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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/glcmn.cpp
3 // Purpose: wxGLCanvasBase implementation
4 // Author: Vadim Zeitlin
5 // Created: 2007-04-09
6 // Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org>
7 // Licence: wxWindows licence
8 ///////////////////////////////////////////////////////////////////////////////
9
10 // ============================================================================
11 // declarations
12 // ============================================================================
13
14 // ----------------------------------------------------------------------------
15 // headers
16 // ----------------------------------------------------------------------------
17
18 // for compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #if wxUSE_GLCANVAS
26
27 #ifndef WX_PRECOMP
28 #include "wx/log.h"
29 #endif // WX_PRECOMP
30
31 #include "wx/glcanvas.h"
32
33 // DLL options compatibility check:
34 #include "wx/build.h"
35 WX_CHECK_BUILD_OPTIONS("wxGL")
36
37 IMPLEMENT_CLASS(wxGLApp, wxApp)
38
39 // ============================================================================
40 // implementation
41 // ============================================================================
42
43 wxGLCanvasBase::wxGLCanvasBase()
44 {
45 #if WXWIN_COMPATIBILITY_2_8
46 m_glContext = NULL;
47 #endif
48
49 // we always paint background entirely ourselves so prevent wx from erasing
50 // it to avoid flicker
51 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
52 }
53
54 bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
55 {
56 // although on MSW it works even if the window is still hidden, it doesn't
57 // work in other ports (notably X11-based ones) and documentation mentions
58 // that SetCurrent() can only be called for a shown window, so check for it
59 wxASSERT_MSG( IsShownOnScreen(), wxT("can't make hidden GL canvas current") );
60
61
62 return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
63 }
64
65 bool wxGLCanvasBase::SetColour(const wxString& colour)
66 {
67 wxColour col = wxTheColourDatabase->Find(colour);
68 if ( !col.IsOk() )
69 return false;
70
71 #ifdef wxHAS_OPENGL_ES
72 wxGLAPI::glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
73 (GLfloat) (col.Blue() / 256.));
74 #else
75 GLboolean isRGBA;
76 glGetBooleanv(GL_RGBA_MODE, &isRGBA);
77 if ( isRGBA )
78 {
79 glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
80 (GLfloat) (col.Blue() / 256.));
81 }
82 else // indexed colour
83 {
84 GLint pix = GetColourIndex(col);
85 if ( pix == -1 )
86 {
87 wxLogError(_("Failed to allocate colour for OpenGL"));
88 return false;
89 }
90
91 glIndexi(pix);
92 }
93 #endif
94 return true;
95 }
96
97 wxGLCanvasBase::~wxGLCanvasBase()
98 {
99 #if WXWIN_COMPATIBILITY_2_8
100 delete m_glContext;
101 #endif // WXWIN_COMPATIBILITY_2_8
102 }
103
104 #if WXWIN_COMPATIBILITY_2_8
105
106 wxGLContext *wxGLCanvasBase::GetContext() const
107 {
108 return m_glContext;
109 }
110
111 void wxGLCanvasBase::SetCurrent()
112 {
113 if ( m_glContext )
114 SetCurrent(*m_glContext);
115 }
116
117 void wxGLCanvasBase::OnSize(wxSizeEvent& WXUNUSED(event))
118 {
119 }
120
121 #endif // WXWIN_COMPATIBILITY_2_8
122
123 /* static */
124 bool wxGLCanvasBase::IsExtensionInList(const char *list, const char *extension)
125 {
126 if ( !list )
127 return false;
128
129 for ( const char *p = list; *p; p++ )
130 {
131 // advance up to the next possible match
132 p = wxStrstr(p, extension);
133 if ( !p )
134 break;
135
136 // check that the extension appears at the beginning/ending of the list
137 // or is preceded/followed by a space to avoid mistakenly finding
138 // "glExtension" in a list containing some "glFunkyglExtension"
139 if ( (p == list || p[-1] == ' ') )
140 {
141 char c = p[strlen(extension)];
142 if ( c == '\0' || c == ' ' )
143 return true;
144 }
145 }
146
147 return false;
148 }
149
150 // ============================================================================
151 // compatibility layer for OpenGL 3 and OpenGL ES
152 // ============================================================================
153
154 static wxGLAPI s_glAPI;
155
156 #if wxUSE_OPENGL_EMULATION
157
158 #include "wx/vector.h"
159
160 static GLenum s_mode;
161
162 static GLfloat s_currentTexCoord[2];
163 static GLfloat s_currentColor[4];
164 static GLfloat s_currentNormal[3];
165
166 // TODO move this into a different construct with locality for all attributes
167 // of a vertex
168
169 static wxVector<GLfloat> s_texCoords;
170 static wxVector<GLfloat> s_vertices;
171 static wxVector<GLfloat> s_normals;
172 static wxVector<GLfloat> s_colors;
