]> git.saurik.com Git - wxWidgets.git/blob - src/msw/gaugemsw.cpp
Rewrote large parts of the non-DDE IPC stuff (wxTCPServer, wxTCPClient,
[wxWidgets.git] / src / msw / gaugemsw.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gaugemsw.cpp
3 // Purpose: wxGaugeMSW class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "gauge.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/defs.h"
25 #include "wx/utils.h"
26 #endif
27
28 #if wxUSE_GAUGE
29
30 #include "wx/msw/gaugemsw.h"
31 #include "wx/msw/private.h"
32
33 /* gas gauge graph control messages--class "zYzGauge" */
34 #define ZYZG_SETRANGE (WM_USER + 0)
35 #define ZYZG_GETRANGE (WM_USER + 1)
36 #define ZYZG_SETPOSITION (WM_USER + 2)
37 #define ZYZG_GETPOSITION (WM_USER + 3)
38 #define ZYZG_SETORIENTATION (WM_USER + 4)
39 #define ZYZG_GETORIENTATION (WM_USER + 5)
40 #define ZYZG_SETFGCOLOR (WM_USER + 6)
41 #define ZYZG_GETFGCOLOR (WM_USER + 7)
42 #define ZYZG_SETBKCOLOR (WM_USER + 8)
43 #define ZYZG_GETBKCOLOR (WM_USER + 9)
44 #define ZYZG_SETWIDTH3D (WM_USER + 10)
45 #define ZYZG_GETWIDTH3D (WM_USER + 11)
46 #define ZYZG_SETBEZELFACE (WM_USER + 12)
47 #define ZYZG_GETBEZELFACE (WM_USER + 13)
48 #define ZYZG_SETDELTAPOS (WM_USER + 14)
49
50
51 /* orientations for ZYZG_WW_ORIENTATION */
52 #define ZYZG_ORIENT_LEFTTORIGHT 0
53 #define ZYZG_ORIENT_RIGHTTOLEFT 1
54 #define ZYZG_ORIENT_BOTTOMTOTOP 2
55 #define ZYZG_ORIENT_TOPTOBOTTOM 3
56
57 /* gauge styles */
58 #define ZYZGS_3D 0x8000L /* control will be 3D */
59
60 /* public function prototypes */
61 BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance);
62
63 IMPLEMENT_DYNAMIC_CLASS(wxGaugeMSW, wxControl)
64
65 bool wxGaugeMSW::Create(wxWindow *parent, wxWindowID id,
66 int range,
67 const wxPoint& pos,
68 const wxSize& size,
69 long style,
70 const wxValidator& validator,
71 const wxString& name)
72 {
73 static bool wxGaugeMSWInitialised = FALSE;
74
75 if ( !wxGaugeMSWInitialised )
76 {
77 if (!gaugeInit((HINSTANCE) wxGetInstance()))
78 wxFatalError("Cannot initalize Gauge library");
79 wxGaugeMSWInitialised = TRUE;
80 }
81
82 SetName(name);
83 SetValidator(validator);
84
85 if (parent) parent->AddChild(this);
86 m_rangeMax = range;
87 m_gaugePos = 0;
88
89 SetBackgroundColour(parent->GetBackgroundColour()) ;
90 SetForegroundColour(parent->GetForegroundColour()) ;
91
92 m_windowStyle = style;
93
94 if ( id == -1 )
95 m_windowId = (int)NewControlId();
96 else
97 m_windowId = id;
98
99 int x = pos.x;
100 int y = pos.y;
101 int width = size.x;
102 int height = size.y;
103
104 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
105 msFlags |= ZYZGS_3D;
106
107 HWND wx_button =
108 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
109 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
110 wxGetInstance(), NULL);
111
112 m_hWnd = (WXHWND)wx_button;
113
114 // Subclass again for purposes of dialog editing mode
115 SubclassWin((WXHWND)wx_button);
116
117 int wOrient = 0;
118
119 if (m_windowStyle & wxGA_HORIZONTAL)
120 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
121 else
122 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
123
124 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
125 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
126
127 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
128 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
129
130 SetFont(parent->GetFont());
131
132 if (width == -1)
133 width = 50;
134 if (height == -1)
135 height = 50;
136 SetSize(x, y, width, height);
137
138 ShowWindow(GetHwnd(), SW_SHOW);
139
140 return TRUE;
141 }
142
143 void wxGaugeMSW::SetShadowWidth(int w)
144 {
145 SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
146 }
147
148 void wxGaugeMSW::SetBezelFace(int w)
149 {
150 SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
151 }
152
153 void wxGaugeMSW::SetRange(int r)
154 {
155 m_rangeMax = r;
156
157 SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
158 }
159
160 void wxGaugeMSW::SetValue(int pos)
161 {
162 m_gaugePos = pos;
163
164 SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
165 }
166
