Move wxColourData and wxFontData into separate files.
[wxWidgets.git] / src / os2 / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/os2/evtloop.cpp
3 // Purpose: implements wxGUIEventLoop for PM
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/window.h"
29 #include "wx/app.h"
30 #include "wx/timer.h"
31 #include "wx/log.h"
32 #endif //WX_PRECOMP
33
34 #include "wx/evtloop.h"
35 #include "wx/tooltip.h"
36 #include "wx/scopedptr.h"
37
38 #include "wx/os2/private.h"
39 #include "wx/os2/private/timer.h" // for wxTimerProc
40
41 #if wxUSE_THREADS
42 // define the array of QMSG strutures
43 WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
44
45 #include "wx/arrimpl.cpp"
46
47 WX_DEFINE_OBJARRAY(wxMsgArray);
48 #endif
49
50 extern HAB vHabmain;
51
52 // ----------------------------------------------------------------------------
53 // wxEventLoopImpl
54 // ----------------------------------------------------------------------------
55
56 class WXDLLEXPORT wxEventLoopImpl
57 {
58 public:
59 // ctor
60 wxEventLoopImpl() { SetExitCode(0); }
61
62 // process a message
63 void ProcessMessage(QMSG *msg);
64
65 // generate an idle message, return TRUE if more idle time requested
66 bool SendIdleMessage();
67
68 // set/get the exit code
69 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
70 int GetExitCode() const { return m_exitcode; }
71
72 private:
73 // preprocess a message, return TRUE if processed (i.e. no further
74 // dispatching required)
75 bool PreProcessMessage(QMSG *msg);
76
77 // the exit code of the event loop
78 int m_exitcode;
79 };
80
81 // ----------------------------------------------------------------------------
82 // helper class
83 // ----------------------------------------------------------------------------
84
85 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
86
87 // ============================================================================
88 // wxEventLoopImpl implementation
89 // ============================================================================
90
91 // ----------------------------------------------------------------------------
92 // wxEventLoopImpl message processing
93 // ----------------------------------------------------------------------------
94
95 void wxEventLoopImpl::ProcessMessage(QMSG *msg)
96 {
97 // give us the chance to preprocess the message first
98 if ( !PreProcessMessage(msg) )
99 {
100 // if it wasn't done, dispatch it to the corresponding window
101 ::WinDispatchMsg(vHabmain, msg);
102 }
103 }
104
105 bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
106 {
107 HWND hWnd = pMsg->hwnd;
108 wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
109 wxWindow *pWnd;
110
111 //
112 // Pass non-system timer messages to the wxTimerProc
113 //
114 if (pMsg->msg == WM_TIMER &&
115 (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
116 SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
117 SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
118 SHORT1FROMMP(pMsg->mp1) != 0x0000
119 ))
120 wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
121
122 // Allow the window to prevent certain messages from being
123 // translated/processed (this is currently used by wxTextCtrl to always
124 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
125 //
126 if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
127 {
128 return FALSE;
129 }
130
131 //
132 // For some composite controls (like a combobox), wndThis might be NULL
133 // because the subcontrol is not a wxWindow, but only the control itself
134 // is - try to catch this case
135 //
136 while (hWnd && !pWndThis)
137 {
138 hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
139 pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
140 }
141
142
143 //
144 // Try translations first; find the youngest window with
145 // a translation table. OS/2 has case sensiive accels, so
146 // this block, coded by BK, removes that and helps make them
147 // case insensitive.
148 //
149 if(pMsg->msg == WM_CHAR)
150 {
151 PBYTE pChmsg = (PBYTE)&(pMsg->msg);
152 USHORT uSch = CHARMSG(pChmsg)->chr;
153 bool bRc = FALSE;
154
155 //
156 // Do not process keyup events
157 //
158 if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
159 {
160 if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
161 CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
162
163
164 for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
165 {
166 if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
167 break;
168 // stop at first top level window, i.e. don't try to process the
169 // key strokes originating in a dialog using the accelerators of
170 // the parent frame - this doesn't make much sense
171 if ( pWnd->IsTopLevel() )
172 break;
173 }
174
175 if(!bRc) // untranslated, should restore original value
176 CHARMSG(pChmsg)->chr = uSch;
177 }
178 }
179 //
180 // Anyone for a non-translation message? Try youngest descendants first.
181 //
182 // for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
183 // {
184 // if (pWnd->OS2ProcessMessage(pWxmsg))
185 // return TRUE;
186 // }
187 return FALSE;
188 }
189
190 // ----------------------------------------------------------------------------
191 // wxEventLoopImpl idle event processing
192 // ----------------------------------------------------------------------------
193
194 bool wxEventLoopImpl::SendIdleMessage()
195 {
196 return wxTheApp->ProcessIdle() ;
197 }
198
199 // ============================================================================
200 // wxGUIEventLoop implementation
201 // ============================================================================
202
203 // ----------------------------------------------------------------------------
204 // wxGUIEventLoop running and exiting
205 // ----------------------------------------------------------------------------
206
207 wxGUIEventLoop::~wxGUIEventLoop()
208 {
209 wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
210 }
211
212 //////////////////////////////////////////////////////////////////////////////
213 //
214 // Keep trying to process messages until WM_QUIT
215 // received.
216 //
217 // If there are messages to be processed, they will all be
218 // processed and OnIdle will not be called.
219 // When there are no more messages, OnIdle is called.
