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added a few more composite functions
[wxWidgets.git] / include / wx / msw / imaglist.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/imaglist.h
3 // Purpose: wxImageList class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_IMAGLIST_H_
13 #define _WX_IMAGLIST_H_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "imaglist.h"
17 #endif
18
19 #include "wx/bitmap.h"
20
21 /*
22 * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
23 * images for their items by an index into an image list.
24 * A wxImageList is capable of creating images with optional masks from
25 * a variety of sources - a single bitmap plus a colour to indicate the mask,
26 * two bitmaps, or an icon.
27 *
28 * Image lists can also create and draw images used for drag and drop functionality.
29 * This is not yet implemented in wxImageList. We need to discuss a generic API
30 * for doing drag and drop and see whether it ties in with the Win95 view of it.
31 * See below for candidate functions and an explanation of how they might be
32 * used.
33 */
34
35 // Flags for Draw
36 #define wxIMAGELIST_DRAW_NORMAL 0x0001
37 #define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
38 #define wxIMAGELIST_DRAW_SELECTED 0x0004
39 #define wxIMAGELIST_DRAW_FOCUSED 0x0008
40
41 // Flag values for Set/GetImageList
42 enum {
43 wxIMAGE_LIST_NORMAL, // Normal icons
44 wxIMAGE_LIST_SMALL, // Small icons
45 wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
46 };
47
48 // Eventually we'll make this a reference-counted wxGDIObject. For
49 // now, the app must take care of ownership issues. That is, the
50 // image lists must be explicitly deleted after the control(s) that uses them
51 // is (are) deleted, or when the app exits.
52 class WXDLLEXPORT wxImageList : public wxObject
53 {
54 public:
55 /*
56 * Public interface
57 */
58
59 wxImageList();
60
61 // Creates an image list.
62 // Specify the width and height of the images in the list,
63 // whether there are masks associated with them (e.g. if creating images
64 // from icons), and the initial size of the list.
65 wxImageList(int width, int height, bool mask = true, int initialCount = 1)
66 {
67 Create(width, height, mask, initialCount);
68 }
69 ~wxImageList();
70
71
72 // Attributes
73 ////////////////////////////////////////////////////////////////////////////
74
75 // Returns the number of images in the image list.
76 int GetImageCount() const;
77
78 // Returns the size (same for all images) of the images in the list
79 bool GetSize(int index, int &width, int &height) const;
80
81 // Operations
82 ////////////////////////////////////////////////////////////////////////////
83
84 // Creates an image list
85 // width, height specify the size of the images in the list (all the same).
86 // mask specifies whether the images have masks or not.
87 // initialNumber is the initial number of images to reserve.
88 bool Create(int width, int height, bool mask = true, int initialNumber = 1);
89
90 // Adds a bitmap, and optionally a mask bitmap.
91 // Note that wxImageList creates *new* bitmaps, so you may delete
92 // 'bitmap' and 'mask' after calling Add.
93 int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
94
95 // Adds a bitmap, using the specified colour to create the mask bitmap
96 // Note that wxImageList creates *new* bitmaps, so you may delete
97 // 'bitmap' after calling Add.
98 int Add(const wxBitmap& bitmap, const wxColour& maskColour);
99
100 // Adds a bitmap and mask from an icon.
101 int Add(const wxIcon& icon);
102
103 // Replaces a bitmap, optionally passing a mask bitmap.
104 // Note that wxImageList creates new bitmaps, so you may delete
105 // 'bitmap' and 'mask' after calling Replace.
106 bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
107
108 /* Not supported by Win95
109 // Replacing a bitmap, using the specified colour to create the mask bitmap
110 // Note that wxImageList creates new bitmaps, so you may delete
111 // 'bitmap'.
112 bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
113 */
114
115 // Replaces a bitmap and mask from an icon.
116 // You can delete 'icon' after calling Replace.
117 bool Replace(int index, const wxIcon& icon);
118
119 // Removes the image at the given index.