167 int wxGaugeMSW::GetShadowWidth(void) const
168 {
169 return (int) SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
170 }
171
172 int wxGaugeMSW::GetBezelFace(void) const
173 {
174 return (int) SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
175 }
176
177 int wxGaugeMSW::GetRange(void) const
178 {
179 return (int) SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
180 }
181
182 int wxGaugeMSW::GetValue(void) const
183 {
184 return (int) SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
185 }
186
187 bool wxGaugeMSW::SetForegroundColour(const wxColour& col)
188 {
189 if ( !wxControl::SetForegroundColour(col) )
190 return FALSE;
191
192 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
193
194 return TRUE;
195 }
196
197 bool wxGaugeMSW::SetBackgroundColour(const wxColour& col)
198 {
199 if ( !wxControl::SetBackgroundColour(col) )
200 return FALSE;
201
202 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
203
204 return TRUE;
205 }
206
207
208 /** zyz3d.c
209 *
210 * DESCRIPTION:
211 * This module contains functions for creating nifty 3D borders
212 * around controls like zYzGauge.
213 *
214 * HISTORY:
215 * 3/14/91 cjp put in this comment
216 * 6/19/92 cjp touched it a bit
217 *
218 ** cjp */
219 // COPYRIGHT:
220 //
221 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
222 //
223 // You have a royalty-free right to use, modify, reproduce and
224 // distribute the Sample Files (and/or any modified version) in
225 // any way you find useful, provided that you agree that
226 // Microsoft has no warranty obligations or liability for any
227 // Sample Application Files which are modified.
228 //
229
230
231 /* get the includes we need */
232 #include <windows.h>
233
234 /* misc. control flag defines */
235 #define DRAW3D_IN 0x0001
236 #define DRAW3D_OUT 0x0002
237
238 #define DRAW3D_TOPLINE 0x0004
239 #define DRAW3D_BOTTOMLINE 0x0008
240 #define DRAW3D_LEFTLINE 0x0010
241 #define DRAW3D_RIGHTLINE 0x0020
242
243
244 /* public function prototypes */
245 void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD);
246 void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD);
247 void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
248
249
250 /** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
251 *
252 * DESCRIPTION:
253 * This function draws a flat frame with the current button-face
254 * color.
255 *
256 * ARGUMENTS:
257 * HDC hdc : The DC to draw into.
258 *
259 * LPRECT rc : The containing rect for the new frame.
260 *
261 * WORD wWidth : The width of the frame to draw.
262 *
263 * RETURN (void FAR PASCAL):
264 * The frame will have been drawn into the DC.
265 *
266 * NOTES:
267 *
268 ** cjp */
269
270 void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
271 {
272 RECT rc1;
273 DWORD rgbOld;
274
275 /* don't go through a bunch of work if we don't have to */
276 if (!wWidth)
277 return;
278
279 /* set up color to be button-face color--so it may not be gray */
280 rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
281
282 /* perform CopyRect w/o bloody windows style overhead */
283 rc1 = *rc;
284
285 /* top */
286 rc1.top = rc->top;
287 rc1.left = rc->left;
288 rc1.bottom = rc->top + wWidth;
289 rc1.right = rc->right;
290
291 /* blast it out */
292 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
293
294 /* right */
295 rc1.left = rc->right - wWidth;
296 rc1.bottom = rc->bottom;
297
298 /* blast this part now */
299 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
300
301 /* left */
302 rc1.left = rc->left;
303 rc1.right = rc->left + wWidth;
304
305 /* and another part */
306 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
307
308 /* bottom */
309 rc1.right = rc->right;
310 rc1.top = rc->bottom - wWidth;
311
312 /* finish it off */
313 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
314
315 /* restore the old bk color */
316 SetBkColor(hdc, rgbOld);
317 } /* Draw3DFaceFrame() */
318
319
320 /** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD)
321 *
322 * DESCRIPTION:
323 * Draws a 3D rectangle that is shaded. wFlags can be used to
324 * control how the rectangle looks.
