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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bitmap
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page bitmap_overview Bitmaps and icons overview
12
13 Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor.
14 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
15 either monochrome or colour. Platform-specific methods for creating a
16 wxBitmap object from an existing file are catered for, and
17 this is an occasion where conditional compilation will sometimes be
18 required.
19 A bitmap created dynamically or loaded from a file can be selected
20 into a memory device context (instance of #wxMemoryDC). This
21 enables the bitmap to be copied to a window or memory device context
22 using wxDC::Blit, or to be used as a drawing surface.
23 See #wxMemoryDC for an example of drawing onto a bitmap.
24 All wxWidgets platforms support XPMs for small bitmaps and icons.
25 You may include the XPM inline as below, since it's C code, or you
26 can load it at run-time.
27
28 @code
29 #include "mondrian.xpm"
30 @endcode
31
32 Sometimes you wish to use a .ico resource on Windows, and XPMs on
33 other platforms (for example to take advantage of Windows' support for multiple icon resolutions).
34 A macro, #wxICON, is available which creates an icon using an XPM
35 on the appropriate platform, or an icon resource on Windows.
36
37 @code
38 wxIcon icon(wxICON(mondrian));
39
40 // Equivalent to:
41
42 #if defined(__WXGTK__) || defined(__WXMOTIF__)
43 wxIcon icon(mondrian_xpm);
44 #endif
45
46 #if defined(__WXMSW__)
47 wxIcon icon("mondrian");
48 #endif
49 @endcode
50
51 There is also a corresponding #wxBITMAP macro which allows
52 to create the bitmaps in much the same way as #wxICON creates
53 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
54 files under all other platforms (for XPMs, the corresponding file must be
55 included before this macro is used, of course, and the name of the bitmap
56 should be the same as the resource name under Windows with @c _xpm
57 suffix). For example:
58
59 @code
60 // an easy and portable way to create a bitmap
61 wxBitmap bmp(wxBITMAP(bmpname));
62
63 // which is roughly equivalent to the following
64 #if defined(__WXMSW__) || defined(__WXPM__)
65 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
66 #else // Unix
67 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
68 #endif
69 @endcode
70
71 You should always use wxICON and wxBITMAP macros because they work for any
72 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
73 are more short and clear than versions with @c #ifdefs. Even better,
74 use the same XPMs on all platforms.
75 @ref supportedbitmapformats_overview
76 @ref bitmaphandlers_overview
77
78
79 @section supportedbitmapformats Supported bitmap file formats
80
81 The following lists the formats handled on different platforms. Note
82 that missing or partially-implemented formats are automatically supplemented
83 by the #wxImage to load the data, and then converting
84 it to wxBitmap form. Note that using wxImage is the preferred way to
85 load images in wxWidgets, with the exception of resources (XPM-files or
86 native Windows resources). Writing an image format handler for wxImage
87 is also far easier than writing one for wxBitmap, because wxImage has
88 exactly one format on all platforms whereas wxBitmap can store pixel data
89 very differently, depending on colour depths and platform.
90 @b wxBitmap
91 Under Windows, wxBitmap may load the following formats:
92
93
94 Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
95 Windows bitmap file (wxBITMAP_TYPE_BMP)
96 XPM data and file (wxBITMAP_TYPE_XPM)
97 All formats that are supported by the #wxImage class.
98
99
100 Under wxGTK, wxBitmap may load the following formats:
101
102
103 XPM data and file (wxBITMAP_TYPE_XPM)
104 All formats that are supported by the #wxImage class.
105
106
107 Under wxMotif and wxX11, wxBitmap may load the following formats:
108
109
110 XBM data and file (wxBITMAP_TYPE_XBM)
111 XPM data and file (wxBITMAP_TYPE_XPM)
112 All formats that are supported by the #wxImage class.
113
114
115 @b wxIcon
116 Under Windows, wxIcon may load the following formats:
117
118
119 Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
120 Windows icon file (wxBITMAP_TYPE_ICO)
121 XPM data and file (wxBITMAP_TYPE_XPM)
122
123
124 Under wxGTK, wxIcon may load the following formats:
125
126
127 XPM data and file (wxBITMAP_TYPE_XPM)
128 All formats that are supported by the #wxImage class.
129
130
131 Under wxMotif and wxX11, wxIcon may load the following formats:
132
133
134 XBM data and file (wxBITMAP_TYPE_XBM)
135 XPM data and file (wxBITMAP_TYPE_XPM)
136 All formats that are supported by the #wxImage class.
137
138
139 @b wxCursor
140 Under Windows, wxCursor may load the following formats:
141
142
143 Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
144 Windows cursor file (wxBITMAP_TYPE_CUR)
145 Windows icon file (wxBITMAP_TYPE_ICO)
146 Windows bitmap file (wxBITMAP_TYPE_BMP)
147
148
149 Under wxGTK, wxCursor may load the following formats (in additional
150 to stock cursors):
151
152
153 None (stock cursors only).
154
155
156 Under wxMotif and wxX11, wxCursor may load the following formats:
157
158
159 XBM data and file (wxBITMAP_TYPE_XBM)
160
161
162
163 @section bitmaphandlers Bitmap format handlers
164
165 To provide extensibility, the functionality for loading and saving bitmap formats
166 is not implemented in the wxBitmap class, but in a number of handler classes,
167 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
168 examines when a file load/save operation is requested. Some handlers are provided as standard, but if you
169 have special requirements, you may wish to initialise the wxBitmap class with
170 some extra handlers which you write yourself or receive from a third party.
171 To add a handler object to wxBitmap, your application needs to include the header which implements it, and
172 then call the static function wxBitmap::AddHandler.
173 @b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need
174 to be implemented since wxImage can be used for loading most formats, as noted earlier.
175
176 */
177
178