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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/palette.h"
37 #endif // wxUSE_PALETTE
38
39 #if wxUSE_ACCEL
40 #include "wx/accel.h"
41 #endif // wxUSE_ACCEL
42
43 #if wxUSE_ACCESSIBILITY
44 #include "wx/access.h"
45 #endif
46
47 // when building wxUniv/Foo we don't want the code for native menu use to be
48 // compiled in - it should only be used when building real wxFoo
49 #ifdef __WXUNIVERSAL__
50 #define wxUSE_MENUS_NATIVE 0
51 #else // !__WXUNIVERSAL__
52 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
53 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
54
55 // ----------------------------------------------------------------------------
56 // forward declarations
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxCaret;
60 class WXDLLEXPORT wxControl;
61 class WXDLLEXPORT wxCursor;
62 class WXDLLEXPORT wxDC;
63 class WXDLLEXPORT wxDropTarget;
64 class WXDLLEXPORT wxItemResource;
65 class WXDLLEXPORT wxLayoutConstraints;
66 class WXDLLEXPORT wxResourceTable;
67 class WXDLLEXPORT wxSizer;
68 class WXDLLEXPORT wxToolTip;
69 class WXDLLEXPORT wxWindowBase;
70 class WXDLLEXPORT wxWindow;
71
72 #if wxUSE_ACCESSIBILITY
73 class WXDLLEXPORT wxAccessible;
74 #endif
75
76 // ----------------------------------------------------------------------------
77 // helper stuff used by wxWindow
78 // ----------------------------------------------------------------------------
79
80 // struct containing all the visual attributes of a control
81 struct WXDLLEXPORT wxVisualAttributes
82 {
83 // the font used for control label/text inside it
84 wxFont font;
85
86 // the foreground colour
87 wxColour colFg;
88
89 // the background colour, may be wxNullColour if the controls background
90 // colour is not solid
91 wxColour colBg;
92 };
93
94 // different window variants, on platforms like eg mac uses different
95 // rendering sizes
96 enum wxWindowVariant
97 {
98 wxWINDOW_VARIANT_NORMAL, // Normal size
99 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
100 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
101 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
102 wxWINDOW_VARIANT_MAX
103 };
104
105 #if wxUSE_SYSTEM_OPTIONS
106 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
107 #endif
108
109 // ----------------------------------------------------------------------------
110 // (pseudo)template list classes
111 // ----------------------------------------------------------------------------
112
113 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
114
115 // ----------------------------------------------------------------------------
116 // global variables
117 // ----------------------------------------------------------------------------
118
119 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
120
121 // ----------------------------------------------------------------------------
122 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
123 // interface of this class.
124 //
125 // Event handler: windows have themselves as their event handlers by default,
126 // but their event handlers could be set to another object entirely. This
127 // separation can reduce the amount of derivation required, and allow
128 // alteration of a window's functionality (e.g. by a resource editor that
129 // temporarily switches event handlers).
130 // ----------------------------------------------------------------------------
131
132 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
133 {
134 public:
135 // creating the window
136 // -------------------
137
138 // default ctor, initializes everything which can be initialized before
139 // Create()
140 wxWindowBase() ;
141
142 // pseudo ctor (can't be virtual, called from ctor)
143 bool CreateBase(wxWindowBase *parent,
144 wxWindowID winid,
145 const wxPoint& pos = wxDefaultPosition,
146 const wxSize& size = wxDefaultSize,
147 long style = 0,
148 const wxValidator& validator = wxDefaultValidator,
149 const wxString& name = wxPanelNameStr);
150
151 virtual ~wxWindowBase();
152
153 // deleting the window
154 // -------------------
155
156 // ask the window to close itself, return true if the event handler
157 // honoured our request
158 bool Close( bool force = false );
159
160 // the following functions delete the C++ objects (the window itself
161 // or its children) as well as the GUI windows and normally should
162 // never be used directly
163
164 // delete window unconditionally (dangerous!), returns true if ok
165 virtual bool Destroy();
166 // delete all children of this window, returns true if ok
167 bool DestroyChildren();
168
169 // is the window being deleted?
170 bool IsBeingDeleted() const { return m_isBeingDeleted; }
171
172 // window attributes
173 // -----------------
174
175 // NB: in future versions of wxWidgets Set/GetTitle() will only work
176 // with the top level windows (such as dialogs and frames) and
177 // Set/GetLabel() only with the other ones (i.e. all controls).
178
179 // the title (or label, see below) of the window: the text which the
180 // window shows
181 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
182 virtual wxString GetTitle() const { return wxEmptyString; }
183
184 // label is just the same as the title (but for, e.g., buttons it
185 // makes more sense to speak about labels)
186 virtual void SetLabel(const wxString& label) { SetTitle(label); }
187 virtual wxString GetLabel() const { return GetTitle(); }
188
189 // the window name is used for ressource setting in X, it is not the
190 // same as the window title/label
191 virtual void SetName( const wxString &name ) { m_windowName = name; }
192 virtual wxString GetName() const { return m_windowName; }
193
194 // sets the window variant, calls internally DoSetVariant if variant has changed
195 void SetWindowVariant( wxWindowVariant variant ) ;
196 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
197
198
199 // window id uniquely identifies the window among its siblings unless
200 // it is wxID_ANY which means "don't care"
201 void SetId( wxWindowID winid ) { m_windowId = winid; }
202 wxWindowID GetId() const { return m_windowId; }
203
204 // generate a control id for the controls which were not given one by
205 // user
206 static int NewControlId() { return --ms_lastControlId; }
207 // get the id of the control following the one with the given
208 // (autogenerated) id
209 static int NextControlId(int winid) { return winid - 1; }
210 // get the id of the control preceding the one with the given
211 // (autogenerated) id
212 static int PrevControlId(int winid) { return winid + 1; }
213
214 // moving/resizing
215 // ---------------
216
217 // set the window size and/or position
218 void SetSize( int x, int y, int width, int height,
219 int sizeFlags = wxSIZE_AUTO )
220 { DoSetSize(x, y, width, height, sizeFlags); }
221
222 void SetSize( int width, int height )
223 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
224
225 void SetSize( const wxSize& size )
226 { SetSize( size.x, size.y); }
227
228 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
229 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
230
231 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
232 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
233
234 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
235 { Move(pt.x, pt.y, flags); }
236
237 // Z-order
238 virtual void Raise() = 0;
239 virtual void Lower() = 0;
240
241 // client size is the size of area available for subwindows
242 void SetClientSize( int width, int height )
243 { DoSetClientSize(width, height); }
244
245 void SetClientSize( const wxSize& size )
246 { DoSetClientSize(size.x, size.y); }
247
248 void SetClientSize(const wxRect& rect)
249 { SetClientSize( rect.width, rect.height ); }
250
251 // get the window position and/or size (pointers may be NULL)
252 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
253 wxPoint GetPosition() const
254 {
255 int w, h;
256 DoGetPosition(&w, &h);
257
258 return wxPoint(w, h);
259 }
260
261 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
262
263 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
264 wxSize GetSize() const
265 {
266 int w, h;
267 DoGetSize(& w, & h);
268 return wxSize(w, h);
269 }
270
271 wxRect GetRect() const
272 {
273 int x, y, w, h;
274 GetPosition(& x, & y);
275 GetSize(& w, & h);
276
277 return wxRect(x, y, w, h);
278 }
279
280 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
281 wxSize GetClientSize() const
282 {
283 int w, h;
284 DoGetClientSize(& w, & h);
285
286 return wxSize(w, h);
287 }
288
289 // get the origin of the client area of the window relative to the
290 // window top left corner (the client area may be shifted because of
291 // the borders, scrollbars, other decorations...)