325 *
326 * ARGUMENTS:
327 * HDC hdc : Handle to the device context that will be
328 * used to display the rectangle.
329 *
330 * RECT rect : A rectangle describing the dimensions of
331 * the rectangle in device coordinates.
332 *
333 * WORD wShadowWidth : Width of the shadow in device coordinates.
334 *
335 * WORD wFlags : The following flags may be passed to describe
336 * the style of the rectangle:
337 *
338 * DRAW3D_IN : The shadow is drawn such that
339 * the box appears to be sunk in to the screen.
340 * This is default if 0 is passed.
341 *
342 * DRAW3D_OUT : The shadow is drawn such that
343 * the box appears to be sticking out of the
344 * screen.
345 *
346 * RETURN (void FAR PASCAL):
347 * The 3D looking rectangle will have been drawn into the DC.
348 *
349 * NOTES:
350 *
351 ** cjp */
352
353 void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect,
354 WORD wShadowWidth, WORD wFlags)
355 {
356 /* sanity check--don't work if you don't have to! */
357 if (!wShadowWidth || !RectVisible(hdc, lpRect))
358 return;
359
360 /* draw the top line */
361 Draw3DLine(hdc, lpRect->left, lpRect->top,
362 lpRect->right - lpRect->left,
363 wShadowWidth, DRAW3D_TOPLINE | wFlags);
364
365 /* right line */
366 Draw3DLine(hdc, lpRect->right, lpRect->top,
367 lpRect->bottom - lpRect->top,
368 wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
369
370 /* bottom line */
371 Draw3DLine(hdc, lpRect->left, lpRect->bottom,
372 lpRect->right - lpRect->left,
373 wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
374
375 /* left line */
376 Draw3DLine(hdc, lpRect->left, lpRect->top,
377 lpRect->bottom - lpRect->top,
378 wShadowWidth, DRAW3D_LEFTLINE | wFlags);
379 } /* Draw3DRect() */
380
381
382 /** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
383 *
384 * DESCRIPTION:
385 * Draws a 3D line that can be used to make a 3D box.
386 *
387 * ARGUMENTS:
388 * HDC hdc : Handle to the device context that will be
389 * used to display the 3D line.
390 *
391 * WORD x, y : Coordinates of the beginning of the line.
392 * These coordinates are in device units and
393 * represent the _outside_ most point. Horiz-
394 * ontal lines are drawn from left to right and
395 * vertical lines are drawn from top to bottom.
396 *
397 * WORD wShadowWidth : Width of the shadow in device coordinates.
398 *
399 * WORD wFlags : The following flags may be passed to
400 * describe the style of the 3D line:
401 *
402 * DRAW3D_IN : The shadow is drawn such that
403 * the box appears to be sunk in to the screen.
404 * This is default if 0 is passed.
405 *
406 * DRAW3D_OUT : The shadow is drawn such that
407 * the box appears to be sticking out of the
408 * screen.
409 *
410 * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
411 * _RIGHTLINE : Specifies that a "top",
412 * "Bottom", "Left", or"Right" line is to be
413 * drawn.
414 *
415 * RETURN (void FAR PASCAL):
416 * The line will have been drawn into the DC.
417 *
418 * NOTES:
419 *
420 ** cjp */
421
422 void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
423 WORD wShadowWidth, WORD wFlags)
424 {
425 HBRUSH hOldBrush;
426 HPEN hOldPen;
427 BOOL fDark;
428 POINT Point[ 4 ]; /* define a polgon with 4 points */
429
430 /* if width is zero, don't do nothin'! */
431 if (!wShadowWidth)
432 return;
433
434 /* define shape of polygon--origin is always the same */
435 Point[0].x = x;
436 Point[0].y = y;
437
438 /* To do this we'll simply draw a polygon with four sides, using
439 * the appropriate brush. I dare you to ask me why this isn't a
440 * switch/case!
