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[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
52
53 wxAuiPaneInfo wxAuiNullPaneInfo;
54 wxAuiDockInfo wxAuiNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
61
62 #ifdef __WXMAC__
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #define __AIFF__
66 #include "wx/mac/private.h"
67 #endif
68
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
70 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
71
72
73
74 const int auiToolBarLayer = 10;
75
76
77 class wxPseudoTransparentFrame : public wxFrame
78 {
79 public:
80 wxPseudoTransparentFrame(wxWindow* parent = NULL,
81 wxWindowID id = wxID_ANY,
82 const wxString& title = wxEmptyString,
83 const wxPoint& pos = wxDefaultPosition,
84 const wxSize& size = wxDefaultSize,
85 long style = wxDEFAULT_FRAME_STYLE,
86 const wxString &name = wxT("frame"))
87 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
88 {
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
90 m_Amount=0;
91 m_MaxWidth=0;
92 m_MaxHeight=0;
93 m_lastWidth=0;
94 m_lastHeight=0;
95 #ifdef __WXGTK__
96 m_CanSetShape = false; // have to wait for window create event on GTK
97 #else
98 m_CanSetShape = true;
99 #endif
100 m_Region = wxRegion(0, 0, 0, 0);
101 SetTransparent(0);
102 }
103
104 virtual bool SetTransparent(wxByte alpha)
105 {
106 if (m_CanSetShape)
107 {
108 int w=100; // some defaults
109 int h=100;
110 GetClientSize(&w, &h);
111
112 m_MaxWidth = w;
113 m_MaxHeight = h;
114 m_Amount = alpha;
115 m_Region.Clear();
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
117 if (m_Amount)
118 {
119 for (int y=0; y<m_MaxHeight; y++)
120 {
121 // Reverse the order of the bottom 4 bits
122 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
123 if ((j*16+8)<m_Amount)
124 m_Region.Union(0, y, m_MaxWidth, 1);
125 }
126 }
127 SetShape(m_Region);
128 Refresh();
129 }
130 return true;
131 }
132
133 void OnPaint(wxPaintEvent& WXUNUSED(event))
134 {
135 wxPaintDC dc(this);
136
137 if (m_Region.IsEmpty())
138 return;
139
140 #ifdef __WXMAC__
141 dc.SetBrush(wxColour(128, 192, 255));
142 #else
143 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
144 #endif
145 dc.SetPen(*wxTRANSPARENT_PEN);
146
147 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
148
149 while (upd)
150 {
151 wxRect rect(upd.GetRect());
152 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
153
154 upd++;
155 }
156 }
157
158 #ifdef __WXGTK__
159 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
160 {
161 m_CanSetShape=true;
162 SetTransparent(0);
163 }
164 #endif
165
166 void OnSize(wxSizeEvent& event)
167 {
168 // We sometimes get surplus size events
169 if ((event.GetSize().GetWidth() == m_lastWidth) &&
170 (event.GetSize().GetHeight() == m_lastHeight))
171 {
172 event.Skip();
173 return;
174 }
175 m_lastWidth = event.GetSize().GetWidth();
176 m_lastHeight = event.GetSize().GetHeight();
177
178 SetTransparent(m_Amount);
179 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
180 event.GetSize().GetHeight());
181 SetShape(m_Region);
182 Refresh();
183 event.Skip();
184 }
185
186 private:
187 wxByte m_Amount;
188 int m_MaxWidth;
189 int m_MaxHeight;
190 bool m_CanSetShape;
191 int m_lastWidth,m_lastHeight;
192
193 wxRegion m_Region;
194
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
196 DECLARE_EVENT_TABLE()
197 };
198
199
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
201
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
205 #ifdef __WXGTK__
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
207 #endif
208 END_EVENT_TABLE()
209
210
211 // -- static utility functions --
212
213 static wxBitmap wxPaneCreateStippleBitmap()
214 {
215 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage img(2,2,data,true);
217 return wxBitmap(img);
218 }
219
220 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
221 {
222 wxBitmap stipple = wxPaneCreateStippleBitmap();
223 wxBrush brush(stipple);
224 dc.SetBrush(brush);
225 dc.SetPen(*wxTRANSPARENT_PEN);
226
227 dc.SetLogicalFunction(wxXOR);
228 dc.DrawRectangle(rect);
229 }
230
231
232
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
237
238 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
239 wxAuiPaneInfoArray& dest_panes,
240 const wxAuiDockInfoArray& src_docks,
241 const wxAuiPaneInfoArray& src_panes)
242 {
243 dest_docks = src_docks;
244 dest_panes = src_panes;
245 int i, j, k, dock_count, pc1, pc2;
246 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
247 {
248 wxAuiDockInfo& dock = dest_docks.Item(i);
249 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
250 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
251 if (dock.panes.Item(j) == &src_panes.Item(k))
252 dock.panes.Item(j) = &dest_panes.Item(k);
253 }
254 }
255
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
259 int dock_direction)
260 {
261 int i, dock_count, max_layer = 0;
262 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
263 {
264 wxAuiDockInfo& dock = docks.Item(i);
265 if (dock.dock_direction == dock_direction &&
266 dock.dock_layer > max_layer && !dock.fixed)
267 max_layer = dock.dock_layer;
268 }
269 return max_layer;
270 }
271
272
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
276 {
277 int i, pane_count, max_row = 0;
278 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
279 {
280 wxAuiPaneInfo& pane = panes.Item(i);
281 if (pane.dock_direction == direction &&
282 pane.dock_layer == layer &&
283 pane.dock_row > max_row)
284 max_row = pane.dock_row;
285 }
286 return max_row;
287 }
288
289
290
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
294 int dock_direction,
295 int dock_layer)
296 {
297 int i, pane_count;
298 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
299 {
300 wxAuiPaneInfo& pane = panes.Item(i);
301 if (!pane.IsFloating() &&
302 pane.dock_direction == dock_direction &&
303 pane.dock_layer >= dock_layer)
304 pane.dock_layer++;
305 }
306 }
307
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
311 int dock_direction,
312 int dock_layer,
313 int dock_row)
314 {
315 int i, pane_count;
316 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
317 {
318 wxAuiPaneInfo& pane = panes.Item(i);
319 if (!pane.IsFloating() &&
320 pane.dock_direction == dock_direction &&
321 pane.dock_layer == dock_layer &&
322 pane.dock_row >= dock_row)
323 pane.dock_row++;
324 }
325 }
326
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray& panes,
330 int dock_direction,
331 int dock_layer,
332 int dock_row,
333 int dock_pos)
334 {
335 int i, pane_count;
336 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
337 {
338 wxAuiPaneInfo& pane = panes.Item(i);
339 if (!pane.IsFloating() &&
340 pane.dock_direction == dock_direction &&
341 pane.dock_layer == dock_layer &&
342 pane.dock_row == dock_row &&
343 pane.dock_pos >= dock_pos)
344 pane.dock_pos++;
345 }
346 }
347
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray& docks,
352 int dock_direction,
353 int dock_layer,
354 int dock_row,
355 wxAuiDockInfoPtrArray& arr)
356 {
357 int begin_layer = dock_layer;
358 int end_layer = dock_layer;
359 int begin_row = dock_row;
360 int end_row = dock_row;
361 int dock_count = docks.GetCount();
362 int layer, row, i, max_row = 0, max_layer = 0;
363
364 // discover the maximum dock layer and the max row
365 for (i = 0; i < dock_count; ++i)
366 {
367 max_row = wxMax(max_row, docks.Item(i).dock_row);
368 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
369 }
370
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer == -1)
373 {
374 begin_layer = 0;
375 end_layer = max_layer;
376 }
377
378 // if no dock row was specified, search all dock row
379 if (dock_row == -1)
380 {
381 begin_row = 0;
382 end_row = max_row;
383 }
384
385 arr.Clear();
386
387 for (layer = begin_layer; layer <= end_layer; ++layer)
388 for (row = begin_row; row <= end_row; ++row)
389 for (i = 0; i < dock_count; ++i)
390 {
391 wxAuiDockInfo& d = docks.Item(i);
392 if (dock_direction == -1 || dock_direction == d.dock_direction)
393 {
394 if (d.dock_layer == layer && d.dock_row == row)
395 arr.Add(&d);
396 }
397 }
398 }
399
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
403 {
404 int i, count = dock.panes.GetCount();
405 for (i = 0; i < count; ++i)
406 {
407 wxAuiPaneInfo* p = dock.panes.Item(i);
408 if (p->window == window)
409 return p;
410 }
411 return NULL;
412 }
413
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
417 wxAuiPaneInfo& pane,
418 wxAuiDockInfo* ex_cept = NULL )
419 {
420 int i, dock_count;
421 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
422 {
423 wxAuiDockInfo& d = docks.Item(i);
424 if (&d == ex_cept)
425 continue;
426 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
427 if (pi)
428 d.panes.Remove(pi);
429 }
430 }
431
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
436 {
437 int i, dock_count, j, pane_count;
438 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
439 {
440 wxAuiDockInfo& dock = *docks.Item(i);
441 dock.dock_row = i;
442 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
443 dock.panes.Item(j)->dock_row = i;
444 }
445 }
446
447
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
450 // are turned off
451 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
452 {
453 int i, pane_count;
454 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
455 {
456 wxAuiPaneInfo& pane = panes.Item(i);
457 pane.state &= ~wxAuiPaneInfo::optionActive;
458 if (pane.window == active_pane)
459 pane.state |= wxAuiPaneInfo::optionActive;
460 }
461 }
462
463
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
466 {
467 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
468 }
469
470
471 // -- wxAuiManager class implementation --
472
473
474 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
476 EVT_AUI_RENDER(wxAuiManager::OnRender)
477 EVT_PAINT(wxAuiManager::OnPaint)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
479 EVT_SIZE(wxAuiManager::OnSize)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
483 EVT_MOTION(wxAuiManager::OnMotion)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
488 END_EVENT_TABLE()
489
490
491 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
492 {
493 m_action = actionNone;
494 m_last_mouse_move = wxPoint();
495 m_hover_button = NULL;
496 m_art = new wxAuiDefaultDockArt;
497 m_hint_wnd = NULL;
498 m_flags = flags;
499 m_skipping = false;
500 m_has_maximized = false;
501 m_frame = NULL;
502 m_dock_constraint_x = 0.3;
503 m_dock_constraint_y = 0.3;
504 m_reserved = NULL;
505
506 if (managed_wnd)
507 {
508 SetManagedWindow(managed_wnd);
509 }
510 }
511
512 wxAuiManager::~wxAuiManager()
513 {
514 delete m_art;
515 }
516
517 // creates a floating frame for the windows
518 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
519 const wxAuiPaneInfo& pane_info)
520 {
521 return new wxAuiFloatingFrame(parent, this, pane_info);
522 }
523
524 // GetPane() looks up a wxAuiPaneInfo structure based
525 // on the supplied window pointer. Upon failure, GetPane()
526 // returns an empty wxAuiPaneInfo, a condition which can be checked
527 // by calling wxAuiPaneInfo::IsOk().
528 //
529 // The pane info's structure may then be modified. Once a pane's
530 // info is modified, wxAuiManager::Update() must be called to
531 // realize the changes in the UI.
532
533 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
534 {
535 int i, pane_count;
536 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
537 {
538 wxAuiPaneInfo& p = m_panes.Item(i);
539 if (p.window == window)
540 return p;
541 }
542 return wxAuiNullPaneInfo;
543 }
544
545 // this version of GetPane() looks up a pane based on a
546 // 'pane name', see above comment for more info
547 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
548 {
549 int i, pane_count;
550 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
551 {
552 wxAuiPaneInfo& p = m_panes.Item(i);
553 if (p.name == name)
554 return p;
555 }
556 return wxAuiNullPaneInfo;
557 }
558
559 // GetAllPanes() returns a reference to all the pane info structures
560 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
561 {
562 return m_panes;
563 }
564
565 // HitTest() is an internal function which determines
566 // which UI item the specified coordinates are over
567 // (x,y) specify a position in client coordinates
568 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
569 {
570 wxAuiDockUIPart* result = NULL;
571
572 int i, part_count;
573 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
574 {
575 wxAuiDockUIPart* item = &m_uiparts.Item(i);
576
577 // we are not interested in typeDock, because this space
578 // isn't used to draw anything, just for measurements;
579 // besides, the entire dock area is covered with other
580 // rectangles, which we are interested in.
581 if (item->type == wxAuiDockUIPart::typeDock)
582 continue;
583
584 // if we already have a hit on a more specific item, we are not
585 // interested in a pane hit. If, however, we don't already have
586 // a hit, returning a pane hit is necessary for some operations
587 if ((item->type == wxAuiDockUIPart::typePane ||
588 item->type == wxAuiDockUIPart::typePaneBorder) && result)
589 continue;
590
591 // if the point is inside the rectangle, we have a hit
592 if (item->rect.Contains(x,y))
593 result = item;
594 }
595
596 return result;
597 }
598
599
600 // SetFlags() and GetFlags() allow the owner to set various
601 // options which are global to wxAuiManager
602 void wxAuiManager::SetFlags(unsigned int flags)
603 {
604 // find out if we have to call UpdateHintWindowConfig()
605 bool update_hint_wnd = false;
606 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
607 wxAUI_MGR_VENETIAN_BLINDS_HINT |
608 wxAUI_MGR_RECTANGLE_HINT;
609 if ((flags & hint_mask) != (m_flags & hint_mask))
610 update_hint_wnd = true;
611
612
613 // set the new flags
614 m_flags = flags;
615
616 if (update_hint_wnd)
617 {
618 UpdateHintWindowConfig();
619 }
620 }
621
622 unsigned int wxAuiManager::GetFlags() const
623 {
624 return m_flags;
625 }
626
627
628 // don't use these anymore as they are deprecated
629 // use Set/GetManagedFrame() instead
630 void wxAuiManager::SetFrame(wxFrame* frame)
631 {
632 SetManagedWindow((wxWindow*)frame);
633 }
634
635 wxFrame* wxAuiManager::GetFrame() const
636 {
637 return (wxFrame*)m_frame;
638 }
639
640
641 // this function will return the aui manager for a given
642 // window. The |window| parameter should be any child window
643 // or grand-child window (and so on) of the frame/window
644 // managed by wxAuiManager. The |window| parameter does not
645 // need to be managed by the manager itself.