292 virtual wxPoint GetClientAreaOrigin() const;
293
294 // get the client rectangle in window (i.e. client) coordinates
295 wxRect GetClientRect() const
296 {
297 return wxRect(GetClientAreaOrigin(), GetClientSize());
298 }
299
300 // get the size best suited for the window (in fact, minimal
301 // acceptable size using which it will still look "nice" in
302 // most situations)
303 wxSize GetBestSize() const
304 {
305 if (m_bestSizeCache.IsFullySpecified())
306 return m_bestSizeCache;
307 return DoGetBestSize();
308 }
309 void GetBestSize(int *w, int *h) const
310 {
311 wxSize s = GetBestSize();
312 if ( w )
313 *w = s.x;
314 if ( h )
315 *h = s.y;
316 }
317
318 // reset the cached best size value so it will be recalculated the
319 // next time it is needed.
320 void InvalidateBestSize();
321 void CacheBestSize(const wxSize& size) const
322 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
323
324 // There are times (and windows) where 'Best' size and 'Min' size
325 // are vastly out of sync. This should be remedied somehow, but in
326 // the meantime, this method will return the larger of BestSize
327 // (the window's smallest legible size), and any user specified
328 // MinSize hint.
329 wxSize GetAdjustedBestSize() const
330 {
331 wxSize s( GetBestSize() );
332 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
333 }
334
335 // This function will merge the window's best size into the window's
336 // minimum size, giving priority to the min size components, and
337 // returns the results.
338 wxSize GetBestFittingSize() const;
339
340 // A 'Smart' SetSize that will fill in default size values with 'best'
341 // size. Sets the minsize to what was passed in.
342 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
343
344 // the generic centre function - centers the window on parent by`
345 // default or on screen if it doesn't have parent or
346 // wxCENTER_ON_SCREEN flag is given
347 void Centre( int direction = wxBOTH );
348 void Center( int direction = wxBOTH ) { Centre(direction); }
349
350 // centre on screen (only works for top level windows)
351 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
352 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
353
354 // centre with respect to the the parent window
355 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
356 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
357
358 // set window size to wrap around its children
359 virtual void Fit();
360
361 // set virtual size to satisfy children
362 virtual void FitInside();
363
364 // set min/max size of the window
365 virtual void SetSizeHints( int minW, int minH,
366 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
367 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
368 {
369 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
370 }
371
372 void SetSizeHints( const wxSize& minSize,
373 const wxSize& maxSize=wxDefaultSize,
374 const wxSize& incSize=wxDefaultSize)
375 {
376 DoSetSizeHints(minSize.x, minSize.y,
377 maxSize.x, maxSize.y,
378 incSize.x, incSize.y);
379 }
380
381 virtual void DoSetSizeHints(int minW, int minH,
382 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
383 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
384
385 virtual void SetVirtualSizeHints( int minW, int minH,
386 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
387 void SetVirtualSizeHints( const wxSize& minSize,
388 const wxSize& maxSize=wxDefaultSize)
389 {
390 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
391 }
392
393 virtual int GetMinWidth() const { return m_minWidth; }
394 virtual int GetMinHeight() const { return m_minHeight; }
395 int GetMaxWidth() const { return m_maxWidth; }
396 int GetMaxHeight() const { return m_maxHeight; }
397
398 // Override this method to control the values given to Sizers etc.
399 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
400 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
401
402 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
403 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
404
405 // Methods for accessing the virtual size of a window. For most
406 // windows this is just the client area of the window, but for
407 // some like scrolled windows it is more or less independent of
408 // the screen window size. You may override the DoXXXVirtual
409 // methods below for classes where that is is the case.
410
411 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
412 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
413
414 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
415 void GetVirtualSize( int *x, int *y ) const
416 {
417 wxSize s( DoGetVirtualSize() );
418
419 if( x )
420 *x = s.GetWidth();
421 if( y )
422 *y = s.GetHeight();
423 }
424
425 // Override these methods for windows that have a virtual size
426 // independent of their client size. eg. the virtual area of a
427 // wxScrolledWindow. Default is to return m_virtualSize unless
428 // the client size is bigger.
