]>
git.saurik.com Git - wxWidgets.git/blob - src/msw/gaugemsw.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGaugeMSW class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation "gauge.h"
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
30 #include "wx/msw/gaugemsw.h"
31 #include "wx/msw/private.h"
33 /* gas gauge graph control messages--class "zYzGauge" */
34 #define ZYZG_SETRANGE (WM_USER + 0)
35 #define ZYZG_GETRANGE (WM_USER + 1)
36 #define ZYZG_SETPOSITION (WM_USER + 2)
37 #define ZYZG_GETPOSITION (WM_USER + 3)
38 #define ZYZG_SETORIENTATION (WM_USER + 4)
39 #define ZYZG_GETORIENTATION (WM_USER + 5)
40 #define ZYZG_SETFGCOLOR (WM_USER + 6)
41 #define ZYZG_GETFGCOLOR (WM_USER + 7)
42 #define ZYZG_SETBKCOLOR (WM_USER + 8)
43 #define ZYZG_GETBKCOLOR (WM_USER + 9)
44 #define ZYZG_SETWIDTH3D (WM_USER + 10)
45 #define ZYZG_GETWIDTH3D (WM_USER + 11)
46 #define ZYZG_SETBEZELFACE (WM_USER + 12)
47 #define ZYZG_GETBEZELFACE (WM_USER + 13)
48 #define ZYZG_SETDELTAPOS (WM_USER + 14)
51 /* orientations for ZYZG_WW_ORIENTATION */
52 #define ZYZG_ORIENT_LEFTTORIGHT 0
53 #define ZYZG_ORIENT_RIGHTTOLEFT 1
54 #define ZYZG_ORIENT_BOTTOMTOTOP 2
55 #define ZYZG_ORIENT_TOPTOBOTTOM 3
58 #define ZYZGS_3D 0x8000L /* control will be 3D */
60 /* public function prototypes */
61 BOOL FAR PASCAL
gaugeInit(HINSTANCE hInstance
);
63 IMPLEMENT_DYNAMIC_CLASS(wxGaugeMSW
, wxControl
)
65 bool wxGaugeMSW::Create(wxWindow
*parent
, wxWindowID id
,
70 const wxValidator
& validator
,
73 static bool wxGaugeMSWInitialised
= FALSE
;
75 if ( !wxGaugeMSWInitialised
)
77 if (!gaugeInit((HINSTANCE
) wxGetInstance()))
78 wxFatalError("Cannot initalize Gauge library");
79 wxGaugeMSWInitialised
= TRUE
;
83 SetValidator(validator
);
85 if (parent
) parent
->AddChild(this);
89 SetBackgroundColour(parent
->GetBackgroundColour()) ;
90 SetForegroundColour(parent
->GetForegroundColour()) ;
92 m_windowStyle
= style
;
95 m_windowId
= (int)NewControlId();
104 long msFlags
= WS_CHILD
| WS_VISIBLE
| WS_TABSTOP
;
108 CreateWindowEx(MakeExtendedStyle(m_windowStyle
), wxT("zYzGauge"), NULL
, msFlags
,
109 0, 0, 0, 0, (HWND
) parent
->GetHWND(), (HMENU
)m_windowId
,
110 wxGetInstance(), NULL
);
112 m_hWnd
= (WXHWND
)wx_button
;
114 // Subclass again for purposes of dialog editing mode
115 SubclassWin((WXHWND
)wx_button
);
119 if (m_windowStyle
& wxGA_HORIZONTAL
)
120 wOrient
= ZYZG_ORIENT_LEFTTORIGHT
;
122 wOrient
= ZYZG_ORIENT_BOTTOMTOTOP
;
124 SendMessage(wx_button
, ZYZG_SETORIENTATION
, wOrient
, 0);
125 SendMessage(wx_button
, ZYZG_SETRANGE
, range
, 0);
127 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR
, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
128 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR
, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
130 SetFont(parent
->GetFont());
136 SetSize(x
, y
, width
, height
);
138 ShowWindow(GetHwnd(), SW_SHOW
);
143 void wxGaugeMSW::SetShadowWidth(int w
)
145 SendMessage(GetHwnd(), ZYZG_SETWIDTH3D
, w
, 0);
148 void wxGaugeMSW::SetBezelFace(int w
)
150 SendMessage(GetHwnd(), ZYZG_SETBEZELFACE
, w
, 0);
153 void wxGaugeMSW::SetRange(int r
)
157 SendMessage(GetHwnd(), ZYZG_SETRANGE
, r
, 0);
160 void wxGaugeMSW::SetValue(int pos
)
164 SendMessage(GetHwnd(), ZYZG_SETPOSITION
, pos
, 0);
167 int wxGaugeMSW::GetShadowWidth(void) const
169 return (int) SendMessage(GetHwnd(), ZYZG_GETWIDTH3D
, 0, 0);