441 */
442 if (wFlags & DRAW3D_TOPLINE)
443 {
444 /* across to right */
445 Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
446 Point[1].y = y;
447
448 /* down/left */
449 Point[2].x = x + nLen - wShadowWidth;
450 Point[2].y = y + wShadowWidth;
451
452 /* accross to left */
453 Point[3].x = x + wShadowWidth;
454 Point[3].y = y + wShadowWidth;
455
456 /* select 'dark' brush if 'in'--'light' for 'out' */
457 fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
458 }
459
460 /* possibly the bottom? */
461 else if (wFlags & DRAW3D_BOTTOMLINE)
462 {
463 /* across to right */
464 Point[1].x = x + nLen;
465 Point[1].y = y;
466
467 /* up/left */
468 Point[2].x = x + nLen - wShadowWidth;
469 Point[2].y = y - wShadowWidth;
470
471 /* accross to left */
472 Point[3].x = x + wShadowWidth;
473 Point[3].y = y - wShadowWidth;
474
475 /* select 'light' brush if 'in' */
476 fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
477 }
478
479 /* ok, it's gotta be left? */
480 else if (wFlags & DRAW3D_LEFTLINE)
481 {
482 /* down */
483 Point[1].x = x;
484 Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
485
486 /* up/right */
487 Point[2].x = x + wShadowWidth;
488 Point[2].y = y + nLen - wShadowWidth;
489
490 /* down */
491 Point[3].x = x + wShadowWidth;
492 Point[3].y = y + wShadowWidth;
493
494 /* select 'dark' brush if 'in'--'light' for 'out' */
495 fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
496 }
497
498 /* well maybe it's for the right side? */
499 else if (wFlags & DRAW3D_RIGHTLINE)
500 {
501 /* down */
502 Point[1].x = x;
503 Point[1].y = y + nLen;
504
505 /* up/left */
506 Point[2].x = x - wShadowWidth;
507 Point[2].y = y + nLen - wShadowWidth;
508
509 /* up */
510 Point[3].x = x - wShadowWidth;
511 Point[3].y = y + wShadowWidth;
512
513 /* select 'light' brush if 'in' */
514 fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
515 }
516
517 /* bad drugs? */
518 else return;
519
520 /* select NULL_PEN for no borders */
521 hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
522
523 /* select the appropriate color for the fill */
524 if (fDark)
525 hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
526 else
527 hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
528
529 /* finally, draw the dern thing */
530 Polygon(hdc, (LPPOINT)&Point, 4);
531
532 /* restore what we killed */
533 SelectObject(hdc, hOldBrush);
534 SelectObject(hdc, hOldPen);
535 } /* Draw3DLine() */
536
537 /** EOF: zyz3d.c **/
538
539 /** zyzgauge.c
540 *
541 * DESCRIPTION:
542 * Yet another 'Gas Gauge Custom Control.' This control gives you
543 * a 'progress bar' class (named zYzGauge) for use in your applications.
544 * You can set the range, position, font, color, orientation, and 3d
545 * effect of the gauge by sending messages to the control.
546 *
547 * Before you can use this control, you MUST first export the window
548 * procedure for the control (or define it with the _export keyword):
549 *
550 * EXPORTS gaugeWndProc
551 *
552 * You then need initialize the class before you use it:
553 *
554 * if (!gaugeInit(hInstance))
555 * die a horrible death
556 * else
557 * you are good to go
558 *
559 * The colors used by the control default to black and white if you
560 * are running on a mono-display. They default to blue and white
561 * if you are on a color display. You enable the 3D effect by setting
562 * the ZYZGS_3D style flag in the styles field of the control (like
563 * any other control).
564 *
565 * To select your own colors, you can send the ZYZG_SETFGCOLOR and
566 * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
567 * background (percent not done) colors. The lParam is the RGB()
568 * value--wParam is ignored.
569 *
570 * In all of the following ZYZG_??? messages, the arguments are
571 * WORDS. If you are setting parameters, the value is sent as
572 * the wParam (lParam is ignored). If you are getting parameters,
573 * the value is returned as a LONG and should be cast to a *signed*
574 * integer.
575 *
576 * To set the depth of the 3D effect (if enabled), you can send the
577 * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
578 * is the flat top on the 3D border--its color will be that of the
579 * button-face. The 3D width is the width of the bezel itself; inside
580 * and outside. The light color is white, the dark color is gray.
581 * Both widths *can* be zero--both default to 2 which looks to me.