429
430 virtual void DoSetVirtualSize( int x, int y );
431 virtual wxSize DoGetVirtualSize() const;
432
433
434 // Really return just m_virtualSize, nothing else
435
436 wxSize GetPureVirtualSize() const { return m_virtualSize; }
437
438 // Return the largest of ClientSize and BestSize (as determined
439 // by a sizer, interior children, or other means)
440
441 virtual wxSize GetBestVirtualSize() const
442 {
443 wxSize client( GetClientSize() );
444 wxSize best( GetBestSize() );
445
446 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
447 }
448
449 // window state
450 // ------------
451
452 // returns true if window was shown/hidden, false if the nothing was
453 // done (window was already shown/hidden)
454 virtual bool Show( bool show = true );
455 bool Hide() { return Show(false); }
456
457 // returns true if window was enabled/disabled, false if nothing done
458 virtual bool Enable( bool enable = true );
459 bool Disable() { return Enable(false); }
460
461 virtual bool IsShown() const { return m_isShown; }
462 virtual bool IsEnabled() const { return m_isEnabled; }
463
464 // get/set window style (setting style won't update the window and so
465 // is only useful for internal usage)
466 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
467 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
468
469 // just some (somewhat shorter) synonims
470 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
471 long GetWindowStyle() const { return GetWindowStyleFlag(); }
472
473 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
474 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
475
476 // extra style: the less often used style bits which can't be set with
477 // SetWindowStyleFlag()
478 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
479 long GetExtraStyle() const { return m_exStyle; }
480
481 // make the window modal (all other windows unresponsive)
482 virtual void MakeModal(bool modal = true);
483
484
485 // (primitive) theming support
486 // ---------------------------
487
488 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
489 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
490
491 // Returns true if this class should have the background colour
492 // changed to match the parent window's theme. For example when a
493 // page is added to a notebook it and its children may need to have
494 // the colours adjusted depending on the current theme settings, but
495 // not all windows/controls can do this without looking wrong.
496 virtual void ApplyParentThemeBackground(const wxColour& WXUNUSED(bg))
497 { /* do nothing */ }
498
499
500 // focus and keyboard handling
501 // ---------------------------
502
503 // set focus to this window
504 virtual void SetFocus() = 0;
505
506 // set focus to this window as the result of a keyboard action
507 virtual void SetFocusFromKbd() { SetFocus(); }
508
509 // return the window which currently has the focus or NULL
510 static wxWindow *FindFocus();
511
512 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
513
514 // can this window have focus?
515 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
516
517 // can this window be given focus by keyboard navigation? if not, the
518 // only way to give it focus (provided it accepts it at all) is to
519 // click it
520 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
521
522 // NB: these methods really don't belong here but with the current
523 // class hierarchy there is no other place for them :-(
524
525 // get the default child of this parent, i.e. the one which is
526 // activated by pressing <Enter>
527 virtual wxWindow *GetDefaultItem() const { return NULL; }
528
529 // set this child as default, return the old default
530 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
531 { return NULL; }
532
533 // set this child as temporary default
534 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
535
536 // navigates in the specified direction by sending a wxNavigationKeyEvent
537 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
538
539 // move this window just before/after the specified one in tab order
540 // (the other window must be our sibling!)
541 void MoveBeforeInTabOrder(wxWindow *win)
542 { DoMoveInTabOrder(win, MoveBefore); }
543 void MoveAfterInTabOrder(wxWindow *win)
544 { DoMoveInTabOrder(win, MoveAfter); }
545
546
547 // parent/children relations
548 // -------------------------
549
550 // get the list of children
551 const wxWindowList& GetChildren() const { return m_children; }
552 wxWindowList& GetChildren() { return m_children; }
553
554 // needed just for extended runtime
555 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
556
557 // get the parent or the parent of the parent
558 wxWindow *GetParent() const { return m_parent; }
559 inline wxWindow *GetGrandParent() const;
560
561 // is this window a top level one?
562 virtual bool IsTopLevel() const;
563
564 // it doesn't really change parent, use Reparent() instead
565 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
566 // change the real parent of this window, return true if the parent
567 // was changed, false otherwise (error or newParent == oldParent)
568 virtual bool Reparent( wxWindowBase *newParent );
569
570 // implementation mostly
571 virtual void AddChild( wxWindowBase *child );
572 virtual void RemoveChild( wxWindowBase *child );
573
574 // looking for windows
575 // -------------------
576
577 // find window among the descendants of this one either by id or by
578 // name (return NULL if not found)
579 wxWindow *FindWindow(long winid) const;
580 wxWindow *FindWindow(const wxString& name) const;
581
582 // Find a window among any window (all return NULL if not found)
583 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
584 static wxWindow *FindWindowByName( const wxString& name,
585 const wxWindow *parent = NULL );
586 static wxWindow *FindWindowByLabel( const wxString& label,
587 const wxWindow *parent = NULL );
588
589 // event handler stuff
590 // -------------------
591
592 // get the current event handler
593 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
594
595 // replace the event handler (allows to completely subclass the
596 // window)
597 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
598
599 // push/pop event handler: allows to chain a custom event handler to
600 // alreasy existing ones
601 void PushEventHandler( wxEvtHandler *handler );
602 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
603
604 // find the given handler in the event handler chain and remove (but
605 // not delete) it from the event handler chain, return true if it was
606 // found and false otherwise (this also results in an assert failure so
607 // this function should only be called when the handler is supposed to
608 // be there)
609 bool RemoveEventHandler(wxEvtHandler *handler);
610
611 // validators
612 // ----------
613
614 #if wxUSE_VALIDATORS
615 // a window may have an associated validator which is used to control
616 // user input
617 virtual void SetValidator( const wxValidator &validator );
618 virtual wxValidator *GetValidator() { return m_windowValidator; }
619 #endif // wxUSE_VALIDATORS
620
621
622 // dialog oriented functions
623 // -------------------------
624
625 // validate the correctness of input, return true if ok
626 virtual bool Validate();
627
628 // transfer data between internal and GUI representations
629 virtual bool TransferDataToWindow();
630 virtual bool TransferDataFromWindow();
631
632 virtual void InitDialog();
633
634 #if wxUSE_ACCEL
635 // accelerators
636 // ------------
637 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
638 { m_acceleratorTable = accel; }
639 wxAcceleratorTable *GetAcceleratorTable()
640 { return &m_acceleratorTable; }
641
642 #endif // wxUSE_ACCEL
643
644 #if wxUSE_HOTKEY
645 // hot keys (system wide accelerators)
646 // -----------------------------------
647
648 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
649 virtual bool UnregisterHotKey(int hotkeyId);
650 #endif // wxUSE_HOTKEY
651
652
653 // dialog units translations
654 // -------------------------
655
656 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
657 wxPoint ConvertDialogToPixels( const wxPoint& pt );
658 wxSize ConvertPixelsToDialog( const wxSize& sz )
659 {
660 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
661
662 return wxSize(pt.x, pt.y);
663 }
664
665 wxSize ConvertDialogToPixels( const wxSize& sz )
666 {
667 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
668
669 return wxSize(pt.x, pt.y);
670 }
671
672 // mouse functions
673 // ---------------
674
675 // move the mouse to the specified position
676 virtual void WarpPointer(int x, int y) = 0;
677
678 // start or end mouse capture, these functions maintain the stack of
679 // windows having captured the mouse and after calling ReleaseMouse()
680 // the mouse is not released but returns to the window which had had
681 // captured it previously (if any)
682 void CaptureMouse();
683 void ReleaseMouse();
684
685 // get the window which currently captures the mouse or NULL
686 static wxWindow *GetCapture();
687
688 // does this window have the capture?
