BC++ compilation fix
[wxWidgets.git] / src / msw / thread.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux
5 // Modified by: Vadim Zeitlin to make it work :-)
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
9 // Vadim Zeitlin (1999)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifdef __GNUG__
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #if wxUSE_THREADS
33
34 #include "wx/msw/private.h"
35
36 #include "wx/module.h"
37 #include "wx/thread.h"
38
39 #ifdef Yield
40 # undef Yield
41 #endif
42
43 // must have this symbol defined to get _beginthread/_endthread declarations
44 #ifndef _MT
45 #define _MT
46 #endif
47
48 #if defined(__BORLANDC__)
49 #if !defined(__MT__)
50 // I can't set -tWM in the IDE (anyone?) so have to do this
51 #define __MT__
52 #endif
53
54 #if !defined(__MFC_COMPAT__)
55 // Needed to know about _beginthreadex etc..
56 #define __MFC_COMPAT__
57 #endif
58 #endif // BC++
59
60 // define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
61 // which should be used instead of Win32 ::CreateThread() if possible
62 #if defined(__VISUALC__) || \
63 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
64 (defined(__GNUG__) && defined(__MSVCRT__)) || \
65 defined(__WATCOMC__)
66
67 #undef wxUSE_BEGIN_THREAD
68 #define wxUSE_BEGIN_THREAD
69 #endif
70
71 #ifdef wxUSE_BEGIN_THREAD
72 // this is where _beginthreadex() is declared
73 #include <process.h>
74
75 // the return type of the thread function entry point
76 typedef unsigned THREAD_RETVAL;
77
78 // the calling convention of the thread function entry point
79 #define THREAD_CALLCONV __stdcall
80 #else
81 // the settings for CreateThread()
82 typedef DWORD THREAD_RETVAL;
83 #define THREAD_CALLCONV WINAPI
84 #endif
85
86 // ----------------------------------------------------------------------------
87 // constants
88 // ----------------------------------------------------------------------------
89
90 // the possible states of the thread ("=>" shows all possible transitions from
91 // this state)
92 enum wxThreadState
93 {
94 STATE_NEW, // didn't start execution yet (=> RUNNING)
95 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
96 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
97 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
98 STATE_EXITED // thread is terminating
99 };
100
101 // ----------------------------------------------------------------------------
102 // this module globals
103 // ----------------------------------------------------------------------------
104
105 // TLS index of the slot where we store the pointer to the current thread
106 static DWORD gs_tlsThisThread = 0xFFFFFFFF;
107
108 // id of the main thread - the one which can call GUI functions without first
109 // calling wxMutexGuiEnter()
110 static DWORD gs_idMainThread = 0;
111
112 // if it's FALSE, some secondary thread is holding the GUI lock
113 static bool gs_bGuiOwnedByMainThread = TRUE;
114
115 // critical section which controls access to all GUI functions: any secondary
116 // thread (i.e. except the main one) must enter this crit section before doing
117 // any GUI calls
118 static wxCriticalSection *gs_critsectGui = NULL;
119
120 // critical section which protects gs_nWaitingForGui variable
121 static wxCriticalSection *gs_critsectWaitingForGui = NULL;
122
123 // number of threads waiting for GUI in wxMutexGuiEnter()
124 static size_t gs_nWaitingForGui = 0;
125
126 // are we waiting for a thread termination?