120 bool Remove(int index);
121
122 // Remove all images
123 bool RemoveAll();
124
125 // Draws the given image on a dc at the specified position.
126 // If 'solidBackground' is true, Draw sets the image list background
127 // colour to the background colour of the wxDC, to speed up
128 // drawing by eliminating masked drawing where possible.
129 bool Draw(int index, wxDC& dc, int x, int y,
130 int flags = wxIMAGELIST_DRAW_NORMAL,
131 bool solidBackground = false);
132
133 // TODO: miscellaneous functionality
134 /*
135 wxIcon *MakeIcon(int index);
136 bool SetOverlayImage(int index, int overlayMask);
137
138 */
139
140 // TODO: Drag-and-drop related functionality.
141
142 #if 0
143 // Creates a new drag image by combining the given image (typically a mouse cursor image)
144 // with the current drag image.
145 bool SetDragCursorImage(int index, const wxPoint& hotSpot);
146
147 // If successful, returns a pointer to the temporary image list that is used for dragging;
148 // otherwise, NULL.
149 // dragPos: receives the current drag position.
150 // hotSpot: receives the offset of the drag image relative to the drag position.
151 static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
152
153 // Call this function to begin dragging an image. This function creates a temporary image list
154 // that is used for dragging. The image combines the specified image and its mask with the
155 // current cursor. In response to subsequent mouse move messages, you can move the drag image
156 // by using the DragMove member function. To end the drag operation, you can use the EndDrag
157 // member function.
158 bool BeginDrag(int index, const wxPoint& hotSpot);
159
160 // Ends a drag operation.
161 bool EndDrag();
162
163 // Call this function to move the image that is being dragged during a drag-and-drop operation.
164 // This function is typically called in response to a mouse move message. To begin a drag
165 // operation, use the BeginDrag member function.
166 static bool DragMove(const wxPoint& point);
167
168 // During a drag operation, locks updates to the window specified by lockWindow and displays
169 // the drag image at the position specified by point.
170 // The coordinates are relative to the window's upper left corner, so you must compensate
171 // for the widths of window elements, such as the border, title bar, and menu bar, when
172 // specifying the coordinates.
173 // If lockWindow is NULL, this function draws the image in the display context associated
174 // with the desktop window, and coordinates are relative to the upper left corner of the screen.
175 // This function locks all other updates to the given window during the drag operation.
176 // If you need to do any drawing during a drag operation, such as highlighting the target
177 // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
178 // wxImageList::DragLeave function.
179
180 // lockWindow: pointer to the window that owns the drag image.
181 // point: position at which to display the drag image. Coordinates are relative to the
182 // upper left corner of the window (not the client area).
183
184 static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
185
186 // Unlocks the window specified by pWndLock and hides the drag image, allowing the
187 // window to be updated.
188 static bool DragLeave( wxWindow *lockWindow );
189
190 /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
191
192 1) Starting to drag:
193
194 wxImageList *dragImageList = new wxImageList(16, 16, true);
195 dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
196 dragImageList->BeginDrag(0, wxPoint(0, 0));
197 wxShowCursor(false); // wxShowCursor not yet implemented in wxWin
198 myWindow->CaptureMouse();
199
200 2) Dragging:
201
202 // Called within mouse move event. Could also use dragImageList instead of assuming
203 // these are static functions.
204 // These two functions could possibly be combined into one, since DragEnter is
205 // a bit obscure.
206 wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
207 wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
208
209 3) Finishing dragging:
210
211 dragImageList->EndDrag();
212 myWindow->ReleaseMouse();
213 wxShowCursor(true);
214 */
215
216 #endif
217
218 // Implementation
219 ////////////////////////////////////////////////////////////////////////////
220
221 // Returns the native image list handle
222 WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
223
224 protected:
225 WXHIMAGELIST m_hImageList;
226
227 DECLARE_DYNAMIC_CLASS(wxImageList)
228 };
229
230 #endif
231 // _WX_IMAGLIST_H_