689 virtual bool HasCapture() const
690 { return (wxWindow *)this == GetCapture(); }
691
692 // painting the window
693 // -------------------
694
695 // mark the specified rectangle (or the whole window) as "dirty" so it
696 // will be repainted
697 virtual void Refresh( bool eraseBackground = true,
698 const wxRect *rect = (const wxRect *) NULL ) = 0;
699
700 // a less awkward wrapper for Refresh
701 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
702 {
703 Refresh(eraseBackground, &rect);
704 }
705
706 // repaint all invalid areas of the window immediately
707 virtual void Update() { }
708
709 // clear the window background
710 virtual void ClearBackground();
711
712 // freeze the window: don't redraw it until it is thawed
713 virtual void Freeze() { }
714
715 // thaw the window: redraw it after it had been frozen
716 virtual void Thaw() { }
717
718 // adjust DC for drawing on this window
719 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
720
721 // the update region of the window contains the areas which must be
722 // repainted by the program
723 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
724 wxRegion& GetUpdateRegion() { return m_updateRegion; }
725
726 // get the update rectangleregion bounding box in client coords
727 wxRect GetUpdateClientRect() const;
728
729 // these functions verify whether the given point/rectangle belongs to
730 // (or at least intersects with) the update region
731 bool IsExposed( int x, int y ) const;
732 bool IsExposed( int x, int y, int w, int h ) const;
733
734 bool IsExposed( const wxPoint& pt ) const
735 { return IsExposed(pt.x, pt.y); }
736 bool IsExposed( const wxRect& rect ) const
737 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
738
739 // colours, fonts and cursors
740 // --------------------------
741
742 // get the default attributes for the controls of this class: we
743 // provide a virtual function which can be used to query the default
744 // attributes of an existing control and a static function which can
745 // be used even when no existing object of the given class is
746 // available, but which won't return any styles specific to this
747 // particular control, of course (e.g. "Ok" button might have
748 // different -- bold for example -- font)
749 virtual wxVisualAttributes GetDefaultAttributes() const
750 {
751 return GetClassDefaultAttributes(GetWindowVariant());
752 }
753
754 static wxVisualAttributes
755 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
756
757 // set/retrieve the window colours (system defaults are used by
758 // default): SetXXX() functions return true if colour was changed,
759 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
760 // value to prevent it from being inherited by our children
761 virtual bool SetBackgroundColour(const wxColour& colour);
762 void SetOwnBackgroundColour(const wxColour& colour)
763 {
764 if ( SetBackgroundColour(colour) )
765 m_inheritBgCol = false;
766 }
767 wxColour GetBackgroundColour() const;
768
769 // if the window shouldn't inherit its colour from the parent, override
770 // this function to return true
771 //
772 // this is currently only used by wxMSW and wxUniv but should be useful for
773 // the other ports too
774 virtual bool ProvidesBackground() const { return false; }
775
776 virtual bool SetForegroundColour(const wxColour& colour);
777 void SetOwnForegroundColour(const wxColour& colour)
778 {
779 if ( SetForegroundColour(colour) )
780 m_inheritFgCol = false;
781 }
782 wxColour GetForegroundColour() const;
783
784 // Set/get the background style.
785 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
786 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
787 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
788
789 // returns true if the control has "transparent" areas such as a
790 // wxStaticText and wxCheckBox and the background should be adapted
791 // from a parent window
792 virtual bool HasTransparentBackground() { return false; }
793
794 // set/retrieve the font for the window (SetFont() returns true if the
795 // font really changed)
796 virtual bool SetFont(const wxFont& font) = 0;
797 void SetOwnFont(const wxFont& font)
798 {
799 if ( SetFont(font) )
800 m_inheritFont = false;
801 }
802 wxFont GetFont() const;
803
804 // set/retrieve the cursor for this window (SetCursor() returns true
805 // if the cursor was really changed)
806 virtual bool SetCursor( const wxCursor &cursor );
807 const wxCursor& GetCursor() const { return m_cursor; }
808
809 #if wxUSE_CARET
810 // associate a caret with the window
811 void SetCaret(wxCaret *caret);
812 // get the current caret (may be NULL)
813 wxCaret *GetCaret() const { return m_caret; }
814 #endif // wxUSE_CARET
815
816 // get the (average) character size for the current font
817 virtual int GetCharHeight() const = 0;
818 virtual int GetCharWidth() const = 0;
819
820 // get the width/height/... of the text using current or specified
821 // font
822 virtual void GetTextExtent(const wxString& string,
823 int *x, int *y,
824 int *descent = (int *) NULL,
825 int *externalLeading = (int *) NULL,
826 const wxFont *theFont = (const wxFont *) NULL)
827 const = 0;
828
829 // client <-> screen coords
830 // ------------------------
831
832 // translate to/from screen/client coordinates (pointers may be NULL)
833 void ClientToScreen( int *x, int *y ) const
834 { DoClientToScreen(x, y); }
835 void ScreenToClient( int *x, int *y ) const
836 { DoScreenToClient(x, y); }
837
838 // wxPoint interface to do the same thing
839 wxPoint ClientToScreen(const wxPoint& pt) const
840 {
841 int x = pt.x, y = pt.y;
842 DoClientToScreen(&x, &y);
843
844 return wxPoint(x, y);
845 }
846
847 wxPoint ScreenToClient(const wxPoint& pt) const
848 {
849 int x = pt.x, y = pt.y;
850 DoScreenToClient(&x, &y);
851
852 return wxPoint(x, y);
853 }
854
855 // test where the given (in client coords) point lies
856 wxHitTest HitTest(wxCoord x, wxCoord y) const
857 { return DoHitTest(x, y); }
858
859 wxHitTest HitTest(const wxPoint& pt) const
860 { return DoHitTest(pt.x, pt.y); }
861
862 // misc
863 // ----
864
865 // get the window border style from the given flags: this is different from
866 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
867 // translate wxBORDER_DEFAULT to something reasonable
868 wxBorder GetBorder(long flags) const;
869
870 // get border for the flags of this window
871 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
872
873 // send wxUpdateUIEvents to this window, and children if recurse is true
874 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
875
876 // do the window-specific processing after processing the update event
877 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
878
879 #if wxUSE_MENUS
880 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
881 { return DoPopupMenu(menu, pos.x, pos.y); }
882 bool PopupMenu(wxMenu *menu, int x, int y)
883 { return DoPopupMenu(menu, x, y); }
884 #endif // wxUSE_MENUS
885
886 // scrollbars
887 // ----------
888
889 // does the window have the scrollbar for this orientation?