172 int wxGaugeMSW::GetBezelFace(void) const
174 return (int) SendMessage(GetHwnd(), ZYZG_GETBEZELFACE
, 0, 0);
177 int wxGaugeMSW::GetRange(void) const
179 return (int) SendMessage(GetHwnd(), ZYZG_GETRANGE
, 0, 0);
182 int wxGaugeMSW::GetValue(void) const
184 return (int) SendMessage(GetHwnd(), ZYZG_GETPOSITION
, 0, 0);
187 bool wxGaugeMSW::SetForegroundColour(const wxColour
& col
)
189 if ( !wxControl::SetForegroundColour(col
) )
192 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR
, 0, RGB(col
.Red(), col
.Green(), col
.Blue()));
197 bool wxGaugeMSW::SetBackgroundColour(const wxColour
& col
)
199 if ( !wxControl::SetBackgroundColour(col
) )
202 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR
, 0, RGB(col
.Red(), col
.Green(), col
.Blue()));
211 * This module contains functions for creating nifty 3D borders
212 * around controls like zYzGauge.
215 * 3/14/91 cjp put in this comment
216 * 6/19/92 cjp touched it a bit
221 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
223 // You have a royalty-free right to use, modify, reproduce and
224 // distribute the Sample Files (and/or any modified version) in
225 // any way you find useful, provided that you agree that
226 // Microsoft has no warranty obligations or liability for any
227 // Sample Application Files which are modified.
231 /* get the includes we need */
234 /* misc. control flag defines */
235 #define DRAW3D_IN 0x0001
236 #define DRAW3D_OUT 0x0002
238 #define DRAW3D_TOPLINE 0x0004
239 #define DRAW3D_BOTTOMLINE 0x0008
240 #define DRAW3D_LEFTLINE 0x0010
241 #define DRAW3D_RIGHTLINE 0x0020
244 /* public function prototypes */
245 void FAR PASCAL
Draw3DFaceFrame(HDC
, LPRECT
, WORD
);
246 void FAR PASCAL
Draw3DRect(HDC
, LPRECT
, WORD
, WORD
);
247 void FAR PASCAL
Draw3DLine(HDC
, WORD
, WORD
, WORD
, WORD
, WORD
);
250 /** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
253 * This function draws a flat frame with the current button-face
257 * HDC hdc : The DC to draw into.
259 * LPRECT rc : The containing rect for the new frame.
261 * WORD wWidth : The width of the frame to draw.
263 * RETURN (void FAR PASCAL):
264 * The frame will have been drawn into the DC.
270 void FAR PASCAL
Draw3DFaceFrame(HDC hdc
, LPRECT rc
, WORD wWidth
)
275 /* don't go through a bunch of work if we don't have to */
279 /* set up color to be button-face color--so it may not be gray */
280 rgbOld
= SetBkColor(hdc
, GetSysColor(COLOR_BTNFACE
));
282 /* perform CopyRect w/o bloody windows style overhead */
288 rc1
.bottom
= rc
->top
+ wWidth
;
289 rc1
.right
= rc
->right
;
292 ExtTextOut(hdc
, rc1
.left
, rc1
.top
, ETO_OPAQUE
, &rc1
, NULL
, 0, NULL
);
295 rc1
.left
= rc
->right
- wWidth
;
296 rc1
.bottom
= rc
->bottom
;
298 /* blast this part now */
299 ExtTextOut(hdc
, rc1
.left
, rc1
.top
, ETO_OPAQUE
, &rc1
, NULL
, 0, NULL
);
303 rc1
.right
= rc
->left
+ wWidth
;
305 /* and another part */
306 ExtTextOut(hdc
, rc1
.left
, rc1
.top
, ETO_OPAQUE
, &rc1
, NULL
, 0, NULL
);
309 rc1
.right
= rc
->right
;
310 rc1
.top
= rc
->bottom
- wWidth
;
313 ExtTextOut(hdc
, rc1
.left
, rc1
.top
, ETO_OPAQUE
, &rc1
, NULL
, 0, NULL
);
315 /* restore the old bk color */
316 SetBkColor(hdc
, rgbOld
);
317 } /* Draw3DFaceFrame() */
320 /** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD)
323 * Draws a 3D rectangle that is shaded. wFlags can be used to
324 * control how the rectangle looks.