646 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
647 {
648 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
649 evt.SetManager(NULL);
650 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
651 if (!window->ProcessEvent(evt))
652 return NULL;
653
654 return evt.GetManager();
655 }
656
657
658 void wxAuiManager::UpdateHintWindowConfig()
659 {
660 // find out if the the system can do transparent frames
661 bool can_do_transparent = false;
662
663 wxWindow* w = m_frame;
664 while (w)
665 {
666 if (w->IsKindOf(CLASSINFO(wxFrame)))
667 {
668 wxFrame* f = static_cast<wxFrame*>(w);
669 can_do_transparent = f->CanSetTransparent();
670 break;
671 }
672
673 w = w->GetParent();
674 }
675
676 // if there is an existing hint window, delete it
677 if (m_hint_wnd)
678 {
679 m_hint_wnd->Destroy();
680 m_hint_wnd = NULL;
681 }
682
683 m_hint_fademax = 50;
684 m_hint_wnd = NULL;
685
686 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
687 {
688 // Make a window to use for a transparent hint
689 #if defined(__WXMSW__) || defined(__WXGTK__)
690 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
691 wxDefaultPosition, wxSize(1,1),
692 wxFRAME_TOOL_WINDOW |
693 wxFRAME_FLOAT_ON_PARENT |
694 wxFRAME_NO_TASKBAR |
695 wxNO_BORDER);
696
697 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
698 #elif defined(__WXMAC__)
699 // Using a miniframe with float and tool styles keeps the parent
700 // frame activated and highlighted as such...
701 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
702 wxDefaultPosition, wxSize(1,1),
703 wxFRAME_FLOAT_ON_PARENT
704 | wxFRAME_TOOL_WINDOW );
705
706 // Can't set the bg colour of a Frame in wxMac
707 wxPanel* p = new wxPanel(m_hint_wnd);
708
709 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
710 // color that is really hard to see, especially transparent.
711 // Until a better system color is decided upon we'll just use
712 // blue.
713 p->SetBackgroundColour(*wxBLUE);
714 #endif
715
716 }
717 else
718 {
719 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
720 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
721 {
722 // system can't support transparent fade, or the venetian
723 // blinds effect was explicitly requested
724 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
725 wxID_ANY,
726 wxEmptyString,
727 wxDefaultPosition,
728 wxSize(1,1),
729 wxFRAME_TOOL_WINDOW |
730 wxFRAME_FLOAT_ON_PARENT |
731 wxFRAME_NO_TASKBAR |
732 wxNO_BORDER);
733 m_hint_fademax = 128;
734 }
735 }
736 }
737
738
739 // SetManagedWindow() is usually called once when the frame
740 // manager class is being initialized. "frame" specifies
741 // the frame which should be managed by the frame mananger
742 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
743 {
744 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
745
746 m_frame = wnd;
747 m_frame->PushEventHandler(this);
748
749 #if wxUSE_MDI
750 // if the owner is going to manage an MDI parent frame,
751 // we need to add the MDI client window as the default
752 // center pane
753
754 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
755 {
756 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
757 wxWindow* client_window = mdi_frame->GetClientWindow();
758
759 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
760
761 AddPane(client_window,
762 wxAuiPaneInfo().Name(wxT("mdiclient")).
763 CenterPane().PaneBorder(false));
764 }
765 #endif
766
767 UpdateHintWindowConfig();
768 }
769
770
771 // UnInit() must be called, usually in the destructor
772 // of the frame class. If it is not called, usually this
773 // will result in a crash upon program exit
774 void wxAuiManager::UnInit()
775 {
776 if (m_frame)
777 {
778 m_frame->RemoveEventHandler(this);
779 }
780 }
781
782 // GetManagedWindow() returns the window pointer being managed
783 wxWindow* wxAuiManager::GetManagedWindow() const
784 {
785 return m_frame;
786 }
787
788 wxAuiDockArt* wxAuiManager::GetArtProvider() const
789 {
790 return m_art;
791 }
792
793 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
794 {
795 // first, give the owner frame a chance to override
796 if (m_frame)
797 {
798 if (m_frame->ProcessEvent(event))
799 return;
800 }
801
802 ProcessEvent(event);
803 }
804
805 // SetArtProvider() instructs wxAuiManager to use the
806 // specified art provider for all drawing calls. This allows
807 // plugable look-and-feel features. The pointer that is
808 // passed to this method subsequently belongs to wxAuiManager,
809 // and is deleted in the frame manager destructor
810 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
811 {
812 // delete the last art provider, if any
813 delete m_art;
814
815 // assign the new art provider
816 m_art = art_provider;
817 }
818
819
820 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
821 {
822 // check if the pane has a valid window
823 if (!window)
824 return false;
825
826 // check if the window is already managed by us
827 if (GetPane(pane_info.window).IsOk())
828 return false;
829
830 // check if the pane name already exists, this could reveal a
831 // bug in the library user's application
832 bool already_exists = false;
833 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
834 {
835 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
836 already_exists = true;
837 }
838
839 // if the new pane is docked then we should undo maximize
840 if (pane_info.IsDocked())
841 RestoreMaximizedPane();
842
843 m_panes.Add(pane_info);
844
845 wxAuiPaneInfo& pinfo = m_panes.Last();
846
847 // set the pane window
848 pinfo.window = window;
849
850
851 // if the pane's name identifier is blank, create a random string
852 if (pinfo.name.empty() || already_exists)
853 {
854 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
855 ((unsigned long)pinfo.window) & 0xffffffff,
856 (unsigned int)time(NULL),
857 #ifdef __WXWINCE__
858 (unsigned int)GetTickCount(),
859 #else
860 (unsigned int)clock(),
861 #endif
862 (unsigned long)m_panes.GetCount());
863 }
864
865 // set initial proportion (if not already set)
866 if (pinfo.dock_proportion == 0)
867 pinfo.dock_proportion = 100000;
868
869 if (pinfo.HasMaximizeButton())
870 {
871 wxAuiPaneButton button;
872 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
873 pinfo.buttons.Add(button);
874 }
875
876 if (pinfo.HasPinButton())
877 {
878 wxAuiPaneButton button;
879 button.button_id = wxAUI_BUTTON_PIN;
880 pinfo.buttons.Add(button);
881 }
882
883 if (pinfo.HasCloseButton())
884 {
885 wxAuiPaneButton button;
886 button.button_id = wxAUI_BUTTON_CLOSE;
887 pinfo.buttons.Add(button);
888 }
889
890 if (pinfo.best_size == wxDefaultSize &&
891 pinfo.window)
892 {
893 pinfo.best_size = pinfo.window->GetClientSize();
894
895 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
896 {
897 // GetClientSize() doesn't get the best size for
898 // a toolbar under some newer versions of wxWidgets,
899 // so use GetBestSize()
900 pinfo.best_size = pinfo.window->GetBestSize();
901
902 // for some reason, wxToolBar::GetBestSize() is returning
903 // a size that is a pixel shy of the correct amount.
904 // I believe this to be the correct action, until
905 // wxToolBar::GetBestSize() is fixed. Is this assumption
906 // correct?
907 pinfo.best_size.y++;
908 }
909
910 if (pinfo.min_size != wxDefaultSize)
911 {
912 if (pinfo.best_size.x < pinfo.min_size.x)
913 pinfo.best_size.x = pinfo.min_size.x;
914 if (pinfo.best_size.y < pinfo.min_size.y)
915 pinfo.best_size.y = pinfo.min_size.y;
916 }
917 }
918
919 return true;
920 }
921
922 bool wxAuiManager::AddPane(wxWindow* window,
923 int direction,
924 const wxString& caption)
925 {
926 wxAuiPaneInfo pinfo;
927 pinfo.Caption(caption);
928 switch (direction)
929 {
930 case wxTOP: pinfo.Top(); break;
931 case wxBOTTOM: pinfo.Bottom(); break;
932 case wxLEFT: pinfo.Left(); break;
933 case wxRIGHT: pinfo.Right(); break;
934 case wxCENTER: pinfo.CenterPane(); break;
935 }
936 return AddPane(window, pinfo);
937 }
938
939 bool wxAuiManager::AddPane(wxWindow* window,
940 const wxAuiPaneInfo& pane_info,
941 const wxPoint& drop_pos)
942 {
943 if (!AddPane(window, pane_info))
944 return false;
945
946 wxAuiPaneInfo& pane = GetPane(window);
947
948 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
949
950 return true;
951 }
952
953 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
954 int insert_level)
955 {
956 // shift the panes around, depending on the insert level
957 switch (insert_level)
958 {
959 case wxAUI_INSERT_PANE:
960 DoInsertPane(m_panes,
961 pane_info.dock_direction,
962 pane_info.dock_layer,
963 pane_info.dock_row,
964 pane_info.dock_pos);
965 break;
966 case wxAUI_INSERT_ROW:
967 DoInsertDockRow(m_panes,
968 pane_info.dock_direction,
969 pane_info.dock_layer,
970 pane_info.dock_row);
971 break;
972 case wxAUI_INSERT_DOCK:
973 DoInsertDockLayer(m_panes,
974 pane_info.dock_direction,
975 pane_info.dock_layer);
976 break;
977 }
978
979 // if the window already exists, we are basically just moving/inserting the
980 // existing window. If it doesn't exist, we need to add it and insert it
981 wxAuiPaneInfo& existing_pane = GetPane(window);
982 if (!existing_pane.IsOk())
983 {
984 return AddPane(window, pane_info);
985 }
986 else
987 {
988 if (pane_info.IsFloating())
989 {
990 existing_pane.Float();
991 if (pane_info.floating_pos != wxDefaultPosition)
992 existing_pane.FloatingPosition(pane_info.floating_pos);
993 if (pane_info.floating_size != wxDefaultSize)
994 existing_pane.FloatingSize(pane_info.floating_size);
995 }
996 else
997 {
998 // if the new pane is docked then we should undo maximize
999 RestoreMaximizedPane();
1000
1001 existing_pane.Direction(pane_info.dock_direction);
1002 existing_pane.Layer(pane_info.dock_layer);
1003 existing_pane.Row(pane_info.dock_row);
1004 existing_pane.Position(pane_info.dock_pos);
1005 }
1006 }
1007
1008 return true;
1009 }
1010
1011
1012 // DetachPane() removes a pane from the frame manager. This
1013 // method will not destroy the window that is removed.
1014 bool wxAuiManager::DetachPane(wxWindow* window)
1015 {
1016 int i, count;
1017 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1018 {
1019 wxAuiPaneInfo& p = m_panes.Item(i);
1020 if (p.window == window)
1021 {
1022 if (p.frame)
1023 {
1024 // we have a floating frame which is being detached. We need to
1025 // reparent it to m_frame and destroy the floating frame
1026
1027 // reduce flicker
1028 p.window->SetSize(1,1);
1029
1030 if (p.frame->IsShown())
1031 p.frame->Show(false);
1032
1033 // reparent to m_frame and destroy the pane
1034 if (m_action_window == p.frame)
1035 {
1036 m_action_window = NULL;
1037 }
1038
1039 p.window->Reparent(m_frame);
1040 p.frame->SetSizer(NULL);
1041 p.frame->Destroy();
1042 p.frame = NULL;
1043 }
1044
1045 // make sure there are no references to this pane in our uiparts,
1046 // just in case the caller doesn't call Update() immediately after
1047 // the DetachPane() call. This prevets obscure crashes which would
1048 // happen at window repaint if the caller forgets to call Update()
1049 int pi, part_count;
1050 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1051 {
1052 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1053 if (part.pane == &p)
1054 {
1055 m_uiparts.RemoveAt(pi);
1056 part_count--;
1057 pi--;
1058 continue;
1059 }
1060 }
1061
1062 m_panes.RemoveAt(i);
1063 return true;
1064 }
1065 }
1066 return false;
1067 }
1068
1069 // ClosePane() destroys or hides the pane depending on its
1070 // flags
1071 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1072 {
1073 // if we were maximized, restore
1074 if (pane_info.IsMaximized())
1075 {
1076 RestorePane(pane_info);
1077 }
1078
1079 // first, hide the window
1080 if (pane_info.window && pane_info.window->IsShown())
1081 {
1082 pane_info.window->Show(false);
1083 }
1084
1085 // make sure that we are the parent of this window
1086 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1087 {
1088 pane_info.window->Reparent(m_frame);
1089 }
1090
1091 // if we have a frame, destroy it
1092 if (pane_info.frame)
1093 {
1094 pane_info.frame->Destroy();
1095 pane_info.frame = NULL;
1096 }
1097
1098 // now we need to either destroy or hide the pane
1099 if (pane_info.IsDestroyOnClose())
1100 {
1101 wxWindow * window = pane_info.window;
1102 DetachPane(window);
1103 if (window)
1104 {
1105 window->Destroy();
1106 }
1107 }
1108 else
1109 {
1110 pane_info.Hide();
1111 }
1112 }
1113
1114 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1115 {
1116 int i, pane_count;
1117
1118 // un-maximize and hide all other panes
1119 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1120 {
1121 wxAuiPaneInfo& p = m_panes.Item(i);
1122 if (!p.IsToolbar())
1123 {
1124 p.Restore();
1125
1126 // save hidden state
1127 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1128 p.HasFlag(wxAuiPaneInfo::optionHidden));
1129
1130 // hide the pane, because only the newly
1131 // maximized pane should show
1132 p.Hide();
1133 }
1134 }
1135
1136 // mark ourselves maximized
1137 pane_info.Maximize();
1138 pane_info.Show();
1139 m_has_maximized = true;
1140
1141 // last, show the window
1142 if (pane_info.window && !pane_info.window->IsShown())
1143 {
1144 pane_info.window->Show(true);
1145 }
1146 }
1147
1148 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1149 {
1150 int i, pane_count;
1151
1152 // restore all the panes
1153 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1154 {
1155 wxAuiPaneInfo& p = m_panes.Item(i);
1156 if (!p.IsToolbar())
1157 {
1158 p.SetFlag(wxAuiPaneInfo::optionHidden,
1159 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1160 }
1161 }
1162
1163 // mark ourselves non-maximized
1164 pane_info.Restore();
1165 m_has_maximized = false;
1166
1167 // last, show the window
1168 if (pane_info.window && !pane_info.window->IsShown())
1169 {
1170 pane_info.window->Show(true);
1171 }
1172 }
1173
1174 void wxAuiManager::RestoreMaximizedPane()
1175 {
1176 int i, pane_count;
1177
1178 // restore all the panes
1179 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1180 {
1181 wxAuiPaneInfo& p = m_panes.Item(i);
1182 if (p.IsMaximized())
1183 {
1184 RestorePane(p);
1185 break;
1186 }
1187 }
1188 }
1189
1190 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1191 // in the input string. This is an internal functions which is
1192 // used for saving perspectives
1193 static wxString EscapeDelimiters(const wxString& s)
1194 {
1195 wxString result;
1196 result.Alloc(s.length());
1197 const wxChar* ch = s.c_str();
1198 while (*ch)
1199 {
1200 if (*ch == wxT(';') || *ch == wxT('|'))
1201 result += wxT('\\');
1202 result += *ch;
1203 ++ch;
1204 }
1205 return result;
1206 }
1207
1208 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1209 {
1210 wxString result = wxT("name=");
1211 result += EscapeDelimiters(pane.name);
1212 result += wxT(";");
1213
1214 result += wxT("caption=");
1215 result += EscapeDelimiters(pane.caption);
1216 result += wxT(";");
1217
1218 result += wxString::Format(wxT("state=%u;"), pane.state);
1219 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1220 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1221 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1222 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1223 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1224 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1225 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1226 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1227 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1228 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1229 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1230 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1231 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1232 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1233 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1234
1235 return result;
1236 }
1237
1238 // Load a "pane" with the pane infor settings in pane_part
1239 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1240 {
1241 // replace escaped characters so we can
1242 // split up the string easily
1243 pane_part.Replace(wxT("\\|"), wxT("\a"));
1244 pane_part.Replace(wxT("\\;"), wxT("\b"));
1245
1246 while(1)
1247 {
1248 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1249 pane_part = pane_part.AfterFirst(wxT(';'));
1250 wxString val_name = val_part.BeforeFirst(wxT('='));
1251 wxString value = val_part.AfterFirst(wxT('='));
1252 val_name.MakeLower();
1253 val_name.Trim(true);
1254 val_name.Trim(false);
1255 value.Trim(true);
1256 value.Trim(false);
1257
1258 if (val_name.empty())
1259 break;
1260
1261 if (val_name == wxT("name"))
1262 pane.name = value;
1263 else if (val_name == wxT("caption"))
1264 pane.caption = value;
1265 else if (val_name == wxT("state"))
1266 pane.state = (unsigned int)wxAtoi(value.c_str());
1267 else if (val_name == wxT("dir"))
1268 pane.dock_direction = wxAtoi(value.c_str());
1269 else if (val_name == wxT("layer"))
1270 pane.dock_layer = wxAtoi(value.c_str());
1271 else if (val_name == wxT("row"))
1272 pane.dock_row = wxAtoi(value.c_str());
1273 else if (val_name == wxT("pos"))
1274 pane.dock_pos = wxAtoi(value.c_str());
1275 else if (val_name == wxT("prop"))
1276 pane.dock_proportion = wxAtoi(value.c_str());
1277 else if (val_name == wxT("bestw"))
1278 pane.best_size.x = wxAtoi(value.c_str());
1279 else if (val_name == wxT("besth"))
1280 pane.best_size.y = wxAtoi(value.c_str());
1281 else if (val_name == wxT("minw"))
1282 pane.min_size.x = wxAtoi(value.c_str());
1283 else if (val_name == wxT("minh"))
1284 pane.min_size.y = wxAtoi(value.c_str());
1285 else if (val_name == wxT("maxw"))
1286 pane.max_size.x = wxAtoi(value.c_str());
1287 else if (val_name == wxT("maxh"))
1288 pane.max_size.y = wxAtoi(value.c_str());
1289 else if (val_name == wxT("floatx"))
1290 pane.floating_pos.x = wxAtoi(value.c_str());
1291 else if (val_name == wxT("floaty"))
1292 pane.floating_pos.y = wxAtoi(value.c_str());
1293 else if (val_name == wxT("floatw"))
1294 pane.floating_size.x = wxAtoi(value.c_str());
1295 else if (val_name == wxT("floath"))
1296 pane.floating_size.y = wxAtoi(value.c_str());
1297 else {
1298 wxFAIL_MSG(wxT("Bad Perspective String"));
1299 }
1300 }
1301
1302 // replace escaped characters so we can
1303 // split up the string easily
1304 pane.name.Replace(wxT("\a"), wxT("|"));
1305 pane.name.Replace(wxT("\b"), wxT(";"));
1306 pane.caption.Replace(wxT("\a"), wxT("|"));
1307 pane.caption.Replace(wxT("\b"), wxT(";"));
1308 pane_part.Replace(wxT("\a"), wxT("|"));
1309 pane_part.Replace(wxT("\b"), wxT(";"));
1310
1311 return;
1312 }
1313
1314
1315 // SavePerspective() saves all pane information as a single string.
