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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: socket.h
3 // Purpose: interface of wxIP*address, wxSocket* classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxIPV4address
11
12 A class for working with IPv4 network addresses.
13
14 @library{wxbase}
15 @category{net}
16 */
17 class wxIPV4address : public wxIPaddress
18 {
19 public:
20 /**
21 Set address to any of the addresses of the current machine.
22
23 Whenever possible, use this function instead of LocalHost(),
24 as this correctly handles multi-homed hosts and avoids other small
25 problems. Internally, this is the same as setting the IP address
26 to @b INADDR_ANY.
27
28 @return @true on success, @false if something went wrong.
29 */
30 bool AnyAddress();
31
32 /**
33 Set the address to hostname, which can be a host name or an IP-style address
34 in dot notation(<tt>a.b.c.d</tt>).
35
36 @return @true on success, @false if something goes wrong (invalid
37 hostname or invalid IP address).
38 */
39 bool Hostname(const wxString& hostname);
40
41 /**
42 Returns the hostname which matches the IP address.
43 */
44 virtual wxString Hostname() const;
45
46 /**
47 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
48 */
49 virtual wxString IPAddress() const;
50
51 /**
52 Set address to localhost (127.0.0.1).
53
54 Whenever possible, use AnyAddress() instead of this one, as that one will
55 correctly handle multi-homed hosts and avoid other small problems.
56
57 @return @true on success, @false if something went wrong.
58 */
59 bool LocalHost();
60
61 /**
62 Set the port to that corresponding to the specified @a service.
63
64 @return @true on success, @false if something goes wrong (invalid @a service).
65 */
66 bool Service(const wxString& service);
67
68 /**
69 Set the port to that corresponding to the specified @a service.
70
71 @return @true on success, @false if something goes wrong (invalid @a service).
72 */
73 bool Service(unsigned short service) = 0;
74
75 /**
76 Returns the current service.
77 */
78 unsigned short Service() const = 0;
79 };
80
81
82
83 /**
84 @class wxSocketServer
85
86 @todo describe me.
87
88 @library{wxnet}
89 @category{net}
90 */
91 class wxSocketServer : public wxSocketBase
92 {
93 public:
94 /**
95 Constructs a new server and tries to bind to the specified @e address.
96
97 Before trying to accept new connections, remember to test whether it succeeded
98 with wxSocketBase:IsOk().
99
100 @param address
101 Specifies the local address for the server (e.g. port number).
102 @param flags
103 Socket flags (See wxSocketBase::SetFlags()).
104 */
105 wxSocketServer(const wxSockAddress& address,
106 wxSocketFlags flags = wxSOCKET_NONE);
107
108 /**
109 Destructor (it doesn't close the accepted connections).
110 */
111 virtual ~wxSocketServer();
112
113 /**
114 Accepts an incoming connection request, and creates a new wxSocketBase
115 object which represents the server-side of the connection.
116
117 If @a wait is @true and there are no pending connections to be
118 accepted, it will wait for the next incoming connection to
119 arrive.
120
121 @warning: This method will block the GUI.
122
123 If @a wait is @false, it will try to accept a pending connection
124 if there is one, but it will always return immediately without blocking
125 the GUI. If you want to use Accept() in this way, you can either check for
126 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
127 then call Accept() once you know that there is an incoming connection waiting
128 to be accepted.
129
130 @return Returns an opened socket connection, or @NULL if an error
131 occurred or if the wait parameter was @false and there
132 were no pending connections.
133
134 @see WaitForAccept(), wxSocketBase::SetNotify(),
135 wxSocketBase::Notify(), AcceptWith()
136 */
137 wxSocketBase* Accept(bool wait = true);
138
139 /**
140 Accept an incoming connection using the specified socket object.
141
142 @param socket
143 Socket to be initialized
144 @param wait
145 See Accept() for more info.
146
147 @return Returns @true on success, or @false if an error occurred or
148 if the wait parameter was @false and there were no pending
149 connections.
150
151 @see WaitForAccept(), wxSocketBase::SetNotify(),
152 wxSocketBase::Notify(), Accept()
153 */
154 bool AcceptWith(wxSocketBase& socket, bool wait = true);
155
156 /**
157 This function waits for an incoming connection.
158
159 Use it if you want to call Accept() or AcceptWith() with @e wait set
160 to @false, to detect when an incoming connection is waiting to be accepted.