890 bool HasScrollbar(int orient) const
891 {
892 return (m_windowStyle &
893 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
894 }
895
896 // configure the window scrollbars
897 virtual void SetScrollbar( int orient,
898 int pos,
899 int thumbvisible,
900 int range,
901 bool refresh = true ) = 0;
902 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
903 virtual int GetScrollPos( int orient ) const = 0;
904 virtual int GetScrollThumb( int orient ) const = 0;
905 virtual int GetScrollRange( int orient ) const = 0;
906
907 // scroll window to the specified position
908 virtual void ScrollWindow( int dx, int dy,
909 const wxRect* rect = (wxRect *) NULL ) = 0;
910
911 // scrolls window by line/page: note that not all controls support this
912 //
913 // return true if the position changed, false otherwise
914 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
915 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
916
917 // convenient wrappers for ScrollLines/Pages
918 bool LineUp() { return ScrollLines(-1); }
919 bool LineDown() { return ScrollLines(1); }
920 bool PageUp() { return ScrollPages(-1); }
921 bool PageDown() { return ScrollPages(1); }
922
923 // context-sensitive help
924 // ----------------------
925
926 // these are the convenience functions wrapping wxHelpProvider methods
927
928 #if wxUSE_HELP
929 // associate this help text with this window
930 void SetHelpText(const wxString& text);
931 // associate this help text with all windows with the same id as this
932 // one
933 void SetHelpTextForId(const wxString& text);
934 // get the help string associated with this window (may be empty)
935 wxString GetHelpText() const;
936 #endif // wxUSE_HELP
937
938 // tooltips
939 // --------
940
941 #if wxUSE_TOOLTIPS
942 // the easiest way to set a tooltip for a window is to use this method
943 void SetToolTip( const wxString &tip );
944 // attach a tooltip to the window
945 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
946 // get the associated tooltip or NULL if none
947 wxToolTip* GetToolTip() const { return m_tooltip; }
948 wxString GetToolTipText() const ;
949 #else
950 // make it much easier to compile apps in an environment
951 // that doesn't support tooltips, such as PocketPC
952 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
953 #endif // wxUSE_TOOLTIPS
954
955 // drag and drop
956 // -------------
957 #if wxUSE_DRAG_AND_DROP
958 // set/retrieve the drop target associated with this window (may be
959 // NULL; it's owned by the window and will be deleted by it)
960 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
961 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
962 #endif // wxUSE_DRAG_AND_DROP
963
964 // constraints and sizers
965 // ----------------------
966 #if wxUSE_CONSTRAINTS
967 // set the constraints for this window or retrieve them (may be NULL)
968 void SetConstraints( wxLayoutConstraints *constraints );
969 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
970
971 // implementation only
972 void UnsetConstraints(wxLayoutConstraints *c);
973 wxWindowList *GetConstraintsInvolvedIn() const
974 { return m_constraintsInvolvedIn; }
975 void AddConstraintReference(wxWindowBase *otherWin);
976 void RemoveConstraintReference(wxWindowBase *otherWin);
977 void DeleteRelatedConstraints();
978 void ResetConstraints();
979
980 // these methods may be overriden for special layout algorithms
981 virtual void SetConstraintSizes(bool recurse = true);
982 virtual bool LayoutPhase1(int *noChanges);
983 virtual bool LayoutPhase2(int *noChanges);
984 virtual bool DoPhase(int phase);
985
986 // these methods are virtual but normally won't be overridden
987 virtual void SetSizeConstraint(int x, int y, int w, int h);
988 virtual void MoveConstraint(int x, int y);
989 virtual void GetSizeConstraint(int *w, int *h) const ;
990 virtual void GetClientSizeConstraint(int *w, int *h) const ;
991 virtual void GetPositionConstraint(int *x, int *y) const ;
992
993 #endif // wxUSE_CONSTRAINTS
994
995 // when using constraints or sizers, it makes sense to update
996 // children positions automatically whenever the window is resized
997 // - this is done if autoLayout is on
998 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
999 bool GetAutoLayout() const { return m_autoLayout; }
1000
1001 // lay out the window and its children
1002 virtual bool Layout();
1003
1004 // sizers
1005 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1006 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1007
1008 wxSizer *GetSizer() const { return m_windowSizer; }
1009
1010 // Track if this window is a member of a sizer
1011 void SetContainingSizer(wxSizer* sizer);
1012 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1013
1014 // accessibility
1015 // ----------------------
1016 #if wxUSE_ACCESSIBILITY
1017 // Override to create a specific accessible object.