1316 // This string may later be fed into LoadPerspective() to restore
1317 // all pane settings. This save and load mechanism allows an
1318 // exact pane configuration to be saved and restored at a later time
1319
1320 wxString wxAuiManager::SavePerspective()
1321 {
1322 wxString result;
1323 result.Alloc(500);
1324 result = wxT("layout2|");
1325
1326 int pane_i, pane_count = m_panes.GetCount();
1327 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1328 {
1329 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1330 result += SavePaneInfo(pane)+wxT("|");
1331 }
1332
1333 int dock_i, dock_count = m_docks.GetCount();
1334 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1335 {
1336 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1337
1338 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1339 dock.dock_direction, dock.dock_layer,
1340 dock.dock_row, dock.size);
1341 }
1342
1343 return result;
1344 }
1345
1346 // LoadPerspective() loads a layout which was saved with SavePerspective()
1347 // If the "update" flag parameter is true, the GUI will immediately be updated
1348
1349 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1350 {
1351 wxString input = layout;
1352 wxString part;
1353
1354 // check layout string version
1355 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1356 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1357 part = input.BeforeFirst(wxT('|'));
1358 input = input.AfterFirst(wxT('|'));
1359 part.Trim(true);
1360 part.Trim(false);
1361 if (part != wxT("layout2"))
1362 return false;
1363
1364 // mark all panes currently managed as docked and hidden
1365 int pane_i, pane_count = m_panes.GetCount();
1366 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1367 m_panes.Item(pane_i).Dock().Hide();
1368
1369 // clear out the dock array; this will be reconstructed
1370 m_docks.Clear();
1371
1372 // replace escaped characters so we can
1373 // split up the string easily
1374 input.Replace(wxT("\\|"), wxT("\a"));
1375 input.Replace(wxT("\\;"), wxT("\b"));
1376
1377 while (1)
1378 {
1379 wxAuiPaneInfo pane;
1380
1381 wxString pane_part = input.BeforeFirst(wxT('|'));
1382 input = input.AfterFirst(wxT('|'));
1383 pane_part.Trim(true);
1384
1385 // if the string is empty, we're done parsing
1386 if (pane_part.empty())
1387 break;
1388
1389 if (pane_part.Left(9) == wxT("dock_size"))
1390 {
1391 wxString val_name = pane_part.BeforeFirst(wxT('='));
1392 wxString value = pane_part.AfterFirst(wxT('='));
1393
1394 long dir, layer, row, size;
1395 wxString piece = val_name.AfterFirst(wxT('('));
1396 piece = piece.BeforeLast(wxT(')'));
1397 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1398 piece = piece.AfterFirst(wxT(','));
1399 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1400 piece.AfterFirst(wxT(',')).ToLong(&row);
1401 value.ToLong(&size);
1402
1403 wxAuiDockInfo dock;
1404 dock.dock_direction = dir;
1405 dock.dock_layer = layer;
1406 dock.dock_row = row;
1407 dock.size = size;
1408 m_docks.Add(dock);
1409 continue;
1410 }
1411
1412 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1413 // name so it can be called by external callers
1414 pane_part.Replace(wxT("\a"), wxT("|"));
1415 pane_part.Replace(wxT("\b"), wxT(";"));
1416
1417 LoadPaneInfo(pane_part, pane);
1418
1419 wxAuiPaneInfo& p = GetPane(pane.name);
1420 if (!p.IsOk())
1421 {
1422 // the pane window couldn't be found
1423 // in the existing layout
1424 return false;
1425 }
1426
1427 p.SafeSet(pane);
1428
1429 }
1430
1431 if (update)
1432 Update();
1433
1434 return true;
1435 }
1436
1437 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1438 wxArrayInt& positions,
1439 wxArrayInt& sizes)
1440 {
1441 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1442 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1443 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1444
1445 positions.Empty();
1446 sizes.Empty();
1447
1448 int offset, action_pane = -1;
1449 int pane_i, pane_count = dock.panes.GetCount();
1450
1451 // find the pane marked as our action pane
1452 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1453 {
1454 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1455
1456 if (pane.state & wxAuiPaneInfo::actionPane)
1457 {
1458 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1459 action_pane = pane_i;
1460 }
1461 }
1462
1463 // set up each panes default position, and
1464 // determine the size (width or height, depending
1465 // on the dock's orientation) of each pane
1466 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1467 {
1468 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1469 positions.Add(pane.dock_pos);
1470 int size = 0;
1471
1472 if (pane.HasBorder())
1473 size += (pane_border_size*2);
1474
1475 if (dock.IsHorizontal())
1476 {
1477 if (pane.HasGripper() && !pane.HasGripperTop())
1478 size += gripper_size;
1479 size += pane.best_size.x;
1480 }
1481 else
1482 {
1483 if (pane.HasGripper() && pane.HasGripperTop())
1484 size += gripper_size;
1485
1486 if (pane.HasCaption())
1487 size += caption_size;
1488 size += pane.best_size.y;
1489 }
1490
1491 sizes.Add(size);
1492 }
1493
1494 // if there is no action pane, just return the default
1495 // positions (as specified in pane.pane_pos)
1496 if (action_pane == -1)
1497 return;
1498
1499 offset = 0;
1500 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1501 {
1502 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1503
1504 if (amount >= 0)
1505 offset += amount;
1506 else
1507 positions[pane_i] -= -amount;
1508
1509 offset += sizes[pane_i];
1510 }
1511
1512 // if the dock mode is fixed, make sure none of the panes
1513 // overlap; we will bump panes that overlap
1514 offset = 0;
1515 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1516 {
1517 int amount = positions[pane_i] - offset;
1518 if (amount >= 0)
1519 offset += amount;
1520 else
1521 positions[pane_i] += -amount;
1522
1523 offset += sizes[pane_i];
1524 }
1525 }
1526
1527
1528 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1529 wxAuiDockInfo& dock,
1530 wxAuiPaneInfo& pane,
1531 wxAuiDockUIPartArray& uiparts,
1532 bool spacer_only)
1533 {
1534 wxAuiDockUIPart part;
1535 wxSizerItem* sizer_item;
1536
1537 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1538 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1539 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1540 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1541
1542 // find out the orientation of the item (orientation for panes
1543 // is the same as the dock's orientation)
1544 int orientation;
1545 if (dock.IsHorizontal())
1546 orientation = wxHORIZONTAL;
1547 else
1548 orientation = wxVERTICAL;
1549
1550 // this variable will store the proportion
1551 // value that the pane will receive
1552 int pane_proportion = pane.dock_proportion;
1553
1554 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1555 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1556
1557 if (pane.HasGripper())
1558 {
1559 if (pane.HasGripperTop())
1560 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1561 else
1562 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1563
1564 part.type = wxAuiDockUIPart::typeGripper;
1565 part.dock = &dock;
1566 part.pane = &pane;
1567 part.button = NULL;
1568 part.orientation = orientation;
1569 part.cont_sizer = horz_pane_sizer;
1570 part.sizer_item = sizer_item;
1571 uiparts.Add(part);
1572 }
1573
1574 if (pane.HasCaption())
1575 {
1576 // create the caption sizer
1577 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1578
1579 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1580
1581 part.type = wxAuiDockUIPart::typeCaption;
1582 part.dock = &dock;
1583 part.pane = &pane;
1584 part.button = NULL;
1585 part.orientation = orientation;
1586 part.cont_sizer = vert_pane_sizer;
1587 part.sizer_item = sizer_item;
1588 int caption_part_idx = uiparts.GetCount();
1589 uiparts.Add(part);
1590
1591 // add pane buttons to the caption
1592 int i, button_count;
1593 for (i = 0, button_count = pane.buttons.GetCount();
1594 i < button_count; ++i)
1595 {
1596 wxAuiPaneButton& button = pane.buttons.Item(i);
1597
1598 sizer_item = caption_sizer->Add(pane_button_size,
1599 caption_size,
1600 0, wxEXPAND);
1601
1602 part.type = wxAuiDockUIPart::typePaneButton;
1603 part.dock = &dock;
1604 part.pane = &pane;
1605 part.button = &button;
1606 part.orientation = orientation;
1607 part.cont_sizer = caption_sizer;
1608 part.sizer_item = sizer_item;
1609 uiparts.Add(part);
1610 }
1611
1612 // if we have buttons, add a little space to the right
1613 // of them to ease visual crowding
1614 if (button_count >= 1)
1615 {
1616 caption_sizer->Add(3,1);
1617 }
1618
1619 // add the caption sizer
1620 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1621
1622 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1623 }
1624
1625 // add the pane window itself
1626 if (spacer_only)
1627 {
1628 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1629 }
1630 else
1631 {
1632 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1633 // Don't do this because it breaks the pane size in floating windows
1634 // BIW: Right now commenting this out is causing problems with
1635 // an mdi client window as the center pane.