127 static bool gs_waitingForThread = FALSE;
128
129 // ============================================================================
130 // Windows implementation of thread classes
131 // ============================================================================
132
133 // ----------------------------------------------------------------------------
134 // wxMutex implementation
135 // ----------------------------------------------------------------------------
136
137 class wxMutexInternal
138 {
139 public:
140 wxMutexInternal()
141 {
142 m_mutex = ::CreateMutex(NULL, FALSE, NULL);
143 if ( !m_mutex )
144 {
145 wxLogSysError(_("Can not create mutex"));
146 }
147 }
148
149 ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
150
151 public:
152 HANDLE m_mutex;
153 };
154
155 wxMutex::wxMutex()
156 {
157 m_internal = new wxMutexInternal;
158
159 m_locked = 0;
160 }
161
162 wxMutex::~wxMutex()
163 {
164 if ( m_locked > 0 )
165 {
166 wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
167 }
168
169 delete m_internal;
170 }
171
172 wxMutexError wxMutex::Lock()
173 {
174 DWORD ret;
175
176 ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
177 switch ( ret )
178 {
179 case WAIT_ABANDONED:
180 return wxMUTEX_BUSY;
181
182 case WAIT_OBJECT_0:
183 // ok
184 break;
185
186 case WAIT_FAILED:
187 wxLogSysError(_("Couldn't acquire a mutex lock"));
188 return wxMUTEX_MISC_ERROR;
189
190 case WAIT_TIMEOUT:
191 default:
192 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
193 }
194
195 m_locked++;
196 return wxMUTEX_NO_ERROR;
197 }
198
199 wxMutexError wxMutex::TryLock()
200 {
201 DWORD ret;
202
203 ret = WaitForSingleObject(m_internal->m_mutex, 0);
204 if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
205 return wxMUTEX_BUSY;
206
207 m_locked++;
208 return wxMUTEX_NO_ERROR;
209 }
210
211 wxMutexError wxMutex::Unlock()
212 {
213 if (m_locked > 0)
214 m_locked--;
215
216 BOOL ret = ReleaseMutex(m_internal->m_mutex);
217 if ( ret == 0 )
218 {
219 wxLogSysError(_("Couldn't release a mutex"));
220 return wxMUTEX_MISC_ERROR;
221 }
222
223 return wxMUTEX_NO_ERROR;
224 }
225
226 // ----------------------------------------------------------------------------
227 // wxCondition implementation
228 // ----------------------------------------------------------------------------
229
230 class wxConditionInternal
231 {
232 public:
233 wxConditionInternal()
234 {
235 m_hEvent = ::CreateEvent(
236 NULL, // default secutiry
237 FALSE, // not manual reset
238 FALSE, // nonsignaled initially
239 NULL // nameless event
240 );
241 if ( !m_hEvent )
242 {
243 wxLogSysError(_("Can not create event object."));
244 }
245
246 // nobody waits for us yet
247 m_nWaiters = 0;
248 }
249
250 bool Wait(DWORD timeout)
251 {
252 // as m_nWaiters variable is accessed from multiple waiting threads
253 // (and possibly from the broadcasting thread), we need to change its
254 // value atomically
255 ::InterlockedIncrement(&m_nWaiters);
256
257 // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
258 // processing Windows messages while waiting (or don't we?)
259 DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
260
261 ::InterlockedDecrement(&m_nWaiters);
262
263 return rc != WAIT_TIMEOUT;
264 }
265
266 void Signal()
267 {
268 // set the event to signaled: if a thread is already waiting on it, it
269 // will be woken up, otherwise the event will remain in the signaled
270 // state until someone waits on it. In any case, the system will return
271 // it to a non signalled state afterwards. If multiple threads are
272 // waiting, only one will be woken up.