1018 virtual wxAccessible* CreateAccessible();
1019
1020 // Sets the accessible object.
1021 void SetAccessible(wxAccessible* accessible) ;
1022
1023 // Returns the accessible object.
1024 wxAccessible* GetAccessible() { return m_accessible; };
1025
1026 // Returns the accessible object, creating if necessary.
1027 wxAccessible* GetOrCreateAccessible() ;
1028 #endif
1029
1030 // implementation
1031 // --------------
1032
1033 // event handlers
1034 void OnSysColourChanged( wxSysColourChangedEvent& event );
1035 void OnInitDialog( wxInitDialogEvent &event );
1036 void OnMiddleClick( wxMouseEvent& event );
1037 #if wxUSE_HELP
1038 void OnHelp(wxHelpEvent& event);
1039 #endif // wxUSE_HELP
1040
1041 // virtual function for implementing internal idle
1042 // behaviour
1043 virtual void OnInternalIdle() {}
1044
1045 // call internal idle recursively
1046 // void ProcessInternalIdle() ;
1047
1048 // get the handle of the window for the underlying window system: this
1049 // is only used for wxWin itself or for user code which wants to call
1050 // platform-specific APIs
1051 virtual WXWidget GetHandle() const = 0;
1052 // associate the window with a new native handle
1053 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1054 // dissociate the current native handle from the window
1055 virtual void DissociateHandle() { }
1056
1057 #if wxUSE_PALETTE
1058 // Store the palette used by DCs in wxWindow so that the dcs can share
1059 // a palette. And we can respond to palette messages.
1060 wxPalette GetPalette() const { return m_palette; }
1061
1062 // When palette is changed tell the DC to set the system palette to the
1063 // new one.
1064 void SetPalette(const wxPalette& pal);
1065
1066 // return true if we have a specific palette
1067 bool HasCustomPalette() const { return m_hasCustomPalette; }
1068
1069 // return the first parent window with a custom palette or NULL
1070 wxWindow *GetAncestorWithCustomPalette() const;
1071 #endif // wxUSE_PALETTE
1072
1073 // inherit the parents visual attributes if they had been explicitly set
1074 // by the user (i.e. we don't inherit default attributes) and if we don't
1075 // have our own explicitly set
1076 virtual void InheritAttributes();
1077
1078 // returns false from here if this window doesn't want to inherit the
1079 // parents colours even if InheritAttributes() would normally do it
1080 //
1081 // this just provides a simple way to customize InheritAttributes()
1082 // behaviour in the most common case
1083 virtual bool ShouldInheritColours() const { return false; }
1084
1085 protected:
1086 // event handling specific to wxWindow
1087 virtual bool TryValidator(wxEvent& event);
1088 virtual bool TryParent(wxEvent& event);
1089
1090 // common part of MoveBefore/AfterInTabOrder()
1091 enum MoveKind
1092 {
1093 MoveBefore, // insert before the given window
1094 MoveAfter // insert after the given window
1095 };
1096 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1097
1098 #if wxUSE_CONSTRAINTS
1099 // satisfy the constraints for the windows but don't set the window sizes
1100 void SatisfyConstraints();
1101 #endif // wxUSE_CONSTRAINTS
1102
1103 // Send the wxWindowDestroyEvent
1104 void SendDestroyEvent();
1105
1106 // returns the main window of composite control; this is the window
1107 // that FindFocus returns if the focus is in one of composite control's
1108 // windows
1109 virtual wxWindow *GetMainWindowOfCompositeControl()
1110 { return (wxWindow*)this; }
1111
1112 // the window id - a number which uniquely identifies a window among
1113 // its siblings unless it is wxID_ANY
1114 wxWindowID m_windowId;
1115
1116 // the parent window of this window (or NULL) and the list of the children
1117 // of this window
1118 wxWindow *m_parent;
1119 wxWindowList m_children;
1120
1121 // the minimal allowed size for the window (no minimal size if variable(s)
1122 // contain(s) wxDefaultCoord)
1123 int m_minWidth,
1124 m_minHeight,
1125 m_maxWidth,
1126 m_maxHeight;
1127
1128 // event handler for this window: usually is just 'this' but may be
1129 // changed with SetEventHandler()
1130 wxEvtHandler *m_eventHandler;
1131
1132 #if wxUSE_VALIDATORS
1133 // associated validator or NULL if none
1134 wxValidator *m_windowValidator;
1135 #endif // wxUSE_VALIDATORS
1136
1137 #if wxUSE_DRAG_AND_DROP
1138 wxDropTarget *m_dropTarget;
1139 #endif // wxUSE_DRAG_AND_DROP
1140
1141 // visual window attributes
1142 wxCursor m_cursor;
1143 wxFont m_font; // see m_hasFont
1144 wxColour m_backgroundColour, // m_hasBgCol
1145 m_foregroundColour; // m_hasFgCol
1146
1147 #if wxUSE_CARET
1148 wxCaret *m_caret;
1149 #endif // wxUSE_CARET
1150
1151 // the region which should be repainted in response to paint event
1152 wxRegion m_updateRegion;
1153
1154 #if wxUSE_ACCEL
1155 // the accelerator table for the window which translates key strokes into
1156 // command events
1157 wxAcceleratorTable m_acceleratorTable;
1158 #endif // wxUSE_ACCEL
1159
1160 // the tooltip for this window (may be NULL)
1161 #if wxUSE_TOOLTIPS
1162 wxToolTip *m_tooltip;
1163 #endif // wxUSE_TOOLTIPS
1164
1165 // constraints and sizers
1166 #if wxUSE_CONSTRAINTS
1167 // the constraints for this window or NULL
1168 wxLayoutConstraints *m_constraints;
1169
1170 // constraints this window is involved in
1171 wxWindowList *m_constraintsInvolvedIn;
1172 #endif // wxUSE_CONSTRAINTS
1173
1174 // this window's sizer
1175 wxSizer *m_windowSizer;
1176
1177 // The sizer this window is a member of, if any
1178 wxSizer *m_containingSizer;
1179
1180 // Layout() window automatically when its size changes?