327 * HDC hdc : Handle to the device context that will be
328 * used to display the rectangle.
330 * RECT rect : A rectangle describing the dimensions of
331 * the rectangle in device coordinates.
333 * WORD wShadowWidth : Width of the shadow in device coordinates.
335 * WORD wFlags : The following flags may be passed to describe
336 * the style of the rectangle:
338 * DRAW3D_IN : The shadow is drawn such that
339 * the box appears to be sunk in to the screen.
340 * This is default if 0 is passed.
342 * DRAW3D_OUT : The shadow is drawn such that
343 * the box appears to be sticking out of the
346 * RETURN (void FAR PASCAL):
347 * The 3D looking rectangle will have been drawn into the DC.
353 void FAR PASCAL
Draw3DRect(HDC hdc
, LPRECT lpRect
,
354 WORD wShadowWidth
, WORD wFlags
)
356 /* sanity check--don't work if you don't have to! */
357 if (!wShadowWidth
|| !RectVisible(hdc
, lpRect
))
360 /* draw the top line */
361 Draw3DLine(hdc
, lpRect
->left
, lpRect
->top
,
362 lpRect
->right
- lpRect
->left
,
363 wShadowWidth
, DRAW3D_TOPLINE
| wFlags
);
366 Draw3DLine(hdc
, lpRect
->right
, lpRect
->top
,
367 lpRect
->bottom
- lpRect
->top
,
368 wShadowWidth
, DRAW3D_RIGHTLINE
| wFlags
);
371 Draw3DLine(hdc
, lpRect
->left
, lpRect
->bottom
,
372 lpRect
->right
- lpRect
->left
,
373 wShadowWidth
, DRAW3D_BOTTOMLINE
| wFlags
);
376 Draw3DLine(hdc
, lpRect
->left
, lpRect
->top
,
377 lpRect
->bottom
- lpRect
->top
,
378 wShadowWidth
, DRAW3D_LEFTLINE
| wFlags
);
382 /** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
385 * Draws a 3D line that can be used to make a 3D box.
388 * HDC hdc : Handle to the device context that will be
389 * used to display the 3D line.
391 * WORD x, y : Coordinates of the beginning of the line.
392 * These coordinates are in device units and
393 * represent the _outside_ most point. Horiz-
394 * ontal lines are drawn from left to right and
395 * vertical lines are drawn from top to bottom.
397 * WORD wShadowWidth : Width of the shadow in device coordinates.
399 * WORD wFlags : The following flags may be passed to
400 * describe the style of the 3D line:
402 * DRAW3D_IN : The shadow is drawn such that
403 * the box appears to be sunk in to the screen.
404 * This is default if 0 is passed.
406 * DRAW3D_OUT : The shadow is drawn such that
407 * the box appears to be sticking out of the
410 * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
411 * _RIGHTLINE : Specifies that a "top",
412 * "Bottom", "Left", or"Right" line is to be
415 * RETURN (void FAR PASCAL):
416 * The line will have been drawn into the DC.