273 if ( !::SetEvent(m_hEvent) )
274 {
275 wxLogLastError(wxT("SetEvent"));
276 }
277 }
278
279 void Broadcast()
280 {
281 // we need to save the original value as m_nWaiters is goign to be
282 // decreased by the signalled thread resulting in the loop being
283 // executed less times than needed
284 LONG nWaiters = m_nWaiters;
285
286 // this works because all these threads are already waiting and so each
287 // SetEvent() inside Signal() is really a PulseEvent() because the
288 // event state is immediately returned to non-signaled
289 for ( LONG n = 0; n < nWaiters; n++ )
290 {
291 Signal();
292 }
293 }
294
295 ~wxConditionInternal()
296 {
297 if ( m_hEvent )
298 {
299 if ( !::CloseHandle(m_hEvent) )
300 {
301 wxLogLastError(wxT("CloseHandle(event)"));
302 }
303 }
304 }
305
306 private:
307 // the Win32 synchronization object corresponding to this event
308 HANDLE m_hEvent;
309
310 // number of threads waiting for this condition
311 LONG m_nWaiters;
312 };
313
314 wxCondition::wxCondition()
315 {
316 m_internal = new wxConditionInternal;
317 }
318
319 wxCondition::~wxCondition()
320 {
321 delete m_internal;
322 }
323
324 void wxCondition::Wait()
325 {
326 (void)m_internal->Wait(INFINITE);
327 }
328
329 bool wxCondition::Wait(unsigned long sec,
330 unsigned long nsec)
331 {
332 return m_internal->Wait(sec*1000 + nsec/1000000);
333 }
334
335 void wxCondition::Signal()
336 {
337 m_internal->Signal();
338 }
339
340 void wxCondition::Broadcast()
341 {
342 m_internal->Broadcast();
343 }
344
345 // ----------------------------------------------------------------------------
346 // wxCriticalSection implementation
347 // ----------------------------------------------------------------------------
348
349 wxCriticalSection::wxCriticalSection()
350 {
351 #ifdef __WXDEBUG__
352 // Done this way to stop warnings during compilation about statement
353 // always being false
354 int csSize = sizeof(CRITICAL_SECTION);
355 int bSize = sizeof(m_buffer);
356 wxASSERT_MSG( csSize <= bSize,
357 _T("must increase buffer size in wx/thread.h") );
358 #endif
359
360 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
361 }
362
363 wxCriticalSection::~wxCriticalSection()
364 {
365 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
366 }
367
368 void wxCriticalSection::Enter()
369 {
370 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
371 }
372
373 void wxCriticalSection::Leave()
374 {
375 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
376 }
377
378 // ----------------------------------------------------------------------------
379 // wxThread implementation
380 // ----------------------------------------------------------------------------
381
382 // wxThreadInternal class
383 // ----------------------
384
385 class wxThreadInternal
386 {
387 public:
388 wxThreadInternal()
389 {
390 m_hThread = 0;
391 m_state = STATE_NEW;
392 m_priority = WXTHREAD_DEFAULT_PRIORITY;
393 }
394
395 ~wxThreadInternal()
396 {
397 Free();
398 }
399
400 void Free()
401 {
402 if ( m_hThread )
403 {
404 if ( !::CloseHandle(m_hThread) )
405 {
406 wxLogLastError(wxT("CloseHandle(thread)"));
407 }
408
409 m_hThread = 0;
410 }
411 }
412
413 // create a new (suspended) thread (for the given thread object)
414 bool Create(wxThread *thread);
415
416 // suspend/resume/terminate
417 bool Suspend();
418 bool Resume();
419 void Cancel() { m_state = STATE_CANCELED; }
420
421 // thread state
422 void SetState(wxThreadState state) { m_state = state; }
423 wxThreadState GetState() const { return m_state; }
424
425 // thread priority
426 void SetPriority(unsigned int priority);
427 unsigned int GetPriority() const { return m_priority; }
428
429 // thread handle and id
430 HANDLE GetHandle() const { return m_hThread; }
431 DWORD GetId() const { return m_tid; }
432
433 // thread function
434 static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
435
436 private:
437 HANDLE m_hThread; // handle of the thread
438 wxThreadState m_state; // state, see wxThreadState enum
439 unsigned int m_priority; // thread priority in "wx" units
440 DWORD m_tid; // thread id
441 };
442
443 THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
444 {
445 THREAD_RETVAL rc;
446 bool wasCancelled;
447
448 // first of all, check whether we hadn't been cancelled already and don't