582 *
583 * The range of the control can be set by sending the ZYZG_SETRANGE
584 * message to the control. It can be any integer from 1 to 32767.
585 * What this specifies is the number of pieces that create a whole.
586 * The default is 100. You can get the current range setting by
587 * sending the ZYZG_GETRANGE message to the control.
588 *
589 * The position (number of pieces out of the whole have been used) is
590 * set with the ZYZG_SETPOSITION message. It can be any integer from
591 * 0 to the current range setting of the control--it will be clipped
592 * if the position is out of bounds. The default position is 0. You
593 * can get the current position at any time with the ZYZG_GETPOSITION
594 * message.
595 *
596 * You can also set the range using a delta from the current range.
597 * This is done by sending the ZYZG_SETDELTAPOS message with wParam
598 * set to a _signed_ integer value within the range of the control.
599 *
600 * The font used for the percentage text can be set using the standard
601 * WM_SETFONT message. You can get the current font at any time with
602 * the WM_GETFONT message.
603 *
604 * The orientation can be left to right, right to left, bottom to top,
605 * or top to bottom. Whatever suits your needs. You set this by
606 * sending the ZYZG_ORIENTATION message to the control with one of
607 * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
608 *
609 * ZYZG_ORIENT_LEFTTORIGHT (0)
610 * ZYZG_ORIENT_RIGHTTOLEFT (1)
611 * ZYZG_ORIENT_BOTTOMTOTOP (2)
612 * ZYZG_ORIENT_TOPTOBOTTOM (3)
613 *
614 * HISTORY:
615 * 3/12/91 cjp put in this comment
616 * 6/19/92 cjp touched it a bit
617 *
618 ** cjp */
619 // COPYRIGHT:
620 //
621 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
622 //
623 // You have a royalty-free right to use, modify, reproduce and
624 // distribute the Sample Files (and/or any modified version) in
625 // any way you find useful, provided that you agree that
626 // Microsoft has no warranty obligations or liability for any
627 // Sample Application Files which are modified.
628 //
629
630
631 /* get the includes we need */
632 #if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
633 #include <malloc.h>
634 #endif
635 #include <stdio.h>
636 #include <string.h>
637 #include <stdlib.h>
638 // #include "zyz3d.h"
639 // #include "zyzgauge.h"
640
641
642 /* static global variables */
643 static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
644
645
646 /* window word position definitions */
647 #define ZYZG_WW_PZYZGAUGE 0
648 /* #define ZYZG_WW_EXTRABYTES 2 */
649 #define ZYZG_WW_EXTRABYTES 4
650
651
652 /* control block structure typedef */
653 typedef struct tZYZGAUGE
654 {
655 WORD wRange;
656 WORD wPosition;
657 WORD wOrientation;
658 WORD wWidth3D;
659 WORD wWidthBezelFace;
660 HFONT hFont;
661 DWORD rgbTextColor;
662 DWORD rgbBkColor;
663
664 } ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
665
666
667 /* some default values for the control */
668 #define ZYZG_DEF_RANGE 100
669 #define ZYZG_DEF_POSITION 0
670 #define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
671 #define ZYZG_DEF_WIDTH3D 2
672 #define ZYZG_DEF_BEZELFACE 2
673
674
675
676 /* the default settings for drawing colors--display dependent */
677 static DWORD rgbDefTextColor;
678 static DWORD rgbDefBkColor;
679 static BOOL fSupport3D;
680
681 #if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
682 #define APIENTRY FAR PASCAL
683 #endif
684
685 #ifdef __WIN32__
686 #define _EXPORT /**/
687 #else
688 #define _EXPORT _export
689 typedef signed short int SHORT ;
690 #endif
691
692 /* internal function prototypes */
693 static void PASCAL gaugePaint(HWND, HDC);
694 /* LRESULT FAR PASCAL */
695 LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
696
697
698
699 /** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
700 *
701 * DESCRIPTION:
702 * Registers the window class for the zYzGauge control. Performs
703 * other initialization for the zYzGauge text control. This must
704 * be done before the zYzGauge control is used--or it will fail
705 * and your dialog box will not open!
706 *
707 * ARGUMENTS:
708 * HINSTANCE hInstance : Instance handle to register class with.
709 *
710 * RETURN (BOOL FAR):
711 * The return value is TRUE if the zYzGauge class was successfully
712 * registered. It is FALSE if the initialization fails.