422 void FAR PASCAL
Draw3DLine(HDC hdc
, WORD x
, WORD y
, WORD nLen
,
423 WORD wShadowWidth
, WORD wFlags
)
428 POINT Point
[ 4 ]; /* define a polgon with 4 points */
430 /* if width is zero, don't do nothin'! */
434 /* define shape of polygon--origin is always the same */
438 /* To do this we'll simply draw a polygon with four sides, using
439 * the appropriate brush. I dare you to ask me why this isn't a
442 if (wFlags
& DRAW3D_TOPLINE
)
444 /* across to right */
445 Point
[1].x
= x
+ nLen
- (wShadowWidth
== 1 ? 1 : 0);
449 Point
[2].x
= x
+ nLen
- wShadowWidth
;
450 Point
[2].y
= y
+ wShadowWidth
;
452 /* accross to left */
453 Point
[3].x
= x
+ wShadowWidth
;
454 Point
[3].y
= y
+ wShadowWidth
;
456 /* select 'dark' brush if 'in'--'light' for 'out' */
457 fDark
= (wFlags
& DRAW3D_IN
) ? TRUE
: FALSE
;
460 /* possibly the bottom? */
461 else if (wFlags
& DRAW3D_BOTTOMLINE
)
463 /* across to right */
464 Point
[1].x
= x
+ nLen
;
468 Point
[2].x
= x
+ nLen
- wShadowWidth
;
469 Point
[2].y
= y
- wShadowWidth
;
471 /* accross to left */
472 Point
[3].x
= x
+ wShadowWidth
;
473 Point
[3].y
= y
- wShadowWidth
;
475 /* select 'light' brush if 'in' */
476 fDark
= (wFlags
& DRAW3D_IN
) ? FALSE
: TRUE
;
479 /* ok, it's gotta be left? */
480 else if (wFlags
& DRAW3D_LEFTLINE
)
484 Point
[1].y
= y
+ nLen
- (wShadowWidth
== 1 ? 1 : 0);
487 Point
[2].x
= x
+ wShadowWidth
;
488 Point
[2].y
= y
+ nLen
- wShadowWidth
;
491 Point
[3].x
= x
+ wShadowWidth
;
492 Point
[3].y
= y
+ wShadowWidth
;
494 /* select 'dark' brush if 'in'--'light' for 'out' */
495 fDark
= (wFlags
& DRAW3D_IN
) ? TRUE
: FALSE
;
498 /* well maybe it's for the right side? */
499 else if (wFlags
& DRAW3D_RIGHTLINE
)
503 Point
[1].y
= y
+ nLen
;
506 Point
[2].x
= x
- wShadowWidth
;
507 Point
[2].y
= y
+ nLen
- wShadowWidth
;
510 Point
[3].x
= x
- wShadowWidth
;
511 Point
[3].y
= y
+ wShadowWidth
;
513 /* select 'light' brush if 'in' */
514 fDark
= (wFlags
& DRAW3D_IN
) ? FALSE
: TRUE
;
520 /* select NULL_PEN for no borders */
521 hOldPen
= (HPEN
) SelectObject(hdc
, GetStockObject(NULL_PEN
));
523 /* select the appropriate color for the fill */
525 hOldBrush
= (HBRUSH
) SelectObject(hdc
, GetStockObject(GRAY_BRUSH
));
527 hOldBrush
= (HBRUSH
) SelectObject(hdc
, GetStockObject(WHITE_BRUSH
));
529 /* finally, draw the dern thing */
530 Polygon(hdc
, (LPPOINT
)&Point
, 4);
532 /* restore what we killed */
533 SelectObject(hdc
, hOldBrush
);
534 SelectObject(hdc
, hOldPen
);
542 * Yet another 'Gas Gauge Custom Control.' This control gives you
543 * a 'progress bar' class (named zYzGauge) for use in your applications.
544 * You can set the range, position, font, color, orientation, and 3d
545 * effect of the gauge by sending messages to the control.
547 * Before you can use this control, you MUST first export the window
548 * procedure for the control (or define it with the _export keyword):
550 * EXPORTS gaugeWndProc
552 * You then need initialize the class before you use it:
554 * if (!gaugeInit(hInstance))
555 * die a horrible death
559 * The colors used by the control default to black and white if you
560 * are running on a mono-display. They default to blue and white
561 * if you are on a color display. You enable the 3D effect by setting
562 * the ZYZGS_3D style flag in the styles field of the control (like
563 * any other control).
565 * To select your own colors, you can send the ZYZG_SETFGCOLOR and
566 * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
567 * background (percent not done) colors. The lParam is the RGB()
568 * value--wParam is ignored.
570 * In all of the following ZYZG_??? messages, the arguments are
571 * WORDS. If you are setting parameters, the value is sent as
572 * the wParam (lParam is ignored). If you are getting parameters,
573 * the value is returned as a LONG and should be cast to a *signed*
576 * To set the depth of the 3D effect (if enabled), you can send the
577 * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
578 * is the flat top on the 3D border--its color will be that of the
579 * button-face. The 3D width is the width of the bezel itself; inside
580 * and outside. The light color is white, the dark color is gray.
581 * Both widths *can* be zero--both default to 2 which looks to me.
583 * The range of the control can be set by sending the ZYZG_SETRANGE
584 * message to the control. It can be any integer from 1 to 32767.
