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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynarray.h
3 // Purpose: interface of wxArray<T>
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 This section describes the so called @e "dynamic arrays". This is a C
12 array-like type safe data structure i.e. the member access time is constant
13 (and not linear according to the number of container elements as for linked
14 lists). However, these arrays are dynamic in the sense that they will
15 automatically allocate more memory if there is not enough of it for adding
16 a new element. They also perform range checking on the index values but in
17 debug mode only, so please be sure to compile your application in debug
18 mode to use it (see @ref overview_debugging for details). So, unlike the
19 arrays in some other languages, attempt to access an element beyond the
20 arrays bound doesn't automatically expand the array but provokes an
21 assertion failure instead in debug build and does nothing (except possibly
22 crashing your program) in the release build.
23
24 The array classes were designed to be reasonably efficient, both in terms
25 of run-time speed and memory consumption and the executable size. The speed
26 of array item access is, of course, constant (independent of the number of
27 elements) making them much more efficient than linked lists (wxList).
28 Adding items to the arrays is also implemented in more or less constant
29 time, but the price is preallocating the memory in advance. In the
30 "memory management" function section, you may find some useful hints about
31 optimizing wxArray memory usage. As for executable size, all wxArray
32 functions are inline, so they do not take @e any space at all.
33
34 wxWidgets has three different kinds of array. All of them derive from
35 wxBaseArray class which works with untyped data and can not be used
36 directly. The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
37 and WX_DEFINE_OBJARRAY() are used to define a new class deriving from it.
38 The classes declared will be called in this documentation wxArray,
39 wxSortedArray and wxObjArray but you should keep in mind that no classes
40 with such names actually exist, each time you use one of the
41 WX_DEFINE_XXXARRAY() macros, you define a class with a new name. In fact,
42 these names are "template" names and each usage of one of the macros
43 mentioned above creates a template specialization for the given element
44 type.
45
46 wxArray is suitable for storing integer types and pointers which it does
47 not treat as objects in any way, i.e. the element pointed to by the pointer
48 is not deleted when the element is removed from the array. It should be
49 noted that all of wxArray's functions are inline, so it costs strictly
50 nothing to define as many array types as you want (either in terms of the
51 executable size or the speed) as long as at least one of them is defined
52 and this is always the case because wxArrays are used by wxWidgets
53 internally. This class has one serious limitation: it can only be used for
54 storing integral types (bool, char, short, int, long and their unsigned
55 variants) or pointers (of any kind). An attempt to use with objects of
56 @c sizeof() greater than @c sizeof(long) will provoke a runtime assertion
57 failure, however declaring a wxArray of floats will not (on the machines
58 where @c "sizeof(float) <= sizeof(long)"), yet it will @b not work, please
59 use wxObjArray for storing floats and doubles.
60
61 wxSortedArray is a wxArray variant which should be used when searching in
62 the array is a frequently used operation. It requires you to define an
63 additional function for comparing two elements of the array element type
64 and always stores its items in the sorted order (according to this
65 function). Thus, its Index() function execution time is @c "O(log(N))"
66 instead of @c "O(N)" for the usual arrays but the Add() method is slower:
67 it is @c "O(log(N))" instead of constant time (neglecting time spent in
68 memory allocation routine). However, in a usual situation elements are
69 added to an array much less often than searched inside it, so wxSortedArray
70 may lead to huge performance improvements compared to wxArray. Finally, it
71 should be noticed that, as wxArray, wxSortedArray can be only used for
72 storing integral types or pointers.
73
74 wxObjArray class treats its elements like "objects". It may delete them
75 when they are removed from the array (invoking the correct destructor) and
76 copies them using the objects copy constructor. In order to implement this
77 behaviour the definition of the wxObjArray arrays is split in two parts:
78 first, you should declare the new wxObjArray class using the
79 WX_DECLARE_OBJARRAY() macro and then you must include the file defining the
80 implementation of template type: @<wx/arrimpl.cpp@> and define the array
81 class with the WX_DEFINE_OBJARRAY() macro from a point where the full (as
82 opposed to 'forward') declaration of the array elements class is in scope.
83 As it probably sounds very complicated here is an example:
84
85 @code
86 #include <wx/dynarray.h>
87
88 // We must forward declare the array because it is used
89 // inside the class declaration.
