></TT> on any platform.<P>
629 Note that wxWindows implementation files should use quotes when including wxWindows
630 headers, not angled brackets. Applications should use angled brackets. There
631 is a reason for it (can anyone remember what this is?).
633 <P><LI><A NAME="include_guards
"></LI><B>Include guards</B><P>
634 To minimize the compile time C++ programmers often use so called include
635 guards: for example, in the header file foo.h you might have
641 ... all header contents ...
647 In this way, the header will only be included once for the compilation
648 of any .cpp (of course, it still will be included many times for the
649 compilation of the whole project, so it has nothing to do with precompiled
650 headers). wxWindows is no exception and also uses include guards which should use
651 the above form, except for top-level headers which include files with identical
652 names, in which case you should use _FOO_H_BASE_.
654 <P><LI><A NAME="pch
"></LI><B>Precompiled headers</B><P>
655 The precompiled headers greatly (we're speaking about orders of hundreds of
656 percent here) reduce the compilation time. wxWindows uses them if the target
657 compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
658 You should include all the headers included from <TT><wx/wx_prec.h></TT> only
659 inside "<TT>#if !USE_PRECOMP
</TT>" to avoid unnecessary overhead in the case
660 when the precompiled headers are used.<P>
662 The start of a cpp implementation file after the heading might look like this:<P>
666 #pragma implementation "bitmap.h"
669 // For compilers that support precompilation, includes "wx.h".
670 #include "wx/wxprec.h"
672 #ifdef __BORLANDC__
676 #ifndef WX_PRECOMP
677 #include
<stdio.h
>
678 #include "wx/setup.h"
679 #include "wx/list.h"
680 #include "wx/utils.h"
681 #include "wx/app.h"
682 #include "wx/palette.h"
683 #include "wx/bitmap.h"
684 #include "wx/icon.h"
687 #include "wx/msw/private.h"
688 #include "assert.h"
692 <P>Any header file should containg the following lines:
695 #pragma interface "foo.h"
698 and the corresponding .cpp file:
701 #pragma implementation "foo.h"
703 </PRE> for g++ compilation.
706 <P><LI>File layout and indentation
</LI><P>
708 <P><LI><A NAME=
"wxwin_header"></LI><B>wxWindows standard header
</B> <a href=
"header.txt">here
</a>. The
709 copyright holder is the original author. It is assumed the author does not assert copyright,
710 under the terms of the wxWindows licence. This is a legal interpretation of the informal
711 usage 'public domain' (the copyright holder does not assert the copyright).
<P>
712 <P><LI><A NAME=
"indentation"></LI><B>Indent your code with
4 spaces (no tabs!)
</B>
713 <P><LI><A NAME=
"class_decl"></LI><B>Order of parts in a class declarations
</B><P>
716 <P><LI>More about naming conventions
</LI><P>
718 <P><LI><A NAME=
"wx_prefix"></LI><B>Use wx or WX prefix for all public symbols
</B>.
719 wx should be used for functions and classes, WX for macros.
720 <P><LI><A NAME=
"wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
721 wxMSW/common code
</B>
722 The title says it all - every public (in the sense that it is not internal to
723 the library) function or class should have WXDLLEXPORT macro in its
724 declaration to allow compilation of wxWindows as shared library. For example:
<P>
727 bool WXDLLEXPORT wxYield(void);
728 class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
729 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
732 The reason for the strange syntax for data is that some compilers use different
733 keyword ordering for exporting data.
735 <P>There also several other places where you should take care of shared
736 library case: all IMPLEMENT_xxx macros which are usually used in the
737 corresponding .cpp files must be taken inside
738 "
<TT>#if !USE_SHARED_LIBRARY
</TT>" and in the <TT>#if USE_SHARED_LIBRARY</TT>
739 case you should put them inside <TT>common/cmndata.cpp</TT> file.
741 <P><LI><A NAME="set_get
"></LI><B>Use Set/Get prefixes for accessors</B><P>
742 There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
743 general, inline function which does nothing else except changing or returning
744 the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
747 <P><LI>Miscellaneous</LI><P>
749 <P><LI><A NAME="forward_decl
"></LI><B>Use forward declarations whenever possible</B><P>
750 It's really a trivial piece of advice, but remember that using forward declarations
751 instead of including the header of corresponding class is better because not
752 only does it minimize the compile time, it also simplifies the dependencies
753 between different source files.
754 <P>On a related subject, in general, you should try not to include other
755 headers from a header file.
757 <P><LI><A NAME="debug_macros
"></LI><B>Use debugging macros</B><P>
758 wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
759 <TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
760 you can - they will never do you any harm but can greatly simplify the bug
761 tracking both for you and for others.
762 <P>Also, please use <TT>wxFAIL_MSG("not implemented")
</TT> instead of writing
763 stubs for not (yet) implemented functions which silently return incorrect
764 values - otherwise, a person using a not implemented function has no idea that
765 it is, in fact, not implemented.
766 <P>As all debugging macros only do something useful if the symbol
767 <TT>__DEBUG__
</TT> is defined, you should compile your programs in debug mode to profit
775 Please send any comments to
<A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr
>Vadim Zeitlin
</A>.