161
162 @param seconds
163 Number of seconds to wait. If -1, it will wait for the default
164 timeout, as set with wxSocketBase::SetTimeout().
165 @param millisecond
166 Number of milliseconds to wait.
167
168 @return @true if an incoming connection arrived, @false if the timeout
169 elapsed.
170
171 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
172 */
173 bool WaitForAccept(long seconds = -1, long millisecond = 0);
174 };
175
176
177
178 /**
179 @class wxIPaddress
180
181 wxIPaddress is an abstract base class for all internet protocol address
182 objects. Currently, only wxIPV4address is implemented. An experimental
183 implementation for IPV6, wxIPV6address, is being developed.
184
185 @library{wxbase}
186 @category{net}
187 */
188 class wxIPaddress : public wxSockAddress
189 {
190 public:
191 /**
192 Internally, this is the same as setting the IP address to @b INADDR_ANY.
193
194 On IPV4 implementations, 0.0.0.0
195
196 On IPV6 implementations, ::
197
198 @return @true on success, @false if something went wrong.
199 */
200 virtual bool AnyAddress() = 0;
201
202 /**
203 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
204
205 On IPV4 implementations, 255.255.255.255
206
207 @return @true on success, @false if something went wrong.
208 */
209 virtual bool BroadcastAddress() = 0;
210
211 /**
212 Set the address to hostname, which can be a host name or an IP-style address
213 in a format dependent on implementation.
214
215 @return @true on success, @false if something goes wrong (invalid
216 hostname or invalid IP address).
217 */
218 virtual bool Hostname(const wxString& hostname) = 0;
219
220 /**
221 Returns the hostname which matches the IP address.
222 */
223 virtual wxString Hostname() const = 0;
224
225 /**
226 Returns a wxString containing the IP address.
227 */
228 virtual wxString IPAddress() const = 0;
229
230 /**
231 Determines if current address is set to localhost.
232
233 @return @true if address is localhost, @false if internet address.
234 */
235 virtual bool IsLocalHost() const = 0;
236
237 /**
238 Set address to localhost.
239
240 On IPV4 implementations, 127.0.0.1
241
242 On IPV6 implementations, ::1
243
244 @return @true on success, @false if something went wrong.
245 */
246 virtual bool LocalHost() = 0;
247
248 /**
249 Set the port to that corresponding to the specified service.
250
251 @return @true on success, @false if something goes wrong (invalid @a service).
252 */
253 virtual bool Service(const wxString& service) = 0;
254
255 /**
256 Set the port to that corresponding to the specified service.
257
258 @return @true on success, @false if something goes wrong (invalid @a service).
259 */
260 virtual bool Service(unsigned short service) = 0;
261
262 /**
263 Returns the current service.
264 */
265 virtual unsigned short Service() const = 0;
266 };
267
268
269
270 /**
271 @class wxSocketClient
272
273 @todo describe me.
274
275 @library{wxnet}
276 @category{net}
277 */
278 class wxSocketClient : public wxSocketBase
279 {
280 public:
281 /**
282 Constructor.
283
284 @param flags
285 Socket flags (See wxSocketBase::SetFlags())
286 */
287 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
288
289 /**
290 Destructor. Please see wxSocketBase::Destroy().
291 */
292 virtual ~wxSocketClient();
293
294 /**
295 Connects to a server using the specified address.
296
297 If @a wait is @true, Connect() will wait until the connection
298 completes.
299
300 @warning: This method will block the GUI.
301
302 If @a wait is @false, Connect() will try to establish the connection
303 and return immediately, without blocking the GUI. When used this way,
304 even if Connect() returns @false, the connection request can be
305 completed later. To detect this, use WaitOnConnect(), or catch
306 @b wxSOCKET_CONNECTION events (for successful establishment) and
307 @b wxSOCKET_LOST events (for connection failure).
308
309 @param address
310 Address of the server.
311 @param wait
312 If @true, waits for the connection to complete.
313
314 @return @true if the connection is established and no error occurs.
315 If @a wait was true, and Connect() returns @false, an error
316 occurred and the connection failed.
317 If @a wait was @false, and Connect() returns @false, you should
318 still be prepared to handle the completion of this connection request,
319 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
320 and wxSOCKET_LOST events.
321
322 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
323 */
324 virtual bool Connect(const wxSockAddress& address, bool wait = true);
325
326 /**
327 Connects to a server using the specified address.
328
329 If @a wait is @true, Connect() will wait until the connection
330 completes. @b Warning: This will block the GUI.