1636 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1637 }
1638
1639 part.type = wxAuiDockUIPart::typePane;
1640 part.dock = &dock;
1641 part.pane = &pane;
1642 part.button = NULL;
1643 part.orientation = orientation;
1644 part.cont_sizer = vert_pane_sizer;
1645 part.sizer_item = sizer_item;
1646 uiparts.Add(part);
1647
1648
1649 // determine if the pane should have a minimum size; if the pane is
1650 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1651 // if the pane.min_size is set, we must use that value as well
1652
1653 wxSize min_size = pane.min_size;
1654 if (pane.IsFixed())
1655 {
1656 if (min_size == wxDefaultSize)
1657 {
1658 min_size = pane.best_size;
1659 pane_proportion = 0;
1660 }
1661 }
1662
1663 if (min_size != wxDefaultSize)
1664 {
1665 vert_pane_sizer->SetItemMinSize(
1666 vert_pane_sizer->GetChildren().GetCount()-1,
1667 min_size.x, min_size.y);
1668 }
1669
1670
1671 // add the verticle sizer (caption, pane window) to the
1672 // horizontal sizer (gripper, verticle sizer)
1673 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1674
1675 // finally, add the pane sizer to the dock sizer
1676
1677 if (pane.HasBorder())
1678 {
1679 // allowing space for the pane's border
1680 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1681 wxEXPAND | wxALL, pane_border_size);
1682
1683 part.type = wxAuiDockUIPart::typePaneBorder;
1684 part.dock = &dock;
1685 part.pane = &pane;
1686 part.button = NULL;
1687 part.orientation = orientation;
1688 part.cont_sizer = cont;
1689 part.sizer_item = sizer_item;
1690 uiparts.Add(part);
1691 }
1692 else
1693 {
1694 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1695 }
1696 }
1697
1698 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1699 wxAuiDockInfo& dock,
1700 wxAuiDockUIPartArray& uiparts,
1701 bool spacer_only)
1702 {
1703 wxSizerItem* sizer_item;
1704 wxAuiDockUIPart part;
1705
1706 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1707 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1708
1709 // resizable bottom and right docks have a sash before them
1710 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1711 dock.dock_direction == wxAUI_DOCK_RIGHT))
1712 {
1713 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1714
1715 part.type = wxAuiDockUIPart::typeDockSizer;
1716 part.orientation = orientation;
1717 part.dock = &dock;
1718 part.pane = NULL;
1719 part.button = NULL;
1720 part.cont_sizer = cont;
1721 part.sizer_item = sizer_item;
1722 uiparts.Add(part);
1723 }
1724
1725 // create the sizer for the dock
1726 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1727
1728 // add each pane to the dock
1729 bool has_maximized_pane = false;
1730 int pane_i, pane_count = dock.panes.GetCount();
1731
1732 if (dock.fixed)
1733 {
1734 wxArrayInt pane_positions, pane_sizes;
1735
1736 // figure out the real pane positions we will
1737 // use, without modifying the each pane's pane_pos member
1738 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1739
1740 int offset = 0;
1741 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1742 {
1743 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1744 int pane_pos = pane_positions.Item(pane_i);
1745
1746 if (pane.IsMaximized())
1747 has_maximized_pane = true;
1748
1749
1750 int amount = pane_pos - offset;
1751 if (amount > 0)
1752 {
1753 if (dock.IsVertical())
1754 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1755 else
1756 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1757
1758 part.type = wxAuiDockUIPart::typeBackground;
1759 part.dock = &dock;
1760 part.pane = NULL;
1761 part.button = NULL;
1762 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1763 part.cont_sizer = dock_sizer;
1764 part.sizer_item = sizer_item;
1765 uiparts.Add(part);
1766
1767 offset += amount;
1768 }
1769
1770 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1771
1772 offset += pane_sizes.Item(pane_i);
1773 }
1774
1775 // at the end add a very small stretchable background area
1776 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1777
1778 part.type = wxAuiDockUIPart::typeBackground;
1779 part.dock = &dock;
1780 part.pane = NULL;
1781 part.button = NULL;
1782 part.orientation = orientation;
1783 part.cont_sizer = dock_sizer;
1784 part.sizer_item = sizer_item;
1785 uiparts.Add(part);
1786 }
1787 else
1788 {
1789 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1790 {
1791 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1792
1793 if (pane.IsMaximized())
1794 has_maximized_pane = true;
1795
1796 // if this is not the first pane being added,
1797 // we need to add a pane sizer
1798 if (!m_has_maximized && pane_i > 0)
1799 {
1800 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1801
1802 part.type = wxAuiDockUIPart::typePaneSizer;
1803 part.dock = &dock;
1804 part.pane = dock.panes.Item(pane_i-1);
1805 part.button = NULL;
1806 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1807 part.cont_sizer = dock_sizer;
1808 part.sizer_item = sizer_item;
1809 uiparts.Add(part);
1810 }
1811
1812 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1813 }
1814 }
1815
1816 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1817 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1818 else
1819 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1820
1821 part.type = wxAuiDockUIPart::typeDock;
1822 part.dock = &dock;
1823 part.pane = NULL;
1824 part.button = NULL;
1825 part.orientation = orientation;
1826 part.cont_sizer = cont;
1827 part.sizer_item = sizer_item;
1828 uiparts.Add(part);
1829
1830 if (dock.IsHorizontal())
1831 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1832 else
1833 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1834
1835 // top and left docks have a sash after them
1836 if (!m_has_maximized &&
1837 !dock.fixed &&
1838 (dock.dock_direction == wxAUI_DOCK_TOP ||
1839 dock.dock_direction == wxAUI_DOCK_LEFT))
1840 {
1841 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1842
1843 part.type = wxAuiDockUIPart::typeDockSizer;
1844 part.dock = &dock;
1845 part.pane = NULL;
1846 part.button = NULL;
1847 part.orientation = orientation;
1848 part.cont_sizer = cont;
1849 part.sizer_item = sizer_item;
1850 uiparts.Add(part);
1851 }
1852 }
1853
1854 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1855 wxAuiDockInfoArray& docks,
1856 wxAuiDockUIPartArray& uiparts,
1857 bool spacer_only)
1858 {
1859 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1860
1861 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1862 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1863 wxSize cli_size = m_frame->GetClientSize();
1864 int i, dock_count, pane_count;
1865
1866
1867 // empty all docks out
1868 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1869 {
1870 wxAuiDockInfo& dock = docks.Item(i);
1871
1872 // empty out all panes, as they will be readded below
1873 dock.panes.Empty();
1874
1875 if (dock.fixed)
1876 {
1877 // always reset fixed docks' sizes, because
1878 // the contained windows may have been resized
1879 dock.size = 0;
1880 }
1881 }
1882
1883
1884 // iterate through all known panes, filing each
1885 // of them into the appropriate dock. If the
1886 // pane does not exist in the dock, add it
1887 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1888 {
1889 wxAuiPaneInfo& p = panes.Item(i);
1890
1891 // find any docks with the same dock direction, dock layer, and
1892 // dock row as the pane we are working on
1893 wxAuiDockInfo* dock;
1894 wxAuiDockInfoPtrArray arr;
1895 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1896
1897 if (arr.GetCount() > 0)
1898 {
1899 // found the right dock
1900 dock = arr.Item(0);
1901 }
1902 else
1903 {
1904 // dock was not found, so we need to create a new one
1905 wxAuiDockInfo d;
1906 d.dock_direction = p.dock_direction;
1907 d.dock_layer = p.dock_layer;
1908 d.dock_row = p.dock_row;
1909 docks.Add(d);
1910 dock = &docks.Last();
1911 }
1912
1913
1914 if (p.IsDocked() && p.IsShown())
1915 {
1916 // remove the pane from any existing docks except this one
1917 RemovePaneFromDocks(docks, p, dock);
1918
1919 // pane needs to be added to the dock,
1920 // if it doesn't already exist
1921 if (!FindPaneInDock(*dock, p.window))
1922 dock->panes.Add(&p);
1923 }
1924 else
1925 {
1926 // remove the pane from any existing docks
1927 RemovePaneFromDocks(docks, p);
1928 }
1929
1930 }
1931
1932 // remove any empty docks
1933 for (i = docks.GetCount()-1; i >= 0; --i)
1934 {
1935 if (docks.Item(i).panes.GetCount() == 0)
1936 docks.RemoveAt(i);
1937 }
1938
1939 // configure the docks further
1940 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1941 {
1942 wxAuiDockInfo& dock = docks.Item(i);
1943 int j, dock_pane_count = dock.panes.GetCount();
1944
1945 // sort the dock pane array by the pane's
1946 // dock position (dock_pos), in ascending order
1947 dock.panes.Sort(PaneSortFunc);
1948
1949 // for newly created docks, set up their initial size
1950 if (dock.size == 0)
1951 {
1952 int size = 0;
1953
1954 for (j = 0; j < dock_pane_count; ++j)
1955 {
1956 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1957 wxSize pane_size = pane.best_size;
1958 if (pane_size == wxDefaultSize)
1959 pane_size = pane.min_size;
1960 if (pane_size == wxDefaultSize)
1961 pane_size = pane.window->GetSize();
1962
1963 if (dock.IsHorizontal())
1964 size = wxMax(pane_size.y, size);
1965 else
1966 size = wxMax(pane_size.x, size);
1967 }
1968
1969 // add space for the border (two times), but only
1970 // if at least one pane inside the dock has a pane border
1971 for (j = 0; j < dock_pane_count; ++j)
1972 {
1973 if (dock.panes.Item(j)->HasBorder())
1974 {
1975 size += (pane_border_size*2);
1976 break;
1977 }
1978 }
1979
1980 // if pane is on the top or bottom, add the caption height,
1981 // but only if at least one pane inside the dock has a caption
1982 if (dock.IsHorizontal())
1983 {
1984 for (j = 0; j < dock_pane_count; ++j)
1985 {
1986 if (dock.panes.Item(j)->HasCaption())
1987 {
1988 size += caption_size;
1989 break;
1990 }
1991 }
1992 }
1993
1994
1995 // new dock's size may not be more than the dock constraint
1996 // parameter specifies. See SetDockSizeConstraint()
1997
1998 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
1999 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2000
2001 if (dock.IsHorizontal())
2002 size = wxMin(size, max_dock_y_size);
2003 else
2004 size = wxMin(size, max_dock_x_size);
2005
2006 // absolute minimum size for a dock is 10 pixels
2007 if (size < 10)
2008 size = 10;
2009
2010 dock.size = size;
2011 }
2012
2013
2014 // determine the dock's minimum size
2015 bool plus_border = false;
2016 bool plus_caption = false;
2017 int dock_min_size = 0;
2018 for (j = 0; j < dock_pane_count; ++j)
2019 {
2020 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2021 if (pane.min_size != wxDefaultSize)
2022 {
2023 if (pane.HasBorder())
2024 plus_border = true;
2025 if (pane.HasCaption())
2026 plus_caption = true;
2027 if (dock.IsHorizontal())
2028 {
2029 if (pane.min_size.y > dock_min_size)
2030 dock_min_size = pane.min_size.y;
2031 }
2032 else
2033 {
2034 if (pane.min_size.x > dock_min_size)
2035 dock_min_size = pane.min_size.x;
2036 }
2037 }
2038 }
2039
2040 if (plus_border)
2041 dock_min_size += (pane_border_size*2);
2042 if (plus_caption && dock.IsHorizontal())
2043 dock_min_size += (caption_size);
2044
2045 dock.min_size = dock_min_size;
2046
2047
2048 // if the pane's current size is less than it's
2049 // minimum, increase the dock's size to it's minimum
2050 if (dock.size < dock.min_size)
2051 dock.size = dock.min_size;
2052
2053
2054 // determine the dock's mode (fixed or proportional);
2055 // determine whether the dock has only toolbars
2056 bool action_pane_marked = false;
2057 dock.fixed = true;
2058 dock.toolbar = true;
2059 for (j = 0; j < dock_pane_count; ++j)
2060 {
2061 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2062 if (!pane.IsFixed())
2063 dock.fixed = false;
2064 if (!pane.IsToolbar())
2065 dock.toolbar = false;
2066 if (pane.state & wxAuiPaneInfo::actionPane)
2067 action_pane_marked = true;
2068 }
2069
2070
2071 // if the dock mode is proportional and not fixed-pixel,
2072 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2073 // e.g. remove gaps like 1, 2, 30, 500
2074 if (!dock.fixed)
2075 {
2076 for (j = 0; j < dock_pane_count; ++j)
2077 {
2078 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2079 pane.dock_pos = j;
2080 }
2081 }
2082
2083 // if the dock mode is fixed, and none of the panes
2084 // are being moved right now, make sure the panes
2085 // do not overlap each other. If they do, we will
2086 // adjust the positions of the panes
2087 if (dock.fixed && !action_pane_marked)
2088 {
2089 wxArrayInt pane_positions, pane_sizes;
2090 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2091
2092 int offset = 0;
2093 for (j = 0; j < dock_pane_count; ++j)
2094 {
2095 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2096 pane.dock_pos = pane_positions[j];
2097
2098 int amount = pane.dock_pos - offset;
2099 if (amount >= 0)
2100 offset += amount;
2101 else
2102 pane.dock_pos += -amount;
2103
2104 offset += pane_sizes[j];
2105 }
2106 }
2107 }
2108
2109 // discover the maximum dock layer
2110 int max_layer = 0;
2111 for (i = 0; i < dock_count; ++i)
2112 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2113
2114
2115 // clear out uiparts
2116 uiparts.Empty();
2117
2118 // create a bunch of box sizers,
2119 // from the innermost level outwards.
2120 wxSizer* cont = NULL;
2121 wxSizer* middle = NULL;
2122 int layer = 0;
2123 int row, row_count;
2124
2125 for (layer = 0; layer <= max_layer; ++layer)
2126 {
2127 wxAuiDockInfoPtrArray arr;
2128
2129 // find any docks in this layer
2130 FindDocks(docks, -1, layer, -1, arr);
2131
2132 // if there aren't any, skip to the next layer
2133 if (arr.IsEmpty())
2134 continue;
2135
2136 wxSizer* old_cont = cont;
2137
2138 // create a container which will hold this layer's
2139 // docks (top, bottom, left, right)
2140 cont = new wxBoxSizer(wxVERTICAL);
2141
2142
2143 // find any top docks in this layer
2144 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2145 RenumberDockRows(arr);
2146 if (!arr.IsEmpty())
2147 {
2148 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2149 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2150 }
2151
2152
2153 // fill out the middle layer (which consists
2154 // of left docks, content area and right docks)
2155
2156 middle = new wxBoxSizer(wxHORIZONTAL);
2157
2158 // find any left docks in this layer
2159 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2160 RenumberDockRows(arr);
2161 if (!arr.IsEmpty())
2162 {
2163 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2164 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2165 }
2166
2167 // add content dock (or previous layer's sizer
2168 // to the middle
2169 if (!old_cont)
2170 {
2171 // find any center docks
2172 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2173 if (!arr.IsEmpty())
2174 {
2175 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2176 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2177 }
2178 else if (!m_has_maximized)
2179 {
2180 // there are no center docks, add a background area
2181 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2182 wxAuiDockUIPart part;
2183 part.type = wxAuiDockUIPart::typeBackground;
2184 part.pane = NULL;
2185 part.dock = NULL;
2186 part.button = NULL;
2187 part.cont_sizer = middle;
2188 part.sizer_item = sizer_item;
2189 uiparts.Add(part);
2190 }
2191 }
2192 else
2193 {
2194 middle->Add(old_cont, 1, wxEXPAND);
2195 }
2196
2197 // find any right docks in this layer
2198 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2199 RenumberDockRows(arr);
2200 if (!arr.IsEmpty())
2201 {
2202 for (row = arr.GetCount()-1; row >= 0; --row)
2203 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2204 }
2205
2206 cont->Add(middle, 1, wxEXPAND);
2207
2208
2209
2210 // find any bottom docks in this layer
2211 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2212 RenumberDockRows(arr);
2213 if (!arr.IsEmpty())
2214 {
2215 for (row = arr.GetCount()-1; row >= 0; --row)
2216 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2217 }
2218
2219 }
2220
2221 if (!cont)
2222 {
2223 // no sizer available, because there are no docks,
2224 // therefore we will create a simple background area
2225 cont = new wxBoxSizer(wxVERTICAL);
2226 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2227 wxAuiDockUIPart part;
2228 part.type = wxAuiDockUIPart::typeBackground;
2229 part.pane = NULL;
2230 part.dock = NULL;
2231 part.button = NULL;
2232 part.cont_sizer = middle;
2233 part.sizer_item = sizer_item;
2234 uiparts.Add(part);
2235 }
2236
2237 container->Add(cont, 1, wxEXPAND);
2238 return container;
2239 }
2240
2241
2242 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2243 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2244 // not be larger than half of the window's size
2245
2246 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2247 {
2248 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2249 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2250 }
2251
2252 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2253 {
2254 if (width_pct)
2255 *width_pct = m_dock_constraint_x;
2256
2257 if (height_pct)
2258 *height_pct = m_dock_constraint_y;
2259 }
2260
2261
2262
2263 // Update() updates the layout. Whenever changes are made to
2264 // one or more panes, this function should be called. It is the
2265 // external entry point for running the layout engine.