449 // start the user code at all then
450 wxThread *thread = (wxThread *)param;
451 if ( thread->m_internal->GetState() == STATE_EXITED )
452 {
453 rc = (THREAD_RETVAL)-1;
454 wasCancelled = TRUE;
455 }
456 else // do run thread
457 {
458 // store the thread object in the TLS
459 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
460 {
461 wxLogSysError(_("Can not start thread: error writing TLS."));
462
463 return (DWORD)-1;
464 }
465
466 rc = (THREAD_RETVAL)thread->Entry();
467
468 // enter m_critsect before changing the thread state
469 thread->m_critsect.Enter();
470 wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
471 thread->m_internal->SetState(STATE_EXITED);
472 thread->m_critsect.Leave();
473 }
474
475 thread->OnExit();
476
477 // if the thread was cancelled (from Delete()), then its handle is still
478 // needed there
479 if ( thread->IsDetached() && !wasCancelled )
480 {
481 // auto delete
482 delete thread;
483 }
484 //else: the joinable threads handle will be closed when Wait() is done
485
486 return rc;
487 }
488
489 void wxThreadInternal::SetPriority(unsigned int priority)
490 {
491 m_priority = priority;
492
493 // translate wxWindows priority to the Windows one
494 int win_priority;
495 if (m_priority <= 20)
496 win_priority = THREAD_PRIORITY_LOWEST;
497 else if (m_priority <= 40)
498 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
499 else if (m_priority <= 60)
500 win_priority = THREAD_PRIORITY_NORMAL;
501 else if (m_priority <= 80)
502 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
503 else if (m_priority <= 100)
504 win_priority = THREAD_PRIORITY_HIGHEST;
505 else
506 {
507 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
508 win_priority = THREAD_PRIORITY_NORMAL;
509 }
510
511 if ( !::SetThreadPriority(m_hThread, win_priority) )
512 {
513 wxLogSysError(_("Can't set thread priority"));
514 }
515 }
516
517 bool wxThreadInternal::Create(wxThread *thread)
518 {
519 // for compilers which have it, we should use C RTL function for thread
520 // creation instead of Win32 API one because otherwise we will have memory
521 // leaks if the thread uses C RTL (and most threads do)
522 #ifdef wxUSE_BEGIN_THREAD
523 m_hThread = (HANDLE)_beginthreadex
524 (
525 NULL, // default security
526 #ifdef __WATCOMC__
527 10240, // stack size can't be NULL in Watcom
528 #else
529 0, // default stack size
530 #endif
531 wxThreadInternal::WinThreadStart, // entry point
532 thread,
533 CREATE_SUSPENDED,
534 (unsigned int *)&m_tid
535 );
536 #else // compiler doesn't have _beginthreadex
537 m_hThread = ::CreateThread
538 (
539 NULL, // default security
540 0, // default stack size
541 wxThreadInternal::WinThreadStart, // thread entry point
542 (LPVOID)thread, // parameter
543 CREATE_SUSPENDED, // flags
544 &m_tid // [out] thread id
545 );
546 #endif // _beginthreadex/CreateThread
547
548 if ( m_hThread == NULL )
549 {
550 wxLogSysError(_("Can't create thread"));
551
552 return FALSE;
553 }
554
555 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
556 {
557 SetPriority(m_priority);
558 }
559
560 return TRUE;
561 }
562
563 bool wxThreadInternal::Suspend()
564 {
565 DWORD nSuspendCount = ::SuspendThread(m_hThread);
566 if ( nSuspendCount == (DWORD)-1 )
567 {
568 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
569
570 return FALSE;
571 }
572
573 m_state = STATE_PAUSED;
574
575 return TRUE;
576 }
577
578 bool wxThreadInternal::Resume()
579 {
580 DWORD nSuspendCount = ::ResumeThread(m_hThread);
581 if ( nSuspendCount == (DWORD)-1 )
582 {
583 wxLogSysError(_("Can not resume thread %x"), m_hThread);
584
585 return FALSE;
586 }
587
588 // don't change the state from STATE_EXITED because it's special and means
589 // we are going to terminate without running any user code - if we did it,
590 // the codei n Delete() wouldn't work
591 if ( m_state != STATE_EXITED )
592 {
593 m_state = STATE_RUNNING;
594 }
595
596 return TRUE;
597 }
598
599 // static functions
600 // ----------------
601
602 wxThread *wxThread::This()
603 {
604 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
605
606 // be careful, 0 may be a valid return value as well
607 if ( !thread && (::GetLastError() != NO_ERROR) )
608 {
609 wxLogSysError(_("Couldn't get the current thread pointer"));
610
611 // return NULL...