331
332 If @a wait is @false, Connect() will try to establish the connection
333 and return immediately, without blocking the GUI. When used this way,
334 even if Connect() returns @false, the connection request can be
335 completed later. To detect this, use WaitOnConnect(), or catch
336 @b wxSOCKET_CONNECTION events (for successful establishment) and
337 @b wxSOCKET_LOST events (for connection failure).
338
339 @param address
340 Address of the server.
341 @param local
342 Bind to the specified local address and port before connecting.
343 The local address and port can also be set using SetLocal(),
344 and then using the 2-parameter Connect() method.
345 @param wait
346 If @true, waits for the connection to complete.
347
348 @return @true if the connection is established and no error occurs.
349 If @a wait was true, and Connect() returns @false, an error
350 occurred and the connection failed.
351 If @a wait was @false, and Connect() returns @false, you should
352 still be prepared to handle the completion of this connection request,
353 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
354 and wxSOCKET_LOST events.
355
356 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
357 */
358 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
359 bool wait = true);
360
361 /**
362 Wait until a connection request completes, or until the specified timeout
363 elapses. Use this function after issuing a call to Connect() with
364 @e wait set to @false.
365
366 @param seconds
367 Number of seconds to wait.
368 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
369 @param milliseconds
370 Number of milliseconds to wait.
371
372 @return
373 WaitOnConnect() returns @true if the connection request completes.
374 This does not necessarily mean that the connection was
375 successfully established; it might also happen that the
376 connection was refused by the peer. Use wxSocketBase::IsConnected()
377 to distinguish between these two situations.
378 @n @n If the timeout elapses, WaitOnConnect() returns @false.
379 @n @n These semantics allow code like this:
380 @code
381 // Issue the connection request
382 client->Connect(addr, false);
383
384 // Wait until the request completes or until we decide to give up
385 bool waitmore = true;
386 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
387 {
388 // possibly give some feedback to the user,
389 // and update waitmore as needed.
390 }
391 bool success = client->IsConnected();
392 @endcode
393 */
394 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
395 };
396
397
398
399 /**
400 @class wxSockAddress
401
402 You are unlikely to need to use this class: only wxSocketBase uses it.
403
404 @library{wxbase}
405 @category{net}
406
407 @see wxSocketBase, wxIPaddress, wxIPV4address
408 */
409 class wxSockAddress : public wxObject
410 {
411 public:
412 /**
413 Default constructor.
414 */
415 wxSockAddress();
416
417 /**
418 Default destructor.
419 */
420 virtual ~wxSockAddress();
421
422 /**
423 Delete all informations about the address.
424 */
425 virtual void Clear();
426
427 /**
428 Returns the length of the socket address.
429 */
430 int SockAddrLen();
431 };
432
433
434
435 /**
436 @class wxSocketEvent
437
438 This event class contains information about socket events.
439
440 @beginEventTable{wxSocketEvent}
441 @event{EVT_SOCKET(id, func)}
442 Process a socket event, supplying the member function.
443 @endEventTable
444
445 @library{wxnet}
446 @category{net}
447
448 @see wxSocketBase, wxSocketClient, wxSocketServer
449 */
450 class wxSocketEvent : public wxEvent
451 {
452 public:
453 /**
454 Constructor.
455 */
456 wxSocketEvent(int id = 0);
457
458 /**
459 Gets the client data of the socket which generated this event, as
460 set with wxSocketBase::SetClientData().
461 */
462 void* GetClientData() const;
463
464 /**
465 Returns the socket object to which this event refers to.
466 This makes it possible to use the same event handler for different sockets.
467 */
468 wxSocketBase* GetSocket() const;
469
470 /**
471 Returns the socket event type.
472 */
473 wxSocketNotify GetSocketEvent() const;
474 };
475
476
477 /**
478 wxSocket error return values.
479 */
480 enum wxSocketError
481 {
482 wxSOCKET_NOERROR, ///< No error happened.
483 wxSOCKET_INVOP, ///< Invalid operation.
484 wxSOCKET_IOERR, ///< Input/Output error.
485 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
486 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
487 wxSOCKET_NOHOST, ///< No corresponding host.
488 wxSOCKET_INVPORT, ///< Invalid port.
489 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
490 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
491 wxSOCKET_MEMERR ///< Memory exhausted.
