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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: render.cpp
3 // Purpose: Render wxWidgets sample
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 04.08.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
37 #include "wx/icon.h"
38 #include "wx/image.h"
39 #endif
40
41 #include "wx/apptrait.h"
42 #include "wx/artprov.h"
43 #include "wx/renderer.h"
44
45 // ----------------------------------------------------------------------------
46 // resources
47 // ----------------------------------------------------------------------------
48
49 // the application icon (under Windows and OS/2 it is in resources)
50 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
51 #include "../sample.xpm"
52 #endif
53
54 // ----------------------------------------------------------------------------
55 // private classes
56 // ----------------------------------------------------------------------------
57
58 // A renderer class draws the header buttons in a "special" way
59 class MyRenderer : public wxDelegateRendererNative
60 {
61 public:
62 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
63
64 virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
65 wxDC& dc,
66 const wxRect& rect,
67 int WXUNUSED(flags) = 0,
68 wxHeaderSortIconType WXUNUSED(sortArrow)
69 = wxHDR_SORT_ICON_NONE,
70 wxHeaderButtonParams* params = NULL)
71 {
72 wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
73 wxDCTextColourChanger setFgCol(dc, *wxWHITE);
74 dc.DrawRoundedRectangle(rect, 5);
75
76 wxString label;
77 if ( params )
78 label = params->m_labelText;
79 dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
80 return rect.width;
81 }
82 };
83
84 // To use a different renderer from the very beginning we must override
85 // wxAppTraits method creating the renderer (another, simpler, alternative is
86 // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
87 // cases, but we show this here just for completeness)
88 class MyTraits : public wxGUIAppTraits
89 {
90 virtual wxRendererNative *CreateRenderer()
91 {
92 // it will be deleted on program shutdown by wxWidgets itself
93 return new MyRenderer;
94 }
95 };
96
97 // Define a new application type, each program should derive a class from wxApp
98 class MyApp : public wxApp
99 {
100 public:
101 virtual bool OnInit();
102
103 // if we want MyTraits to be used we must override CreateTraits()
104 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
105 };
106
107 // Define a new frame type: this is going to be our main frame
108 class MyFrame : public wxFrame
109 {
110 public:
111 // ctor(s)
112 MyFrame();
113 virtual ~MyFrame();
114
115 private:
116 // event handlers (these functions should _not_ be virtual)
117 void OnDrawDisabled(wxCommandEvent& event)
118 { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
119 void OnDrawFocused(wxCommandEvent& event)
120 { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
121 void OnDrawPressed(wxCommandEvent& event)
122 { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
123 void OnDrawChecked(wxCommandEvent& event)
124 { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
125 void OnDrawHot(wxCommandEvent& event)
126 { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
127
128 void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
129 { OnChangeAlign(wxALIGN_LEFT); }
130 void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
131 { OnChangeAlign(wxALIGN_CENTRE); }
132 void OnAlignRight(wxCommandEvent& WXUNUSED(event))
133 { OnChangeAlign(wxALIGN_RIGHT); }
134
135 void OnUseIcon(wxCommandEvent& event);
136 void OnUseBitmap(wxCommandEvent& event);
137
138 #if wxUSE_DYNLIB_CLASS
139 void OnLoad(wxCommandEvent& event);
140 void OnUnload(wxCommandEvent& event);
141 #endif // wxUSE_DYNLIB_CLASS
142 void OnQuit(wxCommandEvent& event);
143 void OnAbout(wxCommandEvent& event);
144
145 void OnToggleDrawFlag(wxCommandEvent& event, int flag);
146 void OnChangeAlign(int align);
147
148 class MyPanel *m_panel;
149
150 // any class wishing to process wxWidgets events must use this macro
151 DECLARE_EVENT_TABLE()
152 };
153
154 // a very simple class just to have something to draw on
155 class MyPanel : public wxPanel
156 {
157 public:
158 MyPanel(wxWindow *parent) : wxPanel(parent)
159 {
160 m_flags = 0;
161 m_align = wxALIGN_LEFT;
162 m_useIcon =
163 m_useBitmap = false;
164 }
165
166 int GetFlags() const { return m_flags; }
167 void SetFlags(int flags) { m_flags = flags; }
