Made wxGTK dataobj.cpp compile; removed flashing from wxGLCanvas samples;
[wxWidgets.git] / docs / latex / wx / array.tex
1 \section{\class{wxArray}}\label{wxarray}
2
3 This section describes the so called {\it dynamic arrays}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear according to the number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
14 release build.
15
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access is, of course, constant (independent of the number of elements)
19 making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take {\it any space at all}.
24
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28 WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
34 element type.
35
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array. It should be noted that
39 all of wxArray's functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally.
43
44 wxSortedArray is a wxArray variant which should be used when searching in the
45 array is a frequently used operation. It requires you to define an additional
46 function for comparing two elements of the array element type and always stores
47 its items in the sorted order (according to this function). Thus, it's
48 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
49 $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
50 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
51 memory allocation routine). However, in a usual situation elements are added to
52 an array much less often than searched inside it, so wxSortedArray may lead to
53 huge performance improvements compared to wxArray. Finally, it should be
54 noticed that, as wxArray, wxSortedArray can not be used to store anything of
55 sizeof() larger than max(sizeof(long), sizeof(void *)) - an assertion failure
56 will be raised from the constructor otherwise.
57
58 wxObjArray class treats its elements like "objects". It may delete them when
59 they are removed from the array (invoking the correct destructor) and copies
60 them using the objects copy constructor. In order to implement this behaviour
61 the definition of the wxObjArray arrays is split in two parts: first, you should
62 declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
63 you must include the file defining the implementation of template type:
64 <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
65 from a point where the full (as opposed to `forward') declaration of the array
66 elements class is in scope. As it probably sounds very complicated here is an
67 example:
68
69 \begin{verbatim}
70 #include <wx/dynarray.h>
71
72 // we must forward declare the array because it's used inside the class
73 // declaration
74 class MyDirectory;
75 class MyFile;
76
77 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
78 // now used as shown below
79 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
80 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
81
82 class MyDirectory
83 {
84 ...
85 ArrayOfDirectories m_subdirectories; // all subdirectories
86 ArrayOfFiles m_files; // all files in this directory
87 };
88
89 ...
90
91 // now that we have MyDirectory declaration in scope we may finish the
92 // definition of ArrayOfDirectories
93 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
94 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
95
96 // that's all!
97 \end{verbatim}
98
99 It is not as elegant as writing
100
101 \begin{verbatim}
102 typedef std::vector<MyDirectory> ArrayOfDirectories;
103 \end{verbatim}
104
105 but is not that complicated and allows the code to be compiled with any, however
106 dumb, C++ compiler in the world.
107
108 Things are much simpler for wxArray and wxSortedArray however: it is enough
109 just to write
110
111 \begin{verbatim}
112 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
113 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
114 \end{verbatim}
115
116 \wxheading{See also:}
117
118 \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
119
120 \wxheading{Required headers:}
121
122 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
123 for wxObjArray.
124
125 \latexignore{\rtfignore{\wxheading{Function groups}}}
126
127 \membersection{Macros for template array definition}
128
129 To use an array you must first define the array class. This is done with the
130 help of the macros in this section. The class of array elements must be (at
131 least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
132 WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
133 WX\_DEFINE\_OBJARRAY macro.
134
135 \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
136 \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
137 \helpref{WX\_DECLARE\_OBJARRAY}{wxdeclareobjarray}\\
138 \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
139
140 \membersection{Constructors and destructors}
141
142 Array classes are 100\% C++ objects and as such they have the appropriate copy
143 constructors and assignment operators. Copying wxArray just copies the elements
144 but copying wxObjArray copies the arrays items. However, for memory-efficiency
145 sake, neither of these classes has virtual destructor. It is not very important
146 for wxArray which has trivial destructor anyhow, but it does mean that you
147 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
148 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
149 derive your own classes from the array classes.
150
151 \helpref{wxArray default constructor}{wxarrayctordef}\\
152 \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
153 \helpref{\destruct{wxArray}}{wxarraydtor}
154
155 \membersection{Memory management}\label{wxarraymemorymanagement}
156
157 Automatic array memory management is quite trivial: the array starts by
158 preallocating some minimal amount of memory (defined by
159 WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
160 allocated memory it reallocates it adding 50\% of the currently allocated
161 amount, but no more than some maximal number which is defined by
162 ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
163 being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
164 current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
165 provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
166 function can also be quite useful if you know in advance how many items you are
167 going to put in the array and will prevent the array code from reallocating the
168 memory more times than needed.
169
170 \helpref{Alloc}{wxarrayalloc}\\
171 \helpref{Shrink}{wxarrayshrink}
172
173 \membersection{Number of elements and simple item access}
174
175 Functions in this section return the total number of array elements and allow to
176 retrieve them - possibly using just the C array indexing $[]$ operator which
177 does exactly the same as \helpref{Item()}{wxarrayitem} method.