173
174 static bool s_texCoordsUsed;
175 static bool s_colorsUsed;
176 static bool s_normalsUsed;
177
178 bool SetState( int flag, bool desired )
179 {
180 bool former = glIsEnabled( flag );
181 if ( former != desired )
182 {
183 if ( desired )
184 glEnableClientState(flag);
185 else
186 glDisableClientState(flag);
187 }
188 return former;
189 }
190
191 void RestoreState( int flag, bool desired )
192 {
193 if ( desired )
194 glEnableClientState(flag);
195 else
196 glDisableClientState(flag);
197 }
198 #endif
199
200 wxGLAPI::wxGLAPI()
201 {
202 #if wxUSE_OPENGL_EMULATION
203 s_mode = 0xFF;
204 #endif
205 }
206
207 wxGLAPI::~wxGLAPI()
208 {
209 }
210
211 void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
212 GLfloat top, GLfloat zNear, GLfloat zFar)
213 {
214 #if wxUSE_OPENGL_EMULATION
215 ::glFrustumf(left, right, bottom, top, zNear, zFar);
216 #else
217 ::glFrustum(left, right, bottom, top, zNear, zFar);
218 #endif
219 }
220
221 void wxGLAPI::glBegin(GLenum mode)
222 {
223 #if wxUSE_OPENGL_EMULATION
224 if ( s_mode != 0xFF )
225 {
226 wxFAIL_MSG("nested glBegin");
227 }
228
229 s_mode = mode;
230 s_texCoordsUsed = false;
231 s_colorsUsed = false;
232 s_normalsUsed = false;
233
234 s_texCoords.clear();
235 s_normals.clear();
236 s_colors.clear();
237 s_vertices.clear();
238 #else
239 ::glBegin(mode);
240 #endif
241 }
242
243 void wxGLAPI::glTexCoord2f(GLfloat s, GLfloat t)
244 {
245 #if wxUSE_OPENGL_EMULATION
246 if ( s_mode == 0xFF )
247 {
248 wxFAIL_MSG("glTexCoord2f called outside glBegin/glEnd");
249 }
250
251 else
252 {
253 s_texCoordsUsed = true;
254 s_currentTexCoord[0] = s;
255 s_currentTexCoord[1] = t;
256 }
257 #else
258 ::glTexCoord2f(s,t);
259 #endif
260 }
261
262 void wxGLAPI::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
263 {
264 #if wxUSE_OPENGL_EMULATION
265 if ( s_mode == 0xFF )
266 {
267 wxFAIL_MSG("glVertex3f called outside glBegin/glEnd");
268 }
269 else
270 {
271 s_texCoords.push_back(s_currentTexCoord[0]);
272 s_texCoords.push_back(s_currentTexCoord[1]);
273
274 s_normals.push_back(s_currentNormal[0]);
275 s_normals.push_back(s_currentNormal[1]);
276 s_normals.push_back(s_currentNormal[2]);
277
278 s_colors.push_back(s_currentColor[0]);
279 s_colors.push_back(s_currentColor[1]);
280 s_colors.push_back(s_currentColor[2]);
281 s_colors.push_back(s_currentColor[3]);
282
283 s_vertices.push_back(x);
284 s_vertices.push_back(y);
285 s_vertices.push_back(z);
286 }
287 #else
288 ::glVertex3f(x,y,z);
289 #endif
290 }
291
292 void wxGLAPI::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
293 {
294 #if wxUSE_OPENGL_EMULATION
295 if ( s_mode == 0xFF )
296 ::glNormal3f(nx,ny,nz);
297 else
298 {
299 s_normalsUsed = true;
300 s_currentNormal[0] = nx;
301 s_currentNormal[1] = ny;
302 s_currentNormal[2] = nz;
303 }
304 #else
305 ::glNormal3f(nx,ny,nz);
306 #endif
307 }
308
309 void wxGLAPI::glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
310 {
311 #if wxUSE_OPENGL_EMULATION
312 if ( s_mode == 0xFF )
313 ::glColor4f(r,g,b,a);
314 else
315 {
316 s_colorsUsed = true;
317 s_currentColor[0] = r;
318 s_currentColor[1] = g;
319 s_currentColor[2] = b;
320 s_currentColor[3] = a;
321 }
322 #else
323 ::glColor4f(r,g,b,a);
324 #endif
325 }
326
327 void wxGLAPI::glColor3f(GLfloat r, GLfloat g, GLfloat b)
328 {
329 #if wxUSE_OPENGL_EMULATION
330 glColor4f(r,g,b,1.0);
331 #else
332 ::glColor3f(r,g,b);
333 #endif
334 }
335
336 void wxGLAPI::glEnd()
337 {
338 #if wxUSE_OPENGL_EMULATION
339 bool formerColors = SetState( GL_COLOR_ARRAY, s_colorsUsed );
340 bool formerNormals = SetState( GL_NORMAL_ARRAY, s_normalsUsed );
341 bool formerTexCoords = SetState( GL_TEXTURE_COORD_ARRAY, s_texCoordsUsed );
342 bool formerVertex = glIsEnabled(GL_VERTEX_ARRAY);
343
344 if( !formerVertex )
345 glEnableClientState(GL_VERTEX_ARRAY);
346
347 if ( s_colorsUsed )
348 glColorPointer( 4, GL_FLOAT, 0, &s_colors[0] );
349
350 if ( s_normalsUsed )
351 glNormalPointer( GL_FLOAT, 0, &s_normals[0] );
352
353 if ( s_texCoordsUsed )
354 glTexCoordPointer( 2, GL_FLOAT, 0, &s_texCoords[0] );
355
356 glVertexPointer(3, GL_FLOAT, 0, &s_vertices[0]);
357 glDrawArrays( s_mode, 0, s_vertices.size() / 3 );
358
359 if ( s_colorsUsed != formerColors )
360 RestoreState( GL_COLOR_ARRAY, formerColors );
361
362 if ( s_normalsUsed != formerNormals )
363 RestoreState( GL_NORMAL_ARRAY, formerColors );
364
365 if ( s_texCoordsUsed != formerTexCoords )
366 RestoreState( GL_TEXTURE_COORD_ARRAY, formerColors );
367
368 if( !formerVertex )
369 glDisableClientState(GL_VERTEX_ARRAY);
370
371 s_mode = 0xFF;
372 #else
373 ::glEnd();
374 #endif
375 }
376
377 #endif // wxUSE_GLCANVAS
378