90 class MyDirectory;
91 class MyFile;
92
93 // This defines two new types: ArrayOfDirectories and ArrayOfFiles which
94 // can be now used as shown below.
95 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98 class MyDirectory
99 {
100 // ...
101 ArrayOfDirectories m_subdirectories; // All subdirectories
102 ArrayOfFiles m_files; // All files in this directory
103 };
104
105 // ...
106
107 // Now that we have MyDirectory declaration in scope we may finish the
108 // definition of ArrayOfDirectories -- note that this expands into some C++
109 // code and so should only be compiled once (i.e., don't put this in the
110 // header, but into a source file or you will get linking errors)
111 #include <wx/arrimpl.cpp> // This is a magic incantation which must be done!
112 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114 // that's all!
115 @endcode
116
117 It is not as elegant as writing this:
118
119 @code
120 typedef std::vector<MyDirectory> ArrayOfDirectories;
121 @endcode
122
123 But is not that complicated and allows the code to be compiled with any,
124 however dumb, C++ compiler in the world.
125
126 Remember to include @<wx/arrimpl.cpp@> just before each
127 WX_DEFINE_OBJARRAY() ocurrence in your code, even if you have several in
128 the same file.
129
130 Things are much simpler for wxArray and wxSortedArray however: it is enough
131 just to write:
132
133 @code
134 WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
135 WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
136 @endcode
137
138 There is only one @c DEFINE macro and no need for separate @c DECLARE one.
139 For the arrays of the primitive types, the macros
140 @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used
141 depending on the sizeof of the values (notice that storing values of
142 smaller type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT,
143 does not work on all architectures!).
144
145
146 @section array_macros Macros for Template Array Definition
147
148 To use an array you must first define the array class. This is done with
149 the help of the macros in this section. The class of array elements must be
150 (at least) forward declared for WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
151 and WX_DECLARE_OBJARRAY() macros and must be fully declared before you use
152 WX_DEFINE_OBJARRAY() macro.
153
154 - WX_DEFINE_ARRAY()
155 - WX_DEFINE_EXPORTED_ARRAY()
156 - WX_DEFINE_USER_EXPORTED_ARRAY()
157 - WX_DEFINE_SORTED_ARRAY()
158 - WX_DEFINE_SORTED_EXPORTED_ARRAY()
159 - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY()
160 - WX_DECLARE_EXPORTED_OBJARRAY()
161 - WX_DECLARE_USER_EXPORTED_OBJARRAY()
162 - WX_DEFINE_OBJARRAY()
163 - WX_DEFINE_EXPORTED_OBJARRAY()
164 - WX_DEFINE_USER_EXPORTED_OBJARRAY()
165
166 To slightly complicate the matters even further, the operator "->" defined
167 by default for the array iterators by these macros only makes sense if the
168 array element type is not a pointer itself and, although it still works,
169 this provokes warnings from some compilers and to avoid them you should use
170 the @c _PTR versions of the macros above. For example, to define an array
171 of pointers to @c double you should use:
172
173 @code
174 WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
175 @endcode
176
177 Note that the above macros are generally only useful for wxObject types.
178 There are separate macros for declaring an array of a simple type, such as
179 an int.
180
181 The following simple types are supported:
182 - @c int
183 - @c long
184 - @c size_t
185 - @c double
186
187 To create an array of a simple type, simply append the type you want in
188 CAPS to the array definition.
189
190 For example, you'd use one of the following variants for an integer array:
191
192 - WX_DEFINE_ARRAY_INT()
193 - WX_DEFINE_EXPORTED_ARRAY_INT()
194 - WX_DEFINE_USER_EXPORTED_ARRAY_INT()
195 - WX_DEFINE_SORTED_ARRAY_INT()
196 - WX_DEFINE_SORTED_EXPORTED_ARRAY_INT()
197 - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT()
198
199
200 @section array_predef Predefined array types
201
202 wxWidgets defines the following dynamic array types:
203 - wxArrayShort
204 - wxArrayInt
205 - wxArrayDouble
206 - wxArrayLong
207 - wxArrayPtrVoid
208
209 To use them you don't need any macro; you just need to include @c dynarray.h.
210
211
212 @library{wxbase}
213 @category{containers}
214
215 @see @ref overview_container, wxList<T>, wxVector<T>
216 */
217 class wxArray<T>
218 {
219 public:
220 /**
221 @name Constructors and Destructors
222
223 Array classes are 100% C++ objects and as such they have the
224 appropriate copy constructors and assignment operators. Copying wxArray
225 just copies the elements but copying wxObjArray copies the arrays
226 items. However, for memory-efficiency sake, neither of these classes
227 has virtual destructor. It is not very important for wxArray which has
228 trivial destructor anyhow, but it does mean that you should avoid
229 deleting wxObjArray through a wxBaseArray pointer (as you would never
230 use wxBaseArray anyhow it shouldn't be a problem) and that you should
231 not derive your own classes from the array classes.
232 */
233 //@{
234
235 /**
236 Default constructor.
237 */
238 wxArray();
239
240 /**
241 Default constructor initializes an empty array object.
242 */
243 wxObjArray();
244
245 /**
246 There is no default constructor for wxSortedArray classes - you must
247 initialize it with a function to use for item comparison. It is a
248 function which is passed two arguments of type @c T where @c T is the
249 array element type and which should return a negative, zero or positive
250 value according to whether the first element passed to it is less than,
251 equal to or greater than the second one.
252 */
253 wxSortedArray(int (*)(T first, T second)compareFunction);
254
255 /**
256 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
257 even if the source array contains the items of pointer type).
258 */
259 wxArray(const wxArray& array);
260
261 /**
262 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
263 even if the source array contains the items of pointer type).
264 */
265 wxSortedArray(const wxSortedArray& array);
266
267 /**
268 Performs a deep copy (i.e. the array element are copied too).
269 */
270 wxObjArray(const wxObjArray& array);
271
272 /**
273 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
274 even if the source array contains the items of pointer type).
275 */
276 wxArray& operator=(const wxArray& array);
277
278 /**
279 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
280 even if the source array contains the items of pointer type).
281 */
282 wxSortedArray& operator=(const wxSortedArray& array);
283
284 /**
285 Performs a deep copy (i.e. the array element are copied too).
286 */
287 wxObjArray& operator=(const wxObjArray& array);
288
289 /**
290 This destructor does not delete all the items owned by the array, you
291 may use the WX_CLEAR_ARRAY() macro for this.
292 */
293 ~wxArray();
294
295 /**
296 This destructor does not delete all the items owned by the array, you
297 may use the WX_CLEAR_ARRAY() macro for this.
298 */
299 ~wxSortedArray();
300
301 /**
302 This destructor deletes all the items owned by the array.
303 */
304 ~wxObjArray();
305
306 //@}
307
308
309 /**
310 @name Memory Management
311
312 Automatic array memory management is quite trivial: the array starts by
313 preallocating some minimal amount of memory (defined by
314 @c WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust
315 already allocated memory it reallocates it adding 50% of the currently
316 allocated amount, but no more than some maximal number which is defined
317 by the @c ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to
318 some memory being wasted (@c ARRAY_MAXSIZE_INCREMENT in the worst case,
319 i.e. 4Kb in the current implementation), so the Shrink() function is
320 provided to deallocate the extra memory. The Alloc() function can also
321 be quite useful if you know in advance how many items you are going to
322 put in the array and will prevent the array code from reallocating the
323 memory more times than needed.
324 */
325 //@{
326
327 /**
328 Preallocates memory for a given number of array elements. It is worth
329 calling when the number of items which are going to be added to the
330 array is known in advance because it will save unneeded memory
331 reallocation. If the array already has enough memory for the given
332 number of items, nothing happens. In any case, the existing contents of
333 the array is not modified.
334 */
335 void Alloc(size_t count);
336
337 /**
338 Frees all memory unused by the array. If the program knows that no new
339 items will be added to the array it may call Shrink() to reduce its
340 memory usage. However, if a new item is added to the array, some extra
341 memory will be allocated again.
342 */
343 void Shrink();
344
345 //@}
346
347
348 /**
349 @name Number of Elements and Simple Item Access
350
351 Functions in this section return the total number of array elements and
352 allow to retrieve them - possibly using just the C array indexing []
353 operator which does exactly the same as the Item() method.