178
179 \helpref{Count}{wxarraycount}\\
180 \helpref{GetCount}{wxarraygetcount}\\
181 \helpref{IsEmpty}{wxarrayisempty}\\
182 \helpref{Item}{wxarrayitem}\\
183 \helpref{Last}{wxarraylast}
184
185 \membersection{Adding items}
186
187 \helpref{Add}{wxarrayadd}\\
188 \helpref{Insert}{wxarrayinsert}
189
190 \membersection{Removing items}
191
192 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
193 \helpref{Empty}{wxarrayempty}\\
194 \helpref{Clear}{wxarrayclear}\\
195 \helpref{Remove}{wxarrayremove}
196
197 \membersection{Searching and sorting}
198
199 \helpref{Index}{wxarrayindex}\\
200 \helpref{Sort}{wxarraysort}
201
202 %%%%% MEMBERS HERE %%%%%
203 \helponly{\insertatlevel{2}{
204
205 \wxheading{Members}
206
207 }}
208
209 \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
210
211 \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
212
213 This macro defines a new array class named {\it name} and containing the
214 elements of type {\it T}. Example:
215
216 \begin{verbatim}
217 WX_DEFINE_ARRAY(int, wxArrayInt);
218
219 class MyClass;
220 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
221 \end{verbatim}
222
223 Note that wxWindows predefines the following standard array classes: wxArrayInt,
224 wxArrayLong and wxArrayPtrVoid.
225
226 \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
227
228 \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
229
230 This macro defines a new sorted array class named {\it name} and containing
231 the elements of type {\it T}. Example:
232
233 \begin{verbatim}
234 WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
235
236 class MyClass;
237 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
238 \end{verbatim}
239
240 You will have to initialize the objects of this class by passing a comparaison
241 function to the array object constructor like this:
242 \begin{verbatim}
243 int CompareInts(int n1, int n2)
244 {
245 return n1 - n2;
246 }
247
248 wxArrayInt sorted(CompareInts);
249
250 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
251 {
252 // sort the items by their address...
253 return Stricmp(item1->GetAddress(), item2->GetAddress());
254 }
255
256 wxArrayOfMyClass another(CompareMyClassObjects);
257 \end{verbatim}
258
259 \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
260
261 \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
262
263 This macro declares a new object array class named {\it name} and containing
264 the elements of type {\it T}. Example:
265
266 \begin{verbatim}
267 class MyClass;
268 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
269 \end{verbatim}
270
271 You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
272 the array class - otherwise you would get link errors.
273
274 \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
275
276 \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
277
278 This macro defines the methods of the array class {\it name} not defined by the
279 \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
280 file <wx/arrimpl.cpp> before using this macro and you must have the full
281 declaration of the class of array elements in scope! If you forget to do the
282 first, the error will be caught by the compiler, but, unfortunately, many
283 compilers will not give any warnings if you forget to do the second - but the
284 objects of the class will not be copied correctly and their real destructor will
285 not be called.
286
287 Example of usage:
288
289 \begin{verbatim}
290 // first declare the class!
291 class MyClass
292 {
293 public:
294 MyClass(const MyClass&);
295
296 ...
297
298 virtual ~MyClass();
299 };
300
301 #include <wx/arrimpl.cpp>
302 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
303 \end{verbatim}
304
305 \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
306
307 \func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
308
309 This macro may be used to delete all elements of the array before emptying it.
310 It can not be used with wxObjArrays - but they will delete their elements anyhow
311 when you call Empty().
312
313 \membersection{Default constructors}\label{wxarrayctordef}
314
315 \func{}{wxArray}{}
316
317 \func{}{wxObjArray}{}
318
319 Default constructor initializes an empty array object.
320
321 \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
322
323 There is no default constructor for wxSortedArray classes - you must initialize it
324 with a function to use for item comparaison. It is a function which is passed
325 two arguments of type {\it T} where {\it T} is the array element type and which
326 should return a negative, zero or positive value according to whether the first
327 element passed to it is less than, equal to or greater than the second one.
328
329 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
330
331 \func{}{wxArray}{\param{const wxArray\& }{array}}
332
333 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
334
335 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
336
337 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
338
339 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
340
341 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
342
343 The copy constructors and assignment operators perform a shallow array copy
344 (i.e. they don't copy the objects pointed to even if the source array contains
345 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
346 the array element are copied too) for wxObjArray.
347
348 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
349
350 \func{}{\destruct{wxArray}}{\void}
351
352 \func{}{\destruct{wxSortedArray}}{\void}
353
354 \func{}{\destruct{wxObjArray}}{\void}
355
356 The wxObjArray destructor deletes all the items owned by the array. This is not
357 done by wxArray and wxSortedArray versions - you may use
358 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
359
360 \membersection{wxArray::Add}\label{wxarrayadd}
361
362 \func{\void}{Add}{\param{T }{item}}
363
364 \func{\void}{Add}{\param{T *}{item}}
365
366 \func{\void}{Add}{\param{T \&}{item}}
367
368 Appends a new element to the array (where {\it T} is the type of the array
369 elements.)
370
371 The first version is used with wxArray and wxSortedArray. The second and the
372 third are used with wxObjArray. There is an {\bf important difference} between
373 them: if you give a pointer to the array, it will take ownership of it, i.e.