1181 bool m_autoLayout:1;
1182
1183 // window state
1184 bool m_isShown:1;
1185 bool m_isEnabled:1;
1186 bool m_isBeingDeleted:1;
1187
1188 // was the window colours/font explicitly changed by user?
1189 bool m_hasBgCol:1;
1190 bool m_hasFgCol:1;
1191 bool m_hasFont:1;
1192
1193 // and should it be inherited by children?
1194 bool m_inheritBgCol:1;
1195 bool m_inheritFgCol:1;
1196 bool m_inheritFont:1;
1197
1198 // window attributes
1199 long m_windowStyle,
1200 m_exStyle;
1201 wxString m_windowName;
1202 bool m_themeEnabled;
1203 wxBackgroundStyle m_backgroundStyle;
1204 #if wxUSE_PALETTE
1205 wxPalette m_palette;
1206 bool m_hasCustomPalette;
1207 #endif // wxUSE_PALETTE
1208
1209 #if wxUSE_ACCESSIBILITY
1210 wxAccessible* m_accessible;
1211 #endif
1212
1213 // Virtual size (scrolling)
1214 wxSize m_virtualSize;
1215
1216 int m_minVirtualWidth; // VirtualSizeHints
1217 int m_minVirtualHeight;
1218 int m_maxVirtualWidth;
1219 int m_maxVirtualHeight;
1220
1221 wxWindowVariant m_windowVariant ;
1222
1223 // override this to change the default (i.e. used when no style is
1224 // specified) border for the window class
1225 virtual wxBorder GetDefaultBorder() const;
1226
1227 // Get the default size for the new window if no explicit size given. TLWs
1228 // have their own default size so this is just for non top-level windows.
1229 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1230 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1231
1232
1233 // Used to save the results of DoGetBestSize so it doesn't need to be
1234 // recalculated each time the value is needed.
1235 wxSize m_bestSizeCache;
1236
1237 // keep the old name for compatibility, at least until all the internal
1238 // usages of it are changed to SetBestFittingSize
1239 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1240
1241 // set the initial window size if none is given (i.e. at least one of the
1242 // components of the size passed to ctor/Create() is wxDefaultCoord)
1243 //
1244 // normally just calls SetBestSize() for controls, but can be overridden
1245 // not to do it for the controls which have to do some additional
1246 // initialization (e.g. add strings to list box) before their best size
1247 // can be accurately calculated
1248 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1249
1250
1251
1252 // more pure virtual functions
1253 // ---------------------------
1254
1255 // NB: we must have DoSomething() function when Something() is an overloaded
1256 // method: indeed, we can't just have "virtual Something()" in case when
1257 // the function is overloaded because then we'd have to make virtual all
1258 // the variants (otherwise only the virtual function may be called on a
1259 // pointer to derived class according to C++ rules) which is, in
1260 // general, absolutely not needed. So instead we implement all
1261 // overloaded Something()s in terms of DoSomething() which will be the
1262 // only one to be virtual.
1263
1264 // coordinates translation
1265 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1266 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1267
1268 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1269
1270 // capture/release the mouse, used by Capture/ReleaseMouse()
1271 virtual void DoCaptureMouse() = 0;
1272 virtual void DoReleaseMouse() = 0;
1273
1274 // retrieve the position/size of the window
1275 virtual void DoGetPosition( int *x, int *y ) const = 0;
1276 virtual void DoGetSize( int *width, int *height ) const = 0;
1277 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1278
1279 // get the size which best suits the window: for a control, it would be
1280 // the minimal size which doesn't truncate the control, for a panel - the
1281 // same size as it would have after a call to Fit()
1282 virtual wxSize DoGetBestSize() const;
1283
1284 // this is the virtual function to be overriden in any derived class which
1285 // wants to change how SetSize() or Move() works - it is called by all
1286 // versions of these functions in the base class
1287 virtual void DoSetSize(int x, int y,
1288 int width, int height,
1289 int sizeFlags = wxSIZE_AUTO) = 0;
1290
1291 // same as DoSetSize() for the client size
1292 virtual void DoSetClientSize(int width, int height) = 0;
1293
1294 // move the window to the specified location and resize it: this is called
1295 // from both DoSetSize() and DoSetClientSize() and would usually just
1296 // reposition this window except for composite controls which will want to
1297 // arrange themselves inside the given rectangle
1298 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1299
1300 #if wxUSE_TOOLTIPS
1301 virtual void DoSetToolTip( wxToolTip *tip );
1302 #endif // wxUSE_TOOLTIPS
1303
1304 #if wxUSE_MENUS
1305 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1306 #endif // wxUSE_MENUS
1307
1308 // Makes an adjustment to the window position to make it relative to the
1309 // parents client area, e.g. if the parent is a frame with a toolbar, its
1310 // (0, 0) is just below the toolbar
1311 virtual void AdjustForParentClientOrigin(int& x, int& y,
1312 int sizeFlags = 0) const;
1313
1314 // implements the window variants
1315 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1316
1317 private:
1318 // contains the last id generated by NewControlId
1319 static int ms_lastControlId;
1320
1321 // the stack of windows which have captured the mouse
1322 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1323
1324 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1325 DECLARE_NO_COPY_CLASS(wxWindowBase)
1326 DECLARE_EVENT_TABLE()
1327 };
1328
1329 // ----------------------------------------------------------------------------
1330 // now include the declaration of wxWindow class
1331 // ----------------------------------------------------------------------------
1332
1333 // include the declaration of the platform-specific class
1334 #if defined(__WXPALMOS__)
1335 #ifdef __WXUNIVERSAL__
1336 #define wxWindowNative wxWindowPalm
1337 #else // !wxUniv
1338 #define wxWindowPalm wxWindow
1339 #endif // wxUniv/!wxUniv
1340 #include "wx/palmos/window.h"
1341 #elif defined(__WXMSW__)
1342 #ifdef __WXUNIVERSAL__
1343 #define wxWindowNative wxWindowMSW
1344 #else // !wxUniv
1345 #define wxWindowMSW wxWindow
1346 #endif // wxUniv/!wxUniv
1347 #include "wx/msw/window.h"
1348 #elif defined(__WXMOTIF__)
1349 #include "wx/motif/window.h"
1350 #elif defined(__WXGTK__)
1351 #ifdef __WXUNIVERSAL__
1352 #define wxWindowNative wxWindowGTK
1353 #else // !wxUniv
1354 #define wxWindowGTK wxWindow
1355 #endif // wxUniv
1356 #include "wx/gtk/window.h"