713 *
714 * NOTES:
715 *
716 ** cjp */
717
718 //#pragma alloc_text(init, gaugeInit)
719
720 BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
721 {
722 static BOOL fRegistered = FALSE;
723 WNDCLASS wc;
724 HDC hdc;
725
726 /* assume already registered if not first instance */
727 if (fRegistered)
728 return (TRUE);
729
730 /* fill in the class structure for the zyzgauge control */
731 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
732 wc.hIcon = NULL;
733 wc.lpszMenuName = NULL;
734 wc.lpszClassName = gszzYzGaugeClass;
735 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
736 wc.hInstance = hInstance;
737
738 #ifdef ZYZGAUGE_DLL
739 wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
740 #else
741 wc.style = CS_HREDRAW | CS_VREDRAW;
742 #endif
743
744 wc.lpfnWndProc = gaugeWndProc;
745 wc.cbClsExtra = 0;
746 wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
747
748 /* attempt to register it--return FALSE if fail */
749 if (!RegisterClass(&wc))
750 return (FALSE);
751
752 /* Get a DC to determine whether device is mono or not, and set
753 * default foreground/background colors as appropriate.
754 */
755 hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
756 if (hdc)
757 {
758 /* check for mono-display */
759 if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
760 (GetDeviceCaps(hdc, PLANES) == 1))
761 {
762 /* using a mono DC--white foreground, black background */
763 rgbDefTextColor = RGB(255, 255, 255);
764 rgbDefBkColor = RGB(0, 0, 0);
765 }
766
767 /* good! we have color: blue foreground, white background */
768 else
769 {
770 rgbDefTextColor = RGB(0, 0, 255);
771 rgbDefBkColor = RGB(255, 255, 255);
772 }
773
774 /* need at _least_ 8 for two shades of gray (>=VGA) */
775 fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
776
777 /* get rid of the DC (IC) */
778 DeleteDC(hdc);
779 }
780
781 /* uh-oh... can't get DC (IC)... fail */
782 else
783 {
784 /* unregister the class */
785 UnregisterClass(gszzYzGaugeClass, hInstance);
786 return (FALSE);
787 }
788
789 /* return success */
790 return (fRegistered = TRUE);
791 } /* gaugeInit() */
792
793
794 /** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
795 *
796 * DESCRIPTION:
797 * This function is responsible for painting the zYzGauge control.
798 *
799 * ARGUMENTS:
800 * HWND hwnd : The window handle for the gauge.
801 *
802 * HDC hdc : The DC for the gauge's window.
803 *
804 * RETURN (void):
805 * The control will have been painted.
806 *
807 * NOTES:
808 *
809 ** cjp */
810
811 static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
812 {
813 PZYZGAUGE pgauge;
814 WORD iRange, iPos;
815 WORD Offset = 1;
816 DWORD dwExtent;
817 RECT rc1, rc2;
818 HFONT hFont;
819 wxChar ach[ 6 ];
820 WORD dx, dy, wGomerX, wGomerY;
821 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
822 * which needs a SIZE* parameter */
823 #if defined(__WIN32__)
824 SIZE size;
825 #endif
826
827 /* get pointer to the control's control block */
828 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
829 pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
830
831 /* set the colors into for the gauge into the control */
832 SetTextColor(hdc, pgauge->rgbTextColor);
833 SetBkColor(hdc, pgauge->rgbBkColor);
834
835 /* draw black rectangle for gauge */
836 GetClientRect(hwnd, &rc1);
837
838 /* draw a black border on the _outside_ */
839 FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
840
841 /* we want to draw _just inside_ the black border */
842 InflateRect(&rc1, -1, -1);
843
844 /* one line thick so far... */
845 // Offset = (WORD) 1;
846
847 /* for 3D stuff, we need to have at least two shades of gray */
848 if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
849 {
850 Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
851 InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
852
853 Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
854 InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
855
856 Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