168
169 void SetAlignment(int align) { m_align = align; }
170 void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
171 void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
172
173 private:
174 void OnPaint(wxPaintEvent&)
175 {
176 wxPaintDC dc(this);
177
178 wxRendererNative& renderer = wxRendererNative::Get();
179
180 int x1 = 10, // text offset
181 x2 = 300, // drawing offset
182 y = 10;
183
184 const int lineHeight = dc.GetCharHeight();
185 dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
186 y += lineHeight;
187 wxString flagsString;
188 if ( m_flags & wxCONTROL_DISABLED )
189 flagsString += "wxCONTROL_DISABLED ";
190 if ( m_flags & wxCONTROL_FOCUSED )
191 flagsString += "wxCONTROL_FOCUSED ";
192 if ( m_flags & wxCONTROL_PRESSED )
193 flagsString += "wxCONTROL_PRESSED ";
194 if ( m_flags & wxCONTROL_CURRENT )
195 flagsString += "wxCONTROL_CURRENT ";
196 if ( m_flags & wxCONTROL_CHECKED )
197 flagsString += "wxCONTROL_CHECKED ";
198 if ( flagsString.empty() )
199 flagsString = "(none)";
200 dc.DrawText("Using flags: " + flagsString, x1, y);
201 y += lineHeight*3;
202
203 const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
204 const wxCoord widthHdr = 120;
205
206 const wxHeaderSortIconType
207 hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
208 : wxHDR_SORT_ICON_NONE;
209
210 wxHeaderButtonParams hdrParams;
211 hdrParams.m_labelText = "Header";
212 hdrParams.m_labelAlignment = m_align;
213 if ( m_useBitmap )
214 {
215 hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
216 wxART_LIST);
217 }
218
219 dc.DrawText("DrawHeaderButton() (default)", x1, y);
220 wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
221 wxRect(x2, y, widthHdr, heightHdr), m_flags,
222 hdrSortIcon, &hdrParams);
223 y += lineHeight + heightHdr;
224
225 dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
226 renderer.DrawHeaderButton(this, dc,
227 wxRect(x2, y, widthHdr, heightHdr), m_flags,
228 hdrSortIcon, &hdrParams);
229 y += lineHeight + heightHdr;
230
231 dc.DrawText("DrawCheckBox()", x1, y);
232 const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
233 renderer.DrawCheckBox(this, dc,
234 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
235 y += lineHeight + sizeCheck.y;
236
237 dc.DrawText("DrawRadioBitmap()", x1, y);
238 renderer.DrawRadioBitmap(this, dc,
239 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
240 y += lineHeight + sizeCheck.y;
241
242 dc.DrawText("DrawTreeItemButton()", x1, y);
243 renderer.DrawTreeItemButton(this, dc,
244 wxRect(x2, y, 20, 20), m_flags);
245 y += lineHeight + 20;
246
247 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
248 dc.DrawText("DrawTitleBarBitmap()", x1, y);
249 wxRect rBtn(x2, y, 21, 21);
250 renderer.DrawTitleBarBitmap(this, dc, rBtn,
251 wxTITLEBAR_BUTTON_HELP, m_flags);
252 rBtn.x += 2*rBtn.width;
253 renderer.DrawTitleBarBitmap(this, dc, rBtn,
254 wxTITLEBAR_BUTTON_ICONIZE, m_flags);
255 rBtn.x += 2*rBtn.width;
256 renderer.DrawTitleBarBitmap(this, dc, rBtn,
257 wxTITLEBAR_BUTTON_RESTORE, m_flags);
258 rBtn.x += 2*rBtn.width;
259 renderer.DrawTitleBarBitmap(this, dc, rBtn,
260 wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
261 rBtn.x += 2*rBtn.width;
262 renderer.DrawTitleBarBitmap(this, dc, rBtn,
263 wxTITLEBAR_BUTTON_CLOSE, m_flags);
264
265 y += lineHeight + rBtn.height;
266 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
267 }
268
269 int m_flags;
270 int m_align;
271 bool m_useIcon,
272 m_useBitmap;
273
274 DECLARE_EVENT_TABLE()
275 };
276
277 BEGIN_EVENT_TABLE(MyPanel, wxPanel)
278 EVT_PAINT(MyPanel::OnPaint)
279 END_EVENT_TABLE()
280
281 // ----------------------------------------------------------------------------
282 // constants
283 // ----------------------------------------------------------------------------
284
285 // IDs for the controls and the menu commands
286 enum
287 {
288 // our menu items
289 Render_DrawDisabled = 100,
290 Render_DrawFocused,
291 Render_DrawPressed,
292 Render_DrawChecked,
293 Render_DrawHot,
294
295 Render_AlignLeft,
296 Render_AlignCentre,
297 Render_AlignRight,
298
299 Render_UseIcon,
300 Render_UseBitmap,
301
302 #if wxUSE_DYNLIB_CLASS
303 Render_Load,
304 Render_Unload,
305 #endif // wxUSE_DYNLIB_CLASS
306
307 // standard menu items
308 Render_Quit = wxID_EXIT,
309
310 // it is important for the id corresponding to the "About" command to have
311 // this standard value as otherwise it won't be handled properly under Mac
312 // (where it is special and put into the "Apple" menu)