2266
2267 void wxAuiManager::Update()
2268 {
2269 wxSizer* sizer;
2270 int i, pane_count = m_panes.GetCount();
2271
2272
2273 // destroy floating panes which have been
2274 // redocked or are becoming non-floating
2275 for (i = 0; i < pane_count; ++i)
2276 {
2277 wxAuiPaneInfo& p = m_panes.Item(i);
2278
2279 if (!p.IsFloating() && p.frame)
2280 {
2281 // because the pane is no longer in a floating, we need to
2282 // reparent it to m_frame and destroy the floating frame
2283
2284 // reduce flicker
2285 p.window->SetSize(1,1);
2286
2287
2288 // the following block is a workaround for bug #1531361
2289 // (see wxWidgets sourceforge page). On wxGTK (only), when
2290 // a frame is shown/hidden, a move event unfortunately
2291 // also gets fired. Because we may be dragging around
2292 // a pane, we need to cancel that action here to prevent
2293 // a spurious crash.
2294 if (m_action_window == p.frame)
2295 {
2296 if (wxWindow::GetCapture() == m_frame)
2297 m_frame->ReleaseMouse();
2298 m_action = actionNone;
2299 m_action_window = NULL;
2300 }
2301
2302 // hide the frame
2303 if (p.frame->IsShown())
2304 p.frame->Show(false);
2305
2306 // reparent to m_frame and destroy the pane
2307 if (m_action_window == p.frame)
2308 {
2309 m_action_window = NULL;
2310 }
2311
2312 p.window->Reparent(m_frame);
2313 p.frame->SetSizer(NULL);
2314 p.frame->Destroy();
2315 p.frame = NULL;
2316 }
2317 }
2318
2319
2320 // delete old sizer first
2321 m_frame->SetSizer(NULL);
2322
2323 // create a layout for all of the panes
2324 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2325
2326 // hide or show panes as necessary,
2327 // and float panes as necessary
2328 for (i = 0; i < pane_count; ++i)
2329 {
2330 wxAuiPaneInfo& p = m_panes.Item(i);
2331
2332 if (p.IsFloating())
2333 {
2334 if (p.frame == NULL)
2335 {
2336 // we need to create a frame for this
2337 // pane, which has recently been floated
2338 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2339
2340 // on MSW and Mac, if the owner desires transparent dragging, and
2341 // the dragging is happening right now, then the floating
2342 // window should have this style by default
2343 if (m_action == actionDragFloatingPane &&
2344 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2345 frame->SetTransparent(150);
2346
2347 frame->SetPaneWindow(p);
2348 p.frame = frame;
2349
2350 if (p.IsShown() && !frame->IsShown())
2351 frame->Show();
2352 }
2353 else
2354 {
2355 // frame already exists, make sure it's position
2356 // and size reflect the information in wxAuiPaneInfo
2357 if (p.frame->GetPosition() != p.floating_pos)
2358 {
2359 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2360 p.floating_size.x, p.floating_size.y,
2361 wxSIZE_USE_EXISTING);
2362 /*
2363 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2364 wxDefaultCoord, wxDefaultCoord,
2365 wxSIZE_USE_EXISTING);
2366 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2367 */
2368 }
2369
2370 if (p.frame->IsShown() != p.IsShown())
2371 p.frame->Show(p.IsShown());
2372 }
2373 }
2374 else
2375 {
2376 if (p.window->IsShown() != p.IsShown())
2377 p.window->Show(p.IsShown());
2378 }
2379
2380 // if "active panes" are no longer allowed, clear
2381 // any optionActive values from the pane states
2382 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2383 {
2384 p.state &= ~wxAuiPaneInfo::optionActive;
2385 }
2386 }
2387
2388
2389 // keep track of the old window rectangles so we can
2390 // refresh those windows whose rect has changed
2391 wxAuiRectArray old_pane_rects;
2392 for (i = 0; i < pane_count; ++i)
2393 {
2394 wxRect r;
2395 wxAuiPaneInfo& p = m_panes.Item(i);
2396
2397 if (p.window && p.IsShown() && p.IsDocked())
2398 r = p.rect;
2399
2400 old_pane_rects.Add(r);
2401 }
2402
2403
2404
2405
2406 // apply the new sizer
2407 m_frame->SetSizer(sizer);
2408 m_frame->SetAutoLayout(false);
2409 DoFrameLayout();
2410
2411
2412
2413 // now that the frame layout is done, we need to check
2414 // the new pane rectangles against the old rectangles that
2415 // we saved a few lines above here. If the rectangles have
2416 // changed, the corresponding panes must also be updated
2417 for (i = 0; i < pane_count; ++i)
2418 {
2419 wxAuiPaneInfo& p = m_panes.Item(i);
2420 if (p.window && p.window->IsShown() && p.IsDocked())
2421 {
2422 if (p.rect != old_pane_rects[i])
2423 {
2424 p.window->Refresh();
2425 p.window->Update();
2426 }
2427 }
2428 }
2429
2430
2431 Repaint();
2432
2433 // set frame's minimum size
2434
2435 /*
2436 // N.B. More work needs to be done on frame minimum sizes;
2437 // this is some intresting code that imposes the minimum size,
2438 // but we may want to include a more flexible mechanism or
2439 // options for multiple minimum-size modes, e.g. strict or lax
2440 wxSize min_size = sizer->GetMinSize();
2441 wxSize frame_size = m_frame->GetSize();
2442 wxSize client_size = m_frame->GetClientSize();
2443
2444 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2445 min_size.y+frame_size.y-client_size.y );
2446
2447 m_frame->SetMinSize(minframe_size);
2448
2449 if (frame_size.x < minframe_size.x ||
2450 frame_size.y < minframe_size.y)
2451 sizer->Fit(m_frame);
2452 */
2453 }
2454
2455
2456 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2457 // on the frame's main sizer, then measures all the various UI items
2458 // and updates their internal rectangles. This should always be called
2459 // instead of calling m_frame->Layout() directly
2460
2461 void wxAuiManager::DoFrameLayout()
2462 {
2463 m_frame->Layout();
2464
2465 int i, part_count;
2466 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2467 {
2468 wxAuiDockUIPart& part = m_uiparts.Item(i);
2469
2470 // get the rectangle of the UI part
2471 // originally, this code looked like this:
2472 // part.rect = wxRect(part.sizer_item->GetPosition(),
2473 // part.sizer_item->GetSize());
2474 // this worked quite well, with one exception: the mdi
2475 // client window had a "deferred" size variable
2476 // that returned the wrong size. It looks like
2477 // a bug in wx, because the former size of the window
2478 // was being returned. So, we will retrieve the part's
2479 // rectangle via other means
2480
2481
2482 part.rect = part.sizer_item->GetRect();
2483 int flag = part.sizer_item->GetFlag();
2484 int border = part.sizer_item->GetBorder();
2485 if (flag & wxTOP)
2486 {
2487 part.rect.y -= border;
2488 part.rect.height += border;
2489 }
2490 if (flag & wxLEFT)
2491 {
2492 part.rect.x -= border;
2493 part.rect.width += border;
2494 }
2495 if (flag & wxBOTTOM)
2496 part.rect.height += border;
2497 if (flag & wxRIGHT)
2498 part.rect.width += border;
2499
2500
2501 if (part.type == wxAuiDockUIPart::typeDock)
2502 part.dock->rect = part.rect;
2503 if (part.type == wxAuiDockUIPart::typePane)
2504 part.pane->rect = part.rect;
2505 }
2506 }
2507
2508 // GetPanePart() looks up the pane the pane border UI part (or the regular
2509 // pane part if there is no border). This allows the caller to get the exact
2510 // rectangle of the pane in question, including decorations like
2511 // caption and border (if any).
2512
2513 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2514 {
2515 int i, part_count;
2516 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2517 {
2518 wxAuiDockUIPart& part = m_uiparts.Item(i);
2519 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2520 part.pane && part.pane->window == wnd)
2521 return &part;
2522 }
2523 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2524 {
2525 wxAuiDockUIPart& part = m_uiparts.Item(i);
2526 if (part.type == wxAuiDockUIPart::typePane &&
2527 part.pane && part.pane->window == wnd)
2528 return &part;
2529 }
2530 return NULL;
2531 }
2532
2533
2534
2535 // GetDockPixelOffset() is an internal function which returns
2536 // a dock's offset in pixels from the left side of the window
2537 // (for horizontal docks) or from the top of the window (for
2538 // vertical docks). This value is necessary for calculating
2539 // fixel-pane/toolbar offsets when they are dragged.
2540
2541 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2542 {
2543 // the only way to accurately calculate the dock's
2544 // offset is to actually run a theoretical layout
2545
2546 int i, part_count, dock_count;
2547 wxAuiDockInfoArray docks;
2548 wxAuiPaneInfoArray panes;
2549 wxAuiDockUIPartArray uiparts;
2550 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2551 panes.Add(test);
2552
2553 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2554 wxSize client_size = m_frame->GetClientSize();
2555 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2556 sizer->Layout();
2557
2558 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2559 {
2560 wxAuiDockUIPart& part = uiparts.Item(i);
2561 part.rect = wxRect(part.sizer_item->GetPosition(),
2562 part.sizer_item->GetSize());
2563 if (part.type == wxAuiDockUIPart::typeDock)
2564 part.dock->rect = part.rect;
2565 }
2566
2567 delete sizer;
2568
2569 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2570 {
2571 wxAuiDockInfo& dock = docks.Item(i);
2572 if (test.dock_direction == dock.dock_direction &&
2573 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2574 {
2575 if (dock.IsVertical())
2576 return dock.rect.y;
2577 else
2578 return dock.rect.x;
2579 }
2580 }
2581
2582 return 0;
2583 }
2584
2585
2586
2587 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2588 // if a dock operation is allowed, the new dock position is copied into
2589 // the target info. If the operation was allowed, the function returns true.
2590
2591 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2592 const wxAuiPaneInfo& new_pos)
2593 {
2594 bool allowed = false;
2595 switch (new_pos.dock_direction)
2596 {
2597 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2598 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2599 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2600 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2601 }
2602
2603 if (allowed)
2604 target = new_pos;
2605
2606 return allowed;
2607 }
2608
2609
2610 // DoDrop() is an important function. It basically takes a mouse position,
2611 // and determines where the pane's new position would be. If the pane is to be
2612 // dropped, it performs the drop operation using the specified dock and pane
2613 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2614 // scenario can be performed, giving precise coordinates for drop hints.
2615 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2616 // as parameters, the changes will be made to the main state arrays
2617
2618 const int auiInsertRowPixels = 10;
2619 const int auiNewRowPixels = 40;
2620 const int auiLayerInsertPixels = 40;
2621 const int auiLayerInsertOffset = 5;
2622
2623 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2624 wxAuiPaneInfoArray& panes,
2625 wxAuiPaneInfo& target,
2626 const wxPoint& pt,
2627 const wxPoint& offset)
2628 {
2629 wxSize cli_size = m_frame->GetClientSize();
2630
2631 wxAuiPaneInfo drop = target;
2632
2633
2634 // The result should always be shown
2635 drop.Show();
2636
2637
2638 // Check to see if the pane has been dragged outside of the window
2639 // (or near to the outside of the window), if so, dock it along the edge
2640
2641
2642 int layer_insert_offset = auiLayerInsertOffset;
2643 if (drop.IsToolbar())
2644 layer_insert_offset = 0;
2645
2646
2647 if (pt.x < layer_insert_offset &&
2648 pt.x > layer_insert_offset-auiLayerInsertPixels)
2649 {
2650 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2651 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2652 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2653
2654 if (drop.IsToolbar())
2655 new_layer = auiToolBarLayer;
2656
2657 drop.Dock().Left().
2658 Layer(new_layer).
2659 Row(0).
2660 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2661 return ProcessDockResult(target, drop);
2662 }
2663 else if (pt.y < layer_insert_offset &&
2664 pt.y > layer_insert_offset-auiLayerInsertPixels)
2665 {
2666 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2667 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2668 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2669
2670 if (drop.IsToolbar())
2671 new_layer = auiToolBarLayer;
2672
2673 drop.Dock().Top().
2674 Layer(new_layer).
2675 Row(0).
2676 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2677 return ProcessDockResult(target, drop);
2678 }
2679 else if (pt.x >= cli_size.x - layer_insert_offset &&
2680 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2681 {
2682 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2683 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2684 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2685
2686 if (drop.IsToolbar())
2687 new_layer = auiToolBarLayer;
2688
2689 drop.Dock().Right().
2690 Layer(new_layer).
2691 Row(0).
2692 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2693 return ProcessDockResult(target, drop);
2694 }
2695 else if (pt.y >= cli_size.y - layer_insert_offset &&
2696 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2697 {
2698 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2699 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2700 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2701
2702 if (drop.IsToolbar())
2703 new_layer = auiToolBarLayer;
2704
2705 drop.Dock().Bottom().
2706 Layer(new_layer).
2707 Row(0).
2708 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2709 return ProcessDockResult(target, drop);
2710 }
2711
2712
2713 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2714
2715
2716 if (drop.IsToolbar())
2717 {
2718 if (!part || !part->dock)
2719 return false;
2720
2721 // calculate the offset from where the dock begins
2722 // to the point where the user dropped the pane
2723 int dock_drop_offset = 0;
2724 if (part->dock->IsHorizontal())
2725 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2726 else
2727 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2728
2729
2730 // toolbars may only be moved in and to fixed-pane docks,
2731 // otherwise we will try to float the pane. Also, the pane
2732 // should float if being dragged over center pane windows
2733 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2734 {
2735 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2736 {
2737 m_skipping = true;
2738 }
2739 else
2740 {
2741 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2742 (drop.IsFloatable() ||
2743 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2744 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2745 {
2746 drop.Float();
2747 }
2748
2749 m_skipping = false;
2750
2751 return ProcessDockResult(target, drop);
2752 }
2753
2754 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2755
2756 return ProcessDockResult(target, drop);
2757 }
2758 else
2759 {
2760 m_skipping = false;
2761 }
2762
2763 if (!m_skipping)
2764 {
2765 m_last_rect = part->dock->rect;
2766 m_last_rect.Inflate( 15, 15 );
2767 }
2768
2769 drop.Dock().