585 * What this specifies is the number of pieces that create a whole.
586 * The default is 100. You can get the current range setting by
587 * sending the ZYZG_GETRANGE message to the control.
589 * The position (number of pieces out of the whole have been used) is
590 * set with the ZYZG_SETPOSITION message. It can be any integer from
591 * 0 to the current range setting of the control--it will be clipped
592 * if the position is out of bounds. The default position is 0. You
593 * can get the current position at any time with the ZYZG_GETPOSITION
596 * You can also set the range using a delta from the current range.
597 * This is done by sending the ZYZG_SETDELTAPOS message with wParam
598 * set to a _signed_ integer value within the range of the control.
600 * The font used for the percentage text can be set using the standard
601 * WM_SETFONT message. You can get the current font at any time with
602 * the WM_GETFONT message.
604 * The orientation can be left to right, right to left, bottom to top,
605 * or top to bottom. Whatever suits your needs. You set this by
606 * sending the ZYZG_ORIENTATION message to the control with one of
607 * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
609 * ZYZG_ORIENT_LEFTTORIGHT (0)
610 * ZYZG_ORIENT_RIGHTTOLEFT (1)
611 * ZYZG_ORIENT_BOTTOMTOTOP (2)
612 * ZYZG_ORIENT_TOPTOBOTTOM (3)
615 * 3/12/91 cjp put in this comment
616 * 6/19/92 cjp touched it a bit
621 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
623 // You have a royalty-free right to use, modify, reproduce and
624 // distribute the Sample Files (and/or any modified version) in
625 // any way you find useful, provided that you agree that
626 // Microsoft has no warranty obligations or liability for any
627 // Sample Application Files which are modified.
631 /* get the includes we need */
632 #if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
638 // #include "zyz3d.h"
639 // #include "zyzgauge.h"
642 /* static global variables */
643 static wxChar gszzYzGaugeClass
[] = wxT("zYzGauge");
646 /* window word position definitions */
647 #define ZYZG_WW_PZYZGAUGE 0
648 /* #define ZYZG_WW_EXTRABYTES 2 */
649 #define ZYZG_WW_EXTRABYTES 4
652 /* control block structure typedef */
653 typedef struct tZYZGAUGE
659 WORD wWidthBezelFace
;
664 } ZYZGAUGE
, *PZYZGAUGE
, FAR
*LPZYZGAUGE
;
667 /* some default values for the control */
668 #define ZYZG_DEF_RANGE 100
669 #define ZYZG_DEF_POSITION 0
670 #define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
671 #define ZYZG_DEF_WIDTH3D 2
672 #define ZYZG_DEF_BEZELFACE 2
676 /* the default settings for drawing colors--display dependent */
677 static DWORD rgbDefTextColor
;
678 static DWORD rgbDefBkColor
;
679 static BOOL fSupport3D
;
681 #if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
682 #define APIENTRY FAR PASCAL
688 #define _EXPORT _export
689 typedef signed short int SHORT
;
692 /* internal function prototypes */
693 static void PASCAL
gaugePaint(HWND
, HDC
);
694 /* LRESULT FAR PASCAL */
695 LRESULT APIENTRY _EXPORT
gaugeWndProc(HWND
, UINT
, WPARAM
, LPARAM
);
699 /** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
702 * Registers the window class for the zYzGauge control. Performs
703 * other initialization for the zYzGauge text control. This must
704 * be done before the zYzGauge control is used--or it will fail
705 * and your dialog box will not open!
708 * HINSTANCE hInstance : Instance handle to register class with.
711 * The return value is TRUE if the zYzGauge class was successfully
712 * registered. It is FALSE if the initialization fails.
718 //#pragma alloc_text(init, gaugeInit)
720 BOOL FAR PASCAL
gaugeInit(HINSTANCE hInstance
)
722 static BOOL fRegistered
= FALSE
;
726 /* assume already registered if not first instance */
730 /* fill in the class structure for the zyzgauge control */
731 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
733 wc
.lpszMenuName
= NULL
;
734 wc
.lpszClassName
= gszzYzGaugeClass
;
735 wc
.hbrBackground
= (HBRUSH
)(COLOR_WINDOW
+ 1);
736 wc
.hInstance
= hInstance
;
739 wc
.style
= CS_GLOBALCLASS
| CS_HREDRAW
| CS_VREDRAW
;
741 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
744 wc
.lpfnWndProc
= gaugeWndProc
;
746 wc
.cbWndExtra
= ZYZG_WW_EXTRABYTES
;
748 /* attempt to register it--return FALSE if fail */
749 if (!RegisterClass(&wc
))
752 /* Get a DC to determine whether device is mono or not, and set
753 * default foreground/background colors as appropriate.