313 Render_About = wxID_ABOUT
314 };
315
316 // ----------------------------------------------------------------------------
317 // event tables and other macros for wxWidgets
318 // ----------------------------------------------------------------------------
319
320 // the event tables connect the wxWidgets events with the functions (event
321 // handlers) which process them. It can be also done at run-time, but for the
322 // simple menu events like this the static method is much simpler.
323 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
324 EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
325 EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
326 EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
327 EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
328 EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
329
330 EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
331 EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
332 EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
333
334 EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
335 EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
336
337 #if wxUSE_DYNLIB_CLASS
338 EVT_MENU(Render_Load, MyFrame::OnLoad)
339 EVT_MENU(Render_Unload,MyFrame::OnUnload)
340 #endif // wxUSE_DYNLIB_CLASS
341 EVT_MENU(Render_Quit, MyFrame::OnQuit)
342
343 EVT_MENU(Render_About, MyFrame::OnAbout)
344 END_EVENT_TABLE()
345
346 // Create a new application object: this macro will allow wxWidgets to create
347 // the application object during program execution (it's better than using a
348 // static object for many reasons) and also implements the accessor function
349 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
350 // not wxApp)
351 IMPLEMENT_APP(MyApp)
352
353 // ============================================================================
354 // implementation
355 // ============================================================================
356
357 // ----------------------------------------------------------------------------
358 // the application class
359 // ----------------------------------------------------------------------------
360
361 // 'Main program' equivalent: the program execution "starts" here
362 bool MyApp::OnInit()
363 {
364 if ( !wxApp::OnInit() )
365 return false;
366
367 #ifdef __WXOSX__
368 // currently the images used by DrawTitleBarBitmap() are hard coded as PNG
369 // images inside the library itself so we need to enable PNG support to use
370 // this function
371 wxImage::AddHandler(new wxPNGHandler);
372 #endif // OS X
373
374 // create the main application window
375 new MyFrame;
376
377 return true;
378 }
379
380 // ----------------------------------------------------------------------------
381 // main frame
382 // ----------------------------------------------------------------------------
383
384 // frame constructor
385 MyFrame::MyFrame()
386 : wxFrame(NULL,
387 wxID_ANY,
388 wxT("Render wxWidgets Sample"),
389 wxPoint(50, 50),
390 wxSize(450, 340))
391 {
392 // set the frame icon
393 SetIcon(wxICON(sample));
394
395 #if wxUSE_MENUS
396 // create a menu bar
397 wxMenu *menuFile = new wxMenu;
398 menuFile->AppendCheckItem(Render_DrawDisabled,
399 "Draw in &disabled state\tCtrl-D");
400 menuFile->AppendCheckItem(Render_DrawFocused,
401 "Draw in &focused state\tCtrl-F");
402 menuFile->AppendCheckItem(Render_DrawPressed,
403 "Draw in &pressed state\tCtrl-P");
404 menuFile->AppendCheckItem(Render_DrawChecked,
405 "Draw in &checked state\tCtrl-C");
406 menuFile->AppendCheckItem(Render_DrawHot,
407 "Draw in &hot state\tCtrl-H");
408 menuFile->AppendSeparator();
409
410 menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
411 menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
412 menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
413 menuFile->AppendSeparator();
414
415 menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
416 menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
417 menuFile->AppendSeparator();
418
419 #if wxUSE_DYNLIB_CLASS
420 menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
421 menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
422 menuFile->AppendSeparator();
423 #endif // wxUSE_DYNLIB_CLASS
424 menuFile->Append(Render_Quit);
425
426 // the "About" item should be in the help menu
427 wxMenu *helpMenu = new wxMenu;
428 helpMenu->Append(Render_About);
429
430 // now append the freshly created menu to the menu bar...