492 };
493
494
495 /**
496 @anchor wxSocketEventFlags
497
498 wxSocket Event Flags.
499
500 A brief note on how to use these events:
501
502 The @b wxSOCKET_INPUT event will be issued whenever there is data available
503 for reading. This will be the case if the input queue was empty and new data
504 arrives, or if the application has read some data yet there is still more data
505 available. This means that the application does not need to read all available
506 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
507 as necessary.
508
509 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
510 Connect() or accepted with Accept(). After that, new events will be generated
511 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
512 becomes available again. This means that the application should assume that it can
513 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
514 whenever the socket becomes writable again the application will be notified with
515 another @b wxSOCKET_OUTPUT event.
516
517 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
518 successfully (client) or when a new connection arrives at the incoming queue (server).
519
520 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
521 This means that the connection broke down or that it was closed by the peer. Also, this
522 event will be issued if a connection request fails.
523 */
524 enum wxSocketEventFlags
525 {
526 wxSOCKET_INPUT, ///< There is data available for reading.
527 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
528 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
529 ///< successful connection establishment (client).
530 wxSOCKET_LOST ///< The connection has been closed.
531 };
532
533
534 /**
535 @anchor wxSocketFlags
536
537 wxSocket Flags.
538
539 A brief overview on how to use these flags follows.
540
541 If no flag is specified (this is the same as @b wxSOCKET_NONE),
542 IO calls will return after some data has been read or written, even
543 when the transfer might not be complete. This is the same as issuing
544 exactly one blocking low-level call to @b recv() or @b send(). Note
545 that @e blocking here refers to when the function returns, not
546 to whether the GUI blocks during this time.
547
548 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
549 Read operations will retrieve only available data. Write operations will
550 write as much data as possible, depending on how much space is available
551 in the output buffer. This is the same as issuing exactly one nonblocking
552 low-level call to @b recv() or @b send(). Note that @e nonblocking here
553 refers to when the function returns, not to whether the GUI blocks during
554 this time.
555
556 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
557 the data has been read or written (or until an error occurs), blocking if
558 necessary, and issuing several low level calls if necessary. This is the
559 same as having a loop which makes as many blocking low-level calls to
560 @b recv() or @b send() as needed so as to transfer all the data. Note
561 that @e blocking here refers to when the function returns, not
562 to whether the GUI blocks during this time.
563
564 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
565 IO operations. If this flag is specified, the socket will not yield
566 during IO calls, so the GUI will remain blocked until the operation
567 completes. If it is not used, then the application must take extra
568 care to avoid unwanted reentrance.
569
570 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
571 @b setsockopt() flag. This flag allows the socket to bind to a port that is
572 already in use. This is mostly used on UNIX-based systems to allow rapid starting
573 and stopping of a server, otherwise you may have to wait several minutes for the
574 port to become available.
575
576 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
577 particular local port for an outgoing connection.
578 This option can have surprising platform dependent behavior, so check the
579 documentation for your platform's implementation of setsockopt().
580
581 Note that on BSD-based systems(e.g. Mac OS X), use of
582 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
583 @b SO_REUSEADDR to be consistent with Windows.
584
585 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
586 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
587 and is generally used in conjunction with @b wxSOCKET_NOBIND and
588 wxIPaddress::BroadcastAddress().
589
590 So:
591 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
592 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
593 read or write ANY data.
594 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
595 the data.
596 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
597 it controls whether the GUI blocks.
598 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
599 reusing local addresses/ports.
600 */
601 enum
602 {
603 wxSOCKET_NONE = 0, ///< Normal functionality.
604 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
605 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
606 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
607 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
608 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
609 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
610 ///< adapter (normally used in conjunction with
611 ///< @b wxSOCKET_BROADCAST)
612 };
613
614
615 /**
616 @class wxSocketBase
617
618 wxSocketBase is the base class for all socket-related objects, and it
619 defines all basic IO functionality.
620
621 @note
622 (Workaround for implementation limitation for wxWidgets up to 2.5.x)
623 If you want to use sockets or derived classes such as wxFTP in a secondary
624 thread, call @b wxSocketBase::Initialize() (undocumented) from the main
625 thread before creating any sockets - in wxApp::OnInit() for example.
626 See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
627 http://www.litwindow.com/knowhow/knowhow.html for more details.