755 hdc
= CreateIC(wxT("DISPLAY"), NULL
, NULL
, 0L) ;
758 /* check for mono-display */
759 if ((GetDeviceCaps(hdc
, BITSPIXEL
) == 1) &&
760 (GetDeviceCaps(hdc
, PLANES
) == 1))
762 /* using a mono DC--white foreground, black background */
763 rgbDefTextColor
= RGB(255, 255, 255);
764 rgbDefBkColor
= RGB(0, 0, 0);
767 /* good! we have color: blue foreground, white background */
770 rgbDefTextColor
= RGB(0, 0, 255);
771 rgbDefBkColor
= RGB(255, 255, 255);
774 /* need at _least_ 8 for two shades of gray (>=VGA) */
775 fSupport3D
= (GetDeviceCaps(hdc
, NUMCOLORS
) >= 8) ? TRUE
: FALSE
;
777 /* get rid of the DC (IC) */
781 /* uh-oh... can't get DC (IC)... fail */
784 /* unregister the class */
785 UnregisterClass(gszzYzGaugeClass
, hInstance
);
790 return (fRegistered
= TRUE
);
794 /** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
797 * This function is responsible for painting the zYzGauge control.
800 * HWND hwnd : The window handle for the gauge.
802 * HDC hdc : The DC for the gauge's window.
805 * The control will have been painted.
811 static void PASCAL
gaugePaint(HWND hwnd
, HDC hdc
)
820 WORD dx
, dy
, wGomerX
, wGomerY
;
821 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
822 * which needs a SIZE* parameter */
823 #if defined(__WIN32__)
827 /* get pointer to the control's control block */
828 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
829 pgauge
= (PZYZGAUGE
)GetWindowLong(hwnd
, ZYZG_WW_PZYZGAUGE
);
831 /* set the colors into for the gauge into the control */
832 SetTextColor(hdc
, pgauge
->rgbTextColor
);
833 SetBkColor(hdc
, pgauge
->rgbBkColor
);
835 /* draw black rectangle for gauge */
836 GetClientRect(hwnd
, &rc1
);
838 /* draw a black border on the _outside_ */
839 FrameRect(hdc
, &rc1
, (HBRUSH
) GetStockObject(BLACK_BRUSH
));
841 /* we want to draw _just inside_ the black border */
842 InflateRect(&rc1
, -1, -1);
844 /* one line thick so far... */
845 // Offset = (WORD) 1;
847 /* for 3D stuff, we need to have at least two shades of gray */
848 if ((GetWindowLong(hwnd
, GWL_STYLE
) & ZYZGS_3D
) && fSupport3D
)
850 Draw3DRect(hdc
, &rc1
, pgauge
->wWidth3D
, DRAW3D_OUT
);
851 InflateRect(&rc1
, ~(pgauge
->wWidth3D
), ~(pgauge
->wWidth3D
));
853 Draw3DFaceFrame(hdc
, &rc1
, pgauge
->wWidthBezelFace
);
854 InflateRect(&rc1
, ~(pgauge
->wWidthBezelFace
), ~(pgauge
->wWidthBezelFace
));
856 Draw3DRect(hdc
, &rc1
, pgauge
->wWidth3D
, DRAW3D_IN
);
857 InflateRect(&rc1
, ~(pgauge
->wWidth3D
), ~(pgauge
->wWidth3D
));
859 /* draw a black border on the _inside_ */
860 FrameRect(hdc
, &rc1
, (HBRUSH
) GetStockObject(BLACK_BRUSH
));
862 /* we want to draw _just inside_ the black border */
863 InflateRect(&rc1
, -1, -1);
865 /* add all the other pixels into the border width */
866 Offset
+= (2 * pgauge
->wWidth3D
) + pgauge
->wWidthBezelFace
+ 1;