857 InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
858
859 /* draw a black border on the _inside_ */
860 FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
861
862 /* we want to draw _just inside_ the black border */
863 InflateRect(&rc1, -1, -1);
864
865 /* add all the other pixels into the border width */
866 Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
867 }
868
869 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
870 rc2 = rc1;
871
872 /* get the range--make sure it's a valid range */
873 if ((iRange = pgauge->wRange) <= 0)
874 iRange = 1;
875
876 /* get the position--greater than 100% would be bad */
877 if ((iPos = pgauge->wPosition) > iRange)
878 iPos = iRange;
879
880 /* compute the actual size of the gauge */
881 dx = rc1.right - rc1.left;
882 dy = rc1.bottom - rc1.top;
883 wGomerX = (WORD)((DWORD)iPos * dx / iRange);
884 wGomerY = (WORD)((DWORD)iPos * dy / iRange);
885
886 /* get the orientation and munge rects accordingly */
887 switch (pgauge->wOrientation)
888 {
889 case ZYZG_ORIENT_RIGHTTOLEFT:
890 rc1.left = rc2.right = rc1.right - wGomerX;
891 break;
892
893 case ZYZG_ORIENT_BOTTOMTOTOP:
894 rc1.top = rc2.bottom = rc1.bottom - wGomerY;
895 break;
896
897 case ZYZG_ORIENT_TOPTOBOTTOM:
898 rc1.bottom = rc2.top += wGomerY;
899 break;
900
901 default:
902 rc1.right = rc2.left += wGomerX;
903 break;
904 } /* switch () */
905
906 /* select the correct font */
907 hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
908
909 /* build up a string to blit out--ie the meaning of life: "42%" */
910 wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
911 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
912 #if defined(__WIN32__)
913 GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
914 dwExtent = size.cx;
915 #else
916 dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
917 #endif
918
919
920 /* Draw the finished (ie the percent done) side of box. If
921 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
922 * draws the meaning of life (42%) bar.
923 */
924 ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
925 (dy - HIWORD(dwExtent)) / 2 + Offset,
926 ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
927
928 /* Reverse fore and back colors for drawing the undone (ie the non-
929 * finished) side of the box.
930 */
931 SetBkColor(hdc, pgauge->rgbTextColor);
932 SetTextColor(hdc, pgauge->rgbBkColor);
933
934 ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
935 (dy - HIWORD(dwExtent)) / 2 + Offset,
936 ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
937
938 /* unselect the font */
939 SelectObject(hdc, hFont);
940 } /* gaugePaint() */
941
942
943 /** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
944 *
945 * DESCRIPTION:
946 * This is the control's window procedure. Its purpose is to handle
947 * special messages for this custom control.
948 *
949 * The special control messages for the gauge control are:
950 *
951 * ZYZG_SETRANGE : Sets the range of the gauge. In other
952 * words, the number of parts that make a
953 * whole.
954 *
955 * ZYZG_GETRANGE : Returns the current range of the gauge.
956 *
957 * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
958 * can be one of the ZYZG_ORIENT_?? msgs.
959 *
960 * ZYZG_GETORIENTATION : Gets the current orientation of the
961 * gauge.
962 *
963 * ZYZG_SETPOSITION : Sets the current position of the gauge.
964 * In other words, how many pieces of the
965 * whole have been used.
966 *
967 * ZYZG_GETPOSITION : Gets the current position of the gauge.
968 *
969 * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
970 * specified amount.
971 *
972 * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
973 *
974 * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
975 *
976 * ZYZG_SETBKCOLOR : Sets the background (percent not done)
977 * color.
978 *
979 * ZYZG_GETBKCOLOR : Gets the background (percent not done)
980 * color.
981 *
982 * WM_SETFONT : Sets the font to use for the percentage
983 * text of the gauge.
984 *
985 * WM_GETFONT : Gets the current font in use by the
986 * gauge.
