6 The code in this subtree is a Python Extension Module that enables the
7 use of wxWindows from the Python language. So what is Python? Go to
8 http://www.python.org to learn more but in a nutshell, it's an
9 extremly cool object oriented language. It's easier than Perl and
10 nearly as powerful. It runs on more platforms than Java, and by some
11 reports, is even faster than Java with a JIT compiler!
13 So why would you want to use wxPython over just C++ and wxWindows?
14 Personally I prefer using Python for everything. I only use C++ when
15 I absolutly have to eek more performance out of an algorithm, and even
16 then I ususally code it as an extension module and leave the majority
17 of the program in Python. Another good thing to use wxPython for is
18 quick prototyping of your wxWindows apps. With C++ you have to
19 continuously go though the edit-compile-link-run cycle, which can be
20 quite time comsuming. With Python it is only an edit-run cycle. You
21 can easily build an application in a few hours with Python that would
22 normally take a few days with C++. Converting a wxPython app to a
23 C++/wxWindows app should be a straight forward task.
25 This extension module attempts to mirror the class heiarchy of
26 wxWindows as closely as possble. This means that there is a wxFrame
27 class in wxPython that looks, smells, tastes and acts almost the same
28 as the wxFrame class in the C++ version. Unfortunatly, I wasn't able
29 to match things exactly because of differences in the languages, but
30 the differences should be easy to absorb because they are natural to
31 Python. For example, some methods that return mutliple values via
32 argument pointers in C++ will return a tuple of values in Python.
33 These differences have not been documented yet so if something isn't
34 working the same as described in the wxWindows documents the best
35 thing to do is to scan through the wxPython sources.
37 Currently this extension module is designed such that the entire
38 application will be written in Python. I havn't tried it yet, but I
39 am sure that attempting to embed wxPython in a C++ wxWindows
40 application will cause problems. However there is a plan to support
46 1. Worked on wxGTK compatibility. It is partially working. On a
47 Solaris/Sparc box wxPython is working but only when it is statically
48 linked with the Python interpreter. When built as a dyamically loaded
49 extension module, things acting weirdly and it soon seg-faults. And on
50 Linux ??????? (I don't know. I can't get wxGTK to build right now.
51 I'll have to look into that... :-)
53 2. Added Toolbar, StatusBar and SplitterWindow classes.
55 3. Varioius bug fixes, enhancements, etc.
61 I used SWIG (http://www.swig.org) to create the source code for the
62 extension module. This enabled me to only have to deal with a small
63 amount of code and only have to bother with the exceptional issues.
64 SWIG takes care of the rest and generates all the repetative code for
65 me. You don't need SWIG to build the extension module as all the
66 generated C++ code is included in the src directory.
68 wxPython is organized as a Python package. This means that the
69 directory containing the results of the build process should be a
70 subdirectory of a directory on the PYTHONPATH. (And preferably should
71 be named wxPython.) You can control where the bulid process will dump
72 wxPython by setting the TARGETDIR makefile variable. The default is
73 $(WXWIN)/utils/wxPython, where this README.txt is located. If you
74 leave it here then you should add $(WXWIN)/utils to your PYTHONPATH.
75 However, you may prefer to use something that is already on your
76 PYTHONPATH, such as the site-packages directory on Unix systems.
82 1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
83 include/wx/msw/setup.h so icons can be loaded dynamically. While
84 there, make sure wxUSE_OWNER_DRAWN is also set to 1.
86 2. Change into the $(WXWIN)/utils/wxPython/src directory.
88 3. Edit makefile.nt and specify where your python installation is at.
89 You may also want to fiddle with the TARGETDIR variable as described
92 4. Run nmake -f makefile.nt
94 5. If it builds successfully, congratulations! Move on to the next
95 step. If not then you can try mailing me for help. Also, I will
96 always have a pre-built win32 version of this extension module at
97 http://starship.skyport.net/crew/robind/python.
99 6. Change to the $(WXWIN)/utils/wxPython/tests directory.
101 7. Try executing the test programs. Note that some of these print
102 diagnositc or test info to standard output, so they will require the
103 console version of python. For example:
107 To run them without requiring a console, you can use the pythonw.exe
108 version of Python either from the command line or from a shortcut.
115 NOTE: I don't have wxPython working yet with wxGTK, so if you aren't
116 using Win32 you can skip the rest of this file and check back in a
120 1. Change into the $(WXWIN)/utils/wxPython/src directory.
122 2. Edit Setup.in and ensure that the flags, directories, and toolkit
123 options are correct. See the above commentary about TARGETDIR.
125 3. Run this command to generate a makefile:
127 make -f Makefile.pre.in boot
129 4. Run these commands to build and then install the wxPython extension
136 5. Change to the $(WXWIN)/utils/wxPython/tests directory.
138 6. Try executing the test programs. For example:
144 ------------------------