2770 Direction(part->dock->dock_direction).
2771 Layer(part->dock->dock_layer).
2772 Row(part->dock->dock_row).
2773 Position(dock_drop_offset);
2774
2775 if ((
2776 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2777 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2778 ) && part->dock->panes.GetCount() > 1)
2779 {
2780 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2781 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2782 {
2783 int row = drop.dock_row;
2784 DoInsertDockRow(panes, part->dock->dock_direction,
2785 part->dock->dock_layer,
2786 part->dock->dock_row);
2787 drop.dock_row = row;
2788 }
2789 else
2790 {
2791 DoInsertDockRow(panes, part->dock->dock_direction,
2792 part->dock->dock_layer,
2793 part->dock->dock_row+1);
2794 drop.dock_row = part->dock->dock_row+1;
2795 }
2796 }
2797
2798 if ((
2799 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2800 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2801 ) && part->dock->panes.GetCount() > 1)
2802 {
2803 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2804 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2805 {
2806 DoInsertDockRow(panes, part->dock->dock_direction,
2807 part->dock->dock_layer,
2808 part->dock->dock_row+1);
2809 drop.dock_row = part->dock->dock_row+1;
2810 }
2811 else
2812 {
2813 int row = drop.dock_row;
2814 DoInsertDockRow(panes, part->dock->dock_direction,
2815 part->dock->dock_layer,
2816 part->dock->dock_row);
2817 drop.dock_row = row;
2818 }
2819 }
2820
2821 return ProcessDockResult(target, drop);
2822 }
2823
2824
2825
2826
2827 if (!part)
2828 return false;
2829
2830 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2831 part->type == wxAuiDockUIPart::typeCaption ||
2832 part->type == wxAuiDockUIPart::typeGripper ||
2833 part->type == wxAuiDockUIPart::typePaneButton ||
2834 part->type == wxAuiDockUIPart::typePane ||
2835 part->type == wxAuiDockUIPart::typePaneSizer ||
2836 part->type == wxAuiDockUIPart::typeDockSizer ||
2837 part->type == wxAuiDockUIPart::typeBackground)
2838 {
2839 if (part->type == wxAuiDockUIPart::typeDockSizer)
2840 {
2841 if (part->dock->panes.GetCount() != 1)
2842 return false;
2843 part = GetPanePart(part->dock->panes.Item(0)->window);
2844 if (!part)
2845 return false;
2846 }
2847
2848
2849
2850 // If a normal frame is being dragged over a toolbar, insert it
2851 // along the edge under the toolbar, but over all other panes.
2852 // (this could be done much better, but somehow factoring this
2853 // calculation with the one at the beginning of this function)
2854 if (part->dock && part->dock->toolbar)
2855 {
2856 int layer = 0;
2857
2858 switch (part->dock->dock_direction)
2859 {
2860 case wxAUI_DOCK_LEFT:
2861 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2862 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2863 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2864 break;
2865 case wxAUI_DOCK_TOP:
2866 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2867 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2868 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2869 break;
2870 case wxAUI_DOCK_RIGHT:
2871 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2872 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2873 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2874 break;
2875 case wxAUI_DOCK_BOTTOM:
2876 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2877 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2878 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2879 break;
2880 }
2881
2882 DoInsertDockRow(panes, part->dock->dock_direction,
2883 layer, 0);
2884 drop.Dock().
2885 Direction(part->dock->dock_direction).
2886 Layer(layer).Row(0).Position(0);
2887 return ProcessDockResult(target, drop);
2888 }
2889
2890
2891 if (!part->pane)
2892 return false;
2893
2894 part = GetPanePart(part->pane->window);
2895 if (!part)
2896 return false;
2897
2898 bool insert_dock_row = false;
2899 int insert_row = part->pane->dock_row;
2900 int insert_dir = part->pane->dock_direction;
2901 int insert_layer = part->pane->dock_layer;
2902
2903 switch (part->pane->dock_direction)
2904 {
2905 case wxAUI_DOCK_TOP:
2906 if (pt.y >= part->rect.y &&
2907 pt.y < part->rect.y+auiInsertRowPixels)
2908 insert_dock_row = true;
2909 break;
2910 case wxAUI_DOCK_BOTTOM:
2911 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2912 pt.y <= part->rect.y + part->rect.height)
2913 insert_dock_row = true;
2914 break;
2915 case wxAUI_DOCK_LEFT:
2916 if (pt.x >= part->rect.x &&
2917 pt.x < part->rect.x+auiInsertRowPixels)
2918 insert_dock_row = true;
2919 break;
2920 case wxAUI_DOCK_RIGHT:
2921 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2922 pt.x <= part->rect.x+part->rect.width)
2923 insert_dock_row = true;
2924 break;
2925 case wxAUI_DOCK_CENTER:
2926 {
2927 // "new row pixels" will be set to the default, but
2928 // must never exceed 20% of the window size
2929 int new_row_pixels_x = auiNewRowPixels;
2930 int new_row_pixels_y = auiNewRowPixels;
2931
2932 if (new_row_pixels_x > (part->rect.width*20)/100)
2933 new_row_pixels_x = (part->rect.width*20)/100;
2934
2935 if (new_row_pixels_y > (part->rect.height*20)/100)
2936 new_row_pixels_y = (part->rect.height*20)/100;
2937
2938
2939 // determine if the mouse pointer is in a location that
2940 // will cause a new row to be inserted. The hot spot positions
2941 // are along the borders of the center pane
2942
2943 insert_layer = 0;
2944 insert_dock_row = true;
2945 if (pt.x >= part->rect.x &&
2946 pt.x < part->rect.x+new_row_pixels_x)
2947 insert_dir = wxAUI_DOCK_LEFT;
2948 else
2949 if (pt.y >= part->rect.y &&
2950 pt.y < part->rect.y+new_row_pixels_y)
2951 insert_dir = wxAUI_DOCK_TOP;
2952 else
2953 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2954 pt.x < part->rect.x + part->rect.width)
2955 insert_dir = wxAUI_DOCK_RIGHT;
2956 else
2957 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2958 pt.y < part->rect.y + part->rect.height)
2959 insert_dir = wxAUI_DOCK_BOTTOM;
2960 else
2961 return false;
2962
2963 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2964 }
2965 }
2966
2967 if (insert_dock_row)
2968 {
2969 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2970 drop.Dock().Direction(insert_dir).
2971 Layer(insert_layer).
2972 Row(insert_row).
2973 Position(0);
2974 return ProcessDockResult(target, drop);
2975 }
2976
2977 // determine the mouse offset and the pane size, both in the
2978 // direction of the dock itself, and perpendicular to the dock
2979
2980 int offset, size;
2981
2982 if (part->orientation == wxVERTICAL)
2983 {
2984 offset = pt.y - part->rect.y;
2985 size = part->rect.GetHeight();
2986 }
2987 else
2988 {
2989 offset = pt.x - part->rect.x;
2990 size = part->rect.GetWidth();
2991 }
2992
2993 int drop_position = part->pane->dock_pos;
2994
2995 // if we are in the top/left part of the pane,
2996 // insert the pane before the pane being hovered over
2997 if (offset <= size/2)
2998 {
2999 drop_position = part->pane->dock_pos;
3000 DoInsertPane(panes,
3001 part->pane->dock_direction,
3002 part->pane->dock_layer,
3003 part->pane->dock_row,
3004 part->pane->dock_pos);
3005 }
3006
3007 // if we are in the bottom/right part of the pane,
3008 // insert the pane before the pane being hovered over
3009 if (offset > size/2)
3010 {
3011 drop_position = part->pane->dock_pos+1;
3012 DoInsertPane(panes,
3013 part->pane->dock_direction,
3014 part->pane->dock_layer,
3015 part->pane->dock_row,
3016 part->pane->dock_pos+1);
3017 }
3018
3019 drop.Dock().
3020 Direction(part->dock->dock_direction).
3021 Layer(part->dock->dock_layer).
3022 Row(part->dock->dock_row).
3023 Position(drop_position);
3024 return ProcessDockResult(target, drop);
3025 }
3026
3027 return false;
3028 }
3029
3030
3031 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3032 {
3033 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3034 {
3035 m_hint_fadetimer.Stop();
3036 return;
3037 }
3038
3039 m_hint_fadeamt += 4;
3040 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3041 }
3042
3043 void wxAuiManager::ShowHint(const wxRect& rect)
3044 {
3045 if (m_hint_wnd)
3046 {
3047 // if the hint rect is the same as last time, don't do anything
3048 if (m_last_hint == rect)
3049 return;
3050 m_last_hint = rect;
3051
3052 m_hint_fadeamt = m_hint_fademax;
3053
3054 if ((m_flags & wxAUI_MGR_HINT_FADE)
3055 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3056 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3057 )
3058 m_hint_fadeamt = 0;
3059
3060 m_hint_wnd->SetSize(rect);
3061
3062 if (!m_hint_wnd->IsShown())
3063 m_hint_wnd->Show();
3064
3065 // if we are dragging a floating pane, set the focus
3066 // back to that floating pane (otherwise it becomes unfocused)
3067 if (m_action == actionDragFloatingPane && m_action_window)
3068 m_action_window->SetFocus();
3069
3070 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3071 m_hint_wnd->Raise();
3072
3073
3074 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3075 {
3076 // start fade in timer
3077 m_hint_fadetimer.SetOwner(this, 101);
3078 m_hint_fadetimer.Start(5);
3079 }
3080 }
3081 else // Not using a transparent hint window...
3082 {
3083 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3084 return;
3085
3086 if (m_last_hint != rect)
3087 {
3088 // remove the last hint rectangle
3089 m_last_hint = rect;
3090 m_frame->Refresh();
3091 m_frame->Update();
3092 }
3093
3094 wxScreenDC screendc;
3095 wxRegion clip(1, 1, 10000, 10000);
3096
3097 // clip all floating windows, so we don't draw over them
3098 int i, pane_count;
3099 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3100 {
3101 wxAuiPaneInfo& pane = m_panes.Item(i);
3102
3103 if (pane.IsFloating() &&
3104 pane.frame->IsShown())
3105 {
3106 wxRect rect = pane.frame->GetRect();
3107 #ifdef __WXGTK__
3108 // wxGTK returns the client size, not the whole frame size
3109 rect.width += 15;
3110 rect.height += 35;
3111 rect.Inflate(5);
3112 #endif
3113
3114 clip.Subtract(rect);
3115 }
3116 }
3117
3118 // As we can only hide the hint by redrawing the managed window, we
3119 // need to clip the region to the managed window too or we get
3120 // nasty redrawn problems.
3121 clip.Intersect(m_frame->GetRect());
3122
3123 screendc.SetClippingRegion(clip);
3124
3125 wxBitmap stipple = wxPaneCreateStippleBitmap();
3126 wxBrush brush(stipple);
3127 screendc.SetBrush(brush);
3128 screendc.SetPen(*wxTRANSPARENT_PEN);
3129
3130 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3131 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3132 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3133 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3134 }
3135 }
3136
3137 void wxAuiManager::HideHint()
3138 {
3139 // hides a transparent window hint, if there is one
3140 if (m_hint_wnd)
3141 {
3142 if (m_hint_wnd->IsShown())
3143 m_hint_wnd->Show(false);
3144 m_hint_wnd->SetTransparent(0);
3145 m_hint_fadetimer.Stop();
3146 m_last_hint = wxRect();
3147 return;
3148 }
3149
3150 // hides a painted hint by redrawing the frame window
3151 if (!m_last_hint.IsEmpty())
3152 {
3153 m_frame->Refresh();
3154 m_frame->Update();
3155 m_last_hint = wxRect();
3156 }
3157 }
3158
3159
3160
3161 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3162 const wxPoint& offset)
3163 {
3164 wxAuiPaneInfo& pane = GetPane(pane_window);
3165 if (!pane.IsOk())
3166 return;
3167
3168 if (pane.IsToolbar())
3169 {
3170 m_action = actionDragToolbarPane;
3171 }
3172 else
3173 {
3174 m_action = actionDragFloatingPane;
3175 }
3176
3177 m_action_window = pane_window;
3178 m_action_offset = offset;
3179 m_frame->CaptureMouse();
3180 }
3181
3182
3183 // CalculateHintRect() calculates the drop hint rectangle. The method
3184 // first calls DoDrop() to determine the exact position the pane would
3185 // be at were if dropped. If the pane would indeed become docked at the
3186 // specified drop point, the the rectangle hint will be returned in
3187 // screen coordinates. Otherwise, an empty rectangle is returned.