628
629 @beginEventTable{wxSocketEvent}
630 @event{EVT_SOCKET(id, func)}
631 Process a @c wxEVT_SOCKET event.
632 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
633 @endEventTable
634
635 @library{wxnet}
636 @category{net}
637
638 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
639 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
640 */
641 class wxSocketBase : public wxObject
642 {
643 public:
644
645 /**
646 @name Construction and Destruction
647 */
648 //@{
649
650 /**
651 Default constructor.
652
653 Don't use it directly; instead, use wxSocketClient to construct a socket client,
654 or wxSocketServer to construct a socket server.
655 */
656 wxSocketBase();
657
658 /**
659 Destructor.
660
661 Do not destroy a socket using the delete operator directly;
662 use Destroy() instead. Also, do not create socket objects in the stack.
663 */
664 ~wxSocketBase();
665
666 /**
667 Destroys the socket safely.
668
669 Use this function instead of the delete operator, since otherwise socket events
670 could reach the application even after the socket has been destroyed. To prevent
671 this problem, this function appends the wxSocket to a list of object to be deleted
672 on idle time, after all events have been processed. For the same reason, you should
673 avoid creating socket objects in the stack.
674
675 Destroy() calls Close() automatically.
676
677 @return Always @true.
678 */
679 bool Destroy();
680
681 //@}
682
683
684 /**
685 @name Socket State
686 */
687 //@{
688
689 /**
690 Returns @true if an error occurred in the last IO operation.
691
692 Use this function to check for an error condition after one of the
693 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
694 */
695 bool Error() const;
696
697 /**
698 This function returns the local address field of the socket. The local
699 address field contains the complete local address of the socket (local
700 address, local port, ...).
701
702 @return @true if no error happened, @false otherwise.
703 */
704 bool GetLocal(wxSockAddress& addr) const;
705
706 /**
707 This function returns the peer address field of the socket. The peer
708 address field contains the complete peer host address of the socket
709 (address, port, ...).
710
711 @return @true if no error happened, @false otherwise.
712 */
713 bool GetPeer(wxSockAddress& addr) const;
714
715 /**
716 Returns @true if the socket is connected.
717 */
718 bool IsConnected() const;
719
720 /**
721 This function waits until the socket is readable.
722
723 This might mean that queued data is available for reading or, for streamed
724 sockets, that the connection has been closed, so that a read operation will
725 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
726 is set, in which case the operation might still block).
727 */
728 bool IsData() const;
729
730 /**
731 Returns @true if the socket is not connected.
732 */
733 bool IsDisconnected() const;
734
735 /**
736 Returns @true if the socket is initialized and ready and @false in other
737 cases.
738
739 @remarks
740 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
741 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
742 and is already listening for new connections.
743 IsOk() does not check for IO errors; use Error() instead for that purpose.
744 */
745 bool IsOk() const;
746
747 /**
748 Returns the number of bytes read or written by the last IO call.
749
750 Use this function to get the number of bytes actually transferred
751 after using one of the following IO calls: Discard(), Peek(), Read(),
752 ReadMsg(), Unread(), Write(), WriteMsg().
753 */
754 wxUint32 LastCount() const;
755
756 /**
757 Returns the last wxSocket error. See @ref wxSocketError .
758
759 @note
760 This function merely returns the last error code,
761 but it should not be used to determine if an error has occurred (this
762 is because successful operations do not change the LastError value).
763 Use Error() first, in order to determine if the last IO call failed.
764 If this returns @true, use LastError() to discover the cause of the error.
765 */
766 wxSocketError LastError() const;
767
768 /**
769 This function restores the previous state of the socket, as saved
770 with SaveState().
771
772 Calls to SaveState() and RestoreState() can be nested.
773
774 @see SaveState()
775 */
776 void RestoreState();
777
778 /**
779 This function saves the current state of the socket in a stack.
780 Socket state includes flags, as set with SetFlags(), event mask, as set
781 with SetNotify() and Notify(), user data, as set with SetClientData().
782 Calls to SaveState and RestoreState can be nested.
783
784 @see RestoreState()
785 */
786 void SaveState();
787
788 //@}
789
790
791 /**
792 @name Basic I/O
793
794 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
795 */
796 //@{
797
798 /**
799 This function shuts down the socket, disabling further transmission and
800 reception of data; it also disables events for the socket and frees the
801 associated system resources.
802
803 Upon socket destruction, Close() is automatically called, so in most cases
804 you won't need to do it yourself, unless you explicitly want to shut down
805 the socket, typically to notify the peer that you are closing the connection.