354 */
355 //@{
356
357 /**
358 Return the number of items in the array.
359 */
360 size_t GetCount() const;
361
362 /**
363 Returns @true if the array is empty, @false otherwise.
364 */
365 bool IsEmpty() const;
366
367 /**
368 Returns the item at the given position in the array. If @a index is out
369 of bounds, an assert failure is raised in the debug builds but nothing
370 special is done in the release build.
371
372 The returned value is of type "reference to the array element type" for
373 all of the array classes.
374 */
375 T& Item(size_t index) const;
376
377 /**
378 Returns the last element in the array, i.e. is the same as calling
379 "Item(GetCount() - 1)". An assert failure is raised in the debug mode
380 if the array is empty.
381
382 The returned value is of type "reference to the array element type" for
383 all of the array classes.
384 */
385 T& Last() const;
386
387 //@}
388
389
390 /**
391 @name Adding Items
392 */
393 //@{
394
395 /**
396 Appends the given number of @a copies of the @a item to the array
397 consisting of the elements of type @c T.
398
399 This version is used with wxArray.
400
401 You may also use WX_APPEND_ARRAY() macro to append all elements of one
402 array to another one but it is more efficient to use the @a copies
403 parameter and modify the elements in place later if you plan to append
404 a lot of items.
405 */
406 void Add(T item, size_t copies = 1);
407
408 /**
409 Appends the @a item to the array consisting of the elements of type
410 @c T.
411
412 This version is used with wxSortedArray, returning the index where
413 @a item is stored.
414 */
415 size_t Add(T item);
416
417 /**
418 Appends the @a item to the array consisting of the elements of type
419 @c T.
420
421 This version is used with wxObjArray. The array will take ownership of
422 the @a item, deleting it when the item is deleted from the array. Note
423 that you cannot append more than one pointer as reusing it would lead
424 to deleting it twice (or more) resulting in a crash.
425
426 You may also use WX_APPEND_ARRAY() macro to append all elements of one
427 array to another one but it is more efficient to use the @a copies
428 parameter and modify the elements in place later if you plan to append
429 a lot of items.
430 */
431 void Add(T* item);
432
433 /**
434 Appends the given number of @a copies of the @a item to the array
435 consisting of the elements of type @c T.
436
437 This version is used with wxObjArray. The array will make a copy of the
438 item and will not take ownership of the original item.
439
440 You may also use WX_APPEND_ARRAY() macro to append all elements of one
441 array to another one but it is more efficient to use the @a copies
442 parameter and modify the elements in place later if you plan to append
443 a lot of items.
444 */
445 void Add(T& item, size_t copies = 1);
446
447 /**
448 Inserts the given @a item into the array in the specified @e index
449 position.
450
451 Be aware that you will set out the order of the array if you give a
452 wrong position.
453
454 This function is useful in conjunction with IndexForInsert() for a
455 common operation of "insert only if not found".
456 */
457 void AddAt(T item, size_t index);
458
459 /**
460 Insert the given number of @a copies of the @a item into the array
461 before the existing item @a n - thus, @e Insert(something, 0u) will
462 insert an item in such way that it will become the first array element.
463
464 wxSortedArray doesn't have this function because inserting in wrong
465 place would break its sorted condition.
466
467 Please see Add() for an explanation of the differences between the
468 overloaded versions of this function.
469 */
470 void Insert(T item, size_t n, size_t copies = 1);
471
472 /**
473 Insert the @a item into the array before the existing item @a n - thus,
474 @e Insert(something, 0u) will insert an item in such way that it will
475 become the first array element.
476
477 wxSortedArray doesn't have this function because inserting in wrong
478 place would break its sorted condition.
479
480 Please see Add() for an explanation of the differences between the
481 overloaded versions of this function.
482 */
483 void Insert(T* item, size_t n);
484
485 /**
486 Insert the given number of @a copies of the @a item into the array
487 before the existing item @a n - thus, @e Insert(something, 0u) will
488 insert an item in such way that it will become the first array element.
489
490 wxSortedArray doesn't have this function because inserting in wrong
491 place would break its sorted condition.
492
493 Please see Add() for an explanation of the differences between the
494 overloaded versions of this function.