431 wxMenuBar *menuBar = new wxMenuBar();
432 menuBar->Append(menuFile, wxT("&File"));
433 menuBar->Append(helpMenu, wxT("&Help"));
434
435 // ... and attach this menu bar to the frame
436 SetMenuBar(menuBar);
437 #endif // wxUSE_MENUS
438
439 m_panel = new MyPanel(this);
440
441 #if wxUSE_STATUSBAR
442 // create a status bar just for fun (by default with 1 pane only)
443 CreateStatusBar(2);
444 SetStatusText(wxT("Welcome to wxWidgets!"));
445 #endif // wxUSE_STATUSBAR
446
447 Show();
448 }
449
450 MyFrame::~MyFrame()
451 {
452 delete wxRendererNative::Set(NULL);
453 }
454
455
456 // event handlers
457
458 void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
459 {
460 int flags = m_panel->GetFlags();
461 if ( event.IsChecked() )
462 flags |= flag;
463 else
464 flags &= ~flag;
465
466 m_panel->SetFlags(flags);
467 m_panel->Refresh();
468 }
469
470 void MyFrame::OnChangeAlign(int align)
471 {
472 m_panel->SetAlignment(align);
473 m_panel->Refresh();
474 }
475
476 void MyFrame::OnUseIcon(wxCommandEvent& event)
477 {
478 m_panel->SetUseIcon(event.IsChecked());
479 m_panel->Refresh();
480 }
481
482 void MyFrame::OnUseBitmap(wxCommandEvent& event)
483 {
484 m_panel->SetUseBitmap(event.IsChecked());
485 m_panel->Refresh();
486 }
487
488 #if wxUSE_DYNLIB_CLASS
489
490 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
491 {
492 static wxString s_name = wxT("renddll");
493
494 wxString name = wxGetTextFromUser
495 (
496 wxT("Name of the renderer to load:"),
497 wxT("Render wxWidgets Sample"),
498 s_name,
499 this
500 );
501 if ( name.empty() )
502 {
503 // cancelled
504 return;
505 }
506
507 s_name = name;
508
509 wxRendererNative *renderer = wxRendererNative::Load(name);
510 if ( !renderer )
511 {
512 wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
513 }
514 else // loaded ok
515 {
516 delete wxRendererNative::Set(renderer);
517
518 m_panel->Refresh();
519
520 wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
521 name.c_str());
522 }
523 }
524
525 void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
526 {
527 wxRendererNative *renderer = wxRendererNative::Set(NULL);
528 if ( renderer )
529 {
530 delete renderer;
531
532 m_panel->Refresh();
533
534 wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
535 }
536 else
537 {
538 wxLogWarning(wxT("No renderer to unload."));
539 }
540 }
541
542 #endif // wxUSE_DYNLIB_CLASS
543
544 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
545 {
546 // true is to force the frame to close
547 Close(true);
548 }
549
550 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
551 {
552 wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
553 wxT("\n")
554 wxT("(c) 2003 Vadim Zeitlin"),
555 wxT("About Render wxWidgets Sample"),
556 wxOK | wxICON_INFORMATION, this);
557 }
558