806
807 @remarks
808 Although Close() immediately disables events for the socket, it is possible
809 that event messages may be waiting in the application's event queue.
810 The application must therefore be prepared to handle socket event messages even
811 after calling Close().
812 */
813 void Close();
814
815 /**
816 This function simply deletes all bytes in the incoming queue. This function
817 always returns immediately and its operation is not affected by IO flags.
818
819 Use LastCount() to verify the number of bytes actually discarded.
820
821 If you use Error(), it will always return @false.
822 */
823 wxSocketBase Discard();
824
825 /**
826 Returns current IO flags, as set with SetFlags()
827 */
828 wxSocketFlags GetFlags() const;
829
830 /**
831 Use this function to interrupt any wait operation currently in progress.
832
833 Note that this is not intended as a regular way to interrupt a Wait call,
834 but only as an escape mechanism for exceptional situations where it is
835 absolutely necessary to use it, for example to abort an operation due to
836 some exception or abnormal problem. InterruptWait is automatically called
837 when you Close() a socket (and thus also upon
838 socket destruction), so you don't need to use it in these cases.
839
840 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
841 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
842 */
843 void InterruptWait();
844
845 /**
846 This function peeks a buffer of @a nbytes bytes from the socket.
847
848 Peeking a buffer doesn't delete it from the socket input queue.
849
850 Use LastCount() to verify the number of bytes actually peeked.
851
852 Use Error() to determine if the operation succeeded.
853
854 @param buffer
855 Buffer where to put peeked data.
856 @param nbytes
857 Number of bytes.
858
859 @return Returns a reference to the current object.
860
861 @remarks
862 The exact behaviour of Peek() depends on the combination of flags being used.
863 For a detailed explanation, see SetFlags()
864
865 @see Error(), LastError(), LastCount(), SetFlags()
866 */
867 wxSocketBase Peek(void* buffer, wxUint32 nbytes);
868
869 /**
870 This function reads a buffer of @a nbytes bytes from the socket.
871 Use LastCount() to verify the number of bytes actually read.
872 Use Error() to determine if the operation succeeded.
873
874 @param buffer
875 Buffer where to put read data.
876 @param nbytes
877 Number of bytes.
878
879 @return Returns a reference to the current object.
880
881 @remarks
882 The exact behaviour of Read() depends on the combination of flags being used.
883 For a detailed explanation, see SetFlags()
884
885 @see Error(), LastError(), LastCount(),
886 SetFlags()
887 */
888 wxSocketBase Read(void* buffer, wxUint32 nbytes);
889
890 /**
891 This function reads a buffer sent by WriteMsg()
892 on a socket. If the buffer passed to the function isn't big enough, the
893 remaining bytes will be discarded. This function always waits for the
894 buffer to be entirely filled, unless an error occurs.
895
896 Use LastCount() to verify the number of bytes actually read.
897
898 Use Error() to determine if the operation succeeded.
899
900 @param buffer
901 Buffer where to put read data.
902 @param nbytes
903 Size of the buffer.
904
905 @return Returns a reference to the current object.
906
907 @remarks
908 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
909 and it will always ignore the @b wxSOCKET_NOWAIT flag.
910 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
911 For a detailed explanation, see SetFlags().
912
913 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
914 */
915 wxSocketBase ReadMsg(void* buffer, wxUint32 nbytes);
916
917 /**
918 Use SetFlags to customize IO operation for this socket.
919 The @a flags parameter may be a combination of flags ORed together.
920 The following flags can be used:
921
922 @beginFlagTable
923 @flag{wxSOCKET_NONE}
924 Normal functionality.
925 @flag{wxSOCKET_NOWAIT}
926 Read/write as much data as possible and return immediately.
927 @flag{wxSOCKET_WAITALL}
928 Wait for all required data to be read/written unless an error occurs.
929 @flag{wxSOCKET_BLOCK}
930 Block the GUI (do not yield) while reading/writing data.
931 @flag{wxSOCKET_REUSEADDR}
932 Allows the use of an in-use port (wxServerSocket only).
933 @flag{wxSOCKET_BROADCAST}
934 Switches the socket to broadcast mode.
935 @flag{wxSOCKET_NOBIND}
936 Stops the socket from being bound to a specific adapter (normally
937 used in conjunction with @b wxSOCKET_BROADCAST).