495 */
496 void Insert(T& item, size_t n, size_t copies = 1);
497
498 /**
499 This function ensures that the number of array elements is at least
500 @a count. If the array has already @a count or more items, nothing is
501 done. Otherwise, @a count - GetCount() elements are added and
502 initialized to the value @a defval.
503
504 @see GetCount()
505 */
506 void SetCount(size_t count, T defval = T(0));
507
508 //@}
509
510
511 /**
512 @name Removing Items
513 */
514 //@{
515
516 /**
517 This function does the same as Empty() and additionally frees the
518 memory allocated to the array.
519 */
520 void Clear();
521
522 /**
523 Removes the element from the array, but unlike Remove(), it doesn't
524 delete it. The function returns the pointer to the removed element.
525 */
526 T* Detach(size_t index);
527
528 /**
529 Empties the array. For wxObjArray classes, this destroys all of the
530 array elements. For wxArray and wxSortedArray this does nothing except
531 marking the array of being empty - this function does not free the
532 allocated memory, use Clear() for this.
533 */
534 void Empty();
535
536 /**
537 Removes an element from the array by value: the first item of the array
538 equal to @a item is removed, an assert failure will result from an
539 attempt to remove an item which doesn't exist in the array.
540
541 When an element is removed from wxObjArray it is deleted by the array -
542 use Detach() if you don't want this to happen. On the other hand, when
543 an object is removed from a wxArray nothing happens - you should delete
544 it manually if required:
545
546 @code
547 T *item = array[n];
548 delete item;
549 array.Remove(n);
550 @endcode
551
552 See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
553 (supposed to contain pointers).
554 */
555 Remove(T item);
556
557 /**
558 Removes @a count elements starting at @a index from the array. When an
559 element is removed from wxObjArray it is deleted by the array - use
560 Detach() if you don't want this to happen. On the other hand, when an
561 object is removed from a wxArray nothing happens - you should delete it
562 manually if required:
563
564 @code
565 T *item = array[n];
566 delete item;
567 array.RemoveAt(n);
568 @endcode
569
570 See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
571 (supposed to contain pointers).
572 */
573 RemoveAt(size_t index, size_t count = 1);
574
575 //@}
576
577
578 /**
579 @name Searching and Sorting
580 */
581 //@{
582
583 /**
584 This version of Index() is for wxArray and wxObjArray only.
585
586 Searches the element in the array, starting from either beginning or
587 the end depending on the value of @a searchFromEnd parameter.
588 @c wxNOT_FOUND is returned if the element is not found, otherwise the
589 index of the element is returned.
590
591 @note Even for wxObjArray classes, the operator "==" of the elements in
592 the array is @b not used by this function. It searches exactly
593 the given element in the array and so will only succeed if this
594 element had been previously added to the array, but fail even if
595 another, identical, element is in the array.
596 */
597 int Index(T& item, bool searchFromEnd = false) const;
598 /**
599 This version of Index() is for wxSortedArray only.
600
601 Searches the element in the array, starting from either beginning or
602 the end depending on the value of @a searchFromEnd parameter.
603 @c wxNOT_FOUND is returned if the element is not found, otherwise the
604 index of the element is returned.
605 */
606 const int Index(T& item) const;
607
608 /**
609 Search for a place to insert @a item into the sorted array (binary
610 search). The index returned is just before the first existing item that
611 is greater or equal (according to the compare function) to the given
612 @a item.
613
614 You have to do extra work to know if the @a item already exists in
615 array.
616
617 This function is useful in conjunction with AddAt() for a common
618 operation of "insert only if not found".
619 */
620 size_t IndexForInsert(T item) const;
621
622 /**
623 The notation @c "CMPFUNCT<T>" should be read as if we had the following
624 declaration:
625
626 @code
627 template int CMPFUNC(T *first, T *second);
628 @endcode
629
630 Where @e T is the type of the array elements. I.e. it is a function
631 returning @e int which is passed two arguments of type @e T*.
632
633 Sorts the array using the specified compare function: this function
634 should return a negative, zero or positive value according to whether
635 the first element passed to it is less than, equal to or greater than
636 the second one.
637
638 wxSortedArray doesn't have this function because it is always sorted.