374 will delete it when the item is deleted from the array. If you give a reference
375 to the array, however, the array will make a copy of the item and will not take
376 ownership of the original item. Once again, it only makes sense for wxObjArrays
377 because the other array types never take ownership of their elements.
378
379 \membersection{wxArray::Alloc}\label{wxarrayalloc}
380
381 \func{\void}{Alloc}{\param{size\_t }{count}}
382
383 Preallocates memory for a given number of array elements. It is worth calling
384 when the number of items which are going to be added to the array is known in
385 advance because it will save unneeded memory reallocation. If the array already
386 has enough memory for the given number of items, nothing happens.
387
388 \membersection{wxArray::Clear}\label{wxarrayclear}
389
390 \func{\void}{Clear}{\void}
391
392 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
393 frees the memory allocated to the array.
394
395 \membersection{wxArray::Count}\label{wxarraycount}
396
397 \constfunc{size\_t}{Count}{\void}
398
399 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
400 it exists only for compatibility.
401
402 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
403
404 \func{T *}{Detach}{\param{size\_t }{index}}
405
406 Removes the element from the array, but, unlike,
407
408 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
409 pointer to the removed element.
410
411 \membersection{wxArray::Empty}\label{wxarrayempty}
412
413 \func{\void}{Empty}{\void}
414
415 Empties the array. For wxObjArray classes, this destroys all of the array
416 elements. For wxArray and wxSortedArray this does nothing except marking the
417 array of being empty - this function does not free the allocated memory, use
418 \helpref{Clear()}{wxarrayclear} for this.
419
420 \membersection{wxArray::GetCount}\label{wxarraygetcount}
421
422 \constfunc{size\_t}{GetCount}{\void}
423
424 Return the number of items in the array.
425
426 \membersection{wxArray::Index}\label{wxarrayindex}
427
428 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
429
430 \func{int}{Index}{\param{T\& }{item}}
431
432 The first version of the function is for wxArray and wxObjArray, the second is
433 for wxSortedArray only.
434
435 Searches the element in the array, starting from either beginning or the end
436 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
437 returned if the element is not found, otherwise the index of the element is
438 returned.
439
440 Linear search is used for the wxArray and wxObjArray classes but binary search
441 in the sorted array is used for wxSortedArray (this is why searchFromEnd
442 parameter doesn't make sense for it).
443
444 \membersection{wxArray::Insert}\label{wxarrayinsert}
445
446 \func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
447
448 \func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
449
450 \func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
451
452 Insert a new item into the array before the item {\it n} - thus, {\it
453 Insert(something, 0u}} will insert an item in such way that it will become the
454 first array element.
455
456 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
457 between the overloaded versions of this function.
458
459 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
460
461 \constfunc{bool}{IsEmpty}{}
462
463 Returns TRUE if the array is empty, FALSE otherwise.
464
465 \membersection{wxArray::Item}\label{wxarrayitem}
466
467 \constfunc{T\&}{Item}{\param{size\_t }{index}}
468
469 Returns the item at the given position in the array. If {\it index} is out of
470 bounds, an assert failure is raised in the debug builds but nothing special is
471 done in the release build.
472
473 The returned value is of type "reference to the array element type" for all of
474 the array classes.
475
476 \membersection{wxArray::Last}\label{wxarraylast}
477
478 \constfunc{T\&}{Last}{\void}
479
480 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
481 An assert failure is raised in the debug mode if the array is empty.
482
483 The returned value is of type "reference to the array element type" for all of
484 the array classes.
485
486 \membersection{wxArray::Remove}\label{wxarrayremove}
487
488 \func{\void}{Remove}{\param{size\_t }{index}}
489
490 \func{\void}{Remove}{\param{T }{item}}
491
492 Removes the element from the array either by index or by value. When an element
493 is removed from wxObjArray it is deleted by the array - use
494 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
495 other hand, when an object is removed from a wxArray nothing happens - you
496 should delete the it manually if required:
497
498 \begin{verbatim}
499 T *item = array[n];
500 delete item;
501 array.Remove(n)
502 \end{verbatim}
503
504 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
505 elements of a wxArray (supposed to contain pointers).
506
507 \membersection{wxArray::Shrink}\label{wxarrayshrink}
508
509 \func{\void}{Shrink}{\void}
510
511 Frees all memory unused by the array. If the program knows that no new items
512 will be added to the array it may call Shrink() to reduce its memory usage.
513 However, if a new item is added to the array, some extra memory will be
514 allocated again.
515
516 \membersection{wxArray::Sort}\label{wxarraysort}
517
518 \func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
519
520 The notation CMPFUNC<T> should be read as if we had the following declaration:
521
522 \begin{verbatim}
523 template int CMPFUNC(T *first, T *second);
524 \end{verbatim}
525
526 where {\it T} is the type of the array elements. I.e. it is a function returning
527 {\it int} which is passed two arguments of type {\it T *}.
528
529 Sorts the array using the specified compare function: this function should
530 return a negative, zero or positive value according to whether the first element
531 passed to it is less than, equal to or greater than the second one.
532
533 wxSortedArray doesn't have this function because it is always sorted.
534