3188 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3189 // the mouse position, in client coordinates. |offset| describes the offset
3190 // that the mouse is from the upper-left corner of the item being dragged
3191
3192 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3193 const wxPoint& pt,
3194 const wxPoint& offset)
3195 {
3196 wxRect rect;
3197
3198 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3199 // we will create a new temporary layout and then measure the resulting
3200 // rectangle; we will create a copy of the docking structures (m_dock)
3201 // so that we don't modify the real thing on screen
3202
3203 int i, pane_count, part_count;
3204 wxAuiDockInfoArray docks;
3205 wxAuiPaneInfoArray panes;
3206 wxAuiDockUIPartArray uiparts;
3207 wxAuiPaneInfo hint = GetPane(pane_window);
3208 hint.name = wxT("__HINT__");
3209 hint.Show();
3210
3211 if (!hint.IsOk())
3212 return rect;
3213
3214 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3215
3216 // remove any pane already there which bears the same window;
3217 // this happens when you are moving a pane around in a dock
3218 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3219 {
3220 if (panes.Item(i).window == pane_window)
3221 {
3222 RemovePaneFromDocks(docks, panes.Item(i));
3223 panes.RemoveAt(i);
3224 break;
3225 }
3226 }
3227
3228 // find out where the new pane would be
3229 if (!DoDrop(docks, panes, hint, pt, offset))
3230 {
3231 return rect;
3232 }
3233
3234 panes.Add(hint);
3235
3236 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3237 wxSize client_size = m_frame->GetClientSize();
3238 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3239 sizer->Layout();
3240
3241 for (i = 0, part_count = uiparts.GetCount();
3242 i < part_count; ++i)
3243 {
3244 wxAuiDockUIPart& part = uiparts.Item(i);
3245
3246 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3247 part.pane && part.pane->name == wxT("__HINT__"))
3248 {
3249 rect = wxRect(part.sizer_item->GetPosition(),
3250 part.sizer_item->GetSize());
3251 break;
3252 }
3253 }
3254
3255 delete sizer;
3256
3257 if (rect.IsEmpty())
3258 {
3259 return rect;
3260 }
3261
3262 // actually show the hint rectangle on the screen
3263 m_frame->ClientToScreen(&rect.x, &rect.y);
3264
3265 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3266 {
3267 // Mirror rectangle in RTL mode
3268 rect.x -= rect.GetWidth();
3269 }
3270
3271 return rect;
3272 }
3273
3274 // DrawHintRect() calculates the hint rectangle by calling
3275 // CalculateHintRect(). If there is a rectangle, it shows it
3276 // by calling ShowHint(), otherwise it hides any hint
3277 // rectangle currently shown
3278 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3279 const wxPoint& pt,
3280 const wxPoint& offset)
3281 {
3282 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3283
3284 if (rect.IsEmpty())
3285 {
3286 HideHint();
3287 }
3288 else
3289 {
3290 ShowHint(rect);
3291 }
3292 }
3293
3294 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3295 {
3296 // try to find the pane
3297 wxAuiPaneInfo& pane = GetPane(wnd);
3298 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3299
3300 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3301 pane.frame->SetTransparent(150);
3302 }
3303
3304 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3305 {
3306 // try to find the pane
3307 wxAuiPaneInfo& pane = GetPane(wnd);
3308 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3309
3310 wxPoint pt = ::wxGetMousePosition();
3311
3312 #if 0
3313 // Adapt pt to direction
3314 if (dir == wxNORTH)
3315 {
3316 // move to pane's upper border
3317 wxPoint pos( 0,0 );
3318 pos = wnd->ClientToScreen( pos );
3319 pt.y = pos.y;
3320 // and some more pixels for the title bar
3321 pt.y -= 5;
3322 } else
3323 if (dir == wxWEST)
3324 {
3325 // move to pane's left border
3326 wxPoint pos( 0,0 );
3327 pos = wnd->ClientToScreen( pos );
3328 pt.x = pos.x;
3329 } else
3330 if (dir == wxEAST)
3331 {
3332 // move to pane's right border
3333 wxPoint pos( wnd->GetSize().x, 0 );
3334 pos = wnd->ClientToScreen( pos );
3335 pt.x = pos.x;
3336 } else
3337 if (dir == wxSOUTH)
3338 {
3339 // move to pane's bottom border
3340 wxPoint pos( 0, wnd->GetSize().y );
3341 pos = wnd->ClientToScreen( pos );
3342 pt.y = pos.y;
3343 }
3344 #else
3345 wxUnusedVar(dir);
3346 #endif
3347
3348 wxPoint client_pt = m_frame->ScreenToClient(pt);
3349
3350 // calculate the offset from the upper left-hand corner
3351 // of the frame to the mouse pointer
3352 wxPoint frame_pos = pane.frame->GetPosition();
3353 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3354
3355 // no hint for toolbar floating windows
3356 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3357 {
3358 if (m_action == actionDragFloatingPane)
3359 {
3360 wxAuiDockInfoArray docks;
3361 wxAuiPaneInfoArray panes;
3362 wxAuiDockUIPartArray uiparts;
3363 wxAuiPaneInfo hint = pane;
3364
3365 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3366
3367 // find out where the new pane would be
3368 if (!DoDrop(docks, panes, hint, client_pt))
3369 return;
3370 if (hint.IsFloating())
3371 return;
3372
3373 pane = hint;
3374 m_action = actionDragToolbarPane;
3375 m_action_window = pane.window;
3376
3377 Update();
3378 }
3379
3380 return;
3381 }
3382
3383
3384 // if a key modifier is pressed while dragging the frame,
3385 // don't dock the window
3386 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3387 {
3388 HideHint();
3389 return;
3390 }
3391
3392
3393 DrawHintRect(wnd, client_pt, action_offset);
3394
3395 #ifdef __WXGTK__
3396 // this cleans up some screen artifacts that are caused on GTK because
3397 // we aren't getting the exact size of the window (see comment
3398 // in DrawHintRect)
3399 //Refresh();
3400 #endif
3401
3402
3403 // reduces flicker
3404 m_frame->Update();
3405 }
3406
3407 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3408 {
3409 // try to find the pane
3410 wxAuiPaneInfo& pane = GetPane(wnd);
3411 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3412
3413 wxPoint pt = ::wxGetMousePosition();
3414
3415 #if 0
3416 // Adapt pt to direction
3417 if (dir == wxNORTH)
3418 {
3419 // move to pane's upper border
3420 wxPoint pos( 0,0 );
3421 pos = wnd->ClientToScreen( pos );
3422 pt.y = pos.y;
3423 // and some more pixels for the title bar
3424 pt.y -= 10;
3425 } else
3426 if (dir == wxWEST)
3427 {
3428 // move to pane's left border
3429 wxPoint pos( 0,0 );
3430 pos = wnd->ClientToScreen( pos );
3431 pt.x = pos.x;
3432 } else
3433 if (dir == wxEAST)
3434 {
3435 // move to pane's right border
3436 wxPoint pos( wnd->GetSize().x, 0 );
3437 pos = wnd->ClientToScreen( pos );
3438 pt.x = pos.x;
3439 } else
3440 if (dir == wxSOUTH)
3441 {
3442 // move to pane's bottom border
3443 wxPoint pos( 0, wnd->GetSize().y );
3444 pos = wnd->ClientToScreen( pos );
3445 pt.y = pos.y;
3446 }
3447 #else
3448 wxUnusedVar(dir);
3449 #endif
3450
3451 wxPoint client_pt = m_frame->ScreenToClient(pt);
3452
3453 // calculate the offset from the upper left-hand corner
3454 // of the frame to the mouse pointer
3455 wxPoint frame_pos = pane.frame->GetPosition();
3456 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3457
3458
3459 // if a key modifier is pressed while dragging the frame,
3460 // don't dock the window
3461 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3462 {
3463 // do the drop calculation
3464 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3465 }
3466
3467 // if the pane is still floating, update it's floating
3468 // position (that we store)
3469 if (pane.IsFloating())
3470 {
3471 pane.floating_pos = pane.frame->GetPosition();
3472
3473 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3474 pane.frame->SetTransparent(255);
3475 }
3476 else if (m_has_maximized)
3477 {
3478 RestoreMaximizedPane();
3479 }
3480
3481 Update();
3482
3483 HideHint();
3484 }
3485
3486 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3487 {
3488 // try to find the pane
3489 wxAuiPaneInfo& pane = GetPane(wnd);
3490 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3491
3492 pane.floating_size = size;
3493 }
3494
3495
3496 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3497 {
3498 // try to find the pane
3499 wxAuiPaneInfo& pane = GetPane(wnd);
3500 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3501
3502
3503 // fire pane close event
3504 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3505 e.SetPane(&pane);
3506 e.SetCanVeto(evt.CanVeto());
3507 ProcessMgrEvent(e);
3508
3509 if (e.GetVeto())
3510 {
3511 evt.Veto();
3512 return;
3513 }
3514 else
3515 {
3516 ClosePane(pane);
3517 }
3518 }
3519
3520
3521
3522 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3523 {
3524 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3525 {
3526 // try to find the pane
3527 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3528
3529 SetActivePane(m_panes, wnd);
3530 Repaint();
3531 }
3532 }
3533
3534 // OnRender() draws all of the pane captions, sashes,
3535 // backgrounds, captions, grippers, pane borders and buttons.
3536 // It renders the entire user interface.
3537
3538 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3539 {
3540 wxDC* dc = evt.GetDC();
3541
3542 #ifdef __WXMAC__
3543 dc->Clear() ;
3544 #endif
3545 int i, part_count;
3546 for (i = 0, part_count = m_uiparts.GetCount();
3547 i < part_count; ++i)
3548 {
3549 wxAuiDockUIPart& part = m_uiparts.Item(i);
3550
3551 // don't draw hidden pane items
3552 if (part.sizer_item && !part.sizer_item->IsShown())
3553 continue;
3554
3555 switch (part.type)
3556 {
3557 case wxAuiDockUIPart::typeDockSizer:
3558 case wxAuiDockUIPart::typePaneSizer:
3559 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3560 break;
3561 case wxAuiDockUIPart::typeBackground:
3562 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3563 break;
3564 case wxAuiDockUIPart::typeCaption:
3565 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3566 break;
3567 case wxAuiDockUIPart::typeGripper:
3568 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3569 break;
3570 case wxAuiDockUIPart::typePaneBorder:
3571 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3572 break;
3573 case wxAuiDockUIPart::typePaneButton:
3574 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3575 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3576 break;
3577 }
3578 }
3579 }
3580
3581
3582 // Render() fire a render event, which is normally handled by
3583 // wxAuiManager::OnRender(). This allows the render function to
3584 // be overridden via the render event. This can be useful for paintin
3585 // custom graphics in the main window. Default behavior can be
3586 // invoked in the overridden function by calling OnRender()
3587
3588 void wxAuiManager::Render(wxDC* dc)
3589 {
3590 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3591 e.SetManager(this);
3592 e.SetDC(dc);
3593 ProcessMgrEvent(e);
3594 }
3595
3596 void wxAuiManager::Repaint(wxDC* dc)
3597 {
3598 #ifdef __WXMAC__
3599 if ( dc == NULL )
3600 {
3601 m_frame->Refresh() ;
3602 m_frame->Update() ;
3603 return ;
3604 }
3605 #endif
3606 int w, h;
3607 m_frame->GetClientSize(&w, &h);
3608
3609 // figure out which dc to use; if one
3610 // has been specified, use it, otherwise
3611 // make a client dc
3612 wxClientDC* client_dc = NULL;
3613 if (!dc)
3614 {
3615 client_dc = new wxClientDC(m_frame);
3616 dc = client_dc;
3617 }
3618
3619 // if the frame has a toolbar, the client area
3620 // origin will not be (0,0).
3621 wxPoint pt = m_frame->GetClientAreaOrigin();
3622 if (pt.x != 0 || pt.y != 0)
3623 dc->SetDeviceOrigin(pt.x, pt.y);
3624
3625 // render all the items
3626 Render(dc);
3627
3628 // if we created a client_dc, delete it
3629 if (client_dc)
3630 delete client_dc;
3631 }
3632
3633 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3634 {
3635 wxPaintDC dc(m_frame);
3636 Repaint(&dc);
3637 }
3638
3639 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3640 {
3641 #ifdef __WXMAC__
3642 event.Skip() ;
3643 #else
3644 wxUnusedVar(event);
3645 #endif
3646 }
3647
3648 void wxAuiManager::OnSize(wxSizeEvent& event)
3649 {
3650 if (m_frame)
3651 {
3652 DoFrameLayout();
3653 Repaint();
3654
3655 #if wxUSE_MDI
3656 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3657 {
3658 // for MDI parent frames, this event must not
3659 // be "skipped". In other words, the parent frame
3660 // must not be allowed to resize the client window
3661 // after we are finished processing sizing changes
3662 return;
3663 }
3664 #endif
3665 }
3666 event.Skip();
3667 }
3668
3669 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3670 {
3671 // get the window we are managing, if none, return NULL
3672 wxWindow* window = GetManagedWindow();
3673 if (!window)
3674 {
3675 evt.SetManager(NULL);
3676 return;
3677 }
3678
3679 // if we are managing a child frame, get the 'real' manager
3680 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3681 {
3682 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3683 evt.SetManager(float_frame->GetOwnerManager());
3684 return;
3685 }
3686
3687 // return pointer to ourself
3688 evt.SetManager(this);
3689 }
3690
3691 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3692 {
3693 // determine cursor
3694 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3695 wxCursor cursor = wxNullCursor;
3696
3697 if (part)
3698 {
3699 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3700 part->type == wxAuiDockUIPart::typePaneSizer)
3701 {
3702 // a dock may not be resized if it has a single
3703 // pane which is not resizable
3704 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3705 part->dock->panes.GetCount() == 1 &&
3706 part->dock->panes.Item(0)->IsFixed())
3707 return;
3708
3709 // panes that may not be resized do not get a sizing cursor
3710 if (part->pane && part->pane->IsFixed())
3711 return;
3712
3713 if (part->orientation == wxVERTICAL)
3714 cursor = wxCursor(wxCURSOR_SIZEWE);
3715 else
3716 cursor = wxCursor(wxCURSOR_SIZENS);
3717 }
3718 else if (part->type == wxAuiDockUIPart::typeGripper)
3719 {
3720 cursor = wxCursor(wxCURSOR_SIZING);
3721 }
3722 }
3723
3724 event.SetCursor(cursor);
3725 }
3726
3727
3728
3729 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3730 const wxMouseEvent& event)
3731 {
3732 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3733 if (!hit_test || !button_ui_part)
3734 return;
3735
3736 int state = wxAUI_BUTTON_STATE_NORMAL;
3737
3738 if (hit_test == button_ui_part)
3739 {
3740 if (event.LeftDown())
3741 state = wxAUI_BUTTON_STATE_PRESSED;
3742 else
3743 state = wxAUI_BUTTON_STATE_HOVER;
3744 }
3745 else
3746 {
3747 if (event.LeftDown())
3748 state = wxAUI_BUTTON_STATE_HOVER;
3749 }
3750
3751 // now repaint the button with hover state
3752 wxClientDC cdc(m_frame);
3753
3754 // if the frame has a toolbar, the client area
3755 // origin will not be (0,0).