639 */
640 void Sort(CMPFUNC<T> compareFunction);
641
642 //@}
643 };
644
645
646 /**
647 This macro may be used to append all elements of the @a wxArray_arrayToBeAppended
648 array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
649 */
650 #define WX_APPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBeAppended)
651
652 /**
653 This macro may be used to delete all elements of the array before emptying
654 it. It can not be used with wxObjArrays - but they will delete their
655 elements anyway when you call Empty().
656 */
657 #define WX_CLEAR_ARRAY(wxArray_arrayToBeCleared)
658
659 //@{
660 /**
661 This macro declares a new object array class named @a name and containing
662 the elements of type @e T.
663
664 An exported array is used when compiling wxWidgets as a DLL under Windows
665 and the array needs to be visible outside the DLL. An user exported array
666 needed for exporting an array from a user DLL.
667
668 Example:
669
670 @code
671 class MyClass;
672 WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
673 @endcode
674
675 You must use WX_DEFINE_OBJARRAY() macro to define the array class,
676 otherwise you would get link errors.
677 */
678 #define WX_DECLARE_OBJARRAY(T, name)
679 #define WX_DECLARE_EXPORTED_OBJARRAY(T, name)
680 #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name)
681 //@}
682
683 //@{
684 /**
685 This macro defines a new array class named @a name and containing the
686 elements of type @a T.
687
688 An exported array is used when compiling wxWidgets as a DLL under Windows
689 and the array needs to be visible outside the DLL. An user exported array
690 needed for exporting an array from a user DLL.
691
692 Example:
693
694 @code
695 WX_DEFINE_ARRAY_INT(int, MyArrayInt);
696
697 class MyClass;
698 WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
699 @endcode
700
701 Note that wxWidgets predefines the following standard array classes:
702 @b wxArrayInt, @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble,
703 @b wxArrayPtrVoid.
704 */
705 #define WX_DEFINE_ARRAY(T, name)
706 #define WX_DEFINE_EXPORTED_ARRAY(T, name)
707 #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec)
708 //@}
709
710 //@{
711 /**
712 This macro defines the methods of the array class @a name not defined by
713 the WX_DECLARE_OBJARRAY() macro. You must include the file
714 @<wx/arrimpl.cpp@> before using this macro and you must have the full
715 declaration of the class of array elements in scope! If you forget to do
716 the first, the error will be caught by the compiler, but, unfortunately,
717 many compilers will not give any warnings if you forget to do the second -
718 but the objects of the class will not be copied correctly and their real
719 destructor will not be called.
720
721 An exported array is used when compiling wxWidgets as a DLL under Windows
722 and the array needs to be visible outside the DLL. An user exported array
723 needed for exporting an array from a user DLL.
724
725 Example of usage:
726
727 @code
728 // first declare the class!
729 class MyClass
730 {
731 public:
732 MyClass(const MyClass&);
733
734 // ...
735
736 virtual ~MyClass();
737 };
738
739 #include <wx/arrimpl.cpp>
740 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
741 @endcode
742 */
743 #define WX_DEFINE_OBJARRAY(name)
744 #define WX_DEFINE_EXPORTED_OBJARRAY(name)
745 #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)
746 //@}
747
748 //@{
749 /**
750 This macro defines a new sorted array class named @a name and containing
751 the elements of type @e T.
752
753 An exported array is used when compiling wxWidgets as a DLL under Windows
754 and the array needs to be visible outside the DLL. An user exported array
755 needed for exporting an array from a user DLL.
756
757 Example:
758
759 @code
760 WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
761
762 class MyClass;
763 WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
764 @endcode
765
766 You will have to initialize the objects of this class by passing a
767 comparison function to the array object constructor like this:
768
769 @code
770 int CompareInts(int n1, int n2)
771 {
772 return n1 - n2;
773 }
774
775 MySortedArrayInt sorted(CompareInts);
776
777 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
778 {
779 // sort the items by their address...
780 return Stricmp(item1->GetAddress(), item2->GetAddress());
781 }
782
783 ArrayOfMyClass another(CompareMyClassObjects);
784 @endcode
785 */
786 #define WX_DEFINE_SORTED_ARRAY(T, name)
787 #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)
788 #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name)
789 //@}
790
791 /**
792 This macro may be used to prepend all elements of the @a wxArray_arrayToBePrepended
793 array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
794 */
795 #define WX_PREPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBePrepended)
796