612 }
613
614 return thread;
615 }
616
617 bool wxThread::IsMain()
618 {
619 return ::GetCurrentThreadId() == gs_idMainThread;
620 }
621
622 #ifdef Yield
623 #undef Yield
624 #endif
625
626 void wxThread::Yield()
627 {
628 // 0 argument to Sleep() is special and means to just give away the rest of
629 // our timeslice
630 ::Sleep(0);
631 }
632
633 void wxThread::Sleep(unsigned long milliseconds)
634 {
635 ::Sleep(milliseconds);
636 }
637
638 int wxThread::GetCPUCount()
639 {
640 SYSTEM_INFO si;
641 GetSystemInfo(&si);
642
643 return si.dwNumberOfProcessors;
644 }
645
646 bool wxThread::SetConcurrency(size_t level)
647 {
648 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
649
650 // ok only for the default one
651 if ( level == 0 )
652 return 0;
653
654 // get system affinity mask first
655 HANDLE hProcess = ::GetCurrentProcess();
656 DWORD dwProcMask, dwSysMask;
657 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
658 {
659 wxLogLastError(_T("GetProcessAffinityMask"));
660
661 return FALSE;
662 }
663
664 // how many CPUs have we got?
665 if ( dwSysMask == 1 )
666 {
667 // don't bother with all this complicated stuff - on a single
668 // processor system it doesn't make much sense anyhow
669 return level == 1;
670 }
671
672 // calculate the process mask: it's a bit vector with one bit per
673 // processor; we want to schedule the process to run on first level
674 // CPUs
675 DWORD bit = 1;
676 while ( bit )
677 {
678 if ( dwSysMask & bit )
679 {
680 // ok, we can set this bit
681 dwProcMask |= bit;
682
683 // another process added
684 if ( !--level )
685 {
686 // and that's enough
687 break;
688 }
689 }
690
691 // next bit
692 bit <<= 1;
693 }
694
695 // could we set all bits?
696 if ( level != 0 )
697 {
698 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
699
700 return FALSE;
701 }
702
703 // set it: we can't link to SetProcessAffinityMask() because it doesn't
704 // exist in Win9x, use RT binding instead
705
706 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
707
708 // can use static var because we're always in the main thread here
709 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
710
711 if ( !pfnSetProcessAffinityMask )
712 {
713 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
714 if ( hModKernel )
715 {
716 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
717 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
718 }
719
720 // we've discovered a MT version of Win9x!
721 wxASSERT_MSG( pfnSetProcessAffinityMask,
722 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
723 }
724
725 if ( !pfnSetProcessAffinityMask )
726 {
727 // msg given above - do it only once
728 return FALSE;
729 }
730
731 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
732 {
733 wxLogLastError(_T("SetProcessAffinityMask"));
734
735 return FALSE;
736 }
737
738 return TRUE;
739 }
740
741 // ctor and dtor
742 // -------------
743
744 wxThread::wxThread(wxThreadKind kind)
745 {
746 m_internal = new wxThreadInternal();
747
748 m_isDetached = kind == wxTHREAD_DETACHED;
749 }
750
751 wxThread::~wxThread()
752 {
753 delete m_internal;
754 }
755
756 // create/start thread
757 // -------------------
758
759 wxThreadError wxThread::Create()
760 {
761 wxCriticalSectionLocker lock(m_critsect);
762
763 if ( !m_internal->Create(this) )
764 return wxTHREAD_NO_RESOURCE;
765
766 return wxTHREAD_NO_ERROR;
767 }
768
769 wxThreadError wxThread::Run()
770 {
771 wxCriticalSectionLocker lock(m_critsect);
772
773 if ( m_internal->GetState() != STATE_NEW )
774 {
775 // actually, it may be almost any state at all, not only STATE_RUNNING
776 return wxTHREAD_RUNNING;
777 }
778
779 // the thread has just been created and is still suspended - let it run
780 return Resume();
781 }
782
783 // suspend/resume thread
784 // ---------------------