3756 wxPoint pt = m_frame->GetClientAreaOrigin();
3757 if (pt.x != 0 || pt.y != 0)
3758 cdc.SetDeviceOrigin(pt.x, pt.y);
3759
3760 if (hit_test->pane)
3761 {
3762 m_art->DrawPaneButton(cdc, m_frame,
3763 button_ui_part->button->button_id,
3764 state,
3765 button_ui_part->rect,
3766 *hit_test->pane);
3767 }
3768 }
3769
3770 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3771 {
3772 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3773 if (part)
3774 {
3775 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3776 part->type == wxAuiDockUIPart::typePaneSizer)
3777 {
3778 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3779 return;
3780
3781 // a dock may not be resized if it has a single
3782 // pane which is not resizable
3783 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3784 part->dock->panes.GetCount() == 1 &&
3785 part->dock->panes.Item(0)->IsFixed())
3786 return;
3787
3788 // panes that may not be resized should be ignored here
3789 if (part->pane && part->pane->IsFixed())
3790 return;
3791
3792 m_action = actionResize;
3793 m_action_part = part;
3794 m_action_hintrect = wxRect();
3795 m_action_start = wxPoint(event.m_x, event.m_y);
3796 m_action_offset = wxPoint(event.m_x - part->rect.x,
3797 event.m_y - part->rect.y);
3798 m_frame->CaptureMouse();
3799 }
3800 else if (part->type == wxAuiDockUIPart::typePaneButton)
3801 {
3802 m_action = actionClickButton;
3803 m_action_part = part;
3804 m_action_start = wxPoint(event.m_x, event.m_y);
3805 m_frame->CaptureMouse();
3806
3807 UpdateButtonOnScreen(part, event);
3808 }
3809 else if (part->type == wxAuiDockUIPart::typeCaption ||
3810 part->type == wxAuiDockUIPart::typeGripper)
3811 {
3812 // if we are managing a wxAuiFloatingFrame window, then
3813 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3814 // We want to initiate a toolbar drag in our owner manager
3815 wxWindow* managed_wnd = GetManagedWindow();
3816
3817 if (part->pane &&
3818 part->pane->window &&
3819 managed_wnd &&
3820 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3821 {
3822 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3823 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3824 owner_mgr->StartPaneDrag(part->pane->window,
3825 wxPoint(event.m_x - part->rect.x,
3826 event.m_y - part->rect.y));
3827 return;
3828 }
3829
3830
3831
3832 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3833 return;
3834
3835 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3836 {
3837 // set the caption as active
3838 SetActivePane(m_panes, part->pane->window);
3839 Repaint();
3840 }
3841
3842 m_action = actionClickCaption;
3843 m_action_part = part;
3844 m_action_start = wxPoint(event.m_x, event.m_y);
3845 m_action_offset = wxPoint(event.m_x - part->rect.x,
3846 event.m_y - part->rect.y);
3847 m_frame->CaptureMouse();
3848 }
3849 #ifdef __WXMAC__
3850 else
3851 {
3852 event.Skip();
3853 }
3854 #endif
3855 }
3856 #ifdef __WXMAC__
3857 else
3858 {
3859 event.Skip();
3860 }
3861 #else
3862 event.Skip();
3863 #endif
3864 }
3865
3866
3867 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3868 {
3869 if (m_action == actionResize)
3870 {
3871 m_frame->ReleaseMouse();
3872
3873 // get rid of the hint rectangle
3874 wxScreenDC dc;
3875 DrawResizeHint(dc, m_action_hintrect);
3876
3877 // resize the dock or the pane
3878 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3879 {
3880 wxRect& rect = m_action_part->dock->rect;
3881
3882 wxPoint new_pos(event.m_x - m_action_offset.x,
3883 event.m_y - m_action_offset.y);
3884
3885 switch (m_action_part->dock->dock_direction)
3886 {
3887 case wxAUI_DOCK_LEFT:
3888 m_action_part->dock->size = new_pos.x - rect.x;
3889 break;
3890 case wxAUI_DOCK_TOP:
3891 m_action_part->dock->size = new_pos.y - rect.y;
3892 break;
3893 case wxAUI_DOCK_RIGHT:
3894 m_action_part->dock->size = rect.x + rect.width -
3895 new_pos.x - m_action_part->rect.GetWidth();
3896 break;
3897 case wxAUI_DOCK_BOTTOM:
3898 m_action_part->dock->size = rect.y + rect.height -
3899 new_pos.y - m_action_part->rect.GetHeight();
3900 break;
3901 }
3902
3903 Update();
3904 Repaint(NULL);
3905 }
3906 else if (m_action_part &&
3907 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3908 {
3909 wxAuiDockInfo& dock = *m_action_part->dock;
3910 wxAuiPaneInfo& pane = *m_action_part->pane;
3911
3912 int total_proportion = 0;
3913 int dock_pixels = 0;
3914 int new_pixsize = 0;
3915
3916 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3917 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3918 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3919
3920 wxPoint new_pos(event.m_x - m_action_offset.x,
3921 event.m_y - m_action_offset.y);
3922
3923 // determine the pane rectangle by getting the pane part
3924 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3925 wxASSERT_MSG(pane_part,
3926 wxT("Pane border part not found -- shouldn't happen"));
3927
3928 // determine the new pixel size that the user wants;
3929 // this will help us recalculate the pane's proportion
3930 if (dock.IsHorizontal())
3931 new_pixsize = new_pos.x - pane_part->rect.x;
3932 else
3933 new_pixsize = new_pos.y - pane_part->rect.y;
3934
3935 // determine the size of the dock, based on orientation
3936 if (dock.IsHorizontal())
3937 dock_pixels = dock.rect.GetWidth();
3938 else
3939 dock_pixels = dock.rect.GetHeight();
3940
3941 // determine the total proportion of all resizable panes,
3942 // and the total size of the dock minus the size of all
3943 // the fixed panes
3944 int i, dock_pane_count = dock.panes.GetCount();
3945 int pane_position = -1;
3946 for (i = 0; i < dock_pane_count; ++i)
3947 {
3948 wxAuiPaneInfo& p = *dock.panes.Item(i);
3949 if (p.window == pane.window)
3950 pane_position = i;
3951
3952 // while we're at it, subtract the pane sash
3953 // width from the dock width, because this would
3954 // skew our proportion calculations
3955 if (i > 0)
3956 dock_pixels -= sash_size;
3957
3958 // also, the whole size (including decorations) of
3959 // all fixed panes must also be subtracted, because they
3960 // are not part of the proportion calculation
3961 if (p.IsFixed())
3962 {
3963 if (dock.IsHorizontal())
3964 dock_pixels -= p.best_size.x;
3965 else
3966 dock_pixels -= p.best_size.y;
3967 }
3968 else
3969 {
3970 total_proportion += p.dock_proportion;
3971 }
3972 }
3973
3974 // find a pane in our dock to 'steal' space from or to 'give'
3975 // space to -- this is essentially what is done when a pane is
3976 // resized; the pane should usually be the first non-fixed pane
3977 // to the right of the action pane
3978 int borrow_pane = -1;
3979 for (i = pane_position+1; i < dock_pane_count; ++i)
3980 {
3981 wxAuiPaneInfo& p = *dock.panes.Item(i);
3982 if (!p.IsFixed())
3983 {
3984 borrow_pane = i;
3985 break;
3986 }
3987 }
3988
3989
3990 // demand that the pane being resized is found in this dock
3991 // (this assert really never should be raised)
3992 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3993
3994 // prevent division by zero
3995 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3996 {
3997 m_action = actionNone;
3998 return;
3999 }
4000
4001 // calculate the new proportion of the pane
4002 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4003
4004 // default minimum size
4005 int min_size = 0;
4006
4007 // check against the pane's minimum size, if specified. please note
4008 // that this is not enough to ensure that the minimum size will
4009 // not be violated, because the whole frame might later be shrunk,
4010 // causing the size of the pane to violate it's minimum size
4011 if (pane.min_size.IsFullySpecified())
4012 {
4013 min_size = 0;
4014
4015 if (pane.HasBorder())
4016 min_size += (pane_border_size*2);
4017
4018 // calculate minimum size with decorations (border,caption)
4019 if (pane_part->orientation == wxVERTICAL)
4020 {
4021 min_size += pane.min_size.y;
4022 if (pane.HasCaption())
4023 min_size += caption_size;
4024 }
4025 else
4026 {
4027 min_size += pane.min_size.x;
4028 }
4029 }
4030
4031
4032 // for some reason, an arithmatic error somewhere is causing
4033 // the proportion calculations to always be off by 1 pixel;
4034 // for now we will add the 1 pixel on, but we really should
4035 // determine what's causing this.
4036 min_size++;
4037
4038 int min_proportion = (min_size*total_proportion)/dock_pixels;
4039
4040 if (new_proportion < min_proportion)
4041 new_proportion = min_proportion;
4042
4043
4044
4045 int prop_diff = new_proportion - pane.dock_proportion;
4046
4047 // borrow the space from our neighbor pane to the
4048 // right or bottom (depending on orientation)
4049 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4050 pane.dock_proportion = new_proportion;
4051
4052 // repaint
4053 Update();
4054 Repaint(NULL);
4055 }
4056 }
4057 else if (m_action == actionClickButton)
4058 {
4059 m_hover_button = NULL;
4060 m_frame->ReleaseMouse();
4061 UpdateButtonOnScreen(m_action_part, event);
4062
4063 // make sure we're still over the item that was originally clicked
4064 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4065 {
4066 // fire button-click event
4067 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4068 e.SetManager(this);
4069 e.SetPane(m_action_part->pane);
4070 e.SetButton(m_action_part->button->button_id);
4071 ProcessMgrEvent(e);
4072 }
4073 }
4074 else if (m_action == actionClickCaption)
4075 {
4076 m_frame->ReleaseMouse();
4077 }
4078 else if (m_action == actionDragFloatingPane)
4079 {
4080 m_frame->ReleaseMouse();
4081 }
4082 else if (m_action == actionDragToolbarPane)
4083 {
4084 m_frame->ReleaseMouse();
4085
4086 wxAuiPaneInfo& pane = GetPane(m_action_window);
4087 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4088
4089 // save the new positions
4090 wxAuiDockInfoPtrArray docks;
4091 FindDocks(m_docks, pane.dock_direction,
4092 pane.dock_layer, pane.dock_row, docks);
4093 if (docks.GetCount() == 1)
4094 {
4095 wxAuiDockInfo& dock = *docks.Item(0);
4096
4097 wxArrayInt pane_positions, pane_sizes;
4098 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4099
4100 int i, dock_pane_count = dock.panes.GetCount();
4101 for (i = 0; i < dock_pane_count; ++i)
4102 dock.panes.Item(i)->dock_pos = pane_positions[i];
4103 }
4104
4105 pane.state &= ~wxAuiPaneInfo::actionPane;
4106 Update();
4107 }
4108 else
4109 {
4110 event.Skip();
4111 }
4112
4113 m_action = actionNone;
4114 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4115 }
4116
4117
4118 void wxAuiManager::OnMotion(wxMouseEvent& event)
4119 {
4120 // sometimes when Update() is called from inside this method,
4121 // a spurious mouse move event is generated; this check will make
4122 // sure that only real mouse moves will get anywhere in this method;
4123 // this appears to be a bug somewhere, and I don't know where the
4124 // mouse move event is being generated. only verified on MSW
4125
4126 wxPoint mouse_pos = event.GetPosition();
4127 if (m_last_mouse_move == mouse_pos)
4128 return;
4129 m_last_mouse_move = mouse_pos;
4130
4131
4132 if (m_action == actionResize)
4133 {
4134 wxPoint pos = m_action_part->rect.GetPosition();
4135 if (m_action_part->orientation == wxHORIZONTAL)
4136 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4137 else
4138 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4139
4140 wxRect rect(m_frame->ClientToScreen(pos),
4141 m_action_part->rect.GetSize());
4142
4143 wxScreenDC dc;
4144 if (!m_action_hintrect.IsEmpty())
4145 DrawResizeHint(dc, m_action_hintrect);
4146 DrawResizeHint(dc, rect);
4147 m_action_hintrect = rect;
4148 }
4149 else if (m_action == actionClickCaption)
4150 {
4151 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4152 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4153
4154 // caption has been clicked. we need to check if the mouse
4155 // is now being dragged. if it is, we need to change the
4156 // mouse action to 'drag'
4157 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4158 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4159 {
4160 wxAuiPaneInfo* pane_info = m_action_part->pane;
4161
4162 if (!pane_info->IsToolbar())
4163 {
4164 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4165 pane_info->IsFloatable())
4166 {
4167 m_action = actionDragFloatingPane;
4168
4169 // set initial float position
4170 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4171 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4172 pt.y - m_action_offset.y);
4173
4174 // float the window
4175 if (pane_info->IsMaximized())
4176 RestorePane(*pane_info);
4177 pane_info->Float();
4178 Update();
4179
4180 m_action_window = pane_info->frame;
4181
4182 // action offset is used here to make it feel "natural" to the user
4183 // to drag a docked pane and suddenly have it become a floating frame.
4184 // Sometimes, however, the offset where the user clicked on the docked
4185 // caption is bigger than the width of the floating frame itself, so
4186 // in that case we need to set the action offset to a sensible value
4187 wxSize frame_size = m_action_window->GetSize();
4188 if (frame_size.x <= m_action_offset.x)
4189 m_action_offset.x = 30;
4190 }
4191 }
4192 else
4193 {
4194 m_action = actionDragToolbarPane;
4195 m_action_window = pane_info->window;
4196 }
4197 }
4198 }
4199 else if (m_action == actionDragFloatingPane)
4200 {
4201 if (m_action_window)
4202 {
4203 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4204 m_action_window->Move(pt.x - m_action_offset.x,
4205 pt.y - m_action_offset.y);
4206 }
4207 }
4208 else if (m_action == actionDragToolbarPane)
4209 {
4210 wxAuiPaneInfo& pane = GetPane(m_action_window);
4211 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4212
4213 pane.state |= wxAuiPaneInfo::actionPane;
4214
4215 wxPoint pt = event.GetPosition();
4216 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4217
4218 // if DoDrop() decided to float the pane, set up
4219 // the floating pane's initial position
4220 if (pane.IsFloating())
4221 {
4222 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4223 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4224 pt.y - m_action_offset.y);
4225 }
4226
4227 // this will do the actiual move operation;
4228 // in the case that the pane has been floated,
4229 // this call will create the floating pane
4230 // and do the reparenting
4231 Update();
4232
4233 // if the pane has been floated, change the mouse
4234 // action actionDragFloatingPane so that subsequent
4235 // EVT_MOTION() events will move the floating pane
4236 if (pane.IsFloating())
4237 {
4238 pane.state &= ~wxAuiPaneInfo::actionPane;
4239 m_action = actionDragFloatingPane;
4240 m_action_window = pane.frame;
4241 }
4242 }
4243 else
4244 {
4245 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4246 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4247 {
4248 if (part != m_hover_button)
4249 {
4250 // make the old button normal
4251 if (m_hover_button)
4252 {
4253 UpdateButtonOnScreen(m_hover_button, event);
4254 Repaint();
4255 }
4256
4257 // mouse is over a button, so repaint the
4258 // button in hover mode
4259 UpdateButtonOnScreen(part, event);
4260 m_hover_button = part;
4261
4262 }
4263 }
4264 else
4265 {
4266 if (m_hover_button)
4267 {
4268 m_hover_button = NULL;
4269 Repaint();
4270 }
4271 else
4272 {
4273 event.Skip();
4274 }
4275 }
4276 }
4277 }
4278
4279 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4280 {
4281 if (m_hover_button)
4282 {
4283 m_hover_button = NULL;
4284 Repaint();
4285 }
4286 }
4287
4288 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4289 {
4290 // when a child pane has it's focus set, we should change the
4291 // pane's active state to reflect this. (this is only true if
4292 // active panes are allowed by the owner)
4293 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4294 {
4295 if (GetPane(event.GetWindow()).IsOk())
4296 {
4297 SetActivePane(m_panes, event.GetWindow());
4298 m_frame->Refresh();
4299 }
4300 }
4301
4302 event.Skip();
4303 }
4304
4305
4306 // OnPaneButton() is an event handler that is called
4307 // when a pane button has been pressed.
4308 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4309 {
4310 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4311
4312 wxAuiPaneInfo& pane = *(evt.pane);
4313
4314 if (evt.button == wxAUI_BUTTON_CLOSE)
4315 {
4316 // fire pane close event
4317 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4318 e.SetManager(this);
4319 e.SetPane(evt.pane);
4320 ProcessMgrEvent(e);
4321
4322 if (!e.GetVeto())
4323 {
4324 ClosePane(pane);
4325 Update();
4326 }
4327 }
4328 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4329 {
4330 // fire pane close event
4331 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4332 e.SetManager(this);
4333 e.SetPane(evt.pane);
4334 ProcessMgrEvent(e);
4335
4336 if (!e.GetVeto())
4337 {
4338 MaximizePane(pane);
4339 Update();
4340 }
4341 }
4342 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4343 {
4344 // fire pane close event
4345 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4346 e.SetManager(this);
4347 e.SetPane(evt.pane);
4348 ProcessMgrEvent(e);
4349
4350 if (!e.GetVeto())
4351 {
4352 RestorePane(pane);
4353 Update();
4354 }
4355 }
4356 else if (evt.button == wxAUI_BUTTON_PIN)
4357 {
4358 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4359 pane.IsFloatable())
4360 pane.Float();
4361 Update();
4362 }
4363 }
4364
4365 #endif // wxUSE_AUI