869 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
872 /* get the range--make sure it's a valid range */
873 if ((iRange
= pgauge
->wRange
) <= 0)
876 /* get the position--greater than 100% would be bad */
877 if ((iPos
= pgauge
->wPosition
) > iRange
)
880 /* compute the actual size of the gauge */
881 dx
= rc1
.right
- rc1
.left
;
882 dy
= rc1
.bottom
- rc1
.top
;
883 wGomerX
= (WORD
)((DWORD
)iPos
* dx
/ iRange
);
884 wGomerY
= (WORD
)((DWORD
)iPos
* dy
/ iRange
);
886 /* get the orientation and munge rects accordingly */
887 switch (pgauge
->wOrientation
)
889 case ZYZG_ORIENT_RIGHTTOLEFT
:
890 rc1
.left
= rc2
.right
= rc1
.right
- wGomerX
;
893 case ZYZG_ORIENT_BOTTOMTOTOP
:
894 rc1
.top
= rc2
.bottom
= rc1
.bottom
- wGomerY
;
897 case ZYZG_ORIENT_TOPTOBOTTOM
:
898 rc1
.bottom
= rc2
.top
+= wGomerY
;
902 rc1
.right
= rc2
.left
+= wGomerX
;
906 /* select the correct font */
907 hFont
= (HFONT
) SelectObject(hdc
, pgauge
->hFont
);
909 /* build up a string to blit out--ie the meaning of life: "42%" */
910 wsprintf(ach
, wxT("%3d%%"), (WORD
)((DWORD
)iPos
* 100 / iRange
));
911 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
912 #if defined(__WIN32__)
913 GetTextExtentPoint(hdc
, ach
, wGomerX
= lstrlen(ach
), &size
);
916 dwExtent
= GetTextExtent(hdc
, ach
, wGomerX
= lstrlen(ach
));
920 /* Draw the finished (ie the percent done) side of box. If
921 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
922 * draws the meaning of life (42%) bar.
924 ExtTextOut(hdc
, (dx
- LOWORD(dwExtent
)) / 2 + Offset
,
925 (dy
- HIWORD(dwExtent
)) / 2 + Offset
,
926 ETO_OPAQUE
| ETO_CLIPPED
, &rc2
, ach
, wGomerX
, NULL
);
928 /* Reverse fore and back colors for drawing the undone (ie the non-
929 * finished) side of the box.
931 SetBkColor(hdc
, pgauge
->rgbTextColor
);
932 SetTextColor(hdc
, pgauge
->rgbBkColor
);
934 ExtTextOut(hdc
, (dx
- LOWORD(dwExtent
)) / 2 + Offset
,
935 (dy
- HIWORD(dwExtent
)) / 2 + Offset
,
936 ETO_OPAQUE
| ETO_CLIPPED
, &rc1
, ach
, wGomerX
, NULL
);
938 /* unselect the font */
939 SelectObject(hdc
, hFont
);
943 /** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
946 * This is the control's window procedure. Its purpose is to handle
947 * special messages for this custom control.
949 * The special control messages for the gauge control are:
951 * ZYZG_SETRANGE : Sets the range of the gauge. In other
952 * words, the number of parts that make a
955 * ZYZG_GETRANGE : Returns the current range of the gauge.
957 * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
958 * can be one of the ZYZG_ORIENT_?? msgs.
960 * ZYZG_GETORIENTATION : Gets the current orientation of the
963 * ZYZG_SETPOSITION : Sets the current position of the gauge.
964 * In other words, how many pieces of the
965 * whole have been used.
967 * ZYZG_GETPOSITION : Gets the current position of the gauge.