785
786 wxThreadError wxThread::Pause()
787 {
788 wxCriticalSectionLocker lock(m_critsect);
789
790 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
791 }
792
793 wxThreadError wxThread::Resume()
794 {
795 wxCriticalSectionLocker lock(m_critsect);
796
797 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
798 }
799
800 // stopping thread
801 // ---------------
802
803 wxThread::ExitCode wxThread::Wait()
804 {
805 // although under Windows we can wait for any thread, it's an error to
806 // wait for a detached one in wxWin API
807 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
808 _T("can't wait for detached thread") );
809
810 ExitCode rc = (ExitCode)-1;
811
812 (void)Delete(&rc);
813
814 m_internal->Free();
815
816 return rc;
817 }
818
819 wxThreadError wxThread::Delete(ExitCode *pRc)
820 {
821 ExitCode rc = 0;
822
823 // Delete() is always safe to call, so consider all possible states
824
825 // we might need to resume the thread, but we might also not need to cancel
826 // it if it doesn't run yet
827 bool shouldResume = FALSE,
828 shouldCancel = TRUE,
829 isRunning = FALSE;
830
831 // check if the thread already started to run
832 {
833 wxCriticalSectionLocker lock(m_critsect);
834
835 if ( m_internal->GetState() == STATE_NEW )
836 {
837 // WinThreadStart() will see it and terminate immediately, no need
838 // to cancel the thread - but we still need to resume it to let it
839 // run
840 m_internal->SetState(STATE_EXITED);
841
842 Resume(); // it knows about STATE_EXITED special case
843
844 shouldCancel = FALSE;
845 isRunning = TRUE;
846
847 // shouldResume is correctly set to FALSE here
848 }
849 else
850 {
851 shouldResume = IsPaused();
852 }
853 }
854
855 // resume the thread if it is paused
856 if ( shouldResume )
857 Resume();
858
859 HANDLE hThread = m_internal->GetHandle();
860
861 // does is still run?
862 if ( isRunning || IsRunning() )
863 {
864 if ( IsMain() )
865 {
866 // set flag for wxIsWaitingForThread()
867 gs_waitingForThread = TRUE;
868
869 #if wxUSE_GUI
870 wxBeginBusyCursor();
871 #endif // wxUSE_GUI
872 }
873
874 // ask the thread to terminate
875 if ( shouldCancel )
876 {
877 wxCriticalSectionLocker lock(m_critsect);
878
879 m_internal->Cancel();
880 }
881
882 #if wxUSE_GUI
883 // we can't just wait for the thread to terminate because it might be
884 // calling some GUI functions and so it will never terminate before we
885 // process the Windows messages that result from these functions
886 DWORD result;
887 do
888 {
889 result = ::MsgWaitForMultipleObjects
890 (
891 1, // number of objects to wait for
892 &hThread, // the objects
893 FALSE, // don't wait for all objects
894 INFINITE, // no timeout
895 QS_ALLEVENTS // return as soon as there are any events
896 );
897
898 switch ( result )
899 {
900 case 0xFFFFFFFF:
901 // error
902 wxLogSysError(_("Can not wait for thread termination"));
903 Kill();
904 return wxTHREAD_KILLED;
905
906 case WAIT_OBJECT_0:
907 // thread we're waiting for terminated
908 break;
909
910 case WAIT_OBJECT_0 + 1:
911 // new message arrived, process it
912 if ( !wxTheApp->DoMessage() )
913 {
914 // WM_QUIT received: kill the thread
915 Kill();
916
917 return wxTHREAD_KILLED;
918 }
919
920 if ( IsMain() )
921 {
922 // give the thread we're waiting for chance to exit
923 // from the GUI call it might have been in
924 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
925 {
926 wxMutexGuiLeave();
927 }
928 }
929
930 break;
931
932 default:
933 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
934 }
935 } while ( result != WAIT_OBJECT_0 );
936 #else // !wxUSE_GUI
937 // simply wait for the thread to terminate
938 //
939 // OTOH, even console apps create windows (in wxExecute, for WinSock
940 // &c), so may be use MsgWaitForMultipleObject() too here?