220 // If OnIdle requests more time,
221 // it will be repeatedly called so long as there are no pending messages.
222 // A 'feature' of this is that once OnIdle has decided that no more processing
223 // is required, then it won't get processing time until further messages
224 // are processed (it'll sit in Dispatch).
225 //
226 //////////////////////////////////////////////////////////////////////////////
227 class CallEventLoopMethod
228 {
229 public:
230 typedef void (wxGUIEventLoop::*FuncType)();
231
232 CallEventLoopMethod(wxGUIEventLoop *evtLoop, FuncType fn)
233 : m_evtLoop(evtLoop), m_fn(fn) { }
234 ~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
235
236 private:
237 wxGUIEventLoop *m_evtLoop;
238 FuncType m_fn;
239 };
240
241 int wxGUIEventLoop::Run()
242 {
243 // event loops are not recursive, you need to create another loop!
244 wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
245
246 // SendIdleMessage() and Dispatch() below may throw so the code here should
247 // be exception-safe, hence we must use local objects for all actions we
248 // should undo
249 wxEventLoopActivator activate(this);
250 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
251
252 CallEventLoopMethod callOnExit(this, &wxGUIEventLoop::OnExit);
253
254 for ( ;; )
255 {
256 #if wxUSE_THREADS
257 wxMutexGuiLeaveOrEnter();
258 #endif // wxUSE_THREADS
259
260 // generate and process idle events for as long as we don't have
261 // anything else to do
262 while ( !Pending() && m_impl->SendIdleMessage() )
263 {
264 wxTheApp->HandleSockets();
265 wxMilliSleep(10);
266 }
267
268 wxTheApp->HandleSockets();
269 if (Pending())
270 {
271 if ( !Dispatch() )
272 {
273 // we got WM_QUIT
274 break;
275 }
276 }
277 else
278 wxMilliSleep(10);
279 }
280
281 OnExit();
282
283 return m_impl->GetExitCode();
284 }
285
286 void wxGUIEventLoop::Exit(int rc)
287 {
288 wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
289
290 m_impl->SetExitCode(rc);
291
292 ::WinPostMsg(NULL, WM_QUIT, 0, 0);
293 }
294
295 // ----------------------------------------------------------------------------
296 // wxGUIEventLoop message processing dispatching
297 // ----------------------------------------------------------------------------
298
299 bool wxGUIEventLoop::Pending() const
300 {
301 QMSG msg;
302 return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
303 }
304
305 bool wxGUIEventLoop::Dispatch()
306 {
307 wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") );
308
309 QMSG msg;
310 BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
311
312 if ( bRc == 0 )
313 {
314 // got WM_QUIT
315 return false;
316 }
317
318 #if wxUSE_THREADS
319 wxASSERT_MSG( wxThread::IsMain(),
320 wxT("only the main thread can process Windows messages") );
321
322 static bool s_hadGuiLock = true;
323 static wxMsgArray s_aSavedMessages;
324
325 // if a secondary thread owning the mutex is doing GUI calls, save all
326 // messages for later processing - we can't process them right now because
327 // it will lead to recursive library calls (and we're not reentrant)
328 if ( !wxGuiOwnedByMainThread() )
329 {
330 s_hadGuiLock = false;
331
332 // leave out WM_COMMAND messages: too dangerous, sometimes
333 // the message will be processed twice
334 if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
335 {
336 s_aSavedMessages.Add(msg);
337 }
338
339 return true;
340 }
341 else
342 {
343 // have we just regained the GUI lock? if so, post all of the saved
344 // messages
345 //
346 // FIXME of course, it's not _exactly_ the same as processing the
347 // messages normally - expect some things to break...
348 if ( !s_hadGuiLock )
349 {
350 s_hadGuiLock = true;
351
352 size_t count = s_aSavedMessages.Count();
353 for ( size_t n = 0; n < count; n++ )
354 {
355 QMSG& msg = s_aSavedMessages[n];
356 m_impl->ProcessMessage(&msg);
357 }
358
359 s_aSavedMessages.Empty();
360 }
361 }
362 #endif // wxUSE_THREADS
363
364 m_impl->ProcessMessage(&msg);
365
366 return true;
367 }
368
369 //
370 // Yield to incoming messages
371 //
372 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
373 {
374 HAB vHab = 0;
375 QMSG vMsg;
376
377 //
378 // Disable log flushing from here because a call to wxYield() shouldn't
379 // normally result in message boxes popping up &c
380 //
381 wxLog::Suspend();
382
383 m_isInsideYield = true;
384 m_eventsToProcessInsideYield = eventsToProcess;
385
386 //
387 // We want to go back to the main message loop
388 // if we see a WM_QUIT. (?)
389 //
390 while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT)
391 {
392 // TODO: implement event filtering using the eventsToProcess mask
393
394 #if wxUSE_THREADS
395 wxMutexGuiLeaveOrEnter();
396 #endif // wxUSE_THREADS
397 if (!wxTheApp->Dispatch())
398 break;
399 }
400
401 //
402 // If they are pending events, we must process them.
403 //
404 if (wxTheApp)
405 {
406 wxTheApp->ProcessPendingEvents();
407 wxTheApp->HandleSockets();
408 }
409
410 //
411 // Let the logs be flashed again
412 //
413 wxLog::Resume();
414 m_isInsideYield = false;
415
416 return true;
417 } // end of wxYield