969 * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
972 * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
974 * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
976 * ZYZG_SETBKCOLOR : Sets the background (percent not done)
979 * ZYZG_GETBKCOLOR : Gets the background (percent not done)
982 * WM_SETFONT : Sets the font to use for the percentage
985 * WM_GETFONT : Gets the current font in use by the
992 /* LRESULT FAR PASCAL */
994 LRESULT APIENTRY _EXPORT
gaugeWndProc(HWND hwnd
, UINT uMsg
, WPARAM wParam
, LPARAM lParam
)
1001 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1002 pgauge
= (PZYZGAUGE
)GetWindowLong(hwnd
, ZYZG_WW_PZYZGAUGE
);
1004 /* break to get DefWindowProc() */
1008 /* need to allocate a control block */
1009 // pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1010 pgauge
= (PZYZGAUGE
)malloc(sizeof(ZYZGAUGE
));
1014 /* hang on to this control block */
1015 // SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1016 SetWindowLong(hwnd
, ZYZG_WW_PZYZGAUGE
, (LONG
)pgauge
);
1018 /* fill control block with defaults */
1019 pgauge
->wRange
= ZYZG_DEF_RANGE
;
1020 pgauge
->wPosition
= ZYZG_DEF_POSITION
;
1021 pgauge
->wOrientation
= ZYZG_DEF_ORIENTATION
;
1022 pgauge
->wWidth3D
= ZYZG_DEF_WIDTH3D
;
1023 pgauge
->wWidthBezelFace
= ZYZG_DEF_BEZELFACE
;
1024 pgauge
->rgbTextColor
= rgbDefTextColor
;
1025 pgauge
->rgbBkColor
= rgbDefBkColor
;
1027 /* use system font */
1028 SendMessage(hwnd
, WM_SETFONT
, (WPARAM
)NULL
, 0L);
1030 /* go to DefWindowProc() to finish the job */
1034 /* get rid of the control's memory */
1036 // LocalFree((HANDLE)pgauge);
1040 case ZYZG_GETPOSITION
:
1041 return (pgauge
->wPosition
);
1044 return (pgauge
->wRange
);
1046 case ZYZG_GETORIENTATION
:
1047 return (pgauge
->wOrientation
);
1049 case ZYZG_GETWIDTH3D
:
1050 return (pgauge
->wWidth3D
);
1052 case ZYZG_GETBEZELFACE
:
1053 return (pgauge
->wWidthBezelFace
);
1055 case ZYZG_GETBKCOLOR
:
1056 return (pgauge
->rgbTextColor
);
1058 case ZYZG_GETFGCOLOR
:
1059 return (pgauge
->rgbBkColor
);
1061 case ZYZG_SETBKCOLOR
:
1062 pgauge
->rgbBkColor
= lParam
;
1065 case ZYZG_SETFGCOLOR
:
1066 pgauge
->rgbTextColor
= lParam
;
1070 case ZYZG_SETPOSITION
:
1071 pgauge
->wPosition
= wParam
;
1074 GetClientRect(hwnd
, &rc
);
1075 if ((GetWindowLong(hwnd
, GWL_STYLE
) & ZYZGS_3D
) && fSupport3D
)
1077 wParam
= (2 * pgauge
->wWidth3D
) +
1078 pgauge
->wWidthBezelFace
+ 2;
1084 InflateRect(&rc
, ~(wParam
), ~(wParam
));
1085 InvalidateRect(hwnd
, &rc
, FALSE
);
1090 pgauge
->wRange
= wParam
;
1091 goto zyzgForceRepaint
;
1093 case ZYZG_SETORIENTATION
:
1094 pgauge
->wOrientation
= wParam
;
1095 goto zyzgForceRepaint
;
1097 case ZYZG_SETWIDTH3D
:
1098 pgauge
->wWidth3D
= wParam
;
1101 InvalidateRect(hwnd
, NULL
, FALSE
);
1105 case ZYZG_SETBEZELFACE
:
1106 pgauge
->wWidthBezelFace
= wParam
;
1107 goto zyzgForceRepaint3D
;
1109 case ZYZG_SETDELTAPOS
:
1110 /* Watcom doesn't like the following line so removing typecasts */
1111 /* (int)pgauge->wPosition += (int)wParam; */
1112 pgauge
->wPosition
+= wParam
;
1113 goto zyzgForceRepaint
;
1116 BeginPaint(hwnd
, &ps
);
1117 gaugePaint(hwnd
, ps
.hdc
);
1118 EndPaint(hwnd
, &ps
);
1122 hFont
= pgauge
->hFont
;
1124 /* if system font, then return NULL handle */
1125 return (long)((hFont
== GetStockObject(SYSTEM_FONT
)) ? NULL
: hFont
);
1128 /* if NULL hFont, use system font */
1129 hFont
= (HFONT
)wParam
;
1131 hFont
= (HFONT
) GetStockObject(SYSTEM_FONT
);
1133 pgauge
->hFont
= hFont
;
1135 /* redraw if indicated in message */
1138 InvalidateRect(hwnd
, NULL
, TRUE
);
1144 /* let the dialog mangler take care of this message */
1145 return (DefWindowProc(hwnd
, uMsg
, wParam
, lParam
));
1146 } /* gaugeWndProc() */
1149 /** EOF: zyzgauge.c **/
1151 #endif // wxUSE_GAUGE