938 @endFlagTable
939
940 For more information on socket events see @ref wxSocketFlags .
941 */
942 void SetFlags(wxSocketFlags flags);
943
944 /**
945 This function allows you to set the local address and port,
946 useful when an application needs to reuse a particular port. When
947 a local port is set for a wxSocketClient,
948 @b bind() will be called before @b connect().
949 */
950 bool SetLocal(const wxIPV4address& local);
951
952 /**
953 This function sets the default socket timeout in seconds. This timeout
954 applies to all IO calls, and also to the Wait() family
955 of functions if you don't specify a wait interval. Initially, the default
956 timeout is 10 minutes.
957 */
958 void SetTimeout(int seconds);
959
960 /**
961 This function unreads a buffer. That is, the data in the buffer is put back
962 in the incoming queue. This function is not affected by wxSocket flags.
963
964 If you use LastCount(), it will always return @a nbytes.
965
966 If you use Error(), it will always return @false.
967
968 @param buffer
969 Buffer to be unread.
970 @param nbytes
971 Number of bytes.
972
973 @return Returns a reference to the current object.
974
975 @see Error(), LastCount(), LastError()
976 */
977 wxSocketBase Unread(const void* buffer, wxUint32 nbytes);
978
979 /**
980 This function waits until any of the following conditions is @true:
981
982 @li The socket becomes readable.
983 @li The socket becomes writable.
984 @li An ongoing connection request has completed (wxSocketClient only)
985 @li An incoming connection request has arrived (wxSocketServer only)
986 @li The connection has been closed.
987
988 Note that it is recommended to use the individual Wait functions
989 to wait for the required condition, instead of this one.
990
991 @param seconds
992 Number of seconds to wait.
993 If -1, it will wait for the default timeout,
994 as set with SetTimeout().
995 @param millisecond
996 Number of milliseconds to wait.
997
998 @return Returns @true when any of the above conditions is satisfied,
999 @false if the timeout was reached.
1000
1001 @see InterruptWait(), wxSocketServer::WaitForAccept(),
1002 WaitForLost(), WaitForRead(),
1003 WaitForWrite(), wxSocketClient::WaitOnConnect()
1004 */
1005 bool Wait(long seconds = -1, long millisecond = 0);
1006
1007 /**
1008 This function waits until the connection is lost. This may happen if
1009 the peer gracefully closes the connection or if the connection breaks.
1010
1011 @param seconds
1012 Number of seconds to wait.
1013 If -1, it will wait for the default timeout,
1014 as set with SetTimeout().
1015 @param millisecond
1016 Number of milliseconds to wait.
1017
1018 @return Returns @true if the connection was lost, @false if the timeout
1019 was reached.
1020
1021 @see InterruptWait(), Wait()
1022 */
1023 bool WaitForLost(long seconds = -1, long millisecond = 0);
1024
1025 /**
1026 This function waits until the socket is readable.
1027
1028 This might mean that queued data is available for reading or, for streamed
1029 sockets, that the connection has been closed, so that a read operation will
1030 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
1031 is set, in which case the operation might still block).
1032
1033 @param seconds
1034 Number of seconds to wait.
1035 If -1, it will wait for the default timeout,
1036 as set with SetTimeout().
1037 @param millisecond
1038 Number of milliseconds to wait.
1039
1040 @return Returns @true if the socket becomes readable, @false on timeout.
1041
1042 @see InterruptWait(), Wait()
1043 */
1044 bool WaitForRead(long seconds = -1, long millisecond = 0);
1045
1046 /**
1047 This function waits until the socket becomes writable.
1048
1049 This might mean that the socket is ready to send new data, or for streamed
1050 sockets, that the connection has been closed, so that a write operation is
1051 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
1052 in which case the operation might still block).
1053
1054 @param seconds
1055 Number of seconds to wait.
1056 If -1, it will wait for the default timeout,
1057 as set with SetTimeout().
1058 @param millisecond
1059 Number of milliseconds to wait.
1060
1061 @return Returns @true if the socket becomes writable, @false on timeout.
1062
1063 @see InterruptWait(), Wait()
1064 */
1065 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1066
1067 /**
1068 This function writes a buffer of @a nbytes bytes to the socket.
1069
1070 Use LastCount() to verify the number of bytes actually written.
1071
1072 Use Error() to determine if the operation succeeded.
1073
1074 @param buffer
1075 Buffer with the data to be sent.
1076 @param nbytes
1077 Number of bytes.
1078
1079 @return Returns a reference to the current object.