941 if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
942 {
943 wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
944 }
945 #endif // wxUSE_GUI/!wxUSE_GUI
946
947 if ( IsMain() )
948 {
949 gs_waitingForThread = FALSE;
950
951 #if wxUSE_GUI
952 wxEndBusyCursor();
953 #endif // wxUSE_GUI
954 }
955 }
956
957 if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
958 {
959 wxLogLastError(wxT("GetExitCodeThread"));
960
961 rc = (ExitCode)-1;
962 }
963
964 if ( IsDetached() )
965 {
966 // if the thread exits normally, this is done in WinThreadStart, but in
967 // this case it would have been too early because
968 // MsgWaitForMultipleObject() would fail if the thread handle was
969 // closed while we were waiting on it, so we must do it here
970 delete this;
971 }
972
973 wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
974 wxT("thread must be already terminated.") );
975
976 if ( pRc )
977 *pRc = rc;
978
979 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
980 }
981
982 wxThreadError wxThread::Kill()
983 {
984 if ( !IsRunning() )
985 return wxTHREAD_NOT_RUNNING;
986
987 if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
988 {
989 wxLogSysError(_("Couldn't terminate thread"));
990
991 return wxTHREAD_MISC_ERROR;
992 }
993
994 m_internal->Free();
995
996 if ( IsDetached() )
997 {
998 delete this;
999 }
1000
1001 return wxTHREAD_NO_ERROR;
1002 }
1003
1004 void wxThread::Exit(ExitCode status)
1005 {
1006 m_internal->Free();
1007
1008 if ( IsDetached() )
1009 {
1010 delete this;
1011 }
1012
1013 #ifdef wxUSE_BEGIN_THREAD
1014 _endthreadex((unsigned)status);
1015 #else // !VC++
1016 ::ExitThread((DWORD)status);
1017 #endif // VC++/!VC++
1018
1019 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
1020 }
1021
1022 // priority setting
1023 // ----------------
1024
1025 void wxThread::SetPriority(unsigned int prio)
1026 {
1027 wxCriticalSectionLocker lock(m_critsect);
1028
1029 m_internal->SetPriority(prio);
1030 }
1031
1032 unsigned int wxThread::GetPriority() const
1033 {
1034 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1035
1036 return m_internal->GetPriority();
1037 }
1038
1039 unsigned long wxThread::GetId() const
1040 {
1041 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1042
1043 return (unsigned long)m_internal->GetId();
1044 }
1045
1046 bool wxThread::IsRunning() const
1047 {
1048 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1049
1050 return m_internal->GetState() == STATE_RUNNING;
1051 }
1052
1053 bool wxThread::IsAlive() const
1054 {
1055 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1056
1057 return (m_internal->GetState() == STATE_RUNNING) ||
1058 (m_internal->GetState() == STATE_PAUSED);
1059 }
1060
1061 bool wxThread::IsPaused() const
1062 {
1063 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1064
1065 return m_internal->GetState() == STATE_PAUSED;
1066 }
1067
1068 bool wxThread::TestDestroy()
1069 {
1070 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1071
1072 return m_internal->GetState() == STATE_CANCELED;
1073 }
1074
1075 // ----------------------------------------------------------------------------
1076 // Automatic initialization for thread module
1077 // ----------------------------------------------------------------------------
1078
1079 class wxThreadModule : public wxModule
1080 {
1081 public:
1082 virtual bool OnInit();
1083 virtual void OnExit();
1084
1085 private:
1086 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1087 };
1088
1089 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1090
1091 bool wxThreadModule::OnInit()
1092 {
1093 // allocate TLS index for storing the pointer to the current thread
1094 gs_tlsThisThread = ::TlsAlloc();
1095 if ( gs_tlsThisThread == 0xFFFFFFFF )
1096 {
1097 // in normal circumstances it will only happen if all other
1098 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1099 // words, this should never happen