1357 #elif defined(__WXX11__)
1358 #ifdef __WXUNIVERSAL__
1359 #define wxWindowNative wxWindowX11
1360 #else // !wxUniv
1361 #define wxWindowX11 wxWindow
1362 #endif // wxUniv
1363 #include "wx/x11/window.h"
1364 #elif defined(__WXMGL__)
1365 #ifdef __WXUNIVERSAL__
1366 #define wxWindowNative wxWindowMGL
1367 #else // !wxUniv
1368 #define wxWindowMGL wxWindow
1369 #endif // wxUniv
1370 #include "wx/mgl/window.h"
1371 #elif defined(__WXMAC__)
1372 #ifdef __WXUNIVERSAL__
1373 #define wxWindowNative wxWindowMac
1374 #else // !wxUniv
1375 #define wxWindowMac wxWindow
1376 #endif // wxUniv
1377 #include "wx/mac/window.h"
1378 #elif defined(__WXCOCOA__)
1379 #ifdef __WXUNIVERSAL__
1380 #define wxWindowNative wxWindowCocoa
1381 #else // !wxUniv
1382 #define wxWindowCocoa wxWindow
1383 #endif // wxUniv
1384 #include "wx/cocoa/window.h"
1385 #elif defined(__WXPM__)
1386 #ifdef __WXUNIVERSAL__
1387 #define wxWindowNative wxWindowOS2
1388 #else // !wxUniv
1389 #define wxWindowOS2 wxWindow
1390 #endif // wxUniv/!wxUniv
1391 #include "wx/os2/window.h"
1392 #endif
1393
1394 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1395 // for the native ports we already have defined it above
1396 #if defined(__WXUNIVERSAL__)
1397 #ifndef wxWindowNative
1398 #error "wxWindowNative must be defined above!"
1399 #endif
1400
1401 #include "wx/univ/window.h"
1402 #endif // wxUniv
1403
1404 // ----------------------------------------------------------------------------
1405 // inline functions which couldn't be declared in the class body because of
1406 // forward dependencies
1407 // ----------------------------------------------------------------------------
1408
1409 inline wxWindow *wxWindowBase::GetGrandParent() const
1410 {
1411 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1412 }
1413
1414 // ----------------------------------------------------------------------------
1415 // global functions
1416 // ----------------------------------------------------------------------------
1417
1418 // Find the wxWindow at the current mouse position, also returning the mouse
1419 // position.
1420 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1421
1422 // Get the current mouse position.
1423 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1424
1425 // get the currently active window of this application or NULL
1426 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1427
1428 // get the (first) top level parent window
1429 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1430
1431 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1432 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1433
1434 #if wxUSE_ACCESSIBILITY
1435 // ----------------------------------------------------------------------------
1436 // accessible object for windows
1437 // ----------------------------------------------------------------------------
1438
1439 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1440 {
1441 public:
1442 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1443 virtual ~wxWindowAccessible() {}
1444
1445 // Overridables
1446
1447 // Can return either a child object, or an integer
1448 // representing the child element, starting from 1.
1449 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1450
1451 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1452 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1453
1454 // Navigates from fromId to toId/toObject.
1455 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1456 int* toId, wxAccessible** toObject);
1457
1458 // Gets the name of the specified object.
1459 virtual wxAccStatus GetName(int childId, wxString* name);
1460
1461 // Gets the number of children.
1462 virtual wxAccStatus GetChildCount(int* childCount);
1463
1464 // Gets the specified child (starting from 1).
1465 // If *child is NULL and return value is wxACC_OK,
1466 // this means that the child is a simple element and
1467 // not an accessible object.
1468 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1469
1470 // Gets the parent, or NULL.
1471 virtual wxAccStatus GetParent(wxAccessible** parent);
1472
1473 // Performs the default action. childId is 0 (the action for this object)
1474 // or > 0 (the action for a child).
1475 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1476 // window (e.g. an edit control).
1477 virtual wxAccStatus DoDefaultAction(int childId);
1478
1479 // Gets the default action for this object (0) or > 0 (the action for a child).
1480 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1481 // string if there is no action.
1482 // The retrieved string describes the action that is performed on an object,
1483 // not what the object does as a result. For example, a toolbar button that prints
1484 // a document has a default action of "Press" rather than "Prints the current document."
1485 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1486
1487 // Returns the description for this object or a child.
1488 virtual wxAccStatus GetDescription(int childId, wxString* description);
1489
1490 // Returns help text for this object or a child, similar to tooltip text.
1491 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1492
1493 // Returns the keyboard shortcut for this object or child.
1494 // Return e.g. ALT+K
1495 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1496
1497 // Returns a role constant.
1498 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1499
1500 // Returns a state constant.
1501 virtual wxAccStatus GetState(int childId, long* state);
1502
1503 // Returns a localized string representing the value for the object
1504 // or child.
1505 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1506
1507 // Selects the object or child.
1508 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1509
1510 // Gets the window with the keyboard focus.
1511 // If childId is 0 and child is NULL, no object in
1512 // this subhierarchy has the focus.
1513 // If this object has the focus, child should be 'this'.
1514 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1515
1516 // Gets a variant representing the selected children
1517 // of this object.
1518 // Acceptable values:
1519 // - a null variant (IsNull() returns true)
1520 // - a list variant (GetType() == wxT("list")
1521 // - an integer representing the selected child element,
1522 // or 0 if this object is selected (GetType() == wxT("long")
1523 // - a "void*" pointer to a wxAccessible child object
1524 virtual wxAccStatus GetSelections(wxVariant* selections);
1525 };
1526
1527 #endif // wxUSE_ACCESSIBILITY
1528
1529
1530 #endif
1531 // _WX_WINDOW_H_BASE_
1532