1080
1081 @remarks
1082
1083 The exact behaviour of Write() depends on the combination of flags being used.
1084 For a detailed explanation, see SetFlags().
1085
1086 @see Error(), LastError(), LastCount(), SetFlags()
1087 */
1088 wxSocketBase Write(const void* buffer, wxUint32 nbytes);
1089
1090 /**
1091 This function writes a buffer of @a nbytes bytes from the socket, but it
1092 writes a short header before so that ReadMsg() knows how much data should
1093 it actually read. So, a buffer sent with WriteMsg() MUST be read with ReadMsg().
1094
1095 This function always waits for the entire buffer to be sent, unless an error occurs.
1096
1097 Use LastCount() to verify the number of bytes actually written.
1098
1099 Use Error() to determine if the operation succeeded.
1100
1101 @param buffer
1102 Buffer with the data to be sent.
1103 @param nbytes
1104 Number of bytes to send.
1105
1106 @return Returns a reference to the current object.
1107
1108 @remarks
1109
1110 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1111 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1112 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1113 see SetFlags().
1114
1115 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1116
1117 */
1118 wxSocketBase WriteMsg(const void* buffer, wxUint32 nbytes);
1119
1120 //@}
1121
1122
1123 /**
1124 @name Handling Socket Events
1125 */
1126 //@{
1127
1128 /**
1129 Returns a pointer of the client data for this socket, as set with
1130 SetClientData()
1131 */
1132 void* GetClientData() const;
1133
1134 /**
1135 According to the @a notify value, this function enables
1136 or disables socket events. If @a notify is @true, the events
1137 configured with SetNotify() will
1138 be sent to the application. If @a notify is @false; no events
1139 will be sent.
1140 */
1141 void Notify(bool notify);
1142
1143 /**
1144 Sets user-supplied client data for this socket. All socket events will
1145 contain a pointer to this data, which can be retrieved with
1146 the wxSocketEvent::GetClientData() function.
1147 */
1148 void SetClientData(void* data);
1149
1150 /**
1151 Sets an event handler to be called when a socket event occurs. The
1152 handler will be called for those events for which notification is
1153 enabled with SetNotify() and
1154 Notify().
1155
1156 @param handler
1157 Specifies the event handler you want to use.
1158 @param id
1159 The id of socket event.
1160
1161 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1162 */
1163 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1164
1165 /**
1166 Specifies which socket events are to be sent to the event handler.
1167 The @a flags parameter may be combination of flags ORed together. The
1168 following flags can be used:
1169
1170 @beginFlagTable
1171 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1172 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1173 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1174 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1175 @endFlagTable
1176
1177 For example:
1178
1179 @code
1180 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1181 sock.Notify(true);
1182 @endcode
1183
1184 In this example, the user will be notified about incoming socket data and
1185 whenever the connection is closed.
1186
1187 For more information on socket events see @ref wxSocketEventFlags .
1188 */
1189 void SetNotify(wxSocketEventFlags flags);
1190
1191 //@}
1192 };
1193
1194
1195
1196 /**
1197 @class wxDatagramSocket
1198
1199 @todo docme
1200
1201 @library{wxnet}
1202 @category{net}
1203 */
1204 class wxDatagramSocket : public wxSocketBase
1205 {
1206 public:
1207 /**
1208 Constructor.
1209
1210 @param addr
1211 The socket address.
1212 @param flags
1213 Socket flags (See wxSocketBase::SetFlags()).
1214 */
1215 wxDatagramSocket(const wxSockAddress& addr,
1216 wxSocketFlags flags = wxSOCKET_NONE);
1217
1218 /**
1219 Destructor. Please see wxSocketBase::Destroy().
1220 */
1221 virtual ~wxDatagramSocket();
1222
1223 /**
1224 This function writes a buffer of @a nbytes bytes to the socket.
1225 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1226 Use wxSocketBase::Error() to determine if the operation succeeded.
1227
1228 @param address
1229 The address of the destination peer for this data.
1230 @param buffer
1231 Buffer where read data is.
1232 @param nbytes
1233 Number of bytes.
1234
1235 @return Returns a reference to the current object.
1236
1237 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
1238 */
1239 wxDatagramSocket& SendTo(const wxSockAddress& address,
1240 const void* buffer, wxUint32 nbytes);
1241 };
1242