1100 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1101
1102 return FALSE;
1103 }
1104
1105 // main thread doesn't have associated wxThread object, so store 0 in the
1106 // TLS instead
1107 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1108 {
1109 ::TlsFree(gs_tlsThisThread);
1110 gs_tlsThisThread = 0xFFFFFFFF;
1111
1112 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1113
1114 return FALSE;
1115 }
1116
1117 gs_critsectWaitingForGui = new wxCriticalSection();
1118
1119 gs_critsectGui = new wxCriticalSection();
1120 gs_critsectGui->Enter();
1121
1122 // no error return for GetCurrentThreadId()
1123 gs_idMainThread = ::GetCurrentThreadId();
1124
1125 return TRUE;
1126 }
1127
1128 void wxThreadModule::OnExit()
1129 {
1130 if ( !::TlsFree(gs_tlsThisThread) )
1131 {
1132 wxLogLastError(wxT("TlsFree failed."));
1133 }
1134
1135 if ( gs_critsectGui )
1136 {
1137 gs_critsectGui->Leave();
1138 delete gs_critsectGui;
1139 gs_critsectGui = NULL;
1140 }
1141
1142 delete gs_critsectWaitingForGui;
1143 gs_critsectWaitingForGui = NULL;
1144 }
1145
1146 // ----------------------------------------------------------------------------
1147 // under Windows, these functions are implemented using a critical section and
1148 // not a mutex, so the names are a bit confusing
1149 // ----------------------------------------------------------------------------
1150
1151 void WXDLLEXPORT wxMutexGuiEnter()
1152 {
1153 // this would dead lock everything...
1154 wxASSERT_MSG( !wxThread::IsMain(),
1155 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1156
1157 // the order in which we enter the critical sections here is crucial!!
1158
1159 // set the flag telling to the main thread that we want to do some GUI
1160 {
1161 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1162
1163 gs_nWaitingForGui++;
1164 }
1165
1166 wxWakeUpMainThread();
1167
1168 // now we may block here because the main thread will soon let us in
1169 // (during the next iteration of OnIdle())
1170 gs_critsectGui->Enter();
1171 }
1172
1173 void WXDLLEXPORT wxMutexGuiLeave()
1174 {
1175 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1176
1177 if ( wxThread::IsMain() )
1178 {
1179 gs_bGuiOwnedByMainThread = FALSE;
1180 }
1181 else
1182 {
1183 // decrement the number of threads waiting for GUI access now
1184 wxASSERT_MSG( gs_nWaitingForGui > 0,
1185 wxT("calling wxMutexGuiLeave() without entering it first?") );
1186
1187 gs_nWaitingForGui--;
1188
1189 wxWakeUpMainThread();
1190 }
1191
1192 gs_critsectGui->Leave();
1193 }
1194
1195 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
1196 {
1197 wxASSERT_MSG( wxThread::IsMain(),
1198 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1199
1200 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1201
1202 if ( gs_nWaitingForGui == 0 )
1203 {
1204 // no threads are waiting for GUI - so we may acquire the lock without
1205 // any danger (but only if we don't already have it)
1206 if ( !wxGuiOwnedByMainThread() )
1207 {
1208 gs_critsectGui->Enter();
1209
1210 gs_bGuiOwnedByMainThread = TRUE;
1211 }
1212 //else: already have it, nothing to do
1213 }
1214 else
1215 {
1216 // some threads are waiting, release the GUI lock if we have it
1217 if ( wxGuiOwnedByMainThread() )
1218 {
1219 wxMutexGuiLeave();
1220 }
1221 //else: some other worker thread is doing GUI
1222 }
1223 }
1224
1225 bool WXDLLEXPORT wxGuiOwnedByMainThread()
1226 {
1227 return gs_bGuiOwnedByMainThread;
1228 }
1229
1230 // wake up the main thread if it's in ::GetMessage()
1231 void WXDLLEXPORT wxWakeUpMainThread()
1232 {
1233 // sending any message would do - hopefully WM_NULL is harmless enough
1234 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1235 {
1236 // should never happen
1237 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1238 }
1239 }
1240
1241 bool WXDLLEXPORT wxIsWaitingForThread()
1242 {
1243 return gs_waitingForThread;
1244 }
1245
1246 #endif // wxUSE_THREADS