987 *
988 * NOTES:
989 *
990 ** cjp */
991
992 /* LRESULT FAR PASCAL */
993
994 LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
995 {
996 HFONT hFont;
997 PAINTSTRUCT ps;
998 PZYZGAUGE pgauge;
999 RECT rc;
1000
1001 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1002 pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1003
1004 /* break to get DefWindowProc() */
1005 switch (uMsg)
1006 {
1007 case WM_CREATE:
1008 /* need to allocate a control block */
1009 // pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1010 pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1011 if (!pgauge)
1012 return (0L);
1013
1014 /* hang on to this control block */
1015 // SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1016 SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1017
1018 /* fill control block with defaults */
1019 pgauge->wRange = ZYZG_DEF_RANGE;
1020 pgauge->wPosition = ZYZG_DEF_POSITION;
1021 pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1022 pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1023 pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1024 pgauge->rgbTextColor = rgbDefTextColor;
1025 pgauge->rgbBkColor = rgbDefBkColor;
1026
1027 /* use system font */
1028 SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1029
1030 /* go to DefWindowProc() to finish the job */
1031 break;
1032
1033 case WM_DESTROY:
1034 /* get rid of the control's memory */
1035 if (pgauge)
1036 // LocalFree((HANDLE)pgauge);
1037 free(pgauge);
1038 break;
1039
1040 case ZYZG_GETPOSITION:
1041 return (pgauge->wPosition);
1042
1043 case ZYZG_GETRANGE:
1044 return (pgauge->wRange);
1045
1046 case ZYZG_GETORIENTATION:
1047 return (pgauge->wOrientation);
1048
1049 case ZYZG_GETWIDTH3D:
1050 return (pgauge->wWidth3D);
1051
1052 case ZYZG_GETBEZELFACE:
1053 return (pgauge->wWidthBezelFace);
1054
1055 case ZYZG_GETBKCOLOR:
1056 return (pgauge->rgbTextColor);
1057
1058 case ZYZG_GETFGCOLOR:
1059 return (pgauge->rgbBkColor);
1060
1061 case ZYZG_SETBKCOLOR:
1062 pgauge->rgbBkColor = lParam;
1063 return (0L);
1064
1065 case ZYZG_SETFGCOLOR:
1066 pgauge->rgbTextColor = lParam;
1067 return (0L);
1068
1069
1070 case ZYZG_SETPOSITION:
1071 pgauge->wPosition = wParam;
1072
1073 zyzgForceRepaint:
1074 GetClientRect(hwnd, &rc);
1075 if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1076 {
1077 wParam = (2 * pgauge->wWidth3D) +
1078 pgauge->wWidthBezelFace + 2;
1079 }
1080
1081 else
1082 wParam = 1;
1083
1084 InflateRect(&rc, ~(wParam), ~(wParam));
1085 InvalidateRect(hwnd, &rc, FALSE);
1086 UpdateWindow(hwnd);
1087 return (0L);
1088
1089 case ZYZG_SETRANGE:
1090 pgauge->wRange = wParam;
1091 goto zyzgForceRepaint;
1092
1093 case ZYZG_SETORIENTATION:
1094 pgauge->wOrientation = wParam;
1095 goto zyzgForceRepaint;
1096
1097 case ZYZG_SETWIDTH3D:
1098 pgauge->wWidth3D = wParam;
1099
1100 zyzgForceRepaint3D:
1101 InvalidateRect(hwnd, NULL, FALSE);
1102 UpdateWindow(hwnd);
1103 return (0L);
1104
1105 case ZYZG_SETBEZELFACE:
1106 pgauge->wWidthBezelFace = wParam;
1107 goto zyzgForceRepaint3D;
1108
1109 case ZYZG_SETDELTAPOS:
1110 /* Watcom doesn't like the following line so removing typecasts */
1111 /* (int)pgauge->wPosition += (int)wParam; */
1112 pgauge->wPosition += wParam;
1113 goto zyzgForceRepaint;
1114
1115 case WM_PAINT:
1116 BeginPaint(hwnd, &ps);
1117 gaugePaint(hwnd, ps.hdc);
1118 EndPaint(hwnd, &ps);
1119 return (0L);
1120
1121 case WM_GETFONT:
1122 hFont = pgauge->hFont;
1123
1124 /* if system font, then return NULL handle */
1125 return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1126
1127 case WM_SETFONT:
1128 /* if NULL hFont, use system font */
1129 hFont = (HFONT)wParam ;
1130 if (!hFont)
1131 hFont = (HFONT) GetStockObject(SYSTEM_FONT);
1132
1133 pgauge->hFont = hFont;
1134
1135 /* redraw if indicated in message */
1136 if ((BOOL)lParam)
1137 {
1138 InvalidateRect(hwnd, NULL, TRUE);
1139 UpdateWindow(hwnd);
1140 }
1141 return (0L);
1142 } /* switch () */
1143
1144 /* let the dialog mangler take care of this message */
1145 return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1146 } /* gaugeWndProc() */
1147
1148
1149 /** EOF: zyzgauge.c **/
1150
1151 #endif // wxUSE_GAUGE